Minecraft:Java Edition 26.2: Difference between revisions
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{{Infobox version | {{Infobox version | ||
| title = 26.2 | | title = 26.2 | ||
| image = | |||
| edition = Java | | edition = Java | ||
| name = [[Minecraft:Chaos Cubed]] | | name = [[Minecraft:Chaos Cubed]] | ||
| planned = yes | | planned = yes | ||
| date = | | type = | ||
| date = June 16, 2026 | |||
| parent = | |||
| prevparent = 26.1 | | prevparent = 26.1 | ||
| prev = 26.1.2 | | prev = 26.1.2 | ||
| next = | | next = | ||
| nextparent = | | nextparent = 26.3 | ||
}} | }} | ||
{{Relevant guide|Java Edition guides/Chaos Cubed}} | {{Relevant guide|Java Edition guides/Chaos Cubed}} | ||
'''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{JE}} set to release | '''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{JE}} set to release on June 16, 2026. It focuses on the [[Minecraft:sulfur caves]], a cave biome that is home to [[Minecraft:sulfur cube]]s, as well as the new [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks and their respective variants. This update also adds an experimental [[Minecraft:Vulkan]] renderer, and adds the [[Minecraft:friends list]]. | ||
== Additions == | == Additions == | ||
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** The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block. | ** The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block. | ||
** Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by [[Minecraft:sculk sensor]]s. | ** Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by [[Minecraft:sculk sensor]]s. | ||
* Potent sulfur can also erupt when [[Minecraft:lava]] is placed underneath. | * Potent sulfur can also erupt when a source [[Minecraft:lava]] block is placed underneath. | ||
** With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a [[Minecraft:magma block]]. | ** With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a [[Minecraft:magma block]]. | ||
* Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks. | * Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks. | ||
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=== Items === | === Items === | ||
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]''' | '''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]''' | ||
* Can be obtained by using a [[Minecraft:bucket]] on | * Can be obtained by using a [[Minecraft:bucket]] on a large [[Minecraft:sulfur cube]]. | ||
'''[[File:Music Disc Bounce JE1 BE1.png|32px]] [[Minecraft:Music Disc Bounce|Music disc "Bounce"]]''' | '''[[File:Music Disc Bounce JE1 BE1.png|32px]] [[Minecraft:Music Disc Bounce|Music disc "Bounce"]]''' | ||
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'''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]''' | '''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]''' | ||
* | * Spawns [[Minecraft:sulfur cube]]s. | ||
=== Mobs === | === Mobs === | ||
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* Is a [[Minecraft:passive mob]], although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near. | * Is a [[Minecraft:passive mob]], although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near. | ||
* Has {{hp|8}} health points. | * Has {{hp|8}} health points. | ||
* They move by jumping around, | * They move by jumping around, matching the movement of [[Minecraft:slime]]s and [[Minecraft:magma cube]]s. | ||
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | * When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | ||
* With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. | * With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. This re-enables its AI. | ||
* The sulfur cube will follow a player holding a block it can absorb. | * The sulfur cube will follow a player holding a block it can absorb. | ||
* The sulfur cube can also look for block items nearby and move towards them to absorb them. | * The sulfur cube can also look for block items nearby and move towards them to absorb them. | ||
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* Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]], but not pick them back up. | * Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]], but not pick them back up. | ||
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | * With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | ||
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids | ** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids. | ||
** Each archetype has unique hit and push sounds. | |||
** There are the following archetypes: | ** There are the following archetypes: | ||
*** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | *** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | ||
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'''[[Minecraft:Death messages]]''' | '''[[Minecraft:Death messages]]''' | ||
* Added "< | * Added "<entity> died because not just the floor is lava". | ||
** Appears when dying to a [[Minecraft:sulfur cube]] with the Hot archetype. | ** Appears when dying to a [[Minecraft:sulfur cube]] with the Hot archetype. | ||
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* Accessible from a new Friends button on the [[Minecraft:title screen]] and the [[Minecraft:pause menu]]. | * Accessible from a new Friends button on the [[Minecraft:title screen]] and the [[Minecraft:pause menu]]. | ||
* Can be opened via the keybind {{key|O}}. | * Can be opened via the keybind {{key|O}}. | ||
* The Friends button is always visible, even if the feature has been disabled. | |||
** Clicking it when the functionality is turned off will show the screen for enabling it. | |||
* The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that). | * The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that). | ||
* Is presented as an overlay with two tabs: | * Is presented as an overlay with two tabs: | ||
** Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name. | ** Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name. | ||
** Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled). | ** Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled). | ||
* The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", "In a | * The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", or "In a world". | ||
* Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist. | * Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist. | ||
* Friend changes that happen while the game is running are shown through toast notifications: | * Friend changes that happen while the game is running are shown through toast notifications: | ||
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*** {{cd|amount}}: amount to modify the attribute by | *** {{cd|amount}}: amount to modify the attribute by | ||
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}} | *** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}} | ||
** {{cd|sound_settings}} - a field that contains various sound settings for the sulfur cube. | |||
*** {{cd|hit_sound}} - sound event that is played when the sulfur cube is hit while it has a block inside. | |||
*** {{cd|push_sound}} - sound event that is played when the sulfur cube is pushed while it has a block inside. | |||
*** {{cd|push_sound_impulse_threshold}} - float that specifies the smallest impulse required to trigger the push sound effect on the sulfur cube. | |||
*** {{cd|push_sound_cooldown}} - float that specifies the cooldown in seconds for the push sound effect. | |||
'''[[Minecraft:Language]]s''' | '''[[Minecraft:Language]]s''' | ||
* Added support for {{w|Swiss French}}, {{w|Chuvash language|Chuvash}}, {{w|Gallo language|Gallo}}, {{w|Uzbek language|Uzbek}}, and {{w|Võro language|Võro}} languages. | * Added support for {{w|Swiss French}}, {{w|Chuvash language|Chuvash}}, {{w|Gallo language|Gallo}}, {{w|Uzbek language|Uzbek}}, and {{w|Võro language|Võro}} languages. | ||
''' | '''[[Minecraft:Open to LAN]]''' | ||
* Allows the player to configure the multiplayer settings of the world the player is currently in. | * Allows the player to configure the multiplayer settings of the world the player is currently in. | ||
* The multiplayer scope can be set to one of the following: | * The multiplayer scope can be set to one of the following: | ||
** Off: (default) Nobody can join the world. | ** Off: (default) Nobody can join the world. | ||
** Local: only players in the local network can join the world | ** Local: only players in the local network can join the world. | ||
* | * The "Game Mode" and "Allow Commands" options are under a "Settings for Other Players" header, and do not affect the host of a world. | ||
* The | ** The "Game Mode" and "Allow Commands" buttons are not available in [[Minecraft:Hardcore]] mode worlds. | ||
'''[[Minecraft:Options]]''' | '''[[Minecraft:Options]]''' | ||
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*** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work. | *** "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work. | ||
*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | *** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | ||
* The game setting for Graphics API changes if a crash is detected during startup. | |||
* If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default". | |||
* When set to "Default", the game will still attempt to gather systems information about Vulkan at startup. | |||
* If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL". | |||
** With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes. | |||
'''[[Minecraft:Particles (Java Edition)|Particles]]''' | '''[[Minecraft:Particles (Java Edition)|Particles]]''' | ||
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* Added {{cd|minecraft:sulfur_cube_goo}} | * Added {{cd|minecraft:sulfur_cube_goo}} | ||
** Particles showing on a sulfur cube mob when hopping around. | ** Particles showing on a sulfur cube mob when hopping around. | ||
'''[[Minecraft:Predicate]]s''' | '''[[Minecraft:Predicate]]s''' | ||
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* Damage Type Tags | * Damage Type Tags | ||
** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed. | ** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed. | ||
* Entity Type Tags | |||
** Added {{cd|#not_affected_by_geysers}} | |||
* Item Tags | * Item Tags | ||
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*** {{cd|#sulfur_cube_archetype/explosive}} | *** {{cd|#sulfur_cube_archetype/explosive}} | ||
*** {{cd|#sulfur_cube_archetype/hot}} | *** {{cd|#sulfur_cube_archetype/hot}} | ||
'''[[Minecraft:Telemetry]]''' | |||
* Added {{cd|server_session_id}} - a unique identifier shared by all players in a multiplayer session. | |||
'''Vulkan support''' | '''Vulkan support''' | ||
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=== Blocks === | === Blocks === | ||
'''[[Minecraft:Bed]]s''' | '''[[Minecraft:Bed]]s''' | ||
* | * Now bounce up entities falling onto them with 75% of the impact velocity instead of 66% to match {{BE}}. | ||
'''[[Minecraft:Sign]]s and [[Minecraft:hanging sign]]s''' | '''[[Minecraft:Sign]]s and [[Minecraft:hanging sign]]s''' | ||
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* Tweaked various mobs' hitbox, eye height, and rider positions. | * Tweaked various mobs' hitbox, eye height, and rider positions. | ||
** Known changes:{{More info}} | ** Known changes:{{More info}} | ||
*** The hitboxes of baby [[Minecraft:hoglin]]s, baby [[Minecraft:strider]]s, and baby [[Minecraft:zoglin]]s have been changed to match {{BE}}. | |||
*** The rider position of baby hoglins have been changed to prevent the baby piglins' legs from clipping into it. | |||
*** The heights of baby [[Minecraft:zombie]]s, baby [[Minecraft:zombified piglin]]s, baby [[Minecraft:zombie villager]]s, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, baby [[Minecraft:villager]]s, and baby [[Minecraft:piglin]]s have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}. | *** The heights of baby [[Minecraft:zombie]]s, baby [[Minecraft:zombified piglin]]s, baby [[Minecraft:zombie villager]]s, baby [[Minecraft:husk]]s, [[Minecraft:gurgle]]s, baby [[Minecraft:villager]]s, and baby [[Minecraft:piglin]]s have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}. | ||
*** The rider position of chickens have been adjusted to prevent the rider's legs from clipping into its head. | *** The rider position of chickens have been adjusted to prevent the rider's legs from clipping into its head. | ||
'''[[Minecraft:Chicken]]''' | |||
* Updated hurt and death sounds for the "picky" sound variant. | |||
'''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s''' | '''[[Minecraft:Hoglin]]s''' and '''[[Minecraft:zoglin]]s''' | ||
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** Values now match color names in text components. | ** Values now match color names in text components. | ||
'''{{cmd| | '''{{cmd|execute}}''' | ||
* | * {{cmd|execute on owner|link=none}} will now consider [[Minecraft:vex]]es as owned by their [[Minecraft:evoker]]. | ||
=== Gameplay === | === Gameplay === | ||
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'''[[Minecraft:Vibration]]''' | '''[[Minecraft:Vibration]]''' | ||
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2. | * When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2. | ||
'''[[Minecraft:World Options]]''' | |||
* The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen. | |||
=== General === | === General === | ||
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'''[[Minecraft:Attribute]]s''' | '''[[Minecraft:Attribute]]s''' | ||
* The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}. | * The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}. | ||
'''[[Minecraft:Configured feature]]s''' | '''[[Minecraft:Configured feature]]s''' | ||
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'''[[Minecraft:Data pack]]''' | '''[[Minecraft:Data pack]]''' | ||
* The [[Minecraft:pack format]] version is now {{cd| | * The [[Minecraft:pack format]] version is now {{cd|107.1}}. | ||
'''[[Minecraft:Debug screen]]''' | '''[[Minecraft:Debug screen]]''' | ||
* The {{cd|entity_spawn_counts}} debug entry now refers to the ambient mob count as {{cd|AM}} and the axolotl mob count as {{cd|AX}} instead of referring to both as {{cd|A}}. | * The {{cd|entity_spawn_counts}} debug entry now refers to the ambient mob count as {{cd|AM}} and the axolotl mob count as {{cd|AX}} instead of referring to both as {{cd|A}}. | ||
* The <code>fps</code> F3 screen entry will now report which type of present mode is used (e.g. <code>mailbox</code> or <code>fifo relaxed</code>), as opposed to just <code>vsync</code>. | * The <code>fps</code> F3 screen entry will now report which type of present mode is used (e.g. <code>mailbox</code> or <code>fifo relaxed</code>), as opposed to just <code>vsync</code>. | ||
* The {{cd|particle_render_stats}} entry now includes the counts of different particle groups ({{cd|SQ}} for single quads, {{cd|NR}} for no render, {{cd|EG}} for elder guardians, and {{cd|IP}} for item pickup) in addition to the total. | |||
'''[[Minecraft:Density function]]s''' | '''[[Minecraft:Density function]]s''' | ||
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'''[[Minecraft:Dimension type]]s''' | '''[[Minecraft:Dimension type]]s''' | ||
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag. | * The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag. | ||
'''[[Minecraft:Game mode switcher]] | |||
* As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world. | |||
'''[[Minecraft:Identifier]]s''' | '''[[Minecraft:Identifier]]s''' | ||
* Removed the {{cd|HurtByTimestamp}} tag from Living Entities, {{cd|ticks_since_last_hurt_by_mob}} should be used instead. | * Removed the {{cd|HurtByTimestamp}} tag from Living Entities, {{cd|ticks_since_last_hurt_by_mob}} should be used instead. | ||
'''[[Minecraft:Minecraft Server Management Protocol]]''' | '''[[Minecraft:Minecraft Server Management Protocol]]''' | ||
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'''[[Minecraft:Options]]''' | '''[[Minecraft:Options]]''' | ||
* Added a setting to control the availability of the Friends List and its features in Online Options. | * Added a setting to control the availability of the Friends List and its features in Online Options. | ||
* Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world. | * Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world. | ||
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* Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings. | * Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings. | ||
* Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All"). | * Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All"). | ||
** "All": shares activity | ** "All": shares all activity. | ||
** "Limited": activity sharing limited to "Online" & "Offline". | ** "Limited": activity sharing limited to "Online" & "Offline". | ||
** "None": no activity shared. Appearing as "Offline" to friends. | ** "None": no activity shared. Appearing as "Offline" to friends. | ||
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'''[[Minecraft:Panorama]]''' | '''[[Minecraft:Panorama]]''' | ||
* Updated the panorama to reflect [[Minecraft:Chaos Cubed]]. | * Updated the panorama to reflect [[Minecraft:Chaos Cubed]]. | ||
'''[[Minecraft:Particles]]''' | |||
* When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit. | |||
'''Performance''' | '''Performance''' | ||
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'''[[Minecraft:Resource pack]]''' | '''[[Minecraft:Resource pack]]''' | ||
* The version is now {{cd| | * The version is now {{cd|88.0}}. | ||
'''[[Minecraft:Server properties]]''' | |||
* Added {{cd|chat-spam-threshold-seconds}} and {{cd|command-spam-threshold-seconds}} properties, separating the spam thresholds for chat vs commands. | |||
** Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam. | |||
** These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands. | |||
** The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second. | |||
** The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold. | |||
** Either threshold can be set to 0 to disable kicks for the associated type of spam. | |||
** Examples of message rates that would cause a kick, given the default threshold of 10: | |||
*** Sending 11 messages in 1 second. | |||
*** Sending 14 messages in 2 seconds. | |||
*** Sending 21 messages in 10 seconds. | |||
'''[[Minecraft:Shaders]]''' | '''[[Minecraft:Shaders]]''' | ||
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** {{cd|entity.sulfur_cube.eject}} | ** {{cd|entity.sulfur_cube.eject}} | ||
** {{cd|entity.sulfur_cube.bounce}} | ** {{cd|entity.sulfur_cube.bounce}} | ||
** | ** <samp>entity.sulfur_cube.regular.hit</samp> | ||
** | ** <samp>entity.sulfur_cube.regular.push</samp> | ||
** <samp>entity.sulfur_cube.bouncy.hit</samp> | |||
** <samp>entity.sulfur_cube.bouncy.push</samp> | |||
** <samp>entity.sulfur_cube.slow_flat.hit</samp> | |||
** <samp>entity.sulfur_cube.slow_flat.push</samp> | |||
** <samp>entity.sulfur_cube.fast_flat.hit</samp> | |||
** <samp>entity.sulfur_cube.fast_flat.push</samp> | |||
** <samp>entity.sulfur_cube.light.hit</samp> | |||
** <samp>entity.sulfur_cube.light.push</samp> | |||
** <samp>entity.sulfur_cube.fast_sliding.hit</samp> | |||
** <samp>entity.sulfur_cube.fast_sliding.push</samp> | |||
** <samp>entity.sulfur_cube.slow_sliding.hit</samp> | |||
** <samp>entity.sulfur_cube.slow_sliding.push</samp> | |||
** <samp>entity.sulfur_cube.high_resistance.hit</samp> | |||
** <samp>entity.sulfur_cube.high_resistance.push</samp> | |||
** <samp>entity.sulfur_cube.sticky.hit</samp> | |||
** <samp>entity.sulfur_cube.sticky.push</samp> | |||
** <samp>entity.sulfur_cube.hot.hit</samp> | |||
** <samp>entity.sulfur_cube.hot.push</samp> | |||
* Added sounds for small sulfur cube: | * Added sounds for small sulfur cube: | ||
** {{cd|entity.small_sulfur_cube.jump}} | ** {{cd|entity.small_sulfur_cube.jump}} | ||
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*** <samp>block/<wood_type>_hanging_sign.png</samp> | *** <samp>block/<wood_type>_hanging_sign.png</samp> | ||
** The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [[https://github.com/Mojang/slicer/releases this]] automated Slicer tool. | ** The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [[https://github.com/Mojang/slicer/releases this]] automated Slicer tool. | ||
** Renamed <samp>block/quartz_pillar.png</samp> and <samp>block/purpur_pillar.png</samp> to append <samp>_side</samp> as a suffix. | |||
* Item sprites | * Item sprites | ||
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*** <samp>entity/sulfur_cube/sulfur_cube_outer.png</samp> | *** <samp>entity/sulfur_cube/sulfur_cube_outer.png</samp> | ||
*** <samp>entity/sulfur_cube/sulfur_cube_inner.png</samp> | *** <samp>entity/sulfur_cube/sulfur_cube_inner.png</samp> | ||
*** <samp>entity/sulfur_cube/sulfur_cube_outer_small.png</samp> | |||
*** <samp>entity/sulfur_cube/sulfur_cube_inner_small.png</samp> | |||
* Particle textures | * Particle textures | ||
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*** <samp>gui/sprites/pause_menu/social_interactions.png</samp> | *** <samp>gui/sprites/pause_menu/social_interactions.png</samp> | ||
** Added <samp>friends/background_dark</samp> which is a darker variant of the <samp>friends/background</samp> panel sprite, used as the background for confirmation dialogs in the Friends UI. | ** Added <samp>friends/background_dark</samp> which is a darker variant of the <samp>friends/background</samp> panel sprite, used as the background for confirmation dialogs in the Friends UI. | ||
'''[[Minecraft:UI]]''' | '''[[Minecraft:UI]]''' | ||
* Replaced the Open to LAN screen with the new Multiplayer Options screen. | * Replaced the Open to LAN screen with the new Multiplayer Options screen. | ||
* The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled. | |||
'''[[Minecraft:World generation]]''' | '''[[Minecraft:World generation]]''' | ||
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*** {{cd|biomes}} - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match. | *** {{cd|biomes}} - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match. | ||
* {{cd|tree}} feature configuration's {{cd|below_trunk_provider}} block state provider no longer has a default value. | * {{cd|tree}} feature configuration's {{cd|below_trunk_provider}} block state provider no longer has a default value. | ||
'''[[Minecraft:World preset]]s''' | |||
* Added a new {{cd|minecraft:flat_all_dimensions}} world preset. | |||
** This preset does not show up by default in the create world screen. | |||
== Removals == | == Removals == | ||
=== General === | === General === | ||
* ''' | '''[[Minecraft:Block entity data]]''' | ||
** | * The {{cd|minecraft:bed}} block entity has been removed. | ||
'''[[Minecraft:Options]]''' | |||
* Removed Touchscreen Mode. | |||
'''[[Minecraft:Items model definition]]''' | |||
* The following special model types have been removed: | |||
** {{cd|minecraft:standing_sign}} | |||
** {{cd|minecraft:hanging_sign}} | |||
* The {{cd|minecraft:bed}} special model type has been removed, now being treated as a normal block. | |||
'''[[Minecraft:Texture atlas]]''' | |||
* The {{cd|minecraft:beds}} atlas has been removed. | |||
** Merged into <samp>[[Minecraft:blocks.png-atlas]]</samp> | |||
* The {{cd|minecraft:signs}} atlas has been removed. | |||
** Merged into <samp>blocks.png-atlas</samp> | |||
== Fixes == | == Fixes == | ||
{{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7,26.2-snapshot-8 | {{fixes|project=MC|fixedin=26.2-snapshot-1,26.2-snapshot-2,26.2-snapshot-3,26.2-snapshot-4,26.2-snapshot-5,26.2-snapshot-6,26.2-snapshot-7,26.2-snapshot-8,26.2-pre1,26.2-pre2,26.2-pre3,26.2-pre4,26.2-pre5 | ||
|;old | |;old | ||
|1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes. | |1788|Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes. | ||
|134349|Making a zoomed-out version of a map fails when using the pick block key. | |||
|186131|Piglins and hoglins cannot spawn naturally on Peaceful difficulty. | |186131|Piglins and hoglins cannot spawn naturally on Peaceful difficulty. | ||
|223248|Spore blossom particles gradually disappear/lessen until the world is reloaded. | |||
|229057|Picking up an axolotl with a lead attached destroys the lead. | |229057|Picking up an axolotl with a lead attached destroys the lead. | ||
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay. | |236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay. | ||
|248758|Logged Error: Detected setBlock in a far chunk. | |248758|Logged Error: Detected setBlock in a far chunk. | ||
|252814|The clamp density function takes a direct input and doesn't allow a reference. | |252814|The clamp density function takes a direct input and doesn't allow a reference. | ||
|268008|Players' sneaking state can sometimes desync. | |||
|269520|The game freezes when using {{cmd|locate}} in a world without structures enabled. | |269520|The game freezes when using {{cmd|locate}} in a world without structures enabled. | ||
|269786|"ID" is not capitalized in some strings. | |269786|"ID" is not capitalized in some strings. | ||
|277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized. | |277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized. | ||
|277396|Strings referencing nether portals are inconsistently capitalized. | |277396|Strings referencing nether portals are inconsistently capitalized. | ||
|277487|The game softlocks when attempting to create a new world if the saves folder is not writable. | |||
|279122|Some strings that contain the abbreviation "id" are improperly capitalized. | |279122|Some strings that contain the abbreviation "id" are improperly capitalized. | ||
|279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable". | |279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable". | ||
| Line 957: | Line 1,028: | ||
|296343|Using the mouse wheel to switch between cast fishing rods briefly displays the uncast texture in first-person. | |296343|Using the mouse wheel to switch between cast fishing rods briefly displays the uncast texture in first-person. | ||
|297491|Glyphs from TTF files are no longer rendered correctly on glow signs. | |297491|Glyphs from TTF files are no longer rendered correctly on glow signs. | ||
|301325|Menu music starts for a brief moment during the creation of a new world. | |||
|301761|Elements within the realms "Players" tab all move down slightly when the "Invited" element is selected using the TAB key. | |||
|302144|Players respawn inside the bottom bedrock layers when the world spawn point is set in the Nether. | |||
|302268|Running multiple commands quickly kicks the player for spamming in multiplayer. | |||
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized. | |302488|Strings that contain the term "Safe Mode" are inconsistently capitalized. | ||
|302496|Glowing dragon fireballs no longer show the glowing outline. | |302496|Glowing dragon fireballs no longer show the glowing outline. | ||
|302554|Glowing falling blocks no longer show the glowing outline. | |302554|Glowing falling blocks no longer show the glowing outline. | ||
|302628|Dolphins don't dismount minecarts when passing over activator rails. | |302628|Dolphins don't dismount minecarts when passing over activator rails. | ||
|303401|Using the pick block key on maps with map_post_processing from a cartography table in Creative mode causes the game to crash. | |||
|304113|Underwater fog is not applied correctly at low render distances. | |304113|Underwater fog is not applied correctly at low render distances. | ||
|304862|Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound. | |304862|Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound. | ||
| Line 967: | Line 1,043: | ||
|305239|Growing world borders reset to their starting size upon reopening the world. | |305239|Growing world borders reset to their starting size upon reopening the world. | ||
|305467|The ender dragon's death animation effects render in front of worn armor. | |305467|The ender dragon's death animation effects render in front of worn armor. | ||
|305475|Tripwire above the player's head gets triggered twice when jumping. | |||
|306064|Mobs can be forced to look like they're dying while they aren't by using commands. | |306064|Mobs can be forced to look like they're dying while they aren't by using commands. | ||
|306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden. | |306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden. | ||
|306401|Shulkers' name tags display inside them when they're open. | |306401|Shulkers' name tags display inside them when they're open. | ||
|306460|The game window is one pixel too tall in fullscreen mode. | |||
|306622|The height of chicken jockeys is slightly off. | |306622|The height of chicken jockeys is slightly off. | ||
|306673|The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant. | |306673|The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant. | ||
| Line 983: | Line 1,061: | ||
|306972|Wardens repeatedly roar in place when detecting ghasts. | |306972|Wardens repeatedly roar in place when detecting ghasts. | ||
|307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence. | |307002|Using the {{cmd|kill}} command on one of the End crystals used to respawn the ender dragon no longer aborts the respawn sequence. | ||
|307008|Severe loss of framerate in the new update. | |||
|307012|When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0. | |307012|When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0. | ||
|307043|Applying a freeze effect while damaging a mob causes an incorrect value for {{cd|ticks_since_last_hurt_by_mob}}. | |307043|Applying a freeze effect while damaging a mob causes an incorrect value for {{cd|ticks_since_last_hurt_by_mob}}. | ||
|307125|Target selectors with duplicate team arguments are parsed inconsistently depending on argument order. | |307125|Target selectors with duplicate team arguments are parsed inconsistently depending on argument order. | ||
|307144|The game reads world generation data from data packs or world_gen_settings.dat inconsistently, preventing updating large biome sources. | |307144|The game reads world generation data from data packs or world_gen_settings.dat inconsistently, preventing updating large biome sources. | ||
|307159|Using bone meal from the main hand simultaneously places a block held in the off hand. | |||
|307177|Enabling JFR profiling causes the client to crash on startup. | |307177|Enabling JFR profiling causes the client to crash on startup. | ||
|307194|The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost. | |307194|The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost. | ||
| Line 994: | Line 1,074: | ||
|307266|Zombie villagers change biome type after being cured. | |307266|Zombie villagers change biome type after being cured. | ||
|307272|Servers can no longer detect left clicks from players in Spectator mode. | |307272|Servers can no longer detect left clicks from players in Spectator mode. | ||
|307330|Major framerate drop in 26.1 and above. | |||
|307382|Screenshots taken in fullscreen mode on Windows are one pixel too tall. | |||
|307418|The game crashes when trying to upgrade a legacy world. | |307418|The game crashes when trying to upgrade a legacy world. | ||
|307420|The game now renders fluid faces that should not be rendered. | |307420|The game now renders fluid faces that should not be rendered. | ||
| Line 1,001: | Line 1,083: | ||
|307584|The border around the selected pack in the resource/data pack menu disappears when pressing Enter. | |307584|The border around the selected pack in the resource/data pack menu disappears when pressing Enter. | ||
|307585|The fall_after_explosion advancement trigger does not work with TNT anymore. | |307585|The fall_after_explosion advancement trigger does not work with TNT anymore. | ||
|307589|Tridents don't render if their hitbox is far outside the player's field of view, even if part of them should otherwise be visible. | |||
|307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty. | |307689|The player's arm swings when failing to use a spawn egg in Peaceful difficulty. | ||
|307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name. | |307690|The error message produced by {{cmd|difficulty}} doesn't use the difficulty's translated name. | ||
|307833|The world freezes when villagers with specific trade sets level up. | |307833|The world freezes when villagers with specific trade sets level up. | ||
|307860|The animation of the dark overlay in the advancements screen is slower on lower framerates. | |||
|307877|Bone meal cannot be used on dry grass with a block directly above it. | |307877|Bone meal cannot be used on dry grass with a block directly above it. | ||
|307884|Characters in the Unicode font have uneven gaps between them. | |||
|307905|Crash report generation can crash when StackTraceElement.getFileName() is null. | |307905|Crash report generation can crash when StackTraceElement.getFileName() is null. | ||
|308065|When placing a bed, the head part takes an extra frame to appear. | |||
|308111|Items can enter the player's inventory after death, causing them to be deleted with the {{cd|keep_inventory}} game rule disabled. | |||
|308112|The panorama starts spinning when entering the Music & Sounds menu from the accessibility onboarding screen. | |||
|308157|The game crashes when an evoker retaliates against a vex that has itself as its owner. | |||
|308184|The game does not properly handle save folder deletion while running. | |||
|308245|Partially transparent flower textures produce ghosting artifacts when mipmapped. | |||
|308363|Igloo generation freezes the server in rare cases. | |||
|308426|Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open. | |||
|308575|The flower_default and flower_warm features generate a single flower, instead of a flower patch. | |||
}} | }} | ||
== References == | |||
{{reflist}} | |||
== Navigation == | == Navigation == | ||
Latest revision as of 11:07, 9 June 2026
Template:Infobox version Template:Relevant guide 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release on June 16, 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants. This update also adds an experimental Minecraft:Vulkan renderer, and adds the Minecraft:friends list.
Additions
Blocks
File:Cinnabar JE1 BE1.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Can be Minecraft:crafted or cut into the following blocks:
- Cinnabar File:Cinnabar Stairs JE1 BE1.png stairs, File:Cinnabar Slab JE1 BE1.png slabs, File:Cinnabar Wall (ewU) JE1.png walls.
- File:Polished Cinnabar JE2.png Minecraft:Polished cinnabar, File:Polished Cinnabar Stairs (N) JE2.png stairs, File:Polished Cinnabar Slab JE2.png slabs, File:Polished Cinnabar Wall (ewU) JE2.png walls.
- File:Cinnabar Bricks JE2.png Minecraft:Cinnabar bricks, File:Cinnabar Brick Stairs (N) JE2.png brick stairs, File:Cinnabar Brick Slab JE2.png brick slabs, File:Cinnabar Brick Wall (ewU) JE2.png brick walls.
- File:Chiseled Cinnabar JE2.png Minecraft:Chiseled cinnabar.
File:Potent Sulfur JE1 BE1.png Minecraft:Potent sulfur
- Generates naturally in water pools inside the Minecraft:sulfur caves biome.
- Produces bubbles which rise up to 4 water source blocks above it.
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
- This cloud spreads across adjacent water with a maximum radius of 3 blocks.
- Noxious gas from potent sulfur can rise through non-collidable waterlogged blocks and spread through other non-collidable blocks.
- When placed above a Minecraft:magma block and under 1–4 water source blocks, it creates a Minecraft:geyser.
- The geyser will erupt at 50 second intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it for 4–5 seconds.
- Entities directly above the potent sulfur block during an eruption will be launched into the air, but will not take damage from the eruption.
- The height of the plume and how high anything gets launched depends on the number of water blocks above the potent sulfur blocks, with the total height being about 7 blocks above the potent sulfur block for each water block.
- Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Minecraft:sculk sensors.
- Potent sulfur can also erupt when a source Minecraft:lava block is placed underneath.
- With lava underneath, the geysers eruption is continuous, but with slightly muted sounds compared to the eruption from a Minecraft:magma block.
- Erupting potent sulfur can emit its plume and boost entities through non-collidable blocks.
- This includes Minecraft:scaffolding, which can be used as an alternative to Minecraft:copper grates to stand above erupting potent sulfur without being affected by noxious gas.
- Eruption and cooldown times of geysers are randomized based on the position of the block and do not change if the block is replaced.
- Can be crafted from 9 Minecraft:sulfur blocks.
File:Sulfur JE1 BE1.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Can be crafted or cut into the following blocks:
- Sulfur File:Sulfur Stairs (N) JE1 BE1.png stairs, File:Sulfur Slab JE1 BE1.png slabs, File:Sulfur Wall (ewU) JE1.png walls.
- File:Polished Sulfur JE2.png Minecraft:Polished sulfur, File:Polished Sulfur Stairs (N) JE2.png stairs, File:Polished Sulfur Slab JE2.png slabs, File:Polished Sulfur Wall (ewU) JE2.png walls.
- File:Sulfur Bricks JE2.png Minecraft:Sulfur bricks, File:Sulfur Brick Stairs (N) JE2.png brick stairs, File:Sulfur Brick Slab JE2.png brick slabs, File:Sulfur Brick Wall (ewU) JE2.png brick walls.
- File:Chiseled Sulfur JE2.png Minecraft:Chiseled sulfur.
File:Sulfur Spike Tip (D).png Minecraft:Sulfur spike
- Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
- Stalagmites will break if not attached to a support block.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite deals damage.
- Thrown Minecraft:tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a Minecraft:sulfur block.
Items
File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube
- Can be obtained by using a Minecraft:bucket on a large Minecraft:sulfur cube.
File:Music Disc Bounce JE1 BE1.png Music disc "Bounce"
- Added new music disc by Minecraft:fingerspit.
- Obtained from Minecraft:mineshaft Minecraft:minecart with chests found in Minecraft:sulfur caves.
- Has a Minecraft:comparator output of 8 when played in a Minecraft:jukebox.
File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg
- Spawns Minecraft:sulfur cubes.
Mobs
File:Sulfur Cube JE2.png Minecraft:Sulfur cube
- Spawns in the new Minecraft:sulfur caves biome.
- Is a Minecraft:passive mob, although it spawns like a hostile mob (it belongs to the hostile mob cap, and competes with hostile mobs for spawning space). It also despawns when no player is near.
- Has Template:Hp health points.
- They move by jumping around, matching the movement of Minecraft:slimes and Minecraft:magma cubes.
- When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
- With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block. This re-enables its AI.
- The sulfur cube will follow a player holding a block it can absorb.
- The sulfur cube can also look for block items nearby and move towards them to absorb them.
- When killed, the sulfur cube splits into two smaller sulfur cubes.
- They have no loot drops when killed.
- The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
- With a block inside, the sulfur cube will not take any fall, player damage or explosions, and will become a physical object that players can interact with by punching and pushing.
- However, it can still take damage from Minecraft:lava.
- A large sulfur cube can be picked up using an empty Minecraft:bucket.
- Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
- Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube, but not pick them back up.
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids.
- Each archetype has unique hit and push sounds.
- There are the following archetypes:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:dirt and Minecraft:mud blocks.
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:wooden blocks.
- Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag.
- Used when absorbing Minecraft:stone and Minecraft:mineral blocks.
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
- Used when absorbing organic blocks.
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
- Used when absorbing Minecraft:metal blocks.
- Light: slow speed, high bounciness, medium ground friction and high air drag.
- It is buoyant.
- Used when absorbing all Minecraft:wool blocks.
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
- Used when absorbing icy blocks.
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
- Used when absorbing shroom blocks.
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- There are also four special archetypes:
- High Resistance: very slow, low drag with low bounce with high friction.
- Used when absorbing Minecraft:soul sand and Minecraft:soul soil.
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
- Used when absorbing Minecraft:honeycomb block.
- Explosive: similar properties to "Regular" except for a slightly higher air drag.
- Used when absorbing a Minecraft:TNT block.
- Absorbed TNT can be primed by Minecraft:redstone, fire sources (including a Minecraft:dispenser with a Minecraft:flint and steel) or nearby explosions.
- When primed by fire or redstone, absorbed TNT uses a fuse time of 6 seconds.
- When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds.
- Sulfur cubes with an absorbed, primed TNT block cannot be picked up with a Minecraft:bucket, damaged, or sheared.
- On explosion, no small sulfur cubes are spawned, and the sulfur cube disappears.
- Hot: same properties as Regular, but damages entities on contact like magma blocks do.
- Used when absorbing Minecraft:magma blocks.
- High Resistance: very slow, low drag with low bounce with high friction.
- They have a
fusetag in their entity data.- For sulfur cubes that do not have the Explosive archetype, or unlit ones with it, this field is set to -1.
World generation
- Added sulfur caves underground biome.
- Generates naturally underground and inside hills or mountains.
- Has bands of Minecraft:sulfur and Minecraft:cinnabar.
- Spawns the Minecraft:sulfur cube mob, as well as Minecraft:cave spiders instead of regular Minecraft:spiders.
- Generates with Minecraft:sulfur pools which contain Minecraft:potent sulfur.
- If exposed to the surface, the biome will generate with all the features of the underground sulfur caves biome instead of just grass blocks.
- Is a new feature which generates naturally on the surface above the sulfur caves biome.
- Consists of sulfur, potent sulfur and Minecraft:magma blocks.
- Sulfur springs come in 4 different size variants:
- Small
- Medium
- Large
- Extra Large
Command format
- Unpublishes a player's integrated server if there is one present.
Gameplay
- Added one new advancement.
- Added "<entity> died because not just the floor is lava".
- Appears when dying to a Minecraft:sulfur cube with the Hot archetype.
- Added 5 new background music tracks by Minecraft:fingerspit:
General
- Added Template:Cd
- Determines how much drag is applied to an entity while in the air.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd – the entity uses existing drag when moving in the air.
- Minimum value: Template:Cd – no drag is applied to the entity.
- Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
- Added Template:Cd.
- Controls how far away in blocks the below_name scoreboard display is visible.
- The nameplate cannot be visible if the entity is not visible.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd.
- Added Template:Cd
- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
- When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – no velocity is restituted.
- Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
- Added Template:Cd
- Determines how much ground friction is applied to the entity with regards to the block it is on.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – friction of blocks is not modified.
- Minimum value: Template:Cd – friction of blocks is reduced to zero.
- Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
- Added Template:Cd.
- Controls how far away in blocks the nameplate of an entity is visible.
- The nameplate cannot be visible if the entity is not visible.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd.
Minecraft:Data component format
- Added Template:Cd
- Represents the item that is absorbed by the Minecraft:sulfur cube.
- Format: item that is absorbed by the sulfur cube.
- e.g.
minecraft:sulfur_cube_content=green_wool
- e.g.
- Accessible from a new Friends button on the Minecraft:title screen and the Minecraft:pause menu.
- Can be opened via the keybind Template:Key.
- The Friends button is always visible, even if the feature has been disabled.
- Clicking it when the functionality is turned off will show the screen for enabling it.
- The "Friends" button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that).
- Is presented as an overlay with two tabs:
- Friends: shows current friends, lets the player remove friends, and lets the player send new friend requests by Profile Name.
- Requests: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled).
- The presence of the player's friends is shown under their name in the Friends List as one of "Offline", "Online", or "In a world".
- Sending, accepting, declining, canceling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested profile name does not exist.
- Friend changes that happen while the game is running are shown through toast notifications:
- When a friend request is sent.
- When a friend request is received.
- When an outgoing friend request is accepted by the other player.
- Toasts show the other player's face when the skin is available.
- Checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise.
- The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List.
- The friends list, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options.
- Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends.
- Added Template:Cd
- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
- Has a vibration frequency of 2.
- Added Template:Cd
- Sets the difficulty of the game test environment.
- Fields:
- Template:Cd: The difficulty ID to set.
- One of: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- Template:Cd: The difficulty ID to set.
- Added Template:Cd registry with the following values:
- Entry format: Object with fields:
- Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
- Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
- Template:Cd: an optional field, if present, the sulfur cube of this archetype will explode:
- Template:Cd: positive integer, the fuse time when ignited.
- Template:Cd: non-negative integer, the explosion power.
- Template:Cd: boolean, whether the explosion causes fire.
- Template:Cd: an optional field, if present, the sulfur cube of this archetype will deal damage to entities when they come in contact with it:
- Template:Cd: non-negative float, amount of damage dealt.
- Template:Cd: damage type.
- Template:Cd: boolean indicating if the damage is attributed to the sulfur cube.
- Template:Cd: a field that contains various modifier fields for the sulfur cubes knockback magnitude and direction.
- Template:Cd: float that represents the horizontal power of the knockback.
- Template:Cd: float that represents the vertical power of the knockback.
- Template:Cd: a list of objects with fields:
- Template:Cd: attribute to modify
- Template:Cd: unique identifier for the modifier
- Template:Cd: amount to modify the attribute by
- Template:Cd: how to modify the attribute, one of Template:Cd, Template:Cd and Template:Cd
- Template:Cd - a field that contains various sound settings for the sulfur cube.
- Template:Cd - sound event that is played when the sulfur cube is hit while it has a block inside.
- Template:Cd - sound event that is played when the sulfur cube is pushed while it has a block inside.
- Template:Cd - float that specifies the smallest impulse required to trigger the push sound effect on the sulfur cube.
- Template:Cd - float that specifies the cooldown in seconds for the push sound effect.
- Added support for Template:W, Template:W, Template:W, Template:W, and Template:W languages.
- Allows the player to configure the multiplayer settings of the world the player is currently in.
- The multiplayer scope can be set to one of the following:
- Off: (default) Nobody can join the world.
- Local: only players in the local network can join the world.
- The "Game Mode" and "Allow Commands" options are under a "Settings for Other Players" header, and do not affect the host of a world.
- The "Game Mode" and "Allow Commands" buttons are not available in Minecraft:Hardcore mode worlds.
- Added "Graphics API" in the video settings.
- There are three values: Default, Prefer Vulkan (Experimental), and Prefer OpenGL.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- Currently, it is the same as "Prefer OpenGL".
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- There are three values: Default, Prefer Vulkan (Experimental), and Prefer OpenGL.
- The game setting for Graphics API changes if a crash is detected during startup.
- If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default".
- When set to "Default", the game will still attempt to gather systems information about Vulkan at startup.
- If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL".
- With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes.
- Added Template:Cd
- Spawns as a cloud on the base of an erupting Minecraft:potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Template:Cd - float, scales the initial burst impulse.
- Added Template:Cd
- Spawns as a cloud on the base of an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse
- Template:Cd - float, scales the initial burst impulse.
- Added Template:Cd
- Spawns as an upwards stream above an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Added Template:Cd
- An emitter particle that spawns the Template:Cd, Template:Cd, and Template:Cd particles above an erupting potent sulfur block.
- Format: object with fields:
- Template:Cd - positive integer, scales the particle size and its burst impulse.
- Added Template:Cd
- Particles showing on a sulfur cube mob when hopping around.
- Added Template:Cd entity sub-predicate.
- This predicate matches entity tags (i.e. ones set with the Template:Cmd command).
- Fields:
- Template:Cd - optional list of strings, if present the matched entity must have at least one of the listed tags.
- Template:Cd - optional list of strings, if present the matched entity must have all the listed tags.
- Template:Cd - optional list of strings, if present the matched entity must have none of the listed tags.
- Added "Now on Vulcan 1.2!".
- Added "Music by fingerspit!".
- Block Tags
- Added Template:Cd
- Contains all blocks that suppress the bounciness of entities when colliding with them.
- Added Template:Cd and Template:Cd blocks collection tags
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 15.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 5.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 2.
- Added Template:Cd
- Contains all speleothem blocks such as Minecraft:pointed dripstones and Minecraft:sulfur spikes.
- Added Template:Cd
- Added Template:Cd
- Contains all blocks that cause periodic eruptions of Minecraft:potent sulfur blocks.
- Added Template:Cd
- Contains blocks that cause continuous eruptions of potent sulfur blocks.
- Added the following tags for blocks which some mobs are immune to.
- These have effect on dismounting, and valid surroundings of spawn placements for some mobs.
- They do not have an effect on pathfinding.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- This tag is intentionally left empty.
- Added Template:Cd
- Damage Type Tags
- Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.
- Entity Type Tags
- Added Template:Cd
- Item Tags
- Added Template:Cd, Template:Cd, and Template:Cd items collection tags.
- Added Template:Cd
- Contains all items that can be fed to small Minecraft:sulfur cube.
- Added Template:Cd
- Contains all items that can be placed inside a large sulfur cube.
- Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
- Added Template:Cd - a unique identifier shared by all players in a multiplayer session.
Vulkan support
- As previously announced, it is intended to switch the game from OpenGL to Vulkan.
- Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
- The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
- Currently an experimental rendering backend, and may not be as performant or stable.
- Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
- The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
- On macOS, MoltenVK is used to translate Vulkan to Metal.
Changes
Blocks
- Now bounce up entities falling onto them with 75% of the impact velocity instead of 66% to match Template:BE.
Minecraft:Signs and Minecraft:hanging signs
- Now use block models instead of built-in entity models.
- Text placement cannot be configured yet.
Mobs
General
- Tweaked various mobs' hitbox, eye height, and rider positions.
- Known changes:Template:More info
- The hitboxes of baby Minecraft:hoglins, baby Minecraft:striders, and baby Minecraft:zoglins have been changed to match Template:BE.
- The rider position of baby hoglins have been changed to prevent the baby piglins' legs from clipping into it.
- The heights of baby Minecraft:zombies, baby Minecraft:zombified piglins, baby Minecraft:zombie villagers, baby Minecraft:husks, Minecraft:gurgles, baby Minecraft:villagers, and baby Minecraft:piglins have been changed from 0.99 blocks to 0.98 blocks, to match Template:BE.
- The rider position of chickens have been adjusted to prevent the rider's legs from clipping into its head.
- Known changes:Template:More info
- Updated hurt and death sounds for the "picky" sound variant.
Minecraft:Hoglins and Minecraft:zoglins
- Fixed their babies' left ear textures so they are properly mirrored.
Minecraft:Ocelots, Minecraft:piglins, and Minecraft:zombie horses
- Can now spawn on Peaceful difficulty.
- Can now sell Minecraft:sulfur spikes.
Command format
General
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
- Team color arguments (used in Template:Cmd and Template:Cmd) now accept only lowercase names with underscores.
- I.e., only Template:Cd is accepted and not Template:Cd or Template:Cd
- Values now match color names in text components.
- Template:Cmd will now consider Minecraft:vexes as owned by their Minecraft:evoker.
Gameplay
- "Adventuring Time" now requires visiting the sulfur cave.
- A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective.
- When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
- The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen.
General
General
- Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
- Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.
- The minimum value of Template:Cd is now Template:Cd.
- Added the Template:Cd feature type
- Randomly selects one of the given features to generate based on their weights.
- Format: object with fields:
- Template:Cd - list of placed features and their weights.
- Changed Template:Cd
- The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
- Changed Template:Cd
- The maximum allowed value for Template:Cd has been reduced from Template:Cd to Template:Cd to prevent features from reaching beyond neighboring chunks.
- Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds.
- Changed Template:Cd
- The field Template:Cd is now mandatory (defaulted to Template:Cd).
- Changed Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag.
- Added the Template:Cd field indicating how far away from the origin the root system will check the existing terrain.
- Added the Template:Cd field indicating how far the ground level can deviate from the original ground level at these test positions.
- Changed Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Changed Template:Cd
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Added a new Template:Cd damage type.
- The Minecraft:pack format version is now Template:Cd.
- The Template:Cd debug entry now refers to the ambient mob count as Template:Cd and the axolotl mob count as Template:Cd instead of referring to both as Template:Cd.
- The
fpsF3 screen entry will now report which type of present mode is used (e.g.mailboxorfifo relaxed), as opposed to justvsync. - The Template:Cd entry now includes the counts of different particle groups (Template:Cd for single quads, Template:Cd for no render, Template:Cd for elder guardians, and Template:Cd for item pickup) in addition to the total.
- Added Template:Cd
- Selects between a number of density functions based on an input density function and a set of threshold values.
- Format: object with fields:
- Template:Cd - Density Function, the value to be compared with any given thresholds.
- Template:Cd - non-empty list of floats, the threshold values to compare input with.
- If Template:Cd, the result of Template:Cd will be selected.
- If the input is greater than the last threshold value, the last function will be selected.
- Must be one fewer thresholds than functions.
- Template:Cd - list of at least 2 density functions, the resulting functions to be selected from.
- Must be one more element in functions than in thresholds.
- Removed Template:Cd
- This density function has been removed, with its functionality replaced by Template:Cd
- When Template:Cd was Template:Cd, equivalent to:
- interval_select with thresholds Template:Cd
- Selected functions follow: Template:Cd
- Corresponding rarity values: Template:Cd
- When Template:Cd was Template:Cd, equivalent to:
- interval_select with thresholds Template:Cd
- Selected functions follow: Template:Cd
- Corresponding rarity values: Template:Cd
- The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.
- As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world.
- Removed the Template:Cd tag from Living Entities, Template:Cd should be used instead.
Minecraft:Minecraft Server Management Protocol
- The version is now 3.0.0.
- The management server now starts before the Minecraft server starts.
- Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading.
- The Template:Cd and Template:Cd methods are now accessible before the dedicated server spins up.
- The server will return an error when other methods are called during this time.
- The management server now starts before the Minecraft server starts.
- Added a setting to control the availability of the Friends List and its features in Online Options.
- Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world.
- Added an "Allow Requests" toggle in Online Options to control whether other players can send friend requests.
- Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings.
- Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All").
- "All": shares all activity.
- "Limited": activity sharing limited to "Online" & "Offline".
- "None": no activity shared. Appearing as "Offline" to friends.
- Updated the panorama to reflect Minecraft:Chaos Cubed.
- When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit.
Performance
- Upgrading certain worlds from before 26.1 can now be faster.
- The entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.
- For example, previously Template:Cd was an optional field:
<syntaxhighlight lang=json> {
"effects": {...}
} </syntaxhighlight>
- In this version it has become a component-like sub-predicate entry:
<syntaxhighlight lang=json> {
"minecraft:effects": {...}
} </syntaxhighlight>
- The main functional changes are:
- All keys in entity predicates are now identifiers.
- Since identifiers can be written without namespace (default to Template:Cd namespace), existing field names are still valid.
- Exception: field Template:Cd has been renamed to Template:Cd.
- Unrecognized sub-predicate components are now rejected (previously unknown fields were ignored).
- All keys in entity predicates are now identifiers.
- Existing type-specific sub-predicates have been renamed and moved to top-level.
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd
- Template:Cd to Template:Cd and it now includes Minecraft:sulfur cubes in addition to Minecraft:slimes and Minecraft:magma cubes.
For example: <syntaxhighlight lang=json> {
"type_specific": {
"type": "minecraft:player",
"looking_at": {
"type": "minecraft:ender_dragon"
}
}
} </syntaxhighlight> becomes <syntaxhighlight lang=json> {
"minecraft:type_specific/player": {
"looking_at": {
"minecraft:entity_type": "minecraft:ender_dragon"
}
}
} </syntaxhighlight>
- The version is now Template:Cd.
- Added Template:Cd and Template:Cd properties, separating the spam thresholds for chat vs commands.
- Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam.
- These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands.
- The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second.
- The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold.
- Either threshold can be set to 0 to disable kicks for the associated type of spam.
- Examples of message rates that would cause a kick, given the default threshold of 10:
- Sending 11 messages in 1 second.
- Sending 14 messages in 2 seconds.
- Sending 21 messages in 10 seconds.
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
- Updated sounds for Minecraft:nautilus jets and nautilus recovers.
- Added sounds for Minecraft:sulfur block:
- Added sounds for Minecraft:potent sulfur:
- Added sounds for Minecraft:cinnabar:
- Added sounds for Minecraft:sulfur cube:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- entity.sulfur_cube.regular.hit
- entity.sulfur_cube.regular.push
- entity.sulfur_cube.bouncy.hit
- entity.sulfur_cube.bouncy.push
- entity.sulfur_cube.slow_flat.hit
- entity.sulfur_cube.slow_flat.push
- entity.sulfur_cube.fast_flat.hit
- entity.sulfur_cube.fast_flat.push
- entity.sulfur_cube.light.hit
- entity.sulfur_cube.light.push
- entity.sulfur_cube.fast_sliding.hit
- entity.sulfur_cube.fast_sliding.push
- entity.sulfur_cube.slow_sliding.hit
- entity.sulfur_cube.slow_sliding.push
- entity.sulfur_cube.high_resistance.hit
- entity.sulfur_cube.high_resistance.push
- entity.sulfur_cube.sticky.hit
- entity.sulfur_cube.sticky.push
- entity.sulfur_cube.hot.hit
- entity.sulfur_cube.hot.push
- Added sounds for small sulfur cube:
- Added sounds for geyser eruptions:
- Added biome music for Minecraft:sulfur caves:
Minecraft:Structure definition
- Changed the Template:Cd structure processor.
- Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure.
- The first processor in the chain still always evaluates against the original structure-defined block.
Structure processors
- Template:Cd
- The field Template:Cd now also accepts an ID or a list of IDs in addition to a tag.
- Changed the Template:Cd surface rule condition.
- Added the Template:Cd field - boolean, Template:Cd if the noise should be evaluated in 3D.
- If not specified, defaults to Template:Cd.
- Removed the Template:Cd surface rule.
- Can be replaced with Template:Cd.
- Biome Tags
- Added Template:Cd to Template:Cd tags.
- Block Tags
- Template:Cd collection tag has been renamed to Template:Cd.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Replaced Template:Cd by Template:Cd from Template:Cd tags.
- Damage Type Tags
- Added Template:Cd to Template:Cd damage type tags.
- Entity Tags
- Added Template:Cd to Template:Cd tags.
- Game Event Tags
- Added Template:Cd to Template:Cd tags.
- Item Tags
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- Added Template:Cd to Template:Cd tag.
- New opt-in events: Template:Cd
- This event is sent after a peer-to-peer connection attempt.
- Added new property: Template:Cd
- Whether the peer-to-peer connection was established successfully.
- Added new property: Template:Cd
- The stage where an unsuccessful connection attempt failed, such as Template:Cd, Template:Cd, or Template:Cd
- Added new property: Template:Cd
- The type of network path used for the connection, such as Template:Cd, Template:Cd, Template:Cd, or Template:Cd
- Added new properties: Template:Cd and Template:Cd
- The ICE candidate types used by each side of the connection, such as Template:Cd, Template:Cd, Template:Cd, or Template:Cd
- Added new properties: Template:Cd, Template:Cd, and Template:Cd
- Timing information for each stage of the peer-to-peer connection flow.
- New required events: Template:Cd
- This is a new event that posts on startup, and informs developers of the capabilities of the graphics device used to play the game.
- Added new property: Template:Cd
- This will be Template:Cd or Template:Cd, and will help developers understand which graphics API players are using.
- Added new property: Template:Cd
- This will be a list of short error codes, for example Template:Cd, which will help developers identify any issues with the targeted Vulkan requirements.
- Added new property: Template:Cd
- This will be a short and vague messages, such as Template:Cd, which will help developers narrow down issues if players are experiencing issues running with Vulkan.
- Added new property: Template:Cd
- This will be a list of missing capabilities from Vulkan, for example Template:Cd, which will help developers know which capabilities players would need in order to use Vulkan.
- Block sprites
- Added new block textures:
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- block/sulfur_spike_down_base.png
- block/sulfur_spike_down_frustum.png
- block/sulfur_spike_down_middle.png
- block/sulfur_spike_down_tip.png
- block/sulfur_spike_down_tip_merge.png
- block/sulfur_spike_up_base.png
- block/sulfur_spike_up_frustum.png
- block/sulfur_spike_up_middle.png
- block/sulfur_spike_up_tip.png
- block/sulfur_spike_up_tip_merge.png
- Beds now use block models and textures, replacing Template:Cd with the respective bed's color's name:
- block/bed_down.png
- block/bed_head_north.png
- block/<color>_bed_foot_east.png
- block/<color>_bed_foot_south.png
- block/<color>_bed_foot_up.png
- block/<color>_bed_foot_west.png
- block/<color>_bed_head_east.png
- block/<color>_bed_head_up.png
- block/<color>_bed_head_west.png
- Signs and hanging signs now use block models and textures, replacing Template:Cd with the sign's wood type (e.g. mangrove)
- block/<wood_type>_sign.png
- block/<wood_type>_hanging_sign.png
- The process of upgrading a pack's bed, sign, and hanging sign textures can be assisted by using [this] automated Slicer tool.
- Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix.
- Added new block textures:
- Item sprites
- Added new item sprites:
- item/sulfur_cube_bucket.png
- item/sulfur_cube_spawn_egg.png
- item/sulfur_spike.png
- item/music_disc_bounce.png
- Added new item sprites:
- Entity textures
- Added new entity textures:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- entity/sulfur_cube/sulfur_cube_outer_small.png
- entity/sulfur_cube/sulfur_cube_inner_small.png
- Added new entity textures:
- Particle textures
- Added new particle textures:
- noxious_gas_01.png
- noxious_gas_02.png
- noxious_gas_03.png
- noxious_gas_04.png
- noxious_gas_05.png
- noxious_gas_06.png
- noxious_gas_07.png
- noxious_gas_08.png
- geyser_base_01.png
- geyser_base_02.png
- geyser_base_03.png
- geyser_base_04.png
- geyser_base_05.png
- geyser_base_06.png
- geyser_base_07.png
- geyser_base_08.png
- geyser_plume_01.png
- geyser_plume_02.png
- geyser_plume_03.png
- geyser_plume_04.png
- geyser_plume_05.png
- geyser_plume_06.png
- geyser_plume_07.png
- geyser_plume_08.png
- geyser_poof_01.png
- geyser_poof_02.png
- geyser_poof_03.png
- geyser_poof_04.png
- geyser_poof_05.png
- geyser_poof_06.png
- geyser_poof_07.png
- geyser_poof_08.png
- Added new particle textures:
- UI Sprites
- Added new textures for the Sign edit screen background, replacing Template:Cd with the sign's wood type (e.g. mangrove):
- gui/sign/<wood_type>.png
- Added new UI sprites:
- gui/sprites/friends/multiplayer/invite.png
- gui/sprites/friends/multiplayer/join_request.png
- gui/sprites/friends/accept.png
- gui/sprites/friends/accept_highlighted.png
- gui/sprites/friends/cancel.png
- gui/sprites/friends/friends.png
- gui/sprites/friends/illustrations_00.png
- gui/sprites/friends/list_separator_top.png
- gui/sprites/friends/loading.png
- gui/sprites/friends/reject.png
- gui/sprites/friends/reject_highlighted.png
- gui/sprites/friends/remove.png
- gui/sprites/friends/background.png
- gui/sprites/friends/button.png
- gui/sprites/friends/button_disabled.png
- gui/sprites/friends/button_highlighted.png
- gui/sprites/friends/toast_background.png
- gui/sprites/pause_menu/player_reporting.png
- gui/sprites/pause_menu/bug.png
- gui/sprites/pause_menu/social_interactions.png
- Added friends/background_dark which is a darker variant of the friends/background panel sprite, used as the background for confirmation dialogs in the Friends UI.
- Added new textures for the Sign edit screen background, replacing Template:Cd with the sign's wood type (e.g. mangrove):
- Replaced the Open to LAN screen with the new Multiplayer Options screen.
- The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled.
- Overworld features
- Adjusted the feature type Template:Cd
- Added field Template:Cd - block predicate, describes which blocks this feature can be placed on.
- Added field Template:Cd - block predicate, describes which blocks this feature can replace with air or the provided fluid block.
- Added field Template:Cd - block predicate, describes which blocks this feature can replace with the provided barrier block.
- Adjusted the feature type Template:Cd
- Dripstone features
- Renamed the feature type Template:Cd to Template:Cd
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd
- Renamed the feature type Template:Cd to Template:Cd.
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd.
- Renamed the field Template:Cd to Template:Cd
- Renamed the field Template:Cd to Template:Cd.
- Adjusted the feature type Template:Cd.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the feature type Template:Cd to Template:Cd
- Added the Template:Cd surface rule.
- Replaces blocks based on the specified noise and gradient list.
- Format: object with fields:
- Template:Cd – noise id, the noise to sample.
- Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
- Template:Cd (optional) – the block state to select at this index.
- If this field is not defined, the surface rule will not replace any block when sampling this entry.
- Template:Cd (optional) – the block state to select at this index.
- Added the Template:Cd feature type
- Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
- Format: object with fields:
- Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
- Added the Template:Cd feature type
- Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
- Format: object with fields:
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Template:Cd – The template Identifier.
- Template:Cd – Optional list of rotations to choose from and apply to this template if it is picked.
- Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- If not specified, defaults to all allowed values.
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Added Template:Cd world generation-type block predicate type which checks if the block position matches one of the specified biomes.
- Format: object with fields:
- Template:Cd - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match.
- Format: object with fields:
- Template:Cd feature configuration's Template:Cd block state provider no longer has a default value.
- Added a new Template:Cd world preset.
- This preset does not show up by default in the create world screen.
Removals
General
- The Template:Cd block entity has been removed.
- Removed Touchscreen Mode.
Minecraft:Items model definition
- The following special model types have been removed:
- The Template:Cd special model type has been removed, now being treated as a normal block.
- The Template:Cd atlas has been removed.
- Merged into Minecraft:blocks.png-atlas
- The Template:Cd atlas has been removed.
- Merged into blocks.png-atlas
Fixes
References
Template:Navbox Java Edition versions
Minecraft:de:26.2 Minecraft:es:Java Edition 26.2 Minecraft:fr:Édition Java 26.2 Minecraft:it:Java Edition 26.2 Minecraft:ja:Java Edition 26.2 Minecraft:pt:Edição Java 26.2 Minecraft:ru:26.2 (Java Edition) Minecraft:zh:Java版26.2