Minecraft:Wolf: Difference between revisions
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{{For}} | {{MC/For}} | ||
{{redirect|Dog|the wolf subspecies in {{MCSM}}|MCSM:Dog|the song|Dog (song)}} | {{redirect|Dog|the wolf subspecies in {{MC/MCSM}}|MCSM:Dog|the song|Dog (song)}} | ||
{{Infobox entity | {{Infobox entity | ||
| *-2size = 100px | | *-2size = 100px | ||
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| health = '''Wild:''' {{hp|8}}<br>'''Tamed:''' {{hp|40}} | | health = '''Wild:''' {{hp|8}}<br>'''Tamed:''' {{hp|40}} | ||
| behavior = Neutral (wild, or if owned by a different player)<br>Passive (player is owner or active) | | behavior = Neutral (wild, or if owned by a different player)<br>Passive (player is owner or active) | ||
| mobtype = {{ | | mobtype = {{MC/Entitylink|Animal}} | ||
| damage = Easy: {{hp|3}}<br>Normal: {{hp|4}}<br>Hard: {{hp|6}} | | damage = Easy: {{hp|3}}<br>Normal: {{hp|4}}<br>Hard: {{hp|6}} | ||
| size = | | size = | ||
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'''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br> | '''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br> | ||
| speed = 0.3 | | speed = 0.3 | ||
| spawn = {{ | | spawn = {{MC/Biomelink|Forest}}<br> | ||
{{ | {{MC/Biomelink|Grove}}<br> | ||
{{ | {{MC/Biomelink|Old Growth Pine Taiga}}<br> | ||
{{ | {{MC/Biomelink|Old Growth Spruce Taiga}}<br> | ||
{{ | {{MC/Biomelink|Savanna Plateau}}<br> | ||
{{ | {{MC/Biomelink|Snowy Taiga}}<br> | ||
{{ | {{MC/Biomelink|Sparse Jungle}}<br> | ||
{{ | {{MC/Biomelink|Taiga}}<br> | ||
{{ | {{MC/Biomelink|Wooded Badlands}} | ||
| usableitems = {{ | | usableitems = {{MC/Drop|Item|Bone}} | ||
{{ | {{MC/Drop|Item|id=Raw Beef|Meat}} | ||
{{ | {{MC/Drop|Item|Rabbit Stew}} | ||
{{ | {{MC/Drop|Item|id=Dyes|Dye}} | ||
{{ | {{MC/Drop|Item|Lead}} | ||
{{ | {{MC/Drop|Item|Wolf Armor}} | ||
{{ | {{MC/Drop|Item|Shears}} | ||
{{ | {{MC/Drop|block|Golden Dandelion}}<small>(baby only)</small> | ||
}} | }} | ||
A '''wolf''' is a neutral mob that can be tamed using [[Minecraft:bone]]s. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with [[Minecraft:Wolf Armor|wolf armor]]. | A '''wolf''' is a neutral mob that can be tamed using [[Minecraft:bone]]s. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with [[Minecraft:Wolf Armor|wolf armor]]. | ||
== Spawning == | == Spawning == | ||
Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, [[Minecraft:snow]] ({{ | Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, [[Minecraft:snow]] ({{MC/In|java}} only on 8 layers of snow), snow blocks or [[Minecraft:podzol]]. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome. | ||
{{Mob spawn table|Wolf}} | {{Mob spawn table|Wolf}} | ||
=== Color variants === | === Color variants === | ||
{{Redirect|Wolf variant|the definition of wolf variants in data packs|Mob variant definitions#Wolf}} | {{MC/Redirect|Wolf variant|the definition of wolf variants in data packs|Mob variant definitions#Wolf}} | ||
Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs. | Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs. | ||
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! Color variant !! Biome !! Pack size | ! Color variant !! Biome !! Pack size | ||
|- | |- | ||
| {{EntitySprite|ashen wolf}} Ashen || {{ | | {{MC/EntitySprite|ashen wolf}} Ashen || {{MC/Biomelink|Snowy Taiga}} || 4 | ||
|- | |- | ||
| {{EntitySprite|black wolf}} Black || {{ | | {{MC/EntitySprite|black wolf}} Black || {{MC/Biomelink|Old Growth Pine Taiga}} || 2-4 | ||
|- | |- | ||
| {{EntitySprite|chestnut wolf}} Chestnut || {{ | | {{MC/EntitySprite|chestnut wolf}} Chestnut || {{MC/Biomelink|Old Growth Spruce Taiga}} || 2-4 | ||
|- | |- | ||
| {{EntitySprite|wolf}} Pale || {{ | | {{MC/EntitySprite|wolf}} Pale || {{MC/Biomelink|Taiga}} || 4 | ||
|- | |- | ||
| {{EntitySprite|rusty wolf}} Rusty || {{ | | {{MC/EntitySprite|rusty wolf}} Rusty || {{MC/Biomelink|Sparse Jungle}} || 2-4 | ||
|- | |- | ||
| {{EntitySprite|snowy wolf}} Snowy || {{ | | {{MC/EntitySprite|snowy wolf}} Snowy || {{MC/Biomelink|Grove}} || 1 | ||
|- | |- | ||
| {{EntitySprite|spotted wolf}} Spotted || {{ | | {{MC/EntitySprite|spotted wolf}} Spotted || {{MC/Biomelink|Savanna Plateau}} || 4-8 | ||
|- | |- | ||
| {{EntitySprite|striped wolf}} Striped || {{ | | {{MC/EntitySprite|striped wolf}} Striped || {{MC/Biomelink|Wooded Badlands}} || 4-8 | ||
|- | |- | ||
| {{EntitySprite|woods wolf}} Woods || {{ | | {{MC/EntitySprite|woods wolf}} Woods || {{MC/Biomelink|Forest}} || 4 | ||
|} | |} | ||
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Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>{{mcnet|/test-new-egg-citing-features|Test new egg-citing features|February 19, 2025|Linn Viberg}}</ref> but have no effect on the wolf's behavior. | Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>{{mcnet|/test-new-egg-citing-features|Test new egg-citing features|February 19, 2025|Linn Viberg}}</ref> but have no effect on the wolf's behavior. | ||
Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the {{EntitySprite|angry-wolf}} angry wolf state. | Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the {{MC/EntitySprite|angry-wolf}} angry wolf state. | ||
For the sounds of each sound variant, see {{Slink|2=Sounds}}. | For the sounds of each sound variant, see {{Slink|2=Sounds}}. | ||
== Drops == | == Drops == | ||
Adult wolves drop {{ | Adult wolves drop {{MC/Xp|1|3}} experience orbs when killed by a player or a tamed wolf. {{MC/In|be}}, a tamed wolf that is killed by its owner does not drop experience. | ||
Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them. | Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them. | ||
Upon successful breeding, {{ | Upon successful breeding, {{MC/Xp|1|7}} are dropped. | ||
Like other baby animals, baby wolves will drop no experience when killed. | Like other baby animals, baby wolves will drop no experience when killed. | ||
== Behavior == | == Behavior == | ||
{{Anchor|Behavior and appearance}} | {{MC/Anchor|Behavior and appearance}} | ||
[[File:Begging Tame Wolf.png|thumb|upright|A tamed pale wolf "begging" the player for food or admiring bones if held by the player.]] | [[File:Begging Tame Wolf.png|thumb|upright|A tamed pale wolf "begging" the player for food or admiring bones if held by the player.]] | ||
[[File:Dog Trio.png|thumb|Three tamed pale wolves following the player around.]] | [[File:Dog Trio.png|thumb|Three tamed pale wolves following the player around.]] | ||
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Wolves exhibit three different states depending on how the user interacts with them: | Wolves exhibit three different states depending on how the user interacts with them: | ||
* {{EntitySprite|wolf}} '''Untamed'''{{Anchor|Wild Wolf}} wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby [[Minecraft:turtle]]s, skeletons, wither skeletons, strays, bogged, and parched, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile towards skeleton horses despite their skeletal appearance. They chase bats despite being unable to reach them.<ref>{{bug|MC-9925||Wolf chasing bats- Works as intended or not?|WAI}}</ref> They avoid or attack llamas (see {{slink||Movement}} for details), although wolves will always attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby [[Minecraft:zombie]] variants.{{only|be|short=yes}} | * {{MC/EntitySprite|wolf}} '''Untamed'''{{MC/Anchor|Wild Wolf}} wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby [[Minecraft:turtle]]s, skeletons, wither skeletons, strays, bogged, and parched, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile towards skeleton horses despite their skeletal appearance. They chase bats despite being unable to reach them.<ref>{{bug|MC-9925||Wolf chasing bats- Works as intended or not?|WAI}}</ref> They avoid or attack llamas (see {{slink||Movement}} for details), although wolves will always attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby [[Minecraft:zombie]] variants.{{only|be|short=yes}} | ||
* {{EntitySprite|angry-wolf}} '''Angry'''{{Anchor|Hostile Wolf}} wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or [[Minecraft:mob]], if not killed in one hit<ref>{{bug|MC-2432||Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill|WAI}}</ref>, or when they see a [[Minecraft:mob]] they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive {{hp|4}} damage regardless of difficulty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.{{only|java|short=1}}{{note|In {{BE}}, the {{ | * {{MC/EntitySprite|angry-wolf}} '''Angry'''{{MC/Anchor|Hostile Wolf}} wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or [[Minecraft:mob]], if not killed in one hit<ref>{{bug|MC-2432||Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill|WAI}}</ref>, or when they see a [[Minecraft:mob]] they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive {{hp|4}} damage regardless of difficulty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.{{only|java|short=1}}{{note|In {{MC/BE}}, the {{MC/Cd|minecraft:wolf_leashable}} gets removed when a wolf becomes angry.}} | ||
* {{EntitySprite|tamed-wolf}} '''Tamed''' {{Anchor|Tamed Wolf}} wolves have friendlier-looking eyes, and more hp than the untamed wolf. They have a default red collar around their neck, which can be dyed {{ | * {{MC/EntitySprite|tamed-wolf}} '''Tamed''' {{MC/Anchor|Tamed Wolf}} wolves have friendlier-looking eyes, and more hp than the untamed wolf. They have a default red collar around their neck, which can be dyed {{MC/Control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf by the owner of the wolf. Pressing {{MC/Control|use}} on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them {{hp|4}} damage regardless of difficulty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage. | ||
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. | A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. | ||
It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). | It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). | ||
{{ | {{MC/In|java}}, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. | ||
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. {{ | Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. {{MC/Entitylink|id=killer-bunny|Killer rabbit}}s{{only|java|short=1}} attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them. | ||
When a player within 8 blocks holds meat or [[Minecraft:bone]]s near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. | When a player within 8 blocks holds meat or [[Minecraft:bone]]s near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. | ||
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Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from [[Minecraft:lava]], [[Minecraft:water]] or pits, as they immediately teleport to a safe area. | Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from [[Minecraft:lava]], [[Minecraft:water]] or pits, as they immediately teleport to a safe area. | ||
* Wolves can be told to "sit" by pressing {{ | * Wolves can be told to "sit" by pressing {{MC/Control|use}} on them and made to stand again with another press of {{MC/Control|use}}. | ||
** While sitting, they do not follow the player. | ** While sitting, they do not follow the player. | ||
** Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting. | ** Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting. | ||
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=== Teleportation === | === Teleportation === | ||
Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground{{ | Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground{{MC/Verify|Is this true for both editions? See also talk page}} (e.g. using [[Minecraft:elytra]], swimming, flying, in a [[Minecraft:boat]]). | ||
Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport. | Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport. | ||
It is possible for tamed wolves to teleport to an inaccessible location (e.g. under [[Minecraft:ice]]) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as [[Minecraft:glass]] or [[Minecraft:slab]]s, to be open.{{ | It is possible for tamed wolves to teleport to an inaccessible location (e.g. under [[Minecraft:ice]]) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as [[Minecraft:glass]] or [[Minecraft:slab]]s, to be open.{{MC/Verify|Is this still happening or was this a bug that's fixed? Is this perhaps Java- or Bedrock-only?}} | ||
Wolves cannot teleport across [[Minecraft:dimension]]s. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first. | Wolves cannot teleport across [[Minecraft:dimension]]s. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first. | ||
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[[File:Begging-dogs.png|thumb|A group of begging wolves.]] | [[File:Begging-dogs.png|thumb|A group of begging wolves.]] | ||
A wolf can be tamed by feeding it [[Minecraft:bone]]s. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a {{frac|1|3}} chance of taming the wolf. If the wolf is tamed, it receives a red collar and, {{ | A wolf can be tamed by feeding it [[Minecraft:bone]]s. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a {{frac|1|3}} chance of taming the wolf. If the wolf is tamed, it receives a red collar and, {{MC/In|java}}, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.{{MC/Verify|Entities don't use a hitscan to attack, so how is this possible?}} | ||
{{Anchor|Health}} | {{MC/Anchor|Health}} | ||
A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below {{hp|20}}{{only|JE|short=1}} / {{hp|10}}{{only|BE|short=1}}). Untamed wolves have a maximum health of {{hp|8}}; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves {{ | A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below {{hp|20}}{{only|JE|short=1}} / {{hp|10}}{{only|BE|short=1}}). Untamed wolves have a maximum health of {{hp|8}}; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves {{MC/In|Bedrock}}, can be healed by feeding them any of the meat and fish items listed below. | ||
{{Anchor|Foods used for healing and breeding wolves}} | {{MC/Anchor|Foods used for healing and breeding wolves}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Food !! Heals !! Causes love mode in {{BE|short=1}} | ! Food !! Heals !! Causes love mode in {{MC/BE|short=1}} | ||
! Notes | ! Notes | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Pufferfish|link=Pufferfish (item)}} | ||
| rowspan="2" | {{hp|2}} || {{ | | rowspan="2" | {{hp|2}} || {{MC/Tc|No}} | ||
| Does not inflict Hunger, Poison, or Nausea. | | Does not inflict Hunger, Poison, or Nausea. | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Tropical Fish|link=Tropical fish (item)}} || {{MC/Tc|No}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Chicken}} | ||
| rowspan="4" | {{hp|4}} || {{ | | rowspan="4" | {{hp|4}} || {{MC/Tc|Yes}} | ||
||Does not inflict Hunger. | ||Does not inflict Hunger. | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Cod}} || {{MC/Tc|No}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Mutton}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Salmon}} || {{MC/Tc|No}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Beef}} | ||
| rowspan="3" | {{hp|6}} || {{ | | rowspan="3" | {{hp|6}} || {{MC/Tc|Yes}} || rowspan="3" | | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Porkchop}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Raw Rabbit}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Rotten Flesh}} | ||
| {{hp|8}} || {{ | | {{hp|8}} || {{MC/Tc|Yes}} | ||
| Does not inflict Hunger. | | Does not inflict Hunger. | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Cod}} | ||
| rowspan="2" | {{hp|10}} || {{ | | rowspan="2" | {{hp|10}} || {{MC/Tc|No}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Rabbit}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Chicken}} || rowspan="3" | {{hp|12}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Mutton}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Salmon}} || {{MC/Tc|No}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Cooked Porkchop}} | ||
| rowspan="2" | {{hp|16}} || {{ | | rowspan="2" | {{hp|16}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Steak}} || {{MC/Tc|Yes}} | ||
|- | |- | ||
| {{ | | {{MC/Itemlink|Rabbit Stew}} || {{hp|20}} || {{MC/Tc|No}} | ||
| {{ | | {{MC/In|bedrock}}, the [[Minecraft:bowl]] is also consumed.<ref>{{bug|MCPE-184073||Feeding wolf with rabbit stew doesn't return empty bowl}}</ref> | ||
|} | |} | ||
Wolves do not get {{ | Wolves do not get {{MC/Effectlink|Hunger|hunger|link=Hunger (effect)}} from eating rotten flesh and raw chicken, nor {{MC/Effectlink|Poison|poison}} from eating [[Minecraft:Pufferfish (item)|pufferfish]]. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation. | ||
A tamed wolf's collar color can be changed by the owner {{ | A tamed wolf's collar color can be changed by the owner {{MC/Control|using}} one of the sixteen colored [[Minecraft:dye]]s on the wolf. | ||
Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner. | Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner. | ||
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=== Wolf armor === | === Wolf armor === | ||
[[File:Wolf wearing Wolf Armor.png|thumb|A pale wolf wearing wolf armor.]] | [[File:Wolf wearing Wolf Armor.png|thumb|A pale wolf wearing wolf armor.]] | ||
{{ | {{MC/Main|Wolf Armor}} | ||
{{Control|Using}} wolf armor on a wolf that the player has tamed equips it onto the wolf. | {{MC/Control|Using}} wolf armor on a wolf that the player has tamed equips it onto the wolf. | ||
Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise. | Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise. | ||
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* Being outside the world border | * Being outside the world border | ||
* Entity cramming | * Entity cramming | ||
* The {{ | * The {{MC/Command|kill}} command | ||
If the owner uses [[Minecraft:shears]] on a wolf that is wearing armor, the armor gets unequipped from the wolf. | If the owner uses [[Minecraft:shears]] on a wolf that is wearing armor, the armor gets unequipped from the wolf. | ||
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=== Breeding === | === Breeding === | ||
{{ | {{MC/Main|Breeding}} | ||
[[File:Sitting pup.png|thumb|A baby pale wolf sitting.]] | [[File:Sitting pup.png|thumb|A baby pale wolf sitting.]] | ||
Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). {{ | Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). {{MC/In|java}}, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in ''[[Minecraft:Java Edition]]'' and a 1-minute cooldown in ''[[Minecraft:Bedrock Edition]]'' for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing. | ||
Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen. | Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen. | ||
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Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant. | Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant. | ||
Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated {{ | Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated {{MC/Control|using}} any type of meat; {{MC/In|java}}, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up. | ||
Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner. | Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner. | ||
{{ | {{MC/In|java}}, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed. | ||
=== Jockey === | === Jockey === | ||
{{Exclusive|bedrock|section=1}} | {{MC/Exclusive|bedrock|section=1}} | ||
[[File:Baby Zombie Riding Wolf.png|thumb|width=165x165|A pale wolf ridden by a baby zombie]] | [[File:Baby Zombie Riding Wolf.png|thumb|width=165x165|A pale wolf ridden by a baby zombie]] | ||
15% of nearby baby zombies, husks, or drowned may ride an adult wild wolf to form a [[Minecraft:jockey]]. | 15% of nearby baby zombies, husks, or drowned may ride an adult wild wolf to form a [[Minecraft:jockey]]. | ||
| Line 311: | Line 311: | ||
== Sounds == | == Sounds == | ||
=== Generic === | === Generic === | ||
{{Edition|Java}}:<br> | {{MC/Edition|Java}}:<br> | ||
Wolves use the Friendly Creatures sound category for entity–dependent sound events. | Wolves use the Friendly Creatures sound category for entity–dependent sound events. | ||
{{SoundTable | {{SoundTable | ||
| Line 354: | Line 354: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 404: | Line 404: | ||
==== Angry wolf ==== | ==== Angry wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 433: | Line 433: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_angry.whine | |id=entity.wolf_angry.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 475: | Line 475: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 497: | Line 497: | ||
|sound=Angry wolf whine.ogg | |sound=Angry wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_angry.whine | |id=mob.wolf_angry.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 529: | Line 529: | ||
==== Big wolf ==== | ==== Big wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 558: | Line 558: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_big.whine | |id=entity.wolf_big.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 600: | Line 600: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 622: | Line 622: | ||
|sound=Big wolf whine.ogg | |sound=Big wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_big.whine | |id=mob.wolf_big.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 654: | Line 654: | ||
==== Classic wolf ==== | ==== Classic wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 683: | Line 683: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf.whine | |id=entity.wolf.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 725: | Line 725: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 747: | Line 747: | ||
|sound=Wolf whine.ogg | |sound=Wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf.whine | |id=mob.wolf.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 779: | Line 779: | ||
==== Cute wolf ==== | ==== Cute wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 808: | Line 808: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_cute.whine | |id=entity.wolf_cute.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 850: | Line 850: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 872: | Line 872: | ||
|sound=Cute wolf whine.ogg | |sound=Cute wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_cute.whine | |id=mob.wolf_cute.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 904: | Line 904: | ||
==== Grumpy wolf ==== | ==== Grumpy wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 933: | Line 933: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_grumpy.whine | |id=entity.wolf_grumpy.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 975: | Line 975: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 997: | Line 997: | ||
|sound=Grumpy wolf whine.ogg | |sound=Grumpy wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_grumpy.whine | |id=mob.wolf_grumpy.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,029: | Line 1,029: | ||
==== Puglin wolf ==== | ==== Puglin wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 1,058: | Line 1,058: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_puglin.whine | |id=entity.wolf_puglin.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 1,100: | Line 1,100: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 1,122: | Line 1,122: | ||
|sound=Puglin wolf whine.ogg | |sound=Puglin wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_puglin.whine | |id=mob.wolf_puglin.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,154: | Line 1,154: | ||
==== Sad wolf ==== | ==== Sad wolf ==== | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 1,183: | Line 1,183: | ||
|subtitle=Wolf whines | |subtitle=Wolf whines | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=entity.wolf_sad.whine | |id=entity.wolf_sad.whine | ||
|translationkey=subtitles.entity.wolf.whine | |translationkey=subtitles.entity.wolf.whine | ||
| Line 1,225: | Line 1,225: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 1,247: | Line 1,247: | ||
|sound=Sad wolf whine.ogg | |sound=Sad wolf whine.ogg | ||
|source=neutral | |source=neutral | ||
|description=Randomly while with {{Health|9}} health or less | |description=Randomly while with {{MC/Health|9}} health or less | ||
|id=mob.wolf_sad.whine | |id=mob.wolf_sad.whine | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,279: | Line 1,279: | ||
=== Puppy === | === Puppy === | ||
{{JE}} : | {{MC/JE}} : | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 1,318: | Line 1,318: | ||
| subtitle = Puppy whines | | subtitle = Puppy whines | ||
| source = neutral | | source = neutral | ||
| description = Randomly while with {{Health|9}} health or less | | description = Randomly while with {{MC/Health|9}} health or less | ||
| id = entity.baby_wolf.whine | | id = entity.baby_wolf.whine | ||
| translationkey = subtitles.entity.baby_wolf.whine | | translationkey = subtitles.entity.baby_wolf.whine | ||
| Line 1,365: | Line 1,365: | ||
}} | }} | ||
{{BE}} : | {{MC/BE}} : | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 1,402: | Line 1,402: | ||
| subtitle = – | | subtitle = – | ||
| source = neutral | | source = neutral | ||
| description = Randomly while with {{Health|9}} health or less | | description = Randomly while with {{MC/Health|9}} health or less | ||
| id = mob.baby_wolf.whine | | id = mob.baby_wolf.whine | ||
| translationkey = – | | translationkey = – | ||
| Line 1,471: | Line 1,471: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{JE}}: | {{MC/JE}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 1,482: | Line 1,482: | ||
|foot=1}} | |foot=1}} | ||
{{BE}}: | {{MC/BE}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 1,498: | Line 1,498: | ||
Wolves have entity data associated with them that contain various properties. | Wolves have entity data associated with them that contain various properties. | ||
{{JE}}: | {{MC/JE}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data" /><div class="treeview"> | <section begin="entity data" /><div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound}} Entity data | ||
** {{ | ** {{MC/Nbt inherit/angerable}} | ||
** {{ | ** {{MC/Nbt inherit/tameable}} | ||
** {{ | ** {{MC/Nbt inherit/breedable}} | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
** {{ | ** {{MC/Nbt inherit/mob}} | ||
** {{ | ** {{MC/Nbt|byte|CollarColor}}: The color of the wolf's collar. Present even for wild wolves (but does not render). Default value is 14 (red). Represents the {{DCL|minecraft:wolf/collar}} component. | ||
** {{ | ** {{MC/Nbt|string|variant}}: The variant of this wolf. Default value is "minecraft:pale". Represents the {{DCL|minecraft:wolf/variant}} component. | ||
** {{ | ** {{MC/Nbt|string|sound_variant}}: The sound variation for this wolf. Represents the {{DCL|minecraft:wolf/sound_variant}} component. | ||
</div> | </div> | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed" | ||
| Line 1,584: | Line 1,584: | ||
* <code>sad</code><section end="entity data"/> | * <code>sad</code><section end="entity data"/> | ||
{{BE}}: | {{MC/BE}}: | ||
: See [[Minecraft:Bedrock Edition level format/Entity format]]. | : See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
=== Wolf color variants === | === Wolf color variants === | ||
{{JE}}: | {{MC/JE}}: | ||
{{ | {{MC/Main|Mob variant definitions#Wolf}} | ||
Wolf color variants can be configured using [[Minecraft:JSON]] files within a data pack in the path {{ | Wolf color variants can be configured using [[Minecraft:JSON]] files within a data pack in the path {{MC/Cd|data/<namespace>/wolf_variant}}. | ||
=== Wolf sound variants === | === Wolf sound variants === | ||
{{JE}}:<br> | {{MC/JE}}:<br> | ||
Wolf sound variants can be configured using [[Minecraft:JSON]] files within a data pack in the path {{ | Wolf sound variants can be configured using [[Minecraft:JSON]] files within a data pack in the path {{MC/Cd|data/<namespace>/wolf_sound_variant}}. | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Leader of the Pack;It Spreads}} | ||
Achievements that apply to all mobs: | Achievements that apply to all mobs: | ||
{{collapse|content={{ | {{collapse|content={{MC/Load achievements|Overkill;Over-Overkill;Mob Kabob}} | ||
}} | }} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads;Shear Brilliance;The Whole Pack;Good As New}} | ||
Advancements that apply to all mobs: | Advancements that apply to all mobs: | ||
{{collapse|content={{ | {{collapse|content={{MC/Load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}} | ||
}} | }} | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|HnWFq1nN8eQ}} | ||
{{ | {{MC/Yt|BpypfdJTe34}} | ||
Wolves when they were in development uploaded by Jeb as shown below. | Wolves when they were in development uploaded by Jeb as shown below. | ||
{{ | {{MC/Yt|c9Lp9p5yjuo}} | ||
MC Spotlight video (2012): | MC Spotlight video (2012): | ||
{{ | {{MC/Yt|296d0ZXT7bc}} | ||
== History == | == History == | ||
{{ | {{MC/Info needed section|* When where howling and barking added to subtitles, provide the associated bug report | ||
* Document howl sounds in a playable format | * Document howl sounds in a playable format | ||
* Pre-Tiny Takeover BE baby wolves}} | * Pre-Tiny Takeover BE baby wolves}} | ||
{{ | {{MC/More sounds|Baby sounds from before 26.1|section=1}} | ||
=== Development === | === Development === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||August 15, 2010|link={{tweet|notch|21220377124}}|Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.}} | |{{HistoryLine||August 15, 2010|link={{tweet|notch|21220377124}}|Notch responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.}} | ||
|{{HistoryLine||March 2, 2011|link=wordofnotch:3597265965|Notch confirmed the addition of wolves after having breakfast with an idol of his (likely {{ | |{{HistoryLine||March 2, 2011|link=wordofnotch:3597265965|Notch confirmed the addition of wolves after having breakfast with an idol of his (likely {{MC/W|Peter Molyneux}}).}} | ||
|{{HistoryLine||March 15, 2011|link={{tweet|jeb_|47650984125665280}}|[[File:Wolf (pre-release).png|42px]] Jeb posted a first image of wolves.}} | |{{HistoryLine||March 15, 2011|link={{tweet|jeb_|47650984125665280}}|[[File:Wolf (pre-release).png|42px]] Jeb posted a first image of wolves.}} | ||
|{{HistoryLine||March 16, 2011|link={{tweet|jeb_|48037113270251520}}|[[File:Wolf (pre-release 2).png|42px]] [[File:Sitting Wolf (pre-release 2).png|42px]] Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.}} | |{{HistoryLine||March 16, 2011|link={{tweet|jeb_|48037113270251520}}|[[File:Wolf (pre-release 2).png|42px]] [[File:Sitting Wolf (pre-release 2).png|42px]] Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.}} | ||
|{{HistoryLine||March 18, 2011|link={{ | |{{HistoryLine||March 18, 2011|link={{MC/Ytl|c9Lp9p5yjuo}}|[[File:Wolf JE1 BE1.png|42px]] [[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves.}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.4|[[File:Wolf JE1 BE1.png|42px]] [[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Angry Wolf JE1 BE1.png|42px]] Added wolves. | |{{HistoryLine||1.4|[[File:Wolf JE1 BE1.png|42px]] [[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Angry Wolf JE1 BE1.png|42px]] Added wolves. | ||
|Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.{{ | |Wolves can be tamed. When wolves are hit by the player or the player's tamed wolves, they become angry. A glitch is encountered where if the player's wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.{{MC/When}}}} | ||
|{{HistoryLine||1.5|Wolves no longer continuously make whimpering noises in [[Minecraft:multiplayer]] even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.<ref>{{tweet|jeb|53757304130113536|Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one|April 1, 2011}}</ref>}} | |{{HistoryLine||1.5|Wolves no longer continuously make whimpering noises in [[Minecraft:multiplayer]] even when at full health. This originally happened because Jeb accidentally used client-side health instead of synced health.<ref>{{tweet|jeb|53757304130113536|Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one|April 1, 2011}}</ref>}} | ||
|{{HistoryLine||1.6|dev=Test Build 3|Players hurting themselves with [[Minecraft:arrow]]s no longer causes all of their tamed wolves to attack them.}} | |{{MC/HistoryLine||1.6|dev=Test Build 3|Players hurting themselves with [[Minecraft:arrow]]s no longer causes all of their tamed wolves to attack them.}} | ||
|{{HistoryLine||1.8|dev=Pre-release|Just like farm [[Minecraft:animal]]s, wolves no longer despawn, and they now spawn rarely. | |{{MC/HistoryLine||1.8|dev=Pre-release|Just like farm [[Minecraft:animal]]s, wolves no longer despawn, and they now spawn rarely. | ||
|Most wolves now generate with the world.}} | |Most wolves now generate with the world.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves. They can be spawned only through map editors and NBT editing.}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves. They can be spawned only through map editors and NBT editing.}} | ||
|{{HistoryLine||1.1|dev=?|Wolves now only despawn when they are untamed and angry.}} | |{{MC/HistoryLine||1.1|dev=?|Wolves now only despawn when they are untamed and angry.}} | ||
|{{HistoryLine||1.2.1|dev=12w03a|Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, [[Minecraft:steak]], or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay.}} | |{{MC/HistoryLine||1.2.1|dev=12w03a|Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, [[Minecraft:steak]], or rotten flesh. A tamed wolf can only be bred when it is at full health. Baby wolves can now be obtained through normal gameplay.}} | ||
|{{HistoryLine|||dev=12w06a|Wolves no longer spin in circles on non-full-height blocks.}} | |{{MC/HistoryLine|||dev=12w06a|Wolves no longer spin in circles on non-full-height blocks.}} | ||
|{{HistoryLine|||dev=12w07a|Wolves no longer teleport huge distances when the player is hit.}} | |{{MC/HistoryLine|||dev=12w07a|Wolves no longer teleport huge distances when the player is hit.}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have dye-able collars.<ref>{{tweet|dinner|236530180737335296|Nope, but they have dyable collars instead!|August 17, 2012}}</ref>}} | |{{HistoryLine||1.4.2|dev=12w34a|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have dye-able collars.<ref>{{tweet|dinner|236530180737335296|Nope, but they have dyable collars instead!|August 17, 2012}}</ref>}} | ||
|{{HistoryLine||1.4.4|dev=pre|Untamed baby wolves can now be spawned in Creative mode using a spawn egg.}} | |{{MC/HistoryLine||1.4.4|dev=pre|Untamed baby wolves can now be spawned in Creative mode using a spawn egg.}} | ||
|{{HistoryLine||1.6.1|dev=13w16a|Added [[Minecraft:lead]]s, which can be used to leash wolves.}} | |{{MC/HistoryLine||1.6.1|dev=13w16a|Added [[Minecraft:lead]]s, which can be used to leash wolves.}} | ||
|{{HistoryLine|||dev=13w18a|Wolves no longer become angry when attacked by a player in Creative mode. | |{{MC/HistoryLine|||dev=13w18a|Wolves no longer become angry when attacked by a player in Creative mode. | ||
|Wolves now appear angry when attacking sheep.}} | |Wolves now appear angry when attacking sheep.}} | ||
|{{HistoryLine|||dev=?|Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes.}} | |{{MC/HistoryLine|||dev=?|Untamed wolves that are not angry now despawn after existing in loaded chunks for at least two minutes.}} | ||
|{{HistoryLine||1.8|dev=14w02a|Feeding baby wolves now accelerates their growth.}} | |{{MC/HistoryLine||1.8|dev=14w02a|Feeding baby wolves now accelerates their growth.}} | ||
|{{HistoryLine|||dev=14w05b|Tamed wolf collars are no longer visible when they have the [[Minecraft:Invisibility]] effect.}} | |{{MC/HistoryLine|||dev=14w05b|Tamed wolf collars are no longer visible when they have the [[Minecraft:Invisibility]] effect.}} | ||
|{{HistoryLine|||dev=14w10a|Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons. | |{{MC/HistoryLine|||dev=14w10a|Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons. | ||
|Tamed wolves named using a name tag now display death messages to the owner.}} | |Tamed wolves named using a name tag now display death messages to the owner.}} | ||
|{{HistoryLine|||dev=14w18a|A tamed wolf's collar color now defaults to orange rather than red.<ref>{{bug|MC-54109}}</ref>}} | |{{HistoryLine|||dev=14w18a|A tamed wolf's collar color now defaults to orange rather than red.<ref>{{bug|MC-54109}}</ref>}} | ||
|{{HistoryLine|||dev=14w26a|Due to a bug, wild wolves now deal {{hp|4}} attack damage instead of {{hp|2}}.<ref>{{bug|MC-199350}}</ref>}} | |{{HistoryLine|||dev=14w26a|Due to a bug, wild wolves now deal {{hp|4}} attack damage instead of {{hp|2}}.<ref>{{bug|MC-199350}}</ref>}} | ||
|{{HistoryLine|||dev=14w27a|Wolves can now be fed using raw rabbit, cooked rabbit, raw mutton and cooked mutton.}} | |{{MC/HistoryLine|||dev=14w27a|Wolves can now be fed using raw rabbit, cooked rabbit, raw mutton and cooked mutton.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Untamed wolves no longer beg when a player holds [[Minecraft:bone]]s nearby, while tamed wolves now do.}} | |{{MC/HistoryLine||1.9|dev=15w31a|Untamed wolves no longer beg when a player holds [[Minecraft:bone]]s nearby, while tamed wolves now do.}} | ||
|{{HistoryLine|||dev=15w38a|All tamed wolves – even unnamed ones – now display death messages to their owner.}} | |{{MC/HistoryLine|||dev=15w38a|All tamed wolves – even unnamed ones – now display death messages to their owner.}} | ||
|{{HistoryLine|||dev=15w39a|Wolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).}} | |{{MC/HistoryLine|||dev=15w39a|Wolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).}} | ||
|{{HistoryLine|||dev=15w46a|A tamed wolf's collar color now once again defaults to red.}} | |{{MC/HistoryLine|||dev=15w46a|A tamed wolf's collar color now once again defaults to red.}} | ||
|{{HistoryLine||1.10|dev=16w21a|Wild wolves no longer despawn.}} | |{{MC/HistoryLine||1.10|dev=16w21a|Wild wolves no longer despawn.}} | ||
|{{HistoryLine||1.13|dev=18w07a|Wild wolves now attack baby [[Minecraft:turtle]]s.}} | |{{MC/HistoryLine||1.13|dev=18w07a|Wild wolves now attack baby [[Minecraft:turtle]]s.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves. | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves. | ||
|[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves. | |[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves. | ||
|[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves. | |[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves. | ||
|[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}} | |[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}} | ||
|{{HistoryLine|||dev=19w07a|Wild wolves now attack foxes.}} | |{{MC/HistoryLine|||dev=19w07a|Wild wolves now attack foxes.}} | ||
|{{HistoryLine|||dev=19w11a|Tamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops. | |{{MC/HistoryLine|||dev=19w11a|Tamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops. | ||
|Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.}} | |Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.}} | ||
|{{HistoryLine||1.15|dev=19w37a|Now have a 5% chance to spawn as babies.}} | |{{MC/HistoryLine||1.15|dev=19w37a|Now have a 5% chance to spawn as babies.}} | ||
|{{HistoryLine|||dev=19w45a|Changed the position of wolves' hind legs from [[File:Sitting_Tamed_Wolf_JE1_(facing_NWU).png|32px]] to [[File:Sitting_Tamed_Wolf_JE2_(facing_NWU).png|32px]] when sitting.<ref>{{bug|MC-117635}}</ref>}} | |{{HistoryLine|||dev=19w45a|Changed the position of wolves' hind legs from [[File:Sitting_Tamed_Wolf_JE1_(facing_NWU).png|32px]] to [[File:Sitting_Tamed_Wolf_JE2_(facing_NWU).png|32px]] when sitting.<ref>{{bug|MC-117635}}</ref>}} | ||
|{{HistoryLine||1.16|dev=20w10a|Firework damage now provokes wolves.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}} | |{{HistoryLine||1.16|dev=20w10a|Firework damage now provokes wolves.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}} | ||
|{{HistoryLine||1.16.2|dev=pre3|Wolves are now properly rendered in dark places.}} | |{{MC/HistoryLine||1.16.2|dev=pre3|Wolves are now properly rendered in dark places.}} | ||
|{{HistoryLine||1.18|dev=21w44a|Wolves can now spawn on snow blocks.}} | |{{MC/HistoryLine||1.18|dev=21w44a|Wolves can now spawn on snow blocks.}} | ||
|{{HistoryLine||1.20.5|dev=23w51a|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Tamed wolves can now wear wolf armor.}} | |{{MC/HistoryLine||1.20.5|dev=23w51a|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Tamed wolves can now wear wolf armor.}} | ||
|{{HistoryLine|||dev=24w03a|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar textures of tamed wolves. | |{{MC/HistoryLine|||dev=24w03a|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar textures of tamed wolves. | ||
|[[File:Wolf wearing Wolf Armor JE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}} | |[[File:Wolf wearing Wolf Armor JE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}} | ||
|{{HistoryLine|||dev=24w06a|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health. | |{{HistoryLine|||dev=24w06a|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health. | ||
| Line 1,687: | Line 1,687: | ||
|Removed tamed wolves' hidden resistance to environmental damage. | |Removed tamed wolves' hidden resistance to environmental damage. | ||
|Wolves are no longer damaged by [[Minecraft:snowball]]s from snow golems.<ref>{{bug|MC-72151||Snow Golem's snowballs damage wolves instead of pushing them|Fixed}}</ref>}} | |Wolves are no longer damaged by [[Minecraft:snowball]]s from snow golems.<ref>{{bug|MC-72151||Snow Golem's snowballs damage wolves instead of pushing them|Fixed}}</ref>}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Wolves now attack bogged.}} | |{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Wolves now attack bogged.}} | ||
|{{HistoryLine||1.20.5|dev=24w10a|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants. | |{{MC/HistoryLine||1.20.5|dev=24w10a|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants. | ||
|Wolves can now spawn on coarse dirt and [[Minecraft:podzol]].|Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes.}} | |Wolves can now spawn on coarse dirt and [[Minecraft:podzol]].|Wolves can now spawn in Sparse Jungle, Savanna Plateau and Wooded Badlands biomes.}} | ||
|{{HistoryLine|||dev=24w11a|When summoned using spawn eggs or [[Minecraft:commands]], the variant selection now follows the natural spawning biome rules with some extensions.}} | |{{MC/HistoryLine|||dev=24w11a|When summoned using spawn eggs or [[Minecraft:commands]], the variant selection now follows the natural spawning biome rules with some extensions.}} | ||
|{{HistoryLine||1.21|dev=24w21a|Wolves now only panic from [[Minecraft:cactus]], freezing, [[Minecraft:fire]] and lightning bolt damage.}} | |{{MC/HistoryLine||1.21|dev=24w21a|Wolves now only panic from [[Minecraft:cactus]], freezing, [[Minecraft:fire]] and lightning bolt damage.}} | ||
|{{HistoryLine||1.21.2|dev=24w33a|Wolves can now be fed using all types of fish and rabbit stew.}} | |{{MC/HistoryLine||1.21.2|dev=24w33a|Wolves can now be fed using all types of fish and rabbit stew.}} | ||
|{{HistoryLine|||dev=pre1|Wolf armor now shows the enchantment glint on wolves when enchanted.}} | |{{MC/HistoryLine|||dev=pre1|Wolf armor now shows the enchantment glint on wolves when enchanted.}} | ||
|{{HistoryLine||1.21.4|dev=24w45a|Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.}} | |{{MC/HistoryLine||1.21.4|dev=24w45a|Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.}} | ||
|{{HistoryLine||1.21.5|dev=25w08a|Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | |{{HistoryLine||1.21.5|dev=25w08a|Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | ||
|The original wolf sound variant is now considered classic. | |The original wolf sound variant is now considered classic. | ||
|Wolf Spawn Egg received a new texture. | |Wolf Spawn Egg received a new texture. | ||
|Removed <code>Wolf howl1.ogg</code> and <code>Wolf howl2.ogg</code>, which were unused sounds,<ref>{{bug|MC-177094}}</ref> with a sound ID of <code>entity.wolf.howl</code>.}} | |Removed <code>Wolf howl1.ogg</code> and <code>Wolf howl2.ogg</code>, which were unused sounds,<ref>{{bug|MC-177094}}</ref> with a sound ID of <code>entity.wolf.howl</code>.}} | ||
|{{HistoryLine||1.21.6|dev=25w15a|Wolves now have their legs mirrored.}} | |{{MC/HistoryLine||1.21.6|dev=25w15a|Wolves now have their legs mirrored.}} | ||
|{{HistoryLine||26.1|dev=snap2|Baby wolves are now referred to as puppies.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of puppies have been changed.|Sitting tamed puppies have a bug where the body texture is flipped so that their collar is rendered at the tail instead of at the neck.<ref>{{bug|MC-305501}}</ref>|Added new baby sounds for wolves.|Armor on baby wolves no longer render.}} | |{{HistoryLine||26.1|dev=snap2|Baby wolves are now referred to as puppies.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of puppies have been changed.|Sitting tamed puppies have a bug where the body texture is flipped so that their collar is rendered at the tail instead of at the neck.<ref>{{bug|MC-305501}}</ref>|Added new baby sounds for wolves.|Armor on baby wolves no longer render.}} | ||
|{{HistoryLine|||dev=snap5 |Added golden dandelions, which can be used to prevent puppies from growing up.}} | |{{MC/HistoryLine|||dev=snap5 |Added golden dandelions, which can be used to prevent puppies from growing up.}} | ||
|{{HistoryLine|||dev=snap7|Sitting tamed puppies now have their collar rendered correctly.}}}} | |{{MC/HistoryLine|||dev=snap7|Sitting tamed puppies now have their collar rendered correctly.}}}} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves. | |{{MC/HistoryLine||v0.9.0|dev=build 1|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves. | ||
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | |[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | ||
|[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.}} | |[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.}} | ||
|{{HistoryLine|||dev=build 2|Wolves now have sounds.}} | |{{MC/HistoryLine|||dev=build 2|Wolves now have sounds.}} | ||
|{{HistoryLine|||dev=build 9|Wolves now have interact buttons at the bottom of the screen to tame and sit them.}} | |{{MC/HistoryLine|||dev=build 9|Wolves now have interact buttons at the bottom of the screen to tame and sit them.}} | ||
|{{HistoryLine||v0.9.5|Wolves now damage the player in Peaceful difficulty.}} | |{{MC/HistoryLine||v0.9.5|Wolves now damage the player in Peaceful difficulty.}} | ||
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Wolves' collars are now [[Minecraft:dye]]able.}} | |{{MC/HistoryLine||v0.11.0|dev=build 1|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Wolves' collars are now [[Minecraft:dye]]able.}} | ||
|{{HistoryLine||v0.12.1|dev=build 11|Tamed wolves now attack targets when hit with a [[Minecraft:bow]].}} | |{{MC/HistoryLine||v0.12.1|dev=build 11|Tamed wolves now attack targets when hit with a [[Minecraft:bow]].}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|Wolves now naturally attack skeletons and rabbits.}} | |{{MC/HistoryLine||v0.13.0|dev=build 1|Wolves now naturally attack skeletons and rabbits.}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[Minecraft:jockey]]s now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem.}} | |{{MC/HistoryLine||v0.14.0|dev=build 1|Baby zombie [[Minecraft:jockey]]s now search for nearby adult untamed wolves to mount prior to attacking a player, villager, or golem.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Baby [[Minecraft:husk]]s can now mount wolves. | |{{MC/HistoryLine||v0.15.0|dev=build 1|Baby [[Minecraft:husk]]s can now mount wolves. | ||
|Wolves now attack strays.}} | |Wolves now attack strays.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Wolves now run away from llamas.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Wolves now run away from llamas.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||?|Moved the tails of sitting wolves up slightly higher on their model.}} | |{{MC/HistoryLine||?|Moved the tails of sitting wolves up slightly higher on their model.}} | ||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Wild wolves now attack baby [[Minecraft:turtle]]s.}} | |{{MC/HistoryLine||1.5.0|dev=beta 1.5.0.4|Wild wolves now attack baby [[Minecraft:turtle]]s.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves. | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves. | ||
|[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves. | |[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves. | ||
|[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves. | |[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves. | ||
|[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}} | |[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Wild wolves now attack foxes.}} | |{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|Wild wolves now attack foxes.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Wolves now spawn in forests, wooded hills and giant tree taigas.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.15.0.51|Wolves now spawn in forests, wooded hills and giant tree taigas.}} | ||
|{{HistoryLine||1.18.20|dev=Preview 1.18.20.28|Now deal {{hp|4}} damage instead of {{hp|3}} on normal mode.}} | |{{HistoryLine||1.18.20|dev=Preview 1.18.20.28|Now deal {{hp|4}} damage instead of {{hp|3}} on normal mode.}} | ||
|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Wolves can now wear wolf armor.}} | |{{MC/HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Wolves can now wear wolf armor.}} | ||
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.25|Wolves can now spawn on [[Minecraft:Snow Block|snow]] and top snow.}} | |{{MC/HistoryLine||1.20.60|dev=Preview 1.20.60.25|Wolves can now spawn on [[Minecraft:Snow Block|snow]] and top snow.}} | ||
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health.|Doubled the health restored by each item when it is fed to a tamed wolf.}} | |{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health.|Doubled the health restored by each item when it is fed to a tamed wolf.}} | ||
|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Tamed Wolf with Red Collar BE3.png|42px]] [[File:Tamed Wolf with White Collar BE3.png|42px]] [[File:Tamed Wolf with Light Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Black Collar BE3.png|42px]] [[File:Tamed Wolf with Brown Collar BE3.png|42px]] [[File:Tamed Wolf with Orange Collar BE3.png|42px]] [[File:Tamed Wolf with Yellow Collar BE3.png|42px]] [[File:Tamed Wolf with Lime Collar BE3.png|42px]] [[File:Tamed Wolf with Green Collar BE3.png|42px]] [[File:Tamed Wolf with Cyan Collar BE3.png|42px]] [[File:Tamed Wolf with Light Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Purple Collar BE3.png|42px]] [[File:Tamed Wolf with Magenta Collar BE3.png|42px]] [[File:Tamed Wolf with Pink Collar BE3.png|42px]] Changed the collar textures of tamed wolves. | |{{MC/HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Tamed Wolf with Red Collar BE3.png|42px]] [[File:Tamed Wolf with White Collar BE3.png|42px]] [[File:Tamed Wolf with Light Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Black Collar BE3.png|42px]] [[File:Tamed Wolf with Brown Collar BE3.png|42px]] [[File:Tamed Wolf with Orange Collar BE3.png|42px]] [[File:Tamed Wolf with Yellow Collar BE3.png|42px]] [[File:Tamed Wolf with Lime Collar BE3.png|42px]] [[File:Tamed Wolf with Green Collar BE3.png|42px]] [[File:Tamed Wolf with Cyan Collar BE3.png|42px]] [[File:Tamed Wolf with Light Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Purple Collar BE3.png|42px]] [[File:Tamed Wolf with Magenta Collar BE3.png|42px]] [[File:Tamed Wolf with Pink Collar BE3.png|42px]] Changed the collar textures of tamed wolves. | ||
|[[File:Wolf wearing Wolf Armor BE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}} | |[[File:Wolf wearing Wolf Armor BE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}} | ||
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Wolves now attack bogged.}} | |{{MC/HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Wolves now attack bogged.}} | ||
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar texture of tamed wolves.|Wolf armor and the new wolf collar textures are no longer experimental.|Moved the tails of sitting wolves down slightly lower on their model.}} | |{{MC/HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar texture of tamed wolves.|Wolf armor and the new wolf collar textures are no longer experimental.|Moved the tails of sitting wolves down slightly lower on their model.}} | ||
|{{HistoryLine|||dev=Preview 1.20.80.21|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants. | |{{MC/HistoryLine|||dev=Preview 1.20.80.21|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants. | ||
|Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands.|Wolves now leap when attacking their targets.}} | |Wolves can now spawn in savanna plateaus, sparse jungles, and wooded badlands.|Wolves now leap when attacking their targets.}} | ||
|{{HistoryLine|||dev=Preview 1.20.80.23|If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively.}} | |{{MC/HistoryLine|||dev=Preview 1.20.80.23|If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all jungle, savanna, and badlands variants, respectively.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.}} | |{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.21|Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.}} | ||
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.24|Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | |{{MC/HistoryLine||1.21.70|dev=Preview 1.21.70.24|Added six new wolf sound variants. These sound variants are not related to the existing texture variants. | ||
|The original wolf sound variant is now considered classic. | |The original wolf sound variant is now considered classic. | ||
|Wolf Spawn Egg received a new texture.}} | |Wolf Spawn Egg received a new texture.}} | ||
|{{HistoryLine||1.21.111|dev=Preview 1.21.110.20|Wolves no longer start shaking off [[Minecraft:water]] if they are already shaking off water.}} | |{{MC/HistoryLine||1.21.111|dev=Preview 1.21.110.20|Wolves no longer start shaking off [[Minecraft:water]] if they are already shaking off water.}} | ||
|{{HistoryLine||26.0|dev=Preview 26.0.27|exp=Drop 1 of 2026|Tweaked the bounding box of both adult and baby wolves to align with Java Edition and the new model.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of baby wolves have been changed.}} | |{{MC/HistoryLine||26.0|dev=Preview 26.0.27|exp=Drop 1 of 2026|Tweaked the bounding box of both adult and baby wolves to align with Java Edition and the new model.|[[File:Baby Wolf JE3 BE3.png|48px]] [[File:Ashen Baby Wolf JE2 BE2.png|48px]] [[File:Black Baby Wolf JE2 BE2.png|48px]] [[File:Chestnut Baby Wolf JE2 BE2.png|48px]] [[File:Rusty Baby Wolf JE2 BE2.png|48px]] [[File:Snowy Baby Wolf JE2 BE2.png|48px]] [[File:Spotted Baby Wolf JE2.png|48px]] [[File:Striped Baby Wolf JE2 BE2.png|48px]] [[File:Woods Baby Wolf JE2 BE2.png|48px]] [[File:Tamed Baby Wolf JE3 BE4.png|48px]] [[File:Angry Baby Wolf JE3 BE3.png|48px]] The model and textures of baby wolves have been changed.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.20|All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.}} | |{{MC/HistoryLine||26.10|dev=Preview 26.10.20|All features behind the "Drop 1 of 2026" experimetal toggle are fully implemented.}} | ||
|{{HistoryLine|||dev=Preview 26.10.21 |Added golden dandelions, which can be used to prevent puppies from growing up.}}}} | |{{MC/HistoryLine|||dev=Preview 26.10.21 |Added golden dandelions, which can be used to prevent puppies from growing up.}}}} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wolf JE1 BE1.png|42px]] Added wolves. | |{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wolf JE1 BE1.png|42px]] Added wolves. | ||
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] Wolves can be tamed. | |[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] Wolves can be tamed. | ||
|[[File:Angry Wolf JE1 BE1.png|42px]] When wolves are hit by the player or the player's tamed wolves, they become angry.}} | |[[File:Angry Wolf JE1 BE1.png|42px]] When wolves are hit by the player or the player's tamed wolves, they become angry.}} | ||
|{{HistoryLine||xbox=TU7|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves. | |{{MC/HistoryLine||xbox=TU7|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves. | ||
|Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, [[Minecraft:steak]], or rotten flesh. A tamed wolf can only be bred when it is at full health. | |Wolves can now be bred using any type of meat: raw chicken, cooked chicken, raw porkchop, cooked porkchop, raw beef, [[Minecraft:steak]], or rotten flesh. A tamed wolf can only be bred when it is at full health. | ||
|Baby wolves spawn untamed.}} | |Baby wolves spawn untamed.}} | ||
|{{HistoryLine||xbox=TU8|Baby wolves born from breeding are now tamed.}} | |{{MC/HistoryLine||xbox=TU8|Baby wolves born from breeding are now tamed.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have [[Minecraft:dye]]able collars.|Baby wolves can now be spawned by using {{ | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have [[Minecraft:dye]]able collars.|Baby wolves can now be spawned by using {{MC/Xbtn|lt}} on that [[Minecraft:mob]] using its spawn egg.{{MC/Verify}}}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|A tamed wolf's collar color now defaults to orange rather than red. | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|A tamed wolf's collar color now defaults to orange rather than red. | ||
|Feeding baby wolves now accelerates their growth. | |Feeding baby wolves now accelerates their growth. | ||
|Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.|Tamed wolves named using a name tag now display death messages to the owner.}} | |Wolves (both wild and tamed) now chase and attack both regular skeletons and wither skeletons.|Tamed wolves named using a name tag now display death messages to the owner.}} | ||
|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|A tamed wolf's collar color now once again defaults to red rather than orange.}} | |{{MC/HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|A tamed wolf's collar color now once again defaults to red rather than orange.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|All tamed wolves – even unnamed ones – now display death messages to their owner.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|All tamed wolves – even unnamed ones – now display death messages to their owner.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves. | |{{MC/HistoryLine||0.1.0|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves. | ||
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | |[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be bred to make tamed baby wolves. | ||
|[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.}} | |[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the player or the player's tamed wolves, they become angry.}} | ||
| Line 1,778: | Line 1,778: | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|Changed the entity ID of wolves from <code>Wolf</code> to <code>wolf</code>.}} | |{{MC/HistoryLine||1.11|dev=16w32a|Changed the entity ID of wolves from <code>Wolf</code> to <code>wolf</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{ | |{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{MC/Info needed|what was this entity's numeric ID?}}}} | ||
|{{HistoryLine||1.20.5|dev=?|Added {{ | |{{HistoryLine||1.20.5|dev=?|Added {{MC/Nbt|byte|armor}} tag.}} | ||
|{{HistoryLine||1.20.5|dev=24w05a|Replaced {{ | |{{HistoryLine||1.20.5|dev=24w05a|Replaced {{MC/Nbt|byte|armor}} tag with {{MC/Nbt|compound|body_armor_item}}.}} | ||
|{{HistoryLine||1.21.5|dev=25w03a|Replaced {{ | |{{HistoryLine||1.21.5|dev=25w03a|Replaced {{MC/Nbt|compound|body_armor_item}} tag with {{MC/Nbt|compound|equipment.body}}.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list|Wolf|Wolves|Dog}} | ||
== Trivia == | == Trivia == | ||
* If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed. | * If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed. | ||
* Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang YouTube video.<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> The other one is heard twice in {{ | * Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang YouTube video.<ref>{{MC/YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> The other one is heard twice in {{MC/Amcm}}. A, potentially different howling sound can also be heard in the announcement trailer for Minecraft Dungeons II.<ref>{{YouTube link|fjI_Akk5z8Y|MINECRAFT DUNGEONS II {{!}} Announce Trailer|Minecraft|March 21, 2026}}</ref> | ||
* The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and [[Minecraft:Wolf Armor|wolf armor]].<ref>{{YouTube link|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 21, 2024}}</ref> | * The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and [[Minecraft:Wolf Armor|wolf armor]].<ref>{{MC/YouTube link|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 21, 2024}}</ref> | ||
* In the April fools' snapshot [[Minecraft:Java Edition 22w13oneBlockAtATime|22w13oneBlockAtATime]] naming a wolf "Mars" gives it a unique texture. | * In the April fools' snapshot [[Minecraft:Java Edition 22w13oneBlockAtATime|22w13oneBlockAtATime]] naming a wolf "Mars" gives it a unique texture. | ||
* In the April fools' snapshot 23w13a_or_b, naming a wolf "kingbdogz" using a name tag causes the wolf to be given a crown. | * In the April fools' snapshot 23w13a_or_b, naming a wolf "kingbdogz" using a name tag causes the wolf to be given a crown. | ||
| Line 1,800: | Line 1,800: | ||
* In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player. | * In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player. | ||
* If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.{{only|java}} | * If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.{{only|java}} | ||
* If a player uses the {{ | * If a player uses the {{MC/Cmd|effect}} command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf's tail may begin spinning all the way around constantly, or just point directly up.{{MC/Info needed|Which one exactly, and in what circumstances?}} | ||
* With wild, tame, and angry states, baby and adult states, 9 variants, whether it is [[Minecraft:Name Tag#Easter eggs|named "Dinnerbone"/"Grumm"]] or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is [[Minecraft:Dye#Dyeing armor|dyed]] or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors {{ | * With wild, tame, and angry states, baby and adult states, 9 variants, whether it is [[Minecraft:Name Tag#Easter eggs|named "Dinnerbone"/"Grumm"]] or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is [[Minecraft:Dye#Dyeing armor|dyed]] or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors {{MC/In|be}} without the use of commands, 532,654,544,160 of those are obtainable through normal means. | ||
* A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release. | * A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release. | ||
* The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively. | * The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively. | ||
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== Gallery == | == Gallery == | ||
=== Renders === | === Renders === | ||
{{ | {{MC/Hidden begin|Show all renders}} | ||
; Pale wolves | ; Pale wolves | ||
<gallery> | <gallery> | ||
| Line 1,864: | Line 1,864: | ||
</gallery> | </gallery> | ||
{{ | {{MC/Hidden begin|Show all renders}} | ||
==== Tamed wolves ==== | ==== Tamed wolves ==== | ||
| Line 2,085: | Line 2,085: | ||
Baby Woods Wolf (texture).png|Baby woods wolf texture file. | Baby Woods Wolf (texture).png|Baby woods wolf texture file. | ||
</gallery> | </gallery> | ||
{{Hidden begin|Show all textures}} | {{MC/Hidden begin|Show all textures}} | ||
==== Angry ==== | ==== Angry ==== | ||
<gallery class="pixel-image"> | <gallery class="pixel-image"> | ||
| Line 2,134: | Line 2,134: | ||
<gallery> | <gallery> | ||
File:Wolf Minecraft Instagram.jpg|Artwork of a tamed wolf | File:Wolf Minecraft Instagram.jpg|Artwork of a tamed wolf | ||
File:Sunny Wolf POV.jpg|Sunny from the perspective of a wolf<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> | File:Sunny Wolf POV.jpg|Sunny from the perspective of a wolf<ref>{{MC/YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref> | ||
File:Steve Alex Wolf.png|Steve and Alex with a wolf | File:Steve Alex Wolf.png|Steve and Alex with a wolf | ||
File:Wolf Artwork.png|Official tamed pale wolf artwork | File:Wolf Artwork.png|Official tamed pale wolf artwork | ||
| Line 2,166: | Line 2,166: | ||
==== Other appearances ==== | ==== Other appearances ==== | ||
<gallery> | <gallery> | ||
MCD Wolf.png|A {{MCD|wolf}} as it appears in {{MCD}} | MCD Wolf.png|A {{MC/MCD|wolf}} as it appears in {{MC/MCD}} | ||
Wolf Render MCL.png|A {{MCL|wolf}} as it appears in {{MCL}} | Wolf Render MCL.png|A {{MC/MCL|wolf}} as it appears in {{MC/MCL}} | ||
Blocco.png|{{MCSM|Blocco}}, a uniquely colored wolf featured in {{MCSM}} | Blocco.png|{{MC/MCSM|Blocco}}, a uniquely colored wolf featured in {{MC/MCSM}} | ||
MCE Skeleton Wolf.png|A {{MCE|skeleton wolf}}, a wolf variant that appeared in {{MCE}} | MCE Skeleton Wolf.png|A {{MC/MCE|skeleton wolf}}, a wolf variant that appeared in {{MC/MCE}} | ||
AMCM Wolf.png|Dennis, Steve's wolf in {{ | AMCM Wolf.png|Dennis, Steve's wolf in {{MC/Amcm}} | ||
MCB Wolf Render.png|A wolf as it appears in ''Minecraft Blast'' | MCB Wolf Render.png|A wolf as it appears in ''Minecraft Blast'' | ||
Wink.png|{{MCSM|Wink}}, Stacy's pet wolf as depicted in {{MCSM}}. | Wink.png|{{MC/MCSM|Wink}}, Stacy's pet wolf as depicted in {{MC/MCSM}}. | ||
</gallery> | </gallery> | ||
| Line 2,179: | Line 2,179: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 2,186: | Line 2,186: | ||
== Navigation == | == Navigation == | ||
{{Navbox entities|mobs}} | {{MC/Navbox entities|mobs}} | ||
[[Category:Neutral mobs]] | [[Category:Neutral mobs]] | ||
Latest revision as of 21:07, 9 April 2026
Template:Hatnote Template:Redirect Template:Infobox entity A wolf is a neutral mob that can be tamed using Minecraft:bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor.
Spawning
Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, Minecraft:snow (in Template:Editions only on 8 layers of snow), snow blocks or Minecraft:podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.
Color variants
Template:Hatnote Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.
| Color variant | Biome | Pack size |
|---|---|---|
| Script error: No such module "SpriteFile". Ashen |
| |
| Script error: No such module "SpriteFile". Black |
| |
| Script error: No such module "SpriteFile". Chestnut |
| |
| Script error: No such module "SpriteFile". Pale |
| |
| Script error: No such module "SpriteFile". Rusty |
| |
| Script error: No such module "SpriteFile". Snowy |
| |
| Script error: No such module "SpriteFile". Spotted |
| |
| Script error: No such module "SpriteFile". Striped |
| |
| Script error: No such module "SpriteFile". Woods |
|
When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.<ref>Template:Bug</ref>
Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.
-
All of the nine wolf color variants. Order: snowy, striped, spotted, rusty, chestnut, black, ashen, woods, and pale.
For pictures of individual color variants, see Template:Slink.
Sound variants
Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>Template:Mcnet</ref> but have no effect on the wolf's behavior.
Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the Script error: No such module "SpriteFile". angry wolf state.
For the sounds of each sound variant, see Template:Slink.
Drops
Adult wolves drop
- REDIRECT Template:Experience
Template:Redr experience orbs when killed by a player or a tamed wolf. in Template:Editions, a tamed wolf that is killed by its owner does not drop experience.
Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.
Upon successful breeding,
- REDIRECT Template:Experience
Template:Redr are dropped.
Like other baby animals, baby wolves will drop no experience when killed.
Behavior
Wolves exhibit three different states depending on how the user interacts with them:
- Script error: No such module "SpriteFile". Untamed wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby Minecraft:turtles, skeletons, wither skeletons, strays, bogged, and parched, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile towards skeleton horses despite their skeletal appearance. They chase bats despite being unable to reach them.<ref>Template:Bug</ref> They avoid or attack llamas (see Template:Slink for details), although wolves will always attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby Minecraft:zombie variants.Template:Only
- Script error: No such module "SpriteFile". Angry wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or Minecraft:mob, if not killed in one hit<ref>Template:Bug</ref>, or when they see a Minecraft:mob they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive Template:Hp damage regardless of difficulty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.Template:OnlyTemplate:Note
- Script error: No such module "SpriteFile". Tamed wolves have friendlier-looking eyes, and more hp than the untamed wolf. They have a default red collar around their neck, which can be dyed {{#vardefine: control | right click on mouse or left trigger on gamepad }}using one of the sixteen colored Minecraft:dyes on the wolf by the owner of the wolf. Pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them Template:Hp damage regardless of difficulty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage.
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).
in Template:Editions, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves.
- REDIRECT Template:EntityLinksTemplate:Only attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.
When a player within 8 blocks holds meat or Minecraft:bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.
The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.
Wolves are 0.85Template:Only or 0.8Template:Only blocks tall and baby wolves are 0.425Template:Only or 0.4Template:Only blocks tall.
The textures of the wolves are tinted dark gray once submerged in water.
In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.
Movement
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from Minecraft:lava, Minecraft:water or pits, as they immediately teleport to a safe area.
- Wolves can be told to "sit" by pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on them and made to stand again with another press of {{#vardefine: control | right click on mouse or left trigger on gamepad }}use.
- While sitting, they do not follow the player.
- Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting.
- Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) llamas. The wolves' speed is increased by 50% when they flee.
- Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
- Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
- After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.
Teleportation
Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}} (e.g. using Minecraft:elytra, swimming, flying, in a Minecraft:boat).
Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.
It is possible for tamed wolves to teleport to an inaccessible location (e.g. under Minecraft:ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as Minecraft:glass or Minecraft:slabs, to be open.{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}
Wolves cannot teleport across Minecraft:dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.
Tamed wolves do not teleport if:
- The wolf has been ordered to sit.
- Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
- Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
- The wolf is angry, e.g. if it is chasing after a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
- The wolf is in a Minecraft:minecart or a Minecraft:boat.
- The wolf has been attached to a fence post with a lead.
- The wolf is in an unloaded chunk, which can occur if the player moves away too quickly for the chunk to remain loaded (such as when flying with an elytra or travelling by boat on an ice highway).
Wolf teleportation is completely silent.<ref>Template:Bug</ref>
Taming, health, and feeding
A wolf can be tamed by feeding it Minecraft:bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a Template:Frac chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Template:Editions, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}
A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below Template:HpTemplate:Only / Template:HpTemplate:Only). Untamed wolves have a maximum health of Template:Hp; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Template:Editions, can be healed by feeding them any of the meat and fish items listed below.
Wolves do not get
- REDIRECT Template:EffectLink from eating rotten flesh and raw chicken, nor
- REDIRECT Template:EffectLink from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.
A tamed wolf's collar color can be changed by the owner {{#vardefine: control | right click on mouse or left trigger on gamepad }}using one of the sixteen colored Minecraft:dyes on the wolf.
Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.
Wolf armor
{{#vardefine:params|0 }}Template:Hatnote
{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using wolf armor on a wolf that the player has tamed equips it onto the wolf.
Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.
Baby or untamed wolves cannot wear armor.
Wolf armor does not absorb damage dealt by the following sources:
- Drowning
- Freezing
- Suffocating
- Magic
- Thorns
- The Wither effect
- Void
- Being outside the world border
- Entity cramming
- The Script error: No such module "command". command
If the owner uses Minecraft:shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.
If a wolf dies while equipped with wolf armor, the armor is dropped.
A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.
Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.
Breeding
{{#vardefine:params|0 }}Template:Hatnote
Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). in Template:Editions, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Minecraft:Java Edition and a 1-minute cooldown in Minecraft:Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.
Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.
Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant.
Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated {{#vardefine: control | right click on mouse or left trigger on gamepad }}using any type of meat; in Template:Editions, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.
Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.
in Template:Editions, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.
Jockey
Script error: No such module "Exclusive".
15% of nearby baby zombies, husks, or drowned may ride an adult wild wolf to form a Minecraft:jockey.
Sounds
Generic
Template:!((Java EditionTemplate:))!:
Wolves use the Friendly Creatures sound category for entity–dependent sound events.
Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Adult
- The wolf's death sound (big) is its first hurt sound (angry), but pitched differently.
- The wolf's second hurt sound (cute) is shared as its second hurt sounds (sad).
- The wolf's second and third hurt sounds (puglin) is shared as its second and third hurt sounds (puppy).
- The wolf's whine sound (sad) is its first and second whine sound (puppy), but divided and high pitched.
Angry wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Big wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Classic wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Cute wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Grumpy wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Puglin wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Sad wolf
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Puppy
Data values
ID
Java Edition: Template:ID table
Bedrock Edition: Template:ID table
Entity data
Wolves have entity data associated with them that contain various properties.
Java Edition: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data" />
- Template:Nbt/sprite Entity data
- Template:Nbt inherit
- Template:Nbt inherit
- Template:Nbt inherit
- Template:Nbt inherit
- Template:Nbt inherit
- Template:Nbt/sprite CollarColor: The color of the wolf's collar. Present even for wild wolves (but does not render). Default value is 14 (red). Represents the Template:DCL component.
- Template:Nbt/sprite variant: The variant of this wolf. Default value is "minecraft:pale". Represents the Template:DCL component.
- Template:Nbt/sprite sound_variant: The sound variation for this wolf. Represents the Template:DCL component.
| Color | Data value |
|---|---|
| File:Tamed Wolf with White Collar.png White | 0
|
| File:Tamed Wolf with Orange Collar.png Orange | 1
|
| File:Tamed Wolf with Magenta Collar.png Magenta | 2
|
| File:Tamed Wolf with Light Blue Collar.png Light Blue | 3
|
| File:Tamed Wolf with Yellow Collar.png Yellow | 4
|
| File:Tamed Wolf with Lime Collar.png Lime | 5
|
| File:Tamed Wolf with Pink Collar.png Pink | 6
|
| File:Tamed Wolf with Gray Collar.png Gray | 7
|
| File:Tamed Wolf with Light Gray Collar.png Light Gray | 8
|
| File:Tamed Wolf with Cyan Collar.png Cyan | 9
|
| File:Tamed Wolf with Purple Collar.png Purple | 10
|
| File:Tamed Wolf with Blue Collar.png Blue | 11
|
| File:Tamed Wolf with Brown Collar.png Brown | 12
|
| File:Tamed Wolf with Green Collar.png Green | 13
|
| File:Tamed Wolf with Red Collar.png Red | 14
|
| File:Tamed Wolf with Black Collar.png Black | 15
|
- Variants
pale(default)ashenblackchestnutrustysnowyspottedstripedwoods
- Sound Variants
classicangrybigcutegrumpypuglinsad<section end="entity data"/>
Wolf color variants
Java Edition: {{#vardefine:params|0 }}Template:Hatnote Wolf color variants can be configured using Minecraft:JSON files within a data pack in the path
- REDIRECT Template:Code
Wolf sound variants
Java Edition:
Wolf sound variants can be configured using Minecraft:JSON files within a data pack in the path
- REDIRECT Template:Code
Achievements
Script error: No such module "Achievement".
Achievements that apply to all mobs: Template:Collapse
Advancements
Script error: No such module "Advancement".
Advancements that apply to all mobs: Template:Collapse
Videos
- REDIRECT Template:YouTube
- REDIRECT Template:YouTube
Wolves when they were in development uploaded by Jeb as shown below.
- REDIRECT Template:YouTube
MC Spotlight video (2012):
- REDIRECT Template:YouTube
History
- REDIRECT Template:Incomplete section
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Script error: No such module "Issue list".
Trivia
- If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed.
- Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang YouTube video.<ref>youtube-oM0efF8anO4 | oM0efF8anO4 }} "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023</ref> The other one is heard twice in
- REDIRECT Template:AMCM
Template:Redr. A, potentially different howling sound can also be heard in the announcement trailer for Minecraft Dungeons II.<ref>Template:YouTube link</ref>
- The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armor.<ref>youtube-LNO89rgNYQQ | LNO89rgNYQQ }} "All About The Armored Paws Drop" – Minecraft on YouTube, April 21, 2024</ref>
- In the April fools' snapshot 22w13oneBlockAtATime naming a wolf "Mars" gives it a unique texture.
- In the April fools' snapshot 23w13a_or_b, naming a wolf "kingbdogz" using a name tag causes the wolf to be given a crown.
- A wild baby wolf's head grows significantly when it becomes angry.
- The wolf sound variants were recorded from various peoples' dogs who works during development of Minecraft 1.21.6.
- The big wolf's death sound is not the same as the real one, but has been edited to closely match zombie villager's first and third ambient and ravager's first death sounds, because the real one has not been occasionally recorded due to the bad occurrence in the audio files, so it was pitched differently in the same pitch as zombie villager's first and third ambient sounds, and ravager's third stunning sound.
- In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
- If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.Template:Only
- If a player uses the
- REDIRECT Template:Command
Template:Redr command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf's tail may begin spinning all the way around constantly, or just point directly up.<more information needed></more information needed>
- With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors in Template:Editions without the use of commands, 532,654,544,160 of those are obtainable through normal means.
- A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release.
- The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively.
- Ironically, Aardwolfs not are canines, they are hyenas.
- The puppy's first hurt sound (Template:Sound) is the sad wolf's second ambient sound (Template:Sound) but high-pitched.
Gallery
Renders
- Pale wolves
-
Sitting angry wolf
-
Sitting baby wolf
-
Sitting angry baby wolf
-
Tamed wolf
-
Sitting tamed wolf
-
Sitting tamed baby wolf
Variants
-
Ashen wolf
-
Black wolf
-
Chestnut wolf
-
Pale wolf
-
Rusty wolf
-
Snowy wolf
-
Spotted wolf
-
Striped wolf
-
Woods wolf
Tamed wolves
Angry wolves
Tamed wolves wearing wolf armor
Sitting wolves
Wolf pups
Tamed wolf pups
Angry wolf pups
Sitting tamed wolf pups
Wolf pups before Minecraft:Tiny Takeover
Tamed wolf pups before Minecraft:Tiny Takeover
Angry wolf pups before Minecraft:Tiny Takeover
Screenshots
-
A tamed wolf shaking off Minecraft:water droplets after a swim.
-
A hostile wolf shaking off water droplets after a swim.
-
Wolves having a darker texture when they are swimming or when it's raining.
-
Tamed wolves with Minecraft:dyed collars.
-
A tamed baby wolf.
-
A wild baby wolf.
-
An adult wolf fighting a baby wolf.
-
A wolf attacking a sheep.
-
A tamed wolf and a tamed cat.
-
Ditto, but animated.
-
A pack of wolves attacking a fox.
-
A hostile wolf looking and running at the player.
-
A wolf and a cat sitting on Minecraft:carpet.
-
Two tamed adult wolves and a baby wolf.
-
Two wolves sitting in a boat.
-
Wolves in the three main biomes where they are found, prior to the Armored Paws drop.
-
A tamed woods wolf inside a house
-
A wolf under a tree
-
A pack of tamed wolves in conjunction with a pack of polar bears attacking a fox (This only works when the fox is injured and there are polar bears attacking, as the fox is a victim, and tamed wolves as the fox was injured).
-
An trio of wolves from different biomes.
-
A puppy in forest with flowers.
Mojang screenshots
-
A wolf named "Dinnerbone". This easter egg causes the wolf to be rendered upside down.
-
A pale wolf in a taiga.
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A woods wolf in a forest.
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A striped wolf in a wooded badlands.
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A spotted wolf in a savanna plateau.
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A snowy wolf in a grove.
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A rusty wolf in a sparse jungle.
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A chestnut wolf in an old growth spruce taiga.
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A black wolf in an old growth pine taiga.
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An ashen wolf in a snowy taiga.
-
Alex with several tamed wolves.
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Various wolves wearing wolf armor.
-
Wolves hanging out in a room full of snacks.
-
Ari leading a pack of wolves
-
"Ari is fighting two Skeletons and a Creeper in a partially lit cave with their Tamed Wolves who are wearing colorful Wolf Armor sets."
-
Minecraft:Efe trying to tame a striped Wolf in a wooded badlands.
-
Alex amongst wolves who sit on a grassy field.
-
A wolf in a small shelter.
-
A puppy asking to be adopted
Development images
-
The first screenshot of wolves.<ref>Template:Tweet</ref>
-
The second screenshot of wolves shared by Jens Bergensten (Jeb). Wolves are now able to sit, and have a new texture.<ref>Template:Tweet</ref>
Textures
-
Ashen wolf texture file.
-
Black wolf texture file.
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Chestnut wolf texture file.
-
Pale wolf texture file.
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Rusty wolf texture file.
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Snowy wolf texture file.
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Spotted wolf texture file.
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Striped wolf texture file.
-
Woods wolf texture file.
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Baby ashen wolf texture file.
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Baby black wolf texture file.
-
Baby chestnut wolf texture file.
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Baby pale wolf texture file.
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Baby rusty wolf texture file.
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Baby snowy wolf texture file.
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Baby spotted wolf texture file.
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Baby striped wolf texture file.
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Baby woods wolf texture file.
Angry
-
Angry ashen wolf texture file.
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Angry black wolf texture file.
-
Angry chestnut wolf texture file.
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Angry pale wolf texture file.
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Angry rusty wolf texture file.
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Angry snowy wolf texture file.
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Angry spotted wolf texture file.
-
Angry striped wolf texture file.
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Angry woods wolf texture file.
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Baby angry ashen wolf texture file.
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Baby angry black wolf texture file.
-
Baby angry chestnut wolf texture file.
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Baby angry pale wolf texture file.
-
Baby angry rusty wolf texture file.
-
Baby angry snowy wolf texture file.
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Baby angry spotted wolf texture file.
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Baby angry striped wolf texture file.
-
Baby angry woods wolf texture file.
Tamed
-
Tamed ashen wolf texture file.
-
Tamed black wolf texture file.
-
Tamed chestnut wolf texture file.
-
Tamed pale wolf texture file.
-
Tamed rusty wolf texture file.
-
Tamed snowy wolf texture file.
-
Tamed spotted wolf texture file.
-
Tamed striped wolf texture file.
-
Tamed woods wolf texture file.
-
Baby tamed ashen wolf texture file.
-
Baby tamed black wolf texture file.
-
Baby tamed chestnut wolf texture file.
-
Baby tamed pale wolf texture file.
-
Baby tamed rusty wolf texture file.
-
Baby tamed snowy wolf texture file.
-
Baby tamed spotted wolf texture file.
-
Baby tamed striped wolf texture file.
-
Baby tamed woods wolf texture file.
In other media
-
Artwork of a tamed wolf
-
oM0efF8anO4 }} "POV: YOU'RE A WOLF" – Minecraft on YouTube, July 27, 2023</ref>
-
Steve and Alex with a wolf
-
Official tamed pale wolf artwork
-
Tamed pale wolf art
-
A tamed pale wolf in official artwork for The Wild Update
-
Noor with many wolves from every biome with wolf armor, as depicted in the Armored Paws trailer and launcher
-
Kai walking their tamed wolf in a cherry grove
-
Kai crafting cherry planks besides their pet wolf
-
Kai’s pet wolf thinking of a cherry doghouse
-
Artwork of a wolf wearing wolf armor
-
Tamed pale wolf action figure from Mattel
-
Lego Minecraft tamed pale wolf
-
Official T-shirt artwork Owner of the Sphere made by JINX
-
Minecraft Jolly Mobs Wolf, an official T-Shirt design
-
Acid Wolf, an official T-Shirt design
-
A tamed wolf plush made by JINX
-
A tamed baby wolf plush made by JINX
-
An officially licensed wolf mug
-
An officially licensed wolf jar
-
An officially licensed wolf bowl
-
Promotional image for a collaboration with PUMA
-
A pack of wolves having a party to celebrate International Dog Day
-
A wolf using enchanting tables, unsure what to do.
-
Ari holding up a wolf
-
Dog Mars in 22w13oneBlockAtATime
-
Steve howls at the moon alongside a group of wolves.
-
2 puppies looking at sunset
Other appearances
-
A wolf as it appears in Minecraft Dungeons
-
A wolf as it appears in Minecraft Legends
-
Blocco, a uniquely colored wolf featured in Minecraft: Story Mode
-
A skeleton wolf, a wolf variant that appeared in Minecraft Earth
-
Dennis, Steve's wolf in
- REDIRECT Template:AMCM
-
A wolf as it appears in Minecraft Blast
-
Wink, Stacy's pet wolf as depicted in Minecraft: Story Mode.
Notes
References
<references group="">
</references>
External links
- Wolf article on Wikipedia
- Template:Mcnet
cs:Vlk de:Wolf es:Lobo fr:Loup hu:Farkas it:Lupo ja:オオカミ ko:늑대 lzh:狼 nl:Wolf pl:Wilk pt:Lobo ru:Волк th:หมาป่า uk:Вовк zh:狼