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Minecraft:Java Edition 16w20a

From SAS Gaming Wiki

Template:Log4j vulnerability Template:Infobox version

16w20a is the first Minecraft:snapshot for Minecraft:Java Edition 1.10, released on May 18, 2016,<ref name="16w20a-blog">https://web.archive.org/web/20161201000000*/http://www.mojang.com/2016/05/minecraft-snapshot-16w20a/</ref> which adds bone, magma, and Minecraft:Nether wart blocks; Minecraft:husks and Minecraft:strays as Minecraft:zombie and Minecraft:skeleton variants, respectively; Minecraft:polar bears; and Minecraft:fossils that spawn underground.

Additions

Blocks

File:Bone Block (UD) JE1 BE1.png Minecraft:Bone blocks

File:Magma Block JE1.gif Minecraft:Magma blocks

File:Nether Wart Block JE1.png Minecraft:Nether wart blocks

File:Red Nether Bricks JE1 BE1.png Minecraft:Red Nether bricks

File:Structure Void (item) JE1.png Minecraft:Structure voids

  • Used for the structure block to keep the blocks in that location.
    • Intended to be a replacement for the function Minecraft:barrier blocks used to convey, so they can form part of the structure itself.
  • They are invisible and have a small hitbox.
    • They are only visible when using the feature in (save) structure void.
  • Allows for empty spaces in a structure.
    • Unlike air, it doesn't overwrite blocks where it is loaded.
    • Example: If the player loads a 2-block-high structure with air at the top and a structure void at the bottom into a 2-block-high area of stone, the top block becomes air but the bottom stays stone.

Items

Minecraft:Spawn eggs

Mobs

File:Husk JE1 BE1.png Minecraft:Husks

  • 80% of zombies spawned above ground in Minecraft:desert biomes, and their variants, are husks.
    • All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
  • Behaves mostly like a regular zombie.
  • Its ZombieType tag is 6.
  • Does not burn in sunlight.
  • Can spawn as a baby or as a chicken jockey.
  • Applies 7 seconds of Template:EffectLink when attacking in Easy, 14 in Normal, and 21 in Hard difficulty.
  • Visually 2 pixels taller than zombies, but has the same hitbox.

File:Polar Bear JE1 BE1.png Minecraft:Polar bears

File:Stray JE1 BE3.png Minecraft:Stray

  • 80% of skeletons spawned above ground in Minecraft:ice plains biomes, and their variants, are strays.
    • All spawns where the skeleton does not have a view of the sky are normal skeletons.
    • Spiders spawned in cold biomes have a chance of having a stray riding it.
  • Acts mostly like a regular skeleton.
  • Its SkeletonType tag is 2.
  • Drops are the same as skeletons, but also have a 50% chance to drop 0-1 tipped arrow of Template:EffectLink when killed by the player. With Looting, chance increases to Template:Frac.
  • Shoots tipped arrows of Slowness (0:30) at the target.

World generation

Template:EnvLink

Command format

Minecraft:NBT format

  • Template:Nbt: Determines the kind of Minecraft:zombie a specific zombie is.
    • 0: default, 1-5: villager, 6: Minecraft:husk.
    • This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
    • Intended to replace the Template:Nbt and Template:Nbt tags.
      • These tags are kept for backward compatibility, but no newly generated entities have them.

Minecraft:Sound events

  • Added block.enchantment_table.use.
  • Added entity.polar_bear.ambient.
  • Added entity.polar_bear.baby_ambient.
  • Added entity.polar_bear.death.
  • Added entity.polar_bear.hurt.
  • Added entity.polar_bear.step.
  • Added entity.polar_bear.warning.

General

Minecraft:Debug screen

  • Template:Key toggles the visibility of Minecraft:chunk borders around the player.
    • Shows a blue outline for the chunk the player is currently in and a yellow outline for individual Minecraft:air blocks in the vicinity of the chunk.
      • The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
      • The outlines extends arbitrarily up, but ends at Minecraft:bedrock level.

Minecraft:Loot tables

  • A new tag limit for the looting_enchant function.
    • It determines the maximum amount of mob drops the player can expect to receive when using the Looting enchantment of any level.

Minecraft:Options

  • A new 'Auto-jump' toggle has been added, which automatically makes the player jump when running towards a one block tall obstacle.

Minecraft:Particles

  • A new fallingdust particle has been added.
    • Appears underneath gravity-affected blocks that are generated or placed suspended in midair.
    • Does not apply to Minecraft:dragon eggs.

Changes

Blocks

File:End Gateway JE3.gif End gateway block

  • Colour palette has been adjusted.

File:End Portal JE4.gif End portal block

  • Colour palette has been adjusted.

Minecraft:End stone bricks

  • Are no longer craftable.

Minecraft:Structure blocks

  • Are now available in item form; can be given or summoned.
  • Now comes with an integrated GUI and new textures.
  • Has four modes:
  • Structures are limited to a size of 32 blocks in each direction.
  • The coordinates used by the blocks are relative to themselves.
  • When in use, it shows the outline of the structure it relates to in white.
  • Can rotate and mirror structures before they are placed.
  • Small red and blue cubes can be displayed in the selection area.
  • Save and Load structure blocks can be activated by Minecraft:redstone.
  • The game protects against maps saving arbitrarily massive amounts of data to disk.
  • Display a name tag above them indicating their mode and structure name.
  • New tags:
    • powered: Whether or not the structure block is currently being powered with redstone.
    • showboundingbox: Whether or not the bounding box of the structure is being outlined.
    • showair: Whether or not air blocks are indicated within the structure.

Items

Minecraft:Firework rockets

  • Recipe now produces three rockets rather than only one.

Mobs

Minecraft:Endermen

Minecraft:Magma cubes

Minecraft:Zombies

  • The "Zombie Generic Villager" is removed, due to the new zombietype tag.

World generation

Minecraft:Caves

Minecraft:Ice plains and variants

  • Don't spawn any other passive mobs than Minecraft:rabbits and the new Minecraft:polar bears anymore.
  • Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

Minecraft:Mesas and variants

  • Minecraft:Terracotta and the dyed forms of terracotta no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
  • In addition to the normal 2 blobs of Minecraft:gold ore below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
  • Generate the new type of Minecraft:mineshafts, described below.

Minecraft:Mineshafts

  • New mineshaft type that generates in mesa biomes (including all variants).
    • Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
    • Uses dark oak wood for wooden structures.
    • New tag MST on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
  • Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
    • Cave spider spawners no longer generate if sky light is 8 or more.
    • Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
    • Rails in corridors are more complete if sky light is below 8.
      • 90%, versus 70% in 1.9 and in above-ground corridors.

Minecraft:Plains and Minecraft:sunflower plains

Minecraft:Villages

  • Village structures are no longer restricted by Minecraft:biome boundaries.
    • Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
  • Now generate in taigas (but not variants).
  • Savanna villages are now made with acacia wood instead of oak.
    • In savannas, acacia logs replace cobblestone in all structures except churches.
  • Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
  • They have a 2% chance of being a zombie village, determined by Zombie tag in Village.dat.

Command format

NBT format

Gameplay

Minecraft:Huge mushrooms

  • Huge mushrooms have a Template:Frac chance of generating twice as tall as normal.
    • These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the player.

Fixes

Template:Fixes

More fixes

  • Fixed some broken uses of relative coordinates.<ref name="16w20a-blog"/>


Videos

Template:Slicedlime

Trivia

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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