| All hostile Minecraft:mobs
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- Now jump down to players as long as they can survive the fall.
- Depending on difficulty, they are willing to take more damage.
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| Tamed Minecraft:wolves
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File:Tamed Wolf with Red Collar JE1 BE1.png
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Collars can now be dyed by Template:Control dye on the wolf
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| Minecraft:Iron golem
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File:Iron Golem JE1 BE1.png
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| Minecraft:Villager
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Template:Animate
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- Improved Minecraft:villagers to make them more self-aware.
- The inhabitants of a village can now like and dislike specific players.
- Trading makes the villagers like the player.
- Hurting villagers or their iron golems makes the villagers dislike a player.
- When players are highly disliked, iron golems of that village can become aggressive towards those players.
- After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
- Changed and added some trades to counteract emerald farming and improve gameplay.
- Show particle effects indicating a change in player reputation.
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| Minecraft:Pig
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File:Saddled Pig JE2.png
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| Minecraft:Slime
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File:Slime JE2 BE1.png
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Now spawn in swamps at night.
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| Minecraft:Sheep
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Template:Animate
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Sheep from Minecraft:spawn eggs can now spawn natural colored sheep (white, pink, etc.)
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| Minecraft:Creeper
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File:Creeper JE3 BE1.png
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- Start exploding when they hit the ground, with explosions being more imminent with higher falls.
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT data.
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| Minecraft:Zombie
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Template:Animate
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- Now rarely spawn with armor of all kinds, sometimes enchanted.
- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
- When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
- Infected baby villagers turn into baby zombie villagers.
- Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager.
- Rarely spawn holding iron swords or shovels.
- When holding something in their hands, their arms move upwards when attacking.
- Added baby zombie, which is only spawnable using mods or third-party tools.
- Now rarely drop carrots and potatoes when killed by players.
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.
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| Minecraft:Skeleton
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Template:Animate
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- Now rarely spawn with armor of all kinds, sometimes enchanted.
- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
- When wearing helmets, they don't burn up - instead all damage is applied to the helmet.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Rarely spawn with enchanted bows which can be dropped when killed by players.
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.
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| Minecraft:Zombie pigmen
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File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png
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- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Rarely carry enchanted golden swords.
- Dropped golden swords now sometimes are damaged.
- Added baby zombie pigman, which is only spawnable using mods or third-party tools.
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