Minecraft:Java Edition 26.2: Difference between revisions
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'''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{ | '''26.2''', the release of '''[[Minecraft:Chaos Cubed]]''', is an upcoming [[Minecraft:game drop]] for {{JE}} set to release in the second quarter of 2026. It focuses on the [[Minecraft:sulfur caves]], a cave biome that is home to [[Minecraft:sulfur cube]]s, as well as the new [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks and their respective variants. | ||
== Additions == | == Additions == | ||
{{Additions table | {{Additions table | ||
|Cinnabar | |Cinnabar | ||
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=== Blocks === | === Blocks === | ||
'''[[Minecraft:Cinnabar]] (and its block family)''' | '''[[File:Cinnabar.png|32px]] [[Minecraft:Cinnabar]] (and its block family)''' | ||
* A red-colored block that generates in sulfur caves. | * A red-colored block that generates in sulfur caves. | ||
* | * Can be [[Minecraft:Crafting|crafted]] or [[Minecraft:Stonecutter|cut]] into the following blocks: | ||
** Cinnabar [[File:Cinnabar Stairs.png|32px]] [[Minecraft:Cinnabar Stairs|stairs]], [[File:Cinnabar Slab.png|32px]] [[Minecraft:Cinnabar Slab|slabs]], [[File:Cinnabar Wall.png|32px]] [[Minecraft:Cinnabar Wall|walls]]. | |||
** [[File:Polished Cinnabar Block.png|32px]] [[Minecraft:Polished cinnabar]], [[File:Polished Cinnabar Stairs.png|32px]] [[Minecraft:Polished Cinnabar Stairs|stairs]], [[File:Polished Cinnabar Slab.png|32px]] [[Minecraft:Polished Cinnabar Slab|slabs]], [[File:Polished Cinnabar Wall.png|32px]] [[Minecraft:Polished Cinnabar Wall|walls]]. | |||
**[[File:Cinnabar Bricks.png|32px]] [[Minecraft:Cinnabar bricks]], [[File:Cinnabar Brick Stairs.png|32px]] [[Minecraft:Cinnabar Brick Stairs|brick stairs]], [[File:Cinnabar Brick Slab.png|32px]] [[Minecraft:Cinnabar Brick Slab|brick slabs]], [[File:Cinnabar Brick Wall.png|32px]] [[Minecraft:Cinnabar Brick Wall|brick walls]]. | |||
** [[File:Chiseled Cinnabar Block.png|32px]] [[Minecraft:Chiseled cinnabar]]. | |||
'''[[Minecraft:Potent | '''[[File:Potent Sulfur.png|32px]] [[Minecraft:Potent sulfur]]''' | ||
* Generates naturally in water pools inside the sulfur caves biome. | * Generates naturally in water pools inside the [[Minecraft:sulfur caves]] biome. | ||
* Produces bubbles which rise up to 4 water source blocks above it. | * Produces bubbles which rise up to 4 water source blocks above it. | ||
* When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface. | * When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface. | ||
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* The potent sulfur block can be crafted into 4 sulfur blocks. | * The potent sulfur block can be crafted into 4 sulfur blocks. | ||
'''[[Minecraft:Sulfur]] (and its block family)''' | '''[[File:Sulfur.png|32px]] [[Minecraft:Sulfur]] (and its block family)''' | ||
* A yellow-colored block that generates in sulfur caves. | * A yellow-colored block that generates in sulfur caves. | ||
* | * Can be to craft or cut into the following blocks: | ||
** Sulfur [[File:Sulfur Stairs.png|32px]] [[Minecraft:Sulfur Stairs|stairs]], [[File:Sulfur Slab.png|32px]] [[Minecraft:Sulfur Slab|slabs]], [[File:Sulfur Wall.png|32px]] [[Minecraft:Sulfur Wall|walls]]. | |||
** [[File:Polished Sulfur.png|32px]] [[Minecraft:Polished sulfur]], [[File:Polished Sulfur Stairs.png|32px]] [[Minecraft:Polished Sulfur Stairs|stairs]], [[File:Polished Sulfur Slab.png|32px]] [[Minecraft:Polished Sulfur Slab|slabs]], [[File:Polished Sulfur Wall.png|32px]] [[Minecraft:Polished Sulfur Wall|walls]]. | |||
** [[File:Sulfur Bricks.png|32px]] [[Minecraft:Sulfur bricks]], [[File:Sulfur Brick Stairs.png|32px]] [[Minecraft:Sulfur Brick Stairs|brick stairs]], [[File:Sulfur Brick Slab.png|32px]] [[Minecraft:Sulfur Brick Slab|brick slabs]], [[File:Sulfur Brick Wall.png|32px]] [[Minecraft:Sulfur Brick Wall|brick walls]]. | |||
** [[File:Chiseled Sulfur.png|32px]] [[Minecraft:Chiseled sulfur]]. | |||
=== Items === | |||
'''[[File:Bucket of Sulfur Cube JE1 BE1.png|32px]] [[Minecraft:Bucket of sulfur cube]]''' | |||
* Can be obtained by using a [[Minecraft:bucket]] on an adult [[Minecraft:sulfur cube]]. | |||
'''[[File:Sulfur Cube Spawn Egg JE1 BE1.png|32px]] [[Minecraft:Sulfur cube spawn egg]]''' | |||
* Added [[Minecraft:sulfur cube]] spawn egg. | |||
=== Mobs === | === Mobs === | ||
'''[[Minecraft:Sulfur | '''[[File:Sulfur Cube JE1.png|32px]] [[File:Sulfur Cube JE1.png|15px]][[Minecraft:Sulfur cube]]''' | ||
* Spawns in the new sulfur caves biome. | * Spawns in the new [[Minecraft:sulfur caves]] biome. | ||
* When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | * When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI. | ||
* With a block inside, a | * With a block inside, a player can also interact with the sulfur cube while holding [[Minecraft:shears]] to shear the block. | ||
** This enables its AI. | ** This enables its AI. | ||
* The sulfur cube will follow a player holding a block it can absorb. | * The sulfur cube will follow a player holding a block it can absorb. | ||
* The sulfur cube can also look for block items nearby and move towards them to absorb them. | * The sulfur cube can also look for block items nearby and move towards them to absorb them. | ||
* When killed, the sulfur cube splits into two smaller sulfur cubes | * When killed, the sulfur cube splits into two smaller sulfur cubes. | ||
* The small sulfur cube can be tempted and fed with [[Minecraft:slimeball]]s to grow them into large sulfur cubes. | * The small sulfur cube can be tempted and fed with [[Minecraft:slimeball]]s to grow them into large sulfur cubes. | ||
* With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing. | * With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing. | ||
* A large sulfur cube can be picked up using an empty bucket. | ** However, it can still take damage from [[Minecraft:lava]]. | ||
* [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with | * A large sulfur cube can be picked up using an empty [[Minecraft:bucket]]. | ||
* Dispensers can spawn a sulfur cube from a [[Minecraft: | * [[Minecraft:Dispenser]]s can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding. | ||
* Dispensers can spawn a sulfur cube from a [[Minecraft:bucket of sulfur cube]]. | |||
* With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | * With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs: | ||
** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids | ** Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids | ||
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*** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | *** Regular: medium speed, medium bounciness, medium ground friction and low air drag. | ||
**** It is buoyant. | **** It is buoyant. | ||
**** Used when absorbing [[Minecraft:stone]] and mineral blocks. | **** Used when absorbing [[Minecraft:stone]] and [[Minecraft:mineral]] blocks. | ||
*** Bouncy: fast speed, high bounciness, medium ground friction and low air drag. | *** Bouncy: fast speed, high bounciness, medium ground friction and low air drag. | ||
**** It is buoyant. | **** It is buoyant. | ||
**** Used when absorbing wooden blocks. | **** Used when absorbing [[Minecraft:wooden]] blocks. | ||
*** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag. | *** Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag. | ||
****Used when absorbing [[Minecraft:metal]] blocks. | ****Used when absorbing [[Minecraft:metal]] blocks. | ||
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** There are also two special archetypes: | ** There are also two special archetypes: | ||
*** High Resistance: very slow, low drag with low bounce with high friction. | *** High Resistance: very slow, low drag with low bounce with high friction. | ||
**** Used when absorbing soul sand and soul soil. | **** Used when absorbing [[Minecraft:soul sand]] and [[Minecraft:soul soil]]. | ||
*** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness. | *** Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness. | ||
**** Used when absorbing honeycomb block. | **** Used when absorbing [[Minecraft:honeycomb block]]. | ||
=== World generation === | === World generation === | ||
'''[[Minecraft:Sulfur | '''[[Minecraft:Sulfur caves]]''' | ||
* Added sulfur caves underground biome. | * Added sulfur caves underground biome. | ||
* Generates naturally underground and inside hills or mountains. | * Generates naturally underground and inside hills or mountains. | ||
* Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]]. | * Has bands of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]]. | ||
* Spawns the sulfur cube mob as well as cave | * Spawns the [[Minecraft:sulfur cube]] mob as well as [[Minecraft:cave spider]]s. | ||
* Generates with sulfur | * Generates with [[Minecraft:sulfur pool]]s which contain [[Minecraft:potent sulfur]]. | ||
'''[[Minecraft:Sulfur | '''[[Minecraft:Sulfur spring]]''' | ||
* Is a new feature which generates naturally above the sulfur caves biome | * Is a new feature which generates naturally above the sulfur caves biome. | ||
* Consists of sulfur, potent sulfur and magma | * Consists of sulfur, potent sulfur and [[Minecraft:magma block]]s. | ||
* Sulfur springs come in 4 different size variants: | * Sulfur springs come in 4 different size variants: | ||
** Small | ** Small | ||
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=== General === | === General === | ||
'''Game | '''[[Minecraft:Attribute]]s''' | ||
* Added {{ | * Added {{cd|minecraft:air_drag_modifier}} | ||
** Determines how much drag is applied to an entity while in the air. | |||
** Accepts values between {{cd|0.0}} and {{cd|2048.0}}. | |||
** Default value: {{cd|1.0}} – the entity uses existing drag when moving in the air. | |||
** Minimum value: {{cd|0.0}} – no drag is applied to the entity. | |||
** Values higher than {{cd|1.0}} increase the drag applied to the entity when moving through the air. | |||
* Added {{cd|minecraft:bounciness}} | |||
** Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities. | |||
** When landing on bouncy blocks, like [[Minecraft:bed]]s and [[Minecraft:slime block]]s, the higher bounciness (of the block or the entity) is applied. | |||
** Accepts values between {{cd|0.0}} and {{cd|1.0}} | |||
** Default value: {{cd|0.0}} – no velocity is restituted. | |||
** Maximum value: {{cd|1.0}} – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity. | |||
* Added {{cd|minecraft:friction_modifier}} | |||
** Determines how much ground friction is applied to the entity with regards to the block it is on. | |||
** Accepts values between {{cd|0.0}} and {{cd|2048.0}} | |||
** Default value: {{cd|1.0}} – friction of blocks is not modified. | |||
** Minimum value: {{cd|0.0}} – friction of blocks is reduced to zero. | |||
** Values higher than {{cd|1.0}} increase the friction applied to the entity from the blocks it is on. | |||
'''[[Minecraft:Data component format]]''' | |||
* Added {{cd|minecraft:sulfur_cube_content}} | |||
** Represents the item that is absorbed by the [[Minecraft:sulfur cube]]. | |||
** Format: item that is absorbed by the sulfur cube. | |||
*** e.g. <code>minecraft:sulfur_cube_content=green_wool</code> | |||
'''[[Minecraft:Game event]]s''' | |||
* Added {{cd|minecraft:bounce}} | |||
** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness. | ** Emitted when an entity collides with a block or a collidable entity with non-zero bounciness. | ||
** Has a vibration frequency of 2. | ** Has a vibration frequency of 2. | ||
'''Particles''' | '''[[Minecraft:Identifier]]s''' | ||
* Added {{ | * Added {{cd|minecraft:sulfur_cube_archetype}} registry with the following values: | ||
** {{cd|regular}} | |||
** {{cd|bouncy}} | |||
** {{cd|slow_flat}} | |||
** {{cd|fast_flat}} | |||
** {{cd|light}} | |||
** {{cd|fast_sliding}} | |||
** {{cd|slow_sliding}} | |||
** {{cd|high_resistance}} | |||
** {{cd|sticky}} | |||
* Entry format: Object with fields: | |||
** {{cd|items}}: item tag that contains all items that can be fed to Sulfur Cubes of this archetype | |||
** {{cd|buoyant}}: boolean indicating if the Sulfur Cube of this archetype floats in liquids | |||
** {{cd|attribute_modifiers}}: a list of objects with fields: | |||
*** {{cd|attribute}}: attribute to modify | |||
*** {{cd|id}}: unique identifier for the modifier | |||
*** {{cd|amount}}: amount to modify the attribute by | |||
*** {{cd|operation}}: how to modify the attribute, one of {{cd|add_value}}, {{cd|add_multiplied_base}} and {{cd|add_multiplied_total}} | |||
'''[[Minecraft:Particles (Java Edition)|Particles]]''' | |||
* Added {{cd|sulfur_cube_goo}} | |||
** Particles showing on a sulfur cube mob when hopping around. | ** Particles showing on a sulfur cube mob when hopping around. | ||
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*** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | *** "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work. | ||
'''Tags''' | '''[[Minecraft:Tags]]''' | ||
* Block | * Block tags | ||
** Added {{ | ** Added {{cd|#suppresses_bounce}} | ||
*** Contains all blocks that suppress the bounciness of entities when colliding with them. | *** Contains all blocks that suppress the bounciness of entities when colliding with them. | ||
** Added {{ | ** Added {{cd|#glazed_terracotta}} and {{cd|#concrete}} blocks collection tags | ||
** Added {{cd|#shears_extreme_breaking_speed}} | |||
** Added {{ | |||
*** Contains blocks that can be broken with shears with speed 15. | *** Contains blocks that can be broken with shears with speed 15. | ||
** Added {{ | ** Added {{cd|#shears_major_breaking_speed}} | ||
*** Contains blocks that can be broken with shears with speed 5. | *** Contains blocks that can be broken with shears with speed 5. | ||
** Added {{ | ** Added {{cd|#shears_minor_breaking_speed}} | ||
*** Contains blocks that can be broken with shears with speed 2. | *** Contains blocks that can be broken with shears with speed 2. | ||
* Item | * Item tags | ||
** Added {{ | ** Added {{cd|#glazed_terracotta}}, {{cd|#concrete}}, and {{cd|#concrete_powders}} items collection tags. | ||
** Added {{ | ** Added {{cd|#sulfur_cube_food}} | ||
*** Contains all items that can be fed to small [[Minecraft:sulfur cube]]. | |||
** Added {{ | ** Added {{cd|#sulfur_cube_swallowable}} | ||
*** Contains all items that can be placed inside a large sulfur cube. | *** Contains all items that can be placed inside a large sulfur cube. | ||
** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype: | ** Added the following tags for items that can be placed inside a sulfur cube to determine its archetype: | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/regular}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/bouncy}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/slow_flat}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/fast_flat}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/light}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/fast_sliding}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/slow_sliding}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/high_resistance}} | ||
*** {{ | *** {{cd|#sulfur_cube_archetype/sticky}} | ||
* Entity Tags | * Entity Tags | ||
** Added {{ | ** Added {{cd|minecraft:sulfur_cube_with_block_immune_to}} for all damage types that sulfur cubes are immune to when having a block absorbed. | ||
** | '''Vulkan support''' | ||
* As previously announced, it is intended to switch the game from OpenGL to Vulkan. | |||
* Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases. | |||
* The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time. | |||
* Currently an experimental rendering backend, and may not be as performant or stable. | |||
* Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL. | |||
* The player can see which backend is being used in the F3 debug overlay (in the system_specs section). | |||
* On macOS, MoltenVK is used to translate Vulkan to Metal. | |||
== Changes == | |||
=== Mobs === | |||
'''[[Minecraft:Hoglin]] and [[Minecraft:Zoglin]]''' | |||
* Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored. | |||
=== Command format === | |||
'''General''' | |||
* When granting or revoking several advancements, the command output will now report how many advancements changed state across all players. | |||
* When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to. | |||
=== Gameplay === | |||
'''[[Minecraft:Vibration]]''' | |||
* When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2. | |||
=== General === | |||
'''General''' | |||
* Profiling the game with Tracy (launching with {{cd|--tracy}}) now includes GPU timings. | |||
* Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware. | |||
'''[[Minecraft:Attribute]]s''' | '''[[Minecraft:Attribute]]s''' | ||
* | * The minimum value of {{cd|minecraft:knockback_resistance}} is now {{cd|-2.0}}. | ||
'''[[Minecraft:Configured feature]]s''' | |||
* | * {{cd|minecraft:geode}} | ||
** | ** The fields {{cd|cannot_replace}} and {{cd|invalid_blocks}} in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag. | ||
* {{cd|minecraft:root_system}} | |||
* | ** The field {{cd|root_replaceable}} in the feature configuration now also accepts an ID or a list of IDs in addition to a tag | ||
** | * {{cd|minecraft:vegetation_patch}} | ||
** The field {{cd|replaceable}} in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag. | |||
* | * {{cd|minecraft:waterlogged_vegetation_patch}} | ||
** The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag | |||
** | |||
* | '''[[Minecraft:Data pack]]''' | ||
** | * The [[Minecraft:pack format]] version is now {{cd|101.2}}. | ||
* | |||
* | '''[[Minecraft:Debug screen]]''' | ||
* The <code>fps</code> F3 screen entry will now report which type of present mode is used (e.g. <code>mailbox</code> or <code>fifo relaxed</code>), as opposed to just <code>vsync</code>. | |||
* | |||
* | '''[[Minecraft:Dimension type]]s''' | ||
* The field {{cd|infiniburn}} now also accepts an ID and a list of IDs in addition to a tag. | |||
'''Performance''' | |||
* Upgrading certain worlds from before [[Minecraft:Java Edition 26.1|26.1]] can now be faster. | |||
''' | '''[[Minecraft:Resource pack]]''' | ||
* | * The version is now {{cd|85.0}}. | ||
'''[[Minecraft:Shaders]]''' | |||
* The <samp>core/rendertype_text</samp>, <samp>core/rendertype_text_see_through</samp>, <samp>core/rendertype_text_intensity</samp>, <samp>core/rendertype_text_intensity_see_through</samp>, <samp>core/rendertype_text_background</samp>, and <samp>core/rendertype_text_background_see_through</samp> shaders have been replaced by <samp>core/text</samp> and <samp>core/text_background</samp> | |||
** Variants are now controlled by shader defines: <samp>IS_GUI</samp>, <samp>IS_SEE_THROUGH</samp>, and <samp>IS_GRAYSCALE</samp> | |||
''' | '''[[Minecraft:Sound]]s''' | ||
* Added sounds for | * Added sounds for [[Minecraft:sulfur]] block: | ||
** {{ | ** {{cd|block.sulfur.break}} | ||
** {{ | ** {{cd|block.sulfur.hit}} | ||
** {{ | ** {{cd|block.sulfur.place}} | ||
** {{ | ** {{cd|block.sulfur.step}} | ||
** {{ | ** {{cd|block.sulfur.fall}} | ||
* Added sounds for potent sulfur: | * Added sounds for [[Minecraft:potent sulfur]]: | ||
** {{ | ** {{cd|block.potent_sulfur.break}} | ||
** {{ | ** {{cd|block.potent_sulfur.hit}} | ||
** {{ | ** {{cd|block.potent_sulfur.place}} | ||
** {{ | ** {{cd|block.potent_sulfur.step}} | ||
** {{ | ** {{cd|block.potent_sulfur.fall}} | ||
** {{ | ** {{cd|block.potent_sulfur.noxious_gas}} | ||
* Added sounds for [[Minecraft:cinnabar]]: | * Added sounds for [[Minecraft:cinnabar]]: | ||
** {{ | ** {{cd|block.cinnabar.break}} | ||
** {{ | ** {{cd|block.cinnabar.hit}} | ||
** {{ | ** {{cd|block.cinnabar.place}} | ||
** {{ | ** {{cd|block.cinnabar.step}} | ||
** {{ | ** {{cd|block.cinnabar.fall}} | ||
* Added sounds for sulfur cube: | * Added sounds for [[Minecraft:sulfur cube]]: | ||
** {{ | ** {{cd|entity.sulfur_cube.jump}} | ||
** {{ | ** {{cd|entity.sulfur_cube.squish}} | ||
** {{ | ** {{cd|entity.sulfur_cube.hurt}} | ||
** {{ | ** {{cd|entity.sulfur_cube.death}} | ||
** {{ | ** {{cd|entity.sulfur_cube.absorb}} | ||
** {{ | ** {{cd|entity.sulfur_cube.eject}} | ||
** {{ | ** {{cd|entity.sulfur_cube.bounce}} | ||
** {{ | ** {{cd|entity.sulfur_cube.hit}} | ||
** {{ | ** {{cd|entity.sulfur_cube.push}} | ||
* Added sounds for small sulfur cube: | * Added sounds for small sulfur cube: | ||
** {{ | ** {{cd|entity.small_sulfur_cube.jump}} | ||
** {{ | ** {{cd|entity.small_sulfur_cube.squish}} | ||
** {{ | ** {{cd|entity.small_sulfur_cube.hurt}} | ||
** {{ | ** {{cd|entity.small_sulfur_cube.death}} | ||
'''Structure processors''' | |||
* {{cd|minecraft:protected_blocks}} | |||
** The field {{cd|value}} now also accepts an ID or a list of IDs in addition to a tag. | |||
'''[[Minecraft:Tags]]''' | |||
* Block Tags | |||
** {{cd|#concrete_powder}} collection tag has been renamed to {{cd|#concrete_powders}} | |||
'''Textures''' | * Entity Tags | ||
** Added {{cd|minecraft:sulfur_cube}} to {{cd|non_controlling_rider}}. | |||
** Updated {{cd|not_scary_for_pufferfish}} to include the sulfur cube. | |||
'''[[Minecraft:Textures]]''' | |||
* Block sprites | * Block sprites | ||
** Added new block textures: | ** Added new block textures: | ||
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*** <samp>entity/sulfur_cube/sulfur_cube_outer.png</samp> | *** <samp>entity/sulfur_cube/sulfur_cube_outer.png</samp> | ||
*** <samp>entity/sulfur_cube/sulfur_cube_inner.png</samp> | *** <samp>entity/sulfur_cube/sulfur_cube_inner.png</samp> | ||
'''[[Minecraft:World generation]]''' | '''[[Minecraft:World generation]]''' | ||
* Dripstone features | * Dripstone features | ||
** Renamed the feature type {{ | ** Renamed the feature type {{cd|pointed_dripstone}} to {{cd|speleothem}} | ||
*** Added the field {{ | *** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem. | ||
*** Added the field {{ | *** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem. | ||
*** Added the field {{ | *** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on. | ||
*** Renamed the field {{ | *** Renamed the field {{cd|chance_of_taller_dripstone}} to {{cd|chance_of_taller_generation}} | ||
** Renamed the feature type {{ | ** Renamed the feature type {{cd|dripstone_cluster}} to {{cd|speleothem_cluster}}. | ||
*** Added the field {{ | *** Added the field {{cd|base_block}} – Block State, describes the block forming the base of the speleothem. | ||
*** Added the field {{ | *** Added the field {{cd|pointed_block}} – Block State, describes the block creating the columns of the speleothem. | ||
*** Added the field {{ | *** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on. | ||
*** Renamed the field {{ | *** Renamed the field {{cd|dripstone_block_layer_thickness}} to {{cd|speleothem_block_layer_thickness}}. | ||
*** Renamed the field {{ | *** Renamed the field {{cd|chance_of_dripstone_column_at_max_distance_from_center}} to {{cd|chance_of_speleothem_at_max_distance_from_center}} | ||
*** Renamed the field {{ | *** Renamed the field {{cd|max_distance_from_edge_affecting_chance_of_dripstone_column}} to {{cd|max_distance_from_edge_affecting_chance_of_speleothem}}. | ||
** Adjusted the feature type {{ | ** Adjusted the feature type {{cd|large_dripstone}}. | ||
*** Added the field {{ | *** Added the field {{cd|replaceable_blocks}} – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on. | ||
* Added the {{ | * Added the {{cd|noise_gradient}} surface rule. | ||
** Replaces blocks based on the specified noise and gradient list. | ** Replaces blocks based on the specified noise and gradient list. | ||
** Format: object with fields: | ** Format: object with fields: | ||
*** {{ | *** {{cd|noise}} – noise id, the noise to sample. | ||
*** {{ | *** {{cd|gradient}} – non-empty list of objects with fields, the list to sample based on the noise value: | ||
**** {{ | **** {{cd|state}} (optional) – the block state to select at this index. | ||
***** If this field is not defined, the surface rule will not replace any block when sampling this entry. | ***** If this field is not defined, the surface rule will not replace any block when sampling this entry. | ||
* Added the {{ | * Added the {{cd|sequence}} feature type | ||
** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped. | ** Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped. | ||
** Format: object with fields: | ** Format: object with fields: | ||
*** {{ | *** {{cd|features}} – list of Placed Features or hash-prefixed placed feature tag, the features to generate. | ||
* Added the {{ | * Added the {{cd|template}} feature type | ||
** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin. | ** Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin. | ||
** Format: object with fields: | ** Format: object with fields: | ||
*** {{ | *** {{cd|templates}} – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from. | ||
**** {{ | **** {{cd|id}} – The template Identifier. | ||
**** {{ | **** {{cd|rotations}} – Optional list of rotations to choose from and apply to this template if it is picked. | ||
***** Allowed values: {{ | ***** Allowed values: {{cd|none}}, {{cd|clockwise_90}}, {{cd|180}}, {{cd|counterclockwise_90}} | ||
***** If not specified, defaults to all allowed values. | ***** If not specified, defaults to all allowed values. | ||
== Fixes == | == Fixes == | ||
{{fixes|project=MC|fixedin=26.2 | {{fixes|project=MC|fixedin=26.2 | ||
|; | |;old | ||
|236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay. | |236770|The "Ambient" and "Axolotl" mob caps both display as "A" in the debug overlay. | ||
|252814|The clamp density function takes a direct input and doesn't allow a reference. | |252814|The clamp density function takes a direct input and doesn't allow a reference. | ||
|269520|The game freezes when using {{ | |269520|The game freezes when using {{cmd|locate}} in a world without structures enabled. | ||
|269786|"ID" is not capitalized in some strings. | |269786|"ID" is not capitalized in some strings. | ||
|277395|The "{{ | |277395|The "{{cd|options.screenEffectScale.tooltip}}" string displayed when holding your mouse cursor over the "Distortion Effects" slider is improperly capitalized. | ||
|277396|Strings referencing nether portals are inconsistently capitalized. | |277396|Strings referencing nether portals are inconsistently capitalized. | ||
|279122|Some strings that contain the abbreviation "id" are improperly capitalized. | |279122|Some strings that contain the abbreviation "id" are improperly capitalized. | ||
|279125|Some {{ | |279125|Some {{cmd|locate}} strings are missing articles before the word "reasonable". | ||
|279126|The "{{ | |279126|The "{{cd|mco.configure.world.restore.download.question.line1}}" string incorrectly spells the word "singleplayer" as "single player". | ||
|279137|The "{{ | |279137|The "{{cd|options.directionalAudio.on.tooltip}}" string is missing a hyphen between the words "HRTF" and "compatible". | ||
|279138|The "{{ | |279138|The "{{cd|command.failed}}" string is missing a conjunction. | ||
|279154|The "{{ | |279154|The "{{cd|advancements.story.enter_the_nether.description}}" string is missing a serial comma. | ||
|279156|The titles within some player reporting and punishment menus are improperly capitalized. | |279156|The titles within some player reporting and punishment menus are improperly capitalized. | ||
|279158|The "I know what I'm doing!" button is improperly capitalized. | |279158|The "I know what I'm doing!" button is improperly capitalized. | ||
|279182|Strings used to describe water and lava conversion game rules are missing commas. | |279182|Strings used to describe water and lava conversion game rules are missing commas. | ||
|279183|The "{{ | |279183|The "{{cd|options.allowServerListing.tooltip}}" string is missing a comma. | ||
|279184|The "{{ | |279184|The "{{cd|datapackFailure.title}}" string is missing an article and always pluralizes the word "pack". | ||
|279186|The "{{ | |279186|The "{{cd|build.tooHigh}}" string is missing an article before the word "Height". | ||
|279189|The "{{ | |279189|The "{{cd|mco.configure.world.leave.question.line1}}" string is missing a comma. | ||
|302488|Strings that contain the term "Safe Mode" are inconsistently capitalized. | |302488|Strings that contain the term "Safe Mode" are inconsistently capitalized. | ||
|302628|Dolphins don't dismount minecarts when passing over activator rails. | |302628|Dolphins don't dismount minecarts when passing over activator rails. | ||
|304113|Underwater fog is not applied correctly at low render distances. | |304113|Underwater fog is not applied correctly at low render distances. | ||
|304873|The "{{ | |304873|The "{{cd|options.textureFiltering.rgss.tooltip}}" string is missing a hyphen between the words "shader" and "based". | ||
|304874|The "{{ | |304874|The "{{cd|options.textureFiltering.anisotropic.tooltip}}" string is missing a hyphen between the words "hardware" and "based". | ||
|305467|The ender dragon's death animation effects render in front of worn armor. | |305467|The ender dragon's death animation effects render in front of worn armor. | ||
|306064|Mobs can be forced to look like they're dying while they aren't by using commands. | |306064|Mobs can be forced to look like they're dying while they aren't by using commands. | ||
|306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden. | |306399|The Spectator mode 'Teleport to Player' action only updates the list of valid targets after the Spectator menu is hidden. | ||
|306840|Dolphins still drown themselves when no players are nearby. | |||
|306890|Campfires cause bees to work much more slowly. | |306890|Campfires cause bees to work much more slowly. | ||
|306903|Cubic Bézier easing functions sometimes produce wrong values. | |306903|Cubic Bézier easing functions sometimes produce wrong values. | ||
|306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled. | |306946|The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled. | ||
| Line 366: | Line 437: | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Java Edition versions|26.x}} | ||
es:Java Edition 26.2 | [[Minecraft:es:Java Edition 26.2]] | ||
fr:Édition Java 26.2 | [[Minecraft:fr:Édition Java 26.2]] | ||
ja:Java Edition 26.2 | [[Minecraft:ja:Java Edition 26.2]] | ||
pt:Edição Java 26.2 | [[Minecraft:pt:Edição Java 26.2]] | ||
ru:26.2 (Java Edition) | [[Minecraft:ru:26.2 (Java Edition)]] | ||
zh:Java版26.2 | [[Minecraft:zh:Java版26.2]] | ||
Latest revision as of 11:14, 10 April 2026
Template:Infobox version 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar (and its block family)
- A red-colored block that generates in sulfur caves.
- Can be crafted or cut into the following blocks:
- Cinnabar File:Cinnabar Stairs.png stairs, File:Cinnabar Slab.png slabs, File:Cinnabar Wall.png walls.
- File:Polished Cinnabar Block.png Minecraft:Polished cinnabar, File:Polished Cinnabar Stairs.png stairs, File:Polished Cinnabar Slab.png slabs, File:Polished Cinnabar Wall.png walls.
- File:Cinnabar Bricks.png Minecraft:Cinnabar bricks, File:Cinnabar Brick Stairs.png brick stairs, File:Cinnabar Brick Slab.png brick slabs, File:Cinnabar Brick Wall.png brick walls.
- File:Chiseled Cinnabar Block.png Minecraft:Chiseled cinnabar.
File:Potent Sulfur.png Minecraft:Potent sulfur
- Generates naturally in water pools inside the Minecraft:sulfur caves biome.
- Produces bubbles which rise up to 4 water source blocks above it.
- When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
- This cloud spreads across adjacent water with a maximum radius of 3 blocks.
- Can be crafted from 9 Minecraft:sulfur blocks.
- The potent sulfur block can be crafted into 4 sulfur blocks.
File:Sulfur.png Minecraft:Sulfur (and its block family)
- A yellow-colored block that generates in sulfur caves.
- Can be to craft or cut into the following blocks:
- Sulfur File:Sulfur Stairs.png stairs, File:Sulfur Slab.png slabs, File:Sulfur Wall.png walls.
- File:Polished Sulfur.png Minecraft:Polished sulfur, File:Polished Sulfur Stairs.png stairs, File:Polished Sulfur Slab.png slabs, File:Polished Sulfur Wall.png walls.
- File:Sulfur Bricks.png Minecraft:Sulfur bricks, File:Sulfur Brick Stairs.png brick stairs, File:Sulfur Brick Slab.png brick slabs, File:Sulfur Brick Wall.png brick walls.
- File:Chiseled Sulfur.png Minecraft:Chiseled sulfur.
Items
File:Bucket of Sulfur Cube JE1 BE1.png Minecraft:Bucket of sulfur cube
- Can be obtained by using a Minecraft:bucket on an adult Minecraft:sulfur cube.
File:Sulfur Cube Spawn Egg JE1 BE1.png Minecraft:Sulfur cube spawn egg
- Added Minecraft:sulfur cube spawn egg.
Mobs
File:Sulfur Cube JE1.png File:Sulfur Cube JE1.pngMinecraft:Sulfur cube
- Spawns in the new Minecraft:sulfur caves biome.
- When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
- With a block inside, a player can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
- This enables its AI.
- The sulfur cube will follow a player holding a block it can absorb.
- The sulfur cube can also look for block items nearby and move towards them to absorb them.
- When killed, the sulfur cube splits into two smaller sulfur cubes.
- The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
- With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
- However, it can still take damage from Minecraft:lava.
- A large sulfur cube can be picked up using an empty Minecraft:bucket.
- Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with shears to remove the block it is holding.
- Dispensers can spawn a sulfur cube from a Minecraft:bucket of sulfur cube.
- With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
- Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
- There are the following archetypes:
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:stone and Minecraft:mineral blocks.
- Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
- It is buoyant.
- Used when absorbing Minecraft:wooden blocks.
- Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
- Used when absorbing Minecraft:metal blocks.
- Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
- Used when absorbing organic blocks.
- Light: slow speed, high bounciness, medium ground friction and high air drag.
- It is buoyant.
- Used when absorbing all Minecraft:wool blocks.
- Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
- Used when absorbing icy blocks.
- Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
- Used when absorbing shroom blocks.
- Regular: medium speed, medium bounciness, medium ground friction and low air drag.
- There are also two special archetypes:
- High Resistance: very slow, low drag with low bounce with high friction.
- Used when absorbing Minecraft:soul sand and Minecraft:soul soil.
- Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness.
- Used when absorbing Minecraft:honeycomb block.
- High Resistance: very slow, low drag with low bounce with high friction.
World generation
- Added sulfur caves underground biome.
- Generates naturally underground and inside hills or mountains.
- Has bands of Minecraft:sulfur and Minecraft:cinnabar.
- Spawns the Minecraft:sulfur cube mob as well as Minecraft:cave spiders.
- Generates with Minecraft:sulfur pools which contain Minecraft:potent sulfur.
- Is a new feature which generates naturally above the sulfur caves biome.
- Consists of sulfur, potent sulfur and Minecraft:magma blocks.
- Sulfur springs come in 4 different size variants:
- Small
- Medium
- Large
- Extra Large
General
- Added Template:Cd
- Determines how much drag is applied to an entity while in the air.
- Accepts values between Template:Cd and Template:Cd.
- Default value: Template:Cd – the entity uses existing drag when moving in the air.
- Minimum value: Template:Cd – no drag is applied to the entity.
- Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
- Added Template:Cd
- Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
- When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – no velocity is restituted.
- Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
- Added Template:Cd
- Determines how much ground friction is applied to the entity with regards to the block it is on.
- Accepts values between Template:Cd and Template:Cd
- Default value: Template:Cd – friction of blocks is not modified.
- Minimum value: Template:Cd – friction of blocks is reduced to zero.
- Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
Minecraft:Data component format
- Added Template:Cd
- Represents the item that is absorbed by the Minecraft:sulfur cube.
- Format: item that is absorbed by the sulfur cube.
- e.g.
minecraft:sulfur_cube_content=green_wool
- e.g.
- Added Template:Cd
- Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
- Has a vibration frequency of 2.
- Added Template:Cd registry with the following values:
- Entry format: Object with fields:
- Template:Cd: item tag that contains all items that can be fed to Sulfur Cubes of this archetype
- Template:Cd: boolean indicating if the Sulfur Cube of this archetype floats in liquids
- Template:Cd: a list of objects with fields:
- Template:Cd: attribute to modify
- Template:Cd: unique identifier for the modifier
- Template:Cd: amount to modify the attribute by
- Template:Cd: how to modify the attribute, one of Template:Cd, Template:Cd and Template:Cd
- Added Template:Cd
- Particles showing on a sulfur cube mob when hopping around.
- Added "Graphics API" in the video settings.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- Currently, it is the same as "Prefer Vulkan"
- "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
- "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.
- "Default" is the recommend rendering engine the game will use unless there is issues.
- There are three values: Default, Prefer Vulkan and Prefer OpenGL.
- Block tags
- Added Template:Cd
- Contains all blocks that suppress the bounciness of entities when colliding with them.
- Added Template:Cd and Template:Cd blocks collection tags
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 15.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 5.
- Added Template:Cd
- Contains blocks that can be broken with shears with speed 2.
- Added Template:Cd
- Item tags
- Added Template:Cd, Template:Cd, and Template:Cd items collection tags.
- Added Template:Cd
- Contains all items that can be fed to small Minecraft:sulfur cube.
- Added Template:Cd
- Contains all items that can be placed inside a large sulfur cube.
- Added the following tags for items that can be placed inside a sulfur cube to determine its archetype:
- Entity Tags
- Added Template:Cd for all damage types that sulfur cubes are immune to when having a block absorbed.
Vulkan support
- As previously announced, it is intended to switch the game from OpenGL to Vulkan.
- Vulkan is not supported by older hardware or drivers – OpenGL will be used as a fallback on those cases.
- The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time.
- Currently an experimental rendering backend, and may not be as performant or stable.
- Under Vulkan, it is preferred the player's dedicated graphics card over any integrated graphics, which is a change from OpenGL.
- The player can see which backend is being used in the F3 debug overlay (in the system_specs section).
- On macOS, MoltenVK is used to translate Vulkan to Metal.
Changes
Mobs
Minecraft:Hoglin and Minecraft:Zoglin
- Fixed baby hoglin's and zoglin's left ear texture so it's properly mirrored.
Command format
General
- When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
- When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.
Gameplay
- When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2.
General
General
- Profiling the game with Tracy (launching with Template:Cd) now includes GPU timings.
- Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware.
- The minimum value of Template:Cd is now Template:Cd.
- Template:Cd
- The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
- Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
- Template:Cd
- The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
- Template:Cd
- The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag
- The Minecraft:pack format version is now Template:Cd.
- The
fpsF3 screen entry will now report which type of present mode is used (e.g.mailboxorfifo relaxed), as opposed to justvsync.
- The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.
Performance
- Upgrading certain worlds from before 26.1 can now be faster.
- The version is now Template:Cd.
- The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
- Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE
- Added sounds for Minecraft:sulfur block:
- Added sounds for Minecraft:potent sulfur:
- Added sounds for Minecraft:cinnabar:
- Added sounds for Minecraft:sulfur cube:
- Added sounds for small sulfur cube:
Structure processors
- Template:Cd
- The field Template:Cd now also accepts an ID or a list of IDs in addition to a tag.
- Block Tags
- Template:Cd collection tag has been renamed to Template:Cd
- Entity Tags
- Added Template:Cd to Template:Cd.
- Updated Template:Cd to include the sulfur cube.
- Block sprites
- Added new block textures:
- block/chiseled_cinnabar.png
- block/chiseled_sulfur.png
- block/cinnabar.png
- block/cinnabar_bricks.png
- block/polished_cinnabar.png
- block/polished_sulfur.png
- block/potent_sulfur.png
- block/sulfur.png
- block/sulfur_bricks.png
- Added new block textures:
- Item sprites
- Added new Item sprites:
- item/sulfur_cube_bucket.png
- Added new Item sprites:
- Entity textures
- Added new entity textures:
- entity/sulfur_cube/sulfur_cube_outer.png
- entity/sulfur_cube/sulfur_cube_inner.png
- Added new entity textures:
- Dripstone features
- Renamed the feature type Template:Cd to Template:Cd
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd
- Renamed the feature type Template:Cd to Template:Cd.
- Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
- Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the field Template:Cd to Template:Cd.
- Renamed the field Template:Cd to Template:Cd
- Renamed the field Template:Cd to Template:Cd.
- Adjusted the feature type Template:Cd.
- Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
- Renamed the feature type Template:Cd to Template:Cd
- Added the Template:Cd surface rule.
- Replaces blocks based on the specified noise and gradient list.
- Format: object with fields:
- Template:Cd – noise id, the noise to sample.
- Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
- Template:Cd (optional) – the block state to select at this index.
- If this field is not defined, the surface rule will not replace any block when sampling this entry.
- Template:Cd (optional) – the block state to select at this index.
- Added the Template:Cd feature type
- Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
- Format: object with fields:
- Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
- Added the Template:Cd feature type
- Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
- Format: object with fields:
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
- Template:Cd – The template Identifier.
- Template:Cd – Optional list of rotations to choose from and apply to this template if it is picked.
- Allowed values: Template:Cd, Template:Cd, Template:Cd, Template:Cd
- If not specified, defaults to all allowed values.
- Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.
Fixes
Template:Navbox Java Edition versions
Minecraft:es:Java Edition 26.2 Minecraft:fr:Édition Java 26.2 Minecraft:ja:Java Edition 26.2 Minecraft:pt:Edição Java 26.2 Minecraft:ru:26.2 (Java Edition) Minecraft:zh:Java版26.2