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Minecraft:Wolf

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Template:For Template:Redirect Template:Infobox entity A wolf is a Minecraft:neutral mob that can be Minecraft:tamed using Minecraft:bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor.

Spawning

Wild wolves spawn naturally in multiple biomes on Minecraft:grass blocks, Minecraft:coarse dirt, Minecraft:snow (Template:In only on 8 layers of snow), Minecraft:snow blocks or Minecraft:podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Template:Mob spawn table

Color variants

Template:Redirect Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

Spawning patterns by color variant
Color variant Biome Pack size
Template:EntitySprite Ashen Template:BiomeLink 4
Template:EntitySprite Black Template:BiomeLink 2-4
Template:EntitySprite Chestnut Template:BiomeLink 2-4
Template:EntitySprite Pale Template:BiomeLink 4
Template:EntitySprite Rusty Template:BiomeLink 2-4
Template:EntitySprite Snowy Template:BiomeLink 1
Template:EntitySprite Spotted Template:BiomeLink 4-8
Template:EntitySprite Striped Template:BiomeLink 4-8
Template:EntitySprite Woods Template:BiomeLink 4

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.<ref>Template:Bug</ref>

Wolves spawned in Minecraft:jungles or Minecraft:bamboo jungles (using Minecraft:spawn eggs, Minecraft:monster spawners, Minecraft:commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in Minecraft:savannas or Minecraft:windswept savannas spawn as spotted wolves; wolves in Minecraft:badlands or Minecraft:eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.

For pictures of individual color variants, see Template:Slink.

Sound variants

Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>Template:Mcnet</ref> but have no effect on the wolf's behavior.

Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the Template:EntitySprite angry wolf state.

For the sounds of each sound variant, see Template:Slink.

Drops

Adult wolves drop Template:Xp Minecraft:experience orbs when killed by a Minecraft:player or a tamed wolf. Template:IN, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing Minecraft:wolf armor always drop their wolf armor when they die, regardless of what kills them.

Upon successful Minecraft:breeding, Template:Xp are dropped.

Like other baby animals, baby wolves will drop no experience when killed.

Behavior

Template:Anchor

File:Begging Tame Wolf.png
A tamed pale wolf "begging" the player for food or admiring bones if held by the player.
File:Dog Trio.png
Three tamed pale wolves following the player around.

Wolves exhibit three different states depending on how the user interacts with them:

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

Template:IN, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Template:EntityLinksTemplate:Only attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a Minecraft:player within 8 blocks holds Minecraft:meat or Minecraft:bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85Template:Only or 0.8Template:Only blocks tall and baby wolves are 0.425Template:Only or 0.4Template:Only blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful Minecraft:difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the Minecraft:player.

Movement

File:Wolf shaking.gif
A tamed pale wolf shaking off water.

Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from Minecraft:lava, Minecraft:water or pits, as they immediately teleport to a safe area.

  • Wolves can be told to "sit" by pressing Template:Control on them and made to stand again with another press of Template:Control.
    • While sitting, they do not follow the player.
    • Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting.
  • Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) Minecraft:llamas. The wolves' speed is increased by 50% when they flee.
  • Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take Minecraft:damage if they leap.
  • Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as Minecraft:spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
  • After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water Minecraft:particles.

Teleportation

Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the groundTemplate:Verify (e.g. using Minecraft:elytra, swimming, flying, in a Minecraft:boat).

Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be Minecraft:transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.

It is possible for tamed wolves to teleport to an inaccessible location (e.g. under Minecraft:ice) and be injured or die of Minecraft:suffocation as a result. This happens when the wolf considers Minecraft:transparent blocks, such as Minecraft:glass or Minecraft:slabs, to be open.Template:Verify

Wolves cannot teleport across Minecraft:dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.

Tamed wolves do not teleport if:

  • The wolf has been ordered to sit.
    • Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
    • Exception: If the wolf is in a loaded Minecraft:chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
  • The wolf is angry, e.g. if it is chasing after a Minecraft:skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
  • The wolf is in a Minecraft:minecart or a Minecraft:boat.
  • The wolf has been attached to a fence post with a lead.
  • The wolf is in an unloaded Minecraft:chunk, which can occur if the player moves away too quickly for the chunk to remain loaded (such as when flying with an elytra or travelling by boat on an ice highway).

Wolf teleportation is completely silent.<ref>Template:Bug</ref>

Taming, health, and feeding

File:Lots of tamed wolves.png
Many different types of wolves (tamed) sitting.
File:Begging-dogs.png
A group of begging wolves.

A wolf can be Minecraft:tamed by feeding it Minecraft:bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a Template:Frac chance of taming the wolf. If the wolf is tamed, it receives a red collar and, Template:In, sits if not Minecraft:swimming. There is no limit to the number of wolves that a Minecraft:player can tame. A wolf cannot be tamed if it is Minecraft:hostile or already tamed. Wolves that are tamed by the same player can accidentally Minecraft:attack each other while attacking another mob, leading to a fight.Template:Verify

Template:Anchor A tamed wolf's tail rises and lowers depending on its Minecraft:health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below Template:HpTemplate:Only / Template:HpTemplate:Only). Untamed wolves have a maximum health of Template:Hp; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves Template:In, can be healed by feeding them any of the meat and fish items listed below.

Template:Anchor

Food Heals Causes love mode in Template:BE Notes
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger, Minecraft:Poison, or Minecraft:Nausea.
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger.
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Does not inflict Hunger.
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc
Template:ItemLink Template:Tc
Template:ItemLink Template:Hp Template:Tc Template:IN, the Minecraft:bowl is also consumed.<ref>Template:Bug</ref>

Wolves do not get Template:EffectLink from eating Minecraft:rotten flesh and Minecraft:raw chicken, nor Template:EffectLink from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.

A tamed wolf's collar color can be changed by the owner Template:Control one of the sixteen colored Minecraft:dyes on the wolf.

Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.

Wolf armor

File:Wolf wearing Wolf Armor.png
A pale wolf wearing wolf armor.

Template:Main

Template:Control wolf armor on a wolf that the player has Minecraft:tamed equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby or untamed wolves cannot wear armor.

Wolf armor does not absorb damage dealt by the following sources:

If the owner uses Minecraft:shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.

Repairing wolf armor recovers 8 durability points per Minecraft:armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.

Breeding

Template:Main

File:Sitting pup.png
A baby pale wolf sitting.

Tamed wolves at full Minecraft:health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger Minecraft:status effect (see the list above). Template:IN, Minecraft:rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Minecraft:Java Edition and a 1-minute cooldown in Minecraft:Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.

Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a Minecraft:sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.

Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant.

Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated Template:Control any type of meat; Template:In, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

Template:IN, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.

Jockey

Template:Exclusive

File:Baby Zombie Riding Wolf.png
A pale wolf ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride an adult wild wolf to form a Minecraft:jockey.

Sounds

Generic

Template:Edition:
Wolves use the Friendly Creatures sound category for entity–dependent sound events. Template:SoundTable

Template:Edition: Template:SoundTable

Adult

  • The wolf's death sound (big) is its first hurt sound (angry), but pitched differently.
  • The wolf's second hurt sound (cute) is shared as its second hurt sounds (sad).
  • The wolf's second and third hurt sounds (puglin) is shared as its second and third hurt sounds (puppy).
  • The wolf's whine sound (sad) is its first and second whine sound (puppy), but divided and high pitched.

Angry wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Big wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Classic wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Cute wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Grumpy wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Puglin wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Sad wolf

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Puppy

Template:JE : Template:SoundTable

Template:BE : Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Wolves have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data" />

Color Data value
File:Tamed Wolf with White Collar.png White 0
File:Tamed Wolf with Orange Collar.png Orange 1
File:Tamed Wolf with Magenta Collar.png Magenta 2
File:Tamed Wolf with Light Blue Collar.png Light Blue 3
File:Tamed Wolf with Yellow Collar.png Yellow 4
File:Tamed Wolf with Lime Collar.png Lime 5
File:Tamed Wolf with Pink Collar.png Pink 6
File:Tamed Wolf with Gray Collar.png Gray 7
File:Tamed Wolf with Light Gray Collar.png Light Gray 8
File:Tamed Wolf with Cyan Collar.png Cyan 9
File:Tamed Wolf with Purple Collar.png Purple 10
File:Tamed Wolf with Blue Collar.png Blue 11
File:Tamed Wolf with Brown Collar.png Brown 12
File:Tamed Wolf with Green Collar.png Green 13
File:Tamed Wolf with Red Collar.png Red 14
File:Tamed Wolf with Black Collar.png Black 15
Variants
  • pale (default)
  • ashen
  • black
  • chestnut
  • rusty
  • snowy
  • spotted
  • striped
  • woods
Sound Variants
  • classic
  • angry
  • big
  • cute
  • grumpy
  • puglin
  • sad<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Wolf color variants

Template:JE: Template:Main Wolf color variants can be configured using Minecraft:JSON files within a Minecraft:data pack in the path Template:Cd.

Wolf sound variants

Template:JE:
Wolf sound variants can be configured using Minecraft:JSON files within a Minecraft:data pack in the path Template:Cd.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt Template:Yt

Wolves when they were in development uploaded by Minecraft:Jeb as shown below. Template:Yt

MC Spotlight video (2012): Template:Yt

History

Template:Info needed section Template:More sounds

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • If a tamed wolf is named with a Minecraft:name tag, its name is shown in the chat to the owner when killed.
  • Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang Minecraft:YouTube video.<ref>Template:YouTube link</ref> The other one is heard twice in Template:AMCM. A, potentially different howling sound can also be heard in the announcement trailer for Minecraft:Minecraft Dungeons II.<ref>Template:YouTube link</ref>
  • The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armor.<ref>Template:YouTube link</ref>
  • In the April fools' snapshot 22w13oneBlockAtATime naming a wolf "Mars" gives it a unique texture.
  • In the April fools' snapshot Minecraft:23w13a_or_b, naming a wolf "kingbdogz" using a Minecraft:name tag causes the wolf to be given a crown.
  • A wild baby wolf's head grows significantly when it becomes angry.
  • The wolf sound variants were recorded from various peoples' dogs who works during development of Minecraft:Minecraft 1.21.6.
  • The big wolf's death sound is not the same as the real one, but has been edited to closely match zombie villager's first and third ambient and ravager's first death sounds, because the real one has not been occasionally recorded due to the bad occurrence in the audio files, so it was pitched differently in the same pitch as zombie villager's first and third ambient sounds, and ravager's third stunning sound.
  • In Minecraft:singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
  • If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.Template:Only
  • If a player uses the Template:Cmd command to give a tamed wolf Minecraft:Health Boost 255, Minecraft:Absorption 255 and Minecraft:Regeneration 255, the wolf's tail may begin spinning all the way around constantly, or just point directly up.Template:Info needed
  • With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing Minecraft:wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors Template:In without the use of Minecraft:commands, 532,654,544,160 of those are obtainable through normal means.
  • A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release.
  • The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively.
    • Ironically, Aardwolfs not are canines, they are hyenas.
  • The puppy's first hurt sound (Template:Sound) is the sad wolf's second ambient sound (Template:Sound) but high-pitched.

Gallery

Renders

Template:Hidden begin

Pale wolves

Template:Hidden end

Variants

Template:Hidden begin

Tamed wolves

Angry wolves

Tamed wolves wearing wolf armor

Sitting wolves

Wolf pups

Tamed wolf pups

Angry wolf pups

Sitting tamed wolf pups

Wolf pups before Minecraft:Tiny Takeover

Tamed wolf pups before Minecraft:Tiny Takeover

Angry wolf pups before Minecraft:Tiny Takeover

Template:Hidden end

Screenshots

Mojang screenshots

Development images

Textures

Template:Hidden begin

Angry

Tamed

Template:Hidden end

In other media

Other appearances

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox entities

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