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Minecraft:Java Edition 26.2: Difference between revisions

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=== Items ===
=== Items ===
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]'''
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]'''
* Can be obtained by using a [[Minecraft:bucket]] on an adult [[Minecraft:sulfur cube]].
* Can be obtained by using a [[Minecraft:bucket]] on a large [[Minecraft:sulfur cube]].


'''[[File:Music Disc Bounce JE1 BE1.png|32px]] [[Minecraft:Music Disc Bounce|Music disc "Bounce"]]'''
'''[[File:Music Disc Bounce JE1 BE1.png|32px]] [[Minecraft:Music Disc Bounce|Music disc "Bounce"]]'''
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* Is a [[Minecraft:passive mob]], although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
* Is a [[Minecraft:passive mob]], although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
* Has {{hp|8}} health points.
* Has {{hp|8}} health points.
* They move by jumping around, like [[Minecraft:slime]]s and [[Minecraft:magma cube]]s.
* They move by jumping around, matching the movement of [[Minecraft:slime]]s and [[Minecraft:magma cube]]s.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block.  
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. This re-enables its AI.
** This enables its AI.
* The sulfur cube will follow a player holding a block it can absorb.
* The sulfur cube will follow a player holding a block it can absorb.
* The sulfur cube can also look for block items nearby and move towards them to absorb them.
* The sulfur cube can also look for block items nearby and move towards them to absorb them.
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* Added support for {{w|Swiss French}}, {{w|Chuvash language|Chuvash}}, {{w|Gallo language|Gallo}}, {{w|Uzbek language|Uzbek}}, and {{w|Võro language|Võro}} languages.
* Added support for {{w|Swiss French}}, {{w|Chuvash language|Chuvash}}, {{w|Gallo language|Gallo}}, {{w|Uzbek language|Uzbek}}, and {{w|Võro language|Võro}} languages.


'''Multiplayer Options'''
'''[[Minecraft:Open to LAN]]'''
* Allows the player to configure the multiplayer settings of the world the player is currently in.
* Allows the player to configure the multiplayer settings of the world the player is currently in.
* The multiplayer scope can be set to one of the following:
* The multiplayer scope can be set to one of the following:
** Off: (default) Nobody can join the world.
** Off: (default) Nobody can join the world.
** Local: only players in the local network can join the world.
** Local: only players in the local network can join the world.
* The game mode and allow cheats options are also available in this screen.
* The "Game Mode" and "Allow Commands" options are under a "Settings for Other Players" header, and do not affect the host of a world.
** The "Game Mode" and "Allow Commands" buttons are not available in [[Minecraft:Hardcore]] mode worlds.


'''[[Minecraft:Options]]'''
'''[[Minecraft:Options]]'''
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*** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
*** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
* The game setting for Graphics API changes if a crash is detected during startup.
* If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default".
* When set to "Default", the game will still attempt to gather systems information about Vulkan at startup.
* If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL".
** With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes.


'''[[Minecraft:Particles (Java Edition)|Particles]]'''
'''[[Minecraft:Particles (Java Edition)|Particles]]'''
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* Damage Type Tags
* Damage Type Tags
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed.
* Entity Type Tags
** Added {{cd|#not_affected_by_geysers}}


* Item Tags
* Item Tags
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'''[[Minecraft:Telemetry]]'''
'''[[Minecraft:Telemetry]]'''
* Added {{cd|server_session_id}} - a unique identifier shared by all players in a multiplayer session.<ref>{{Mcnet|minecraft-26-2-pre-release-3|Minecraft 26.2 Pre-Release 3|June 2, 2026}}</ref>
* Added {{cd|server_session_id}} - a unique identifier shared by all players in a multiplayer session.


'''Vulkan support'''
'''Vulkan support'''
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'''[[Minecraft:Vibration]]'''
'''[[Minecraft:Vibration]]'''
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
'''[[Minecraft:World Options]]'''
* The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen.


=== General ===
=== General ===
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'''[[Minecraft:Data pack]]'''
'''[[Minecraft:Data pack]]'''
* The [[Minecraft:pack format]] version is now {{cd|107.0}}.
* The [[Minecraft:pack format]] version is now {{cd|107.1}}.


'''[[Minecraft:Debug screen]]'''
'''[[Minecraft:Debug screen]]'''
* The {{cd|entity_spawn_counts}} debug entry now refers to the ambient mob count as {{cd|AM}} and the axolotl mob count as {{cd|AX}} instead of referring to both as {{cd|A}}.
* The {{cd|entity_spawn_counts}} debug entry now refers to the ambient mob count as {{cd|AM}} and the axolotl mob count as {{cd|AX}} instead of referring to both as {{cd|A}}.
* The <code>fps</code> F3 screen entry will now report which type of present mode is used (e.g. <code>mailbox</code> or <code>fifo relaxed</code>), as opposed to just <code>vsync</code>.
* The <code>fps</code> F3 screen entry will now report which type of present mode is used (e.g. <code>mailbox</code> or <code>fifo relaxed</code>), as opposed to just <code>vsync</code>.
* The {{cd|particle_render_stats}} entry now includes the counts of different particle groups ({{cd|SQ}} for single quads, {{cd|NR}} for no render, {{cd|EG}} for elder guardians, and {{cd|IP}} for item pickup) in addition to the total.


'''[[Minecraft:Density function]]s'''
'''[[Minecraft:Density function]]s'''
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'''[[Minecraft:Dimension type]]s'''
'''[[Minecraft:Dimension type]]s'''
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag.
'''[[Minecraft:Game mode switcher]]
* As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world.


'''[[Minecraft:Identifier]]s'''
'''[[Minecraft:Identifier]]s'''
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'''[[Minecraft:Panorama]]'''
'''[[Minecraft:Panorama]]'''
* Updated the panorama to reflect [[Minecraft:Chaos Cubed]].
* Updated the panorama to reflect [[Minecraft:Chaos Cubed]].
'''[[Minecraft:Particles]]'''
* When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit.


'''Performance'''
'''Performance'''
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== Fixes ==
== Fixes ==
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7,26.2-snapshot-8,26.2-pre1,26.2-pre2,26.2-pre3
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7,26.2-snapshot-8,26.2-pre1,26.2-pre2,26.2-pre3,26.2-pre4,26.2-pre5
|;old
|;old
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes.
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes.
Line 1,029: Line 1,047:
|306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden.
|306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden.
|306401|Shulkers' name tags display inside them when they're open.
|306401|Shulkers' name tags display inside them when they're open.
|306460|The game window is one pixel too tall in fullscreen mode.
|306622|The height of chicken jockeys is slightly off.
|306622|The height of chicken jockeys is slightly off.
|306673|The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant.
|306673|The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant.
Line 1,056: Line 1,075:
|307272|Servers can no longer detect left clicks from players in Spectator mode.
|307272|Servers can no longer detect left clicks from players in Spectator mode.
|307330|Major framerate drop in 26.1 and above.
|307330|Major framerate drop in 26.1 and above.
|307382|Screenshots taken in fullscreen mode on Windows are one pixel too tall.
|307418|The game crashes when trying to upgrade a legacy world.
|307418|The game crashes when trying to upgrade a legacy world.
|307420|The game now renders fluid faces that should not be rendered.
|307420|The game now renders fluid faces that should not be rendered.
Line 1,079: Line 1,099:
|308363|Igloo generation freezes the server in rare cases.
|308363|Igloo generation freezes the server in rare cases.
|308426|Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open.
|308426|Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open.
|308575|The flower_default and flower_warm features generate a single flower, instead of a flower patch.
}}
}}
== References ==
{{reflist}}


== Navigation ==
== Navigation ==

Latest revision as of 11:07, 9 June 2026

Template:Infobox version Template:Relevant guide 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release on June 16, 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants. This update also adds an experimental Minecraft:Vulkan renderer, and adds the Minecraft:friends list.

Additions

Template:Additions table

Blocks

File:Cinnabar JE1 BE1.png Minecraft:Cinnabar

File:Potent Sulfur JE1 BE1.png Minecraft:Potent sulfur

  • Generates naturally in water pools inside the Minecraft:sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
    • Noxious gas from potent sulfur can rise through non-collidable waterlogged blocks and spread through other non-collidable blocks.
  • When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
    • The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
    • Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
    • The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
    • Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Minecraft:sculk sensors.
  • Potent sulfur can also erupt when a source Minecraft:lava block is placed underneath.
    • With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a Minecraft:magma block.
  • Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks.
  • Eruption and cooldown times of geysers are randomized based on the position of the block and do not change if the block is replaced.
  • Can be crafted from 9 Minecraft:sulfur blocks.

File:Sulfur JE1 BE1.png Minecraft:Sulfur

File:Sulfur Spike Tip (D).png Minecraft:Sulfur spike

  • Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
  • Can be combined to form longer stalactites and stalagmites.
  • Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
  • Stalagmites will break if not attached to a support block.
  • Stalactites fall down if not attached to something above.
  • Being hit by a falling stalactite deals damage.
  • Thrown Minecraft:tridents break sulfur spikes.
  • 4 sulfur spikes can be crafted into a Minecraft:sulfur block.

Items

File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube

File:Music Disc Bounce JE1 BE1.png Music disc "Bounce"

File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg

Mobs

File:Sulfur Cube JE2.png Minecraft:Sulfur cube

  • Spawns in the new Minecraft:sulfur caves biome.
  • Is a Minecraft:passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
  • Has Template:Hp health points.
  • They move by jumping around, matching the movement of Minecraft:slimes and Minecraft:magma cubes.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block. This re-enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes.
    • They have no loot drops when killed.
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall, player damage or explosions, and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty Minecraft:bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube, but not pick them back up.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids.
    • Each archetype has unique hit and push sounds.
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
      • Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also four special archetypes:
      • High Resistance: very slow, low drag with low bounce with high friction.
      • Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
      • Explosive: similar properties to "Regular" except for a slightly higher air drag.
        • Used when absorbing a Minecraft:TNT block.
        • Absorbed TNT can be primed by Minecraft:redstone, fire sources (including a Minecraft:dispenser with a Minecraft:flint and steel) or nearby explosions.
        • When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
        • When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
        • Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a Minecraft:bucket, damaged, or sheared.
        • On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
      • Hot: same properties as Regular, but damages entities on contact like magma blocks do.
  • They have a fuse tag in their entity data.
    • For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.

World generation

Minecraft:Sulfur caves

Minecraft:Sulfur spring

  • Is a new feature which generates naturally on the surface above the sulfur caves biome.
  • Consists of sulfur, potent sulfur and Minecraft:magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

Command format

Template:Cmd

  • Unpublishes a player's integrated server if there is one present.

Gameplay

Minecraft:Advancements

  • Added one new advancement.

Template:Load advancements

Minecraft:Death messages

  • Added "<entity> died because not just the floor is lava".

Minecraft:Music

General

Minecraft:Attributes

  • Added Template:Cd
    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd – the entity uses existing drag when moving in the air.
    • Minimum value: Template:Cd – no drag is applied to the entity.
    • Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
  • Added Template:Cd.
    • Controls how far away in blocks the below_name scoreboard display is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd.
  • Added Template:Cd
    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – no velocity is restituted.
    • Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
  • Added Template:Cd
    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – friction of blocks is not modified.
    • Minimum value: Template:Cd – friction of blocks is reduced to zero.
    • Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
  • Added Template:Cd.
    • Controls how far away in blocks the nameplate of an entity is visible.
    • The nameplate cannot be visible if the entity is not visible.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd.

Minecraft:Data component format

  • Added Template:Cd
    • Represents the item that is absorbed by the Minecraft:sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool

Minecraft:Friends list

  • Accessible from a new Friends button on the Minecraft:title screen and the Minecraft:pause menu.
  • Can be opened via the keybind Template:Key.
  • The Friends button is always visible, even if the feature has been disabled.
    • Clicking it when the functionality is turned off will show the screen for enabling it.
  • The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that).
  • Is presented as an overlay with two tabs:
    • Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name.
    • Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled).
  • The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", or "In a world".
  • Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist.
  • Friend changes that happen while the game is running are shown through toast notifications:
    • When a friend request is sent.
    • When a friend request is received.
    • When an outgoing friend request is accepted by the other player.
  • Toasts show the other player's face when the skin is available.
  • Checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise.
  • The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List.
  • The friends list, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options.
  • Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends.

Minecraft:Game events

  • Added Template:Cd
    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Minecraft:Game Test

Minecraft:Identifiers

  • Entry format: Object with fields:
    • Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
    • Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
    • Template:Cd: an optional field, if present, the sulfur cube of this archetype will explode:
      • Template:Cd: positive integer, the fuse time when ignited.
      • Template:Cd: non-negative integer, the explosion power.
      • Template:Cd: boolean, whether the explosion causes fire.
    • Template:Cd: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
    • Template:Cd: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
      • Template:Cd: float that represents the horizontal power of the knockback.
      • Template:Cd: float that represents the vertical power of the knockback.
    • Template:Cd: a list of objects with fields:
    • Template:Cd - a field that contains various sound settings for the sulfur cube.
      • Template:Cd - sound event that is played when the sulfur cube is hit while it has a block inside.
      • Template:Cd - sound event that is played when the sulfur cube is pushed while it has a block inside.
      • Template:Cd - float that specifies the smallest impulse required to trigger the push sound effect on the sulfur cube.
      • Template:Cd - float that specifies the cooldown in seconds for the push sound effect.

Minecraft:Languages

Minecraft:Open to LAN

  • Allows the player to configure the multiplayer settings of the world the player is currently in.
  • The multiplayer scope can be set to one of the following:
    • Off: (default) Nobody can join the world.
    • Local: only players in the local network can join the world.
  • The "Game Mode" and "Allow Commands" options are under a "Settings for Other Players" header, and do not affect the host of a world.
    • The "Game Mode" and "Allow Commands" buttons are not available in Minecraft:Hardcore mode worlds.

Minecraft:Options

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan (Experimental), and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer OpenGL".
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
  • The game setting for Graphics API changes if a crash is detected during startup.
  • If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default".
  • When set to "Default", the game will still attempt to gather systems information about Vulkan at startup.
  • If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL".
    • With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes.

Particles

  • Added Template:Cd
    • Spawns as a cloud on the base of an erupting potent sulfur block.
    • Format: object with fields:
      • Template:Cd - positive integer, scales the particle size and its burst impulse
      • Template:Cd - float, scales the initial burst impulse.
  • Added Template:Cd
    • Spawns as an upwards stream above an erupting potent sulfur block.
    • Format: object with fields:
      • Template:Cd - positive integer, scales the particle size and its burst impulse.
  • Added Template:Cd
    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Predicates

  • Added Template:Cd entity sub-predicate.
    • This predicate matches entity tags (i.e. ones set with the Template:Cmd command).
    • Fields:
      • Template:Cd - optional list of strings, if present the matched entity must have at least one of the listed tags.
      • Template:Cd - optional list of strings, if present the matched entity must have all the listed tags.
      • Template:Cd - optional list of strings, if present the matched entity must have none of the listed tags.

Minecraft:Splashes

  • Added "Now on Vulcan 1.2!".
  • Added "Music by fingerspit!".

Tags

  • Damage Type Tags
    • Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.

Minecraft:Telemetry

  • Added Template:Cd - a unique identifier shared by all players in a multiplayer session.

Vulkan support

  • As previously announced, it is intended to switch the game from OpenGL to Vulkan.
  • Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
  • The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
  • Currently an experimental rendering backend, and may not be as performant or stable.
  • Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
  • The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
  • On macOS, MoltenVK is used to translate Vulkan to Metal.

Changes

Blocks

Minecraft:Beds

  • Now bounce up entities falling onto them with 75% of the impact velocity instead of 66% to match Template:BE.

Minecraft:Signs and Minecraft:hanging signs

  • Now use block models instead of built-in entity models.
    • Text placement cannot be configured yet.

Mobs

General

Minecraft:Chicken

  • Updated hurt and death sounds for the "picky" sound variant.

Minecraft:Hoglins and Minecraft:zoglins

  • Fixed their babies' left ear textures so they are properly mirrored.

Minecraft:Ocelots, Minecraft:piglins, and Minecraft:zombie horses

  • Can now spawn on Peaceful difficulty.

Minecraft:Wandering traders

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
  • Team color arguments (used in Template:Cmd and Template:Cmd) now accept only lowercase names with underscores.

Template:Cmd

Gameplay

Minecraft:Advancements

  • "Adventuring Time" now requires visiting the sulfur cave.

Minecraft:Scoreboard

  • A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.

Minecraft:Vibration

  • When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.

Minecraft:World Options

  • The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen.

General

General

  • Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
  • Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.

Minecraft:Attributes

Minecraft:Configured features

  • Added the Template:Cd feature type
    • Randomly selects one of the given features to generate based on their weights.
    • Format: object with fields:
    • Template:Cd - list of placed features and their weights.
  • Changed Template:Cd
    • The maximum allowed value for Template:Cd has been reduced from Template:Cd to Template:Cd to prevent features from reaching beyond neighboring chunks.
    • Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
  • Changed Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
    • Added the Template:Cd field indicating how far away from the origin the root system will check the existing terrain.
    • Added the Template:Cd field indicating how far the ground level can deviate from the original ground level at these test positions.
  • Changed Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
  • Changed Template:Cd
    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.

Minecraft:Damage type

Minecraft:Data pack

Minecraft:Debug screen

  • The Template:Cd debug entry now refers to the ambient mob count as Template:Cd and the axolotl mob count as Template:Cd instead of referring to both as Template:Cd.
  • The fps F3 screen entry will now report which type of present mode is used (e.g. mailbox or fifo relaxed), as opposed to just vsync.
  • The Template:Cd entry now includes the counts of different particle groups (Template:Cd for single quads, Template:Cd for no render, Template:Cd for elder guardians, and Template:Cd for item pickup) in addition to the total.

Minecraft:Density functions

  • Added Template:Cd
    • Selects between a number of density functions based on an input density function and a set of threshold values.
    • Format: object with fields:
      • Template:Cd - Density Function, the value to be compared with any given thresholds.
      • Template:Cd - non-empty list of floats, the threshold values to compare input with.
        • If Template:Cd, the result of Template:Cd will be selected.
        • If the input is greater than the last threshold value, the last function will be selected.
        • Must be one fewer thresholds than functions.
      • Template:Cd - list of at least 2 density functions, the resulting functions to be selected from.
        • Must be one more element in functions than in thresholds.

Minecraft:Dimension types

  • The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.

Minecraft:Game mode switcher

  • As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world.

Minecraft:Identifiers

Minecraft:Minecraft Server Management Protocol

  • The version is now 3.0.0.
    • The management server now starts before the Minecraft server starts.
      • Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
    • The Template:Cd and Template:Cd methods are now accessible before the dedicated server spins up.
      • The server will return an error when other methods are called during this time.

Minecraft:Options

  • Added a setting to control the availability of the Friends List and its features in Online Options.
  • Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world.
  • Added an "Allow Requests" toggle in Online Options to control whether other players can send friend requests.
  • Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings.
  • Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All").
    • "All": shares all activity.
    • "Limited": activity sharing limited to "Online" & "Offline".
    • "None": no activity shared. Appearing as "Offline" to friends.

Minecraft:Panorama

Minecraft:Particles

  • When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit.

Performance

  • Upgrading certain worlds from before 26.1 can now be faster.

Minecraft:Predicates

  • The entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.
    • For example, previously Template:Cd was an optional field:

<syntaxhighlight lang=json> {

   "effects": {...}

} </syntaxhighlight>

  • In this version it has become a component-like sub-predicate entry:

<syntaxhighlight lang=json> {

   "minecraft:effects": {...}

} </syntaxhighlight>

For example: <syntaxhighlight lang=json> {

 "type_specific": {
   "type": "minecraft:player",
   "looking_at": {
     "type": "minecraft:ender_dragon"
   }
 }

} </syntaxhighlight> becomes <syntaxhighlight lang=json> {

 "minecraft:type_specific/player": {
   "looking_at": {
     "minecraft:entity_type": "minecraft:ender_dragon"
   }
 }

} </syntaxhighlight>

Minecraft:Resource pack

Minecraft:Server properties

  • Added Template:Cd and Template:Cd properties, separating the spam thresholds for chat vs commands.
    • Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam.
    • These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands.
    • The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second.
    • The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold.
    • Either threshold can be set to 0 to disable kicks for the associated type of spam.
    • Examples of message rates that would cause a kick, given the default threshold of 10:
      • Sending 11 messages in 1 second.
      • Sending 14 messages in 2 seconds.
      • Sending 21 messages in 10 seconds.

Minecraft:Shaders

  • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
    • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Minecraft:Sounds

Minecraft:Structure definition

  • Changed the Template:Cd structure processor.
    • Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
    • The first processor in the chain still always evaluates against the original structure-defined block.

Structure processors

Minecraft:Surface rules

Tags

Minecraft:Telemetry

  • New required events: Template:Cd
    • This is a new event that posts on startup, and informs developers of the capabilities of the graphics device used to play the game.
    • Added new property: Template:Cd
      • This will be Template:Cd or Template:Cd, and will help developers understand which graphics API players are using.
    • Added new property: Template:Cd
      • This will be a list of short error codes, for example Template:Cd, which will help developers identify any issues with the targeted Vulkan requirements.
    • Added new property: Template:Cd
      • This will be a short and vague messages, such as Template:Cd, which will help developers narrow down issues if players are experiencing issues running with Vulkan.
    • Added new property: Template:Cd
      • This will be a list of missing capabilities from Vulkan, for example Template:Cd, which will help developers know which capabilities players would need in order to use Vulkan.

Minecraft:Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
      • block/sulfur_spike_down_base.png
      • block/sulfur_spike_down_frustum.png
      • block/sulfur_spike_down_middle.png
      • block/sulfur_spike_down_tip.png
      • block/sulfur_spike_down_tip_merge.png
      • block/sulfur_spike_up_base.png
      • block/sulfur_spike_up_frustum.png
      • block/sulfur_spike_up_middle.png
      • block/sulfur_spike_up_tip.png
      • block/sulfur_spike_up_tip_merge.png
    • Beds now use block models and textures, replacing Template:Cd with the respective bed's color's name:
      • block/bed_down.png
      • block/bed_head_north.png
      • block/<color>_bed_foot_east.png
      • block/<color>_bed_foot_south.png
      • block/<color>_bed_foot_up.png
      • block/<color>_bed_foot_west.png
      • block/<color>_bed_head_east.png
      • block/<color>_bed_head_up.png
      • block/<color>_bed_head_west.png
    • Signs and hanging signs now use block models and textures, replacing Template:Cd with the sign's wood type (e.g. mangrove)
      • block/<wood_type>_sign.png
      • block/<wood_type>_hanging_sign.png
    • The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [this] automated Slicer tool.
    • Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix.
  • Item sprites
    • Added new item sprites:
      • item/sulfur_cube_bucket.png
      • item/sulfur_cube_spawn_egg.png
      • item/sulfur_spike.png
      • item/music_disc_bounce.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png
      • entity/sulfur_cube/sulfur_cube_outer_small.png
      • entity/sulfur_cube/sulfur_cube_inner_small.png
  • Particle textures
    • Added new particle textures:
      • noxious_gas_01.png
      • noxious_gas_02.png
      • noxious_gas_03.png
      • noxious_gas_04.png
      • noxious_gas_05.png
      • noxious_gas_06.png
      • noxious_gas_07.png
      • noxious_gas_08.png
      • geyser_base_01.png
      • geyser_base_02.png
      • geyser_base_03.png
      • geyser_base_04.png
      • geyser_base_05.png
      • geyser_base_06.png
      • geyser_base_07.png
      • geyser_base_08.png
      • geyser_plume_01.png
      • geyser_plume_02.png
      • geyser_plume_03.png
      • geyser_plume_04.png
      • geyser_plume_05.png
      • geyser_plume_06.png
      • geyser_plume_07.png
      • geyser_plume_08.png
      • geyser_poof_01.png
      • geyser_poof_02.png
      • geyser_poof_03.png
      • geyser_poof_04.png
      • geyser_poof_05.png
      • geyser_poof_06.png
      • geyser_poof_07.png
      • geyser_poof_08.png
  • UI Sprites
    • Added new textures for the Sign edit screen background, replacing Template:Cd with the sign's wood type (e.g. mangrove):
      • gui/sign/<wood_type>.png
    • Added new UI sprites:
      • gui/sprites/friends/multiplayer/invite.png
      • gui/sprites/friends/multiplayer/join_request.png
      • gui/sprites/friends/accept.png
      • gui/sprites/friends/accept_highlighted.png
      • gui/sprites/friends/cancel.png
      • gui/sprites/friends/friends.png
      • gui/sprites/friends/illustrations_00.png
      • gui/sprites/friends/list_separator_top.png
      • gui/sprites/friends/loading.png
      • gui/sprites/friends/reject.png
      • gui/sprites/friends/reject_highlighted.png
      • gui/sprites/friends/remove.png
      • gui/sprites/friends/background.png
      • gui/sprites/friends/button.png
      • gui/sprites/friends/button_disabled.png
      • gui/sprites/friends/button_highlighted.png
      • gui/sprites/friends/toast_background.png
      • gui/sprites/pause_menu/player_reporting.png
      • gui/sprites/pause_menu/bug.png
      • gui/sprites/pause_menu/social_interactions.png
    • Added friends/background_dark which is a darker variant of the friends/background panel sprite, used as the background for confirmation dialogs in the Friends UI.

Minecraft:UI

  • Replaced the Open to LAN screen with the new Multiplayer Options screen.
  • The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled.

Minecraft:World generation

  • Overworld features
    • Adjusted the feature type Template:Cd
      • Added field Template:Cd - block predicate, describes which blocks this feature can be placed on.
      • Added field Template:Cd - block predicate, describes which blocks this feature can replace with air or the provided fluid block.
      • Added field Template:Cd - block predicate, describes which blocks this feature can replace with the provided barrier block.
  • Dripstone features
    • Renamed the feature type Template:Cd to Template:Cd
      • Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
      • Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field Template:Cd to Template:Cd
    • Renamed the feature type Template:Cd to Template:Cd.
    • Adjusted the feature type Template:Cd.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
  • Added the Template:Cd surface rule.
    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
      • Template:Cd – noise id, the noise to sample.
      • Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
        • Template:Cd (optional) – the block state to select at this index.
          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the Template:Cd feature type
    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
      • Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
  • Added the Template:Cd feature type
    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
      • Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
  • Added Template:Cd world generation-type block predicate type which checks if the block position matches one of the specified biomes.
    • Format: object with fields:
      • Template:Cd - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
  • Template:Cd feature configuration's Template:Cd block state provider no longer has a default value.

Minecraft:World presets

  • Added a new Template:Cd world preset.
    • This preset does not show up by default in the create world screen.

Removals

General

Minecraft:Block entity data

Minecraft:Options

  • Removed Touchscreen Mode.

Minecraft:Items model definition

  • The following special model types have been removed:
  • The Template:Cd special model type has been removed, now being treated as a normal block.

Minecraft:Texture atlas

Fixes

Template:Fixes

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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