Minecraft:Bedrock Edition 1.19.0
More actions
Template:Infobox version Template:Relevant guide
1.19.0 (Android, iOS, iPadOS, Fire, Windows, Xbox, PlayStation) or 1.19.1 (Nintendo Switch), the first release of Minecraft:The Wild Update, is a major update to Template:BE released on June 7, 2022.<ref>Template:Cite</ref> The update was first announced on October 16, 2021 during Minecraft:Minecraft Live 2021. It introduces the deep dark biome, the mangrove swamp biome, mobs like the Minecraft:allay, the Minecraft:frog, the Minecraft:tadpole, the Minecraft:warden, and some new items included like sculk blocks and other items that are useful and for decorations.
Additions
Blocks
Template:Animate Minecraft:Froglight
- Dropped by small Minecraft:magma cubes when they are eaten by Minecraft:frogs.
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
- Which variant is dropped depends on the frog variant that eats the magma cube.
- A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
- A verdant froglight is dropped if a cold (green) frog eats the magma cube.
- An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
- Which variant is dropped depends on the frog variant that eats the magma cube.
- Emits a light level of 15.
File:Frog Spawn BE2.png Minecraft:Frogspawn
- Non-solid blocks that can be placed on the surface of Minecraft:water.
- Disappears when water under the frogspawn is gone.
- Can't be obtained in survival: does not drop upon breaking, even with Minecraft:Silk Touch.
- Is laid by frogs after mating when they are bred with Minecraft:slimeballs.
- Hatches Minecraft:tadpoles after some time.
- Tadpole variant depends on the biome where it grows into a frog.
File:Mangrove Leaves.png Template:Text anchor
- Generated in mangrove trees.
- A decorative block.
- Can grow mangrove propagules if Minecraft:bone meal is used on it.
File:Mangrove Log.png Template:Text anchor
- Generated as a part of mangrove trees, which are located in mangrove Minecraft:swamps.
- Can be crafted into mangrove planks and wood.
- Has a stripped variant as well.
File:Mangrove Planks.png Template:Text anchor
- Crafted from mangrove logs.
- Can be used to craft respective Minecraft:slabs, Minecraft:stairs, Minecraft:fences, Minecraft:fence gates, Minecraft:pressure plates, Minecraft:signs, Minecraft:buttons, Minecraft:doors, Minecraft:boats and Minecraft:trapdoors.
File:Mangrove Propagule JE1 BE1.png Template:Text anchor<ref>Template:Ytl</ref>
- A new type of sapling which grows into a mangrove tree when planted.
- Grows underneath mangrove leaves.
- Can be grown by applying Minecraft:bone meal to mangrove leaves, grows from the exposed bottom of it.
- Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
- Have 4 stages to fully grown, can be accelerated with bone meal.
- Can break off a fully grown one, plant it to growing a mangrove tree.
- Can be planted both on land and underwater.
- Can be placed in Minecraft:flower pots.
- Minecraft:Bees can pollinate them.
- Bees follow players holding them and can be bred with them.
File:Mangrove Roots.png Template:Text anchor
- A see-through decorative block just like leaves, but can be waterlogged.
- Water currently doesn't spread outwards like with other waterlogged blocks.
- Mining faster when using Minecraft:axes.
- Unlike leaves, it does not break when moved by a piston.
- Has unique sounds.
File:Mangrove Wood.png Minecraft:Mangrove Wood
- A new type of wood, as well as a stripped variant.
- Can be used to craft mangrove planks.
- Found in mangrove swamp biomes.
- Can be created by using a Minecraft:water bottle, directly or through a Minecraft:dispenser, on Minecraft:dirt, Minecraft:coarse dirt and Minecraft:rooted dirt.
- Can be converted into Minecraft:clay by placing mud above a block which has Minecraft:pointed dripstone underneath. The dripstone dries it out, producing a clay block.
- This in turn enables renewable Minecraft:clay in Template:BE (clay is already renewable in Template:JE).
- When walking on mud, entities sink down a bit.
- Like Minecraft:soul sand, but without the slowdown.
- Minecraft:Enderman holdable.
File:Mud Bricks JE1 BE1.png Minecraft:Mud Bricks
- Can be crafted from 4 Minecraft:packed mud.<ref>Template:Tweet</ref>
- Can be crafted into mud brick slabs, stairs, and walls using a Minecraft:crafting table or Minecraft:stonecutter.
File:Muddy Mangrove Roots.png Template:Text anchor
- Found in mangrove swamp biomes.
- Can be crafted from 1 mud and 1 mangrove roots.
- This is a full block, not like lichen.
- Unlike regular roots, they are an opaque block that can't be waterlogged.
File:Packed Mud JE1 BE1.png Minecraft:Packed Mud
- Can be crafted from 1 mud and 1 Minecraft:wheat.
- Can be used to craft mud bricks.
File:Reinforced Deepslate.png Minecraft:Reinforced Deepslate
- A new block only found in ancient cities shaped as a large frame
- Is not craftable.
- Can be broken, but won't drop anything, even with Minecraft:Silk Touch.
- Is completely blast-resistant, is immune to Minecraft:withers and Minecraft:ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
- Cannot be moved with pistons.
File:Sculk BE1.gif Template:Text anchor
- Generates in the Minecraft:deep dark biome.
- Has an animated texture.
- Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
- Does not drop anything or experience when blown up with TNT.
- Sculk blocks grow when a Minecraft:mob dies near a Minecraft:sculk catalyst.
File:Sculk Catalyst.png Minecraft:Sculk Catalyst
- Generates in the deep dark biome.
- Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Even if the mob doesn't drop experience as it wasn't killed by a Minecraft:player, the blocks would still spread based on the amount of experience it normally drops.
- Experience does not drop in these cases.
- The charge decays over time, faster the furthest away from the catalyst it moves.
- If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a Minecraft:sculk sensor (90%) or a Minecraft:sculk shrieker (10%).
- If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
- Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
- Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
- Emits a light level of 6.
- File:Sculk Catalyst Bloom.gif Blooms when activated.
File:Sculk Shrieker JE1 BE2.gif Minecraft:Sculk Shrieker
- Generates in the deep dark biome.
- Has two soul-shaped patterns in the center.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a Minecraft:sculk sensor, Minecraft:redstone signal or player's stepping.
- Minecraft:Sculk shriekers summon Minecraft:wardens only if there isn't one within 48 blocks.
- Gives players the Darkness effect when activated.
- If activated three times, a warden is summoned from the ground.
- Player has 4 levels of Template:Cd (0-3), everytime activated, the levels increased by 1, and never decrease.
- If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
- Is activated by a Minecraft:sculk sensor, Minecraft:redstone signal or player's stepping.
- Drops only Minecraft:experience when broken without Minecraft:Silk Touch.
- Has a Template:Cd blockstate, which determines it summon a Minecraft:warden or not.
- Set to Template:Cd by default for sculk shriekers placed via worldgen.
- Set to Template:Cd by default for sculk shriekers placed by a player or generated via sculk spread.
File:Sculk Vein BE1.gif Minecraft:Sculk Vein
- Generates in the deep dark biome on the edge of sculk patches.
- Generates in a layer on top of blocks, similar to Minecraft:snow.
- Can be placed in all directions, like Minecraft:glow lichen.
- Has an animated texture.
- Drops nothing when broken without Minecraft:Silk Touch.
- Some have parts that are transparent, allowing the player to see the block it is on top of.
- Can be Minecraft:waterlogged.
Items
File:Bucket of Tadpole JE1 BE1.png Minecraft:Bucket of Tadpole
- Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
File:Disc Fragment 5 JE1 BE1.png Minecraft:Disc Fragment
- A fragment of the Music Disc "5", which can be crafted into the disc.
- Can be obtained only from the Minecraft:chests in the Minecraft:ancient cities. They are extremely rare and hard to obtain.
File:Echo Shard JE1 BE1.png Minecraft:Echo Shard
- Can be found only in loot chests in Minecraft:ancient cities.
- Can be used to craft Minecraft:recovery compasses.
File:Goat Horn.png Minecraft:Goat Horn
- Drops when a Minecraft:goat rams Minecraft:coal ore, Minecraft:emerald ore, Minecraft:iron ore, Minecraft:log, Minecraft:packed ice, or Minecraft:stone.
- Can play a loud sound that can be heard from afar, with a cooldown around 8 seconds between each use.
- Have 8 variants, each variant have their unique sound.
- "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the Minecraft:chest in Minecraft:pillager outposts with 100% chance.
- "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
- The variant of horn that a goat may drop is completely random.
File:Music Disc 5 JE1 BE1.png Music Disc 5
- A new music disc, by Minecraft:Samuel Åberg, titled "5".
- Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
- Track is similar in nature to 11.
File:Recovery Compass JE1 BE1.gif Minecraft:Recovery Compass
- A new type of compass which can point to the last place where player died.
- Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
- Can be crafted with a Minecraft:compass surrounded by 8 echo shards.
- File:Allay Spawn Egg JE1 BE1.png Allay spawn egg.
- File:Frog Spawn Egg JE1 BE1.png Frog spawn egg.
- File:Tadpole Spawn Egg JE1 BE1.png Tadpole spawn egg.
- File:Warden Spawn Egg JE1 BE1.png Warden spawn egg.
Mobs
File:Allay.png Template:Text anchor
- Voted to be in the update during Minecraft:Minecraft Live 2021.
- Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
- Picks up dropped items in loaded chunks and can carry up to a stack at a time,<ref>https://reddit.com/r/Minecraft/comments/q81usv/comment/hgmfpl6</ref> and cannot duplicate items<ref>Template:Tweet</ref> or take items out of chests.<ref>Template:Tweet</ref> It drops its collected items when in range of a Minecraft:note block.
- Allay collects an item within 32 blocks of the player.
- If holding an item it got from a player, it follows that player.
- It can be made to hold an item by interacting with the allay.
- The item can also be removed by interacting with the allay while with an empty hand.
- Able to drop items at nearby Minecraft:note blocks, and stay close to a note block that has been played near them.
- When playing a note block near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at the note block rather than at the player.
- Connecting with Minecraft:note blocks is visualized by the vibration particle.
- Connecting with note blocks can be blocked by Minecraft:wool, by placing wool between the allay and the note block.
- If they have items in their inventory, they attempt to give them to their owner.
- Sometimes spawn in cages next to Minecraft:pillager outposts (similar to Minecraft:iron golem), and inside Minecraft:woodland mansions.
- Has a delay for picking new items after delivering items (3 seconds).
- Immune to damage from its owner while holding an item.
- Have Template:Hp health points and a natural health regeneration of Template:Hp per second.
Template:Animate Template:Text anchor
- Comes in three variants: temperate, warm, and cold.
- The temperate variant is orange, the warm variant is white, and the cold variant is green.
- Can croak, jump, swim, and slowly walk on land.
- Are able to jump over 5 blocks.
- Frogs are faster in water than on land.
- Prefer to jump to Minecraft:lily pad and Minecraft:big dripleaf.
- Are able to target specific mobs as food, using a base attack strength of 10.
- Eats small Minecraft:slimes, dropping Minecraft:slime balls.
- Eats small Minecraft:magma cubes, dropping froglights.
- Can be tempted and bred using slimeballs.
- Lay eggs on water after mating.
- Grow from Minecraft:tadpoles.
- Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
- Have Template:Hp health points.
File:Tadpole.png Template:Text anchor
- Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
- Frog type depends on which temperature it grows in.
- Can be held in a Minecraft:water bucket.
- Jump around like fish when on land, and eventually die.
- Panics on land and pathfinds to a nearby water source.
- Are hunted down by Minecraft:axolotls.
- Also panics if there are axolotls nearby.
- Have Template:Hp health points.
File:Warden JE1 BE1.png Minecraft:Warden
- The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
- Because of this, it stumbles as it walks.
- Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
- It does not attack other wardens.
- When it detects a vibration, the growths on its head rattle and light up, similar to the Minecraft:sculk sensor.
- Seems to follow the same rules as the Minecraft:sculk sensor when detecting vibrations.
- If any projectile (e.g. Minecraft:egg, Minecraft:snowball, Minecraft:arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
- Does not detect players that are sneaking.
- It follows and attacks players, mobs, and other entities that make vibrations.<ref group="note">The Warden does not attack non-mob entities but it does follow the vibrations that they make.</ref>
- Can detect players or mobs that have the Minecraft:Invisibility effect.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- Spawns in the deep dark biome, specifically when a player activates sculk shriekers four times.
- It is the only mob that spawns in the deep dark biome.
- "Emerges" from the ground when spawned by Minecraft:sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Like how Minecraft:name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- A mob designed to be extremely difficult, intended to be avoided and fled from.
- Has Template:Hp health points and does Template:Hp damage on Normal difficulty, bringing players wearing full Minecraft:netherite Minecraft:armor from full health to Template:Hp health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (Template:Hp) except in BE, hard mode, where Wither HP = Template:Hp)
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the Minecraft:iron golem and Minecraft:enderman in height and width (the same).
- Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
- Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
- Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor.
- The ranged attack deals Template:Hp damage in Normal and can hit at a horizontal distance of 15 blocks.
- The ranged attack can hit only one target at a time.
- Is immune to Minecraft:lava and knockback.
- Drops a Minecraft:sculk catalyst upon death.
Non-mob entities
File:Mangrove Boat (item) JE2.pngMinecraft:Mangrove Boat
- A new type of boat, crafted with mangrove planks.
Template:Animate Minecraft:Boat with Chest
- Similar to a Minecraft:minecart with chest, but with a Minecraft:boat instead of a Minecraft:minecart, so the player can take a journey on the water and carry things.
- Can hold only one entity.
- Crafted by combining a Minecraft:chest with any Minecraft:boat.
- Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
- Opening its inventory makes nearby adult Minecraft:piglins angry.
- Breaking it drops itself and all its items.
World generation
File:Ancient City SE.png Minecraft:Ancient City
- New structure that generates within the deep dark biome and includes all of the deep dark features within it.
- Extremely large in terms of size, always generated at Y=-52.
- Made of Minecraft:deepslate and its variants, Minecraft:basalt and its variants, and Minecraft:gray wool.
- Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
- Contains mysterious frames made of Minecraft:reinforced deepslate.
- Contains chests with unique loot, like Minecraft:echo shards, Minecraft:disc fragments, and the Minecraft:Swift Sneak enchantment.
- Other valuable loot includes the "otherside" Minecraft:music disc, Potions of Regeneration II, enchanted books, enchanted iron and diamond Minecraft:leggings, enchanted diamond Minecraft:hoes, and enchanted golden apples.
- If the frame of reinforced deepslate generates with a chest in front, it always contains one Minecraft:golden apple (a hint about how to open the secret door below).
- Has different levels and open spaces, with several types of ruins and wall structures.
- Some of these structures contain dark oak logs, Minecraft:planks, and Minecraft:fences; cyan, light blue, and blue Minecraft:wool and Minecraft:carpets; Minecraft:ladders; Minecraft:ice and its variants; note blocks; stone pressure plates; and iron trapdoors opened with Minecraft:levers.
- Hidden underneath the frame of reinforced deepslate are several rooms containing Minecraft:redstone mechanisms that serve to introduce new players to their function.
- Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
- The mechanisms are made with redstone dust, redstone torches, redstone repeaters, redstone comparators, redstone lamps, blocks of redstone, sticky pistons, a sculk sensor, a Minecraft:target, and a Minecraft:lectern.
- One variant includes a Minecraft:lever, and another includes a Minecraft:furnace containing 24 Minecraft:deepslate and a wooden shovel.
- New Minecraft:biome at the "deepest depths of the world".
- Tends to generate under continental/mountainous areas, exclusively within the Minecraft:deepslate layer between Y=-1 and Y=-64.
- Ancient Cities can generate here.
- Wardens can spawn here through the activation of sculk shriekers.
- The surface contains patches of sculk-related blocks.
- With the exception of Minecraft:monster spawners, no mobs other than wardens can spawn there, similar to Minecraft:mushroom fields.
- A new swamp Minecraft:biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
- Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
- Naturally spawns warm Minecraft:frogs and Minecraft:slimes, but there are no sheep, cows, pigs or chickens.
- Does not generate Minecraft:witch huts.
- The floor is coated with a layer of Minecraft:mud which goes all the way from the surface down to stone.
- Minecraft:Tropical fish can spawn in water.
- Water fog color is pale green instead of yellow like in the normal swamp.
- New type of Minecraft:tree variant that is found in Minecraft:mangrove swamp biomes.
- Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
- Composed of mangrove logs.
- Generated roots composed of mangrove root blocks.
- Has propagules hanging from the leaves of the tree.
- Minecraft:Moss carpet generates on top of some roots.
- Grows from Minecraft:mangrove propagules.
- It has a chance to generate a Minecraft:bee nest.
Gameplay
Minecraft:Achievements Template:Load achievements
- Added new death messages to Minecraft:wardens' ranged attack:
- "<player> was obliterated by a sonically-charged shriek".
- Added the Minecraft:Swift Sneak enchantment.
- This enchantment can be found exclusively in chests in ancient cities.
- Cannot be obtained by Minecraft:fishing, Minecraft:enchanting, or other loot chests, similar to Minecraft:Soul Speed.
- Has a total of three levels.
- Only available for Minecraft:leggings.
- Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
- File:Darkness.png Template:Text anchor
- A status effect triggered by the Minecraft:sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
- Lowers the gamma down at an equivalent of “Moody” while having this effect.
General
- Added new music, all by Minecraft:Lena Raine.
- "Ancestry" plays only in the Minecraft:deep dark.
- "Aerie", "Firebugs", and "Labyrinthine" plays in the Minecraft:lush caves, all types of Minecraft:swamps, Minecraft:forests, and Minecraft:jungles, as well as the menu screen.
- Due to a bug, "Aerie", "Firebugs", and "Labyrinthine" still play in the menu screens of Minecraft:Bedrock Edition at 1.20.0 to 1.20.15. However, this was fixed in 1.20.30.<ref>Template:Bug</ref>
- A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
- It controls how dark the Darkness effect gets when a Warden or Minecraft:Sculk Shrieker gives it to the player.
- Added new particles:
- File:Sculk Soul.gif
minecraft:sculk_soul_particle- File:Sculk Catalyst Bloom.gif Emitted by sculk catalysts when activated by sculk sensors.
- File:Shriek.png
minecraft:shriek_particle- File:Sculk shriek particles.png Emitted by sculk shriekers when activated by sculk sensors.
minecraft:sculk_charge_pop_particleandminecraft:sculk_charge_particleminecraft:sculk_sensor_redstone_particle- File:Active Sculk Sensor JE1.gif Emitted by sculk sensors when activated by players.
- File:Sculk Soul.gif
- Added the following splash text:
- "Shriek like a Sculk Shrieker!"
- "Who let the frogs out?"
- "RIBBIT!"
- "Croak team!"
- "Nooooooooooooo!"
- "Flower forest TM perfume"
- "Hat Fridays!"
Changes
Blocks
- Slightly changed its texture, to make their arms connect to their bases.
- Slightly changed its texture, to make better transition with the Minecraft:End stone texture.
- Removed unused pixels in its texture.
- Slightly changed its side texture, to match other dirt-based blocks.
- Now available without enabling Minecraft:experimental gameplay.
- Generates in the deep dark biome.
- Can only be obtained with Minecraft:Silk Touch, otherwise it drops experience.
- Detects vibrations 9 blocks or less away.
- Cannot detect vibrations on any wool block or wool carpet.
- Cannot detect players if they sneak.
- Always activates when stepped on, even when sneaking.
- Able to activate sculk shriekers when activated (spreads vibrations to the nearest shrieker).
- Able to communicate with wardens by activating sculk shriekers.
Items
- Changed item textures of all previously existing boats.
Mobs
Minecraft:Endermen, Minecraft:Skeletons, and Minecraft:Wither Skeletons
- Now spawn from light level 0 to 11 in Minecraft:the Nether, which is wider range than before.
- Now can drop 2 horns each.
- The number of horns left to drop is represented on the model.
- Can now imitate Minecraft:wardens.
Minecraft:Spiders and Minecraft:Cave spiders
- Fixed texture mapping of both types of spiders.
- Now sells 1 Minecraft:mangrove propagule for 5 Minecraft:emeralds.
Non-mob entities
Minecraft:Minecart with Chest, Minecraft:Minecart with Furnace, Minecraft:Minecart with TNT and Minecraft:Minecart with Hopper
- Crafting Minecraft:recipes are now shapeless.
- Now drop themselves when broken.
General
- The places where the following existing music can be played are changed:
- "Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
- "Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and Minecraft:old growth taigas.
- "Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
- Changed to reflect Minecraft:The Wild Update, showing a mangrove swamp.
Fixes
Performance / Stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur during splitscreen play
- Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
- Fixed several crashes that could occur on some Marketplace worlds
- Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted armor (Template:Bug)
- Fixed a crash that could occur when players died while affected by Wither
- Fixed a crash which could occur when trading with a villager that last traded with a disconnected player
- Fixed a crash that would occasionally occur in villages on iOS
- Cleaned up leftover biome/block/light memory when leaving a world
- Fixed an issue that caused Marketplace downloads to get stuck in queue (Template:Bug)
- Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (Template:Bug)
Gameplay
- Fixed an issue that caused the player to take fall damage after getting into a bed while falling (Template:Bug)
- Fixed an issue where the Invert Y Axis setting was not working correctly with touch controls
- The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classic’ touch controls (Template:Bug)
World Generation
- Several improvements to level chunk blending
Mobs
- Fixed an issue causing baby llamas to fire llama spit from above their head (Template:Bug)
- Mirrored the spider's left legs (Template:Bug)
- Mobs do not get stuck into open trapdoors anymore (Template:Bug)
- Fixed an issue causing the parrot's head to always face the player while riding the player. (Template:Bug)
- Villagers will no longer begin sleeping while riding something near a bed
- Illagers are now allowed to migrate to other villages and progress raids (Template:Bug)
- Trader llamas can now breed after being fed hay bales
- Trader llamas will no longer be persistent after being unleashed from the wandering trader (Template:Bug)
Blocks
- Fences and walls no longer connect to bells and brewing stands (Template:Bug)
- Fixed a bug where the brewing stand's arms textures did not touch the base (Template:Bug)
- Moved the brewing stand's base UVs and updated the base texture
- Fixed the brewing stand's arms rotation
- Created a better transition between the End portal frame side texture and the End stone (Template:Bug)
- Removed unused pixels in the End rod texture (Template:Bug)
- Updated the mycelium's side texture to match other dirt-based textures (Template:Bug)
- Fixed light blocks being destroyable from within while underwater (Template:Bug)
- Fixed a bug where End crystal beams would point far above their target blocks
- Blocks affected by gravity now fall correctly on replaceable blocks (Template:Bug)
- Slabs can once again be placed continuously (Template:Bug)
- Torches can no longer be placed on bells
Items
- Updated boat item icon textures to make them consistent with Java Edition (Template:Bug)
- Fixed incorrect names for white dye, black dye, brown dye, and blue dye (Template:Bug)
- Fixed a bug where an undamaged tool, such as a pickaxe, when name-changed on an anvil, would fail to work correctly when used for the first time (Template:Bug)
- The recipes for minecart with chest/hopper/TNT are now shapeless
- Fixed a bug where the trident, bow, spyglass and crossbow would not render when picked up by a fox (Template:Bug)
- Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a skull (Template:Bug)
- Each minecart variant (chest/hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as chest and minecart)
Graphical
- Fixed an issue that caused Leads to render on top of glass (Template:Bug)
- Fixed a bug causing the fire animation to flicker when the player is standing in a lava cauldron while in Creative mode (Template:Bug)
- Fixed an issue that could cause severe visual glitches when using emotes more than once (Template:Bug)
- Fixed graphical corruption issues on Android devices (Template:Bug)
User Interface
- Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
- Shift-clicking items will once again combine items of same type into a stack (Template:Bug)
- Added settings to change duration of notifications
- The "Submit Feedback" button is now described as a link by Text-To-Speech
- Added appropriate messaging when there is no internet connection on Xbox devices
- Fixed enchantment option on Pocket UI Profile not being displayed
- Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, and smithing table
- Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
- Featured Servers message text is no longer centered
- "Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen
Wandering Trader
- The wandering trader no longer opens or closes doors (Template:Bug)
- The wandering trader now randomly moves around (Template:Bug)
- The wandering trader now matches Java Edition's drinking sounds (Template:Bug)
- The wandering trader now has disappear/reappear sound effects when gaining/losing the Invisibility effect
- The wandering trader can now be named with a name tag (this will not prevent it from despawning)
Shulkers
- Shulkers are now fire immune (Template:Bug)
- Shulkers now remain in upright position in vehicles (Template:Bug)
- Shulkers no longer fail to spawn when there’s another shulker at relative negative y and x axis
Notes
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.19.0 Minecraft:es:Bedrock Edition 1.19.0 Minecraft:ja:Bedrock Edition 1.19.0 Minecraft:pt:Edição Bedrock 1.19.0 Minecraft:ru:1.19.0 (Bedrock Edition) Minecraft:zh:基岩版1.19.0