Minecraft:Java Edition 1.7.2
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Template:Log4j vulnerability Template:Infobox version Template:Relevant guide
1.7.2, the release of Minecraft:The Update that Changed the World,<ref>https://mcupdate.tumblr.com/post/65040832258/minecraft-172</ref> is a major update to Template:JE released on October 25, 2013, which added many new biomes, new flowers, stained glass, better networking, new commands and more.<ref name="blog">Template:Cite</ref>
A pre-release for 1.7.2<ref name="blog" /> was released earlier on October 25, 2013, though the full release of 1.7.2 is identical to this pre-release.
Additions
Blocks
Template:Animate Minecraft:Flowers
- Minecraft:Allium
- Can be crafted into magenta dye.
- Minecraft:Azure bluet
- Can be crafted into light gray dye.
- Minecraft:Blue orchid
- Can be crafted into light blue dye.
- Minecraft:Oxeye daisy
- Can be crafted into light gray dye.
- Minecraft:Poppy
- Replacement for the rose; looks very similar to it.
- Can be crafted into red dye.
- All new flowers can burn.
- All new flowers are randomly offset horizontally, like Minecraft:tall grass.
- Red, orange, white and pink Minecraft:tulips.
- Can be crafted to red, orange, light gray and pink dyes, respectively.
Template:Animate Two block tall plants
- Applying bone meal to them causes them to dispense their respective plant item. Therefore, all two block tall flowers are renewable.
- Minecraft:Lilacs
- Can be crafted into 2 magenta dye.
- Minecraft:Peonies
- Can be crafted into 2 pink dye.
- Minecraft:Rose bushes
- Can be crafted into 2 red dye.
- Minecraft:Sunflowers
- Always face east.
- Can be crafted into 2 yellow dye.
- Minecraft:Tall grass
- Can be made by applying Minecraft:bone meal to Minecraft:grass.
- Minecraft:Large ferns
- Two block tall variant of fern.
- Can be made by applying bone meal to ferns.
- All new two block tall plants can burn.
- All new two block tall plants are randomly offset horizontally, like Minecraft:grass.
width=32x32 Minecraft:Packed ice
- When broken, it does not turn into Minecraft:water, like normal Minecraft:ice blocks do.
- Does not melt.
- Opaque, rather than translucent like normal ice.
- Found naturally only in the ice plains spikes biome.
- Minecraft:Dirt variant that cannot be transformed into dirt.
- Grass and Minecraft:mycelium cannot grow on it.
- Does not spread.
- Found naturally only in mega taiga biomes.
- Grass and mycelium cannot grow on it.
- Obtainable only through commands.
- Does not spread.
Template:Animate Minecraft:Infested blocks
- New variants added:
width=32x32 Minecraft:Red sand
- Generated in the mesa biome.
- Behaves like normal Minecraft:sand.
- Falls like sand or Minecraft:gravel.
- Can be smelted into Minecraft:glass and crafted into Minecraft:TNT.
Template:Animate Minecraft:Stained glass Template:Animate Minecraft:Stained glass panes
- Glass can be dyed into all 16 colors.
- This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
- Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
- Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
- Looking through a solid wall of glass blocks is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
- Air blocks make the view blurrier each time.
- Adjacent glass of different colors ignore each other's colors, and render only the terrain behind, with the color of the outermost piece of glass.
- Other translucent blocks may have different effects.
- Has ID number 95, which replaces the locked chest's data value.
Template:Animate Wood, barks and Minecraft:planks
- Acacia wood
- Silver outside with orange inside.
- Makes up the acacia tree which is found in savanna biomes.
- Acacia wood planks
- Orange in appearance.
- Can be crafted into stairs and slabs.
- Dark oak wood
- A darker version of oak wood.
- Makes up the dark oak tree which is found in roofed forest biomes.
- Dark oak wood planks
- Same texture as normal oak planks but darkened; almost black.
- Can be crafted into stairs and slabs.
Template:Animate Minecraft:Leaves
- Acacia and dark oak leaves
- Both visually identical to regular oak leaves.
Template:Animate Minecraft:Saplings
- Acacia and dark oak saplings
- Dark oak saplings require a 2×2 configuration to grow, much like big jungle trees.
- A 2×2 configuration of spruce saplings on the ground can create the large spruce trees from mega taiga biomes.
- Regular spruce trees still grow.
Items
- width=32x32 Minecraft:Clownfish:
- Can be eaten to restore Template:Hunger.
- Cannot be cooked.
- Template:Animate Minecraft:Salmon:
- Eating it raw restores Template:Hunger and cooked restores Template:Hunger.
- width=32x32 Pufferfish:
- Restores Template:Hunger.
- If eaten it inflicts the following:
- Template:EffectLink IV (1:00)
- Template:EffectLink III (0:15)
- Template:EffectLink (0:15)
- Used to brew a Minecraft:potion of Water Breathing.
- Cannot be cooked.
- Template:EffectLink:
- Made by brewing a pufferfish with an awkward potion.
- Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
- The potion and particles are dark blue in appearance.
Non-mob entities
width=32x32 Minecraft:Minecart with command block
- Can be obtained only using commands.
- Activate using activator rails.
- Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
- Can be success tested by going over a Minecraft:detector rail connected to a Minecraft:redstone comparator.
World generation
- Minecraft:Acacia tree
- Curved trees made of Minecraft:acacia logs.
- These spawn in savanna biomes.
- Minecraft:Dark oak trees
- Very thick and short trees, made of Minecraft:dark oak logs.
- These spawn in Minecraft:roofed forest biomes.
- Require a 2×2 configuration of saplings to grow.
- Each new tree has their own leaves and saplings.
- Minecraft:Mesa
- Composed of multiple colored Minecraft:hardened clay that are layered in a way that resembles sedimentary rock.
- There are seven colors including normal, orange, red, yellow, white, light gray and brown.
- Has a floor similar to a desert biome, but made of Minecraft:red sand instead of sand.
- Minecraft:Dead bushes spawn in this biome.
- Occasional dying forests spawn on top of the clay mountains.
- There is no rain in this biome.
- Composed of multiple colored Minecraft:hardened clay that are layered in a way that resembles sedimentary rock.
- Minecraft:Savanna
- Generate with acacia trees.
- Horses can spawn in this biome.
- Villages may generate in here.
- There is no rain in this biome.
- Very flat with plateaus and the occasional giant mountain.
- Minecraft:Roofed forest
- Generates with giant mushrooms.
- Aside from mushroom island, it is the only biome to do so.
- Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
- Monsters can spawn during the day and the night.
- Generates with giant mushrooms.
- Minecraft:Birch forest
- A forest made entirely of birch trees.
- Minecraft:Cold taiga
- Snowy variant of the taiga biome.
- Regular taigas now generate without snow. In old worlds, old taigas keep the snow that had already been generated, but the weather is changed to rain.
- Minecraft:Mega taiga
- A very rare biome.
- Generates 2×2 Minecraft:spruce trees and their regular variant.
- Has a dirt block variant known as Minecraft:podzol.
- Currently obtained only through the Silk Touch Minecraft:enchantment.
- Contains Minecraft:dirt blocks that do not allow Minecraft:grass to grow.
- Minecraft:Mossy cobblestone "boulders" are scattered around in this biome.
- Minecraft:Dead bushes, Minecraft:mushrooms and Minecraft:ferns spawn in this biome.
- Minecraft:Extreme hills+
- Lacks stone on the surface and generates more trees and ground vegetation than the normal extreme hills.
- Goes considerably higher than the normal extreme hills.
- Minecraft:Deep ocean
- Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30 blocks.
Biome variants/Technical biomes
- Minecraft:Sunflower plains
- Exactly the same as plains, but can spawn sunflowers.
- Minecraft:Flower forest
- Forest variant with several of the new Minecraft:flowers including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
- Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
- Minecraft:Ice plains spikes
- Generates tall spires made of Minecraft:packed ice.
- On the surface, Minecraft:snow blocks generate instead of grass.
- Minecraft:Mesa (Bryce)
- A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
- Minecraft:Jungle edge
- It generates around jungles, slowly leading into them.
- It has considerably less foliage than the normal jungle.
- Mutated biomes – Biomes with an M variant are much rarer than any other variant.
- Minecraft:Desert M has patches of water unlike normal deserts.
- Minecraft:Extreme hills M and Minecraft:extreme hills+ M replace most of the grass and stone on the surface with gravel.
- Minecraft:Birch forest M and Minecraft:birch forest hills M have taller birch trees than usual.
- Minecraft:Savanna M and Minecraft:savanna plateau M have grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y=220 on rare occasions.
- Minecraft:Mega spruce taiga and Minecraft:redwood taiga hills M generate giant spruce trees with more leaves covering their trunks.
- Minecraft:Taiga M, Minecraft:roofed forest M, Minecraft:cold taiga M, Minecraft:swampland M, Minecraft:jungle M, Minecraft:jungle edge M, Minecraft:mesa plateau M and Minecraft:mesa plateau F M are more mountainous versions of their normal biome counterpart.
- Minecraft:Plateaus – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
- Minecraft:Savanna plateau and Minecraft:mesa plateau are the only examples.
- These are landforms which are raised by up to about 30 blocks and have flat tops.
- Minecraft:Mesa plateau F – A variant of the mesa plateau with trees and a grassy and dirty ground.
- Minecraft:Savanna plateau and Minecraft:mesa plateau are the only examples.
- Minecraft:Hills – More technical hills biomes have been added to fit with the new biomes.
- Minecraft:Birch forest hills, Minecraft:cold taiga hills, and Minecraft:mega taiga hills can now be generated.
- Minecraft:Beaches – New variants have been added to fit with different biomes.
- Minecraft:Stone beach is composed mainly of Minecraft:stone and often generates between an Minecraft:extreme hills biome and a body of water.
- Minecraft:Cold beach is composed of Minecraft:sand with a layer of Minecraft:snow on top.
- Usually generates between a cold biome, such as Minecraft:ice plains, and a body of water.
- Minecraft:AMPLIFIED
- It scales up all world generation rules, so it uses the entire world height.
- Almost all biomes can generate huge mountains that reach well above Y=200.
- Extreme hills biomes frequently reach the world height limit at Y=256.
- Swampland and ocean biomes are unaffected by this world type.
- Almost all biomes can generate huge mountains that reach well above Y=200.
- Extremely resource intensive and requires powerful computer to run.
- Ravines here can reach down to bedrock.
- Contains numerous various landforms that are very rare or non-existent in default generation.
- Some examples include floating islands, overhangs, large water and lava falls and huge indents.
- Taiga biomes reach such altitudes that snow starts generating (about Y=130).
- It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Minecraft:Notch.
- It scales up all world generation rules, so it uses the entire world height.
Command format
Commands
- Template:Cmd
- Automatically kick idle players after some time.
- Multiplayer-only and server-operator-only command.
- Syntax: Template:Cmd.
- Template:Cmd
- Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
- Syntax: Template:Cmd.
- Template:Cmd
- Used to spawn any entity in the game, including Minecraft:giants, Minecraft:ender crystals, Minecraft:ender dragons, falling Minecraft:sand and Minecraft:primed TNT.
- Syntax: Template:Cmd.
- Template:Cmd
- Used to give a player achievements.
- Syntax: Template:Cmd.
- Template:Cmd
- Used to create, delete or replace a block.
- Syntax: Template:Cmd.
- Template:Cmd
- Checks for blocks in specific locations.
- Syntax: Template:Cmd.
- Template:Cmd
- Sets the world spawn point for all players, even those who have never joined the server or are offline.
- Does not automatically override beds.
- Syntax: Template:Cmd.
- Sets the world spawn point for all players, even those who have never joined the server or are offline.
General
- "Now contains 32 random daily cats!"
Minecraft:Particle effects
- Fishing has particle effects.
- Bubbles appear moving toward the bobber just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
- Falling has particle effects.
- Particle circumference size depends on distance fallen.
- Particle appearance depends on the block landed.
- The player can now zoom in and out the display of the screen.
Template:Achievements/JE Template:Achievements/JE Template:Achievements/JE Template:Achievements/JE Template:Achievements/JE Template:Achievements/JE
- Distance by horse
- Animals bred
- Junk fished
- Treasure fished
Changes
Blocks
width=32x32width=32x32width=32x32width=32x32 Minecraft:Logs
- The top textures of wood logs were changed to match their side texture.
width=32x32 Minecraft:Wooden slabs
- Can smelt half as many items as wood planks, when used as fuel.
width=32x32width=32x32 Minecraft:Weighted pressure plates
- Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
- For light weighted pressure plates, every entity adds 1 strength to the signal.
- For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
width=32x32 Minecraft:Cauldrons
- Cauldrons with water in them extinguish burning entities, taking away one water level each time.
width=32x32 Minecraft:Sugar cane
- Color/shade is affected by the biome color (similar to Minecraft:leaves, Minecraft:grass and Minecraft:vines).
width=32x32 Minecraft:Dead bushes
- Can be placed on Minecraft:hardened clay, Minecraft:stained clay, Minecraft:red sand and Minecraft:dirt.
- Removed and replaced by Minecraft:poppies.
- Look very similar to the old roses.
- Still exist in the form of Minecraft:rose bushes.
- Is now a block rather than the absence of a block.
- This allows for specific air blocks to be marked and identified through data values.
- It lacks an item form.
- Attempting to
/giveit to a player results in that inventory slot having no item.
- Attempting to
width=32x32 Minecraft:Command blocks
- Show what command it ran recently in the GUI.
- Extended character limit past the 10,000 mark.
width=32x32 Minecraft:Locked chest
- Removed completely.
width=32x32 Minecraft:Iron bars and width=32x32 Minecraft:glass panes
- Connect to each other and Minecraft:glass blocks.
- This includes panes of different colors.
- They are exactly 2 pixels thick.
width=32x32 Minecraft:Ferns, width=32x32 Minecraft:dandelions and width=32x32 Minecraft:dead bushes
- Are now randomly offset horizontally like Minecraft:grass.
width=32x32 Minecraft:Ice, width=32x32 nether portal blocks, and width=32x32 Minecraft:water
- Are visible through each other.
- If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice versa.
- This allows for custom fish tanks.
- If water is not directly adjacent to ice, the player can see the water through ice and vice versa.
- The player can no longer see the water surface from underwater.
Items
width=32x32 Minecraft:Enchanted books
- Can receive multiple enchants at once.
width=32x32 Minecraft:Written books
- Can be cloned by crafting them with an unused Minecraft:book and quill.
- Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
- A book can be cloned infinitely many times, regardless if it's the original.
- Can now be stacked up to 16.
- Maps in item frames cover the whole block face, so that connected maps join together smoothly.
- They won't display player markers then.
- Each different type of block has a different shading on the map.
- It now show colors for colored Minecraft:wool and Minecraft:stained clay, allowing a wider range of colors visible on maps.
width=32x32 Minecraft:Flint and steel
- Is now a shapeless crafting recipe.
- Can be used to ignite Minecraft:creepers.
width=32x32 Minecraft:Fishing rods
- Can now be enchanted to bias the resulting loot from fishing.
width=32x32 Minecraft:Shears, fishing rods and flint and steel
- Can be enchanted with Minecraft:Unbreaking.
- Now work on lava.
Minecraft:Poppy and Minecraft:Dandelion
- Now only yield 1 dye item instead of 2.
- Removed the item forms of the following blocks:
- Minecraft:Bed (26), Minecraft:piston head and extension (34 & 36), Minecraft:redstone wire (55), Minecraft:wheat crops (59), standing and wall Minecraft:sign (63 & 68), wooden and iron Minecraft:doors (64 & 71), lit Minecraft:redstone ore (74), unlit Minecraft:redstone torch (75), Minecraft:sugar cane (83), Minecraft:cake (92), unpowered and powered Minecraft:repeater (93 & 94), Minecraft:pumpkin and Minecraft:melon stem (104 & 105), Minecraft:nether wart (115), Minecraft:brewing stand (117), Minecraft:cauldron (118), lit Minecraft:redstone lamp (124), Minecraft:tripwire (132), Minecraft:flower pot (140), Minecraft:skull (144), and unpowered and powered Minecraft:comparator (149 & 150).
- They can no longer be obtained with Template:Cmd or Template:Cmd, but can still be placed as blocks with Template:Cmd, Template:Cmd or summoning a special falling sand entity.
Mobs
width=73x73 Minecraft:Iron golems
- Drop Minecraft:poppies instead of roses.
width=67x67 Minecraft:Creepers
- Can be detonated using a Minecraft:flint and steel.
- Reduced the lag that zombies created by pathfinding.
- Are no longer always able to break Minecraft:wooden doors in Hard mode.
- They spawn with up to a 10% chance to have this ability.
- Now drink a Minecraft:potion of Water Breathing, when they are trapped underwater.
- Can drop a potion of Water Breathing upon death, as a rare drop.
- Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
- They usually spawn in groups.
- They have roughly the same spawn rate as the Minecraft:enderman.
width=75x75 Minecraft:Zombies and width=78x78 Minecraft:skeletons
- Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
width=63x63 Baby Minecraft:zombies and width=60x60 baby Minecraft:zombie pigmen
- Can walk in one block tall spaces.
- Their hitbox remains the size of that of an adult.
width=70x70 Minecraft:Spiders, width=47x47 Minecraft:cave spiders, width=85x85 Minecraft:endermen, width=70x70 Minecraft:zombie pigmen and width=75x75 Minecraft:blazes
- Don't become hostile when attacking them in Minecraft:Creative mode.
Non-mob entities
width=35x35 Minecraft:Item frames
- Now drop the item inside them when they are punched.
- Then drop themselves if they are punched while empty.
- Displays the name of the item they hold (if it is custom-named) when looked at up close.
- Minecraft:Maps display on the full face of the block.
- They won't display player markers then.
- The side texture then is similar to that of oak Minecraft:planks.
- No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
- Slightly improved durability from Minecraft:lily pad impacts.
- Boats have been reverted to the previous "WASD" controls.
- The Template:Key and Template:Key keys can be used only while the Template:Key key is pressed.
World generation
- Minecraft:Jungle
- Melons can now be found in patches similar to pumpkins.
- Jungle biomes have been made much rarer.
- Has a jungle edge which has less foliage, but slowly leads into the main jungle.
- Jungle trees now generate with branches.
- Minecraft:Swampland
- Grass is greener and fluctuates more in color, depending on biome temperature.
- In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
- Spawn with blue orchid flowers.
- Minecraft:Plains
- Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
- Double tall grass can also generate here.
- Minecraft:Extreme hills
- Snow at high elevations of over Y=95.
- Contain Minecraft:stone and large dirt patches.
- Flat valleys near sea level.
- Can generate up to Y=150, slightly above the clouds (previously Y=124).
- Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
- The Minecraft:extreme hills edge variant no longer generates.
- Minecraft:Taiga
- Now generates without snow.
- Snowy taigas have been implemented as a separate, new biome called "cold taiga".
- Minecraft:Ocean
- Oceans are smaller and take up much less of the map.
- Contains only gravel on the floor instead of sand, dirt and gravel.
- The Minecraft:frozen ocean variant no longer generates.
- Minecraft:River
- Gravel can now generate in Minecraft:disks.
Minecraft:Biome categorization
- Four main categories based on temperature:
- Snow-covered, cold, medium and dry/warm.
- Biomes avoid getting placed next to a biome that is too different to itself.
Biome elevation
- Much greater variation of elevation in general.
- Most biomes can generate to Y=100.
- Hills technical biomes have been made taller.
Temperature
- Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
- Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
- Temperature decreases by 0.05 every 30 blocks increase in altitude.
- Are less dense and interconnected.
- Now generate with a witch inside.
- They formerly generated empty, with witches spawning inside later.
- Can now contain acacia logs.
- All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
- This includes air blocks.
- This creates essentially an invisible wall at the boundary.
- This boundary and blocks beyond it cannot be selected, and are unbreakable by any means.
- Despite functioning like a solid block, it cannot be placed using the Template:Cmd command, and does not exist in an item form, unlike other blocks.
- As all blocks function as solid, if the player is moved outside the boundary via external tools, they are unable to move outside the block space they are within.
- Despite that, the camera can still move normally.
- Ghost Minecraft:chunks still generate.
- Spiders can climb this boundary, since all blocks function as solid.
Gameplay
- Items other than Minecraft:fish can be obtained by fishing.
- These are divided into three classes.
- Fish: raw fish, Minecraft:raw salmon, Minecraft:clownfish and Minecraft:pufferfish.
- Treasure: enchanted Minecraft:fishing rods, enchanted Minecraft:bow, Minecraft:enchanted books, Minecraft:name tags, Minecraft:tripwire hook, Minecraft:lily pads and Minecraft:saddles.
- Junk: damaged fishing rods, Minecraft:water bottles, Minecraft:rotten flesh, Minecraft:string, Minecraft:leather, Minecraft:bowls, Minecraft:sticks, Minecraft:bones, Minecraft:tripwire hooks, ten stacked Minecraft:ink sacs and damaged Minecraft:leather boots.
- These are divided into three classes.
- "Unbreaking" can now be applied to any item with durability.
- Minecraft:Armor, Minecraft:bows, Minecraft:fishing rods & Minecraft:swords can receive the enchantment directly without the use of Minecraft:enchanted books.
- New enchantments for fishing rods that can bias the outcome of fishing.
- Minecraft:Lure – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
- Minecraft:Luck of the Sea – increases chance of getting treasure and decreases chance of getting junk.
- Enchanted books can receive multiple enchantments at once.
- Can now have different width and height, to allow for design variations.
- If the one in the Nether is big enough, Minecraft:ghasts can go through them.
- Portals can be activated when any Minecraft:fire block appears inside the frame.
- Before only the bottom-most blocks would work.
- New nether portal building rules: Any rectangular size from 4×5 to 23×23.
- Fog now covers 25% of the view distance instead of 75%.
Death screen
- If the player dies and selects the 'Title screen' button, a prompt asks if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.
Command format
- Can now use Minecraft:statistics and Minecraft:achievements to create objectives.
- Added 744 new objective criteria that were previously tracked only through statistics and achievements.
- Template:Cmd
- Sets the time to 1000 instead of 0.
- Template:Cmd
- Sets the time to 13000 instead of 12000.
- Custom NBT data can be added via commands.
- Works with Template:Cmd, Template:Cmd, and Template:Cmd.
- Syntax examples:
- This removes the need to use external tools.
- Template:Cmd
- Prints renamed items' name by default in chat. The chat shows the corresponding tooltips when hovered over.
Unbreakabletag.- Applies to items with durability.
- Nullifies any usage dealt to the item.
- List tags no longer need to be named.
- No longer crashes when given the wrong type (integer/short).
- Added <structure>.dat files in data folder for storing structure data.
- Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert temple, jungle temple and witch hut), Stronghold.dat, Mineshaft.dat and others.
- NBT structure consists of the individual parts of each structure, labeled "children", the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
- The children tags have information on each part of the structure and the type of part it is.
Block/Item IDs
- Can be referred to by their names, instead of numbers in commands.
- Named references are planned to be be the only option in the future.
- Necessary for the Minecraft:Plugin API.
General
- Block and entity bounding boxes are now completely black instead of dark gray.
- The entity hitbox toggled with Template:Key is now completely transparent, with a thin white outline.
- Complete menu overhaul with two columns, for selecting which of the downloaded resource packs should be rendered.
- The ability to select multiple resource packs at once.
- Resource packs at the top take precedence over those below, if files appear more than once.
- Allows for non-manual merging of multiple packs.
- For example: a sound pack and a different texture pack, etc.
- Servers can now offer default resource packs.
- Can be configured to be "enabled", "disabled" or "prompted".
- The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
- Resource packs can remove, supplement, randomize and group sounds using JSON.
- Maximum total size increased to 50 MB.
- Sounds and music are stored together in the new .minecraft/assets/sounds folder.
- Music now pauses when pausing the game.
- Several lighting issues fixed.
- A lot fewer "black spots" in terrain generation.
- Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
- Torch bugs in Minecraft:strongholds and Minecraft:mineshafts have been fixed.
- The light level actually falls to 7 during thunderstorms.
- Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
- The clouds go black and the sky goes much darker.
Minecraft:Chat system
- "Saved screenshot as" messages can be clicked to open the Minecraft:screenshots.
- It takes the player out of the game and into the ".minecraft" folder.
- Ability to open a URL from the chat by clicking on it.
- Names can be clicked to DM people.
- Support for both hover and click events on the chat through Template:Cmd.
- Syntax example:
/tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.
- Syntax example:
- In Creative mode, the display symbol for the "Decoration Blocks" tab was changed from rose to peony.
- The armor boxes go black when the cursor is away from them.
- Putting the cursor over an armor box causes it to display what armor is put there.
- A warning message now appears on computers with a graphics card that does not support OpenGL 2.1, warning the player that their configuration may prevent them from playing a future version.
- Clicking on the warning will take the player to a page on the Mojang Support website, with more information about Minecraft's system requirements.<ref>Template:Citation</ref>
- Grouped a few options into the controls section:
- Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
- Added sprint button, which is kept engaged while held (it's left control by default).
- Double tapping forward still works.
- Music & sounds
- Now divided into different classes, to control each one independently:
- Master volume, music, jukebox/noteblocks, weather, blocks, hostile creatures, friendly creatures, players and ambient/environment.
- Now divided into different classes, to control each one independently:
- Video settings
- Render distance is now a slider ranging from 2–16 chunks.
- Max framerate is now a slider ranging from 10–250 fps or unlimited.
- Mipmapping can be set to levels 1–4 or disabled.
- Anisotropic filtering can be set to 2, 4, 8, 16 or disabled.
- "Super Secret Settings"
- Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
- The player can remove the shader by pressing F4.
- Language selection
- Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
Network code
- Completely rewritten – uses Netty.
- Most packets won't change, handshake and ping procedure redone.
- There is now a packet length header.
Logging
- Now done using Log4j 2.
- Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
- The way logs are saved can be changed, for example: html pages, databases, errors only, or no logging at all.
- Can be refreshed using Template:Key.
- Added server icons.
- Added support for multi-line MOTD comments, which do not go off-screen.
- Hovering over the player count shows the names of up to 12 online players.
- Started preparing buying support internally.
- Started offering an option to download the world map.
- Are now stored per world/server.
- Achievement screen can be zoomed in and out using the scroll wheel.
- Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
- When a player earns an achievement, it is announced in chat.
- This can be turned off on servers by changing a line in the Minecraft:server.properties file.
- Can be hovered over to show an achievement tooltip.
- Cannot be turned off in singleplayer.
- This can be turned off on servers by changing a line in the Minecraft:server.properties file.
- The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given Minecraft:tool with a material other than Minecraft:wood.
- Are stored per world/server on the same folder as statistics.
- Statistics for Minecraft:blocks, Minecraft:items and Minecraft:mobs don't appear on their respective tab in the statistics screen, until it is updated to be more than zero.
Removals
General
- Minecraft:Item frames no longer follow the camera at extreme coordinates.
Fixes
Release fixes
These fixes occurred between the last 1.7.2 development version, 1.7.1, and the release of 1.7.2. Template:Fixes
Trivia
- 1.7.2 was released exactly one year after Minecraft:Java Edition 1.4.2.
- The Update that Changed the World was in development for over a year.<ref name="blog" />
- This is the last major release to have a 1.x.x release number.
- This is also the last version to use the old Mojang logo from 2011.
References
Template:Navbox Java Edition versions
Minecraft:de:1.7.2 Minecraft:es:Java Edition 1.7.2 Minecraft:fr:Édition Java 1.7.2 Minecraft:it:Java Edition 1.7.2 Minecraft:ja:Java Edition 1.7.2 Minecraft:ko:Java Edition 1.7.2 Minecraft:pt:Edição Java 1.7.2 Minecraft:ru:1.7.2 (Java Edition) Minecraft:uk:1.7.2 (Java Edition) Minecraft:zh:Java版1.7.2