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Minecraft:Bedrock Edition 1.19.0: Difference between revisions

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1.19.0 android code version
 
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| title = v1.19.0
| title = v1.19.0
| vernum = 1.19
| vernum = 1.19
| name = [[Minecraft:The Wild Update]]
| name = The Wild Update
| server = 1.19.1.01
| server = 1.19.1.01
| edition = Bedrock
| edition = Bedrock
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| serverdl = '''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.19.1.01.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.19.1.01.zip Linux]
| serverdl = '''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.19.1.01.zip Windows] [https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.19.1.01.zip Linux]
}}
}}
{{relevant guide|Bedrock Edition guides/The Wild Update}}
{{MC/Relevant guide|Bedrock Edition guides/The Wild Update}}


'''1.19.0''' (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or '''1.19.1''' (Nintendo Switch), the first release of '''[[Minecraft:The Wild Update]]''', is a major update to {{BE}} released on June 7, 2022.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6613754674829|title=Minecraft - The Wild Update - 1.19.0 (Bedrock)|website=feedback.minecraft.net|date=June 7, 2022}}</ref> The update was first announced on October 16, 2021 during [[Minecraft:Minecraft Live 2021]].  It introduces the [[Minecraft:Deep Dark|deep dark]] biome, the [[Minecraft:Mangrove Swamp|mangrove swamp]] biome, mobs like the [[Minecraft:allay]], the [[Minecraft:frog]], the [[Minecraft:tadpole]], the [[Minecraft:warden]], and some new items included like sculk blocks and other items that are useful and for decorations.
'''1.19.0''' (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or '''1.19.1''' (Nintendo Switch), the first release of '''The Wild Update''', is a major update to {{MC/BE}} released on June 7, 2022.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/6613754674829|title=Minecraft - The Wild Update - 1.19.0 (Bedrock)|website=feedback.minecraft.net|date=June 7, 2022}}</ref> The update was first announced on October 16, 2021 during Minecraft Live 2021.  It introduces the [[Minecraft:Deep Dark|deep dark]] biome, the mangrove swamp biome, mobs like the allay, the frog, the tadpole, the [[Minecraft:warden]], and some new items included like sculk blocks and other items that are useful and for decorations.


== Additions ==
== Additions ==
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===Blocks===
===Blocks===
'''{{animate|Pearlescent Froglight BE2.png;Verdant Froglight BE2.png;Ochre Froglight BE2.png|32px}} [[Minecraft:Froglight]]'''
'''{{MC/Animate|Pearlescent Froglight BE2.png;Verdant Froglight BE2.png;Ochre Froglight BE2.png|32px}} [[Minecraft:Froglight]]'''
*Dropped by small [[Minecraft:magma cube]]s when they are eaten by [[Minecraft:frog]]s.
*Dropped by small magma cubes when they are eaten by frogs.
*Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
*Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
**Which variant is dropped depends on the frog variant that eats the magma cube.
**Which variant is dropped depends on the frog variant that eats the magma cube.
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*Can't be obtained in survival: does not drop upon breaking, even with [[Minecraft:Silk Touch]].
*Can't be obtained in survival: does not drop upon breaking, even with [[Minecraft:Silk Touch]].
*Is laid by frogs after mating when they are bred with [[Minecraft:slimeball]]s.
*Is laid by frogs after mating when they are bred with [[Minecraft:slimeball]]s.
*Hatches [[Minecraft:tadpole]]s after some time.
*Hatches tadpoles after some time.
**Tadpole variant depends on the biome where it grows into a frog.
**Tadpole variant depends on the biome where it grows into a frog.


'''[[File:Mangrove Leaves.png|32px]] {{Text anchor|[[Minecraft:Mangrove Leaves]]}}'''
'''[[File:Mangrove Leaves.png|32px]] {{MC/Text anchor|Mangrove Leaves}}'''
*Generated in mangrove trees.
*Generated in mangrove trees.
* A decorative block.
* A decorative block.
*Can grow mangrove propagules if [[Minecraft:bone meal]] is used on it.
*Can grow mangrove propagules if bone meal is used on it.


'''[[File:Mangrove Log.png|32px]] {{Text anchor|[[Minecraft:Mangrove Log]]}}'''
'''[[File:Mangrove Log.png|32px]] {{MC/Text anchor|Mangrove Log}}'''
*Generated as a part of mangrove trees, which are located in mangrove [[Minecraft:swamp]]s.
*Generated as a part of mangrove trees, which are located in mangrove swamps.
*Can be crafted into mangrove planks and wood.
*Can be crafted into mangrove planks and wood.
*Has a stripped variant as well.
*Has a stripped variant as well.


'''[[File:Mangrove Planks.png|32px]] {{Text anchor|[[Minecraft:Mangrove Planks]]}}'''
'''[[File:Mangrove Planks.png|32px]] {{MC/Text anchor|Mangrove Planks}}'''
*Crafted from mangrove logs.
*Crafted from mangrove logs.
*Can be used to craft respective [[Minecraft:slab]]s, [[Minecraft:stairs]], [[Minecraft:fence]]s, [[Minecraft:fence gate]]s, [[Minecraft:pressure plate]]s, [[Minecraft:sign]]s, [[Minecraft:button]]s, [[Minecraft:door]]s, [[Minecraft:boat]]s and [[Minecraft:trapdoor]]s.
*Can be used to craft respective [[Minecraft:slab]]s, [[Minecraft:stairs]], [[Minecraft:fence]]s, fence gates, pressure plates, [[Minecraft:sign]]s, [[Minecraft:button]]s, [[Minecraft:door]]s, [[Minecraft:boat]]s and [[Minecraft:trapdoor]]s.


'''[[File:Mangrove Propagule JE1 BE1.png|32px]] {{Text anchor|[[Minecraft:Mangrove Propagule]]}}<ref>{{ytl|or1DfXdqu3U|t=821}}</ref>'''
'''[[File:Mangrove Propagule JE1 BE1.png|32px]] {{MC/Text anchor|[[Minecraft:Mangrove Propagule]]}}<ref>{{MC/Ytl|or1DfXdqu3U|t=821}}</ref>'''
* A new type of sapling which grows into a mangrove tree when planted.
* A new type of sapling which grows into a mangrove tree when planted.
*Grows underneath mangrove leaves.
*Grows underneath mangrove leaves.
**Can be grown by applying [[Minecraft:bone meal]] to mangrove leaves, grows from the exposed bottom of it.
**Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
**Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
**Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
**Have 4 stages to fully grown, can be accelerated with bone meal.
**Have 4 stages to fully grown, can be accelerated with bone meal.
*Can break off a fully grown one, plant it to growing a mangrove tree.
*Can break off a fully grown one, plant it to growing a mangrove tree.
*Can be planted both on land and underwater.
*Can be planted both on land and underwater.
*Can be placed in [[Minecraft:flower pot]]s.
*Can be placed in flower pots.
*[[Minecraft:Bee]]s can pollinate them.
*Bees can pollinate them.
*Bees follow players holding them and can be bred with them.
*Bees follow players holding them and can be bred with them.


'''[[File:Mangrove Roots.png|32px]] {{Text anchor|[[Minecraft:Mangrove Roots]]}}'''
'''[[File:Mangrove Roots.png|32px]] {{MC/Text anchor|[[Minecraft:Mangrove Roots]]}}'''
* A see-through decorative block just like leaves, but can be waterlogged.
* A see-through decorative block just like leaves, but can be waterlogged.
**Water currently doesn't spread outwards like with other waterlogged blocks.
**Water currently doesn't spread outwards like with other waterlogged blocks.
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*Has unique sounds.
*Has unique sounds.


'''[[File:Mangrove Wood.png|32px]] [[Minecraft:Mangrove Wood]]'''
'''[[File:Mangrove Wood.png|32px]] Mangrove Wood'''
* A new type of wood, as well as a stripped variant.
* A new type of wood, as well as a stripped variant.
*Can be used to craft mangrove planks.
*Can be used to craft mangrove planks.
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'''[[File:Mud.png|32px]] [[Minecraft:Mud]]'''
'''[[File:Mud.png|32px]] [[Minecraft:Mud]]'''
*Found in mangrove swamp biomes.
*Found in mangrove swamp biomes.
*Can be created by using a [[Minecraft:water bottle]], directly or through a [[Minecraft:dispenser]], on [[Minecraft:dirt]], [[Minecraft:coarse dirt]] and [[Minecraft:rooted dirt]].
*Can be created by using a water bottle, directly or through a [[Minecraft:dispenser]], on [[Minecraft:dirt]], coarse dirt and rooted dirt.
*Can be converted into [[Minecraft:clay]] by placing mud above a block which has [[Minecraft:pointed dripstone]] underneath. The dripstone dries it out, producing a clay block.
*Can be converted into [[Minecraft:clay]] by placing mud above a block which has pointed dripstone underneath. The dripstone dries it out, producing a clay block.
**This in turn enables renewable [[Minecraft:clay]] in {{BE}} (clay is already renewable in {{JE}}).
**This in turn enables renewable [[Minecraft:clay]] in {{MC/BE}} (clay is already renewable in {{MC/JE}}).
*When walking on mud, entities sink down a bit.
*When walking on mud, entities sink down a bit.
**Like [[Minecraft:soul sand]], but without the slowdown.
**Like soul sand, but without the slowdown.
*[[Minecraft:Enderman]] holdable.
*[[Minecraft:Enderman]] holdable.


'''[[File:Mud Bricks JE1 BE1.png|32x32px]] [[Minecraft:Mud Bricks]]'''
'''[[File:Mud Bricks JE1 BE1.png|32x32px]] [[Minecraft:Mud Bricks]]'''
*Can be crafted from 4 [[Minecraft:packed mud]].<ref>{{tweet|Minecraft|1449425769911005193|You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!|October 16, 2021}}</ref>
*Can be crafted from 4 packed mud.<ref>{{tweet|Minecraft|1449425769911005193|You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!|October 16, 2021}}</ref>
*Can be crafted into mud brick slabs, stairs, and walls using a [[Minecraft:crafting table]] or [[Minecraft:stonecutter]].
*Can be crafted into mud brick slabs, stairs, and walls using a crafting table or [[Minecraft:stonecutter]].


'''[[File:Muddy Mangrove Roots.png|32px]] {{Text anchor|[[Minecraft:Muddy Mangrove Roots]]}}'''
'''[[File:Muddy Mangrove Roots.png|32px]] {{MC/Text anchor|[[Minecraft:Muddy Mangrove Roots]]}}'''
*Found in mangrove swamp biomes.
*Found in mangrove swamp biomes.
*Can be crafted from 1 mud and 1 mangrove roots.
*Can be crafted from 1 mud and 1 mangrove roots.
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'''[[File:Reinforced Deepslate.png|32px]] [[Minecraft:Reinforced Deepslate]]'''
'''[[File:Reinforced Deepslate.png|32px]] [[Minecraft:Reinforced Deepslate]]'''
* A new block only found in [[Minecraft:Ancient City|ancient cities]] shaped as a large frame
* A new block only found in ancient cities shaped as a large frame


* Is not craftable.
* Is not craftable.
* Can be broken, but won't drop anything, even with [[Minecraft:Silk Touch]].
* Can be broken, but won't drop anything, even with [[Minecraft:Silk Touch]].


*Is completely blast-resistant, is immune to [[Minecraft:wither]]s and [[Minecraft:ender dragon]]s, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
*Is completely blast-resistant, is immune to [[Minecraft:wither]]s and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
*Cannot be moved with pistons.
*Cannot be moved with pistons.


'''[[File:Sculk BE1.gif|32px]] {{Text anchor|[[Minecraft:Sculk]]}}'''
'''[[File:Sculk BE1.gif|32px]] {{MC/Text anchor|[[Minecraft:Sculk]]}}'''
*Generates in the [[Minecraft:deep dark]] biome.
*Generates in the deep dark biome.
*Has an animated texture.
*Has an animated texture.
*Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].
*Drops only experience when broken without [[Minecraft:Silk Touch]].
**Does not drop anything or experience when blown up with TNT.
**Does not drop anything or experience when blown up with TNT.
*Sculk blocks grow when a [[Minecraft:mob]] dies near a [[Minecraft:sculk catalyst]].
*Sculk blocks grow when a [[Minecraft:mob]] dies near a sculk catalyst.


'''[[File:Sculk Catalyst.png|32px]] [[Minecraft:Sculk Catalyst]]'''
'''[[File:Sculk Catalyst.png|32px]] [[Minecraft:Sculk Catalyst]]'''
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*Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
*Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
**Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
**Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
***Even if the mob doesn't drop experience as it wasn't killed by a [[Minecraft:player]], the blocks would still spread based on the amount of experience it normally drops.
***Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
***Experience does not drop in these cases.
***Experience does not drop in these cases.
**The charge decays over time, faster the furthest away from the catalyst it moves.
**The charge decays over time, faster the furthest away from the catalyst it moves.
***If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a [[Minecraft:sculk sensor]] (90%) or a [[Minecraft:sculk shrieker]] (10%).
***If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
***If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
***If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
*Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].
*Drops only experience when broken without [[Minecraft:Silk Touch]].
*Emits a light level of 6.
*Emits a light level of 6.
*[[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.
*[[File:Sculk Catalyst Bloom.gif|32px]] Blooms when activated.
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*Has two soul-shaped patterns in the center.
*Has two soul-shaped patterns in the center.
*Has the ability to "shriek", emitting ring-like/sonic particles.
*Has the ability to "shriek", emitting ring-like/sonic particles.
**Is activated by a [[Minecraft:sculk sensor]], [[Minecraft:redstone]] signal or player's stepping.
**Is activated by a sculk sensor, [[Minecraft:redstone]] signal or player's stepping.
***[[Minecraft:Sculk shrieker]]s summon [[Minecraft:warden]]s only if there isn't one within 48 blocks.
***Sculk shriekers summon [[Minecraft:warden]]s only if there isn't one within 48 blocks.
**Gives players the Darkness effect when activated.
**Gives players the Darkness effect when activated.
**If activated three times, a warden is summoned from the ground.
**If activated three times, a warden is summoned from the ground.
***Player has 4 levels of {{cd|warning_level}} (0-3), everytime activated, the levels increased by 1, and never decrease.
***Player has 4 levels of {{MC/Cd|warning_level}} (0-3), everytime activated, the levels increased by 1, and never decrease.
***If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
***If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
*Drops only [[Minecraft:experience]] when broken without [[Minecraft:Silk Touch]].
*Drops only experience when broken without [[Minecraft:Silk Touch]].
*Has a {{cd|can_summon}} blockstate, which determines it summon a [[Minecraft:warden]] or not.
*Has a {{MC/Cd|can_summon}} blockstate, which determines it summon a [[Minecraft:warden]] or not.
**Set to {{cd|true}} by default for sculk shriekers placed via worldgen.
**Set to {{MC/Cd|true}} by default for sculk shriekers placed via worldgen.
**Set to {{cd|false}} by default for sculk shriekers placed by a player or generated via sculk spread.
**Set to {{MC/Cd|false}} by default for sculk shriekers placed by a player or generated via sculk spread.


'''[[File:Sculk Vein BE1.gif|32px]] [[Minecraft:Sculk Vein]]'''
'''[[File:Sculk Vein BE1.gif|32px]] [[Minecraft:Sculk Vein]]'''
*Generates in the deep dark biome on the edge of sculk patches.
*Generates in the deep dark biome on the edge of sculk patches.
*Generates in a layer on top of blocks, similar to [[Minecraft:snow]].
*Generates in a layer on top of blocks, similar to [[Minecraft:snow]].
*Can be placed in all directions, like [[Minecraft:glow lichen]].
*Can be placed in all directions, like glow lichen.
*Has an animated texture.
*Has an animated texture.
*Drops nothing when broken without [[Minecraft:Silk Touch]].
*Drops nothing when broken without [[Minecraft:Silk Touch]].
*Some have parts that are transparent, allowing the player to see the block it is on top of.
*Some have parts that are transparent, allowing the player to see the block it is on top of.
*Can be [[Minecraft:waterlogged]].
*Can be waterlogged.


===Items===
===Items===
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'''[[File:Disc Fragment 5 JE1 BE1.png|32px]] [[Minecraft:Disc Fragment]]'''
'''[[File:Disc Fragment 5 JE1 BE1.png|32px]] [[Minecraft:Disc Fragment]]'''
* A fragment of the Music Disc "5", which can be crafted into the disc.
* A fragment of the Music Disc "5", which can be crafted into the disc.
*Can be obtained only from the [[Minecraft:chest]]s in the [[Minecraft:ancient cities]]. They are extremely rare and hard to obtain.
*Can be obtained only from the [[Minecraft:chest]]s in the ancient cities. They are extremely rare and hard to obtain.


'''[[File:Echo Shard JE1 BE1.png|32px]] [[Minecraft:Echo Shard]]'''
'''[[File:Echo Shard JE1 BE1.png|32px]] [[Minecraft:Echo Shard]]'''
*Can be found only in loot chests in [[Minecraft:ancient cities]].
*Can be found only in loot chests in ancient cities.
*Can be used to craft [[Minecraft:recovery compass]]es.
*Can be used to craft recovery compasses.


'''[[File:Goat Horn.png|32px]] [[Minecraft:Goat Horn]]'''
'''[[File:Goat Horn.png|32px]] [[Minecraft:Goat Horn]]'''
*Drops when a [[Minecraft:goat]] rams [[Minecraft:coal ore]], [[Minecraft:emerald ore]], [[Minecraft:iron ore]], [[Minecraft:log]], [[Minecraft:packed ice]], or [[Minecraft:stone]].
*Drops when a goat rams coal ore, emerald ore, iron ore, [[Minecraft:log]], packed ice, or [[Minecraft:stone]].
*Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
*Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
*Have 8 variants, each variant have their unique sound.
*Have 8 variants, each variant have their unique sound.
**"Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[Minecraft:chest]] in [[Minecraft:pillager outpost]]s with 100% chance.
**"Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the [[Minecraft:chest]] in pillager outposts with 100% chance.
**"Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
**"Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
**The variant of horn that a goat may drop is completely random.  
**The variant of horn that a goat may drop is completely random.  


'''[[File:Music Disc 5 JE1 BE1.png|32px]] [[Minecraft:Music Disc|Music Disc 5]]'''
'''[[File:Music Disc 5 JE1 BE1.png|32px]] [[Minecraft:Music Disc|Music Disc 5]]'''
* A new music disc, by [[Minecraft:Samuel Åberg]], titled "5".
* A new music disc, by Samuel Åberg, titled "5".
*Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
*Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
*Track is similar in nature to 11.
*Track is similar in nature to 11.
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===Mobs===
===Mobs===
'''[[File:Allay.png|40px]] {{Text anchor|[[Minecraft:Allay]]}}'''
'''[[File:Allay.png|40px]] {{MC/Text anchor|Allay}}'''
*Voted to be in the update during [[Minecraft:Minecraft Live 2021]].
*Voted to be in the update during Minecraft Live 2021.
*Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
*Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
**Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a [[Minecraft:note block]].
**Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>{{tweet|kingbdogz|1447945258743091200|Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it finds dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up.|October 12, 2021}}</ref> or take items out of chests.<ref>{{tweet|kingbdogz|1447945260366286853|They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D|October 12, 2021}}</ref> It drops its collected items when in range of a note block.
**Allay collects an item within 32 blocks of the player.
**Allay collects an item within 32 blocks of the player.
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. -->
<!-- Do not add any information regarding the jukebox. As of now, it is confirmed that only the allay can drop items in range of a note block. Nowhere has it been stated by a Minecraft developer that the allay can also drop items in range of a jukebox. Adding the mention of a jukebox without a proper source stating such will be immediately reverted. -->
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**It can be made to hold an item by interacting with the allay.
**It can be made to hold an item by interacting with the allay.
**The item can also be removed by interacting with the allay while with an empty hand.
**The item can also be removed by interacting with the allay while with an empty hand.
*Able to drop items at nearby [[Minecraft:note block]]s, and stay close to a note block that has been played near them.
*Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
*When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
*When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
**Connecting with [[Minecraft:note block]]s is visualized by the vibration particle.
**Connecting with note blocks is visualized by the vibration particle.
**Connecting with note blocks can be blocked by [[Minecraft:wool]], by placing wool between the allay and the note block.
**Connecting with note blocks can be blocked by [[Minecraft:wool]], by placing wool between the allay and the note block.
*If they have items in their inventory, they attempt to give them to their owner.
*If they have items in their inventory, they attempt to give them to their owner.
*Sometimes spawn in cages next to [[Minecraft:pillager outpost]]s (similar to [[Minecraft:iron golem]]), and inside [[Minecraft:woodland mansion]]s.
*Sometimes spawn in cages next to pillager outposts (similar to iron golem), and inside woodland mansions.
*Has a delay for picking new items after delivering items (3 seconds).
*Has a delay for picking new items after delivering items (3 seconds).
*Immune to damage from its owner while holding an item.
*Immune to damage from its owner while holding an item.
*Have {{hp|20}} health points and a natural health regeneration of {{hp|2}} per second.
*Have {{hp|20}} health points and a natural health regeneration of {{hp|2}} per second.


'''{{animate|Temperate Frog JE1 BE1.gif;Cold Frog JE1 BE1.gif;Warm Frog JE1 BE1.gif|32px}} {{Text anchor|[[Minecraft:Frog]]}}'''
'''{{MC/Animate|Temperate Frog JE1 BE1.gif;Cold Frog JE1 BE1.gif;Warm Frog JE1 BE1.gif|32px}} {{MC/Text anchor|Frog}}'''
*Comes in three variants: temperate, warm, and cold.
*Comes in three variants: temperate, warm, and cold.
**The temperate variant is orange, the warm variant is white, and the cold variant is green.
**The temperate variant is orange, the warm variant is white, and the cold variant is green.
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**Are able to jump over 5 blocks.
**Are able to jump over 5 blocks.
**Frogs are faster in water than on land.
**Frogs are faster in water than on land.
**Prefer to jump to [[Minecraft:lily pad]] and [[Minecraft:big dripleaf]].
**Prefer to jump to lily pad and big dripleaf.
*Are able to target specific mobs as food, using a base attack strength of 10.
*Are able to target specific mobs as food, using a base attack strength of 10.
**Eats small [[Minecraft:slime]]s, dropping [[Minecraft:slime ball]]s.
**Eats small slimes, dropping slime balls.
**Eats small [[Minecraft:magma cube]]s, dropping froglights.
**Eats small magma cubes, dropping froglights.
*Can be tempted and bred using slimeballs.
*Can be tempted and bred using slimeballs.
**Lay eggs on water after mating.
**Lay eggs on water after mating.
*Grow from [[Minecraft:tadpole]]s.
*Grow from tadpoles.
**Variants depend on the [[Minecraft:Biome#Temperature_2|temperature]] of the biome it turns from a tadpole to a frog in.
**Variants depend on the [[Minecraft:Biome#Temperature_2|temperature]] of the biome it turns from a tadpole to a frog in.
*Have {{hp|10}} health points.
*Have {{hp|10}} health points.


'''[[File:Tadpole.png|40px]] {{Text anchor|[[Minecraft:Tadpole]]}}'''
'''[[File:Tadpole.png|40px]] {{MC/Text anchor|Tadpole}}'''
*Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
*Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
**Frog type depends on which temperature it grows in.
**Frog type depends on which temperature it grows in.
*Can be held in a [[Minecraft:water bucket]].
*Can be held in a water bucket.
*Jump around like fish when on land, and eventually die.
*Jump around like fish when on land, and eventually die.
**Panics on land and pathfinds to a nearby water source.
**Panics on land and pathfinds to a nearby water source.
*Are hunted down by [[Minecraft:axolotl]]s.
*Are hunted down by axolotls.
**Also panics if there are axolotls nearby.
**Also panics if there are axolotls nearby.
*Have {{hp|6}} health points.
*Have {{hp|6}} health points.
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***It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
***It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
****It does not attack other wardens.
****It does not attack other wardens.
***When it detects a vibration, the growths on its head rattle and light up, similar to the [[Minecraft:sculk sensor]].
***When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
****Seems to follow the same rules as the [[Minecraft:sculk sensor]] when detecting vibrations.
****Seems to follow the same rules as the sculk sensor when detecting vibrations.
****If any projectile (e.g. [[Minecraft:egg]], [[Minecraft:snowball]], [[Minecraft:arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
****If any projectile (e.g. [[Minecraft:egg]], [[Minecraft:snowball]], [[Minecraft:arrow]]) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
***Does not detect players that are sneaking.
***Does not detect players that are sneaking.
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*Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
*Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
**It is the only mob that spawns in the deep dark biome.
**It is the only mob that spawns in the deep dark biome.
*"Emerges" from the ground when spawned by [[Minecraft:sculk shrieker]]s.
*"Emerges" from the ground when spawned by sculk shriekers.
**Digs back into the ground when it doesn't sense any vibration after 60 seconds.
**Digs back into the ground when it doesn't sense any vibration after 60 seconds.
***Like how [[Minecraft:name tags]] prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
***Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
* A mob designed to be extremely difficult, intended to be avoided and fled from.
* A mob designed to be extremely difficult, intended to be avoided and fled from.
**Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full [[Minecraft:netherite]] [[Minecraft:armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither ({{hp|300}}) except in BE, hard mode, where Wither HP = {{hp|600}})
**Has {{hp|500}} health points and does {{hp|30}} damage on Normal difficulty, bringing players wearing full netherite [[Minecraft:armor]] from full health to {{hp|7}} health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither ({{hp|300}}) except in BE, hard mode, where Wither HP = {{hp|600}})
*Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
*Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
**The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
**The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
*Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the [[Minecraft:iron golem]] and [[Minecraft:enderman]] in height and width (the same).
*Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and [[Minecraft:enderman]] in height and width (the same).
**Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
**Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
*Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
*Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
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**The ranged attack can hit only one target at a time.
**The ranged attack can hit only one target at a time.
*Is immune to [[Minecraft:lava]] and knockback.
*Is immune to [[Minecraft:lava]] and knockback.
*Drops a [[Minecraft:sculk catalyst]] upon death.
*Drops a sculk catalyst upon death.


===Non-mob entities===
===Non-mob entities===


'''[[File:Mangrove Boat (item) JE2.png|32px]][[Minecraft:Mangrove Boat]]'''
'''[[File:Mangrove Boat (item) JE2.png|32px]]Mangrove Boat'''


* A new type of boat, crafted with mangrove planks.
* A new type of boat, crafted with mangrove planks.


[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]]
[[File:BoatsWithChests MinecraftLive2021.png|thumb|right|An image of two variants of the Boat with Chest shown during Minecraft Live 2021]]
'''{{animate|Oak Boat with Chest JE2 BE1.png;Spruce Boat with Chest JE2 BE1.png;Birch Boat with Chest JE2 BE1.png;Jungle Boat with Chest JE2 BE1.png;Acacia Boat with Chest JE2 BE1.png;Dark Oak Boat with Chest JE2 BE1.png;Mangrove Boat with Chest JE2 BE1.png|32px}} [[Minecraft:Boat with Chest]]'''
'''{{MC/Animate|Oak Boat with Chest JE2 BE1.png;Spruce Boat with Chest JE2 BE1.png;Birch Boat with Chest JE2 BE1.png;Jungle Boat with Chest JE2 BE1.png;Acacia Boat with Chest JE2 BE1.png;Dark Oak Boat with Chest JE2 BE1.png;Mangrove Boat with Chest JE2 BE1.png|32px}} [[Minecraft:Boat with Chest]]'''
*Similar to a [[Minecraft:minecart with chest]], but with a [[Minecraft:boat]] instead of a [[Minecraft:minecart]], so the player can take a journey on the water and carry things.
*Similar to a minecart with chest, but with a [[Minecraft:boat]] instead of a [[Minecraft:minecart]], so the player can take a journey on the water and carry things.
*Can hold only one entity.
*Can hold only one entity.
*Crafted by combining a [[Minecraft:chest]] with any [[Minecraft:boat]].
*Crafted by combining a [[Minecraft:chest]] with any [[Minecraft:boat]].
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===World generation===
===World generation===
'''[[File:Ancient City SE.png|32px]] [[Minecraft:Ancient City]]'''
'''[[File:Ancient City SE.png|32px]] Ancient City'''
*New structure that generates within the deep dark biome and includes all of the deep dark features within it.
*New structure that generates within the deep dark biome and includes all of the deep dark features within it.
*Extremely large in terms of size, always generated at Y=-52.
*Extremely large in terms of size, always generated at Y=-52.
*Made of [[Minecraft:deepslate]] and its variants, [[Minecraft:basalt]] and its variants, and [[Minecraft:gray wool]].
*Made of [[Minecraft:deepslate]] and its variants, [[Minecraft:basalt]] and its variants, and gray wool.
*Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
*Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
*Contains mysterious frames made of [[Minecraft:reinforced deepslate]].
*Contains mysterious frames made of reinforced deepslate.
*Contains chests with unique loot, like [[Minecraft:echo shard]]s, [[Minecraft:disc fragment]]s, and the [[Minecraft:Swift Sneak]] enchantment.
*Contains chests with unique loot, like echo shards, disc fragments, and the Swift Sneak enchantment.
**Other valuable loot includes the "otherside" [[Minecraft:music disc]], [[Minecraft:Potion|Potions of Regeneration II]], [[Minecraft:Enchanted Book|enchanted books]], enchanted iron and diamond [[Minecraft:leggings]], enchanted diamond [[Minecraft:hoe]]s, and [[Minecraft:Enchanted Golden Apple|enchanted golden apple]]s.
**Other valuable loot includes the "otherside" music disc, [[Minecraft:Potion|Potions of Regeneration II]], [[Minecraft:Enchanted Book|enchanted books]], enchanted iron and diamond [[Minecraft:leggings]], enchanted diamond [[Minecraft:hoe]]s, and [[Minecraft:Enchanted Golden Apple|enchanted golden apple]]s.
**If the frame of [[Minecraft:Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it always contains one [[Minecraft:golden apple]] (a hint about how to open the secret door below).
**If the frame of [[Minecraft:Reinforced Deepslate|reinforced deepslate]] generates with a chest in front, it always contains one golden apple (a hint about how to open the secret door below).
**Has different levels and open spaces, with several types of ruins and wall structures.
**Has different levels and open spaces, with several types of ruins and wall structures.
**Some of these structures contain [[Minecraft:Log|dark oak log]]s, [[Minecraft:planks]], and [[Minecraft:fence]]s; cyan, light blue, and blue [[Minecraft:wool]] and [[Minecraft:carpet]]s; [[Minecraft:ladder]]s; [[Minecraft:ice]] and its variants; [[Minecraft:Note Block|note block]]s; [[Minecraft:Pressure Plate|stone pressure plate]]s; and [[Minecraft:Trapdoor|iron trapdoor]]s opened with [[Minecraft:lever]]s.
**Some of these structures contain [[Minecraft:Log|dark oak log]]s, [[Minecraft:planks]], and [[Minecraft:fence]]s; cyan, light blue, and blue [[Minecraft:wool]] and [[Minecraft:carpet]]s; [[Minecraft:ladder]]s; [[Minecraft:ice]] and its variants; [[Minecraft:Note Block|note block]]s; [[Minecraft:Pressure Plate|stone pressure plate]]s; and [[Minecraft:Trapdoor|iron trapdoor]]s opened with [[Minecraft:lever]]s.
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**One variant includes a [[Minecraft:lever]], and another includes a [[Minecraft:furnace]] containing 24 [[Minecraft:deepslate]] and a [[Minecraft:Shovel|wooden shovel]].
**One variant includes a [[Minecraft:lever]], and another includes a [[Minecraft:furnace]] containing 24 [[Minecraft:deepslate]] and a [[Minecraft:Shovel|wooden shovel]].


'''{{BiomeLink|Deep Dark}}'''
'''{{MC/Biomelink|Deep Dark}}'''
*New [[Minecraft:biome]] at the "deepest depths of the world".
*New [[Minecraft:biome]] at the "deepest depths of the world".
*Tends to generate under continental/mountainous areas, exclusively within the [[Minecraft:deepslate]] layer between Y=-1 and Y=-64.
*Tends to generate under continental/mountainous areas, exclusively within the [[Minecraft:deepslate]] layer between Y=-1 and Y=-64.
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*Wardens can spawn here through the activation of sculk shriekers.
*Wardens can spawn here through the activation of sculk shriekers.
*The surface contains patches of sculk-related blocks.
*The surface contains patches of sculk-related blocks.
*With the exception of [[Minecraft:monster spawner]]s, no mobs other than wardens can spawn there, similar to [[Minecraft:mushroom field]]s.
*With the exception of monster spawners, no mobs other than wardens can spawn there, similar to mushroom fields.


'''{{BiomeLink|Mangrove Swamp}}'''
'''{{MC/Biomelink|Mangrove Swamp}}'''
* A new swamp [[Minecraft:biome]] with teal water that often generates in warmer clusters, usually next to jungles and deserts.
* A new swamp [[Minecraft:biome]] with teal water that often generates in warmer clusters, usually next to jungles and deserts.
*Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
*Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
*Naturally spawns warm [[Minecraft:frog]]s and [[Minecraft:slime]]s, but there are no sheep, cows, pigs or chickens.
*Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
*Does not generate [[Minecraft:witch hut]]s.
*Does not generate witch huts.
*The floor is coated with a layer of [[Minecraft:mud]] which goes all the way from the surface down to stone.
*The floor is coated with a layer of [[Minecraft:mud]] which goes all the way from the surface down to stone.
*[[Minecraft:Tropical fish]] can spawn in water.
*Tropical fish can spawn in water.
*Water fog color is pale green instead of yellow like in the normal swamp.
*Water fog color is pale green instead of yellow like in the normal swamp.


'''{{Text anchor|Mangrove Trees}}'''
'''{{MC/Text anchor|Mangrove Trees}}'''
*New type of [[Minecraft:tree]] variant that is found in [[Minecraft:mangrove swamp]] biomes.
*New type of tree variant that is found in mangrove swamp biomes.
*Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
*Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
**Composed of mangrove logs.
**Composed of mangrove logs.
**Generated roots composed of mangrove root blocks.
**Generated roots composed of mangrove root blocks.
**Has propagules hanging from the leaves of the tree.
**Has propagules hanging from the leaves of the tree.
**[[Minecraft:Moss carpet]] generates on top of some roots.
**Moss carpet generates on top of some roots.
*Grows from [[Minecraft:mangrove propagule]]s.
*Grows from mangrove propagules.
*It has a chance to generate a [[Minecraft:bee nest]].
*It has a chance to generate a bee nest.


=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Achievements]]'''
'''Achievements'''
{{Load achievements|It Spreads;Birthday Song;With our powers combined!;Sneak 100}}
{{MC/Load achievements|It Spreads;Birthday Song;With our powers combined!;Sneak 100}}


'''[[Minecraft:Death messages]]'''
'''Death messages'''
*Added new death messages to [[Minecraft:warden]]s' ranged attack:
*Added new death messages to [[Minecraft:warden]]s' ranged attack:
**"<''player''> was obliterated by a sonically-charged shriek".
**"<''player''> was obliterated by a sonically-charged shriek".


'''[[Minecraft:Enchanting]]'''
'''Enchanting'''
*Added the [[Minecraft:Swift Sneak]] enchantment.
*Added the Swift Sneak enchantment.
**This enchantment can be found exclusively in chests in ancient cities.
**This enchantment can be found exclusively in chests in ancient cities.
**Cannot be obtained by [[Minecraft:fishing]], [[Minecraft:enchanting]], or other loot chests, similar to [[Minecraft:Soul Speed]].
**Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
**Has a total of three levels.
**Has a total of three levels.
**Only available for [[Minecraft:leggings]].
**Only available for [[Minecraft:leggings]].
**Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
**Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.


'''[[Minecraft:Status effect]]s'''
'''Status effects'''
*[[File:Darkness.png|32px]] {{Text anchor|[[Minecraft:Darkness]]}}
*[[File:Darkness.png|32px]] {{MC/Text anchor|Darkness}}
** A status effect triggered by the [[Minecraft:sculk shrieker]], causing the player's camera to dim in brightness, thus limiting the vision of players.
** A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
**Lowers the gamma down at an equivalent of “Moody” while having this effect.
**Lowers the gamma down at an equivalent of “Moody” while having this effect.


===General===
===General===
'''[[Minecraft:Music]]'''
'''Music'''
*Added new music, all by [[Minecraft:Lena Raine]].
*Added new music, all by [[Minecraft:Lena Raine]].
**"Ancestry" plays only in the [[Minecraft:deep dark]].
**"Ancestry" plays only in the deep dark.
**"Aerie", "Firebugs", and "Labyrinthine" plays in the [[Minecraft:lush caves]], all types of [[Minecraft:swamp]]s, [[Minecraft:forest]]s, and [[Minecraft:jungle]]s, as well as the [[Minecraft:Title Screen|menu screen]].
**"Aerie", "Firebugs", and "Labyrinthine" plays in the lush caves, all types of swamps, forests, and jungles, as well as the menu screen.
***Due to a bug, "Aerie", "Firebugs", and "Labyrinthine" still play in the menu screens of [[Minecraft:Bedrock Edition]] at [[Minecraft:Bedrock Edition 1.20.0|1.20.0]] to [[Minecraft:Bedrock Edition 1.20.15|1.20.15]]. However, this was fixed in [[Minecraft:Bedrock Edition 1.20.30|1.20.30]].<ref>{{bug|MCPE-171489|||WAI}}</ref>
***Due to a bug, "Aerie", "Firebugs", and "Labyrinthine" still play in the menu screens of [[Minecraft:Bedrock Edition]] at [[Minecraft:Bedrock Edition 1.20.0|1.20.0]] to [[Minecraft:Bedrock Edition 1.20.15|1.20.15]]. However, this was fixed in [[Minecraft:Bedrock Edition 1.20.30|1.20.30]].<ref>{{bug|MCPE-171489|||WAI}}</ref>


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**It controls how dark the Darkness effect gets when a Warden or [[Minecraft:Sculk Shrieker]] gives it to the player.
**It controls how dark the Darkness effect gets when a Warden or [[Minecraft:Sculk Shrieker]] gives it to the player.


'''[[Minecraft:Particles]]'''
'''Particles'''
*Added new particles:
*Added new particles:
**[[File:Sculk Soul.gif|32px]] <code>minecraft:sculk_soul_particle</code>
**[[File:Sculk Soul.gif|32px]] <code>minecraft:sculk_soul_particle</code>
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***[[File:Active Sculk Sensor JE1.gif|32x32px]] Emitted by sculk sensors when activated by players.
***[[File:Active Sculk Sensor JE1.gif|32x32px]] Emitted by sculk sensors when activated by players.


'''[[Minecraft:Splash]]es'''
'''Splashes'''
*Added the following splash text:
*Added the following splash text:
**"Shriek like a Sculk Shrieker!"
**"Shriek like a Sculk Shrieker!"
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==Changes==
==Changes==
===Blocks===
===Blocks===
'''[[Minecraft:Brewing stand]]'''
'''Brewing stand'''
*Slightly changed its texture, to make their arms connect to their bases.
*Slightly changed its texture, to make their arms connect to their bases.


'''[[Minecraft:End portal frame]]'''
'''End portal frame'''
*Slightly changed its texture, to make better transition with the [[Minecraft:End stone]] texture.
*Slightly changed its texture, to make better transition with the End stone texture.


'''[[Minecraft:End rod]]'''
'''End rod'''
*Removed unused pixels in its texture.
*Removed unused pixels in its texture.


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*Slightly changed its side texture, to match other dirt-based blocks.
*Slightly changed its side texture, to match other dirt-based blocks.


'''[[Minecraft:Sculk sensor]]'''
'''Sculk sensor'''
*Now available without enabling [[Minecraft:experimental gameplay]].
*Now available without enabling experimental gameplay.
*Generates in the deep dark biome.
*Generates in the deep dark biome.
*Can only be obtained with [[Minecraft:Silk Touch]], otherwise it drops experience.
*Can only be obtained with [[Minecraft:Silk Touch]], otherwise it drops experience.
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===Mobs===
===Mobs===
'''[[Minecraft:Endermen]], [[Minecraft:Skeleton]]s, and [[Minecraft:Wither Skeleton]]s'''
'''Endermen, Skeletons, and Wither Skeletons'''
*Now spawn from light level 0 to 11 in [[Minecraft:the Nether]], which is wider range than before.
*Now spawn from light level 0 to 11 in [[Minecraft:the Nether]], which is wider range than before.


'''[[Minecraft:Goat]]'''
'''Goat'''
*Now can drop 2 horns each.
*Now can drop 2 horns each.
**The number of horns left to drop is represented on the model.
**The number of horns left to drop is represented on the model.


'''[[Minecraft:Parrot]]s'''
'''Parrots'''
*Can now imitate [[Minecraft:warden]]s.
*Can now imitate [[Minecraft:warden]]s.


'''[[Minecraft:Spider]]s and [[Minecraft:Cave spider]]s'''
'''Spiders and Cave spiders'''
*Fixed texture mapping of both types of spiders.
*Fixed texture mapping of both types of spiders.


'''[[Minecraft:Wandering trader]]'''
'''Wandering trader'''
*Now sells 1 [[Minecraft:mangrove propagule]] for 5 [[Minecraft:emerald]]s.
*Now sells 1 mangrove propagule for 5 [[Minecraft:emerald]]s.


===Non-mob entities===
===Non-mob entities===
'''[[Minecraft:Minecart with Chest]], [[Minecraft:Minecart with Furnace]], [[Minecraft:Minecart with TNT]] and [[Minecraft:Minecart with Hopper]]'''
'''[[Minecraft:Minecart with Chest]], [[Minecraft:Minecart with Furnace]], [[Minecraft:Minecart with TNT]] and [[Minecraft:Minecart with Hopper]]'''
*Crafting [[Minecraft:recipe]]s are now shapeless.
*Crafting recipes are now shapeless.
*Now drop themselves when broken.
*Now drop themselves when broken.


===General===
===General===
'''[[Minecraft:Music]]'''
'''Music'''
*The places where the following existing music can be played are changed:
*The places where the following existing music can be played are changed:
**"Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
**"Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
**"Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and [[Minecraft:old growth taiga]]s.
**"Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and old growth taigas.
**"Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
**"Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.


'''[[Minecraft:Panorama]]'''
'''Panorama'''
*Changed to reflect [[Minecraft:The Wild Update]], showing a mangrove swamp.
*Changed to reflect The Wild Update, showing a mangrove swamp.


==Fixes==
==Fixes==
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==References==
==References==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}
{{MC/Navbox Bedrock Edition versions|1.1x}}


[[Minecraft:de:Bedrock Edition 1.19.0]]
de:Bedrock Edition 1.19.0
[[Minecraft:es:Bedrock Edition 1.19.0]]
es:Bedrock Edition 1.19.0
[[Minecraft:ja:Bedrock Edition 1.19.0]]
ja:Bedrock Edition 1.19.0
[[Minecraft:pt:Edição Bedrock 1.19.0]]
pt:Edição Bedrock 1.19.0
[[Minecraft:ru:1.19.0 (Bedrock Edition)]]
ru:1.19.0 (Bedrock Edition)
[[Minecraft:zh:基岩版1.19.0]]
zh:基岩版1.19.0

Latest revision as of 19:06, 9 April 2026

Template:Infobox version Template:Pointer box

1.19.0 (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or 1.19.1 (Nintendo Switch), the first release of The Wild Update, is a major update to Bedrock Edition released on June 7, 2022.<ref>Template:Cite</ref> The update was first announced on October 16, 2021 during Minecraft Live 2021. It introduces the deep dark biome, the mangrove swamp biome, mobs like the allay, the frog, the tadpole, the Minecraft:warden, and some new items included like sculk blocks and other items that are useful and for decorations.

Additions

Template:Additions table

Blocks

Script error: No such module "animate". Minecraft:Froglight

  • Dropped by small magma cubes when they are eaten by frogs.
  • Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
    • Which variant is dropped depends on the frog variant that eats the magma cube.
      • A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
      • A verdant froglight is dropped if a cold (green) frog eats the magma cube.
      • An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
  • Emits a light level of 15.

File:Frog Spawn BE2.png Minecraft:Frogspawn

  • Non-solid blocks that can be placed on the surface of Minecraft:water.
    • Disappears when water under the frogspawn is gone.
  • Can't be obtained in survival: does not drop upon breaking, even with Minecraft:Silk Touch.
  • Is laid by frogs after mating when they are bred with Minecraft:slimeballs.
  • Hatches tadpoles after some time.
    • Tadpole variant depends on the biome where it grows into a frog.

File:Mangrove Leaves.png

  1. REDIRECT Template:Visible anchor
  • Generated in mangrove trees.
  • A decorative block.
  • Can grow mangrove propagules if bone meal is used on it.

File:Mangrove Log.png

  1. REDIRECT Template:Visible anchor
  • Generated as a part of mangrove trees, which are located in mangrove swamps.
  • Can be crafted into mangrove planks and wood.
  • Has a stripped variant as well.

File:Mangrove Planks.png

  1. REDIRECT Template:Visible anchor

File:Mangrove Propagule JE1 BE1.png

  1. REDIRECT Template:Visible anchor<ref>
  2. redirect Template:YouTube link

Template:Redr</ref>

  • A new type of sapling which grows into a mangrove tree when planted.
  • Grows underneath mangrove leaves.
    • Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
    • Have 4 stages to fully grown, can be accelerated with bone meal.
  • Can break off a fully grown one, plant it to growing a mangrove tree.
  • Can be planted both on land and underwater.
  • Can be placed in flower pots.
  • Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.

File:Mangrove Roots.png

  1. REDIRECT Template:Visible anchor
  • A see-through decorative block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outwards like with other waterlogged blocks.
  • Mining faster when using Minecraft:axes.
  • Unlike leaves, it does not break when moved by a piston.
  • Has unique sounds.

File:Mangrove Wood.png Mangrove Wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.

File:Mud.png Minecraft:Mud

  • Found in mangrove swamp biomes.
  • Can be created by using a water bottle, directly or through a Minecraft:dispenser, on Minecraft:dirt, coarse dirt and rooted dirt.
  • Can be converted into Minecraft:clay by placing mud above a block which has pointed dripstone underneath. The dripstone dries it out, producing a clay block.
  • When walking on mud, entities sink down a bit.
    • Like soul sand, but without the slowdown.
  • Minecraft:Enderman holdable.

File:Mud Bricks JE1 BE1.png Minecraft:Mud Bricks

File:Muddy Mangrove Roots.png

  1. REDIRECT Template:Visible anchor
  • Found in mangrove swamp biomes.
  • Can be crafted from 1 mud and 1 mangrove roots.
  • This is a full block, not like lichen.
  • Unlike regular roots, they are an opaque block that can't be waterlogged.

File:Packed Mud JE1 BE1.png Minecraft:Packed Mud

  • Can be crafted from 1 mud and 1 Minecraft:wheat.
  • Can be used to craft mud bricks.

File:Reinforced Deepslate.png Minecraft:Reinforced Deepslate

  • A new block only found in ancient cities shaped as a large frame
  • Is completely blast-resistant, is immune to Minecraft:withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
  • Cannot be moved with pistons.

File:Sculk BE1.gif

  1. REDIRECT Template:Visible anchor
  • Generates in the deep dark biome.
  • Has an animated texture.
  • Drops only experience when broken without Minecraft:Silk Touch.
    • Does not drop anything or experience when blown up with TNT.
  • Sculk blocks grow when a Minecraft:mob dies near a sculk catalyst.

File:Sculk Catalyst.png Minecraft:Sculk Catalyst

  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the furthest away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only experience when broken without Minecraft:Silk Touch.
  • Emits a light level of 6.
  • File:Sculk Catalyst Bloom.gif Blooms when activated.

File:Sculk Shrieker JE1 BE2.gif Minecraft:Sculk Shrieker

  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Has the ability to "shriek", emitting ring-like/sonic particles.
    • Is activated by a sculk sensor, Minecraft:redstone signal or player's stepping.
    • Gives players the Darkness effect when activated.
    • If activated three times, a warden is summoned from the ground.
      • Player has 4 levels of
  1. REDIRECT Template:Code

Template:Redr (0-3), everytime activated, the levels increased by 1, and never decrease.

      • If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
  • Drops only experience when broken without Minecraft:Silk Touch.
  • Has a
  1. REDIRECT Template:Code

Template:Redr blockstate, which determines it summon a Minecraft:warden or not.

    • Set to
  1. REDIRECT Template:Code

Template:Redr by default for sculk shriekers placed via worldgen.

    • Set to
  1. REDIRECT Template:Code

Template:Redr by default for sculk shriekers placed by a player or generated via sculk spread.

File:Sculk Vein BE1.gif Minecraft:Sculk Vein

  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks, similar to Minecraft:snow.
  • Can be placed in all directions, like glow lichen.
  • Has an animated texture.
  • Drops nothing when broken without Minecraft:Silk Touch.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be waterlogged.

Items

File:Bucket of Tadpole JE1 BE1.png Minecraft:Bucket of Tadpole

  • Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.

File:Disc Fragment 5 JE1 BE1.png Minecraft:Disc Fragment

  • A fragment of the Music Disc "5", which can be crafted into the disc.
  • Can be obtained only from the Minecraft:chests in the ancient cities. They are extremely rare and hard to obtain.

File:Echo Shard JE1 BE1.png Minecraft:Echo Shard

  • Can be found only in loot chests in ancient cities.
  • Can be used to craft recovery compasses.

File:Goat Horn.png Minecraft:Goat Horn

  • Drops when a goat rams coal ore, emerald ore, iron ore, Minecraft:log, packed ice, or Minecraft:stone.
  • Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
  • Have 8 variants, each variant have their unique sound.
    • "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the Minecraft:chest in pillager outposts with 100% chance.
    • "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
    • The variant of horn that a goat may drop is completely random.

File:Music Disc 5 JE1 BE1.png Music Disc 5

  • A new music disc, by Samuel Åberg, titled "5".
  • Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
  • Track is similar in nature to 11.

File:Recovery Compass JE1 BE1.gif Minecraft:Recovery Compass

  • A new type of compass which can point to the last place where player died.
  • Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
  • Can be crafted with a Minecraft:compass surrounded by 8 echo shards.

Minecraft:Spawn Eggs

Mobs

File:Allay.png

  1. REDIRECT Template:Visible anchor
  • Voted to be in the update during Minecraft Live 2021.
  • Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
  • If holding an item it got from a player, it follows that player.
    • It can be made to hold an item by interacting with the allay.
    • The item can also be removed by interacting with the allay while with an empty hand.
  • Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
  • When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
    • Connecting with note blocks is visualized by the vibration particle.
    • Connecting with note blocks can be blocked by Minecraft:wool, by placing wool between the allay and the note block.
  • If they have items in their inventory, they attempt to give them to their owner.
  • Sometimes spawn in cages next to pillager outposts (similar to iron golem), and inside woodland mansions.
  • Has a delay for picking new items after delivering items (3 seconds).
  • Immune to damage from its owner while holding an item.
  • Have Template:Hp health points and a natural health regeneration of Template:Hp per second.

Script error: No such module "animate".

  1. REDIRECT Template:Visible anchor
  • Comes in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Can croak, jump, swim, and slowly walk on land.
    • Are able to jump over 5 blocks.
    • Frogs are faster in water than on land.
    • Prefer to jump to lily pad and big dripleaf.
  • Are able to target specific mobs as food, using a base attack strength of 10.
    • Eats small slimes, dropping slime balls.
    • Eats small magma cubes, dropping froglights.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
  • Have Template:Hp health points.

File:Tadpole.png

  1. REDIRECT Template:Visible anchor
  • Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
    • Frog type depends on which temperature it grows in.
  • Can be held in a water bucket.
  • Jump around like fish when on land, and eventually die.
    • Panics on land and pathfinds to a nearby water source.
  • Are hunted down by axolotls.
    • Also panics if there are axolotls nearby.
  • Have Template:Hp health points.

File:Warden JE1 BE1.png Minecraft:Warden

  • The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
    • Because of this, it stumbles as it walks.
    • Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
      • Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
    • Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
      • It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
        • It does not attack other wardens.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
        • Seems to follow the same rules as the sculk sensor when detecting vibrations.
        • If any projectile (e.g. Minecraft:egg, Minecraft:snowball, Minecraft:arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
      • Does not detect players that are sneaking.
    • Can detect players or mobs that have the Minecraft:Invisibility effect.
  • Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
  • Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
    • It is the only mob that spawns in the deep dark biome.
  • "Emerges" from the ground when spawned by sculk shriekers.
    • Digs back into the ground when it doesn't sense any vibration after 60 seconds.
      • Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
  • A mob designed to be extremely difficult, intended to be avoided and fled from.
    • Has Template:Hp health points and does Template:Hp damage on Normal difficulty, bringing players wearing full netherite Minecraft:armor from full health to Template:Hp health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (Template:Hp) except in BE, hard mode, where Wither HP = Template:Hp)
  • Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
    • The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and Minecraft:enderman in height and width (the same).
    • Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
  • Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
    • Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
    • The ranged attack deals Template:Hp damage in Normal and can hit at a horizontal distance of 15 blocks.
    • The ranged attack can hit only one target at a time.
  • Is immune to Minecraft:lava and knockback.
  • Drops a sculk catalyst upon death.

Non-mob entities

File:Mangrove Boat (item) JE2.pngMangrove Boat

  • A new type of boat, crafted with mangrove planks.
File:BoatsWithChests MinecraftLive2021.png
An image of two variants of the Boat with Chest shown during Minecraft Live 2021

Script error: No such module "animate". Minecraft:Boat with Chest

  • Similar to a minecart with chest, but with a Minecraft:boat instead of a Minecraft:minecart, so the player can take a journey on the water and carry things.
  • Can hold only one entity.
  • Crafted by combining a Minecraft:chest with any Minecraft:boat.
  • Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
  • Opening its inventory makes nearby adult Minecraft:piglins angry.
  • Breaking it drops itself and all its items.

World generation

File:Ancient City SE.png Ancient City

  1. REDIRECT Template:BiomeLink
  • New Minecraft:biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the Minecraft:deepslate layer between Y=-1 and Y=-64.
  • Ancient Cities can generate here.
  • Wardens can spawn here through the activation of sculk shriekers.
  • The surface contains patches of sculk-related blocks.
  • With the exception of monster spawners, no mobs other than wardens can spawn there, similar to mushroom fields.

  1. REDIRECT Template:BiomeLink
  • A new swamp Minecraft:biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
  • Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
  • Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
  • Does not generate witch huts.
  • The floor is coated with a layer of Minecraft:mud which goes all the way from the surface down to stone.
  • Tropical fish can spawn in water.
  • Water fog color is pale green instead of yellow like in the normal swamp.

  1. REDIRECT Template:Visible anchor
  • New type of tree variant that is found in mangrove swamp biomes.
  • Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
    • Composed of mangrove logs.
    • Generated roots composed of mangrove root blocks.
    • Has propagules hanging from the leaves of the tree.
    • Moss carpet generates on top of some roots.
  • Grows from mangrove propagules.
  • It has a chance to generate a bee nest.

Gameplay

Achievements Script error: No such module "Achievement".

Death messages

  • Added new death messages to Minecraft:wardens' ranged attack:
    • "<player> was obliterated by a sonically-charged shriek".

Enchanting

  • Added the Swift Sneak enchantment.
    • This enchantment can be found exclusively in chests in ancient cities.
    • Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
    • Has a total of three levels.
    • Only available for Minecraft:leggings.
    • Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.

Status effects

  1. REDIRECT Template:Visible anchor
    • A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
    • Lowers the gamma down at an equivalent of “Moody” while having this effect.

General

Music

  • Added new music, all by Minecraft:Lena Raine.
    • "Ancestry" plays only in the deep dark.
    • "Aerie", "Firebugs", and "Labyrinthine" plays in the lush caves, all types of swamps, forests, and jungles, as well as the menu screen.

Minecraft:Settings

  • A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.

Particles

Splashes

  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Changes

Blocks

Brewing stand

  • Slightly changed its texture, to make their arms connect to their bases.

End portal frame

  • Slightly changed its texture, to make better transition with the End stone texture.

End rod

  • Removed unused pixels in its texture.

Minecraft:Mycelium

  • Slightly changed its side texture, to match other dirt-based blocks.

Sculk sensor

  • Now available without enabling experimental gameplay.
  • Generates in the deep dark biome.
  • Can only be obtained with Minecraft:Silk Touch, otherwise it drops experience.
  • Detects vibrations 9 blocks or less away.
    • Cannot detect vibrations on any wool block or wool carpet.
    • Cannot detect players if they sneak.
      • Always activates when stepped on, even when sneaking.
  • Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
    • Able to communicate with wardens by activating sculk shriekers.

Items

Minecraft:Boats

  • Changed item textures of all previously existing boats.

Mobs

Endermen, Skeletons, and Wither Skeletons

Goat

  • Now can drop 2 horns each.
    • The number of horns left to drop is represented on the model.

Parrots

Spiders and Cave spiders

  • Fixed texture mapping of both types of spiders.

Wandering trader

Non-mob entities

Minecraft:Minecart with Chest, Minecraft:Minecart with Furnace, Minecraft:Minecart with TNT and Minecraft:Minecart with Hopper

  • Crafting recipes are now shapeless.
  • Now drop themselves when broken.

General

Music

  • The places where the following existing music can be played are changed:
    • "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
    • "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and old growth taigas.
    • "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.

Panorama

  • Changed to reflect The Wild Update, showing a mangrove swamp.

Fixes

Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur during splitscreen play
  • Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
  • Fixed several crashes that could occur on some Marketplace worlds
  • Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor (Template:Bug)
  • Fixed a crash that could occur when players died while affected by Wither
  • Fixed a crash which could occur when trading with a villager that last traded with a disconnected player
  • Fixed a crash that would occasionally occur in villages on iOS
  • Cleaned up leftover biome/block/light memory when leaving a world
  • Fixed an issue that caused Marketplace downloads to get stuck in queue (Template:Bug)
  • Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (Template:Bug)

Gameplay

  • Fixed an issue that caused the player to take fall damage after getting into a bed while falling (Template:Bug)
  • Fixed an issue where the Invert Y Axis setting was not working correctly with touch controls
  • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classic’ touch controls (Template:Bug)

World Generation

  • Several improvements to level chunk blending

Mobs

  • Fixed an issue causing baby llamas to fire llama spit from above their head (Template:Bug)
  • Mirrored the spider's left legs (Template:Bug)
  • Mobs do not get stuck into open trapdoors anymore (Template:Bug)
  • Fixed an issue causing the parrot's head to always face the player while riding the player. (Template:Bug)
  • Villagers will no longer begin sleeping while riding something near a bed
  • Illagers are now allowed to migrate to other villages and progress raids (Template:Bug)
  • Trader llamas can now breed after being fed hay bales
  • Trader llamas will no longer be persistent after being unleashed from the wandering trader (Template:Bug)

Blocks

  • Fences and walls no longer connect to bells and brewing stands (Template:Bug)
  • Fixed a bug where the brewing stand's arms textures did not touch the base (Template:Bug)
  • Moved the brewing stand's base UVs and updated the base texture
  • Fixed the brewing stand's arms rotation
  • Created a better transition between the End portal frame side texture and the End stone (Template:Bug)
  • Removed unused pixels in the End rod texture (Template:Bug)
  • Updated the mycelium's side texture to match other dirt-based textures (Template:Bug)
  • Fixed light blocks being destroyable from within while underwater (Template:Bug)
  • Fixed a bug where End crystal beams would point far above their target blocks
  • Blocks affected by gravity now fall correctly on replaceable blocks (Template:Bug)
  • Slabs can once again be placed continuously (Template:Bug)
  • Torches can no longer be placed on bells

Items

  • Updated boat item icon textures to make them consistent with Java Edition (Template:Bug)
  • Fixed incorrect names for white dye, black dye, brown dye, and blue dye (Template:Bug)
  • Fixed a bug where an undamaged tool, such as a pickaxe, when name-changed on an anvil, would fail to work correctly when used for the first time (Template:Bug)
  • The recipes for minecart with chest/hopper/TNT are now shapeless
  • Fixed a bug where the trident, bow, spyglass and crossbow would not render when picked up by a fox (Template:Bug)
  • Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a skull (Template:Bug)
  • Each minecart variant (chest/hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as chest and minecart)

Graphical

  • Fixed an issue that caused Leads to render on top of glass (Template:Bug)
  • Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode (Template:Bug)
  • Fixed an issue that could cause severe visual glitches when using emotes more than once (Template:Bug)
  • Fixed graphical corruption issues on Android devices (Template:Bug)

User Interface

  • Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
  • Shift-clicking items will once again combine items of same type into a stack (Template:Bug)
  • Added settings to change duration of notifications
  • The "Submit Feedback" button is now described as a link by Text-To-Speech
  • Added appropriate messaging when there is no internet connection on Xbox devices
  • Fixed enchantment option on Pocket UI Profile not being displayed
  • Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, and smithing table
  • Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
  • Featured Servers message text is no longer centered
  • "Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen

Wandering Trader

  • The wandering trader no longer opens or closes doors (Template:Bug)
  • The wandering trader now randomly moves around (Template:Bug)
  • The wandering trader now matches Java Edition's drinking sounds (Template:Bug)
  • The wandering trader now has disappear/reappear sound effects when gaining/losing the Invisibility effect
  • The wandering trader can now be named with a name tag (this will not prevent it from despawning)

Shulkers

  • Shulkers are now fire immune (Template:Bug)
  • Shulkers now remain in upright position in vehicles (Template:Bug)
  • Shulkers no longer fail to spawn when there’s another shulker at relative negative y and x axis

Notes

Template:Notelist

References

<references group="">

 </references>

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1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition 1.19.0 es:Bedrock Edition 1.19.0 ja:Bedrock Edition 1.19.0 pt:Edição Bedrock 1.19.0 ru:1.19.0 (Bedrock Edition) zh:基岩版1.19.0