Minecraft:Bedrock Edition 1.10.0: Difference between revisions
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1.10 android code version |
Fix template calls: add MC/ prefix |
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| image2 = Bedrock 1.10.0.png | | image2 = Bedrock 1.10.0.png | ||
| edition = Bedrock | | edition = Bedrock | ||
| name = | | name = Texture Update | ||
| date = March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref> | | date = March 19, 2019<ref name="website">{{Mcnet|minecraft-bedrock-update-incoming-|Minecraft Bedrock Update Incoming!|March 19, 2019|Tom Stone}}</ref> | ||
| server = 1.10.0.7 | | server = 1.10.0.7 | ||
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| nextparent = 1.11.0 | | nextparent = 1.11.0 | ||
}} | }} | ||
{{ | {{MC/Relevant guide|Bedrock Edition guides/Texture Update}} | ||
'''1.10.0''', the release of the ''' | '''1.10.0''', the release of the '''Texture Update''' and the third experimental release for '''Village & Pillage''', is a major update to {{MC/El|be}} released on March 19, 2019.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025059512-Minecraft-1-10-0-Bedrock-|title=Minecraft - 1.10.0 (Bedrock)|date=March 19, 2019}}</ref> It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as [[Minecraft:shield]]s, pillager outposts, new types of [[Minecraft:villager]]s, new textures and more. | ||
== Additions == | == Additions == | ||
| Line 44: | Line 44: | ||
'''[[Minecraft:Composter]]s''' | '''[[Minecraft:Composter]]s''' | ||
* Currently have no functionality. | * Currently have no functionality. | ||
* Available through | * Available through Experimental Gameplay. | ||
'''[[Minecraft:Campfire]]s''' | '''[[Minecraft:Campfire]]s''' | ||
| Line 50: | Line 50: | ||
* Available through Experimental Gameplay. | * Available through Experimental Gameplay. | ||
''' | '''Jigsaw blocks''' | ||
* Currently have no functionality, and can only be obtained via an inventory editor. | * Currently have no functionality, and can only be obtained via an inventory editor. | ||
| Line 65: | Line 65: | ||
* Old stonecutters are still available via an inventory editor. | * Old stonecutters are still available via an inventory editor. | ||
''' | '''Sweet berry bushes''' | ||
* Can be found in {{ | * Can be found in {{MC/Biomelink|Taiga}} and {{MC/Biomelink|Snowy Taiga}} biomes. | ||
* Can be planted from sweet berries. | * Can be planted from sweet berries. | ||
* Have 4 growth stages. | * Have 4 growth stages. | ||
| Line 73: | Line 73: | ||
=== Items === | === Items === | ||
''' | '''Banner patterns''' | ||
* Made with the [[Minecraft:Loom]]. | * Made with the [[Minecraft:Loom]]. | ||
* Can be added to banners to apply designs. | * Can be added to banners to apply designs. | ||
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. | * 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented. | ||
''' | '''Spawn eggs''' | ||
* Added illager beast and wandering trader spawn eggs, available through | * Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay. | ||
''' | '''Sweet berries''' | ||
* Collected from sweet berry bushes. | * Collected from sweet berry bushes. | ||
* Can be eaten or planted into bushes. | * Can be eaten or planted into bushes. | ||
| Line 89: | Line 89: | ||
* New tool that can be used to block most incoming attacks. | * New tool that can be used to block most incoming attacks. | ||
* Sneaking or mounting a mob activates the shield when equipped in either hand. | * Sneaking or mounting a mob activates the shield when equipped in either hand. | ||
* Crafted with 6 [[Minecraft:planks]] and 1 | * Crafted with 6 [[Minecraft:planks]] and 1 iron ingot. | ||
=== Mobs === | === Mobs === | ||
''' | '''Wandering traders''' | ||
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. | * A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. | ||
* Accompanied by two | * Accompanied by two custom llamas. | ||
* Available through | * Available through Experimental Gameplay. | ||
''' | '''Illager beasts''' | ||
* Available through Experimental Gameplay. | * Available through Experimental Gameplay. | ||
* Currently only have the basic AI. | * Currently only have the basic AI. | ||
* Drop a saddle when killed. | * Drop a saddle when killed. | ||
''' | '''Cat''' | ||
* Added a new skin: Jellie, the community cat contest winner. | * Added a new skin: Jellie, the community cat contest winner. | ||
=== World generation === | === World generation === | ||
''' | '''Pillager outposts''' | ||
* Generate in the same biomes as villages, and pillagers respawn around the tower. | * Generate in the same biomes as villages, and pillagers respawn around the tower. | ||
* Available through | * Available through Experimental Gameplay. | ||
* Can generate with tall foundation. | * Can generate with tall foundation. | ||
* Generate with black [[Minecraft:banner]]s, instead of illager banners. | * Generate with black [[Minecraft:banner]]s, instead of illager banners. | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Achievements''' | ||
* Added a new achievement: | * Added a new achievement: | ||
** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G) | ** ''Fruit on the Loom'' - Make a banner using an Enchanted Apple Stencil (20G) | ||
=== Commands === | === Commands === | ||
; {{ | ; {{MC/Cmd|permission}} | ||
== Changes == | == Changes == | ||
| Line 130: | Line 130: | ||
* Improved and added placement features. | * Improved and added placement features. | ||
''' | '''Blast furnaces and [[Minecraft:smoker]]s''' | ||
* Still under Experimental Gameplay. | * Still under Experimental Gameplay. | ||
* Added crafting recipe. | * Added crafting recipe. | ||
''' | '''Cartography tables''' | ||
* Still under Experimental Gameplay. | * Still under Experimental Gameplay. | ||
* Added crafting recipe. | * Added crafting recipe. | ||
''' | '''Chorus flowers''' | ||
* Now break when shot with an arrow. | * Now break when shot with an arrow. | ||
''' | '''Crops''' | ||
* Now have placement sounds. | * Now have placement sounds. | ||
''' | '''Dead bushes''' | ||
* Can now be used as fuel. | * Can now be used as fuel. | ||
| Line 164: | Line 164: | ||
* Now have a chance to drop 0–2 sticks when decaying. | * Now have a chance to drop 0–2 sticks when decaying. | ||
'''[[Minecraft:Log]]s and | '''[[Minecraft:Log]]s and stripped logs''' | ||
* Have been renamed from "Wood" and "Stripped Wood". | * Have been renamed from "Wood" and "Stripped Wood". | ||
''' | '''Smithing tables''' | ||
* Still under Experimental Gameplay. | * Still under Experimental Gameplay. | ||
* Updated texture. | * Updated texture. | ||
''' | '''Wet sponges''' | ||
* Now dry out immediately when placed in [[Minecraft:the Nether]]. | * Now dry out immediately when placed in [[Minecraft:the Nether]]. | ||
'''[[Minecraft:Wood]] and | '''[[Minecraft:Wood]] and stripped wood''' | ||
* A log block with the bark texture on all 6 sides. | * A log block with the bark texture on all 6 sides. | ||
* Are no longer unused, and can now be crafted with 4 [[Minecraft:log]]s or | * Are no longer unused, and can now be crafted with 4 [[Minecraft:log]]s or stripped logs. | ||
'''[[Minecraft:Carpet|White carpet]]s and | '''[[Minecraft:Carpet|White carpet]]s and undyed glass panes''' | ||
* Can now be dyed directly in the crafting table. | * Can now be dyed directly in the crafting table. | ||
=== Items === | === Items === | ||
''' | '''Beetroot soup and Rabbit stew''' | ||
* Now have shapeless crafting recipes. | * Now have shapeless crafting recipes. | ||
| Line 189: | Line 189: | ||
=== Mobs === | === Mobs === | ||
''' | '''Cats''' | ||
* Feeding cats | * Feeding cats raw cod or raw salmon now replenishes their health. | ||
''' | '''Creepers''' | ||
* Now have a chance to drop a | * Now have a chance to drop a music disc when killed by a stray, as well as a skeleton. | ||
'''JSON''' | '''JSON''' | ||
* Mob events and behavior can now be scheduled using JSON. | * Mob events and behavior can now be scheduled using JSON. | ||
''' | '''Pillagers''' | ||
* Are no longer only available through Experimental Gameplay. | * Are no longer only available through Experimental Gameplay. | ||
* Added new sounds. ({{bug|MCPE-39111}}). | * Added new sounds. ({{bug|MCPE-39111}}). | ||
| Line 205: | Line 205: | ||
* Have been split into two mobs: | * Have been split into two mobs: | ||
** New villagers spawn in new villages. | ** New villagers spawn in new villages. | ||
*** Available through | *** Available through Experimental Gameplay. | ||
** Old villagers still spawn in igloo basements. | ** Old villagers still spawn in igloo basements. | ||
* New villager behavior: | * New villager behavior: | ||
| Line 221: | Line 221: | ||
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions. | * Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions. | ||
''' | '''Zombie villagers''' | ||
* Split into 2 different mobs | * Split into 2 different mobs | ||
** New zombie villagers have biome-specific and profession skin layers. | ** New zombie villagers have biome-specific and profession skin layers. | ||
*** Available through Experimental Gameplay. | *** Available through Experimental Gameplay. | ||
** Old zombie villagers still spawn in | ** Old zombie villagers still spawn in igloo basements. | ||
=== World generation === | === World generation === | ||
''' | '''Villages''' | ||
* Have a new look, differing per biome. | * Have a new look, differing per biome. | ||
* Added village job sites and gathering sites. | * Added village job sites and gathering sites. | ||
| Line 234: | Line 234: | ||
* Taiga villages are now more common. | * Taiga villages are now more common. | ||
* Removed zombie villages, due to new village changes. | * Removed zombie villages, due to new village changes. | ||
* Available through | * Available through Experimental Gameplay. | ||
* Can be located with both {{ | * Can be located with both {{MC/Cmd|locate village}} and {{MC/Cmd|locate newvillage}}. {{MC/Cmd|locate village}} is not always guaranteed to locate a village, while {{MC/Cmd|locate newvillage}} always point to villages. | ||
* No longer generate in Old world type. | * No longer generate in Old world type. | ||
* Meeting points generate with various bell types. | * Meeting points generate with various bell types. | ||
| Line 241: | Line 241: | ||
** Job sites can be built by players by placing job site blocks in village boundaries. | ** Job sites can be built by players by placing job site blocks in village boundaries. | ||
''' | '''Strongholds''' | ||
* Most strongholds no longer generate under village wells - they now generate under village meeting points. | * Most strongholds no longer generate under village wells - they now generate under village meeting points. | ||
** Available through Experimental Gameplay. | ** Available through Experimental Gameplay. | ||
* Reduced the chance of strongholds generating under villages. | * Reduced the chance of strongholds generating under villages. | ||
''' | '''Igloo''' | ||
* Now always generate with a red bed, regardless of the biome. | * Now always generate with a red bed, regardless of the biome. | ||
=== General === | === General === | ||
''' | '''Texture Update''' | ||
* The new vanilla textures are now set as the default pack. | * The new vanilla textures are now set as the default pack. | ||
| Line 260: | Line 260: | ||
* Blend state transitions. | * Blend state transitions. | ||
* Removed cod lead locator. | * Removed cod lead locator. | ||
* Renamed {{ | * Renamed {{MC/Cd|ActorAnimation|d=to|ActorSkeletalAnimation}}. | ||
* Initial poly mesh support. | * Initial poly mesh support. | ||
* Added TextureMesh geometry. | * Added TextureMesh geometry. | ||
* Flipping data-driven entities test to enable new entities to use {{ | * Flipping data-driven entities test to enable new entities to use {{MC/Cd|bind_pose_rotation}}. | ||
* Events now have defined data objects containing all event data. | * Events now have defined data objects containing all event data. | ||
* Added new villager animations. | * Added new villager animations. | ||
| Line 277: | Line 277: | ||
* Updated the how to play section. | * Updated the how to play section. | ||
''' | '''Particles''' | ||
* Can now be edited using standard JSON formatting. | * Can now be edited using standard JSON formatting. | ||
* Renamed some particles include prefix {{ | * Renamed some particles include prefix {{MC/Cd|test_}} to {{MC/Cd|example_}}. | ||
* Removed {{ | * Removed {{MC/Cd|test_mule}} and {{MC/Cd|test_sphere}}. | ||
'''Permissions''' | '''Permissions''' | ||
* Improvements to the operator status and permission settings, with the added option to enable cheats or not. | * Improvements to the operator status and permission settings, with the added option to enable cheats or not. | ||
''' | '''Resource packs''' | ||
* Are now separate from world templates and can be updated independently in existing worlds. | * Are now separate from world templates and can be updated independently in existing worlds. | ||
| Line 297: | Line 297: | ||
* Renamed Views to Actor/Entity Queries. | * Renamed Views to Actor/Entity Queries. | ||
* Added sound events to the scripting API. | * Added sound events to the scripting API. | ||
* Add Event Data to {{ | * Add Event Data to {{MC/Cd|load_ui}}. | ||
* Custom UIs can now be made like regular in-game UI screens. | * Custom UIs can now be made like regular in-game UI screens. | ||
* Added 'Global Objects' to the scripting API. | * Added 'Global Objects' to the scripting API. | ||
| Line 324: | Line 324: | ||
* Looping UI animations no longer increase memory usage over time. | * Looping UI animations no longer increase memory usage over time. | ||
* Removing ticking areas from the game now correctly frees up used memory. | * Removing ticking areas from the game now correctly frees up used memory. | ||
* Fixed a scripting crash that could occur when using '{{ | * Fixed a scripting crash that could occur when using '{{MC/Cd|SpawnParticleInWorld}}' events. | ||
'''General''' | '''General''' | ||
| Line 418: | Line 418: | ||
'''Commands''' | '''Commands''' | ||
* Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}}) | * Giving a cobblestone wall variant with commands no longer crashes the game. ({{bug|MCPE-41657}}) | ||
* Chest minecarts now drop their contents if destroyed with the {{ | * Chest minecarts now drop their contents if destroyed with the {{MC/Cmd|kill}} command. | ||
* Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}}) | * Multiple commands run from Functions now run from the correct point of execution. ({{bug|MCPE-38983}}, {{bug|MCPE-39785}}) | ||
* Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}}) | * Players no longer receive command feedback when cheats are disabled. ({{bug|MCPE-39590}}) | ||
| Line 425: | Line 425: | ||
* Scoreboards now work correctly with custom-named entities. | * Scoreboards now work correctly with custom-named entities. | ||
* Scoreboard data is now saved more accurately when exiting a world. | * Scoreboard data is now saved more accurately when exiting a world. | ||
* Various fixes and improvements to the {{ | * Various fixes and improvements to the {{MC/Cd|randomTickSpeed}} function. | ||
'''Add-ons / script engine''' | '''Add-ons / script engine''' | ||
* Renamed blocks in resource packs now keep their custom names. | * Renamed blocks in resource packs now keep their custom names. | ||
* Packs missing '{{ | * Packs missing '{{MC/Cd|experimental_custom_ui}}' don't allow loading UI anymore. | ||
* Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}}) | * Script queries no longer show error messages when detecting dropped item entities. ({{bug|MCPE-40437}}) | ||
* '{{ | * '{{MC/Cd|minecraft:look_at}}' component now has consistent naming between scripting and JSON. | ||
* The scripting event '{{ | * The scripting event '{{MC/Cd|entity_created}}' now fires correctly. | ||
* Fixed an issue with the scripting event '{{ | * Fixed an issue with the scripting event '{{MC/Cd|isValidEntity}}' not working as expected. | ||
* Fixed the '{{ | * Fixed the '{{MC/Cd|damage_sensor}}' scripting component that was not working as expected. | ||
* Scripting can now be used to attach particles to mobs correctly. | * Scripting can now be used to attach particles to mobs correctly. | ||
* Fixed issue of region filters not working if inside a custom spawn event. | * Fixed issue of region filters not working if inside a custom spawn event. | ||
* Renamed the '{{ | * Renamed the '{{MC/Cd|player_attacked_actor}}' scripting event to '{{MC/Cd|player_attacked_entity}}'. | ||
* Scripting '{{ | * Scripting '{{MC/Cd|isValidEntity}}' now correctly checks for valid entities only. | ||
* Fixed incorrect results for '{{ | * Fixed incorrect results for '{{MC/Cd|hasComponent}}' on some entity components.</onlyinclude> | ||
== Videos == | == Videos == | ||
| Line 448: | Line 448: | ||
== See also == | == See also == | ||
* | * Java Edition 1.14 | ||
* | * PlayStation 4 Edition 1.90 | ||
* | * Education Edition 1.12 | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.1x}} | {{MC/Navbox Bedrock Edition versions|1.1x}} | ||
de:Bedrock Edition 1.10.0 | |||
es:Bedrock Edition 1.10.0 | |||
fr:Édition Bedrock 1.10.0 | |||
ja:Bedrock Edition 1.10.0 | |||
pt:Edição Bedrock 1.10.0 | |||
ru:1.10.0 (Bedrock Edition) | |||
th:รุ่น Bedrock 1.10.0 | |||
zh:基岩版1.10.0 | |||
Latest revision as of 19:03, 9 April 2026
Template:Infobox version Template:Pointer box 1.10.0, the release of the Texture Update and the third experimental release for Village & Pillage, is a major update to
- REDIRECT Template:Edition
Template:Rcat released on March 19, 2019.<ref>Template:Cite</ref> It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as Minecraft:shields, pillager outposts, new types of Minecraft:villagers, new textures and more.
Additions
Blocks
- Currently have no functionality.
- Available through Experimental Gameplay.
- Currently have no functionality.
- Available through Experimental Gameplay.
Jigsaw blocks
- Currently have no functionality, and can only be obtained via an inventory editor.
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Used to easily make patterns for banners.
- New stonecutters are only available through Experimental Gameplay.
- Still have no functionality.
- Old stonecutters are still available via an inventory editor.
Sweet berry bushes
- Can be found in
- REDIRECT Template:BiomeLink and
- REDIRECT Template:BiomeLink biomes.
- Can be planted from sweet berries.
- Have 4 growth stages.
- Drop 2-3 sweet berries when harvested.
- Available through Experimental Gameplay.
Items
Banner patterns
- Made with the Minecraft:Loom.
- Can be added to banners to apply designs.
- 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
Spawn eggs
- Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.
Sweet berries
- Collected from sweet berry bushes.
- Can be eaten or planted into bushes.
- Can be planted into the ground and grown into sweet berry bushes.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 Minecraft:planks and 1 iron ingot.
Mobs
Wandering traders
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by two custom llamas.
- Available through Experimental Gameplay.
Illager beasts
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Drop a saddle when killed.
Cat
- Added a new skin: Jellie, the community cat contest winner.
World generation
Pillager outposts
- Generate in the same biomes as villages, and pillagers respawn around the tower.
- Available through Experimental Gameplay.
- Can generate with tall foundation.
- Generate with black Minecraft:banners, instead of illager banners.
Gameplay
Achievements
- Added a new achievement:
- Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)
Commands
- REDIRECT Template:Command
Changes
Blocks
- Still under Experimental Gameplay and cannot be opened.
- Added crafting recipe.
- Still under Experimental Gameplay.
- Improved and added placement features.
Blast furnaces and Minecraft:smokers
- Still under Experimental Gameplay.
- Added crafting recipe.
Cartography tables
- Still under Experimental Gameplay.
- Added crafting recipe.
Chorus flowers
- Now break when shot with an arrow.
Crops
- Now have placement sounds.
Dead bushes
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Still under Experimental Gameplay.
- Added crafting recipe.
- Updated texture.
- Are no longer only available through Experimental Gameplay.
- Can now be properly attached to the bottom or top of blocks.
- Now have animated textures.
- Added crafting recipe.
- Now have a chance to drop 0–2 sticks when decaying.
Minecraft:Logs and stripped logs
- Have been renamed from "Wood" and "Stripped Wood".
Smithing tables
- Still under Experimental Gameplay.
- Updated texture.
Wet sponges
- Now dry out immediately when placed in Minecraft:the Nether.
Minecraft:Wood and stripped wood
- A log block with the bark texture on all 6 sides.
- Are no longer unused, and can now be crafted with 4 Minecraft:logs or stripped logs.
White carpets and undyed glass panes
- Can now be dyed directly in the crafting table.
Items
Beetroot soup and Rabbit stew
- Now have shapeless crafting recipes.
- Are no longer only available through Experimental Gameplay.
Mobs
Cats
- Feeding cats raw cod or raw salmon now replenishes their health.
Creepers
- Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.
JSON
- Mob events and behavior can now be scheduled using JSON.
Pillagers
- Are no longer only available through Experimental Gameplay.
- Added new sounds. (Template:Bug).
- Have been split into two mobs:
- New villagers spawn in new villages.
- Available through Experimental Gameplay.
- Old villagers still spawn in igloo basements.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual-based trading system, and hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers now mingle together around gathering sites in the village.
- Librarians inspect bookshelves.
- Villagers can switch professions depending on the job site blocks available in the village.
- Villagers now interact with beds and corresponding job site blocks.
- Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.
Zombie villagers
- Split into 2 different mobs
- New zombie villagers have biome-specific and profession skin layers.
- Available through Experimental Gameplay.
- Old zombie villagers still spawn in igloo basements.
- New zombie villagers have biome-specific and profession skin layers.
World generation
Villages
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depends on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
- REDIRECT Template:Command
Template:Redr is not always guaranteed to locate a village, while
- REDIRECT Template:Command
Template:Redr always point to villages.
- No longer generate in Old world type.
- Meeting points generate with various bell types.
- Job and gathering sites, that villagers mingle around together, generate in villages.
- Job sites can be built by players by placing job site blocks in village boundaries.
Strongholds
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Available through Experimental Gameplay.
- Reduced the chance of strongholds generating under villages.
Igloo
- Now always generate with a red bed, regardless of the biome.
General
Texture Update
- The new vanilla textures are now set as the default pack.
Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed
- REDIRECT Template:Code
- Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use
- REDIRECT Template:Code
- Events now have defined data objects containing all event data.
- Added new villager animations.
Data-driven models
- Added default parenting to the evoker nose, in line with over villager-derived mobs.
Entity scripting function
- Is no longer behind Experimental Gameplay.
Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
Particles
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix
- REDIRECT Template:Code
- REDIRECT Template:Code
- Removed
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
Resource packs
- Are now separate from world templates and can be updated independently in existing worlds.
Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renamed Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to
- REDIRECT Template:Code
- Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fixes
Crashes/performance
- Fixed several crashes that could occur during gameplay.
- Fixed several crashes that could occur when loading the game.
- Fixed several crashes that could occur when connecting to realms.
- Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
- Fixed a crash that could occur when rejoining the game in the End dimension.
- Fixed a crash that could occur when entering a portal on some servers.
- Resource packs that are nested in an extra folder no longer cause the game to crash.
- Fixed a crash that could occur when adding a resource pack with a missing pack icon.
- Stacking slabs to make a double slab no longer crashes the game.
- Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
- Fixed a crash that could occur when closing a world and reentering it on Xbox One.
- Fixed a crash that could occur when using a jukebox on Nintendo Switch.
- Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
- Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
- Fixed a crash that could happen after running scripts for a long period of time.
- Fixed a crash that could occur when loading large world templates.
- Optimized particles to improve performance.
- Looping UI animations no longer increase memory usage over time.
- Removing ticking areas from the game now correctly frees up used memory.
- Fixed a scripting crash that could occur when using '
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General
- Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. (Template:Bug)
- Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
- Various fixes and improvements to the Marketplace sorting and search results.
- Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
- Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. (Template:Bug)
Gameplay
- Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (Template:Bug, Template:Bug)
- Player position is now accurately saved when exiting and rejoining a world.
- Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
- The descend button now works correctly when underwater and using touch controls.
- Fixed a bug where players could respawn some distance away from their beds. (Template:Bug)
- Fixed a bug where lava could hurt a player through block corners. (Template:Bug)
- The re-center button on Minecraft VR has been mapped to Y now instead of X.
- Players using Oculus Rift can no longer fly in Survival mode after swimming. (Template:Bug)
World generation
- Trapdoors in shipwrecks are now correctly rotated.
- Snow layers generate around grass and flowers again in snow biomes. (Template:Bug)
- Strongholds now generate with the correct stair variants again. (Template:Bug)
- Mutated birch forest biomes now generate with extra tall birch trees again. (Template:Bug)
- The correct amount of white terracotta now generates in mesa biomes.
Mobs
- Reduced the number of drowned mobs that can spawn in an area. (Template:Bug)
- Passive mobs now spawn on the correct block types. (Template:Bug)
- Turtles no longer levitate above the ground.
- Damage cooldown no longer hinders other mob attacks.
- Wither skeletons and vex mobs can now be renamed with nametags. (Template:Bug)
- Fixed the pathfinding for zombies chasing villagers inside buildings. (Template:Bug)
- Fixed the wither's ranged and swoop attacks. (Template:Bug)
- Skeletons once again attack iron golems.
- Cats are no longer tempted by food when they are too far from the player.
- Fixed an issue with the sword held by the vex mob.
- Fixed sleep goal so mobs can get in beds that have blocks on the sides.
- Mobs can no longer destroy paintings if Mob Griefing is disabled. (Template:Bug)
Blocks
- Bamboo saplings no longer destroy blocks above them as they grow. (Template:Bug)
- 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
- Infested bricks mined with silk touch now drop as its non-infested variant.
- It is now possible to climb through snow layers placed on top of scaffolding. (Template:Bug)
- Hanging banners no longer show as floor standing banner variants. (Template:Bug)
- Scaffolding no longer gets left hanging unsupported when being placed rapidly. (Template:Bug)
- Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (Template:Bug)
- Fixed a bug where kelp would grow in horizontal flowing water. (Template:Bug)
Items
- Items can no longer be duplicated in the crafting grid. (Template:Bug)
- Fixed an exploit that allowed players to gain unlimited items from the recipe book. (Template:Bug)
- The new dye types can now be used to dye shulker mobs. (Template:Bug)
Graphical
- Players on split-screen no longer have limited visibility underwater. (Template:Bug)
- Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
- Fixed an issue that could cause lighting issues in chunks when flying around.
- Pandas eating bamboo now show correctly colored food particles. (Template:Bug)
- Food held by pandas is now sized, positioned, and textured correctly. (Template:Bug)
- Upside-down shulkers now have the correct opening animation. (Template:Bug)
- Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (Template:Bug)
- Colored beacon beam textures no longer appear compressed.
- Mobs no longer spawn with heart particles.
- Weapons held by armor stands are now the correct size. (Template:Bug)
- Fixed skeleton melee attack animation.
- Firework stars no longer appear black in the Creative inventory.
- Fixed animations for cow and parrot mobs.
- Ender dragon attacks now show a particle trail.
- Cornflowers now render correctly in item frames.
- Existing armor stands no longer turn white.
- Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
- Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
- Fixed the head rotation of pigmen when non-standard texture packs are used. (Template:Bug)
User interface
- Menu buttons no longer stay highlighted after being selected (Template:Bug)
- Worlds no longer show singleplayer only warning message when multiplayer is enabled (Template:Bug)
- Texture packs applied to a freshly created world are now displayed in the active list
- Global resource packs no longer show in the active packs list if they are not applied to a specific world
- The 'Unlock Template World Options' popup no longer has a placeholder message
- Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
- Players are prompted to redownload packs if they have been applied to a world but removed from the cache
- Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
- Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
- Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (Template:Bug)
- Controller sensitivity setting (touching the screen no longer interferes with controller movement).
- Removed increased build distance in creative including place/mine tooltips.
- When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
- Fixed the ability to unblock players from Realms on the members list for pages two and above.
Commands
- Giving a cobblestone wall variant with commands no longer crashes the game. (Template:Bug)
- Chest minecarts now drop their contents if destroyed with the
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- Multiple commands run from Functions now run from the correct point of execution. (Template:Bug, Template:Bug)
- Players no longer receive command feedback when cheats are disabled. (Template:Bug)
- Fixed an issue related to scoreboard not showing the correct entries.
- Using scoreboard selectors no longer adds extra characters to player names.
- Scoreboards now work correctly with custom-named entities.
- Scoreboard data is now saved more accurately when exiting a world.
- Various fixes and improvements to the
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Add-ons / script engine
- Renamed blocks in resource packs now keep their custom names.
- Packs missing '
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- Script queries no longer show error messages when detecting dropped item entities. (Template:Bug)
- '
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- The scripting event '
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- Fixed an issue with the scripting event '
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- Fixed the '
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- Scripting can now be used to attach particles to mobs correctly.
- Fixed issue of region filters not working if inside a custom spawn event.
- Renamed the '
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- Scripting '
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- Fixed incorrect results for '
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Videos
Trivia
- With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.
See also
- Java Edition 1.14
- PlayStation 4 Edition 1.90
- Education Edition 1.12
References
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</references>
de:Bedrock Edition 1.10.0 es:Bedrock Edition 1.10.0 fr:Édition Bedrock 1.10.0 ja:Bedrock Edition 1.10.0 pt:Edição Bedrock 1.10.0 ru:1.10.0 (Bedrock Edition) th:รุ่น Bedrock 1.10.0 zh:基岩版1.10.0