Minecraft:Legacy Console Edition unused features
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Since the beginning of Minecraft:Minecraft's development, numerous features have been added that are inaccessible and have no actual use. Minecraft:Legacy Console Edition contains a wide variety of such features, namely remnants from other editions, leftover debug material utilized during development and other scrapped elements.
Blocks
Command blocks
Template:Main All three variants of the command block are obtainable solely via external inventory editors, as opposed to Minecraft:Java Edition and Minecraft:Bedrock Edition, where command blocks are easily accessible through Minecraft:cheats. They are completely stripped from any in-game functionality, lacking a corresponding Minecraft:GUI and the ability to run Minecraft:commands. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by Minecraft:4J Studios. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data.
Equally inoperative conditional variants are acquired by incrementing a command block's data value.
The game's localization data contains an unused, possibly related chat message for Minecraft:players executing commands. The blocks' descriptions state "Used to execute commands."
-
Impulse command block
-
Chain command block
-
Repeating command block
Barrier
Template:Main A barrier is a solid and invisible block, also acquired through inventory editors. It mostly behaves like intended, aside from casting shadows like a normal block, making it moderately visible as a result. Interestingly, 4J Studios themselves utilized barriers in the Minecraft:Update Aquatic tutorial worldTemplate:Until and various Mini game maps, notably the glide track Shrunk.
Its description states "An invisible but solid block."
Wood
Template:Main A block with the Minecraft:log's bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an Minecraft:axe. Unlike in modern editions of the game, they can not be crafted into Minecraft:planks. Nor is wood Minecraft:flammable despite its appearance, although it does catch Minecraft:fire from Minecraft:lava. Minecraft:Furnaces accept wood as Minecraft:fuel.
All variants of wood were later added as obtainable blocks in both Minecraft:Creative and Minecraft:Survival in Minecraft:PlayStation 4 Edition 1.90, it being the only version of Legacy Console Edition to receive the Minecraft:Village & Pillage update.
Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."
Petrified oak slab
Template:Main Before the addition of the current Minecraft:wooden slab and its variants in Minecraft:Xbox 360 Edition TU9, the original wooden slab was merely another variant of a stone slab. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a standard oak slab.
When the new wooden slab was added, the old one was removed from Minecraft:crafting and the Minecraft:Creative inventory,Template:Verify making it inaccessible by those means. However, old wooden slabs was not converted upon updating a Minecraft:world. Therefore, it is still legitimately obtainable through old world saves.
Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."
Unused block entity data
| Block Entity | Tag | Description | Notes |
|---|---|---|---|
| Template:BlockLink | Template:Nbt | Non-functional, possibly a remnant from Minecraft:brewing Minecraft:potions in cauldrons. | Present on all cauldrons by default. |
| Template:BlockLink | Template:Nbt | When set to 1, the end gateway teleports the player to the exact specified coordinates upon entering. | End gateways normally teleport players to the approximate coordinates. |
| Template:BlockLink | Template:Nbt | Non-functional, possibly a remnant from custom player heads. | Present on all heads with an empty value by default. |
| Template:BlockLink | Template:Nbt | Specifies the name of the held item needed to open the shulker box. When trying to open it without the key, a chat message containing the custom name of the shulker box is sent outTemplate:Info needed and the sound of a Minecraft:wooden door closing is played. | |
| Template:BlockLink | Template:Nbt | When set to 1, every line of the sign reads "Censored". The actual text strings are still stored in the sign's data. | Present on all signs with value 0 by default. |
Items
debug_fourj_item
Template:Main
debug_fourj_item has the texture of a barrier, no display name nor description. As its ID suggests, it was utilized during development for debugging purposes. When used on a Minecraft:mob, it sets that mob to be Minecraft:persistent. Oddly, the Minecraft:item texture ID barrier only applies to this item, as the actual barrier uses the block texture ID barrier.
Minecart with command block
Template:Main A minecart with command block only exists in its item form. Trying to place one down will summon a regular Minecraft:minecart instead. According to Java Edition and Bedrock Edition, its intended purpose was to execute commands upon interacting with an activator rail.
The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"
Spectral arrow
Template:Main Since the Legacy Console never received the Minecraft:Combat Update, the spectral arrow ultimately went unused. It can be shot using a Minecraft:bow and even had its particle trail ported over. Due to the absence of a functional Minecraft:Glowing effect, the arrow has no effect on its target other than dealing regular Minecraft:damageTemplate:Info needed.
Its description states "Gives the victim a glowing outline that can be seen through blocks."
Shield
Template:Main Code for the shield is present in the game data, but needs to be assigned an item form manually to obtain it in-game. It has no model and texture, nor a display name and description. It functions like intended, absorbing most of the damage dealt to the player.
The shield was later added properly in PlayStation 4 Edition 1.90.
Tattered written book
The "Tattered" fourth generation for Minecraft:written books is not obtainable in standard gameplay. It can only be acquired by setting the Template:Nbt tag of a written book to 3.
Unused item data
| Item | Tag | Description |
|---|---|---|
| All items | Template:Nbt | Intended to define what blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's Minecraft:tooltip. |
| Template:Nbt | Intended to define on which blocks the held block can be placed on. Even though it is non-functional, the defined blocks still show up in the item's tooltip. | |
| Template:Nbt | Hides the specified flags from the item's tooltip. | |
| Minecraft:Weapons, Minecraft:tools and Minecraft:armor | Template:Nbt | The item will not lose any Minecraft:durability when used. Flag shows up as "Unbreakable" in item's tooltip. |
| Template:ItemLink | Template:Nbt | Partially functional, does not apply the specified player's Minecraft:skin texture to the head. The head's display name is changed accordingly to "<Player>'s head". |
| Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
Template:Nbt | Specifies the color of the effect Minecraft:particles, but not that of the potion texture itself. |
| Template:Nbt | Adds Minecraft:status effects to the potion or tipped arrow with the specified potency and duration. They are listed in the potion's or arrow's tooltip. |
Entities
Giant
Template:Main A giant is a 12 block tall Minecraft:hostile mob carried over from Java Edition. Due to its lack of Minecraft:AI, it will not move unless hit by a player and is never actually aggravated towards them. A giant can pick up dropped items and equip gear. It was intended to resemble a zombie, ultimately however only uses its model but not its texture file, applying arrows.png instead. It has Template:Health Minecraft:health points and drops 5 Minecraft:experience points in addition to any equipped items upon Minecraft:death.
The Killer Bunny
Template:Main The killer bunny is a hostile variant of the Minecraft:rabbit, summoned by setting a rabbit's Template:Nbt tag to 99. In-game, it will automatically be given the Minecraft:custom name "entity.KillerBunny.name". It will not despawn when the difficulty is set to Minecraft:peaceful. It attacks nearby players, dealing Template:Health damage on Minecraft:easy, Template:Health on Minecraft:normal and Template:Health on Minecraft:hard difficulty. A killer bunny becomes passive when it is lured by a player with a Minecraft:carrot in their hand. It has Template:Health health points and the same Minecraft:drops as normal rabbits.
Its description states "A hostile rabbit that will attack you if you get too close! May drop a rabbit hide or a rabbit's foot when killed."
Illusioner
Template:MainAn illusioner is an unused Minecraft:illager from Java Edition. An illusioner attacks players, Minecraft:iron golems and Minecraft:villagers with a bow once manually equipped with one. When lacking its weapon, it becomes passive. It creates four fake duplicates when attacking, while being invisible itself. The duplicates vanish as soon as the real illusioner's Minecraft:Invisibility effect fades. It can also cast Minecraft:Blindness for 20 seconds on its victim. An illusioner has Template:Health health points and can drop its bow as well as other equipped items along with 5 experience points.
Its description states "Illusioners are hostile. They attack with a bow, and use magic to confuse!"
Unused entity data
| Entity | Tag | Description | Notes |
|---|---|---|---|
| All Minecraft:entities | Template:Nbt | Non-functional, intended to make the entity invulnerable to damage. | Present on all entities with value 0 by default. |
| Template:Nbt | When set to 1, the entity no longer emits Minecraft:sounds. | ||
| Template:Nbt | When set to 1, the entity ignores Minecraft:gravity and will not fall. | ||
| Template:Nbt | When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. Oddly, only non-mob entities are affected.Template:Verify | ||
| All Minecraft:mobs | Template:Nbt | When set to 1, the mob's movement and behavior are disabled. | |
| Template:Nbt | When set to 1, the mob holds main hand items in its left hand. | Present on all entities with value 0 by default. | |
| Template:Nbt | When set to 1, the mob will not despawn. | Present on all entities with value 0 by default. Can be enabled in-game through debug_fourj_item. | |
| Template:EntityLink | Template:Nbt | When set to 1, the armor stand is invisible and indestructible. | |
| Template:Nbt | When set to 1, the armor stand lacks its bottom stone plate. | ||
| Template:Nbt | When set to 1, the armor stand is small. | ||
| Template:Nbt | When set to 1, the armor stand loses its Minecraft:hitbox, renders brightly and becomes indestructible. | ||
| Template:Nbt | Disables the placing, removing and replacing of items inside the specified slots. | ||
| Template:EntityLink | Template:Nbt | Delays the time in ticks required to pick up the dropped item. | |
| Template:EntityLink | Template:Nbt | Specifies the chance of the displayed item actually dropping when removed. | |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
Template:Nbt | When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. | Does not do anything by itself. |
| Template:Nbt | Specifies the data value of the displayed block. | ||
| Template:Nbt | Specifies the y-position offset of the displayed block. | ||
| Template:Nbt | Specifies the string ID of the displayed block. | ||
| Template:EntityLink | Template:Nbt | Changes the color of the shulker's shell to one of the 16 main colors. |
Status effects
Glowing
Template:Main Glowing is an unused status effect that lacks functionality. It is intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.
Saturation
Template:Main Saturation is another non-functional status effect, intended to instantly replenish empty hunger points in the Minecraft:hunger bar. Unlike the other unused effects, it has no effect icon.
Blindness
Template:Main Blindness impairs the player's vision down to a four block radius, engulfing the rest in a thick black fog. It prevents Minecraft:sprinting and dealing Minecraft:critical hits. The aforementioned illusioner is capable of inflicting this effect.
Health Boost
Template:Main Health Boost increases the maximum health points by four per level. The additional health is not visible in the player's Minecraft:health bar, whereas the health bars of ridden mobs with the effect do show it. It shares Minecraft:Absorption's effect icon and functions similarly, with the difference of having to regenerate the added health points manually. When the effect fades, the screen jolts as if taking damage.
Bad Luck
Template:Main
Bad Luck is a status effect that contrasts Minecraft:Luck. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's luck Minecraft:attribute, decreasing the chances of getting high-quality loot when Minecraft:fishing.
Gameplay
Hardcore mode
Template:Main Remnants of Java Edition's Hardcore mode are still present in the game data. The mode can be accessed by externally modifying the world data, though any leftover functionality is sparse. Besides changing the difficulty to Hard, the mode has no other effects. The player's health bar remains normal and players can still respawn after death.
Build Off
Template:MainBuild Off was a planned mini game similar to "Build Battle" on Java Edition and Bedrock Edition Minecraft:servers. Despite being cancelled before Legacy Console Edition was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that Minecraft:texture pack support for the mode was planned as texture packs have the ability to overridde the music cues for it.
Music
Build Off Music Track List
A music track list, called "categories" in Template:JE and Template:BE, is programmed for the Build Off mini game and is completely functional if set to play. The track list calls for MG04_01.binka, which does not exist in any version of any edition, and the six vanilla Minecraft:Creative Mode tracks.
Unused Texture Pack Music Track Lists
Similar to other editions, Minecraft:texture packs have support to override the music cues of all of the vanilla track lists, but not all of them were utilized for packs. The music overrides for Minecraft:Creative Mode, the Minecraft:Tumble mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.
Unused Music
EgyptianOverworld9.binka is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and does not play in the pack. This track is included as track 10 on the Minecraft: Egyptian Mythology Soundtrack titled "Renenutet & Meshkenet (Interlude)".
| Renenutet & Meshkenet (Interlude) | Track |
|---|---|
EgyptianOverworld9.binka
|
File:EgyptianOverworld9.wav |
Sounds
Corrupted cave sounds
Earlier builds of the game contained corrupted Minecraft:cave sounds. The non-corrupted versions used in-game are stored separately under cave1_fixed and cave8_fixed.
| Corrupted cave sounds | Track |
|---|---|
cave1
|
File:LCE Cave1 (Corrupted).mp3 |
cave8
|
File:LCE Cave8 (Corrupted).mp3 |
Sound loops
Template:Exclusive Template:Incomplete section The four audio loops from Minecraft:C418's early Java Edition sound tests existed in the Xbox 360 Edition files until TU57 when the game's audio format was changed to match that of the other editions. Despite other sound effects from alpha and beta versions of Java Edition existing still in the files to this day, these were removed.
| Sound loops | Track |
|---|---|
loops_waterfall
|
File:Waterfall.ogg |
loops_ocean
|
File:LCE Ocean Loop.mp3 |
loops_cave chimes
|
File:LCE Cave Chimes Loop.mp3 |
loops_birds screaming loop
|
File:LCE Birds Screaming Loop.mp3 |
Combat sounds
Multiple unused sounds from the Java Edition Combat Update are present within the game files.
| Knockback attacks | Track |
|---|---|
knockback1
|
File:LCE knockback1.mp3 |
knockback2
|
File:LCE knockback2.mp3 |
knockback3
|
File:LCE knockback3.mp3 |
knockback4
|
File:LCE knockback4.mp3 |
| Sweeping attacks | Track |
|---|---|
sweep1
|
File:LCE sweep1.mp3 |
sweep2
|
File:LCE sweep2.mp3 |
sweep3
|
File:LCE sweep3.mp3 |
sweep4
|
File:LCE sweep4.mp3 |
sweep5
|
File:LCE sweep5.mp3 |
sweep6
|
File:LCE sweep6.mp3 |
sweep7
|
File:LCE sweep7.mp3 |
Log stripping sounds
Unused sounds for Minecraft:stripping logs with an axe.
| Log stripping sounds | Track |
|---|---|
strip1
|
File:LCE strip1.mp3 |
strip2
|
File:LCE strip2.mp3 |
strip3
|
File:LCE strip3.mp3 |
strip4
|
File:LCE strip4.mp3 |
Unused mob sounds
Several unused sound files from Java Edition for different mobs are present in the game files.
| Ghast affectionate scream | Track |
|---|---|
affectionate_scream
|
File:LCE ghast affectionate scream.mp3 |
| Silverfish/endermite walking | Track |
|---|---|
step1
|
File:LCE silverfish step1.mp3 |
step2
|
File:LCE silverfish step2.mp3 |
step3
|
File:LCE silverfish step3.mp3 |
step4
|
File:LCE silverfish step4.mp3 |
| Wolf howling | Track |
|---|---|
howl1
|
File:LCE wolf howl1.mp3 |
howl2
|
File:LCE wolf howl2.mp3 |
Crafting failed duplicate
A duplicate of the sound played when failing to craft an item.
| Crafting failed duplicate | Track |
|---|---|
btn_Back
|
File:LCE duplicate crafting sound.mp3 |
Glide mini game sounds
Unused sounds found amongst those used for the Glide mini game.
| Glide mini game sounds | Track |
|---|---|
far_alert_loop
|
File:LCE far alert loop.mp3 |
far_alert_solo
|
File:LCE far alert solo.mp3 |
redalert_loop
|
File:LCE redalert loop.mp3 |
redalert_solo
|
File:LCE redalert solo.mp3 |
Other
Aforementioned leftover sounds from early versions of Java Edition which have not found a use in Legacy Console Edition.
| Other | Track |
|---|---|
breath
|
File:LCE breath.mp3 |
click
|
File:LCE Java click.mp3 |
drr
|
File:LCE old arrow sound.mp3 |
hurt
|
File:LCE old hurt sound.mp3 |
old_explosion
|
File:LCE old explosion.wav |
successful_hit
|
File:LCE successful hit.mp3 |
wood_click
|
File:LCE wood click.mp3 |
Textures
Blocks and items
Structure block textures
Minecraft:terrain.png contains unused textures for structure blocks. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.
Structure void
An unutilized texture for the structure void is present in Minecraft:items.png. Structure voids are actually in the game and function identically to their Java Edition counterparts if loaded in a Minecraft:structure file.
Duplicate stems
Duplicate stem textures in terrain.png are left over. This was almost certainly to split the textures used by melon stems and pumpkin stems, similar to how birch and oak Minecraft:leaves were split on the atlas, although it's not clear which it was meant to be.
Placeholder textures
Several placeholder textures can be found in terrain.png and items.png due to animated textures being sourced from elsewhere. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be, and, by extension, any tile on the atlases can be animated as long as the correct Minecraft:resource identifier is provided.
Unused shulker box layer
terrain.png has an unused tile which was intended to be used in Minecraft:texture packs as a non-tinted overlay for shulker boxes. This can be seen in the Norse Mythology Minecraft:mash-up pack's terrain.png file. However, the game does not attempt to call for it.
Particles
Bubble
Unused texture for bubbles. Actual bubbles use a different texture that is tinted in-game.
Angry villager
Unused particle of an angry Minecraft:villager.
Bubble pop
width=32x32 width=32x32 width=32x32 width=32x32 width=32x32
Unused textures for bubbles popping, originally intended to appear at the top of Minecraft:bubble columns.
Camera shoot explosion
width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32
Unused Minecraft:explosion particles from Bedrock Edition and Minecraft:Education Edition. On those editions, they appear when shooting pictures with a Minecraft:camera.
Map icons
Target point
Unused map icon of a red triangle.
Other
Minecraft icon
The user interface assets contain numerous unutilized duplicates of the same Minecraft icon. Such are only seen when world icons fail to load, although those are sourced from a separate standalone file.
Checkbox texture
Unused textures of a selected checkbox can sometimes be found in addition to the aforementioned Minecraft icons.
PS3 layout table
File:Unused PS3 layout template (Colors reversed).png
A layout table of unknown purpose is found in the debug assets of PlayStation 3 Edition.
Update Aquatic graphic
The Update Aquatic artwork is shown in the dialog box used to access the store page for Bedrock Edition on Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition since Legacy Console Edition was discontinued. However, it was also left in the game files of old-gen editions which did not receive Bedrock Edition and thus do not utilize this graphic.
Old skin select menu
Numerous textures of the old character skin selector are still present in the game files.
Alliance icon
During the development of Battle, teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.
Altimeter icons
-
Altimeter icon
-
Button to toggle altimeter
Grass block render
Unused render of a grass block.
Attack cooldown
width=32x32 width=32x32 width=8x8 width=32x32 width=32x32
Unused textures for the attack cooldown from Java Edition.
Enchantment slot
The slot for applying enchantments to an item in the enchanting table used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures remained.
Mini game placeholder
Minecraft:Wii U Edition contains an early placeholder image that would have been displayed when selecting DLC for Battle. Additionally, it reveals an early name for said mini game.
Altered unused textures
Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.
Worlds
Battle map areas
Crucible
The large variant hides a second Minecraft:lava sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value Minecraft:chest, both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.
Cove
Three copies of the same Minecraft:cave system are located in the immediate vicinity of the large variant's arena, originally planned to be an accessible section of the map. It is unfinished, partially decorated and would have seemingly contained a single loot chest. Only one copy actually connects to the main arena and is somewhat visible through a set of iron bars positioned to the large skull's right.
Cavern
In the large variant, an unseen Minecraft:village and a structure consisting of mossy stone bricks can be found next to the cavern's opening. An area with various utility blocks is located further away. It seems to be a testing area used by the developers to presumably test the interaction privileges in Battle.
Temple
An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.
Lair
Multiple oddities are present in the small variant. An arrow made out of quartz blocks at world spawn points into the arena's direction. The arena itself has a Minecraft:creeper face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.
Atlantis
A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.
Ruin
Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently unused.
Siege
Unutilized Minecraft:redstone wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various dispensers containing splash potions of Minecraft:weakness, Minecraft:poison and Minecraft:slowness, whereas it is unclear what the rest was intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.
TU46 tutorial world
The file of the Minecraft:Xbox 360 Edition TU46 tutorial world is still present in the game files.
Developer tools
Template:Incomplete section 4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.
Other
An unused menu is found in the game's data, which shows a map of all biomes in a world before it is initially generated. It has options to randomize the seed, zoom into the map and change the Minecraft:world size. The playable area of the seed can also be shifted in the X and Z directions with directional inputs. These do not function correctly when the world is generated, leaving artifacts where the world would have ended if it was not shifted or scaled.
Player format
| Tag | Description |
|---|---|
| Template:Nbt | When set to 1, the player is immune to all types of damage except for Minecraft:void damage. |
| Template:Nbt | Stores the player's accumulated score, but its value is never shown in-game. |
World settings
| Tag | Description | Notes |
|---|---|---|
| Template:Nbt | Non-functional, intended to toggle cheats/commands. | |
| Template:Nbt | Non-functional, intended to lock the world's difficulty. | |
| Template:Nbt | When set to 1, the unused Hardcore mode mentioned above is toggled. | |
| Template:Nbt | Leftover from Java Edition's method of storing world names. | Legacy Console Editions use different methods for storing world names.Template:Verify |
Template:Navbox version history Template:Navbox unused features
Minecraft:ja:使用されていない要素/Legacy Console Edition Minecraft:pt:Recursos não utilizados da Edição Console Legado Minecraft:zh:原主机版未使用特性