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Minecraft:Java Edition 23w13a or b

From SAS Gaming Wiki


Template:April Fools Template:Infobox version 23w13a_or_b, supposedly the first and only snapshot for the Vote Update, is an April Fools' joke snapshot, released on April 1, 2023,<ref name="offical-announcement">Template:Mcnet</ref> which, as the primary focus, adds a system where players vote for gameplay features or mechanics to be implemented or changed. This snapshot is a fork of Minecraft:23w13a.

The snapshot was reuploaded at 12:49 UTC, to fix some crashes related to transformations and to remove various vulgar color names.<ref>Template:Tweet</ref>

Additions

Template:Additions table

Blocks

File:Blank.png Air

  • Must be unlocked by vote minecraft:air_blocks.
  • Can be crafted from 4 empty Minecraft:glass bottles.
  • Can be used to refill air underwater or on Minecraft:the Moon.
  • This block can be used to fill cows or moon cows with air to become "balloon cows", which take the player to the Moon once filling it with enough air.

File:Cheese.png Minecraft:Cheese

  • Generates on the moon.
  • Can be eaten and is the second block in Minecraft that the player can eat, after Minecraft:cake.
  • When eaten, causes one eighth of the block to disappear, depending on where the player clicks.

File:Copper Sink.png Minecraft:Copper sink

Template:Animate Minecraft:Copper spleaves

File:Golden Chest.png Minecraft:Golden chest

  • A Minecraft:chest variant that can be obtained through the /setblock command with the tag "gold" /setblock ~ ~ ~ minecraft:chest{gold:1b}.
  • Created by activating the minecraft:midas_touch vote, then opening a chest or a Minecraft:trapped chest.
  • Stored items randomly convert into gold.
  • Golden trapped chests will still function as trapped chests, but have no identifier like in regular ones.
  • Minecraft:Ender chests are not affected.

File:Other Portal (block).png Other portal

  • Must be unlocked by vote minecraft:other_portal.
  • Can be placed using /setblock Minecraft:commands, or created a part of the Template:EnvLink structure.
  • If the minecraft:other_portal vote is unlocked, player can build an other portal with Minecraft:glowstone and activate it with a Minecraft:water bucket.
  • When entered, it teleports the player 500 blocks up in the air, and returns the message "Error 404 Terrain Not Found".
    • If an other portal is created above Y = 150, it teleports the player to Y = 650, so the player is not teleported to the Moon.
  • Drops nothing when broken, similar to the other portal blocks in the game.
  • A reference to the mod The Aether, as well as numerous memes of people trying to unsuccessfully create an Aether portal in vanilla Minecraft.

File:Blank.png Minecraft:Packed air

  • Must be unlocked by vote minecraft:air_blocks.
  • Can be crafted from 9 air.
  • Permanently fills the player's breath bar when standing in it.
  • Can be placed in closed rooms on Minecraft:the Moon.
  • Disappears like Minecraft:water in Minecraft:the Nether when placing it in an open space on the moon, anywhere in another dimension or when the closed room is opened (either when a block in the wall gets removed or a Minecraft:door is opened).

File:Pickaxe Block (S).png Minecraft:Pickaxe block

  • Must be unlocked by vote minecraft:pickaxe_block.
  • Can be crafted from 6 pieces of Minecraft:cobblestone, a Minecraft:redstone dust and any Minecraft:pickaxe.
  • When activated, it can break blocks in front of it and drop them, like if a player broke it.
  • It can break any block instantly, including bedrock, although the bedrock does not drop.

File:Place Block (S).png Minecraft:Place block

Items

Template:InvSprite Minecraft:Bit

Template:Crafting

Template:InvSprite Minecraft:Bottle of entity

Template:InvSprite Minecraft:Bottle of void

  • Must be unlocked by vote minecraft:drink_air.
  • Can be obtained by drinking from an empty Minecraft:glass bottle, which gets called glass bottle filled with air instead.
  • Does not have Minecraft:splash potion, Minecraft:lingering potion and Minecraft:tipped arrow variants.
  • Can be used to get a Minecraft:bottle of entity by using it on a Minecraft:mob, damaging the mob. Using it on a player or Ray Tracing results in a bottle of pig.
  • Can be used to reverse the effects of the bottle of entity, damaging the player.
  • Drinking it when the player have an active status effect turns it into a potion relating to that status effect and removes the effect from the player.
  • On occasion, drinking it will kill the player with the death message "<Playername> fell out of the world" as if the player fell into the Minecraft:void.

Template:InvSprite Minecraft:La baguette

  • A French bread.
  • Can only be obtained through Minecraft:commands or activating the vote minecraft:french_mode.
  • Inedible but can be used as a Minecraft:weapon, functionally identical to a wooden sword.
  • Can be repaired using any wooden Minecraft:planks.
  • Can be enchanted with sword enchantments, even in the Minecraft:enchanting table.
  • The item is likely a reference to various baguette in Minecraft memes, the origin of which would be hard or impossible to trace.

Template:InvSprite Minecraft:Le tricolore

  • The French flag.
  • Can only be obtained through Minecraft:commands or activating the vote minecraft:french_mode.
  • Has no functionality.

Template:InvSprite Minecraft:Longer string

Template:InvSprite Minecraft:Moon cow spawn egg

Template:InvSprite File:New thing banner pattern.png New thing banner pattern

  • Applying the pattern to the banner will create a "Mojang" based off various Among Us memes.
  • Can be crafted by using a Minecraft:paper and any Minecraft:suspicious stew when vote minecraft:special_recipe with value minecraft:m_banner_pattern is approved.
File:Playerbig.png
A player using a potion of Big

Template:InvSprite Minecraft:Potion of Big

File:Playersmall.png
A player using a potion of Small

Template:InvSprite Minecraft:Potion of Small

File:Skis (texture) JE1.png Skis

Template:Animate Tags

File:Missing Model (inventory) JE8.png minecraft:dupe_hack

  • Has an item name minecraft:dupe_hack
  • Has a random chance of dropping when killing an entity with a chest.
  • When placing it on the Minecraft:crafting table with other blocks, it will duplicate that block.
  • This process can be repeated to duplicate more blocks.
  • Has the appearance of the Missing Texture.

Mobs

File:Moon Cow.png Minecraft:Moon cow

File:Ray Tracing (mob).png Ray Tracing

  • A humanoid character.
  • Can be spawned only by activating the vote minecraft:ray_tracing and waiting for the message "Ray Tracing joined the game".
  • Can't be spawned by the Template:Cmd command and does not have a spawn egg.
  • Sends a random chat message 4-30 seconds after it spawns.
  • Wanders randomly in the world, sending a random chat message every 30-180 seconds.
  • Can be tempted by using a Minecraft:diamond.
  • Death messages are displayed in the chat when this mob dies.
  • Sends a random chat message after it dies.
  • When the vote minecraft:ray_tracing is repealed, a random chat message is sent, along with "Ray Tracing left the game" being sent in the chat and the mob despawning.
  • If the vote minecraft:french_mode is approved, all chat messages sent by this mob, including messages after death, logging in and logging out, are replaced by this message: "Omelette du fromage"

Non-mob entities

Minecraft:Stencil DisplayTemplate:More info

World generation

Minecraft:The Moon

File:Lunar Base.png Minecraft:Lunar base

Gameplay

Minecraft:Advancements

  • Added 2 new advancements:
    • I Voted!
      • Vote for the first time.
    • Pro Voter!
      • Vote 256 times!

Thirst

  • Must be unlocked by vote Template:Cd.
  • Exists as a new bar, placed over the Minecraft:hunger bar.
  • Decreases as the player performs certain actions, similar to hunger.
  • Can be refilled by drinking water bottles, or by swimming underwater for long periods of time.

Voting system

  • About every 2 minutes, a "proposal" will be created, and can be accessed and voted on by pressing Template:Key.
    • This will bring up a prompt to change how the world works, in which the player voting has some options.
      • One of these options will be "Do Nothing" unless Template:Cd has been voted.
      • Whichever change was voted for the most will be executed, unless another vote has changed the way the winning option is chosen.
      • Proposals are either approving or repealing. The former prompt the players to add new rules and the latter prompt them to deactivate the active ones.

Commands

NBT tags

  • wob
    • Items with this tag will have a flipped sprite and name.
    • Items with this tag will have reversed knockback (mobs are knocked towards the player)
    • If the item makes a projectile, it will be shot behind the player.

Template:Cmd

Template:Cmd

Rule ID Proposal Result Arguments (if any) Notes
Template:Cd Replace player <player> with advanced AI bot Adds "[BOT]" to the player's display name, and a "blip-blop" message will be randomly sent in the chat.
Template:Cd Unlock edible Air Blocks, Packed Air to survive on moon and rideable baloonTemplate:Sic cows to get there Unlocks the recipes for "Air" and "Packed Air".
Template:Cd According to all known laws of aviation, there is no way a mob should be able to walk All entities are constantly gliding, as if using an Minecraft:elytra. The proposal text is a reference to the first line of The Bee Movie, "According to all known laws of aviation, there is no way a bee should be able to fly"
Template:Cd Anonymize player skins All players have a default skin. The default skin for each player is based on their UUID, so it is the same every time, but it is not the same as the one used when a player joins a server in offline mode.
Template:Cd Multiply knockback by <number>% Multiplies knockback by the specified percentage between 0 and 200. Template:Nbt The value to multiply knockback by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, knockback is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using Template:Cd, setting the value to 1 repeals this rule.
Template:Cd
  • Auto jump? Yes
  • Auto jump on
  • Auto jump: true
  • Auto jump? Of course
  • Auto jump on. Also set default value of auto jump in vanilla to true
Enables auto-jump. Template:Nbt Which proposal message to show. The value is one of Template:Cd ("Auto jump? Yes"), Template:Cd ("Auto jump on"), Template:Cd ("Auto jump: true"), Template:Cd ("Auto jump? Of course") or Template:Cd ("Auto jump on. Also set default value of auto jump in vanilla to true"). When using Template:Cd, the value can also be set to Template:Cd ("Auto jump off"), which repeals this rule. The default value of auto jump in vanilla is unchanged.
Template:Cd Spawn <block> instead of Basalt when lava interacts with blue ice Replaces Minecraft:basalt with the specified block when generated using Minecraft:blue ice, Minecraft:soul soil and Minecraft:lava. Template:Nbt The resource location of the specified block. When using Template:Cd, setting the value to Template:Cd repeals this rule.
Template:Cd Bed PVP All Minecraft:beds deal 3.5 hearts of damage, have 1.6 attack speed and explode when used as a weapon.
Template:Cd Minecraft Bedrock Edition style entity shadows Renders shadows as dodecagons instead of circles.
Template:Cd Beds on Banners Minecraft:Banners use a bed-like model.
Template:Cd Enable Beeloons Bees fly much higher when on leads. If the player leashes 3 or more, the bees will drag the player up.
Template:Cd Show id above every entity Shows numeric IDs above every entity.
Template:Cd Big Head Mode The head size of all players, zombie variants, skeleton variants and endermen is increased.
Template:Cd
  • Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences.
  • Buff the Moon to be even bigger and stronger!
  • MOON TO THE MAX!
The moon enlarges and all entities move towards it based on the time of day. Every subsequent approval of this rule increases its value by 1. The higher the value of the rule, the larger and stronger the moon will become.
  • Template:Nbt
    • Template:Nbt: The size and strength of the Moon. Only values 1 ("Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences."), 2 ("Buff the Moon to be even bigger and stronger!") and 3 ("MOON TO THE MAX!") can be approved by normal votes. Values higher than 3 will further increase the Moon's size and attraction force, despite the proposal text being the same as when the value is 3. When using Template:Cd, setting the value to 0 ("Just the normal Moon") repeals this rule. Negative values add the rule to the approved rules list (named "rule.moon.<value>"), but have no effect on the Moon.
Template:Cd Flip game rule '<rule>' Changes the boolean variable of the specified game rule. Template:Nbt The game rule to toggle. Only accepts game rules whose values are boolean, except Template:Cd, Template:Cd, Template:Cd and Template:Cd.
Template:Cd Set fog color in <biome> to <color> Changes the Minecraft:fog color in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color">The colors are drawn directly from the file rgb.txt, which is in the public domain. Almost all colors from the file are usable, except for those with "inappropriate" names, which were removed.</ref> Any nonexistent color will invalidate the rule.
Template:Cd Set foliage color in <biome> to <color> Changes the color of Minecraft:oak leaves, Minecraft:jungle leaves, Minecraft:acacia leaves, Minecraft:dark oak leaves and Minecraft:mangrove leaves in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
Template:Cd Set grass color in <biome> to <color> Changes the Minecraft:grass color in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
Template:Cd Set sky color in <biome> to <color> Changes the sky color in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
Template:Cd Set water color in <biome> to <color> Changes the Minecraft:water color in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
Template:Cd Set water fog color in <biome> to <color> Changes the underwater fog color in the specified biome.
  • Template:Nbt
    • Template:Nbt: The resource location of the affected biome.
    • Template:Nbt: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
Template:Cd
  • Boats break on high-speed collisions
  • Boats explode on high-speed collisions
Makes Minecraft:boats break or explode during collisions with blocks or other entities. Template:Nbt Which effect to apply. The value is either Template:Cd ("Boats break on high-speed collisions") or Template:Cd ("Boats explode on high-speed collisions"). When using Template:Cd, the value can also be set to Template:Cd ("Disable boats breaking on collision"), which repeals this rule. This may be a reference to boats in old versions being very easy to break.
Template:Cd Super bouncy Slime blocks Makes entities bounce back higher than their original height when they fall on a Minecraft:slime block. The increase in altitude stops at about 650 blocks. Thus, this can be used to reach the Moon if placed at Y=50 or higher.
Template:Cd Buff fishing Fishing yields items and experience constantly without player input, and treasure items can be fished in any kind of water.
Template:Cd You can place buttons (and much more stuff), on much more stuff Buttons, levers, pressure plates, repeaters, comparators, redstone dust, bells, and grindstones can be placed on thinner blocks.
Template:Cd
  • Give everyone an awesom caepTemplate:Sic
  • Give everyone a squid cape squid
  • Give all the animal lovers a veterinarian cape
  • Nya, nya, nya! UwU!
  • NO ROUND SHAPES ALLOWED!
Gives players a specified Minecraft:cape. Template:Nbt The ID of the cape. The value is one of Template:Cd ("Give everyone an awesom caep"), Template:Cd ("Give everyone a squid cape squid"), Template:Cd ("Give all the animal lovers a veterinarian cape"), Template:Cd ("Nya, nya, nya! UwU!") or Template:Cd ("NO ROUND SHAPES ALLOWED!"). When using Template:Cd, the value can also be set to Template:Cd ("rule.caep.blonk"), which repeals this rule. All cape textures can be seen here. The texture of elytra remains unchanged when this rule is approved.
Template:Cd All creepers are charged All newly spawned Minecraft:creepers are charged.
Template:Cd Spawn <block> instead of Cobblestone when lava interacts with water Replaces Minecraft:cobblestone with another block when generated using water and lava. Template:Nbt The resource location of the specified block. When using Template:Cd, setting the value to Template:Cd repeals this rule.
Template:Cd Replace '<character>' with '<character>' Replaces the specified displayed character with another.
Template:Cd
  • Change '<character>' to always render as <color>
  • Change '<character>' to be thick
  • Skew '<character>'
  • Strike '<character>' under
  • Strike '<character>' through
  • Change '<character>' to a mess of pixels
  • Change '<character>' to be thin
  • Send '<character>' to dungeons
  • Change '<character>' to be magic
  • Change '<character>' to never render
  • Blank '<character>'
Changes the specified displayed character's style. Only one rule can be active on a specific character at a time.
Template:Cd Add <color> colored light Changes the color of light sources, text and items in inventories to the specified color. Template:Nbt The color to change to. The 16 dye colors are accepted. When using Template:Cd, setting the value to Template:Cd repeals this rule.
Template:Cd Add Copper Sink Enables the copper sink block.
Template:Cd Everyone Copies <player>! Changes all players' skins to the specified player's skin.
  • Template:Nbt
    • Template:Nbt: The player to copy. If this tag or any of the inner tags is absent, the proposal text becomes "Reset all player skins" and all players' skins are reset to normal.
      • Template:Nbt: The UUID of the player to copy. This tag does not affect the result of the rule despite being required.
      • Template:Nbt: The name of the player to copy. The skin and cape belonging to the player with this name is obtained from Mojang Studios' servers and given to all players if that player themselves is not online.
      • Template:NbtTemplate:NbtTemplate:NbtTemplate:NbtTemplate:NbtTemplate:Nbt: The text displayed in the "<player>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using Template:Cd, the value must be passed in SNBT format to be decoded correctly.
Template:Cd Multiply damage type '<type>' by <value> Multiplies damage of the specified damage type by 2 or 1/2. Every subsequent approval of this rule for a specific damage type multiplies the already existing multiplier by 2 or 1/2.
Template:Cd Bed skip days instead nights Beds don't work at night; during the day the player can sleep to set the time to night (13000).
Template:Cd Change day length from <time> to <time> Changes the length of the day.
  • Template:Nbt
    • Template:Nbt: The number of ticks to add to the default duration of 1 day (24000). Negative values reduce the duration of the day. When using Template:Cd, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set day length <time>."
Template:Cd Dead Bushes are now renewable, but saplings need much more water not to dry out Minecraft:Saplings now become Minecraft:dead bushes instead of growing into Minecraft:trees, unless a liquid is directly above the sapling. Flowing liquids no longer destroy saplings. Either water or lava will prevent the sapling from becoming a dead bush, though lava will prevent trees from growing.
Template:Cd Set spawn sheep color to <color> All Minecraft:sheep that spawn become the color specified. It also changes default variants like gray and black, to spawn as different colors as well. Template:Nbt The color to change white sheep to. The 16 dye colors are accepted. When using Template:Cd, setting the value to Template:Cd repeals this rule. It appears that the "default" sheep color ID is added to the color ID of a naturally spawning sheep, for example, if the default sheep color set with this rule is blue (11) and then a sheep would naturally spawn as light grey (8), then the sheep instead spawns as light blue (8 + 11 = 19 = 3 mod 16).
Template:Cd Dinnerbonize <entity> Renders all entities of the specified type upside down, just as if they are named "Dinnerbone". Template:Nbt The resource location of the affected entity type. If an entity is both Dinnerbonized and Grummized, it is rendered right-side up.
disable_item_tooltips Disable item tooltips Disables the ability to read an item's name and stats when hovering over it.
Template:Cd Disable shield blocking Disables the ability to block with a Minecraft:shield.
Template:Cd Life's a Dream Enables a wide variety of effects:
  • Some elements in the world will have a bloom effect.
  • Slightly increases lightning strike chance.
  • Lightning cannot strike players (unless the player is close to a lightning rod).
  • Decreases the chance of lightning striking entities.
  • Adds a 50% chance when landing for fall damage to be divided by 3.
  • Increases the chance that a randomly generated sheep will be pink.
  • Increases the chance of receiving a Soul Speed book or Soul Speed iron boots from piglin bartering.
  • Increases the chance of receiving a potion or splash potion of Fire Resistance from piglin bartering.
  • Increases the chance of receiving ender pearls from piglin bartering and the amount of pearls from 2-4 to 3-5.
  • Multiplies the player's luck attribute by 100.
  • Decreases the chance that an eye of ender will break to 20%.
  • Increases the chance of rare enchantments appearing in the enchanting table, in random loot, or as mob armor.
  • Increases the level and rarity of enchantments in the enchanting table.
  • Allows treasure enchantments to appear in the enchanting table.
  • Doubles the effectiveness of Protection enchantments.
  • Doubles the effectiveness of Sharpness, Smite, and Bane of Arthropods.
  • Adds 3 levels of Luck of the Sea and Lure to fishing.
  • Adds 3 levels of Looting to mob drops.
  • Adds 2 levels of Fortune to block drops.
  • Decreases phantom spawn frequency.
Likely a reference to a popular Minecraft:YouTuber Template:W, who was confirmed to use a modified version of Minecraft for his speedruns to have better luck.
Template:Cd Bottle of Void: obtained by drinking from empty Bottles. May have side-effects. Empty Minecraft:glass bottles can be consumed to obtain bottle of void. Right clicking a mob with the bottle of void will give the player a morph potion of that mob.
Template:Cd Set chance of dupe hack breaking to <number>% Gives the dupe hack item the specified chance to break when used in a crafting table. Template:Nbt The chance of a dupe hack item breaking, as shown in the proposal. When using Template:Cd, setting the value to 30 repeals this rule.
Template:Cd Set chance of dupe hack occurring to <number>% Entities with chests have the specified chance of dropping a dupe hack item on death. Template:Nbt The chance of a dupe hack item dropping, as shown in the proposal. When using Template:Cd, setting the value to 0 repeals this rule.
Template:Cd
  • Chickens lay <item>
  • Chickens lay randomly assigned item
Makes Minecraft:chickens lay either a specified item or random items instead of Minecraft:eggs.
  • Template:Nbt
    • Template:Nbt: The new seed for the random item generator. If this value is set, the proposal text is "Chicken lay random assigned item (reshuffle)", and is shown as "Chickens lay randomly assigned item" in the approved rules screen.
    • Template:Nbt: The resource location of the item chickens now lay. This value takes priority over Template:Nbt, and is used even if both are set. When using Template:Cd, setting this value to Template:Cd repeals this rule.
Template:Cd Teach Endermen how to place blocks correctly Makes Minecraft:endermen cause block updates no matter what block they place, which now allows them to spawn Minecraft:withers when they place a wither skeleton skull in the correct configuration. In other words, this rule fixes Template:Bug.
Template:Cd Endermen Pick Up Anything Allows endermen to pick up any block.
Template:Cd Entities collide with each other All entity collision now works similarly to block collision, where they cannot be walked through, but they can be stood on top of.
Template:Cd Get evil eyes When using an empty hand, the player's reach extends infinitely (within the render distance). With this range, they can break any block instantly and deal 100 damage for each hit.
Template:Cd Phantoms explode on contact Makes Minecraft:phantoms explode when they attack the player.
Template:Cd Set extra explosion power to <number> Adds explosion power to all explosions.
The proposal text is "Change extra explosion power from <old_value> to <value>."
Template:Cd Fast Hoppers, but hopper minecarts are now slow Makes Minecraft:hoppers move items 8 times as fast, but also makes Minecraft:hopper minecarts transfer items 8 times as slow, effectively inverting the speed of the two.
Template:Cd Sponges can be used to remove lave Template:Sic Makes Minecraft:sponges absorb lava instead of water.
Template:Cd Polluted Oceans: Fish Anything! Allows any item to be fished, except items from the Operator Items tab.
Template:Cd Pistons explode when powered Minecraft:Pistons and Minecraft:sticky pistons now behave like Minecraft:TNT when powered (they turn into a primed TNT Minecraft:entity that uses the piston's texture and explode after four seconds).
Template:Cd Quasi-fix Connectivity Disables quasi-connectivity.
Template:Cd
  • Stop all that flailing
  • Mild flailing
  • Wild flailing
  • Limbs all over the place
  • WINDMILL MODE ON!!!
Controls how the players limbs move in a third person view. Template:Nbt The flailing level. The value is one of Template:Cd ("Stop all that flailing"), Template:Cd ("Mild flailing"), Template:Cd ("Wild flailing"), Template:Cd ("Limbs all over the place") or Template:Cd ("WINDMILL MODE ON!!!"). When using Template:Cd, the value can also be set to Template:Cd ("Normal flailing levels"), which repeals this rule. The limb flailing may be a reference to the running animation of the Steve NPCs in some Alpha versions.
Template:Cd Flint and Steel can explode any block Makes Minecraft:flint and steel be able to light up any block, similar to a TNT.
Template:Cd Floating Head Mode Makes all but the head of the player invisible.
Template:Cd Remove fog from the game where there was fog before. AnvTemplate:Sic vice versa. Removes the distance fog effect from the Nether and adds it to the Overworld, the End and the Moon.
Template:Cd See Template:Slink for the proposal messages. Limits the type of food the player can eat to one kind of item, depending on the prefix. Template:Nbt The ID of the only food item the player can now eat. Note that this is not the resource location, as adding the Template:Cd prefix invalidates the rule. Specifying a non-food item invalidates the rule. When using Template:Cd, the value can also be set to Template:Cd ("A Balanced Diet"), which repeals this rule.
Template:Cd
  • Start process for restoring footprint particles
  • Re-evaluate footprint principles
  • Pre-estimate footprint timeline
  • Research existing footprint solutions in competing products
  • Acquire buy-in from parties relevant to footprint initiative
  • Research results from footprint focus groups
  • Iterate on footprint look and feel
  • Ask on wider forum about gameplay impact of footprints
  • Q&A footprint pass
  • Go-no go meeting
  • Enable footprints
Displays "status updates" regarding the implementation of footprints, requiring it to be approved for 11 times before enabling footprint particles when walking.
  • Template:Nbt
    • Template:Nbt: The status of the footprints rule. Only values 1 ("Start process for restoring footprint particles"), 2 ("Re-evaluate footprint principles"), 3 ("Pre-estimate footprint timeline"), 4 ("Research existing footprint solutions in competing products"), 5 ("Acquire buy-in from parties relevant to footprint initiative"), 6 ("Research results from footprint focus groups"), 7 ("Iterate on footprint look and feel"), 8 ("Ask on wider forum about gameplay impact of footprints"), 9 ("Q&A footprint pass"), 10 ("Go-no go meeting") and 11 ("Enable footprints") can be approved by normal votes. Values higher than 11 have the same effect and proposal text as when the value is 11. When using Template:Cd, setting the value to 0 ("Footprints? What footprints?") repeals this rule. Negative values add the rule to the approved rules list (named "rule.footprint.<value>"), but otherwise have no effect.
The footprints use the same textures used for hidden footprint items in version Minecraft:20w14∞.
Template:Cd French Mode Gives every player a Minecraft:La baguette and Minecraft:Le tricolore, adds a beret and mustache to every player, villager, zombie variants, skeleton variants and piglin variants and changes the language to French.
Template:Cd Give every online player <count> of <item> Gives every player the specified amount of the specified item.
Template:Cd Change pitch of every sound by <number>% All sounds' pitch is increased (or decreased) by the specified amount. Template:Nbt The value to set sound pitch to. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the pitch is set to 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using Template:Cd, setting the value to 1 repeals this rule.
Template:Cd Glow Bees Causes Minecraft:bees to emit glow squid particles.
Template:Cd Make Glow Squids actually glow Gives Minecraft:glow squids a glow effect.
Template:Cd AquireTemplate:Sic more than just the power of thunder Gives the player the ability to summon lightning by left clicking on a block or an entity.
Template:Cd Grappling Fishing Rods Makes Minecraft:fishing rods launch players when they reel in the bobber. The bobber must be attached to a block to do this.
Template:Cd Grummize <entity> Renders all entities of the specified type upside down, just as if they are named "Grumm". Template:Nbt The resource location of the affected entity type. If an entity is both Grummized and Dinnerbonized, it is rendered right-side up.
Template:Cd The World is Haunted Randomly extinguishes candles, presses buttons, uses levers, and opens doors, trapdoors and fence gates. Iron doors will not be randomly opened. Affected by the Template:Cd game rule.
Template:Cd Infinite cakes Cakes won't be consumed when eaten.
Template:Cd
  • Change flammability of <block> to low
  • Change flammability of <block> to medium
  • Change flammability of <block> to high
  • Change flammability of <block> to 'literally dry grass'
  • Low flammability is the same as wood blocks.
  • Medium flammability is the same as the target block.
  • High flammability is the same as wool and leaves.
  • 'Literally dry grass' flammability is the same as (literally) dry grass.
Template:Cd Instacheese from Buckets Buckets of milk can be used to place a block of cheese in the world.
Template:Cd Change value of game rule '<rule>' to <number> Changes the value of the specified game rule to the specified number.
Template:Cd Make armor invisible Makes every armor piece worn by players or mobs not render at all.
Template:Cd
  • Don't despawn items dropped by player
  • Never despawn items on ground
Disables despawning of item entities either dropped by players or not, depending on the option. Template:Nbt The item despawning mode. The value is either Template:Cd ("Don't despawn items dropped by player") or Template:Cd ("Never despawn items on ground"). When using Template:Cd, the value can also be set to Template:Cd ("Despawn all items on ground"), which repeals this rule.
Template:Cd Change item despawn timer from <time> to <time> Changes the despawn timer for item entities to the specified time.
  • Template:Nbt
    • Template:Nbt: The number of ticks to add to the default item despawning timer (6000). Negative values reduce the timer's duration. When using Template:Cd, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set item despawn timer to <time>."
Template:Cd Multiply tool speed by <number>% Multiplies all blocks' mining speed by the specified amount. Template:Nbt The value to mutliply mining speed by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the mining speed is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using Template:Cd, setting the value to 1 repeals this rule.
Template:Cd Keep your friends close Randomly teleports far-away players to each other.
Template:Cd Lava spread tick delay set to: <number> Changes lava spread tick delay to the specified number. Template:Nbt The lava spread tick delay. When using Template:Cd, setting the value to 30 repeals this rule.
Template:Cd Flip gravity rules. Earth feels like moon now The Overworld's gravity is swapped with that of the Moon dimension.
Template:Cd Less block updates from player interactions. Actually none at all... Block updates are no longer caused by players placing blocks or interacting with them.
Template:Cd Multiply loot drops of <item> by <value> When the specified item is dropped by a mob as loot, it is multiplied by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.
Template:Cd Minecraft Bedrock Edition (aka Movable Block Entities) Enables movable block entities. Items inside a container will be spat out when the container is moved.
Template:Cd Claim the power of the mighty Midas Anything the player touches turns to gold:
  • Items in the player's main hand, offhand, and armor slots turn to golden items.
  • Touched mobs turn to gold, becoming completely frozen. These mobs, when killed, drop gold blocks, ingots, and nuggets scaling with the mob's size.
  • Touched dropped items turn to gold.
  • Stepped on blocks turn to gold.
  • Opened chests become golden chests.

Most items and blocks become gold ingots and gold blocks, though certain items have special cases:

  • Iron nuggets become gold nuggets.
  • Raw copper and raw iron becomes raw gold.
  • Raw copper blocks and raw iron blocks become raw gold blocks.
  • Stone-based ore blocks become gold ore.
  • Deepslate-based ore blocks become deepslate gold ore.
  • Nether quartz ore becomes nether gold ore.
  • Swords, axes, pickaxes, shovels, hoes, armor and horse armor become golden.
  • Apples become golden apples and golden apples become enchanted golden apples.
  • Carrots become golden carrots.
  • Melon slices become glistering melon slices.
  • Rails become powered rails.
  • Arrows become spectral arrows.
Players can also turn other players into gold, which has its own death message: "<PLAYERNAME> was turned into gold". Unlike the original story, running water will not convert blocks or entities back to their original form.
Template:Cd Every mob can be milked Makes most mobs milkable. Villagers, illagers, witches and other players cannot be milked.
Template:Cd
  • Minecarts break on high-speed collisions
  • Minecarts explode on high-speed collisions
Makes Minecraft:minecarts break or explode during collisions with blocks or other entities. Template:Nbt Which effect to apply. The value is either Template:Cd ("Minecarts break on high-speed collisions") or Template:Cd ("Minecarts explode on high-speed collisions"). When using Template:Cd, the value can also be set to Template:Cd ("Disable minecarts breaking on collision"), which repeals this rule.
Template:Cd Expose Minecart LIES! Makes minecarts not change their rotation while moving on rails.
Template:Cd Mini Player Mode Makes the player small.
Template:Cd Move like a Morrowind powergamer Increases player speed, flying speed, and jump power, reduces player fall damage by 90% and heals the player by 1.4 health per second.
Template:Cd Never naturally spawn <entity> Prevents the specified entity type from spawning naturally. Template:Nbt The resource location of the entity type to stop from spawning naturally.
Template:Cd Replace natural spawns of <entity> with <entity> Replaces every entity of the specified type spawned naturally with another.
Template:Cd Enable NBT crafting Enables NBT tag crafting. The stonecutting recipes for "name", "tag" and "bit" items are available even when this rule is not applied.
Template:Cd Set maximum number of options per new approval vote to [<number>-<number>] Makes the maximum number of options for every new approval proposal be chosen from within the specified range.
Template:Cd Set chance to start new vote on every tick to 1/<number> Changes the chance of a new proposal starting every tick to the specified fraction. Template:Nbt The number whose reciprocal is now the chance for a new proposal to start every tick. When using Template:Cd, setting the value to 200 repeals this rule.
Template:Cd Set voting cost and/or limits to: <cost> Changes the voting cost of every new proposal and/or the limit on the number of votes every new proposal can receive per option or in total. This rule is not saved in the approved rules list, and is instead saved in the client or server's memory until it is shut down, thus it cannot be repealed.
Template:Cd Don't opt-out option to new votes with multiple choices Removes the "Do Nothing" option from proposals with more than one option.
Template:Cd Set duration of new votes to [<number>-<number>] minutes Makes the duration of every new proposal be chosen from within the specified range.
Template:Cd Set probability of creating combined votes to <number>% Sets the chance that a new proposal will pass multiple rules to the specified value. Template:Nbt The chance of a proposal passing multiple rules, as shown in the proposal. When using Template:Cd, setting the value to 30 repeals this rule.
Template:Cd Set maximum number of extra effects for new combined votes to <number> Changes the maximum number of extra rules a proposal can pass at the same time to the specified value. Template:Nbt The maximum number of extra rules a new proposal can pass, as shown in the proposal. When using Template:Cd, setting the value to 1 repeals this rule.
Template:Cd Set maximum number of approval votes to <number> Sets the number of approval proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again). Template:Nbt The maximum number of approval proposals that can exist at once, as shown in the proposal. When using Template:Cd, setting the value to 5 repeals this rule.
Template:Cd Set maximum number of repeal votes to <number> Sets the number of repeal proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again). Template:Nbt The maximum number of repeal proposals that can exist at once, as shown in the proposal. When using Template:Cd, setting the value to 2 repeals this rule.
Template:Cd Set maximum number of options per new repeal vote to [<number>-<number>] Makes the maximum number of options for every new repeal proposal be chosen from within the specified range.
Template:Cd Set chance of a new vote being a repeal vote to <number>% Sets the chance that a new proposal will be a repeal proposal instead of an approval proposal. Template:Nbt The chance of a new proposal being a repeal proposal, as shown in the proposal. When using Template:Cd, setting the value to 50 repeals this rule.
Template:Cd
  • Set normal entity name display to: Never show entity names
  • Set normal entity name display to: Hide entity names behind blocks
Makes name tags above players display in the specified way when a player is not sneaking. Template:Nbt The name visibility mode. The value is either Template:Cd ("Set normal entity name display to: Never show entity names") or Template:Cd ("Set normal entity name display to: Hide entity names behind blocks"). When using Template:Cd, the value can also be set to Template:Cd ("Set normal entity name display to: Always show entity names from behind blocks"), which repeals this rule.
Template:Cd Obfuscate player names Applies obfuscated formatting to player names.
Template:Cd Spawn <block> instead of Obsidian when lava interacts with water Replaces Minecraft:obsidian with the specified block when generated by Minecraft:water running over Minecraft:lava. Template:Nbt The resource location of the specified block. When using Template:Cd, setting the value to Template:Cd repeals this rule.
Template:Cd Villagers only trade Mending All Minecraft:villagers, regardless of profession, will sell Minecraft:Mending books at Novice level instead of their normal trades. The trades that appear on subsequent levels are unaffected. This is meant as a joke since a villager trading Mending is usually very difficult to find.
Template:Cd Set optimization level to <level> Adds "Optimization level: <level>" to the debug screen.
  • Template:Nbt
    • Template:Nbt: The optimization level. Only value 0 ("Super 1000") can be approved by normal votes, but since setting the value to 0 repeals this rule, normal votes cannot actually add this rule to the approved rules list. When using Template:Cd, the value can be set to any integer from -2147483648 to 2147483647. Non-positive values have no effect on the debug screen. Negative values set the level to "Abysmal", and setting the value to 2147483647 changes it to "L0L N00B". All values in between set the level to a procedurally generated string of text, followed by the value plus 1 and then "000" appended at the end. The starting text picks a few random words out of "Super", "Hyper", "Opti", "Extra", "Extreme", "Incredible", "Beyond", "Ultra", "Atomic", "Warp", "Performance", "Realistic", "Future", "Quantum" and "Quad", and combines them together in a random order.
Template:Cd
  • Implement loadshedding to improve light engine performance
  • Turn on light everywhere to improve light engine performance
  • Turn off light everywhere to improve light engine performance
Changes the light engine accordingly. Template:Nbt The light engine optimization mode. The value is one of Template:Cd ("Implement loadshedding to improve light engine performance"), Template:Cd ("Turn on light everywhere to improve light engine performance") or Template:Cd ("Turn off light everywhere to improve light engine performance"). When using Template:Cd, the value can also be set to Template:Cd ("De-optimize light engine"), which repeals this rule. Turning off light everywhere also disables redstone power. "Implementing loadshedding" has no effect on the light engine. The proposal text "Turn on light everywhere to improve light engine performance" has two spaces between the words "engine" and "performance", probably by accident.
Template:Cd Enable Other Portal Allows the creation of Minecraft:other portals. This is a reference to the highly popular Aether mod. It might also be a reference to Mojang having hired the developer who made the Aether mod, Minecraft:kingbdogz.
Template:Cd Parent Trap Shuffles player positions. When using Template:Cd, trying to repeal this rule, even though it is not added to the approved rules list, will result in the proposal text being "???".
Template:Cd Give every player infinite <effect>. All players have the specified status effect infinitely. Drinking milk or dying does not remove the effect.
Template:Cd Persistent Parrots. They will NEVER leave you. Minecraft:Parrots on players' shoulders will never leave.
Template:Cd Phantom Phantoms Phantoms phase through blocks, can no longer hurt players, and can only be hurt by attacking them with beds.
Template:Cd Add Pickaxe Block Enables the Minecraft:pickaxe block.
Template:Cd Add Place Block Enables the Minecraft:place block.
Template:Cd Players can drop head when exploded by charged creeper Players killed by charged creepers drop player heads. If multiple players and/or mobs that can drop heads are caught in the same explosion, only one of the entities will drop its head.
Template:Cd Decorated pots drop gems when broken Decorated pots drop an emerald when broken. Could be a reference to the Loot Urns in Minecraft:Minecraft Dungeons, which drop emeralds when destroyed.
Template:Cd Brew Potion of Big with Bottle O' Enchanting Enables the brewing recipe for the potion of Big.
Template:Cd Brew Potion of Small with Rabbit Hide Enables the brewing recipe for the potion of Small.
Template:Cd <player> for president Adds "President" to the player's name tag.
Multiple players can be Presidents at once.
Template:Cd Prevent floating trees Replaces mined logs in trees with end rods.
Template:Cd Piston Push Limit: <number> Changes the piston push limit. Template:Nbt The new piston push limit. When using Template:Cd, setting the value to 12 repeals this rule.
Template:Cd Set number of players needed for a vote to pass to <number>% of online players Sets the number of players that are required to vote on a proposal in order for it to pass to the specified percentage of online players. Template:Nbt The percentage of online players, as shown in the proposal. When using Template:Cd, setting the value to 0 repeals this rule.
Template:Cd
  • Always rain
  • Never rain
Changes rain frequency. Template:Nbt The rain frequency. The value is either Template:Cd ("Never rain") or Template:Cd ("Always rain"). When using Template:Cd, the value can also be set to Template:Cd ("Default rain rules"), which repeals this rule. Changing the weather with commands has no effect on the rain if this rule is approved.
Template:Cd TNT fuse timer is random Primed Minecraft:TNT will be given a random fuse timer. The fuse can be as short as 1 tick or as long as 20 seconds.
Template:Cd Add Ray Tracing. Note: Ray Tracing requires additional processing resources. Adds the Ray Tracing mob.
Template:Cd Multiply recipe output of <item> by <value> Multiplies the number of the specified item as a result of recipes by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.
Template:Cd
  • Shaped recipes accept only exact recipes
  • Shaped recipes accept only mirrored recipes
Allows the specified orientation of shaped crafting recipes. Trying to craft a shaped recipe with a disallowed orientation gives no result. Template:Nbt The recipe orientation. The value is either Template:Cd ("Shaped recipes accept only exact recipes") or Template:Cd ("Shaped recipes accept only mirrored recipes"). When using Template:Cd, the value can also be set to Template:Cd ("Shaped recipes accept all orientations"), which repeals this rule.
Template:Cd Remove Phantoms Phantoms no longer spawn. Additionally kills any phantoms already spawned or spawned using commands.
Template:Cd Replace block model for <block> with <block> Replaces the block model of a block with another block's model.
Template:Cd Replace item model for <item> with <item> Replaces the item model of an item with another item's model.
Template:Cd Replace all <item> with <item> in player inventories All items of the specified type in players' inventories are replaced by another type.
Template:Cd Replace all <item> with Bottle of Void in player inventories All items of the specified type in players' inventories are replaced by bottles of void.
Template:Cd Replace loot drop <item> with <item> Replaces all items of the specified type as loot (block drop, mob drop, chest loot, etc.) with another type.
Template:Cd Replace recipe output <item> with <item> Replaces all items of the specified type resulting from recipes as loot with another type.
Template:Cd Make all <entity> entities rideable Allows players to ride entities of the specified type. Template:Nbt The resource location of the entity type to make rideable. Includes players and non-mob entities such as TNT.
Template:Cd Acknowledge boats as the superior way of transportation Boats can row over walls up to 100 blocks tall.
Template:Cd Replace emerald item with ruby (and only that - we are too lazy to do it properly) Replaces the Minecraft:emerald item with a ruby. Emerald blocks and ores are unaffected.
Template:Cd Don't display voting output Prevents the chat message "Voting finished for Proposal #<proposal>" from appearing for any future proposals.
Template:Cd
  • Set sneaking entity name display to: Never show entity names
  • Set sneaking entity name display to: Always show entity names from behind blocks
Makes name tags above players display in the specified way when a player is sneaking. Template:Nbt The name visibility mode. The value is either Template:Cd ("Set sneaking entity name display to: Never show entity names") or Template:Cd ("Set normal entity name display to: Always show entity names from behind blocks"). When using Template:Cd, the value can also be set to Template:Cd ("Set normal entity name display to: Hide entity names behind blocks"), which repeals this rule.
Template:Cd Announce player votes in chat Announces publicly in the chat which option each player voted for each proposal, every time they vote.
Template:Cd Replace <sound> with <sound> Causes actions that call the changed sound event to play the sound at the old volume and pitch, but the new sound and subtitle. This does not affect sounds played with Template:Cmd.
Template:Cd Set chance of entity dropping spawn egg to <number>% Sets the chance for mobs that have an assigned spawn egg to drop that spawn egg upon death. Template:Nbt The chance of a mob dropping its spawn egg upon death, as shown in the proposal. When using Template:Cd, setting the value to 0 repeals this rule.
Template:Cd Enables the respective crafting recipe: Template:Nbt The recipe to enable. The value can be any string, but the only values that actually enable a recipe are Template:Cd ("Enable wob recipe"), Template:Cd ("Enable suspicious banner pattern"), Template:Cd ("Enable string concatenation") and Template:Cd ("Enable diamond drows").
Template:Cd Multiply maximum stack size of <item> by <value> Multiplies the maximum stack size of the specified item. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.
Template:Cd Realistic piston block sticking rules. It now makes sense now! The logic for how sticky blocks are moved by (Minecraft:sticky) Minecraft:pistons is now more realistic: for example, a Minecraft:honey block does not stick to Minecraft:fences anymore, as fences do not connect to honey blocks (sticky pistons do not follow this logic when pulling blocks directly). Blocks now stick to sticky pistons' front side the same way they stick to Minecraft:slime blocks. Minecraft:Iron chains can now be used to pull blocks they're attached to. Slime blocks, honey blocks, sticky pistons and iron chains now stick to regular blocks, similarly to how regular blocks stick to slime blocks normally.
Template:Cd Spawn <block> instead of Stone when lava interacts with water Replaces Minecraft:stone with the specified block when generated by Minecraft:lava running over Minecraft:water. Template:Nbt The resource location of the specified block. When using Template:Cd, setting the value to Template:Cd repeals this rule.
Template:Cd Swap overworld and The End sky Replaces the Overworld sky with the End sky. The Overworld still has normal ambient lighting, as if its sky had never changed. Gives The End fog similar to the overworld, and replaces its sky with a monochrome dull gray-purple color.
Template:Cd TEST RULE PLEASE IGNORE Adds the text "TEST VOTE PLEASE IGNORE" on the top-left area of the screen. Likely a reference to The Stanley Parable: Ultra Deluxe, in which one of the achievements is “TEST ACHIEVEMENT PLEASE IGNORE”
Template:Cd Keep ignoring Mobbo Plays a kazoo-like sound. This rule is not added to the approved rules list. Therefore, trying to repeal this rule by using Template:Cd shows "???" as the proposal text.
Template:Cd
  • Always thunder
  • Never thunder
Changes thunderstorm frequency. Template:Nbt The thunderstorm frequency. The value is either Template:Cd ("Never thunder") or Template:Cd ("Always thunder"). When using Template:Cd, the value can also be set to Template:Cd ("Default thunder rules"), which repeals this rule. Changing the weather with commands has no effect on whether a thunderstorm is happening if this rule is approved.
Template:Cd
  • On tie pick option with lower number
  • On tie pick option with higher number
  • On tie pick all options
  • On tie remove tied option
  • On tie fail vote
Changes the vote tiebreaker strategy. Template:Nbt The tiebreaker strategy. The value is one of Template:Cd ("On tie pick option with lower number"), Template:Cd ("On tie pick option with higher number"), Template:Cd ("On tie pick all options"), Template:Cd ("On tie remove tied option") or Template:Cd ("On tie fail vote"). When using Template:Cd, the value can also be set to Template:Cd ("On tie pick random option"), which repeals this rule.
Template:Cd Primed TNT can be knocked back Primed TNTs can now be knocked back by a player using a Minecraft:Knockback-enchanted sword.
Template:Cd Get the Trails & Tails Update Player creates path blocks by walking on Minecraft:dirt and is given a tail<ref>https://www.youtube.com/watch?v=osTk1jsT_XM</ref>.
Template:Cd Transform every player into a <entity> Transforms all players into the specified entity type.
Template:Cd
  • Increase player scale by <number>x
  • Decrease player scale by <number>x
Increases or decreases all players' scale by the specified amount. Template:Nbt The amount to modify players' scale by. When using Template:Cd, setting the value to 0 ("Reset every player's scale") resets all players' scale to normal. The proposal text is "Increase player scale by <number>x" if this value is positive and "Decrease player scale by <number>x" if this value is negative.
Template:Cd Ghost Mode Makes all players transparent.
Template:Cd Ultra Realistic Mode Adds a thirst bar, applies damage while the player is breaking a block with their fist and makes the player over-encumbered when keeping heavy blocks in their inventory, giving them a Slowness effect. Some elements in the world will have a bloom effect. Heavy blocks are defined by the #heavy item tag, which contains obsidian, crying obsidian, and anvils.
Template:Cd Uncontrollable lava Flowing lava creates source blocks, causing lava to spread forever.
Template:Cd Players are Undead Like undead mobs, players burn in sunlight, are harmed by health potions and healed by harming potions, take more damage from the Smite enchantment, can breathe underwater, are immune to regeneration and poison, and are not targeted by the Wither.
Template:Cd The universal jeb_ experience™ All mobs named "jeb_" turn rainbow.
Template:Cd All newly placed TNT blocks are unstable TNT will be primed when punched.
Template:Cd
  • Villagers accept <item> instead of gems
  • Villagers accept randomly assigned item instead of gems
Villagers use either a specified item or random items as currency.
  • Template:Nbt
    • Template:Nbt: The new seed for the random item generator. If this value is set, the proposal text is "Villagers accept randomly assigned item instead of gems (reshuffle)", and is shown as "Villagers accept randomly assigned item instead of gems" in the approved rules screen.
    • Template:Nbt: The resource location of the item villagers now use as currency. This value takes priority over Template:Nbt, and is used even if both are set. When using Template:Cd, setting this value to Template:Cd repeals this rule.
Template:Cd Pass up to <number> rules per vote Sets the maximum number of rules proposals can pass to the specified number. Template:Nbt The maximum number of rules proposals can pass. When using Template:Cd, setting the value to 1 repeals this rule.
Template:Cd Pass vote even if it has no players voting for it Makes all proposals that have no players vote for them still pass. Proposals will be treated as if they are tied between all options, and will use the tiebreaker strategy applied by Template:Cd.
Template:Cd Also apply options that have received no votes Allows options with no votes to pass under specific conditions (e.g. Template:Cd is approved).
Template:Cd Pass random options if vote fails Makes failed proposals pass a random option instead of having no effect.
Template:Cd Pass lowest-voted option instead of highest-voted ones Makes passed proposals pick the option with the fewest votes instead of the one with the most. Options with no votes are still ignored, unless Template:Cd is approved. Tiebreaker strategies are applied to the lowest-voted options.
Template:Cd Don't show final vote counts Hides the final vote counts from vote result chat messages.
Template:Cd Reveal voters at the end of vote Shows which players voted for which option in vote result chat messages.
Template:Cd Require passing votes to receive at least <number>% of all cast votes Makes proposals fail if they have not been voted on by at least the specified percentage of online players. Template:Nbt The percentage of online players required to vote on proposals for them to pass, as shown in the proposal. When using Template:Cd, setting the value to 0 repeals this rule.
Template:Cd Celebrate voting! Fireworks will shoot from the player upon voting.
Template:Cd Wheels-4-Minecarts! Adds rectangular wheels to Minecraft:minecarts.
Template:Cd Tried to remove Herobrine Approving the proposal will cause all players to be kicked from the world with the message "Nice try", along with the message "LOOK AT YOU HACKER" being sent to the console as well as an exception. The proposal message is "Remove Herobrine", and the repeal message is "You Can Not Redo.". Using Template:Cd to repeal the rule has no effect.
Template:Cd A World of Giants All mobs are much bigger and drop more items on death. Creeper explosions are larger, but mobs do the same amount of damage as normal.
Template:Cd Change Overworld shape Changes the shape of the Overworld as seen from the Moon to either:
  • A square
  • An octagon
  • An isometric hexagon
  • A teapot
Template:Nbt The shape. The value is one of Template:Cd, which sets the shape to an octagon, Template:Cd, which sets the shape to an isometric hexagon or Template:Cd, which sets the shape to a teapot. When using Template:Cd, the value can also be set to Template:Cd, which resets the shape to a square and repeals this rule.
Template:Cd It's the zombie apocalypse! Watch out for mushrooms. And zombies. Zombies, zombie villagers, and husks will target, attack, and infect any non-zombie mob. When infected, they will turn into regular zombies. Zombies are twice as fast at night, no longer burn during the day, and deal twice as much damage.

Template:Notelist

All food restrictions

Food item Food restriction proposal text Name of item when inedible
Air rule.food_restriction.air_block rule.food_restriction.inedible.air_block
Template:ItemLink An Apple Party Diet Oak Tree Nut
Template:ItemLink A Get Baked Diet Baked Bump from the Dirt
Template:ItemLink A Beeter Diet Red Dirtbump
Template:ItemLink A Soup Kitchen Diet Blood in a Bowl?
Template:ItemLink A Toasty Diet Dried Porridge
Template:ItemLink A Birthday Diet Lies
Template:ItemLink A Rabbit Diet Rabbit Feed
Template:ItemLink A Nomportation Diet Purple Alien Orb
Template:ItemLink A Nugget Time Diet Burnt Bird
Template:ItemLink A Fish Without Chips Diet Ruined Sushi
Template:ItemLink A Woolsome Diet Disgusting Burnt Sheep Piece
Template:ItemLink Bringing Home the Bacon Diet Charred Pig Part
Template:ItemLink A Bingo Diet It Liked Jumping Around You Murderer
Template:ItemLink A River Diet Slimy Fish Goop
Template:ItemLink An Unhealthy Diet Yucky Yellow Thing
Template:ItemLink A Weedy Food Diet Dried But Somehow Also Slimy
Template:ItemLink Michellin Level Expensive Diet Inedible Shining Blob
Template:ItemLink An X-Ray Diet Light Bulbs
Template:ItemLink A Healthy Diet Inedible Yellow Blob
Template:ItemLink Expensive Rabbit Food Diet Rabbit Food
Template:ItemLink A Sugar Drink Diet Too Much Sugar
Template:ItemLink sliceddiet Mostly Seeds
Template:ItemLink Shrooms! Only Shrooms! Fungal Goop
Template:ItemLink A Dubious Spud Diet Useless Knob
Template:ItemLink Unboiled, Unmashed, Unstewed Diet Root Thing?
Template:ItemLink A Killer Diet The Terror of the Deep
Template:ItemLink Mmmm, Pie. Pie! Only Pie! It's Not a Pie You Didn't Even Bake It
Template:ItemLink An Auto-Jump Diet Who Stewed Roger Rabbit?
Template:ItemLink A Cow Sushi Diet Cut Cow
Template:ItemLink A Salmonella Diet Birdbits
Template:ItemLink A Fishy Diet Slimy Water Thing
Template:ItemLink A Raw And Wooly Diet Sheet of Sheep
Template:ItemLink A Pork Belly Diet Piece of Pig
Template:ItemLink Raw Jumpers Only Bunneh :(
Template:ItemLink A Sushi Diet Red Slimy Water Thing
Template:ItemLink A Rotten Diet Unhealthy Thing
Template:ItemLink A Witching Diet Arcachneous Orb
Template:ItemLink A Meat Lovers Diet Cremated Cow
Template:ItemLink A Sus Diet Sus
Template:ItemLink A Sweet, Sweet Diet Stick Blobs
Template:ItemLink Only Eating Nemo Nemo

General

Minecraft:Attribute

  • Added new attribute called Template:Cd (Entity Scale).
  • Controls the magnification of entity size. Defaults to 1.0.

Minecraft:Capes

Name ID Texture
Awesom caep awesom File:Awesom Cape.png
Blonk Cape File:Blonk Cape.png

No round shapes allowed

no_circle

File:No circle Cape.png

Nya, nya, nya, UwU!

nyan File:Nyan Cape.png
Squid Cape squid File:Squid Cape.png
Veterinarian Cape veterinarian File:Veterinarian Cape.png
  • The blonk cape cannot be viewed in-game.

Minecraft:Death messages

  • The following death messages have been added:
    • <player> experienced the dark side of the moon
    • <player> was turned into gold
      • Appears when the player turns into gold by another player.

Minecraft:Splashes

  • The original splash texts have been replaced with the following entries:
    • Exactly 181 rules to vote on!
      • This splash doesn't exist in the splashes.txt file, but is generated by the game on startup instead.
    • Choose Your Own Adventure!
    • Choice Edition!
    • Democratic!
    • People's Choice!
    • Vote!
    • I Voted!
    • Picking and Choosing!
    • Freedom of Choice!
    • Make Your Voice Heard!
    • Choose Wisely!
    • As You Wish!
    • Community Choice!
    • Vote-Driven Development!
    • Mob Votes! Biome Votes! Food Votes! Moon Votes!
    • The Chosen Challenge!
    • To the Moon!
    • The Golden Vote!
    • Voted Game of the Year!
    • By Popular Vote!
    • A/B Voting!
    • Fair Votes Guaranteed!
    • Multiple Choice Gaming!
    • Vote With Your Gaming!
    • Game-Changing Votes!
    • Your Call!
    • You Decide!
    • I Demand a Recount!
    • Vox Populi, Vox Dei!
    • Machine Voting!
    • Online Voting!
    • Voting About Voting!
    • Can't Blame The Developers For Your Choices!

Minecraft:Sounds

Minecraft:Toasts

  • Added a new toast notification that appears every few seconds when the player has not yet opened their voting screen, and a vote proposal has started. The notification title is "New proposal received!" in purple text, while the main message differs depending on how long has passed since the first notification appeared.
    • Opening the voting screen once prevents these toasts from ever appearing in the future, unless Template:Cd is edited externally.
    • These toasts use a value called "urgency" which has four values: Template:Cd, Template:Cd, Template:Cd, Template:Cd.
    • They start at Template:Cd urgency, which lasts 2 minutes, change to Template:Cd for 2 minutes, then to Template:Cd for 1 minute and finally to Template:Cd until the world is closed or the voting screen is opened.
    • The notification's main message changes depending on the level of urgency.
      • At Template:Cd urgency, toasts appear every 15 seconds, last 5 seconds each and can have the following messages:
        • Press v to open voting screen
        • To open voting screen, press v
        • New vote started, press v to cast your vote
      • At Template:Cd urgency, toasts appear every 10 seconds, last 3 seconds each and can have the following messages:
        • A new proposal is waiting for your vote, press v
        • Others are having fun while you are not pressing v
        • Time to change some rules, press v
        • You have new vote proposals to review, press v to access!
      • At Template:Cd urgency, toasts appear every 5 seconds, last 2 seconds each and can have the following messages:
        • Ok, so the whole idea of this release is to vote, so press v
        • Somebody wants to tell you what you can and can not do, press v to prevent that
        • At this point you are probably just waiting to see what happens next. Fine! But you can avoid that by pressing v.
        • If you can't find v, it's probably on your keyboard
        • Not pressing v has been proven less fun that pressing v
        • Do you want more phantoms? That's how you get more phantoms! Press v
        • Please, just press v and be done with it!
        • Hot votes in your area! Press v
      • At Template:Cd urgency, toasts appear every half a second, last 1 second each and can have the following messages:
        • PRESS v PRESS v PRESS v PRESS v PRESS v PRESS v PRESS v PRESS v PRESS v PRESS v
        • WHYYYYYYYYYYYYYYYYYYYYYYYYY NO v
        • DO YOU HAVE NO IDEA WHERE v IS!?
        • gfdgh bbtvsvtfgfsgb a vjhrst ujs t 452423 r
        • Press v to open voting screen
        • AAAAAAA v AAAAAAA!
          • The red and blue parts of this message are obfuscated.

Changes

Items

Minecraft:Emerald

Minecraft:Name tag

Mobs

Minecraft:Wolf

Non-mob entities

Minecraft:Minecart

General

Minecraft:Resource pack

Trivia

Videos

Template:Yt

Gallery

Screenshots

Renders

Player tails

References

Template:Reflist

Navigation

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