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Minecraft:Fire: Difference between revisions

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=== Renders ===
=== Renders ===
<gallery>
<gallery>
Mobflame Emitter.gif|Animated render of the mob burning fire.
Mobflame Emitter.gif|Animated render of the mob burning fire
</gallery>
</gallery>


=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:A bad house.png|A house that has caught fire because it was too close to a [[Minecraft:lava]] lake and made out of [[Minecraft:wood]].
File:A bad house.png|A house that has caught fire because it was too close to a [[Minecraft:lava]] lake and made out of [[Minecraft:wood]]
File:Burning Zombie Pocket.jpg|A burning zombie {{in|be}} emitting unique fire particles.
File:Burning Zombie Pocket.jpg|A burning zombie {{in|be}} emitting unique fire particles
File:Lava Tree.png|A natural fire started by [[Minecraft:lava]] flowing into [[Minecraft:tree]]s.
File:Lava Tree.png|A natural fire started by [[Minecraft:lava]] flowing into [[Minecraft:tree]]s
File:Wildfire.png|A fire spreading across several trees.
File:Wildfire.png|A fire spreading across several trees
File:Forestfire.png|Fire as seen in a burning forest.
File:Forestfire.png|Fire as seen in a burning forest
File:Fire in 0.3.0.png|Invisible fire as seen in early ''Pocket Edition'', and could burn up non-flammable blocks such as stone and dirt.
File:Fire in 0.3.0.png|Invisible fire as seen in early ''Pocket Edition'', and could burn up non-flammable blocks such as stone and dirt
File:Before.png|Forest and lava lake before the fire.
File:Before.png|Forest and lava lake before the fire
File:During.png|Forest and lava lake during the fire.
File:During.png|Forest and lava lake during the fire
File:After.png|Forest and lava lake after the fire.
File:After.png|Forest and lava lake after the fire
File:Jeb Fire.png|Lots of fire.
File:Jeb Fire.png|Lots of fire
File:Zombie Burns Before Sunny.jpeg|A zombie approaching a [[Minecraft:player]] while burning from daylight.<ref>https://twitter.com/minecraftjapan/status/1723958882694045854</ref>
File:Zombie Burns Before Sunny.jpeg|A zombie approaching a [[Minecraft:player]] while burning from daylight<ref>https://twitter.com/minecraftjapan/status/1723958882694045854</ref>
File:Chained-fire.png|The old chainmail recipe as seen in [[Minecraft:Java Edition Beta 1.6 Test Build 3|Java Edition Beta 1.6 Test Build 3.]] However, this recipe is patched. Uses the obtainable ''Fire'' item.
File:Chained-fire.png|The old chainmail recipe as seen in [[Minecraft:Java Edition Beta 1.6 Test Build 3|Java Edition Beta 1.6 Test Build 3.]] However, this recipe is patched. Uses the obtainable ''Fire'' item.
</gallery>
</gallery>

Revision as of 11:08, 31 August 2026

Template:Needs render Template:For Template:Infobox block Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

Obtaining

Fire cannot be obtained as an item under any circumstances Template:In, though Template:In fire may be obtained as an item via inventory editing.

Natural generation

Fire naturally generates in Minecraft:fire patches across the terrain of Minecraft:the Nether.

Fire also generates on top of netherrack in some treasure rooms of some Minecraft:bastion remnants.

In Minecraft:the End, fire generates on Minecraft:bedrock blocks on top of Minecraft:End spikes, at the same location as the Minecraft:End crystals.

Template:Block distribution

Post-generation

Minecraft:Lava generated next to flammable blocks can naturally cause fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Minecraft:Lightning strikes can also set fires, regardless of whether they are created naturally, redirected to Minecraft:lightning rods, summoned by a Minecraft:trident enchanted with Minecraft:Channeling, or created using the Template:Cmd command.

Placing an End crystal on bedrock or Minecraft:obsidian in the End causes fire to appear at the End crystal's location.

The Minecraft:explosion from sleeping in a Minecraft:bed in the Nether or the End creates fire, as does the explosion of a Minecraft:ghast fireball or the impact of a Minecraft:blaze fireball. Using a charged Minecraft:respawn anchor in the Minecraft:Overworld or the End also creates fire from the explosion.

Certain invalid recipes of a Minecraft:lab table can cause it to be set on fire.Template:Only

Breaking

Fire is immediately destroyed when broken. When the Minecraft:shears are used to break fire, it doesn't lose Minecraft:durability. Template:Breaking row Fire drops nothing when it's destroyed.

Usage

Placement

File:SWPE fire1.png
Before a fire
File:SWPE fire3.png
During the fire
File:SWPE fire5.png
After the fire

Fire can be placed using Minecraft:flint and steel or a Minecraft:fire charge. Fire created on Minecraft:soul sand or Minecraft:soul soil becomes Minecraft:soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Minecraft:Water that touches fire extinguishes it.

Burning

Template:Redirect Minecraft:Players and many Minecraft:mobs burn when exposed to fire or lava, represented by them being on fire. Burning obstructs the player's view slightly with the flames. While inside a fire block, the fire inflicts Minecraft:damage at a rate of Template:Hp per tick (although Minecraft:damage immunity reduces this to once every half-second) unless the player or mob has Minecraft:Fire Resistance or a total Minecraft:Fire Protection of 7 or higher.Template:Only When the player is on fire outside the fire block, they take damage at Template:Hp per second. This is the same rate that the player gains health in Peaceful Minecraft:difficulty, so burning alone cannot kill the player in this difficulty. Minecraft:Soul fire deals Minecraft:damage at a rate of Template:Hp per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all Minecraft:entities, representing the remaining number of game ticks the entity will be on fire, decrementing each tick). Players and mobs that are burning can be extinguished by Minecraft:powder snow, Minecraft:rain, Minecraft:water or a Minecraft:cauldron. Mobs that are burning will also be illuminated by the flames in dark areas.

For mobs, as soon as the mob is exposed to fire, its Fire tag will jump from 0 ticks (not on fire) to 160 ticks. This value does not increase the longer the entity spends inside the fire, meaning all mobs will always burn for exactly 160 ticks after leaving the fire.

Players start with a Fire value of -20 ticks, meaning they can spend up to 20 ticks (1 second) inside a fire, leave, and immediately stop taking damage. If the value becomes greater than 0, however, it will be immediately set to 160 ticks, and incremented indefinitely (once every few ticks) the longer the player spends inside the fire. For players in Minecraft:Creative mode, the value will instead be set to 1 tick and does not increase over time.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including Minecraft:obsidian. The only exceptions are these netherite-related items: netherite Minecraft:tools and Minecraft:weapons, netherite Minecraft:armor, Minecraft:blocks of netherite, Minecraft:netherite scrap, Minecraft:netherite ingots, and Minecraft:ancient debris.

If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of Minecraft:fish that is dropped by Minecraft:polar bearsTemplate:Only. This also applies to the Minecraft:zombie's uncommon potato drop; if a zombie dies while on fire and should drop a Minecraft:potato, it becomes a Minecraft:baked potato.Template:Only

Most Minecraft:Nether mobs are invulnerable to fire and cannot burn. Exceptions include Minecraft:skeletons, Minecraft:endermen, Minecraft:piglins, Minecraft:piglin brutes, and Minecraft:hoglins.

Minecraft:Zoglins, Minecraft:vexes, Minecraft:agents, Minecraft:NPCs, Minecraft:End crystals, Minecraft:wardens, and Minecraft:withers are also invulnerable to fire.

Burning is not considered a Minecraft:status effect and therefore cannot be cured by Minecraft:milk.

Ticking

Template:IN, fire behavior is controlled by scheduled ticks and is not affected by gamerule Template:Game rule link. The interval between one fire update and the next ranges from Template:Convert to Template:Convert.

Template:IN, fire behavior is controlled by random ticks and is affected by gamerule Template:Game rule link. Higher values cause fire to spread, destroy blocks, and extinguish more frequently.

When the game rule Template:Game rule link is set to false Template:Only, or when there are no players within the Template:Game rule link Template:Only, fire will cease to be updated:

  • Fire will not be updated by the game.
  • Fire will not destroy blocks.
  • Fire will not spread.
  • Fire will not extinguish.
  • Lava will not generate fire.

Fire can still deal damage to entities without being updated.

Spread

File:Fire-safe-building.png
Safe building area around a fire. All of the planks here are flammable, but they are far enough away to be safe from the fire. Any flammable block placed inside this structure can catch fire.

Fire spread requires a Minecraft:player within 8 Minecraft:chunks. It can spread over flammable blocks (not waterlogged) within a 3×3 horizontal area, reaching up to 4 blocks above and 1 block below the fire. Fire can pass through blocks to ignite surfaces above.

Each target position's ignition degree is <math>\left [ \frac{i+7d+40}{a+30}\right ]</math>, where i = max adjacent flammability, d = Minecraft:difficulty (0–3), and a = fire age. Base ignition is 100 (3×3×3 range), 200 (2 up), 300 (3 up), and 400 (4 up). In fast-burning biomes (Minecraft:jungle, Minecraft:swamp, etc.), the degree is halved (rounded down). Spread is blocked if the degree is 0 or if rain hits the spot or its four horizontal neighbors.

Per scheduled tick, spread probability is <math>\frac{a}{b}</math> (degree ÷ base). Fire slows as it ages and travels farther. In Bedrock, spread is halved in humid Minecraft:biomes.

Minecraft:Lava can also start fires: for any Minecraft:air block that is 1 block above and within 1 block sideways (including diagonals) of the lava, or 2 blocks above and within 2 blocks sideways, if that air block is adjacent to a flammable block, it may ignite. Also, if fire naturally spreads into a valid Minecraft:Nether portal, the portal will activate.

Template:Anchor Flammable blocks

Fire can spread onto and burn away any flammable block (or in the case of Minecraft:TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block (like netherrack)<ref>https://minecraft.wiki/w/Netherrack</ref> does not spread, even to another flammable block within the normal range.

In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on Minecraft:difficulty, Minecraft:rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between Minecraft:block ticks and further checks based on the previous factors. Fire spread is reduced if it tries to spread to a block more than two blocks higher than itself. Fire spread is further reduced by 50% if the flammable blocks are in a humid biome (Minecraft:jungle, Minecraft:bamboo jungle, Minecraft:swamp, Minecraft:mangrove swamp, Minecraft:snowy slopes, Minecraft:frozen peaks, Minecraft:jagged peaks, and Minecraft:mushroom fields; Template:In, these are defined in the increased_fire_burnout Minecraft:biome tag).

Block Ignite odds Burn odds Can catch fire
from Minecraft:lava
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
5 5 Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
5 20 colspan="2" Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
5 100 colspan="2" Template:Tc
Template:BlockLinkTemplate:Only 15 20 Template:Tc
Template:BlockLink
Template:BlockLink
15 60 Template:Tc
Template:BlockLink (ignites instead of vanishing)
Template:BlockLink
Template:BlockLink
15 100 Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
30 20 Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
30 60 Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
30 60 Template:Tc
Template:BlockLink Minecraft:JE 60 20 rowspan=2 Template:Tc
Minecraft:BE 30 60
Template:BlockLink 60 20 Template:Tc
Template:BlockLink
Template:BlockLinkTemplate:Only
60 60 Template:Tc
Template:BlockLink 60 60 Template:Tc
Template:BlockLink, 1-block
Template:BlockLink
Minecraft:JE 60 100 rowspan=2 Template:Tc
Minecraft:BE 30
Template:BlockLink, 2-block
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLinkTemplate:Upcoming
60 100 Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLinkTemplate:Upcoming
60 100 Template:Tc

Non-flammable blocks

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than Minecraft:netherrack, Minecraft:magma blocks, Minecraft:soul sand, or Minecraft:soul soil extinguish themselves quickly. In the End, Minecraft:bedrock also does not extinguish itself.

If a block is flammable, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from Minecraft:lava
Can burn away
Template:BlockLink Minecraft:JE Template:Tc Template:Tc
Minecraft:BE Template:Tc Template:Tc
Template:BlockLink Minecraft:JE Template:Tc Template:Tc
Minecraft:BE Template:Tc Template:Tc
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
colspan=2 Template:Tc colspan=2 Template:Tc
Template:BlockLink of all types
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockSprite Template:BlockLink
Minecraft:JE Template:Tc rowspan=2 colspan=2 Template:Tc
Minecraft:BE Template:Tc<ref>Template:Bug</ref>
Template:BlockLink
Template:BlockLink
Template:BlockLink
Minecraft:JE Template:Tc rowspan=2 colspan=2 Template:Tc
Minecraft:BE Template:Tc
Wood- and other flammable material-like blocks such as:
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockSprite Template:BlockLink
Template:BlockLink
Template:BlockLink of all types
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
Template:BlockLink
and all other non-flammable blocks...
colspan=2 Template:Tc colspan=2 Template:Tc

Extinguishing

Fire burns out after a while when on a non-flammable block other than Minecraft:netherrack or Minecraft:magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a Minecraft:cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next Minecraft:block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a Template:Frac chance to extinguish the fire.

If a fire is exposed to Minecraft:rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 percent plus 3 percentage points per age of the fire.
File:Infinite Fire.png
Fire burning on netherrack creates a perpetually burning fire.

Eternal fire

When lit, Minecraft:netherrack, Minecraft:magma blocks, Minecraft:soul sand, and Minecraft:soul soil maintain fire forever, unless extinguished by any method except Minecraft:rain. Bedrock in Minecraft:the End also burns eternally. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block Minecraft:tags.

If /gamerule fire_spread_radius_around_player is set to 0, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Bees

Setting fire to a Minecraft:beehive or Minecraft:bee nest causes the contained bees to be ejected from the block. Bees cannot fly into a Minecraft:beehive that is already burning.

Sounds

Generic

Template:Edition: <ref group=sound>Template:Bug</ref> Template:Sound table/Block/Wool/JE

Template:Edition: Template:Sound table/Block/Wood/BE

Unique

Template:Edition Template:SoundTable

Template:El: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Block states

Template:See also

<section begin="block states"/>Template:El:
Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst

Template:El:
Template:Bst<section end="block states" />

Videos

Template:Yt

History

Template:Info needed section Template:More sounds Template:See technical block Template:See texture generation

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Bedrock Edition

  • Burning mobs have the same animation as Template:In, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than Template:In (it partially obstructs view when looking downward).
  • Players with Minecraft:Fire Resistance do not visibly burn when in fire sources.

Gallery

Renders

Screenshots

References

Template:Reflist

Navigation

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