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Minecraft:Legacy Console Edition unused features: Difference between revisions

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=== Command blocks ===
=== Command blocks ===
{{main|Command Block}}
{{main|Command Block}}
All three variants of the command block are obtainable solely via external inventory editors, as opposed to ''[[Minecraft:Java Edition]]'' and ''[[Minecraft:Bedrock Edition]]'', where command blocks are easily accessible through [[Minecraft:cheats]]. They are completely stripped from any in-game functionality, lacking a corresponding [[Minecraft:GUI]] and the ability to run [[Minecraft:commands]]. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by [[Minecraft:4J Studios]]. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data.
All three variants of the command block are obtainable solely via external inventory editors, as opposed to ''[[Minecraft:Java Edition]]'' and ''[[Minecraft:Bedrock Edition]]'', where command blocks are easily accessible through [[Minecraft:cheats]]. They are completely stripped from any in-game functionality, lacking a corresponding [[Minecraft:GUI]] and the ability to run [[Minecraft:commands]]. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by [[Minecraft:4J Studios]]. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. Equally inoperative conditional variants are acquired by incrementing a command block's data value.


Equally inoperative conditional variants are acquired by incrementing a command block's data value.
The [[Minecraft:block|blocks]]' [[Minecraft:Legacy Console Edition descriptions|descriptions]] state "Used to execute commands."<gallery mode="packed">
 
The game's localization data contains an unused, possibly related chat message for [[Minecraft:players]] executing commands. The [[Minecraft:block|blocks]]' [[Minecraft:Legacy Console Edition descriptions|descriptions]] state "Used to execute commands."<gallery mode="packed">
File:Impulse Command Block JE3 BE1.png|Impulse command block
File:Impulse Command Block JE3 BE1.png|Impulse command block
File:Chain Command Block JE2 BE1.png|Chain command block
File:Chain Command Block JE2 BE1.png|Chain command block
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[[File:Barrier (held) JE1 BE1.png|right|width=125x125]]
[[File:Barrier (held) JE1 BE1.png|right|width=125x125]]
{{main|Barrier}}
{{main|Barrier}}
A barrier is a solid and invisible block, also acquired through inventory editors. It mostly behaves like intended, aside from casting shadows like a normal block, making it moderately visible as a result. Interestingly, 4J Studios themselves utilized barriers in the [[Minecraft:Update Aquatic]] [[Minecraft:Legacy Console Edition tutorial|tutorial world]]{{until|TU73|nocat=1}} and various [[Minecraft:Mini games|Mini game]] maps, notably the glide track [[Minecraft:Shrunk (Glide track)|Shrunk]].
A barrier is a solid and invisible block, only obtainable through inventory editing. It mostly behaves like its {{JE}} counterpart, aside from casting shadows like a normal block, making it moderately visible as a result. 4J Studios utilized barriers in official world templates, notably in the [[Minecraft:Update Aquatic]] [[Minecraft:Legacy Console Edition tutorial|tutorial world]] and various [[Minecraft:Mini games|mini game]] maps including the glide track [[Minecraft:Shrunk (Glide track)|Shrunk]]. The barrier blocks have later been removed from the Update Aquatic tutorial world in [[Minecraft:Xbox 360 Edition TU73]]/[[Minecraft:PlayStation 3 Edition 1.82]]/[[Minecraft:PlayStation 4 Edition 1.83]]/[[Minecraft:PlayStation Vita Edition 1.82]]/[[Minecraft:Wii U Edition Patch 42]].


Its description states "An invisible but solid block."
Its description states "An invisible but solid block."
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=== Wood ===
=== Wood ===
{{main|Wood}}
{{main|Wood}}
A block with the [[Minecraft:log]]'s bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an [[Minecraft:axe]]. Unlike in modern editions of the game, they can not be crafted into [[Minecraft:planks]]. Nor is wood [[Minecraft:flammable]] despite its appearance, although it does catch [[Minecraft:fire]] from [[Minecraft:lava]]. [[Minecraft:Furnaces]] accept wood as [[Minecraft:fuel]].  
A block with the [[Minecraft:log]]'s bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an [[Minecraft:axe]]. Unlike in modern editions of the game, they can not be crafted into [[Minecraft:planks]]. Furthermore, wood is not [[Minecraft:flammable]] despite its appearance, although it does catch [[Minecraft:fire]] from [[Minecraft:lava]]. [[Minecraft:Furnaces]] accept wood as [[Minecraft:fuel]].  


All variants of wood were later added as obtainable blocks in both [[Minecraft:Creative]] and [[Minecraft:Survival]] in [[Minecraft:PlayStation 4 Edition 1.90]], it being the only version of Legacy Console Edition to receive the [[Minecraft:Village & Pillage]] update.
All variants of wood have later been added as obtainable blocks in both [[Minecraft:Creative]] and [[Minecraft:Survival]] in [[Minecraft:PlayStation 4 Edition 1.90]], it being the only version of Legacy Console Edition to have received the [[Minecraft:Village & Pillage]] update.


Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."
Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."
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[[File:Oak Slab JE1 BE1.png|right|width=125x125]]
[[File:Oak Slab JE1 BE1.png|right|width=125x125]]
{{main|Petrified Oak Slab}}
{{main|Petrified Oak Slab}}
Before the addition of the current [[Minecraft:wooden slab]] and its variants in [[Minecraft:Xbox 360 Edition TU9]], the original wooden slab was merely another variant of a [[Minecraft:Smooth Stone Slab|stone slab]]. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a standard oak slab.
The original wooden slab was merely another variant of the [[Minecraft:Smooth Stone Slab|stone slab]]. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a current oak slab. The [[Minecraft:Spruce (disambiguation)|spruce]] and [[Minecraft:Birch (disambiguation)|birch]] wooden slab variants added in [[Minecraft:Xbox 360 Edition TU9]] use the correct block type and do not share these traits. [[Minecraft:Jungle (disambiguation)|Jungle]] slabs added in [[Minecraft:Xbox 360 Edition TU12]] also use the correct block type.


When the new wooden slab was added, the old one was removed from [[Minecraft:crafting]] and the [[Minecraft:Creative inventory]],{{verify|no they weren't, they definitely persisted in the creative inventory for some time alongside the birch/spruce/jungle slabs before being corrected}} making it inaccessible by those means. However, old wooden slabs was not converted upon updating a [[Minecraft:world]]. Therefore, it is still legitimately obtainable through old world saves.
The petrified oak slab had finally been replaced with the proper wooden oak slab in the [[Minecraft:crafting]] and [[Minecraft:Creative inventory]] menus in [[Minecraft:Xbox 360 Edition TU17]]/[[Minecraft:PlayStation 3 Edition 1.07]], marking it inaccessible through normal means. However, petrified oak slabs were not converted upon upgrading a [[Minecraft:world]] in {{LCE}}. Thereby, it is still possible to obtain petrified slabs by loading a save prior to TU17/1.07.


Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."
Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."
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|Present on all heads with an empty value by default.
|Present on all heads with an empty value by default.
|-
|-
|{{BlockLink|Shulker box}}
|{{BlockLink|Shulker Box}}
|{{Nbt|string|Lock}}
|{{Nbt|string|Lock}}
|Specifies the name of the held item needed to open the shulker box. When trying to open it without the key, a chat message containing the custom name of the shulker box is sent out{{Info needed|To every player in the world or just the player attempting to open the shulker box?}} and the sound of a [[Minecraft:wooden door]] closing is played.
|Specifies the name of the held item needed to open the box. When trying to open it without the key, the sound of a [[Minecraft:wooden door]] closing is played and a chat message containing the name of the container, or blank if a custom one isn't provided, is displayed for the player attempting to open it.
|
|
|-
|-
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[[File:Minecart with Command Block (item) JE1.png|right|width=125x125]]
[[File:Minecart with Command Block (item) JE1.png|right|width=125x125]]
{{main|Minecart with Command Block}}
{{main|Minecart with Command Block}}
A minecart with command block only exists in its item form. Trying to place one down will summon a regular [[Minecraft:minecart]] instead. According to ''Java Edition'' and ''Bedrock Edition'', its intended purpose was to execute commands upon interacting with an [[Minecraft:activator rails|activator rail]].
The minecart with command block only exists in item form. Trying to place one down will summon a regular [[Minecraft:minecart]] instead. According to ''Java Edition'' and ''Bedrock Edition'', its intended purpose was to execute commands upon interacting with an [[Minecraft:activator rails|activator rail]].


The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"
The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"
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[[File:Spectral Arrow (item) JE1.png|right|width=125x125]]
[[File:Spectral Arrow (item) JE1.png|right|width=125x125]]
{{main|Spectral Arrow}}
{{main|Spectral Arrow}}
Since the Legacy Console never received the [[Minecraft:Combat Update]], the spectral arrow ultimately went unused. It can be shot using a [[Minecraft:bow]] and even had its particle trail ported over. Due to the absence of a functional [[Minecraft:Glowing]] effect, the arrow has no effect on its target other than dealing regular [[Minecraft:damage]]{{Info needed|Like a normal arrow?}}.
Since Legacy Console Edition never received [[Minecraft:Combat Update]]'s combat changes, the spectral arrow has gone unused. It can be shot using a [[Minecraft:bow]] and even has its particle trail ported over. Due to the absence of a functional [[Minecraft:Glowing]] effect, it acts identically to a normal arrow.


Its description states "Gives the victim a glowing outline that can be seen through blocks."
Its description states "Gives the victim a glowing outline that can be seen through blocks."
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=== Shield ===
=== Shield ===
{{Main|Shield}}
{{Main|Shield}}
Code for the shield is present in the game data, but needs to be assigned an item form manually to obtain it in-game. It has no model and texture, nor a display name and description. It functions like intended, absorbing most of the damage dealt to the player.
Code for the shield is present in the game data, but needs to be assigned an item form manually to be obtained in-game. Despite having a model present in the game's code, it is not seen in-game. It further lacks a texture, display name, and description. It functions like intended, absorbing most of the damage dealt to the player.


The shield was later added properly in PlayStation 4 Edition 1.90.
The shield was later added properly in PlayStation 4 Edition 1.90.
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|{{Nbt|compound|tag}}
|{{Nbt|compound|tag}}
**{{Nbt|list|CanDestroy}}
**{{Nbt|list|CanDestroy}}
|Intended to define what blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's [[Minecraft:tooltip]].
|Intended to define which blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's [[Minecraft:tooltip]].
|-
|-
|{{Nbt|compound|tag}}
|{{Nbt|compound|tag}}
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|-
|-
|{{Nbt|byte|CustomNameVisible}}
|{{Nbt|byte|CustomNameVisible}}
|When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. Oddly, only non-mob entities are affected.{{Verify}}
|When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not.
|
|Oddly, this only works on some non-mob entities. This used to work on all entities until [[Minecraft:Xbox 360 Edition TU25]]/[[Minecraft:PlayStation 3 Edition 1.17]]/[[Minecraft:PlayStation 4 Edition 1.17]]/[[Minecraft:Xbox One Edition CU14]]/[[Minecraft:PlayStation Vita Edition 1.17]], and worked on even fewer entities after [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]].
|-
|-
| rowspan="3" |All [[Minecraft:mobs]]
| rowspan="3" |All [[Minecraft:mobs]]
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|
|
|-
|-
|{{EntityLink|Item}}
| rowspan="2" |{{EntityLink|Item}}
|{{Nbt|short|PickupDelay}}
|{{Nbt|short|PickupDelay}}
|Delays the time in ticks required to pick up the dropped item.
|Delays the time in ticks required to pick up the dropped item.
|Present on all items with value 0 by default.
|-
|{{Nbt|string|Owner}}
|When set to a player's name, only that player can pick up the dropped item.
|
|
|-
|-
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|{{Nbt|byte|CustomDisplayTile}}
|{{Nbt|byte|CustomDisplayTile}}
|When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose.
|When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose.
|Does not do anything by itself.
|Has no effect by itself.
|-
|-
|{{Nbt|int|DisplayData}}
|{{Nbt|int|DisplayData}}
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=== Glowing ===
=== Glowing ===
{{main|Glowing}}
{{main|Glowing}}
Glowing is an unused status effect that lacks functionality. It is intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.
Glowing is an unused status effect that lacks functionality. It was intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.


=== Saturation ===
=== Saturation ===
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=== Bad Luck ===
=== Bad Luck ===
{{main|Bad Luck}}
{{main|Bad Luck}}
Bad Luck is a status effect that contrasts [[Minecraft:Luck]]. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's <code>luck</code> [[Minecraft:attribute]], decreasing the chances of getting high-quality loot when [[Minecraft:fishing]].
Bad Luck is a status effect contrary to [[Minecraft:Luck]]. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's <code>luck</code> [[Minecraft:attribute]], decreasing the chances of getting high-quality loot through [[Minecraft:fishing]].


== Gameplay ==
== Gameplay ==
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=== Hardcore mode ===
=== Hardcore mode ===
{{main|Hardcore}}
{{main|Hardcore}}
Remnants of ''Java Edition''<nowiki/>'s Hardcore mode are still present in the game data. The mode can be accessed by externally modifying the world data, though any leftover functionality is sparse. Besides changing the difficulty to Hard, the mode has no other effects. The player's health bar remains normal and players can still respawn after death.
Remnants of ''Java Edition''<nowiki/>'s Hardcore mode are still present in the game data. The mode can be unlocked by externally modifying the world data, though any leftover functionality is sparse. It locks the difficulty to hard, as any attempt to change it will result in the difficulty slider reverting back. The player's health bar remains normal and players can still respawn after death.


=== Build Off ===
=== Build Off ===
{{main|Mini Games#Build Off}}Build Off was a planned mini game similar to "Build Battle" on ''Java Edition'' and ''Bedrock Edition'' [[Minecraft:servers]]. Despite being cancelled before Legacy Console Edition was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that [[Minecraft:texture pack]] support for the mode was planned as texture packs have the ability to overridde the music cues for it.
{{main|Mini Games#Build Off}}Build Off was a planned mini game similar to "Build Battle" on {{JE}} and {{BE}} [[Minecraft:servers]]. Despite being cancelled before {{LCE}} was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that [[Minecraft:texture pack]] support for the mode was planned as texture packs have the ability to overridde the music cues for it.
 
=== Unsendable death messages ===<!-- I'm leaving a table here for now, as it's very well possible the some of the ostensibly unused death message strings mentioned further down the article have actually been implemented and are merely unsendable as well, which would make them part of this table. -->
{| class="wikitable"
|+
!Death message
!Trigger
!Notes
|-
|{*PLAYER*} was squashed by a falling block.{{Sic}}
|Appears when the player is killed by a [[Minecraft:Falling Block|falling block]] modified to deal damage that is not an [[Minecraft:anvil]].
|Besides an anvil, no falling block deals damage upon hitting a player in regular gameplay.
|}


== Music ==
== Music ==
{{main|Music/Legacy Console Edition}}
{{main|Music (Legacy Console Edition)}}
=== Build Off Music Track List ===
=== Build Off music track list ===
A music track list, called "categories" in {{JE}} and {{BE}}, is programmed for the Build Off mini game and is completely functional if set to play. The track list calls for <code>MG04_01.binka</code>, which does not exist in any version of any edition, and the six vanilla [[Minecraft:Creative Mode]] tracks.
A music track list, called "categories" in {{JE}} and {{BE}}, has been programmed for the Build Off mini game and is completely functional if set to play. The track list calls for <code>MG04_01.binka</code>, which does not exist in any version of {{LCE}}, and the six vanilla [[Minecraft:Creative mode]] tracks.


=== Unused Texture Pack Music Track Lists ===
=== Unused texture pack music track lists ===
Similar to other editions, [[Minecraft:texture packs]] have support to override the music cues of all of the vanilla track lists, but not all of them were utilized for packs. The music overrides for [[Minecraft:Creative Mode]], the [[Minecraft:Tumble]] mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.
Similar to other editions, [[Minecraft:texture packs]] have support for overriding music cues of all of the vanilla track lists, but not all of them have been utilized by packs. The music overrides for [[Minecraft:Creative mode]], the [[Minecraft:Tumble]] mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.


=== Unused Music ===
=== Unused music ===
<code>EgyptianOverworld9.binka</code> is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and does not play in the pack. This track is included as track 10 on the ''[[Minecraft: Egyptian Mythology Soundtrack]]'' titled "Renenutet & Meshkenet (Interlude)".
<code>EgyptianOverworld9.binka</code> is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and consequently does not play in the pack. This track is included as track 10 on the ''[[Minecraft: Egyptian Mythology Soundtrack]]'' titled "Renenutet & Meshkenet (Interlude)".


{| class="wikitable sortable"
{| class="wikitable sortable"
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== Sounds ==
== Sounds ==
=== Corrupted cave sounds ===
=== Corrupted cave sounds ===
Earlier builds of the game contained corrupted [[Minecraft:cave sounds]]. The non-corrupted versions used in-game are stored separately under <code>cave1_fixed</code> and <code>cave8_fixed</code>.
Earlier builds of the game contained corrupted [[Minecraft:cave sounds]]. The non-corrupted versions used in-game have been stored separately under <code>cave1_fixed</code> and <code>cave8_fixed</code>.


{| class="wikitable sortable"
{| class="wikitable sortable"
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=== Sound loops ===
=== Sound loops ===
{{exclusive|Xbox 360|section=1|nocat=1}}
The four unused audio loops from [[Minecraft:C418]]'s early Java Edition sound tests existed in [[Minecraft:Xbox 360 Edition|''Xbox 360 Edition'']]'s <code>resident.xwb</code> sound bank file as early as [[Minecraft:1.66.0033.0]] until removed in [[Minecraft:TU57]]'s audio update from XWB to Bink Audio and in the other versions of {{LCE}} in the <code>Minecraft.msscmp</code> sound bank file until removed in [[Minecraft:PlayStation 3 Edition 1.38]]/[[Minecraft:PlayStation 4 Edition 1.38]]/[[Minecraft:Xbox One Edition CU36]]/[[Minecraft:PlayStation Vita Edition 1.38]]/[[Minecraft:Wii U Edition Patch 15]]. These sounds were removed despite other legacy ''Java Edition'' sound effects having remained until the discontinuation of {{LCE}}. It was never included in ''[[Minecraft:Nintendo Switch Edition]]''. The waterfall loop was extremely compressed, perhaps erroneously, in the sound banks for [[Minecraft:PlayStation 3 Edition|''PlayStation 3 Edition'']], [[Minecraft:PlayStation 4 Edition|''PlayStation 4 Edition'']], [[Minecraft:Xbox One Edition|''Xbox One Edition'']], and [[Minecraft:PlayStation Vita Edition|''PlayStation Vita Edition'']] until [[Minecraft:PlayStation 3 Edition 1.21]]/[[Minecraft:PlayStation 4 Edition 1.21]]/[[Minecraft:Xbox One Edition CU18]]/[[Minecraft:PlayStation Vita Edition 1.21]]. It appeared already fixed in [[Minecraft:Wii U Edition Patch 1]].
{{Incomplete section|What version of the game is [[Minecraft::File:Waterfall.ogg]] or [[Minecraft::File:LCE Waterfall Loop (Corrupted).mp3]] from?}}
The four audio loops from [[Minecraft:C418]]'s early Java Edition sound tests existed in the [[Minecraft:Xbox 360 Edition|''Xbox 360 Edition'']] files until [[Minecraft:Xbox 360 Edition TU56|TU57]] when the game's audio format was changed to match that of the other editions. Despite other sound effects from alpha and beta versions of ''Java Edition'' existing still in the files to this day, these were removed.  
{| class="wikitable sortable"
{| class="wikitable sortable"
!Sound loops
!Sound loops
!Track
!Track
|-
|-
|<code>loops_waterfall</code>
|<code>loops_waterfall</code> {{only|360}}{{until|TU57}}
<code>Minecraft/loops/waterfall.binka</code>
|[[File:Waterfall.ogg]]
|[[File:Waterfall.ogg]]
[[File:LCE Waterfall Loop (Corrupted).mp3]]
[[File:LCE Waterfall Loop (Corrupted).mp3]]
|-
|-
| <code>loops_ocean</code>
| <code>loops_ocean</code> {{only|360}}{{until|TU57}}
<code>Minecraft/loops/ocean.binka</code>
|[[File:LCE Ocean Loop.mp3]]
|[[File:LCE Ocean Loop.mp3]]
|-
|-
|<code>loops_cave chimes</code>
|<code>loops_cave chimes</code> {{only|360}}{{until|TU57}}
<code>Minecraft/loops/cave_chimes.binka</code>
|[[File:LCE Cave Chimes Loop.mp3]]
|[[File:LCE Cave Chimes Loop.mp3]]
|-
|-
|<code>loops_birds screaming loop</code>
|<code>loops_birds screaming loop</code> {{only|360}}{{until|TU57}}
<code>Minecraft/loops/birds_screaming_loop.binka</code>
|[[File:LCE Birds Screaming Loop.mp3]]
|[[File:LCE Birds Screaming Loop.mp3]]
|}
|}
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|[[File:LCE wood click.mp3]]
|[[File:LCE wood click.mp3]]
|}
|}
== Textures ==
== Graphics ==


=== Blocks and items ===
=== Blocks and items ===
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'''Structure block textures'''
'''Structure block textures'''


[[File:LCE unused structure block textures big.png|width=160]]
[[File:LCE unused structure block textures big.png|width=160|class=pixel-image]]


<samp>[[Minecraft:terrain.png]]</samp> contains unused textures for [[Minecraft:Structure Block|structure blocks]]. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.<!-- Shouldn't we move this up to "Blocks" if so? This doesn't really make a lot of sense being here. -->
<samp>[[Minecraft:terrain.png]]</samp> contains unused textures for [[Minecraft:Structure Block|structure blocks]]. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.<!-- Shouldn't we move this up to "Blocks" if so? This doesn't really make a lot of sense being here. -->
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'''Structure void'''
'''Structure void'''


[[File:Structure Void (item) JE1.png|width=32]]
[[File:Structure Void (item) JE1.png|width=32|class=pixel-image]]


An unutilized texture for the [[Minecraft:Structure Void|structure void]] is present in <samp>[[Minecraft:items.png]]</samp>. Structure voids are actually in the game and function identically to their ''Java Edition'' counterparts if loaded in a [[Minecraft:structure file]].  
The texture for the [[Minecraft:Structure Void|structure void]] is impossible to see in the retail version of the game as the structure void itself is not obtainable. Structure voids are present in all versions of {{LCE}} and function identically to {{JE}} if loaded in a [[Minecraft:structure file]].


'''Duplicate stems'''
'''Duplicate stems'''


[[File:Stem (texture) JE2 BE2.png|width=32]]
[[File:Stem (texture) JE2 BE2.png|width=32|class=pixel-image]]
[[File:Attached Stem (texture) JE2 BE2.png|width=32]]
[[File:Attached Stem (texture) JE2 BE2.png|width=32|class=pixel-image]]


Duplicate stem textures in <samp>terrain.png</samp> are left over. This was almost certainly to split the textures used by [[Minecraft:melon stem|melon stems]] and [[Minecraft:pumpkin stem|pumpkin stems]], similar to how birch and oak [[Minecraft:leaves]] were split on the atlas, although it's not clear which it was meant to be.
Duplicate stem textures in <samp>terrain.png</samp> are left over. This was almost certainly to split the textures used by [[Minecraft:melon stem|melon stems]] and [[Minecraft:pumpkin stem|pumpkin stems]], similar to how birch and oak [[Minecraft:leaves]] have been split on the atlas, although it is not clear which it was meant to be.


'''Placeholder textures'''
'''Placeholder textures'''


Several placeholder textures can be found in <samp>terrain.png</samp> and <samp>items.png</samp> due to animated textures being sourced from elsewhere. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be, and, by extension, any tile on the atlases can be animated as long as the correct [[Minecraft:resource identifier]] is provided.
Several textures found in <samp>terrain.png</samp> and <samp>items.png</samp> are, by a technicality, unused due to animated textures being used for their tiles. Technically these textures are used while loading the animated textures, but disappear nearly instantaneously due to the simple nature of most animations in the game. However, they can appear for a noticeable amount of time if the animation is quite large, which is why the first frame of the animations are usually the ones used on the terrain atlas. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be. By extension, this makes any tile on the atlases eligible for an animated texture, as long as the correct [[Minecraft:resource identifier]] is provided in the file path.


'''Unused shulker box layer'''
'''Unused shulker box overlay tile'''


<samp>terrain.png</samp> has an unused tile which was intended to be used in [[Minecraft:texture packs]] as a non-tinted overlay for shulker boxes. This can be seen in the Norse Mythology [[Minecraft:mash-up pack]]'s <samp>terrain.png</samp> file. However, the game does not attempt to call for it.
[[File:LCE Texture Shulker Overlay.png|thumb|176px|class=pixel-image|A comparison of terrain atlases displaying the unused shulker box overlay tile]]
<samp>terrain.png</samp> has an unused tile which was intended to be used in [[Minecraft:texture packs]] as a non-tinted overlay for [[Minecraft:shulker boxes]] because {{LCE}} shulkers have tinted layers, unlike in other editions. The shulker box tile present is used for the particles that appear when breaking a block. The intended use of the unused tile can be found in the Norse Mythology Mash-Up Pack's files where the previously assumed empty space on <samp>terrain.png</samp> is filled by the top of the shulker box texture. However, the programmers erroneously did not put the tile into the game and the tile does not have a valid resource location. This results in a strange phenomenon in the Norse Mythology Mash-Up Pack where the particles of a broken shulker box appear to only be of the colored markings on the top of the shulker box, but not of the box itself.


=== Particles ===
=== Particles ===


'''Bubble'''
'''Old Bubble'''


[[File:Unused bubble (texture) LCE1.png|width=32x32]]
[[File:Unused bubble (texture) LCE1.png|width=32x32|class=pixel-image]]


Unused texture for bubbles. Actual bubbles use a different texture that is tinted in-game.
Sprite for bubbles that have gone unused after [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]]. Instead, a grayscale bubble sprite from {{BE}} is used and tinted using biome specific water colors. The old sprite is still used on ''[[Minecraft:Xbox One Edition]]'' and ''[[Minecraft:Nintendo Switch Edition]]'' due to not receiving [[Minecraft:Update Aquatic]].


'''Angry villager'''
'''Angry villager'''


[[File:Angry villager (texture) LCE1.png|width=32x32]]
[[File:Angry villager (texture) LCE1.png|width=32x32|class=pixel-image]]


Unused particle of an angry [[Minecraft:villager]].
Unused particle depicting an angry [[Minecraft:villager]].


'''Bubble pop'''
'''Bubble pop'''
Line 551: Line 568:
[[File:Bubble Pop (texture 4) JE1.png|width=32x32]]
[[File:Bubble Pop (texture 4) JE1.png|width=32x32]]


Unused textures for bubbles popping, originally intended to appear at the top of [[Minecraft:bubble columns]].
Unused textures for bubbles popping, originally intended to appear at the top of [[Minecraft:bubble columns]]<ref>https://bugs.mojang.com/browse/MC/issues/MC-132067</ref>.


'''Camera shoot explosion'''
'''Camera shoot explosion'''


[[File:Explosion (texture 0) BE1.png|width=32x32]]  
[[File:Explosion (texture 0) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 1) BE1.png|width=32x32]]  
[[File:Explosion (texture 1) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 2) BE1.png|width=32x32]]  
[[File:Explosion (texture 2) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 3) BE1.png|width=32x32]]  
[[File:Explosion (texture 3) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 4) BE1.png|width=32x32]]  
[[File:Explosion (texture 4) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 5) BE1.png|width=32x32]]  
[[File:Explosion (texture 5) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 6) BE1.png|width=32x32]]  
[[File:Explosion (texture 6) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 7) BE1.png|width=32x32]]  
[[File:Explosion (texture 7) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 8) BE1.png|width=32x32]]  
[[File:Explosion (texture 8) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 9) BE1.png|width=32x32]]  
[[File:Explosion (texture 9) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 10) BE1.png|width=32x32]]  
[[File:Explosion (texture 10) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 11) BE1.png|width=32x32]]  
[[File:Explosion (texture 11) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 12) BE1.png|width=32x32]]  
[[File:Explosion (texture 12) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 13) BE1.png|width=32x32]]  
[[File:Explosion (texture 13) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 14) BE1.png|width=32x32]]  
[[File:Explosion (texture 14) BE1.png|width=32x32|class=pixel-image]]  
[[File:Explosion (texture 15) BE1.png|width=32x32]]
[[File:Explosion (texture 15) BE1.png|width=32x32|class=pixel-image]]


Unused [[Minecraft:explosion]] particles from ''Bedrock Edition'' and ''[[Minecraft:Education Edition]]''. On those editions, they appear when shooting pictures with a [[Minecraft:camera]].
Unused [[Minecraft:explosion]] particles from {{BE}} and {{Edu}}. On those editions, they appear when shooting pictures with a [[Minecraft:camera]].


=== Map icons ===
=== Map icons ===
'''Target point'''
'''Target point'''


[[File:Target Point (texture) JE1 BE1.png|width=32x32]]
[[File:Target Point (texture) JE1 BE1.png|width=32x32|class=pixel-image]]


Unused map icon of a red triangle.
Unused map icon of a red triangle.
Line 586: Line 603:
[[File:LCE Minecraft Icon.png|width=64x64]]
[[File:LCE Minecraft Icon.png|width=64x64]]


The user interface assets contain numerous unutilized duplicates of the same ''Minecraft'' icon. Such are only seen when world icons fail to load, although those are sourced from a separate standalone file.
The user interface assets contain numerous unutilized duplicates of the same ''Minecraft'' icon. Such are only sometimes seen when world icons fail to load, although they are sourced from a separate, standalone file in these instances.


'''Checkbox texture'''
'''Checkbox texture'''


[[File:Checkbox selected LCE1.png|width=32x32]]
[[File:Checkbox selected LCE1.png|width=32x32|class=pixel-image]]
 
Unused textures of a selected checkbox can infrequently be found in addition to the aforementioned ''Minecraft'' icons.


Unused textures of a selected checkbox can sometimes be found in addition to the aforementioned ''Minecraft'' icons.
'''PS3 Marketing Guide Graphic'''


'''PS3 layout table'''
[[File:Unused PS3 layout template (Colors reversed).png|179x179px|class=pixel-image]]


[[File:Unused PS3 layout template (Colors reversed).png|179x179px]]
This graphic is found in ''[[Minecraft:PlayStation 3 Edition]]''<nowiki/>'s and [[Minecraft:Wii U Edition|''Wii U Edition'']]'s <code>DebugUIMarketingGuide720.fui</code>. It was designed to help artists create UI and marketing material for the game. The option to display this graphic is referenced in the debug menu data of other editions with the label "Show Marketing Guide". This graphic is called as a reference in the same UI file in ''[[Minecraft:Xbox 360 Edition]]'' but does not exist.


A layout table of unknown purpose is found in the debug assets of [[Minecraft:PlayStation 3 Edition|''PlayStation 3 Edition'']].
'''Xbox One Marketing Guide Graphic'''
 
[[File:XboxOneMarketingGuide.png|179x179px|class=pixel-image]]
 
A graphic similar to that of the previous entry is found within <code>DebugUIMarketingGuide1080.swf</code> in old versions of [[Minecraft:PlayStation 4 Edition|''PlayStation 4 Edition'']] and [[Minecraft:Xbox One Edition|''Xbox One Edition'']], and is referenced in but missing from the <code>DebugUIMarketingGuide1080.fui</code> in later versions of ''PlayStation 4 Edition'' and ''Xbox One Edition''.


'''Update Aquatic graphic'''
'''Update Aquatic graphic'''
Line 612: Line 635:
'''Alliance icon'''
'''Alliance icon'''


[[File:Alliance LCE1.png|width=32x32]]
[[File:Alliance LCE1.png|width=32x32|class=pixel-image]]


During the development of [[Minecraft:Battle (mini game)|Battle]], teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.
During the development of [[Minecraft:Battle (mini game)|Battle]], teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.


'''Altimeter icons'''<div style="float: left; margin-right: 1em; width: fit-content; text-align: center;" class="pixel-image">
'''Altimeter sprites'''<div style="float: left; margin-right: 1em; width: fit-content; text-align: center;" class="pixel-image">


<gallery mode="nolines" style="text-align: center;" heights="40">
<gallery mode="nolines" style="text-align: center;" heights="96" class="pixel-image">
File:AltimeterBG LCE1.png|Altimeter icon
File:AltimeterBG LCE1.png|Altimeter sprite
File:AltimeterButton LCE1.png|Button to toggle altimeter
File:AltimeterButton LCE1.png|Button to toggle altimeter
</gallery>
</gallery>
Line 625: Line 648:
</div>
</div>


<div style="clear: both;">A toggle-able altimeter was planned for Glide. Associated graphics of the discarded mechanic were left over in the game files.</div>
<div style="clear: both;">A toggle-able altimeter had been planned for Glide. Associated graphics of the discarded mechanic were left over in the game files.</div>


'''Grass block render'''
'''Grass block render'''
Line 631: Line 654:
[[File:GrassBlockRender LCE1.png|width=64x64]]
[[File:GrassBlockRender LCE1.png|width=64x64]]


Unused render of a [[Minecraft:Grass Block|grass block]].
This render of a [[Minecraft:Grass Block|grass block]] is used in ''[[Minecraft:Wii U Edition]]'' on the Game Pad in TV Mode. It remains unutilized in other editions.


'''Attack cooldown'''
'''Attack cooldown'''


[[File:Attack Indicator LCE1.png|width=32x32]]  
[[File:Attack Indicator LCE1.png|width=32x32|class=pixel-image]]  
[[File:Attack Indicator Full LCE1.png|width=32x32]]  
[[File:Attack Indicator Full LCE1.png|width=32x32|class=pixel-image]]  
[[File:Attack Indicator Plus LCE1.png|width=8x8]]  
[[File:Attack Indicator Plus LCE1.png|width=8x8|class=pixel-image]]  
[[File:Attack Indicator Hotbar LCE1.png|width=32x32]]  
[[File:Attack Indicator Hotbar LCE1.png|width=32x32|class=pixel-image]]  
[[File:Attack Indicator Hotbar Full LCE1.png|width=32x32]]
[[File:Attack Indicator Hotbar Full LCE1.png|width=32x32|class=pixel-image]]


Unused textures for the attack cooldown from ''Java Edition''.
Unused textures for the attack cooldown from ''Java Edition''.
Line 645: Line 668:
'''Enchantment slot'''
'''Enchantment slot'''


[[File:Enchantment slot small LCE1.png|width=32x32]]  
[[File:Enchantment slot small LCE1.png|width=32x32|class=pixel-image]]  
[[File:Enchantment slot big LCE1.png|width=32x32]]
[[File:Enchantment slot big LCE1.png|width=32x32|class=pixel-image]]


The slot for applying enchantments to an item in the [[Minecraft:Enchanting Table|enchanting table]] used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures remained.
The slot for applying enchantments to an item in the [[Minecraft:Enchanting Table|enchanting table]] used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures have remained.


'''Mini game placeholder'''
'''Mini game placeholder'''
Line 659: Line 682:


Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.
Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.
== Text strings ==
=== Commands ===
Strings referencing or hinting at the use of [[Minecraft:commands]] are hidden in the localization data.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>D2BD3683</code>
|[{*PLAYER*} : {*COMMAND*}]
|-
|<code>24A5EDDC</code>
|Set the time to %d
|-
|<code>5AFF0202</code>
|Execute Command
|}
=== Alliance mode ===
Despite the aforementioned alliance mode having been scrapped during development of [[Minecraft:Battle (mini game)|Battle]], numerous messages referencing the discarded mode were left in the localization data. Further expanding on the concept, it is implied that teams could have been formed during active rounds by teaming up with other remaining survivors.
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>056D9F12</code>
|Only one team remaining, teams will be dissolved in {*NUMBER*} seconds!
|-
|<code>C08F5C90</code>
|{*PLAYER*} invited you to join {*TEAM*}
|-
|<code>46B07E26</code>
|Invite to Alliance
|-
|<code>05F0B230</code>
|Your invitation from {*PLAYER*} expired
|-
|<code>7F7DEA6C</code>
|Leave Alliance
|-
|<code>5BDBD6D3</code>
|You are leaving {*TEAM*}
|-
|<code>E9D46798</code>
|{*PLAYER*} is leaving {*TEAM*}
|-
|<code>39B60856</code>
|You left {*TEAM*}!
|-
|<code>13B38DED</code>
|{*PLAYER*} left {*TEAM*}!
|-
|<code>350AA150</code>
|Reject Alliance
|-
|<code>2473F5A1</code>
|Survivor
|-
|<code>ADC5F08E</code>
|{*PLAYER*} was added to {*TEAM*}
|-
|<code>87C37625</code>
|You were added to {*TEAM*}
|-
|<code>40BC050C</code>
|Max team size is {*SIZE*}!
|-
|<code>137F436F</code>
|team(s)
|-
|<code>B7FC5190</code>
|Teams are disabled!
|-
|<code>09988B49</code>
|Not enough survivors to team up
|}
=== Mini game maps ===
Unused strings relating to mini game maps, such as map names, descriptions, and custom messages.
====Early Battle map strings====
Some [[Minecraft:Battle (mini game)|Battle]] maps had early names and descriptions in the ''[[Minecraft:Xbox 360 Edition]]'' DLC package versions of the packs but are overridden by the title update content.
{| class="wikitable" style="text-align:center"
|+
!Map
!Localization key
!English string
!English (Great Britain) string
|-
|rowspan="2"|[[Minecraft:Ruin (Battle map)|Ruin]]
|<code>IDS_MALL_WORLD_NAME</code>
|Derelict
|Mall
|-
|<code>IDS_MALL_DESCRIPTION</code>
|Scavenge for resources, and Battle for survival, in this abandoned building.
|Shop until you drop or battle for survival. The mall has it all.
|-
|rowspan="2"|[[Minecraft:Castle]]
|<code>IDS_CASTLE_WORLD_NAME</code>
|colspan="2"|Castle{{note|1=Interestingly, both English strings store "Castle" but most other languages present have "Castle Crashers" stored which may imply a cancelled collaboration.}}
|-
|<code>IDS_CASTLE_DESCRIPTION</code>
|colspan="2"|Fight at close quarters in side{{sic}} a castle.
|-
|rowspan="2"|[[Minecraft:Invasion!]]
|<code>IDS_ROOFTOPS_WORLD_NAME</code>
|colspan="2"|Rooftops
|-
|<code>IDS_ROOFTOPS_DESCRIPTION</code>
|colspan="2"|Don't fall off!
|-
|[[Minecraft:Shipyard]]
|<code>IDS_SHIPYARD_DESCRIPTION</code>
|colspan="2"|Something something Airships.
|}
====Tumble arena strings====
Each [[Minecraft:Tumble]] arena has a name, description, and a custom death message stored in the map's localization data.
'''Basic arena'''
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>IDS_BASIC_ARENA_WORLD_NAME</code>
|Basic
|-
|<code>IDS_BASIC_ARENA_DESCRIPTION</code>
|So basic!
|-
|<code>IDS_BASIC_ARENA_KILLBOX_MESSAGE</code>
|{*PLAYER*} tried to escape!
|}
'''Halloween arena'''
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>IDS_HALLOWEEN_ARENA_WORLD_NAME</code>
|Halloween
|-
|<code>IDS_HALLOWEEN_ARENA_DESCRIPTION</code>
|A Halloween themed Tumble arena!
|-
|<code>IDS_HALLOWEEN_KILLBOX_MESSAGE</code>
|{*PLAYER*} was spooked to death!
|}
'''Festive arena'''
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>IDS_FESTIVE_ARENA_WORLD_NAME</code>
|Festive
|-
|<code>IDS_FESTIVE_ARENA_DESCRIPTION</code>
|A Festive themed Tumble arena!
|-
|<code>IDS_FESTIVE_KILLBOX_MESSAGE</code>
|{*PLAYER*} was naughty!
|}
'''Birthday arena'''
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>IDS_BIRTHDAY_ARENA_WORLD_NAME</code>
|Birthday
|-
|<code>IDS_BIRTHDAY_ARENA_WORLD_DESCRIPTION</code>
|A Birthday themed Tumble arena!
|-
|<code>IDS_BIRTHDAY_KILLBOX_MESSAGE</code>
|{*PLAYER*} has left the party!
|}
=== Mini game options ===
When setting the game type of a mini game to "Custom" before creating a lobby, the player has the ability to modify various aspects of the mini game through customizable settings. In addition to the existing options, several more were planned to be included for [[Minecraft:Battle (mini game)|Battle]] and [[Minecraft:Tumble]]. Nevertheless, these options have eventually been cut, ostensibely because they were deemed unnecessary by the developers. Their labels and descriptors have remained in the localization data.
'''Spectator Noises'''
An option was planned to control whether spectators of Battle rounds were capable of making noises.
{| class="wikitable"
|+
!Localization key
!Text string
|-
|<code>099B4826</code>
|Spectator Noises
|-
|<code>C41FF2D0</code>
|When checked, allows players to make entity noises while in spectator mode.
|}
'''Enable Take Everything'''
An alternative label and description exist for the option to allow players to instantly extract a [[Minecraft:container]]'s items into their inventory in Battle.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>29D17956</code>
|Enable Take Everything
|-
|<code>A9F239B0</code>
|When enabled, allows players to use the 'Take Everything' button to take all items from a chest at once.
|}
'''Grace Period'''
In Battle's final rendition, the opening grace period of a round is set to a constant duration, whereas during development, an option was considered to manually set said duration.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>A3264AED</code>
|Grace Period
|-
|<code>44FADDCB</code>
|The duration of the invulnerable period at the start of each round.
|}
'''Hunger Rate'''
The rate at which the [[Minecraft:hunger bar]] of players depletes during Battle was supposed to be its standalone setting. This feature was later implemented via "Hunger Settings" in [[Minecraft:Xbox 360 Edition TU58]]/[[Minecraft:PlayStation 3 Edition 1.60]]/[[Minecraft:PlayStation 4 Edition 1.57]]/[[Minecraft:Xbox One Edition CU51]]/[[Minecraft:PlayStation Vita Edition 1.57]]/[[Minecraft:Wii U Edition Patch 28]] but these strings remain unused.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>ACB8B6F3</code>
|Hunger Rate
|-
|<code>097CF305</code>
|How quickly players will become hungry.
|}
'''Item Respawn'''
This option would have altered the intervals between chest refills. Interestingly, the undermentioned description implies that only the central chests would have been refilled.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>46460E2B</code>
|Item Respawn
|-
|<code>3A0B4A6D</code>
|How long it will take before food, arrows, and weapons begin to respawn at the central chests.
|}
'''Enable Showdown'''
The showdown shortly before a Battle round's conclusion was intended to be toggle-able as well.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>43772E44</code>
|Enable Showdown
|-
|<code>2D851DC2</code>
|Showdown reveals Online ID's near the end of the round.
|}
'''Small Inventory'''
Even though the option to reduce inventory space is fully integrated into Battle, an old description for it has been found left over.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>DA27DA69</code>
|When enabled, players{{Sic}} inventory is reduced to only 9 slots.
|}
'''Layer Decay'''
The blocks comprising the layers in Tumble were meant to be capable of decay if configured accordingly.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>D5EFA28D</code>
|Layer Decay
|-
|<code>20C9A193</code>
|Layers will decay over time.
|}
'''Bows and Knockback Arrows'''
A mode was planned for Tumble which would have equiped all competitors with [[Minecraft:bows]], presumably enchanted with [[Minecraft:Punch]], and [[Minecraft:arrows]] with the ability to break any struck block and naturally knock other players back.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>77E28504</code>
|Bows and Knockback Arrows
|-
|<code>5AF26EA2</code>
|All players have a Bows with an unlimited supply of Knockback Arrows. They will destroy blocks but also push players off the edge.
|}
'''TNT'''
Another planned Tumble mode would have had contestants utilizing unlimited, instantaneously primed [[Minecraft:TNT]] to compete against each other and destroy blocks.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>667F2B9D</code>
|TNT
|-
|<code>CDA0E4E3</code>
|All players have unlimited TNT. They can place it to destroy all blocks nearby.
|}
=== Controls ===
The game's localization data contains several unused strings related to player controls. Apparently, an additional control category for menus has been cut, where actions like opening the pause menu could have been rebound. The abilities to quickly swap items with the offhand and to switch to a left handed playable character are hinted at, too.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>976ACDBA</code>
|Menus
|-
|<code>69C78F9D</code>
|Pause
|-
|<code>F4DA0577</code>
|Equip/Unequip Offhand
|-
|<code>864419FA</code>
|Left Handed
|}
=== Custom superflat presets ===
The localization data reveals that players were meant to be able to save specific layer configurations of superflat worlds as custom presets.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>477A886A</code>
|Save as new preset
|-
|<code>0C982AFB</code>
|Create Preset
|-
|<code>47253208</code>
|Are you sure you want to delete this custom preset?
|-
|<code>75E7AFD6</code>
|Delete Preset
|-
|<code>98E19F7B</code>
|Delete Preset
|-
|<code>8CFADF7E</code>
|Overwrite Preset
|-
|<code>CAE58E0A</code>
|Are you sure you want to overwrite this custom preset?
|-
|<code>6A9B1859</code>
|Overwrite Preset
|-
|<code>8F192ED6</code>
|Save Preset
|-
|<code>6B1858F8</code>
|Your superflat configuration has not been saved to a preset, would you like to save it now?
|-
|<code>4280EFAB</code>
|Unsaved Configuration
|}
=== Death messages ===
Multiple death messages have been left unimplemented.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>F0EBA2E4</code>
|{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}
|-
|<code>2DCF5941</code>
|{*PLAYER*} was killed by Ender Dragon breath
|-
|<code>44E2DD06</code>
|{*PLAYER*} fell from a high place
|-
|<code>62F8280D</code>
|{*PLAYER*} fell off a ladder
|-
|<code>461BA4E8</code>
|{*PLAYER*} fell off some vines
|-
|<code>C130636A</code>
|{*PLAYER*} fell out of the water
|-
|<code>7BA47E90</code>
|{*PLAYER*} fell too far and was finished by {*SOURCE*}{{Verify|Has this death message really not been implemented, or has it been added and just isn't sendable like its Java Edition counterpart?}}
|-
|<code>3EC0C74A</code>
|{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}{{Verify|Has this death message really not been implemented, or has it been added and just isn't sendable like its Java Edition counterpart?}}
|-
|<code>15C8F4AE</code>
|{*PLAYER*} experienced kinetic energy
|-
|<code>D98E2236</code>
|{*PLAYER*} died{{Verify|On Java Edition this death message is reserved for death types which have not received a respective death message. If this is the case on LCE as well, it would not count as unimplemented, but merely as unobtainable.}}
|-
|<code>06046121</code>
|{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}
|-
|<code>E3BE8E0D</code>
|{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}
|-
|<code>64400F01</code>
|{*PLAYER*} was speared by {*SOURCE*} using {*ITEM*}
|}
=== Exclusive features ===
Strings pertaining to features exclusive to specific versions of {{LCE}} have been left over in other versions which do not utilize them.
'''16 player support'''
''[[Minecraft:Xbox One Edition]]'' and ''[[Minecraft:PlayStation 4 Edition]]'' support up to 16 simultaneous players in mini games, while other versions allow only up to 8, and ''[[Minecraft:PlayStation Vita Edition]]'' allows up to 4. Associated text strings have been left over in the deficient editions.
{| class="wikitable"
!Localization key
!Text string
|-
|<code>9DD59A16</code>
|Large+
|-
|<code>27969DEF</code>
|Choose between Small and Large maps or let the system decide automatically.
Large+ maps are like Large maps but come with an extra helping of chests!
Note: Playing on a Small or Large map with more than 8 players will automatically disable the Central Spawn option!
|-
|<code>D357A767</code>
|9th
|-
|<code>62A47DB7</code>
|10th
|-
|<code>7C6E0E3E</code>
|11th
|-
|<code>7BCD68A5</code>
|12th
|-
|<code>7F7770AC</code>
|13th
|-
|<code>E8B9ED93</code>
|14th
|-
|<code>EC63F59A</code>
|15th
|-
|<code>EBC35001</code>
|16th
|}
=== Removed features ===
Text strings associated with removed features have been preserved in the game data.
'''Blocks'''
Leftover display names of the [[Minecraft:rose]] and [[Minecraft:locked chest]]. The former has been renamed to the [[Minecraft:poppy]] in [[Minecraft:Xbox 360 Edition TU31]]/[[Minecraft:Xbox One Edition CU19]]/[[Minecraft:PlayStation 3 Edition 1.22]]/[[Minecraft:PlayStation 4 Edition 1.22]]/[[Minecraft:PlayStation Vita Edition 1.22]]/[[Minecraft:Wii U Edition Patch 3]], whilst the latter has been completely removed in [[Minecraft:Xbox 360 Edition TU19]]/[[Minecraft:PlayStation 3 Edition 1.12]]/[[Minecraft:PlayStation 4 Edition 1.12]]/[[Minecraft:Xbox One Edition CU7]]/[[Minecraft:PlayStation Vita Edition 1.12]].
{| class="wikitable"
!Localization key
!Text string
|-
|<code>168961B3</code>
|Locked Chest
|-
|<code>1FD7D564</code>
|Rose
|}
'''Bedrock fog'''
In early versions of {{LCE}}, a dark fog and gray particles would obstruct the player's view if near [[Minecraft:bedrock]] level. Players were able to toggle the bedrock fog in the graphics settings. This is alternatively known as [[Minecraft:void fog]], and had been removed in [[Minecraft:Xbox 360 Edition TU31]]/[[Minecraft:PlayStation 3 Edition 1.22]]/[[Minecraft:PlayStation 4 Edition 1.22]]/[[Minecraft:Xbox One Edition CU19]]/[[Minecraft:PlayStation Vita Edition 1.22]]/[[Minecraft:Wii U Edition Patch 3]].
{| class="wikitable"
!Localization key
!Text string
|-
|<code>5DC9B58D</code>
|Bedrock Fog
|}
'''Vote kick'''
When Battle initially released, it was possible to kick players during an active round, given that a sufficient amount of players voted in favor of it. This feature has been removed in [[Minecraft:Xbox 360 Edition TU38]]/[[Minecraft:Xbox One Edition CU26]]/[[Minecraft:PlayStation 3 Edition 1.30]]/[[Minecraft:PlayStation 4 Edition 1.30]]/[[Minecraft:PlayStation Vita Edition 1.30]]/[[Minecraft:Wii U Edition Patch 9]].
{| class="wikitable"
!Localization key
!Text string
|-
|<code>49B6297D</code>
|{*PLAYER*} voted to kick {*PLAYER2*} ({*COUNT*} of {*MAX_COUNT*})
|}
== Worlds ==
== Worlds ==


Line 664: Line 1,189:
{{Expand section|Search remaining battle maps (Battle Map Packs 3 and 4, Halloween, Festive, Valley, Fallout Battle Map Pack).}}
{{Expand section|Search remaining battle maps (Battle Map Packs 3 and 4, Halloween, Festive, Valley, Fallout Battle Map Pack).}}


==== Crucible ====
'''Cavern'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Bottom lava pit (Crucible Large).png|alt=
File:Unseen village (Cavern Large).png|alt=
File:Underground cage (Crucible Large).png|alt=
File:Mossy stone brick structure (Cavern Large).png|alt=
File:Original chest location (Crucible Large).png|alt=
File:Testing area (Cavern Large).png|alt=
</gallery>
</gallery>
The large variant hides a second [[Minecraft:lava]] sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value [[Minecraft:chest]], both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.
In the large variant, an unseen [[Minecraft:village]] and a structure consisting of [[Minecraft:Mossy Stone Bricks|mossy stone bricks]] inside a river can be found next to the cavern's opening. The latter is positioned right above an ascending stairway connecting to the arena but simply serves as a set dressing and is not reachable. This implies that the stairs were initially supposed to lead up to the surface, instead of being blocked off at their top steps. A testing area with various utility blocks is set up further away, which was ostensibly used by the developers to test interaction privileges or similar in [[Minecraft:Battle (mini game)|Battle]].


==== Cove ====
'''Cove'''<gallery style="text-align:center">
<gallery style="text-align:center">
File:Unused caves 1 (Cove Large).png|alt=
File:Unused caves 1 (Cove Large).png|alt=
File:Unused caves 2 (Cove Large).png|alt=
File:Unused caves 2 (Cove Large).png|alt=
Line 679: Line 1,203:
File:Unused caves 4 (Cove Large).png
File:Unused caves 4 (Cove Large).png
</gallery>
</gallery>
Three copies of the same [[Minecraft:cave]] system are located in the immediate vicinity of the large variant's arena, originally planned to be an accessible section of the map. It is unfinished, partially decorated and would have seemingly contained a single loot chest. Only one copy actually connects to the main arena and is somewhat visible through a set of [[Minecraft:Iron Bars|iron bars]] positioned to the large skull's right.
An inaccessible [[Minecraft:cave]] section is located behind the large arena's eastern rock face. It is mostly decorated and seemingly a scrapped portion of the map. Two routes of the cave connect to the eastern escarpment's midpoint and base. Both cave entrances have been sealed off with [[Minecraft:Iron Bars|iron bars]], rendering the cave partially viewable from the arena. Although the third route is a dead end, its heading and close proximity to the arena's giant skull suggest it would have led to the skull's interior. Several immured rooms are found around the cave, with one holding a [[Minecraft:chest]]. Another chest is found enclosed within the mountain. Neither is filled during gameplay. Two copies of the unused cave section are found beyond the arena's western escarpment. These look to be earlier versions of the cave section, lacking [[Minecraft:redstone]] ores and blocks. Furthermore, these copies exhibit broken [[Minecraft:block states]], physical damage dealt by [[Minecraft:explosions]], and cut-offs. One copy is reachable through escaping the arena by swimming up a waterfall on the western escarpment.


==== Cavern ====
'''Crucible'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Unseen village (Cavern Large).png|alt=
File:Bottom lava pit (Crucible Large).png|alt=
File:Mossy stone brick structure (Cavern Large).png|alt=
File:Underground cage (Crucible Large).png|alt=
File:Testing area (Cavern Large).png|alt=
File:Original chest location (Crucible Large).png|alt=
</gallery>
</gallery>
In the large variant, an unseen [[Minecraft:village]] and a structure consisting of [[Minecraft:Mossy Stone Bricks|mossy stone bricks]] can be found next to the cavern's opening. An area with various utility blocks is located further away. It seems to be a testing area used by the developers to presumably test the interaction privileges in Battle.
The large variant conceals a second [[Minecraft:lava]] sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value [[Minecraft:chest]], both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.


==== Temple ====
'''Temple'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Underground entrance (Temple Large).png
File:Underground entrance (Temple Large).png
Line 696: Line 1,220:
</gallery>An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.
</gallery>An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.


==== Lair ====
'''Lair'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Arrow (Lair Small).png|alt=
File:Arrow (Lair Small).png|alt=
Line 704: Line 1,228:
</gallery>Multiple oddities are present in the small variant. An arrow made out of [[Minecraft:Block of Quartz|quartz blocks]] at world spawn points into the arena's direction. The arena itself has a [[Minecraft:creeper]] face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.
</gallery>Multiple oddities are present in the small variant. An arrow made out of [[Minecraft:Block of Quartz|quartz blocks]] at world spawn points into the arena's direction. The arena itself has a [[Minecraft:creeper]] face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.


==== Atlantis ====
'''Atlantis'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Unused section 1 (Atlantis Large).png|alt=
File:Unused section 1 (Atlantis Large).png|alt=
Line 710: Line 1,234:
</gallery>A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.
</gallery>A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.


==== Ruin ====
'''Ruin'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Unused room (Ruin Small).png
File:Unused room (Ruin Small).png
Line 719: Line 1,243:
File:Unused staircase (Ruin Large).png|alt=
File:Unused staircase (Ruin Large).png|alt=
File:Obstructed scenery (Ruin Large).png|alt=
File:Obstructed scenery (Ruin Large).png|alt=
</gallery>Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently unused.
</gallery>Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently deemed unused.


==== Siege ====
'''Siege'''
<gallery style="text-align:center">
<gallery style="text-align:center">
File:Redstone circuits (Siege Small).png
File:Redstone circuits (Siege Small).png
File:Third canal (Siege Large).png
File:Third canal (Siege Large).png
</gallery>Unutilized [[Minecraft:redstone]] wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various [[Minecraft:Dispenser|dispensers]] containing splash potions of [[Minecraft:weakness]], [[Minecraft:poison]] and [[Minecraft:slowness]], whereas it is unclear what the rest was intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.
</gallery>Unutilized [[Minecraft:redstone]] wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various [[Minecraft:Dispenser|dispensers]] containing splash potions of [[Minecraft:weakness]], [[Minecraft:poison]] and [[Minecraft:slowness]], whereas it is unclear what the rest has been intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.


=== TU46 tutorial world ===
=== Old tutorial world ===
The file of the [[Minecraft:Xbox 360 Edition TU46]] tutorial world is still present in the game files.
The file of the [[Minecraft:Xbox 360 Edition TU46]]/[[Minecraft:Xbox One Edition CU36]]/[[Minecraft:PlayStation 3 Edition 1.38]]/[[Minecraft:PlayStation 4 Edition 1.38]]/[[Minecraft:PlayStation Vita Edition 1.38]]/[[Minecraft:Wii U Edition Patch 15]] tutorial world is still stored in the game files, despite having been superseded by the [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]] tutorial world.


== Developer tools ==
== Developer tools ==
Line 734: Line 1,258:
4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.
4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.
== Other ==
== Other ==
=== UI data DLC file ===
An unused DLC file type named <code>UIDataFile</code> that would have originally been used for UI graphics in [[Minecraft:Texture pack (downloadable content)|texture packs]], similarly to how other Data DLC files, usually using a <code>.pck</code> extension, hold other graphics for packs. Despite being unused entirely, the file type remains a valid DLC file type for DLC packs although it does nothing and all functionality has been removed. This format was replaced with <code>Media.arc</code> files that housed Adobe Shockwave Flash files containing UI graphics and layouts. This was until SWF files were replaced with a custom file format, named FUI, in [[Minecraft:1.52|PlayStation Editions 1.52]], [[Minecraft:Xbox One Edition CU44]], and [[Minecraft:Wii U Edition Patch 24]]. According to Steven Woodward, also known as 4JSteve, this change was made because the old format presented memory constraints in all editions and performance issues for ''[[Minecraft:PlayStation 3 Edition]]''<ref>https://www.minecraftforum.net/forums/minecraft-editions/minecraft-playstation-3-edition/mcps3-discussion/2389591-mcps3-official-known-bugs-discussion?page=9#c224</ref>. ''[[Minecraft:Xbox 360 Edition]]'' used Microsoft's proprietary XUI format until switching to <code>.fui</code> in [[Minecraft:TU57]].


=== Biome preview menu ===
=== Biome preview menu ===
[[File:Wii U Edition Biome Preview.png|thumb|width=255x255|The biome preview menu on ''Wii U Edition''.]]
[[File:Wii U Edition Biome Preview.png|thumb|width=255x255|The biome preview menu on ''Wii U Edition'', as restored by user Pirlo.]]
An unused menu is found in the game's data, which shows a map of all [[Minecraft:Biome|biomes]] in a world before it is initially generated. It has options to randomize the [[Minecraft:World seed|seed]], zoom into the map and change the [[Minecraft:world size]]. The playable area of the seed can also be shifted in the X and Z directions with directional inputs. These do not function correctly when the world is generated, leaving artifacts where the world would have ended if it was not shifted or scaled.
An unused menu that displays a map of the seed before it is generated. The user is able to preview the biomes in the seed and each biome is given a unique, but oddly inverted, color entry. The user can also randomize the [[Minecraft:World seed|seed]], zoom into the map and change the [[Minecraft:world size]]. The playable area of the seed can also be panned horizontally and vertically with directional inputs. The world does not generate accurately to the preview, likely due to removed code, leaving artifacts where the world would have ended if it was not shifted or scaled. The strings for this menu are translated in other languages, implying that this was a planned feature rather than a developer tool.


=== Player format ===
=== Player format ===
Line 759: Line 1,286:
|{{Nbt|byte|allowCommands}}
|{{Nbt|byte|allowCommands}}
|Non-functional, intended to toggle cheats/commands.
|Non-functional, intended to toggle cheats/commands.
|
|Present in all worlds with value 0 by default.
|-
|-
|{{Nbt|byte|DifficultyLocked}}
|{{Nbt|byte|DifficultyLocked}}
|Non-functional, intended to lock the world's difficulty.
|Non-functional, intended to lock the world's difficulty.
|
|Present in all worlds with varying values{{Info needed|What determines the value?}} by default.
|-
|-
|{{Nbt|byte|hardcore}}
|{{Nbt|byte|hardcore}}
|When set to 1, the unused Hardcore mode mentioned above is toggled.
|When set to 1, the unused Hardcore mode mentioned above is toggled.
|
|Present in all worlds with value 0 by default.
|-
|-
|{{Nbt|string|LevelName}}
|{{Nbt|string|LevelName}}
|Leftover from ''Java Edition''<nowiki/>'s method of storing world names.
|Leftover from ''Java Edition''<nowiki/>'s method of storing world names.
|Legacy Console Editions use different methods for storing world names.{{Verify|Does this apply to every single Legacy Console Edition?}}
|Each Legacy Console Edition use a different method for storing save names and none are using the LevelName NBT tag. ''[[Minecraft:Xbox 360 Edition]]'' stores save names and thumbnails in an extensionless file named <code>_MinecraftSaveInfo</code>. ''[[Minecraft:PlayStation 3 Edition]]'' stores save names in an extensionless file named <code>FILEINFO</code> in a folder named <code><TITLE-ID>-CACHE</code>. ''[[Minecraft:PlayStation 4 Edition]]'' stores the save name in a <code>PARAM.sfo</code> file in a <code>sce_sys</code> folder in the save's folder. ''[[Minecraft:Wii U Edition]]'' stores the save name and thumbnail of a world in a <code>.ext</code> file located next to an identically named, but extensionless, save file. Present in all worlds with value "world" by default.
|}
|}
== Notes ==
{{Notelist}}
== References ==
<references />


== Navigation ==
== Navigation ==

Latest revision as of 11:14, 6 September 2026

Template:Exclusive

Since the beginning of Minecraft:Minecraft's development, numerous features have been added that are inaccessible and have no actual use. Minecraft:Legacy Console Edition contains a wide variety of such features, namely remnants from other editions, leftover debug material utilized during development and other scrapped elements.

Blocks

Command blocks

Template:Main All three variants of the command block are obtainable solely via external inventory editors, as opposed to Minecraft:Java Edition and Minecraft:Bedrock Edition, where command blocks are easily accessible through Minecraft:cheats. They are completely stripped from any in-game functionality, lacking a corresponding Minecraft:GUI and the ability to run Minecraft:commands. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by Minecraft:4J Studios. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. Equally inoperative conditional variants are acquired by incrementing a command block's data value.

The blocks' descriptions state "Used to execute commands."

Barrier

width=125x125
width=125x125

Template:Main A barrier is a solid and invisible block, only obtainable through inventory editing. It mostly behaves like its Template:JE counterpart, aside from casting shadows like a normal block, making it moderately visible as a result. 4J Studios utilized barriers in official world templates, notably in the Minecraft:Update Aquatic tutorial world and various mini game maps including the glide track Shrunk. The barrier blocks have later been removed from the Update Aquatic tutorial world in Minecraft:Xbox 360 Edition TU73/Minecraft:PlayStation 3 Edition 1.82/Minecraft:PlayStation 4 Edition 1.83/Minecraft:PlayStation Vita Edition 1.82/Minecraft:Wii U Edition Patch 42.

Its description states "An invisible but solid block."

Wood

Template:Main A block with the Minecraft:log's bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an Minecraft:axe. Unlike in modern editions of the game, they can not be crafted into Minecraft:planks. Furthermore, wood is not Minecraft:flammable despite its appearance, although it does catch Minecraft:fire from Minecraft:lava. Minecraft:Furnaces accept wood as Minecraft:fuel.

All variants of wood have later been added as obtainable blocks in both Minecraft:Creative and Minecraft:Survival in Minecraft:PlayStation 4 Edition 1.90, it being the only version of Legacy Console Edition to have received the Minecraft:Village & Pillage update.

Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."

Petrified oak slab

width=125x125
width=125x125

Template:Main The original wooden slab was merely another variant of the stone slab. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a current oak slab. The spruce and birch wooden slab variants added in Minecraft:Xbox 360 Edition TU9 use the correct block type and do not share these traits. Jungle slabs added in Minecraft:Xbox 360 Edition TU12 also use the correct block type.

The petrified oak slab had finally been replaced with the proper wooden oak slab in the Minecraft:crafting and Minecraft:Creative inventory menus in Minecraft:Xbox 360 Edition TU17/Minecraft:PlayStation 3 Edition 1.07, marking it inaccessible through normal means. However, petrified oak slabs were not converted upon upgrading a Minecraft:world in Template:LCE. Thereby, it is still possible to obtain petrified slabs by loading a save prior to TU17/1.07.

Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."

Unused block entity data

Block Entity Tag Description Notes
Template:BlockLink Template:Nbt Non-functional, possibly a remnant from Minecraft:brewing Minecraft:potions in cauldrons. Present on all cauldrons by default.
Template:BlockLink Template:Nbt When set to 1, the end gateway teleports the player to the exact specified coordinates upon entering. End gateways normally teleport players to the approximate coordinates.
Template:BlockLink Template:Nbt Non-functional, possibly a remnant from custom player heads. Present on all heads with an empty value by default.
Template:BlockLink Template:Nbt Specifies the name of the held item needed to open the box. When trying to open it without the key, the sound of a Minecraft:wooden door closing is played and a chat message containing the name of the container, or blank if a custom one isn't provided, is displayed for the player attempting to open it.
Template:BlockLink Template:Nbt When set to 1, every line of the sign reads "Censored". The actual text strings are still stored in the sign's data. Present on all signs with value 0 by default.

Items

debug_fourj_item

Template:Main debug_fourj_item has the texture of a barrier, no display name nor description. As its ID suggests, it was utilized during development for debugging purposes. When used on a Minecraft:mob, it sets that mob to be Minecraft:persistent. Oddly, the Minecraft:item texture ID barrier only applies to this item, as the actual barrier uses the block texture ID barrier.

Minecart with command block

width=125x125
width=125x125

Template:Main The minecart with command block only exists in item form. Trying to place one down will summon a regular Minecraft:minecart instead. According to Java Edition and Bedrock Edition, its intended purpose was to execute commands upon interacting with an activator rail.

The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"

Spectral arrow

width=125x125
width=125x125

Template:Main Since Legacy Console Edition never received Minecraft:Combat Update's combat changes, the spectral arrow has gone unused. It can be shot using a Minecraft:bow and even has its particle trail ported over. Due to the absence of a functional Minecraft:Glowing effect, it acts identically to a normal arrow.

Its description states "Gives the victim a glowing outline that can be seen through blocks."

Shield

Template:Main Code for the shield is present in the game data, but needs to be assigned an item form manually to be obtained in-game. Despite having a model present in the game's code, it is not seen in-game. It further lacks a texture, display name, and description. It functions like intended, absorbing most of the damage dealt to the player.

The shield was later added properly in PlayStation 4 Edition 1.90.

Tattered written book

The "Tattered" fourth generation for Minecraft:written books is not obtainable in standard gameplay. It can only be acquired by setting the Template:Nbt tag of a written book to 3.

Unused item data

Item Tag Description
All items Template:Nbt Intended to define which blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's Minecraft:tooltip.
Template:Nbt Intended to define on which blocks the held block can be placed on. Even though it is non-functional, the defined blocks still show up in the item's tooltip.
Template:Nbt Hides the specified flags from the item's tooltip.
Minecraft:Weapons, Minecraft:tools and Minecraft:armor Template:Nbt The item will not lose any Minecraft:durability when used. Flag shows up as "Unbreakable" in item's tooltip.
Template:ItemLink Template:Nbt Partially functional, does not apply the specified player's Minecraft:skin texture to the head. The head's display name is changed accordingly to "<Player>'s head".
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Nbt Specifies the color of the effect Minecraft:particles, but not that of the potion texture itself.
Template:Nbt Adds Minecraft:status effects to the potion or tipped arrow with the specified potency and duration. They are listed in the potion's or arrow's tooltip.

Entities

Giant

width=152x152
width=152x152

Template:Main A giant is a 12 block tall Minecraft:hostile mob carried over from Java Edition. Due to its lack of Minecraft:AI, it will not move unless hit by a player and is never actually aggravated towards them. A giant can pick up dropped items and equip gear. It was intended to resemble a zombie, ultimately however only uses its model but not its texture file, applying arrows.png instead. It has Template:Health Minecraft:health points and drops 5 Minecraft:experience points in addition to any equipped items upon Minecraft:death.

The Killer Bunny

width=106x106
width=106x106

Template:Main The killer bunny is a hostile variant of the Minecraft:rabbit, summoned by setting a rabbit's Template:Nbt tag to 99. In-game, it will automatically be given the Minecraft:custom name "entity.KillerBunny.name". It will not despawn when the difficulty is set to Minecraft:peaceful. It attacks nearby players, dealing Template:Health damage on Minecraft:easy, Template:Health on Minecraft:normal and Template:Health on Minecraft:hard difficulty. A killer bunny becomes passive when it is lured by a player with a Minecraft:carrot in their hand. It has Template:Health health points and the same Minecraft:drops as normal rabbits.

Its description states "A hostile rabbit that will attack you if you get too close! May drop a rabbit hide or a rabbit's foot when killed."

Illusioner

width=183x183
width=183x183

Template:MainAn illusioner is an unused Minecraft:illager from Java Edition. An illusioner attacks players, Minecraft:iron golems and Minecraft:villagers with a bow once manually equipped with one. When lacking its weapon, it becomes passive. It creates four fake duplicates when attacking, while being invisible itself. The duplicates vanish as soon as the real illusioner's Minecraft:Invisibility effect fades. It can also cast Minecraft:Blindness for 20 seconds on its victim. An illusioner has Template:Health health points and can drop its bow as well as other equipped items along with 5 experience points.

Its description states "Illusioners are hostile. They attack with a bow, and use magic to confuse!"

Unused entity data

Entity Tag Description Notes
All Minecraft:entities Template:Nbt Non-functional, intended to make the entity invulnerable to damage. Present on all entities with value 0 by default.
Template:Nbt When set to 1, the entity no longer emits Minecraft:sounds.
Template:Nbt When set to 1, the entity ignores Minecraft:gravity and will not fall.
Template:Nbt When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. Oddly, this only works on some non-mob entities. This used to work on all entities until Minecraft:Xbox 360 Edition TU25/Minecraft:PlayStation 3 Edition 1.17/Minecraft:PlayStation 4 Edition 1.17/Minecraft:Xbox One Edition CU14/Minecraft:PlayStation Vita Edition 1.17, and worked on even fewer entities after Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38.
All Minecraft:mobs Template:Nbt When set to 1, the mob's movement and behavior are disabled.
Template:Nbt When set to 1, the mob holds main hand items in its left hand. Present on all entities with value 0 by default.
Template:Nbt When set to 1, the mob will not despawn. Present on all entities with value 0 by default. Can be enabled in-game through debug_fourj_item.
Template:EntityLink Template:Nbt When set to 1, the armor stand is invisible and indestructible.
Template:Nbt When set to 1, the armor stand lacks its bottom stone plate.
Template:Nbt When set to 1, the armor stand is small.
Template:Nbt When set to 1, the armor stand loses its Minecraft:hitbox, renders brightly and becomes indestructible.
Template:Nbt Disables the placing, removing and replacing of items inside the specified slots.
Template:EntityLink Template:Nbt Delays the time in ticks required to pick up the dropped item. Present on all items with value 0 by default.
Template:Nbt When set to a player's name, only that player can pick up the dropped item.
Template:EntityLink Template:Nbt Specifies the chance of the displayed item actually dropping when removed.
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:Nbt When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. Has no effect by itself.
Template:Nbt Specifies the data value of the displayed block.
Template:Nbt Specifies the y-position offset of the displayed block.
Template:Nbt Specifies the string ID of the displayed block.
Template:EntityLink Template:Nbt Changes the color of the shulker's shell to one of the 16 main colors.

Status effects

Glowing

Template:Main Glowing is an unused status effect that lacks functionality. It was intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.

Saturation

Template:Main Saturation is another non-functional status effect, intended to instantly replenish empty hunger points in the Minecraft:hunger bar. Unlike the other unused effects, it has no effect icon.

Blindness

Template:Main Blindness impairs the player's vision down to a four block radius, engulfing the rest in a thick black fog. It prevents Minecraft:sprinting and dealing Minecraft:critical hits. The aforementioned illusioner is capable of inflicting this effect.

Health Boost

Template:Main Health Boost increases the maximum health points by four per level. The additional health is not visible in the player's Minecraft:health bar, whereas the health bars of ridden mobs with the effect do show it. It shares Minecraft:Absorption's effect icon and functions similarly, with the difference of having to regenerate the added health points manually. When the effect fades, the screen jolts as if taking damage.

Bad Luck

Template:Main Bad Luck is a status effect contrary to Minecraft:Luck. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's luck Minecraft:attribute, decreasing the chances of getting high-quality loot through Minecraft:fishing.

Gameplay

Hardcore mode

Template:Main Remnants of Java Edition's Hardcore mode are still present in the game data. The mode can be unlocked by externally modifying the world data, though any leftover functionality is sparse. It locks the difficulty to hard, as any attempt to change it will result in the difficulty slider reverting back. The player's health bar remains normal and players can still respawn after death.

Build Off

Template:MainBuild Off was a planned mini game similar to "Build Battle" on Template:JE and Template:BE Minecraft:servers. Despite being cancelled before Template:LCE was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that Minecraft:texture pack support for the mode was planned as texture packs have the ability to overridde the music cues for it.

Unsendable death messages

Death message Trigger Notes
{*PLAYER*} was squashed by a falling block.Template:Sic Appears when the player is killed by a falling block modified to deal damage that is not an Minecraft:anvil. Besides an anvil, no falling block deals damage upon hitting a player in regular gameplay.

Music

Template:Main

Build Off music track list

A music track list, called "categories" in Template:JE and Template:BE, has been programmed for the Build Off mini game and is completely functional if set to play. The track list calls for MG04_01.binka, which does not exist in any version of Template:LCE, and the six vanilla Minecraft:Creative mode tracks.

Unused texture pack music track lists

Similar to other editions, Minecraft:texture packs have support for overriding music cues of all of the vanilla track lists, but not all of them have been utilized by packs. The music overrides for Minecraft:Creative mode, the Minecraft:Tumble mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.

Unused music

EgyptianOverworld9.binka is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and consequently does not play in the pack. This track is included as track 10 on the Minecraft: Egyptian Mythology Soundtrack titled "Renenutet & Meshkenet (Interlude)".

Renenutet & Meshkenet (Interlude) Track
EgyptianOverworld9.binka File:EgyptianOverworld9.wav

Sounds

Corrupted cave sounds

Earlier builds of the game contained corrupted Minecraft:cave sounds. The non-corrupted versions used in-game have been stored separately under cave1_fixed and cave8_fixed.

Corrupted cave sounds Track
cave1 File:LCE Cave1 (Corrupted).mp3
cave8 File:LCE Cave8 (Corrupted).mp3

Sound loops

The four unused audio loops from Minecraft:C418's early Java Edition sound tests existed in Xbox 360 Edition's resident.xwb sound bank file as early as Minecraft:1.66.0033.0 until removed in Minecraft:TU57's audio update from XWB to Bink Audio and in the other versions of Template:LCE in the Minecraft.msscmp sound bank file until removed in Minecraft:PlayStation 3 Edition 1.38/Minecraft:PlayStation 4 Edition 1.38/Minecraft:Xbox One Edition CU36/Minecraft:PlayStation Vita Edition 1.38/Minecraft:Wii U Edition Patch 15. These sounds were removed despite other legacy Java Edition sound effects having remained until the discontinuation of Template:LCE. It was never included in Minecraft:Nintendo Switch Edition. The waterfall loop was extremely compressed, perhaps erroneously, in the sound banks for PlayStation 3 Edition, PlayStation 4 Edition, Xbox One Edition, and PlayStation Vita Edition until Minecraft:PlayStation 3 Edition 1.21/Minecraft:PlayStation 4 Edition 1.21/Minecraft:Xbox One Edition CU18/Minecraft:PlayStation Vita Edition 1.21. It appeared already fixed in Minecraft:Wii U Edition Patch 1.

Sound loops Track
loops_waterfall Template:OnlyTemplate:Until

Minecraft/loops/waterfall.binka

File:Waterfall.ogg

File:LCE Waterfall Loop (Corrupted).mp3

loops_ocean Template:OnlyTemplate:Until

Minecraft/loops/ocean.binka

File:LCE Ocean Loop.mp3
loops_cave chimes Template:OnlyTemplate:Until

Minecraft/loops/cave_chimes.binka

File:LCE Cave Chimes Loop.mp3
loops_birds screaming loop Template:OnlyTemplate:Until

Minecraft/loops/birds_screaming_loop.binka

File:LCE Birds Screaming Loop.mp3

Combat sounds

Multiple unused sounds from the Java Edition Combat Update are present within the game files.

Knockback attacks Track
knockback1 File:LCE knockback1.mp3
knockback2 File:LCE knockback2.mp3
knockback3 File:LCE knockback3.mp3
knockback4 File:LCE knockback4.mp3
Sweeping attacks Track
sweep1 File:LCE sweep1.mp3
sweep2 File:LCE sweep2.mp3
sweep3 File:LCE sweep3.mp3
sweep4 File:LCE sweep4.mp3
sweep5 File:LCE sweep5.mp3
sweep6 File:LCE sweep6.mp3
sweep7 File:LCE sweep7.mp3

Log stripping sounds

Unused sounds for Minecraft:stripping logs with an axe.

Log stripping sounds Track
strip1 File:LCE strip1.mp3
strip2 File:LCE strip2.mp3
strip3 File:LCE strip3.mp3
strip4 File:LCE strip4.mp3

Unused mob sounds

Several unused sound files from Java Edition for different mobs are present in the game files.

Ghast affectionate scream Track
affectionate_scream File:LCE ghast affectionate scream.mp3
Silverfish/endermite walking Track
step1 File:LCE silverfish step1.mp3
step2 File:LCE silverfish step2.mp3
step3 File:LCE silverfish step3.mp3
step4 File:LCE silverfish step4.mp3
Wolf howling Track
howl1 File:LCE wolf howl1.mp3
howl2 File:LCE wolf howl2.mp3

Crafting failed duplicate

A duplicate of the sound played when failing to craft an item.

Crafting failed duplicate Track
btn_Back File:LCE duplicate crafting sound.mp3

Glide mini game sounds

Unused sounds found amongst those used for the Glide mini game.

Glide mini game sounds Track
far_alert_loop File:LCE far alert loop.mp3
far_alert_solo File:LCE far alert solo.mp3
redalert_loop File:LCE redalert loop.mp3
redalert_solo File:LCE redalert solo.mp3

Other

Aforementioned leftover sounds from early versions of Java Edition which have not found a use in Legacy Console Edition.

Other Track
breath File:LCE breath.mp3
click File:LCE Java click.mp3
drr File:LCE old arrow sound.mp3
hurt File:LCE old hurt sound.mp3
old_explosion File:LCE old explosion.wav
successful_hit File:LCE successful hit.mp3
wood_click File:LCE wood click.mp3

Graphics

Blocks and items

Structure block textures

width=160

Minecraft:terrain.png contains unused textures for structure blocks. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.

Structure void

width=32

The texture for the structure void is impossible to see in the retail version of the game as the structure void itself is not obtainable. Structure voids are present in all versions of Template:LCE and function identically to Template:JE if loaded in a Minecraft:structure file.

Duplicate stems

width=32 width=32

Duplicate stem textures in terrain.png are left over. This was almost certainly to split the textures used by melon stems and pumpkin stems, similar to how birch and oak Minecraft:leaves have been split on the atlas, although it is not clear which it was meant to be.

Placeholder textures

Several textures found in terrain.png and items.png are, by a technicality, unused due to animated textures being used for their tiles. Technically these textures are used while loading the animated textures, but disappear nearly instantaneously due to the simple nature of most animations in the game. However, they can appear for a noticeable amount of time if the animation is quite large, which is why the first frame of the animations are usually the ones used on the terrain atlas. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be. By extension, this makes any tile on the atlases eligible for an animated texture, as long as the correct Minecraft:resource identifier is provided in the file path.

Unused shulker box overlay tile

File:LCE Texture Shulker Overlay.png
A comparison of terrain atlases displaying the unused shulker box overlay tile

terrain.png has an unused tile which was intended to be used in Minecraft:texture packs as a non-tinted overlay for Minecraft:shulker boxes because Template:LCE shulkers have tinted layers, unlike in other editions. The shulker box tile present is used for the particles that appear when breaking a block. The intended use of the unused tile can be found in the Norse Mythology Mash-Up Pack's files where the previously assumed empty space on terrain.png is filled by the top of the shulker box texture. However, the programmers erroneously did not put the tile into the game and the tile does not have a valid resource location. This results in a strange phenomenon in the Norse Mythology Mash-Up Pack where the particles of a broken shulker box appear to only be of the colored markings on the top of the shulker box, but not of the box itself.

Particles

Old Bubble

width=32x32

Sprite for bubbles that have gone unused after Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38. Instead, a grayscale bubble sprite from Template:BE is used and tinted using biome specific water colors. The old sprite is still used on Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition due to not receiving Minecraft:Update Aquatic.

Angry villager

width=32x32

Unused particle depicting an angry Minecraft:villager.

Bubble pop

width=32x32 width=32x32 width=32x32 width=32x32 width=32x32

Unused textures for bubbles popping, originally intended to appear at the top of Minecraft:bubble columns<ref>https://bugs.mojang.com/browse/MC/issues/MC-132067</ref>.

Camera shoot explosion

width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32

Unused Minecraft:explosion particles from Template:BE and Template:Edu. On those editions, they appear when shooting pictures with a Minecraft:camera.

Map icons

Target point

width=32x32

Unused map icon of a red triangle.

Other

Minecraft icon

width=64x64

The user interface assets contain numerous unutilized duplicates of the same Minecraft icon. Such are only sometimes seen when world icons fail to load, although they are sourced from a separate, standalone file in these instances.

Checkbox texture

width=32x32

Unused textures of a selected checkbox can infrequently be found in addition to the aforementioned Minecraft icons.

PS3 Marketing Guide Graphic

File:Unused PS3 layout template (Colors reversed).png

This graphic is found in Minecraft:PlayStation 3 Edition's and Wii U Edition's DebugUIMarketingGuide720.fui. It was designed to help artists create UI and marketing material for the game. The option to display this graphic is referenced in the debug menu data of other editions with the label "Show Marketing Guide". This graphic is called as a reference in the same UI file in Minecraft:Xbox 360 Edition but does not exist.

Xbox One Marketing Guide Graphic

File:XboxOneMarketingGuide.png

A graphic similar to that of the previous entry is found within DebugUIMarketingGuide1080.swf in old versions of PlayStation 4 Edition and Xbox One Edition, and is referenced in but missing from the DebugUIMarketingGuide1080.fui in later versions of PlayStation 4 Edition and Xbox One Edition.

Update Aquatic graphic

width=307x307

The Update Aquatic artwork is shown in the dialog box used to access the store page for Bedrock Edition on Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition since Legacy Console Edition was discontinued. However, it was also left in the game files of old-gen editions which did not receive Bedrock Edition and thus do not utilize this graphic.

Old skin select menu

Numerous textures of the old character skin selector are still present in the game files.

Alliance icon

width=32x32

During the development of Battle, teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.

Altimeter sprites

A toggle-able altimeter had been planned for Glide. Associated graphics of the discarded mechanic were left over in the game files.

Grass block render

width=64x64

This render of a grass block is used in Minecraft:Wii U Edition on the Game Pad in TV Mode. It remains unutilized in other editions.

Attack cooldown

width=32x32 width=32x32 width=8x8 width=32x32 width=32x32

Unused textures for the attack cooldown from Java Edition.

Enchantment slot

width=32x32 width=32x32

The slot for applying enchantments to an item in the enchanting table used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures have remained.

Mini game placeholder

width=128x128

Minecraft:Wii U Edition contains an early placeholder image that would have been displayed when selecting DLC for Battle. Additionally, it reveals an early name for said mini game.

Altered unused textures

Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.

Text strings

Commands

Strings referencing or hinting at the use of Minecraft:commands are hidden in the localization data.

Localization key Text string
D2BD3683 [{*PLAYER*} : {*COMMAND*}]
24A5EDDC Set the time to %d
5AFF0202 Execute Command

Alliance mode

Despite the aforementioned alliance mode having been scrapped during development of Battle, numerous messages referencing the discarded mode were left in the localization data. Further expanding on the concept, it is implied that teams could have been formed during active rounds by teaming up with other remaining survivors.

Localization key Text string
056D9F12 Only one team remaining, teams will be dissolved in {*NUMBER*} seconds!
C08F5C90 {*PLAYER*} invited you to join {*TEAM*}
46B07E26 Invite to Alliance
05F0B230 Your invitation from {*PLAYER*} expired
7F7DEA6C Leave Alliance
5BDBD6D3 You are leaving {*TEAM*}
E9D46798 {*PLAYER*} is leaving {*TEAM*}
39B60856 You left {*TEAM*}!
13B38DED {*PLAYER*} left {*TEAM*}!
350AA150 Reject Alliance
2473F5A1 Survivor
ADC5F08E {*PLAYER*} was added to {*TEAM*}
87C37625 You were added to {*TEAM*}
40BC050C Max team size is {*SIZE*}!
137F436F team(s)
B7FC5190 Teams are disabled!
09988B49 Not enough survivors to team up

Mini game maps

Unused strings relating to mini game maps, such as map names, descriptions, and custom messages.

Early Battle map strings

Some Battle maps had early names and descriptions in the Minecraft:Xbox 360 Edition DLC package versions of the packs but are overridden by the title update content.

Map Localization key English string English (Great Britain) string
Ruin IDS_MALL_WORLD_NAME Derelict Mall
IDS_MALL_DESCRIPTION Scavenge for resources, and Battle for survival, in this abandoned building. Shop until you drop or battle for survival. The mall has it all.
Minecraft:Castle IDS_CASTLE_WORLD_NAME CastleTemplate:Note
IDS_CASTLE_DESCRIPTION Fight at close quarters in sideTemplate:Sic a castle.
Minecraft:Invasion! IDS_ROOFTOPS_WORLD_NAME Rooftops
IDS_ROOFTOPS_DESCRIPTION Don't fall off!
Minecraft:Shipyard IDS_SHIPYARD_DESCRIPTION Something something Airships.

Tumble arena strings

Each Minecraft:Tumble arena has a name, description, and a custom death message stored in the map's localization data.

Basic arena

Localization key Text string
IDS_BASIC_ARENA_WORLD_NAME Basic
IDS_BASIC_ARENA_DESCRIPTION So basic!
IDS_BASIC_ARENA_KILLBOX_MESSAGE {*PLAYER*} tried to escape!

Halloween arena

Localization key Text string
IDS_HALLOWEEN_ARENA_WORLD_NAME Halloween
IDS_HALLOWEEN_ARENA_DESCRIPTION A Halloween themed Tumble arena!
IDS_HALLOWEEN_KILLBOX_MESSAGE {*PLAYER*} was spooked to death!

Festive arena

Localization key Text string
IDS_FESTIVE_ARENA_WORLD_NAME Festive
IDS_FESTIVE_ARENA_DESCRIPTION A Festive themed Tumble arena!
IDS_FESTIVE_KILLBOX_MESSAGE {*PLAYER*} was naughty!

Birthday arena

Localization key Text string
IDS_BIRTHDAY_ARENA_WORLD_NAME Birthday
IDS_BIRTHDAY_ARENA_WORLD_DESCRIPTION A Birthday themed Tumble arena!
IDS_BIRTHDAY_KILLBOX_MESSAGE {*PLAYER*} has left the party!

Mini game options

When setting the game type of a mini game to "Custom" before creating a lobby, the player has the ability to modify various aspects of the mini game through customizable settings. In addition to the existing options, several more were planned to be included for Battle and Minecraft:Tumble. Nevertheless, these options have eventually been cut, ostensibely because they were deemed unnecessary by the developers. Their labels and descriptors have remained in the localization data.

Spectator Noises

An option was planned to control whether spectators of Battle rounds were capable of making noises.

Localization key Text string
099B4826 Spectator Noises
C41FF2D0 When checked, allows players to make entity noises while in spectator mode.

Enable Take Everything

An alternative label and description exist for the option to allow players to instantly extract a Minecraft:container's items into their inventory in Battle.

Localization key Text string
29D17956 Enable Take Everything
A9F239B0 When enabled, allows players to use the 'Take Everything' button to take all items from a chest at once.

Grace Period

In Battle's final rendition, the opening grace period of a round is set to a constant duration, whereas during development, an option was considered to manually set said duration.

Localization key Text string
A3264AED Grace Period
44FADDCB The duration of the invulnerable period at the start of each round.

Hunger Rate

The rate at which the Minecraft:hunger bar of players depletes during Battle was supposed to be its standalone setting. This feature was later implemented via "Hunger Settings" in Minecraft:Xbox 360 Edition TU58/Minecraft:PlayStation 3 Edition 1.60/Minecraft:PlayStation 4 Edition 1.57/Minecraft:Xbox One Edition CU51/Minecraft:PlayStation Vita Edition 1.57/Minecraft:Wii U Edition Patch 28 but these strings remain unused.

Localization key Text string
ACB8B6F3 Hunger Rate
097CF305 How quickly players will become hungry.

Item Respawn

This option would have altered the intervals between chest refills. Interestingly, the undermentioned description implies that only the central chests would have been refilled.

Localization key Text string
46460E2B Item Respawn
3A0B4A6D How long it will take before food, arrows, and weapons begin to respawn at the central chests.

Enable Showdown

The showdown shortly before a Battle round's conclusion was intended to be toggle-able as well.

Localization key Text string
43772E44 Enable Showdown
2D851DC2 Showdown reveals Online ID's near the end of the round.

Small Inventory

Even though the option to reduce inventory space is fully integrated into Battle, an old description for it has been found left over.

Localization key Text string
DA27DA69 When enabled, playersTemplate:Sic inventory is reduced to only 9 slots.

Layer Decay

The blocks comprising the layers in Tumble were meant to be capable of decay if configured accordingly.

Localization key Text string
D5EFA28D Layer Decay
20C9A193 Layers will decay over time.

Bows and Knockback Arrows

A mode was planned for Tumble which would have equiped all competitors with Minecraft:bows, presumably enchanted with Minecraft:Punch, and Minecraft:arrows with the ability to break any struck block and naturally knock other players back.

Localization key Text string
77E28504 Bows and Knockback Arrows
5AF26EA2 All players have a Bows with an unlimited supply of Knockback Arrows. They will destroy blocks but also push players off the edge.

TNT

Another planned Tumble mode would have had contestants utilizing unlimited, instantaneously primed Minecraft:TNT to compete against each other and destroy blocks.

Localization key Text string
667F2B9D TNT
CDA0E4E3 All players have unlimited TNT. They can place it to destroy all blocks nearby.

Controls

The game's localization data contains several unused strings related to player controls. Apparently, an additional control category for menus has been cut, where actions like opening the pause menu could have been rebound. The abilities to quickly swap items with the offhand and to switch to a left handed playable character are hinted at, too.

Localization key Text string
976ACDBA Menus
69C78F9D Pause
F4DA0577 Equip/Unequip Offhand
864419FA Left Handed

Custom superflat presets

The localization data reveals that players were meant to be able to save specific layer configurations of superflat worlds as custom presets.

Localization key Text string
477A886A Save as new preset
0C982AFB Create Preset
47253208 Are you sure you want to delete this custom preset?
75E7AFD6 Delete Preset
98E19F7B Delete Preset
8CFADF7E Overwrite Preset
CAE58E0A Are you sure you want to overwrite this custom preset?
6A9B1859 Overwrite Preset
8F192ED6 Save Preset
6B1858F8 Your superflat configuration has not been saved to a preset, would you like to save it now?
4280EFAB Unsaved Configuration

Death messages

Multiple death messages have been left unimplemented.

Localization key Text string
F0EBA2E4 {*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}
2DCF5941 {*PLAYER*} was killed by Ender Dragon breath
44E2DD06 {*PLAYER*} fell from a high place
62F8280D {*PLAYER*} fell off a ladder
461BA4E8 {*PLAYER*} fell off some vines
C130636A {*PLAYER*} fell out of the water
7BA47E90 {*PLAYER*} fell too far and was finished by {*SOURCE*}Template:Verify
3EC0C74A {*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}Template:Verify
15C8F4AE {*PLAYER*} experienced kinetic energy
D98E2236 {*PLAYER*} diedTemplate:Verify
06046121 {*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}
E3BE8E0D {*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}
64400F01 {*PLAYER*} was speared by {*SOURCE*} using {*ITEM*}

Exclusive features

Strings pertaining to features exclusive to specific versions of Template:LCE have been left over in other versions which do not utilize them.

16 player support

Minecraft:Xbox One Edition and Minecraft:PlayStation 4 Edition support up to 16 simultaneous players in mini games, while other versions allow only up to 8, and Minecraft:PlayStation Vita Edition allows up to 4. Associated text strings have been left over in the deficient editions.

Localization key Text string
9DD59A16 Large+
27969DEF Choose between Small and Large maps or let the system decide automatically.

Large+ maps are like Large maps but come with an extra helping of chests! Note: Playing on a Small or Large map with more than 8 players will automatically disable the Central Spawn option!

D357A767 9th
62A47DB7 10th
7C6E0E3E 11th
7BCD68A5 12th
7F7770AC 13th
E8B9ED93 14th
EC63F59A 15th
EBC35001 16th

Removed features

Text strings associated with removed features have been preserved in the game data.

Blocks

Leftover display names of the Minecraft:rose and Minecraft:locked chest. The former has been renamed to the Minecraft:poppy in Minecraft:Xbox 360 Edition TU31/Minecraft:Xbox One Edition CU19/Minecraft:PlayStation 3 Edition 1.22/Minecraft:PlayStation 4 Edition 1.22/Minecraft:PlayStation Vita Edition 1.22/Minecraft:Wii U Edition Patch 3, whilst the latter has been completely removed in Minecraft:Xbox 360 Edition TU19/Minecraft:PlayStation 3 Edition 1.12/Minecraft:PlayStation 4 Edition 1.12/Minecraft:Xbox One Edition CU7/Minecraft:PlayStation Vita Edition 1.12.

Localization key Text string
168961B3 Locked Chest
1FD7D564 Rose

Bedrock fog

In early versions of Template:LCE, a dark fog and gray particles would obstruct the player's view if near Minecraft:bedrock level. Players were able to toggle the bedrock fog in the graphics settings. This is alternatively known as Minecraft:void fog, and had been removed in Minecraft:Xbox 360 Edition TU31/Minecraft:PlayStation 3 Edition 1.22/Minecraft:PlayStation 4 Edition 1.22/Minecraft:Xbox One Edition CU19/Minecraft:PlayStation Vita Edition 1.22/Minecraft:Wii U Edition Patch 3.

Localization key Text string
5DC9B58D Bedrock Fog

Vote kick

When Battle initially released, it was possible to kick players during an active round, given that a sufficient amount of players voted in favor of it. This feature has been removed in Minecraft:Xbox 360 Edition TU38/Minecraft:Xbox One Edition CU26/Minecraft:PlayStation 3 Edition 1.30/Minecraft:PlayStation 4 Edition 1.30/Minecraft:PlayStation Vita Edition 1.30/Minecraft:Wii U Edition Patch 9.

Localization key Text string
49B6297D {*PLAYER*} voted to kick {*PLAYER2*} ({*COUNT*} of {*MAX_COUNT*})

Worlds

Battle map areas

Template:Expand section

Cavern

In the large variant, an unseen Minecraft:village and a structure consisting of mossy stone bricks inside a river can be found next to the cavern's opening. The latter is positioned right above an ascending stairway connecting to the arena but simply serves as a set dressing and is not reachable. This implies that the stairs were initially supposed to lead up to the surface, instead of being blocked off at their top steps. A testing area with various utility blocks is set up further away, which was ostensibly used by the developers to test interaction privileges or similar in Battle.

Cove

An inaccessible Minecraft:cave section is located behind the large arena's eastern rock face. It is mostly decorated and seemingly a scrapped portion of the map. Two routes of the cave connect to the eastern escarpment's midpoint and base. Both cave entrances have been sealed off with iron bars, rendering the cave partially viewable from the arena. Although the third route is a dead end, its heading and close proximity to the arena's giant skull suggest it would have led to the skull's interior. Several immured rooms are found around the cave, with one holding a Minecraft:chest. Another chest is found enclosed within the mountain. Neither is filled during gameplay. Two copies of the unused cave section are found beyond the arena's western escarpment. These look to be earlier versions of the cave section, lacking Minecraft:redstone ores and blocks. Furthermore, these copies exhibit broken Minecraft:block states, physical damage dealt by Minecraft:explosions, and cut-offs. One copy is reachable through escaping the arena by swimming up a waterfall on the western escarpment.

Crucible

The large variant conceals a second Minecraft:lava sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value Minecraft:chest, both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.

Temple

An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.

Lair

Multiple oddities are present in the small variant. An arrow made out of quartz blocks at world spawn points into the arena's direction. The arena itself has a Minecraft:creeper face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.

Atlantis

A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.

Ruin

Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently deemed unused.

Siege

Unutilized Minecraft:redstone wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various dispensers containing splash potions of Minecraft:weakness, Minecraft:poison and Minecraft:slowness, whereas it is unclear what the rest has been intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.

Old tutorial world

The file of the Minecraft:Xbox 360 Edition TU46/Minecraft:Xbox One Edition CU36/Minecraft:PlayStation 3 Edition 1.38/Minecraft:PlayStation 4 Edition 1.38/Minecraft:PlayStation Vita Edition 1.38/Minecraft:Wii U Edition Patch 15 tutorial world is still stored in the game files, despite having been superseded by the Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38 tutorial world.

Developer tools

Template:Incomplete section 4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.

Other

UI data DLC file

An unused DLC file type named UIDataFile that would have originally been used for UI graphics in texture packs, similarly to how other Data DLC files, usually using a .pck extension, hold other graphics for packs. Despite being unused entirely, the file type remains a valid DLC file type for DLC packs although it does nothing and all functionality has been removed. This format was replaced with Media.arc files that housed Adobe Shockwave Flash files containing UI graphics and layouts. This was until SWF files were replaced with a custom file format, named FUI, in PlayStation Editions 1.52, Minecraft:Xbox One Edition CU44, and Minecraft:Wii U Edition Patch 24. According to Steven Woodward, also known as 4JSteve, this change was made because the old format presented memory constraints in all editions and performance issues for Minecraft:PlayStation 3 Edition<ref>https://www.minecraftforum.net/forums/minecraft-editions/minecraft-playstation-3-edition/mcps3-discussion/2389591-mcps3-official-known-bugs-discussion?page=9#c224</ref>. Minecraft:Xbox 360 Edition used Microsoft's proprietary XUI format until switching to .fui in Minecraft:TU57.

Biome preview menu

File:Wii U Edition Biome Preview.png
The biome preview menu on Wii U Edition, as restored by user Pirlo.

An unused menu that displays a map of the seed before it is generated. The user is able to preview the biomes in the seed and each biome is given a unique, but oddly inverted, color entry. The user can also randomize the seed, zoom into the map and change the Minecraft:world size. The playable area of the seed can also be panned horizontally and vertically with directional inputs. The world does not generate accurately to the preview, likely due to removed code, leaving artifacts where the world would have ended if it was not shifted or scaled. The strings for this menu are translated in other languages, implying that this was a planned feature rather than a developer tool.

Player format

Tag Description
Template:Nbt When set to 1, the player is immune to all types of damage except for Minecraft:void damage.
Template:Nbt Stores the player's accumulated score, but its value is never shown in-game.

World settings

Tag Description Notes
Template:Nbt Non-functional, intended to toggle cheats/commands. Present in all worlds with value 0 by default.
Template:Nbt Non-functional, intended to lock the world's difficulty. Present in all worlds with varying valuesTemplate:Info needed by default.
Template:Nbt When set to 1, the unused Hardcore mode mentioned above is toggled. Present in all worlds with value 0 by default.
Template:Nbt Leftover from Java Edition's method of storing world names. Each Legacy Console Edition use a different method for storing save names and none are using the LevelName NBT tag. Minecraft:Xbox 360 Edition stores save names and thumbnails in an extensionless file named _MinecraftSaveInfo. Minecraft:PlayStation 3 Edition stores save names in an extensionless file named FILEINFO in a folder named <TITLE-ID>-CACHE. Minecraft:PlayStation 4 Edition stores the save name in a PARAM.sfo file in a sce_sys folder in the save's folder. Minecraft:Wii U Edition stores the save name and thumbnail of a world in a .ext file located next to an identically named, but extensionless, save file. Present in all worlds with value "world" by default.

Notes

Template:Notelist

References

<references />

Navigation

Template:Navbox version history Template:Navbox unused features

Minecraft:ja:使用されていない要素/Legacy Console Edition Minecraft:pt:Recursos não utilizados da Edição Console Legado Minecraft:zh:原主机版未使用特性

Contents