Minecraft:Wolf
More actions
Template:For Template:Redirect Template:Infobox entity A wolf is a neutral mob that can be tamed using Minecraft:bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor.
Spawning
Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, Minecraft:snow (Template:In only on 8 layers of snow), snow blocks or Minecraft:podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.
Color variants
Template:Redirect Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.
| Color variant | Biome | Pack size |
|---|---|---|
| Template:EntitySprite Ashen | Template:BiomeLink | 4 |
| Template:EntitySprite Black | Template:BiomeLink | 2-4 |
| Template:EntitySprite Chestnut | Template:BiomeLink | 2-4 |
| Template:EntitySprite Pale | Template:BiomeLink | 4 |
| Template:EntitySprite Rusty | Template:BiomeLink | 2-4 |
| Template:EntitySprite Snowy | Template:BiomeLink | 1 |
| Template:EntitySprite Spotted | Template:BiomeLink | 4-8 |
| Template:EntitySprite Striped | Template:BiomeLink | 4-8 |
| Template:EntitySprite Woods | Template:BiomeLink | 4 |
When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.<ref>Template:Bug</ref>
Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant.
-
All of the nine wolf color variants. Order: snowy, striped, spotted, rusty, chestnut, black, ashen, woods, and pale.
For pictures of individual color variants, see Template:Slink.
Sound variants
Wolves have 7 sound variants: Big, Classic, Cute, Puglin, Angry, Grumpy, and Sad. These variants are meant to reflect a wolf's personality,<ref>Template:Mcnet</ref> but have no effect on the wolf's behavior.
Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the Template:EntitySprite angry wolf state.
For the sounds of each sound variant, see Template:Slink.
Drops
Adult wolves drop Template:Xp experience orbs when killed by a player or a tamed wolf. Template:IN, a tamed wolf that is killed by its owner does not drop experience.
Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.
Upon successful breeding, Template:Xp are dropped.
Like other baby animals, baby wolves will drop no experience when killed.
Behavior
Wolves exhibit three different states depending on how the user interacts with them:
- Template:EntitySprite UntamedTemplate:Anchor wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player. They are hostile toward sheep, rabbits, foxes, baby Minecraft:turtles, skeletons, wither skeletons, strays, bogged, and parched, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They are not hostile towards skeleton horses despite their skeletal appearance. They chase bats despite being unable to reach them.<ref>Template:Bug</ref> They avoid or attack llamas (see Template:Slink for details), although wolves will always attack a llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player. They can be ridden by baby Minecraft:zombie variants.Template:Only
- Template:EntitySprite AngryTemplate:Anchor wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a player or Minecraft:mob, if not killed in one hit<ref>Template:Bug</ref>, or when they see a Minecraft:mob they are hostile against. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the chunk where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive Template:Hp damage regardless of difficulty. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.Template:OnlyTemplate:Note
- Template:EntitySprite Tamed Template:Anchor wolves have friendlier-looking eyes, and more hp than the untamed wolf. They have a default red collar around their neck, which can be dyed Template:Control one of the sixteen colored Minecraft:dyes on the wolf by the owner of the wolf. Pressing Template:Control on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team, dealing them Template:Hp damage regardless of difficulty. They do not attack creepers or ghasts. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop experience, rare drops or equipped items. Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team. Tamed wolves teleport to the owner if they take damage.
A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).
Template:IN, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.
Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Template:EntityLinksTemplate:Only attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.
When a player within 8 blocks holds meat or Minecraft:bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.
The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.
Wolves are 0.85Template:Only or 0.8Template:Only blocks tall and baby wolves are 0.425Template:Only or 0.4Template:Only blocks tall.
The textures of the wolves are tinted dark gray once submerged in water.
In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player.
Movement
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from Minecraft:lava, Minecraft:water or pits, as they immediately teleport to a safe area.
- Wolves can be told to "sit" by pressing Template:Control on them and made to stand again with another press of Template:Control.
- While sitting, they do not follow the player.
- Wolves stand up and follow the player if the wolf is pushed into water or injured while sitting.
- Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) llamas. The wolves' speed is increased by 50% when they flee.
- Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take damage if they leap.
- Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
- After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water particles.
Teleportation
Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the groundTemplate:Verify (e.g. using Minecraft:elytra, swimming, flying, in a Minecraft:boat).
Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport.
It is possible for tamed wolves to teleport to an inaccessible location (e.g. under Minecraft:ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as Minecraft:glass or Minecraft:slabs, to be open.Template:Verify
Wolves cannot teleport across Minecraft:dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first.
Tamed wolves do not teleport if:
- The wolf has been ordered to sit.
- Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
- Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
- The wolf is angry, e.g. if it is chasing after a skeleton. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
- The wolf is in a Minecraft:minecart or a Minecraft:boat.
- The wolf has been attached to a fence post with a lead.
- The wolf is in an unloaded chunk, which can occur if the player moves away too quickly for the chunk to remain loaded (such as when flying with an elytra or travelling by boat on an ice highway).
Wolf teleportation is completely silent.<ref>Template:Bug</ref>
Taming, health, and feeding
A wolf can be tamed by feeding it Minecraft:bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a Template:Frac chance of taming the wolf. If the wolf is tamed, it receives a red collar and, Template:In, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.Template:Verify
Template:Anchor A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below Template:HpTemplate:Only / Template:HpTemplate:Only). Untamed wolves have a maximum health of Template:Hp; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves Template:In, can be healed by feeding them any of the meat and fish items listed below.
| Food | Heals | Causes love mode in Template:BE | Notes |
|---|---|---|---|
| Template:ItemLink | Template:Hp | Template:Tc | Does not inflict Hunger, Poison, or Nausea. |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | Does not inflict Hunger. |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | Does not inflict Hunger. |
| Template:ItemLink | Template:Hp | Template:Tc | |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | |
| Template:ItemLink | Template:Tc | ||
| Template:ItemLink | Template:Hp | Template:Tc | Template:IN, the Minecraft:bowl is also consumed.<ref>Template:Bug</ref> |
Wolves do not get Template:EffectLink from eating rotten flesh and raw chicken, nor Template:EffectLink from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation.
A tamed wolf's collar color can be changed by the owner Template:Control one of the sixteen colored Minecraft:dyes on the wolf.
Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner.
Wolf armor
Template:Control wolf armor on a wolf that the player has tamed equips it onto the wolf.
Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.
Baby or untamed wolves cannot wear armor.
Wolf armor does not absorb damage dealt by the following sources:
- Drowning
- Freezing
- Suffocating
- Magic
- Thorns
- The Wither effect
- Void
- Being outside the world border
- Entity cramming
- The Template:Command command
If the owner uses Minecraft:shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.
If a wolf dies while equipped with wolf armor, the armor is dropped.
A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points.
Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus.
Breeding
Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). Template:IN, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Minecraft:Java Edition and a 1-minute cooldown in Minecraft:Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing.
Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen.
Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant.
Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated Template:Control any type of meat; Template:In, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up.
Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.
Template:IN, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed.
Jockey
15% of nearby baby zombies, husks, or drowned may ride an adult wild wolf to form a Minecraft:jockey.
Sounds
Generic
Template:Edition:
Wolves use the Friendly Creatures sound category for entity–dependent sound events.
Template:SoundTable
Template:Edition: Template:SoundTable
Adult
- The wolf's death sound (big) is its first hurt sound (angry), but pitched differently.
- The wolf's second hurt sound (cute) is shared as its second hurt sounds (sad).
- The wolf's second and third hurt sounds (puglin) is shared as its second and third hurt sounds (puppy).
- The wolf's whine sound (sad) is its first and second whine sound (puppy), but divided and high pitched.
Angry wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Big wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Classic wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Cute wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Grumpy wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Puglin wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Sad wolf
Template:Edition: Template:SoundTable
Template:Edition: Template:SoundTable
Puppy
Data values
ID
Template:JE: Template:ID table
Template:BE: Template:ID table
Entity data
Wolves have entity data associated with them that contain various properties.
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/angerable
- Template:Nbt inherit/tameable
- Template:Nbt inherit/breedable
- Template:Nbt inherit/entity
- Template:Nbt inherit/mob
- Template:Nbt: The color of the wolf's collar. Present even for wild wolves (but does not render). Default value is 14 (red). Represents the Template:DCL component.
- Template:Nbt: The variant of this wolf. Default value is "minecraft:pale". Represents the Template:DCL component.
- Template:Nbt: The sound variation for this wolf. Represents the Template:DCL component.
| Color | Data value |
|---|---|
| File:Tamed Wolf with White Collar.png White | 0
|
| File:Tamed Wolf with Orange Collar.png Orange | 1
|
| File:Tamed Wolf with Magenta Collar.png Magenta | 2
|
| File:Tamed Wolf with Light Blue Collar.png Light Blue | 3
|
| File:Tamed Wolf with Yellow Collar.png Yellow | 4
|
| File:Tamed Wolf with Lime Collar.png Lime | 5
|
| File:Tamed Wolf with Pink Collar.png Pink | 6
|
| File:Tamed Wolf with Gray Collar.png Gray | 7
|
| File:Tamed Wolf with Light Gray Collar.png Light Gray | 8
|
| File:Tamed Wolf with Cyan Collar.png Cyan | 9
|
| File:Tamed Wolf with Purple Collar.png Purple | 10
|
| File:Tamed Wolf with Blue Collar.png Blue | 11
|
| File:Tamed Wolf with Brown Collar.png Brown | 12
|
| File:Tamed Wolf with Green Collar.png Green | 13
|
| File:Tamed Wolf with Red Collar.png Red | 14
|
| File:Tamed Wolf with Black Collar.png Black | 15
|
- Variants
pale(default)ashenblackchestnutrustysnowyspottedstripedwoods
- Sound Variants
classicangrybigcutegrumpypuglinsad<section end="entity data"/>
Wolf color variants
Template:JE: Template:Main Wolf color variants can be configured using Minecraft:JSON files within a data pack in the path Template:Cd.
Wolf sound variants
Template:JE:
Wolf sound variants can be configured using Minecraft:JSON files within a data pack in the path Template:Cd.
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
Videos
Wolves when they were in development uploaded by Jeb as shown below. Template:Yt
MC Spotlight video (2012): Template:Yt
History
Template:Info needed section Template:More sounds
Development
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- If a tamed wolf is named with a name tag, its name is shown in the chat to the owner when killed.
- Despite being unused at the time, one of the two howling sounds can be heard in an official Mojang YouTube video.<ref>Template:YouTube link</ref> The other one is heard twice in Template:AMCM. A, potentially different howling sound can also be heard in the announcement trailer for Minecraft Dungeons II.<ref>Template:YouTube link</ref>
- The different wolf variants were initially made just for fun, until they were deemed the perfect addition to the armadillos and wolf armor.<ref>Template:YouTube link</ref>
- In the April fools' snapshot 22w13oneBlockAtATime naming a wolf "Mars" gives it a unique texture.
- In the April fools' snapshot 23w13a_or_b, naming a wolf "kingbdogz" using a name tag causes the wolf to be given a crown.
- A wild baby wolf's head grows significantly when it becomes angry.
- The wolf sound variants were recorded from various peoples' dogs who works during development of Minecraft 1.21.6.
- The big wolf's death sound is not the same as the real one, but has been edited to closely match zombie villager's first and third ambient and ravager's first death sounds, because the real one has not been occasionally recorded due to the bad occurrence in the audio files, so it was pitched differently in the same pitch as zombie villager's first and third ambient sounds, and ravager's third stunning sound.
- In singleplayer, if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
- If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.Template:Only
- If a player uses the Template:Cmd command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf's tail may begin spinning all the way around constantly, or just point directly up.Template:Info needed
- With wild, tame, and angry states, baby and adult states, 9 variants, whether it is named "Dinnerbone"/"Grumm" or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing wolf armor and whether that armor is dyed or not, and 16,777,216 dyed wolf armor colors, there are 1,642,824,992,160 possible visually distinct wolves. Because dyeing armor is limited to about 5,439,691 colors Template:In without the use of commands, 532,654,544,160 of those are obtainable through normal means.
- A few of the sounds from the puppy also come from the sad sound variant. They may have have been pitched slightly for babies, despite still having the same pitch as the original one, the actual sound variants for adults is not working, but they may solve the problem from various users until the full release.
- The spotted and striped variants are based on the African Painted Dog and the Aardwolf respectively.
- Ironically, Aardwolfs not are canines, they are hyenas.
- The puppy's first hurt sound (Template:Sound) is the sad wolf's second ambient sound (Template:Sound) but high-pitched.
Gallery
Renders
- Pale wolves
-
Sitting angry wolf
-
Sitting baby wolf
-
Sitting angry baby wolf
-
Tamed wolf
-
Sitting tamed wolf
-
Sitting tamed baby wolf
Variants
-
Ashen wolf
-
Black wolf
-
Chestnut wolf
-
Pale wolf
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Rusty wolf
-
Snowy wolf
-
Spotted wolf
-
Striped wolf
-
Woods wolf
Tamed wolves
Angry wolves
Tamed wolves wearing wolf armor
Sitting wolves
Wolf pups
Tamed wolf pups
Angry wolf pups
Sitting tamed wolf pups
Wolf pups before Minecraft:Tiny Takeover
Tamed wolf pups before Minecraft:Tiny Takeover
Angry wolf pups before Minecraft:Tiny Takeover
Screenshots
-
A tamed wolf shaking off Minecraft:water droplets after a swim.
-
A hostile wolf shaking off water droplets after a swim.
-
Wolves having a darker texture when they are swimming or when it's raining.
-
Tamed wolves with Minecraft:dyed collars.
-
A tamed baby wolf.
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A wild baby wolf.
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An adult wolf fighting a baby wolf.
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A wolf attacking a sheep.
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A tamed wolf and a tamed cat.
-
Ditto, but animated.
-
A pack of wolves attacking a fox.
-
A hostile wolf looking and running at the player.
-
A wolf and a cat sitting on Minecraft:carpet.
-
Two tamed adult wolves and a baby wolf.
-
Two wolves sitting in a boat.
-
Wolves in the three main biomes where they are found, prior to the Armored Paws drop.
-
A tamed woods wolf inside a house
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A wolf under a tree
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A pack of tamed wolves in conjunction with a pack of polar bears attacking a fox (This only works when the fox is injured and there are polar bears attacking, as the fox is a victim, and tamed wolves as the fox was injured).
-
An trio of wolves from different biomes.
-
A puppy in forest with flowers.
Mojang screenshots
-
A wolf named "Dinnerbone". This easter egg causes the wolf to be rendered upside down.
-
A pale wolf in a taiga.
-
A woods wolf in a forest.
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A striped wolf in a wooded badlands.
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A spotted wolf in a savanna plateau.
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A snowy wolf in a grove.
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A rusty wolf in a sparse jungle.
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A chestnut wolf in an old growth spruce taiga.
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A black wolf in an old growth pine taiga.
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An ashen wolf in a snowy taiga.
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Alex with several tamed wolves.
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Various wolves wearing wolf armor.
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Wolves hanging out in a room full of snacks.
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Ari leading a pack of wolves
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"Ari is fighting two Skeletons and a Creeper in a partially lit cave with their Tamed Wolves who are wearing colorful Wolf Armor sets."
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Minecraft:Efe trying to tame a striped Wolf in a wooded badlands.
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Alex amongst wolves who sit on a grassy field.
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A wolf in a small shelter.
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A puppy asking to be adopted
Development images
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The first screenshot of wolves.<ref>Template:Tweet</ref>
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The second screenshot of wolves shared by Jens Bergensten (Jeb). Wolves are now able to sit, and have a new texture.<ref>Template:Tweet</ref>
Textures
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Ashen wolf texture file.
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Black wolf texture file.
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Chestnut wolf texture file.
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Pale wolf texture file.
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Rusty wolf texture file.
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Snowy wolf texture file.
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Spotted wolf texture file.
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Striped wolf texture file.
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Woods wolf texture file.
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Baby ashen wolf texture file.
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Baby black wolf texture file.
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Baby chestnut wolf texture file.
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Baby pale wolf texture file.
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Baby rusty wolf texture file.
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Baby snowy wolf texture file.
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Baby spotted wolf texture file.
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Baby striped wolf texture file.
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Baby woods wolf texture file.
Angry
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Angry ashen wolf texture file.
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Angry black wolf texture file.
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Angry chestnut wolf texture file.
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Angry pale wolf texture file.
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Angry rusty wolf texture file.
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Angry snowy wolf texture file.
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Angry spotted wolf texture file.
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Angry striped wolf texture file.
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Angry woods wolf texture file.
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Baby angry ashen wolf texture file.
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Baby angry black wolf texture file.
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Baby angry chestnut wolf texture file.
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Baby angry pale wolf texture file.
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Baby angry rusty wolf texture file.
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Baby angry snowy wolf texture file.
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Baby angry spotted wolf texture file.
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Baby angry striped wolf texture file.
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Baby angry woods wolf texture file.
Tamed
-
Tamed ashen wolf texture file.
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Tamed black wolf texture file.
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Tamed chestnut wolf texture file.
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Tamed pale wolf texture file.
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Tamed rusty wolf texture file.
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Tamed snowy wolf texture file.
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Tamed spotted wolf texture file.
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Tamed striped wolf texture file.
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Tamed woods wolf texture file.
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Baby tamed ashen wolf texture file.
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Baby tamed black wolf texture file.
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Baby tamed chestnut wolf texture file.
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Baby tamed pale wolf texture file.
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Baby tamed rusty wolf texture file.
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Baby tamed snowy wolf texture file.
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Baby tamed spotted wolf texture file.
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Baby tamed striped wolf texture file.
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Baby tamed woods wolf texture file.
In other media
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Artwork of a tamed wolf
-
Sunny from the perspective of a wolf<ref>Template:YouTube link</ref>
-
Steve and Alex with a wolf
-
Official tamed pale wolf artwork
-
Tamed pale wolf art
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A tamed pale wolf in official artwork for The Wild Update
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Noor with many wolves from every biome with wolf armor, as depicted in the Armored Paws trailer and launcher
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Kai walking their tamed wolf in a cherry grove
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Kai crafting cherry planks besides their pet wolf
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Kai’s pet wolf thinking of a cherry doghouse
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Artwork of a wolf wearing wolf armor
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Tamed pale wolf action figure from Mattel
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Lego Minecraft tamed pale wolf
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Official T-shirt artwork Owner of the Sphere made by JINX
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Minecraft Jolly Mobs Wolf, an official T-Shirt design
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Acid Wolf, an official T-Shirt design
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A tamed wolf plush made by JINX
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A tamed baby wolf plush made by JINX
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An officially licensed wolf mug
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An officially licensed wolf jar
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An officially licensed wolf bowl
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Promotional image for a collaboration with PUMA
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A pack of wolves having a party to celebrate International Dog Day
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A wolf using enchanting tables, unsure what to do.
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Ari holding up a wolf
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Dog Mars in 22w13oneBlockAtATime
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Steve howls at the moon alongside a group of wolves.
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2 puppies looking at sunset
Other appearances
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A Template:MCD as it appears in Template:MCD
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A Template:MCL as it appears in Template:MCL
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Template:MCSM, a uniquely colored wolf featured in Template:MCSM
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A Template:MCE, a wolf variant that appeared in Template:MCE
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Dennis, Steve's wolf in Template:AMCM
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A wolf as it appears in Minecraft Blast
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Template:MCSM, Stacy's pet wolf as depicted in Template:MCSM.
Notes
References
External links
- Wolf article on Wikipedia
- Template:Mcnet
cs:Vlk de:Wolf es:Lobo fr:Loup hu:Farkas it:Lupo ja:オオカミ ko:늑대 lzh:狼 nl:Wolf pl:Wilk pt:Lobo ru:Волк th:หมาป่า uk:Вовк zh:狼