Minecraft:Legacy Console Edition unused features: Difference between revisions
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=== Command blocks === | === Command blocks === | ||
{{main|Command Block}} | {{main|Command Block}} | ||
All three variants of the command block are obtainable solely via external inventory editors, as opposed to ''[[Minecraft:Java Edition]]'' and ''[[Minecraft:Bedrock Edition]]'', where command blocks are easily accessible through [[Minecraft:cheats]]. They are completely stripped from any in-game functionality, lacking a corresponding [[Minecraft:GUI]] and the ability to run [[Minecraft:commands]]. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by [[Minecraft:4J Studios]]. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. | All three variants of the command block are obtainable solely via external inventory editors, as opposed to ''[[Minecraft:Java Edition]]'' and ''[[Minecraft:Bedrock Edition]]'', where command blocks are easily accessible through [[Minecraft:cheats]]. They are completely stripped from any in-game functionality, lacking a corresponding [[Minecraft:GUI]] and the ability to run [[Minecraft:commands]]. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by [[Minecraft:4J Studios]]. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. Equally inoperative conditional variants are acquired by incrementing a command block's data value. | ||
The [[Minecraft:block|blocks]]' [[Minecraft:Legacy Console Edition descriptions|descriptions]] state "Used to execute commands."<gallery mode="packed"> | |||
File:Impulse Command Block JE3 BE1.png|Impulse command block | File:Impulse Command Block JE3 BE1.png|Impulse command block | ||
File:Chain Command Block JE2 BE1.png|Chain command block | File:Chain Command Block JE2 BE1.png|Chain command block | ||
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[[File:Barrier (held) JE1 BE1.png|right|width=125x125]] | [[File:Barrier (held) JE1 BE1.png|right|width=125x125]] | ||
{{main|Barrier}} | {{main|Barrier}} | ||
A barrier is a solid and invisible block, | A barrier is a solid and invisible block, only obtainable through inventory editing. It mostly behaves like its {{JE}} counterpart, aside from casting shadows like a normal block, making it moderately visible as a result. 4J Studios utilized barriers in official world templates, notably in the [[Minecraft:Update Aquatic]] [[Minecraft:Legacy Console Edition tutorial|tutorial world]] and various [[Minecraft:Mini games|mini game]] maps including the glide track [[Minecraft:Shrunk (Glide track)|Shrunk]]. The barrier blocks have later been removed from the Update Aquatic tutorial world in [[Minecraft:Xbox 360 Edition TU73]]/[[Minecraft:PlayStation 3 Edition 1.82]]/[[Minecraft:PlayStation 4 Edition 1.83]]/[[Minecraft:PlayStation Vita Edition 1.82]]/[[Minecraft:Wii U Edition Patch 42]]. | ||
Its description states "An invisible but solid block." | Its description states "An invisible but solid block." | ||
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=== Wood === | === Wood === | ||
{{main|Wood}} | {{main|Wood}} | ||
A block with the [[Minecraft:log]]'s bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an [[Minecraft:axe]]. Unlike in modern editions of the game, they can not be crafted into [[Minecraft:planks]]. | A block with the [[Minecraft:log]]'s bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an [[Minecraft:axe]]. Unlike in modern editions of the game, they can not be crafted into [[Minecraft:planks]]. Furthermore, wood is not [[Minecraft:flammable]] despite its appearance, although it does catch [[Minecraft:fire]] from [[Minecraft:lava]]. [[Minecraft:Furnaces]] accept wood as [[Minecraft:fuel]]. | ||
All variants of wood | All variants of wood have later been added as obtainable blocks in both [[Minecraft:Creative]] and [[Minecraft:Survival]] in [[Minecraft:PlayStation 4 Edition 1.90]], it being the only version of Legacy Console Edition to have received the [[Minecraft:Village & Pillage]] update. | ||
Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel." | Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel." | ||
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[[File:Oak Slab JE1 BE1.png|right|width=125x125]] | [[File:Oak Slab JE1 BE1.png|right|width=125x125]] | ||
{{main|Petrified Oak Slab}} | {{main|Petrified Oak Slab}} | ||
The original wooden slab was merely another variant of the [[Minecraft:Smooth Stone Slab|stone slab]]. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a current oak slab. The [[Minecraft:Spruce (disambiguation)|spruce]] and [[Minecraft:Birch (disambiguation)|birch]] wooden slab variants added in [[Minecraft:Xbox 360 Edition TU9]] use the correct block type and do not share these traits. [[Minecraft:Jungle (disambiguation)|Jungle]] slabs added in [[Minecraft:Xbox 360 Edition TU12]] also use the correct block type. | |||
The petrified oak slab had finally been replaced with the proper wooden oak slab in the [[Minecraft:crafting]] and [[Minecraft:Creative inventory]] menus in [[Minecraft:Xbox 360 Edition TU17]]/[[Minecraft:PlayStation 3 Edition 1.07]], marking it inaccessible through normal means. However, petrified oak slabs were not converted upon upgrading a [[Minecraft:world]] in {{LCE}}. Thereby, it is still possible to obtain petrified slabs by loading a save prior to TU17/1.07. | |||
Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block." | Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block." | ||
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|Present on all heads with an empty value by default. | |Present on all heads with an empty value by default. | ||
|- | |- | ||
|{{BlockLink|Shulker | |{{BlockLink|Shulker Box}} | ||
|{{Nbt|string|Lock}} | |{{Nbt|string|Lock}} | ||
|Specifies the name of the held item needed to open the | |Specifies the name of the held item needed to open the box. When trying to open it without the key, the sound of a [[Minecraft:wooden door]] closing is played and a chat message containing the name of the container, or blank if a custom one isn't provided, is displayed for the player attempting to open it. | ||
| | | | ||
|- | |- | ||
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[[File:Minecart with Command Block (item) JE1.png|right|width=125x125]] | [[File:Minecart with Command Block (item) JE1.png|right|width=125x125]] | ||
{{main|Minecart with Command Block}} | {{main|Minecart with Command Block}} | ||
The minecart with command block only exists in item form. Trying to place one down will summon a regular [[Minecraft:minecart]] instead. According to ''Java Edition'' and ''Bedrock Edition'', its intended purpose was to execute commands upon interacting with an [[Minecraft:activator rails|activator rail]]. | |||
The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!" | The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!" | ||
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[[File:Spectral Arrow (item) JE1.png|right|width=125x125]] | [[File:Spectral Arrow (item) JE1.png|right|width=125x125]] | ||
{{main|Spectral Arrow}} | {{main|Spectral Arrow}} | ||
Since | Since Legacy Console Edition never received [[Minecraft:Combat Update]]'s combat changes, the spectral arrow has gone unused. It can be shot using a [[Minecraft:bow]] and even has its particle trail ported over. Due to the absence of a functional [[Minecraft:Glowing]] effect, it acts identically to a normal arrow. | ||
Its description states "Gives the victim a glowing outline that can be seen through blocks." | Its description states "Gives the victim a glowing outline that can be seen through blocks." | ||
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=== Shield === | === Shield === | ||
{{Main|Shield}} | {{Main|Shield}} | ||
Code for the shield is present in the game data, but needs to be assigned an item form manually to | Code for the shield is present in the game data, but needs to be assigned an item form manually to be obtained in-game. Despite having a model present in the game's code, it is not seen in-game. It further lacks a texture, display name, and description. It functions like intended, absorbing most of the damage dealt to the player. | ||
The shield was later added properly in PlayStation 4 Edition 1.90. | The shield was later added properly in PlayStation 4 Edition 1.90. | ||
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|{{Nbt|compound|tag}} | |{{Nbt|compound|tag}} | ||
**{{Nbt|list|CanDestroy}} | **{{Nbt|list|CanDestroy}} | ||
|Intended to define | |Intended to define which blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's [[Minecraft:tooltip]]. | ||
|- | |- | ||
|{{Nbt|compound|tag}} | |{{Nbt|compound|tag}} | ||
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|- | |- | ||
|{{Nbt|byte|CustomNameVisible}} | |{{Nbt|byte|CustomNameVisible}} | ||
|When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. Oddly, only non-mob entities | |When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. | ||
|Oddly, this only works on some non-mob entities. This used to work on all entities until [[Minecraft:Xbox 360 Edition TU25]]/[[Minecraft:PlayStation 3 Edition 1.17]]/[[Minecraft:PlayStation 4 Edition 1.17]]/[[Minecraft:Xbox One Edition CU14]]/[[Minecraft:PlayStation Vita Edition 1.17]], and worked on even fewer entities after [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]]. | |||
|- | |- | ||
| rowspan="3" |All [[Minecraft:mobs]] | | rowspan="3" |All [[Minecraft:mobs]] | ||
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| | | | ||
|- | |- | ||
|{{EntityLink|Item}} | | rowspan="2" |{{EntityLink|Item}} | ||
|{{Nbt|short|PickupDelay}} | |{{Nbt|short|PickupDelay}} | ||
|Delays the time in ticks required to pick up the dropped item. | |Delays the time in ticks required to pick up the dropped item. | ||
|Present on all items with value 0 by default. | |||
|- | |||
|{{Nbt|string|Owner}} | |||
|When set to a player's name, only that player can pick up the dropped item. | |||
| | | | ||
|- | |- | ||
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|{{Nbt|byte|CustomDisplayTile}} | |{{Nbt|byte|CustomDisplayTile}} | ||
|When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. | |When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. | ||
| | |Has no effect by itself. | ||
|- | |- | ||
|{{Nbt|int|DisplayData}} | |{{Nbt|int|DisplayData}} | ||
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=== Glowing === | === Glowing === | ||
{{main|Glowing}} | {{main|Glowing}} | ||
Glowing is an unused status effect that lacks functionality. It | Glowing is an unused status effect that lacks functionality. It was intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks. | ||
=== Saturation === | === Saturation === | ||
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=== Bad Luck === | === Bad Luck === | ||
{{main|Bad Luck}} | {{main|Bad Luck}} | ||
Bad Luck is a status effect | Bad Luck is a status effect contrary to [[Minecraft:Luck]]. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's <code>luck</code> [[Minecraft:attribute]], decreasing the chances of getting high-quality loot through [[Minecraft:fishing]]. | ||
== Gameplay == | == Gameplay == | ||
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=== Hardcore mode === | === Hardcore mode === | ||
{{main|Hardcore}} | {{main|Hardcore}} | ||
Remnants of ''Java Edition''<nowiki/>'s Hardcore mode are still present in the game data. The mode can be | Remnants of ''Java Edition''<nowiki/>'s Hardcore mode are still present in the game data. The mode can be unlocked by externally modifying the world data, though any leftover functionality is sparse. It locks the difficulty to hard, as any attempt to change it will result in the difficulty slider reverting back. The player's health bar remains normal and players can still respawn after death. | ||
=== Build Off === | === Build Off === | ||
{{main|Mini Games#Build Off}}Build Off was a planned mini game similar to "Build Battle" on | {{main|Mini Games#Build Off}}Build Off was a planned mini game similar to "Build Battle" on {{JE}} and {{BE}} [[Minecraft:servers]]. Despite being cancelled before {{LCE}} was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that [[Minecraft:texture pack]] support for the mode was planned as texture packs have the ability to overridde the music cues for it. | ||
=== Unsendable death messages ===<!-- I'm leaving a table here for now, as it's very well possible the some of the ostensibly unused death message strings mentioned further down the article have actually been implemented and are merely unsendable as well, which would make them part of this table. --> | |||
{| class="wikitable" | |||
|+ | |||
!Death message | |||
!Trigger | |||
!Notes | |||
|- | |||
|{*PLAYER*} was squashed by a falling block.{{Sic}} | |||
|Appears when the player is killed by a [[Minecraft:Falling Block|falling block]] modified to deal damage that is not an [[Minecraft:anvil]]. | |||
|Besides an anvil, no falling block deals damage upon hitting a player in regular gameplay. | |||
|} | |||
== Music == | == Music == | ||
{{main|Music (Legacy Console Edition)}} | {{main|Music (Legacy Console Edition)}} | ||
=== Build Off | === Build Off music track list === | ||
A music track list, called "categories" in {{JE}} and {{BE}}, | A music track list, called "categories" in {{JE}} and {{BE}}, has been programmed for the Build Off mini game and is completely functional if set to play. The track list calls for <code>MG04_01.binka</code>, which does not exist in any version of {{LCE}}, and the six vanilla [[Minecraft:Creative mode]] tracks. | ||
=== Unused | === Unused texture pack music track lists === | ||
Similar to other editions, [[Minecraft:texture packs]] have support | Similar to other editions, [[Minecraft:texture packs]] have support for overriding music cues of all of the vanilla track lists, but not all of them have been utilized by packs. The music overrides for [[Minecraft:Creative mode]], the [[Minecraft:Tumble]] mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional. | ||
=== Unused | === Unused music === | ||
<code>EgyptianOverworld9.binka</code> is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and does not play in the pack. This track is included as track 10 on the ''[[Minecraft: Egyptian Mythology Soundtrack]]'' titled "Renenutet & Meshkenet (Interlude)". | <code>EgyptianOverworld9.binka</code> is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and consequently does not play in the pack. This track is included as track 10 on the ''[[Minecraft: Egyptian Mythology Soundtrack]]'' titled "Renenutet & Meshkenet (Interlude)". | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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== Sounds == | == Sounds == | ||
=== Corrupted cave sounds === | === Corrupted cave sounds === | ||
Earlier builds of the game contained corrupted [[Minecraft:cave sounds]]. The non-corrupted versions used in-game | Earlier builds of the game contained corrupted [[Minecraft:cave sounds]]. The non-corrupted versions used in-game have been stored separately under <code>cave1_fixed</code> and <code>cave8_fixed</code>. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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=== Sound loops === | === Sound loops === | ||
The four unused audio loops from [[Minecraft:C418]]'s early Java Edition sound tests existed in [[Minecraft:Xbox 360 Edition|''Xbox 360 Edition'']]'s <code>resident.xwb</code> sound bank file as early as [[Minecraft:1.66.0033.0]] until removed in [[Minecraft:TU57]]'s audio update from XWB to Bink Audio and in the other versions of {{LCE}} in the <code>Minecraft.msscmp</code> sound bank file until removed in [[Minecraft:PlayStation 3 Edition 1.38]] | The four unused audio loops from [[Minecraft:C418]]'s early Java Edition sound tests existed in [[Minecraft:Xbox 360 Edition|''Xbox 360 Edition'']]'s <code>resident.xwb</code> sound bank file as early as [[Minecraft:1.66.0033.0]] until removed in [[Minecraft:TU57]]'s audio update from XWB to Bink Audio and in the other versions of {{LCE}} in the <code>Minecraft.msscmp</code> sound bank file until removed in [[Minecraft:PlayStation 3 Edition 1.38]]/[[Minecraft:PlayStation 4 Edition 1.38]]/[[Minecraft:Xbox One Edition CU36]]/[[Minecraft:PlayStation Vita Edition 1.38]]/[[Minecraft:Wii U Edition Patch 15]]. These sounds were removed despite other legacy ''Java Edition'' sound effects having remained until the discontinuation of {{LCE}}. It was never included in ''[[Minecraft:Nintendo Switch Edition]]''. The waterfall loop was extremely compressed, perhaps erroneously, in the sound banks for [[Minecraft:PlayStation 3 Edition|''PlayStation 3 Edition'']], [[Minecraft:PlayStation 4 Edition|''PlayStation 4 Edition'']], [[Minecraft:Xbox One Edition|''Xbox One Edition'']], and [[Minecraft:PlayStation Vita Edition|''PlayStation Vita Edition'']] until [[Minecraft:PlayStation 3 Edition 1.21]]/[[Minecraft:PlayStation 4 Edition 1.21]]/[[Minecraft:Xbox One Edition CU18]]/[[Minecraft:PlayStation Vita Edition 1.21]]. It appeared already fixed in [[Minecraft:Wii U Edition Patch 1]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Sound | !Sound loops | ||
!Track | !Track | ||
|- | |- | ||
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|[[File:LCE wood click.mp3]] | |[[File:LCE wood click.mp3]] | ||
|} | |} | ||
== | == Graphics == | ||
=== Blocks and items === | === Blocks and items === | ||
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[[File:Structure Void (item) JE1.png|width=32|class=pixel-image]] | [[File:Structure Void (item) JE1.png|width=32|class=pixel-image]] | ||
The texture for the [[Minecraft:Structure Void|structure void]] is impossible to see in the retail version of the game as the structure void itself is not obtainable. Structure voids are present in all versions of {{LCE}} and function identically to {{JE}} if loaded in a [[Minecraft:structure file]]. | |||
'''Duplicate stems''' | '''Duplicate stems''' | ||
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[[File:Attached Stem (texture) JE2 BE2.png|width=32|class=pixel-image]] | [[File:Attached Stem (texture) JE2 BE2.png|width=32|class=pixel-image]] | ||
Duplicate stem textures in <samp>terrain.png</samp> are left over. This was almost certainly to split the textures used by [[Minecraft:melon stem|melon stems]] and [[Minecraft:pumpkin stem|pumpkin stems]], similar to how birch and oak [[Minecraft:leaves]] | Duplicate stem textures in <samp>terrain.png</samp> are left over. This was almost certainly to split the textures used by [[Minecraft:melon stem|melon stems]] and [[Minecraft:pumpkin stem|pumpkin stems]], similar to how birch and oak [[Minecraft:leaves]] have been split on the atlas, although it is not clear which it was meant to be. | ||
'''Placeholder textures''' | '''Placeholder textures''' | ||
Several | Several textures found in <samp>terrain.png</samp> and <samp>items.png</samp> are, by a technicality, unused due to animated textures being used for their tiles. Technically these textures are used while loading the animated textures, but disappear nearly instantaneously due to the simple nature of most animations in the game. However, they can appear for a noticeable amount of time if the animation is quite large, which is why the first frame of the animations are usually the ones used on the terrain atlas. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be. By extension, this makes any tile on the atlases eligible for an animated texture, as long as the correct [[Minecraft:resource identifier]] is provided in the file path. | ||
'''Unused shulker box | '''Unused shulker box overlay tile''' | ||
<samp>terrain.png</samp> has an unused tile which was intended to be used in [[Minecraft:texture packs]] as a non-tinted overlay for shulker boxes. | [[File:LCE Texture Shulker Overlay.png|thumb|176px|class=pixel-image|A comparison of terrain atlases displaying the unused shulker box overlay tile]] | ||
<samp>terrain.png</samp> has an unused tile which was intended to be used in [[Minecraft:texture packs]] as a non-tinted overlay for [[Minecraft:shulker boxes]] because {{LCE}} shulkers have tinted layers, unlike in other editions. The shulker box tile present is used for the particles that appear when breaking a block. The intended use of the unused tile can be found in the Norse Mythology Mash-Up Pack's files where the previously assumed empty space on <samp>terrain.png</samp> is filled by the top of the shulker box texture. However, the programmers erroneously did not put the tile into the game and the tile does not have a valid resource location. This results in a strange phenomenon in the Norse Mythology Mash-Up Pack where the particles of a broken shulker box appear to only be of the colored markings on the top of the shulker box, but not of the box itself. | |||
=== Particles === | === Particles === | ||
'''Bubble''' | '''Old Bubble''' | ||
[[File:Unused bubble (texture) LCE1.png|width=32x32|class=pixel-image]] | [[File:Unused bubble (texture) LCE1.png|width=32x32|class=pixel-image]] | ||
Sprite for bubbles that have gone unused after [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]]. Instead, a grayscale bubble sprite from {{BE}} is used and tinted using biome specific water colors. The old sprite is still used on ''[[Minecraft:Xbox One Edition]]'' and ''[[Minecraft:Nintendo Switch Edition]]'' due to not receiving [[Minecraft:Update Aquatic]]. | |||
'''Angry villager''' | '''Angry villager''' | ||
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[[File:Angry villager (texture) LCE1.png|width=32x32|class=pixel-image]] | [[File:Angry villager (texture) LCE1.png|width=32x32|class=pixel-image]] | ||
Unused particle | Unused particle depicting an angry [[Minecraft:villager]]. | ||
'''Bubble pop''' | '''Bubble pop''' | ||
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[[File:Bubble Pop (texture 4) JE1.png|width=32x32]] | [[File:Bubble Pop (texture 4) JE1.png|width=32x32]] | ||
Unused textures for bubbles popping, originally intended to appear at the top of [[Minecraft:bubble columns]]. | Unused textures for bubbles popping, originally intended to appear at the top of [[Minecraft:bubble columns]]<ref>https://bugs.mojang.com/browse/MC/issues/MC-132067</ref>. | ||
'''Camera shoot explosion''' | '''Camera shoot explosion''' | ||
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[[File:Explosion (texture 15) BE1.png|width=32x32|class=pixel-image]] | [[File:Explosion (texture 15) BE1.png|width=32x32|class=pixel-image]] | ||
Unused [[Minecraft:explosion]] particles from | Unused [[Minecraft:explosion]] particles from {{BE}} and {{Edu}}. On those editions, they appear when shooting pictures with a [[Minecraft:camera]]. | ||
=== Map icons === | === Map icons === | ||
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[[File:LCE Minecraft Icon.png|width=64x64]] | [[File:LCE Minecraft Icon.png|width=64x64]] | ||
The user interface assets contain numerous unutilized duplicates of the same ''Minecraft'' icon. Such are only seen when world icons fail to load, although | The user interface assets contain numerous unutilized duplicates of the same ''Minecraft'' icon. Such are only sometimes seen when world icons fail to load, although they are sourced from a separate, standalone file in these instances. | ||
'''Checkbox texture''' | '''Checkbox texture''' | ||
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[[File:Checkbox selected LCE1.png|width=32x32|class=pixel-image]] | [[File:Checkbox selected LCE1.png|width=32x32|class=pixel-image]] | ||
Unused textures of a selected checkbox can | Unused textures of a selected checkbox can infrequently be found in addition to the aforementioned ''Minecraft'' icons. | ||
'''PS3 Marketing Guide Graphic''' | '''PS3 Marketing Guide Graphic''' | ||
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[[File:Unused PS3 layout template (Colors reversed).png|179x179px|class=pixel-image]] | [[File:Unused PS3 layout template (Colors reversed).png|179x179px|class=pixel-image]] | ||
This graphic is found in ''[[Minecraft:PlayStation 3 Edition]]''<nowiki/>'s and [[Minecraft:Wii U Edition|''Wii U Edition'']]'s <code>DebugUIMarketingGuide720.fui</code>. It was designed to help artists create UI and marketing material for the game. The option to display this graphic is referenced in the debug menu data of other editions with the label "Show Marketing Guide". This graphic is called as a reference in the same UI file in ''[[Minecraft:Xbox 360 Edition]]'' but does not exist. | |||
'''Xbox One Marketing Guide Graphic''' | |||
[[File:XboxOneMarketingGuide.png|179x179px|class=pixel-image]] | |||
A graphic similar to that of the previous entry is found within <code>DebugUIMarketingGuide1080.swf</code> in old versions of [[Minecraft:PlayStation 4 Edition|''PlayStation 4 Edition'']] and [[Minecraft:Xbox One Edition|''Xbox One Edition'']], and is referenced in but missing from the <code>DebugUIMarketingGuide1080.fui</code> in later versions of ''PlayStation 4 Edition'' and ''Xbox One Edition''. | |||
'''Update Aquatic graphic''' | '''Update Aquatic graphic''' | ||
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</div> | </div> | ||
<div style="clear: both;">A toggle-able altimeter | <div style="clear: both;">A toggle-able altimeter had been planned for Glide. Associated graphics of the discarded mechanic were left over in the game files.</div> | ||
'''Grass block render''' | '''Grass block render''' | ||
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[[File:GrassBlockRender LCE1.png|width=64x64]] | [[File:GrassBlockRender LCE1.png|width=64x64]] | ||
This render of a [[Minecraft:Grass Block|grass block]] is used in ''[[Minecraft:Wii U Edition]]'' on the Game Pad in TV Mode. It remains unutilized in other editions. | |||
'''Attack cooldown''' | '''Attack cooldown''' | ||
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[[File:Enchantment slot big LCE1.png|width=32x32|class=pixel-image]] | [[File:Enchantment slot big LCE1.png|width=32x32|class=pixel-image]] | ||
The slot for applying enchantments to an item in the [[Minecraft:Enchanting Table|enchanting table]] used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures remained. | The slot for applying enchantments to an item in the [[Minecraft:Enchanting Table|enchanting table]] used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures have remained. | ||
'''Mini game placeholder''' | '''Mini game placeholder''' | ||
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Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments. | Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments. | ||
== Text strings == | |||
=== Commands === | |||
Strings referencing or hinting at the use of [[Minecraft:commands]] are hidden in the localization data. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>D2BD3683</code> | |||
|[{*PLAYER*} : {*COMMAND*}] | |||
|- | |||
|<code>24A5EDDC</code> | |||
|Set the time to %d | |||
|- | |||
|<code>5AFF0202</code> | |||
|Execute Command | |||
|} | |||
=== Alliance mode === | |||
Despite the aforementioned alliance mode having been scrapped during development of [[Minecraft:Battle (mini game)|Battle]], numerous messages referencing the discarded mode were left in the localization data. Further expanding on the concept, it is implied that teams could have been formed during active rounds by teaming up with other remaining survivors. | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>056D9F12</code> | |||
|Only one team remaining, teams will be dissolved in {*NUMBER*} seconds! | |||
|- | |||
|<code>C08F5C90</code> | |||
|{*PLAYER*} invited you to join {*TEAM*} | |||
|- | |||
|<code>46B07E26</code> | |||
|Invite to Alliance | |||
|- | |||
|<code>05F0B230</code> | |||
|Your invitation from {*PLAYER*} expired | |||
|- | |||
|<code>7F7DEA6C</code> | |||
|Leave Alliance | |||
|- | |||
|<code>5BDBD6D3</code> | |||
|You are leaving {*TEAM*} | |||
|- | |||
|<code>E9D46798</code> | |||
|{*PLAYER*} is leaving {*TEAM*} | |||
|- | |||
|<code>39B60856</code> | |||
|You left {*TEAM*}! | |||
|- | |||
|<code>13B38DED</code> | |||
|{*PLAYER*} left {*TEAM*}! | |||
|- | |||
|<code>350AA150</code> | |||
|Reject Alliance | |||
|- | |||
|<code>2473F5A1</code> | |||
|Survivor | |||
|- | |||
|<code>ADC5F08E</code> | |||
|{*PLAYER*} was added to {*TEAM*} | |||
|- | |||
|<code>87C37625</code> | |||
|You were added to {*TEAM*} | |||
|- | |||
|<code>40BC050C</code> | |||
|Max team size is {*SIZE*}! | |||
|- | |||
|<code>137F436F</code> | |||
|team(s) | |||
|- | |||
|<code>B7FC5190</code> | |||
|Teams are disabled! | |||
|- | |||
|<code>09988B49</code> | |||
|Not enough survivors to team up | |||
|} | |||
=== Mini game maps === | |||
Unused strings relating to mini game maps, such as map names, descriptions, and custom messages. | |||
====Early Battle map strings==== | |||
Some [[Minecraft:Battle (mini game)|Battle]] maps had early names and descriptions in the ''[[Minecraft:Xbox 360 Edition]]'' DLC package versions of the packs but are overridden by the title update content. | |||
{| class="wikitable" style="text-align:center" | |||
|+ | |||
!Map | |||
!Localization key | |||
!English string | |||
!English (Great Britain) string | |||
|- | |||
|rowspan="2"|[[Minecraft:Ruin (Battle map)|Ruin]] | |||
|<code>IDS_MALL_WORLD_NAME</code> | |||
|Derelict | |||
|Mall | |||
|- | |||
|<code>IDS_MALL_DESCRIPTION</code> | |||
|Scavenge for resources, and Battle for survival, in this abandoned building. | |||
|Shop until you drop or battle for survival. The mall has it all. | |||
|- | |||
|rowspan="2"|[[Minecraft:Castle]] | |||
|<code>IDS_CASTLE_WORLD_NAME</code> | |||
|colspan="2"|Castle{{note|1=Interestingly, both English strings store "Castle" but most other languages present have "Castle Crashers" stored which may imply a cancelled collaboration.}} | |||
|- | |||
|<code>IDS_CASTLE_DESCRIPTION</code> | |||
|colspan="2"|Fight at close quarters in side{{sic}} a castle. | |||
|- | |||
|rowspan="2"|[[Minecraft:Invasion!]] | |||
|<code>IDS_ROOFTOPS_WORLD_NAME</code> | |||
|colspan="2"|Rooftops | |||
|- | |||
|<code>IDS_ROOFTOPS_DESCRIPTION</code> | |||
|colspan="2"|Don't fall off! | |||
|- | |||
|[[Minecraft:Shipyard]] | |||
|<code>IDS_SHIPYARD_DESCRIPTION</code> | |||
|colspan="2"|Something something Airships. | |||
|} | |||
====Tumble arena strings==== | |||
Each [[Minecraft:Tumble]] arena has a name, description, and a custom death message stored in the map's localization data. | |||
'''Basic arena''' | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>IDS_BASIC_ARENA_WORLD_NAME</code> | |||
|Basic | |||
|- | |||
|<code>IDS_BASIC_ARENA_DESCRIPTION</code> | |||
|So basic! | |||
|- | |||
|<code>IDS_BASIC_ARENA_KILLBOX_MESSAGE</code> | |||
|{*PLAYER*} tried to escape! | |||
|} | |||
'''Halloween arena''' | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>IDS_HALLOWEEN_ARENA_WORLD_NAME</code> | |||
|Halloween | |||
|- | |||
|<code>IDS_HALLOWEEN_ARENA_DESCRIPTION</code> | |||
|A Halloween themed Tumble arena! | |||
|- | |||
|<code>IDS_HALLOWEEN_KILLBOX_MESSAGE</code> | |||
|{*PLAYER*} was spooked to death! | |||
|} | |||
'''Festive arena''' | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>IDS_FESTIVE_ARENA_WORLD_NAME</code> | |||
|Festive | |||
|- | |||
|<code>IDS_FESTIVE_ARENA_DESCRIPTION</code> | |||
|A Festive themed Tumble arena! | |||
|- | |||
|<code>IDS_FESTIVE_KILLBOX_MESSAGE</code> | |||
|{*PLAYER*} was naughty! | |||
|} | |||
'''Birthday arena''' | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>IDS_BIRTHDAY_ARENA_WORLD_NAME</code> | |||
|Birthday | |||
|- | |||
|<code>IDS_BIRTHDAY_ARENA_WORLD_DESCRIPTION</code> | |||
|A Birthday themed Tumble arena! | |||
|- | |||
|<code>IDS_BIRTHDAY_KILLBOX_MESSAGE</code> | |||
|{*PLAYER*} has left the party! | |||
|} | |||
=== Mini game options === | |||
When setting the game type of a mini game to "Custom" before creating a lobby, the player has the ability to modify various aspects of the mini game through customizable settings. In addition to the existing options, several more were planned to be included for [[Minecraft:Battle (mini game)|Battle]] and [[Minecraft:Tumble]]. Nevertheless, these options have eventually been cut, ostensibely because they were deemed unnecessary by the developers. Their labels and descriptors have remained in the localization data. | |||
'''Spectator Noises''' | |||
An option was planned to control whether spectators of Battle rounds were capable of making noises. | |||
{| class="wikitable" | |||
|+ | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>099B4826</code> | |||
|Spectator Noises | |||
|- | |||
|<code>C41FF2D0</code> | |||
|When checked, allows players to make entity noises while in spectator mode. | |||
|} | |||
'''Enable Take Everything''' | |||
An alternative label and description exist for the option to allow players to instantly extract a [[Minecraft:container]]'s items into their inventory in Battle. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>29D17956</code> | |||
|Enable Take Everything | |||
|- | |||
|<code>A9F239B0</code> | |||
|When enabled, allows players to use the 'Take Everything' button to take all items from a chest at once. | |||
|} | |||
'''Grace Period''' | |||
In Battle's final rendition, the opening grace period of a round is set to a constant duration, whereas during development, an option was considered to manually set said duration. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>A3264AED</code> | |||
|Grace Period | |||
|- | |||
|<code>44FADDCB</code> | |||
|The duration of the invulnerable period at the start of each round. | |||
|} | |||
'''Hunger Rate''' | |||
The rate at which the [[Minecraft:hunger bar]] of players depletes during Battle was supposed to be its standalone setting. This feature was later implemented via "Hunger Settings" in [[Minecraft:Xbox 360 Edition TU58]]/[[Minecraft:PlayStation 3 Edition 1.60]]/[[Minecraft:PlayStation 4 Edition 1.57]]/[[Minecraft:Xbox One Edition CU51]]/[[Minecraft:PlayStation Vita Edition 1.57]]/[[Minecraft:Wii U Edition Patch 28]] but these strings remain unused. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>ACB8B6F3</code> | |||
|Hunger Rate | |||
|- | |||
|<code>097CF305</code> | |||
|How quickly players will become hungry. | |||
|} | |||
'''Item Respawn''' | |||
This option would have altered the intervals between chest refills. Interestingly, the undermentioned description implies that only the central chests would have been refilled. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>46460E2B</code> | |||
|Item Respawn | |||
|- | |||
|<code>3A0B4A6D</code> | |||
|How long it will take before food, arrows, and weapons begin to respawn at the central chests. | |||
|} | |||
'''Enable Showdown''' | |||
The showdown shortly before a Battle round's conclusion was intended to be toggle-able as well. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>43772E44</code> | |||
|Enable Showdown | |||
|- | |||
|<code>2D851DC2</code> | |||
|Showdown reveals Online ID's near the end of the round. | |||
|} | |||
'''Small Inventory''' | |||
Even though the option to reduce inventory space is fully integrated into Battle, an old description for it has been found left over. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>DA27DA69</code> | |||
|When enabled, players{{Sic}} inventory is reduced to only 9 slots. | |||
|} | |||
'''Layer Decay''' | |||
The blocks comprising the layers in Tumble were meant to be capable of decay if configured accordingly. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>D5EFA28D</code> | |||
|Layer Decay | |||
|- | |||
|<code>20C9A193</code> | |||
|Layers will decay over time. | |||
|} | |||
'''Bows and Knockback Arrows''' | |||
A mode was planned for Tumble which would have equiped all competitors with [[Minecraft:bows]], presumably enchanted with [[Minecraft:Punch]], and [[Minecraft:arrows]] with the ability to break any struck block and naturally knock other players back. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>77E28504</code> | |||
|Bows and Knockback Arrows | |||
|- | |||
|<code>5AF26EA2</code> | |||
|All players have a Bows with an unlimited supply of Knockback Arrows. They will destroy blocks but also push players off the edge. | |||
|} | |||
'''TNT''' | |||
Another planned Tumble mode would have had contestants utilizing unlimited, instantaneously primed [[Minecraft:TNT]] to compete against each other and destroy blocks. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>667F2B9D</code> | |||
|TNT | |||
|- | |||
|<code>CDA0E4E3</code> | |||
|All players have unlimited TNT. They can place it to destroy all blocks nearby. | |||
|} | |||
=== Controls === | |||
The game's localization data contains several unused strings related to player controls. Apparently, an additional control category for menus has been cut, where actions like opening the pause menu could have been rebound. The abilities to quickly swap items with the offhand and to switch to a left handed playable character are hinted at, too. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>976ACDBA</code> | |||
|Menus | |||
|- | |||
|<code>69C78F9D</code> | |||
|Pause | |||
|- | |||
|<code>F4DA0577</code> | |||
|Equip/Unequip Offhand | |||
|- | |||
|<code>864419FA</code> | |||
|Left Handed | |||
|} | |||
=== Custom superflat presets === | |||
The localization data reveals that players were meant to be able to save specific layer configurations of superflat worlds as custom presets. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>477A886A</code> | |||
|Save as new preset | |||
|- | |||
|<code>0C982AFB</code> | |||
|Create Preset | |||
|- | |||
|<code>47253208</code> | |||
|Are you sure you want to delete this custom preset? | |||
|- | |||
|<code>75E7AFD6</code> | |||
|Delete Preset | |||
|- | |||
|<code>98E19F7B</code> | |||
|Delete Preset | |||
|- | |||
|<code>8CFADF7E</code> | |||
|Overwrite Preset | |||
|- | |||
|<code>CAE58E0A</code> | |||
|Are you sure you want to overwrite this custom preset? | |||
|- | |||
|<code>6A9B1859</code> | |||
|Overwrite Preset | |||
|- | |||
|<code>8F192ED6</code> | |||
|Save Preset | |||
|- | |||
|<code>6B1858F8</code> | |||
|Your superflat configuration has not been saved to a preset, would you like to save it now? | |||
|- | |||
|<code>4280EFAB</code> | |||
|Unsaved Configuration | |||
|} | |||
=== Death messages === | |||
Multiple death messages have been left unimplemented. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>F0EBA2E4</code> | |||
|{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*} | |||
|- | |||
|<code>2DCF5941</code> | |||
|{*PLAYER*} was killed by Ender Dragon breath | |||
|- | |||
|<code>44E2DD06</code> | |||
|{*PLAYER*} fell from a high place | |||
|- | |||
|<code>62F8280D</code> | |||
|{*PLAYER*} fell off a ladder | |||
|- | |||
|<code>461BA4E8</code> | |||
|{*PLAYER*} fell off some vines | |||
|- | |||
|<code>C130636A</code> | |||
|{*PLAYER*} fell out of the water | |||
|- | |||
|<code>7BA47E90</code> | |||
|{*PLAYER*} fell too far and was finished by {*SOURCE*}{{Verify|Has this death message really not been implemented, or has it been added and just isn't sendable like its Java Edition counterpart?}} | |||
|- | |||
|<code>3EC0C74A</code> | |||
|{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}{{Verify|Has this death message really not been implemented, or has it been added and just isn't sendable like its Java Edition counterpart?}} | |||
|- | |||
|<code>15C8F4AE</code> | |||
|{*PLAYER*} experienced kinetic energy | |||
|- | |||
|<code>D98E2236</code> | |||
|{*PLAYER*} died{{Verify|On Java Edition this death message is reserved for death types which have not received a respective death message. If this is the case on LCE as well, it would not count as unimplemented, but merely as unobtainable.}} | |||
|- | |||
|<code>06046121</code> | |||
|{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*} | |||
|- | |||
|<code>E3BE8E0D</code> | |||
|{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*} | |||
|- | |||
|<code>64400F01</code> | |||
|{*PLAYER*} was speared by {*SOURCE*} using {*ITEM*} | |||
|} | |||
=== Exclusive features === | |||
Strings pertaining to features exclusive to specific versions of {{LCE}} have been left over in other versions which do not utilize them. | |||
'''16 player support''' | |||
''[[Minecraft:Xbox One Edition]]'' and ''[[Minecraft:PlayStation 4 Edition]]'' support up to 16 simultaneous players in mini games, while other versions allow only up to 8, and ''[[Minecraft:PlayStation Vita Edition]]'' allows up to 4. Associated text strings have been left over in the deficient editions. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>9DD59A16</code> | |||
|Large+ | |||
|- | |||
|<code>27969DEF</code> | |||
|Choose between Small and Large maps or let the system decide automatically. | |||
Large+ maps are like Large maps but come with an extra helping of chests! | |||
Note: Playing on a Small or Large map with more than 8 players will automatically disable the Central Spawn option! | |||
|- | |||
|<code>D357A767</code> | |||
|9th | |||
|- | |||
|<code>62A47DB7</code> | |||
|10th | |||
|- | |||
|<code>7C6E0E3E</code> | |||
|11th | |||
|- | |||
|<code>7BCD68A5</code> | |||
|12th | |||
|- | |||
|<code>7F7770AC</code> | |||
|13th | |||
|- | |||
|<code>E8B9ED93</code> | |||
|14th | |||
|- | |||
|<code>EC63F59A</code> | |||
|15th | |||
|- | |||
|<code>EBC35001</code> | |||
|16th | |||
|} | |||
=== Removed features === | |||
Text strings associated with removed features have been preserved in the game data. | |||
'''Blocks''' | |||
Leftover display names of the [[Minecraft:rose]] and [[Minecraft:locked chest]]. The former has been renamed to the [[Minecraft:poppy]] in [[Minecraft:Xbox 360 Edition TU31]]/[[Minecraft:Xbox One Edition CU19]]/[[Minecraft:PlayStation 3 Edition 1.22]]/[[Minecraft:PlayStation 4 Edition 1.22]]/[[Minecraft:PlayStation Vita Edition 1.22]]/[[Minecraft:Wii U Edition Patch 3]], whilst the latter has been completely removed in [[Minecraft:Xbox 360 Edition TU19]]/[[Minecraft:PlayStation 3 Edition 1.12]]/[[Minecraft:PlayStation 4 Edition 1.12]]/[[Minecraft:Xbox One Edition CU7]]/[[Minecraft:PlayStation Vita Edition 1.12]]. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>168961B3</code> | |||
|Locked Chest | |||
|- | |||
|<code>1FD7D564</code> | |||
|Rose | |||
|} | |||
'''Bedrock fog''' | |||
In early versions of {{LCE}}, a dark fog and gray particles would obstruct the player's view if near [[Minecraft:bedrock]] level. Players were able to toggle the bedrock fog in the graphics settings. This is alternatively known as [[Minecraft:void fog]], and had been removed in [[Minecraft:Xbox 360 Edition TU31]]/[[Minecraft:PlayStation 3 Edition 1.22]]/[[Minecraft:PlayStation 4 Edition 1.22]]/[[Minecraft:Xbox One Edition CU19]]/[[Minecraft:PlayStation Vita Edition 1.22]]/[[Minecraft:Wii U Edition Patch 3]]. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>5DC9B58D</code> | |||
|Bedrock Fog | |||
|} | |||
'''Vote kick''' | |||
When Battle initially released, it was possible to kick players during an active round, given that a sufficient amount of players voted in favor of it. This feature has been removed in [[Minecraft:Xbox 360 Edition TU38]]/[[Minecraft:Xbox One Edition CU26]]/[[Minecraft:PlayStation 3 Edition 1.30]]/[[Minecraft:PlayStation 4 Edition 1.30]]/[[Minecraft:PlayStation Vita Edition 1.30]]/[[Minecraft:Wii U Edition Patch 9]]. | |||
{| class="wikitable" | |||
!Localization key | |||
!Text string | |||
|- | |||
|<code>49B6297D</code> | |||
|{*PLAYER*} voted to kick {*PLAYER2*} ({*COUNT*} of {*MAX_COUNT*}) | |||
|} | |||
== Worlds == | == Worlds == | ||
| Line 667: | Line 1,189: | ||
{{Expand section|Search remaining battle maps (Battle Map Packs 3 and 4, Halloween, Festive, Valley, Fallout Battle Map Pack).}} | {{Expand section|Search remaining battle maps (Battle Map Packs 3 and 4, Halloween, Festive, Valley, Fallout Battle Map Pack).}} | ||
'''Cavern''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File: | File:Unseen village (Cavern Large).png|alt= | ||
File: | File:Mossy stone brick structure (Cavern Large).png|alt= | ||
File: | File:Testing area (Cavern Large).png|alt= | ||
</gallery> | </gallery> | ||
In the large variant, an unseen [[Minecraft:village]] and a structure consisting of [[Minecraft:Mossy Stone Bricks|mossy stone bricks]] inside a river can be found next to the cavern's opening. The latter is positioned right above an ascending stairway connecting to the arena but simply serves as a set dressing and is not reachable. This implies that the stairs were initially supposed to lead up to the surface, instead of being blocked off at their top steps. A testing area with various utility blocks is set up further away, which was ostensibly used by the developers to test interaction privileges or similar in [[Minecraft:Battle (mini game)|Battle]]. | |||
'''Cove'''<gallery style="text-align:center"> | |||
<gallery style="text-align:center"> | |||
File:Unused caves 1 (Cove Large).png|alt= | File:Unused caves 1 (Cove Large).png|alt= | ||
File:Unused caves 2 (Cove Large).png|alt= | File:Unused caves 2 (Cove Large).png|alt= | ||
| Line 682: | Line 1,203: | ||
File:Unused caves 4 (Cove Large).png | File:Unused caves 4 (Cove Large).png | ||
</gallery> | </gallery> | ||
An inaccessible [[Minecraft:cave]] section is located behind the large arena's eastern rock face. It is mostly decorated and seemingly a scrapped portion of the map. Two routes of the cave connect to the eastern escarpment's midpoint and base. Both cave entrances have been sealed off with [[Minecraft:Iron Bars|iron bars]], rendering the cave partially viewable from the arena. Although the third route is a dead end, its heading and close proximity to the arena's giant skull suggest it would have led to the skull's interior. Several immured rooms are found around the cave, with one holding a [[Minecraft:chest]]. Another chest is found enclosed within the mountain. Neither is filled during gameplay. Two copies of the unused cave section are found beyond the arena's western escarpment. These look to be earlier versions of the cave section, lacking [[Minecraft:redstone]] ores and blocks. Furthermore, these copies exhibit broken [[Minecraft:block states]], physical damage dealt by [[Minecraft:explosions]], and cut-offs. One copy is reachable through escaping the arena by swimming up a waterfall on the western escarpment. | |||
'''Crucible''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File: | File:Bottom lava pit (Crucible Large).png|alt= | ||
File: | File:Underground cage (Crucible Large).png|alt= | ||
File: | File:Original chest location (Crucible Large).png|alt= | ||
</gallery> | </gallery> | ||
The large variant conceals a second [[Minecraft:lava]] sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value [[Minecraft:chest]], both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper. | |||
'''Temple''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File:Underground entrance (Temple Large).png | File:Underground entrance (Temple Large).png | ||
| Line 699: | Line 1,220: | ||
</gallery>An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay. | </gallery>An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay. | ||
'''Lair''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File:Arrow (Lair Small).png|alt= | File:Arrow (Lair Small).png|alt= | ||
| Line 707: | Line 1,228: | ||
</gallery>Multiple oddities are present in the small variant. An arrow made out of [[Minecraft:Block of Quartz|quartz blocks]] at world spawn points into the arena's direction. The arena itself has a [[Minecraft:creeper]] face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated. | </gallery>Multiple oddities are present in the small variant. An arrow made out of [[Minecraft:Block of Quartz|quartz blocks]] at world spawn points into the arena's direction. The arena itself has a [[Minecraft:creeper]] face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated. | ||
'''Atlantis''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File:Unused section 1 (Atlantis Large).png|alt= | File:Unused section 1 (Atlantis Large).png|alt= | ||
| Line 713: | Line 1,234: | ||
</gallery>A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped. | </gallery>A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped. | ||
'''Ruin''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File:Unused room (Ruin Small).png | File:Unused room (Ruin Small).png | ||
| Line 722: | Line 1,243: | ||
File:Unused staircase (Ruin Large).png|alt= | File:Unused staircase (Ruin Large).png|alt= | ||
File:Obstructed scenery (Ruin Large).png|alt= | File:Obstructed scenery (Ruin Large).png|alt= | ||
</gallery>Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently unused. | </gallery>Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently deemed unused. | ||
'''Siege''' | |||
<gallery style="text-align:center"> | <gallery style="text-align:center"> | ||
File:Redstone circuits (Siege Small).png | File:Redstone circuits (Siege Small).png | ||
File:Third canal (Siege Large).png | File:Third canal (Siege Large).png | ||
</gallery>Unutilized [[Minecraft:redstone]] wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various [[Minecraft:Dispenser|dispensers]] containing splash potions of [[Minecraft:weakness]], [[Minecraft:poison]] and [[Minecraft:slowness]], whereas it is unclear what the rest | </gallery>Unutilized [[Minecraft:redstone]] wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various [[Minecraft:Dispenser|dispensers]] containing splash potions of [[Minecraft:weakness]], [[Minecraft:poison]] and [[Minecraft:slowness]], whereas it is unclear what the rest has been intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found. | ||
=== | === Old tutorial world === | ||
The file of the [[Minecraft:Xbox 360 Edition TU46]] tutorial world is still | The file of the [[Minecraft:Xbox 360 Edition TU46]]/[[Minecraft:Xbox One Edition CU36]]/[[Minecraft:PlayStation 3 Edition 1.38]]/[[Minecraft:PlayStation 4 Edition 1.38]]/[[Minecraft:PlayStation Vita Edition 1.38]]/[[Minecraft:Wii U Edition Patch 15]] tutorial world is still stored in the game files, despite having been superseded by the [[Minecraft:Xbox 360 Edition TU69]]/[[Minecraft:PlayStation 3 Edition 1.76]]/[[Minecraft:PlayStation 4 Edition 1.76]]/[[Minecraft:PlayStation Vita Edition 1.76]]/[[Minecraft:Wii U Edition Patch 38]] tutorial world. | ||
== Developer tools == | == Developer tools == | ||
| Line 737: | Line 1,258: | ||
4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development. | 4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development. | ||
== Other == | == Other == | ||
=== UI data DLC file === | |||
An unused DLC file type named <code>UIDataFile</code> that would have originally been used for UI graphics in [[Minecraft:Texture pack (downloadable content)|texture packs]], similarly to how other Data DLC files, usually using a <code>.pck</code> extension, hold other graphics for packs. Despite being unused entirely, the file type remains a valid DLC file type for DLC packs although it does nothing and all functionality has been removed. This format was replaced with <code>Media.arc</code> files that housed Adobe Shockwave Flash files containing UI graphics and layouts. This was until SWF files were replaced with a custom file format, named FUI, in [[Minecraft:1.52|PlayStation Editions 1.52]], [[Minecraft:Xbox One Edition CU44]], and [[Minecraft:Wii U Edition Patch 24]]. According to Steven Woodward, also known as 4JSteve, this change was made because the old format presented memory constraints in all editions and performance issues for ''[[Minecraft:PlayStation 3 Edition]]''<ref>https://www.minecraftforum.net/forums/minecraft-editions/minecraft-playstation-3-edition/mcps3-discussion/2389591-mcps3-official-known-bugs-discussion?page=9#c224</ref>. ''[[Minecraft:Xbox 360 Edition]]'' used Microsoft's proprietary XUI format until switching to <code>.fui</code> in [[Minecraft:TU57]]. | |||
=== Biome preview menu === | === Biome preview menu === | ||
[[File:Wii U Edition Biome Preview.png|thumb|width=255x255|The biome preview menu on ''Wii U Edition''.]] | [[File:Wii U Edition Biome Preview.png|thumb|width=255x255|The biome preview menu on ''Wii U Edition'', as restored by user Pirlo.]] | ||
An unused menu | An unused menu that displays a map of the seed before it is generated. The user is able to preview the biomes in the seed and each biome is given a unique, but oddly inverted, color entry. The user can also randomize the [[Minecraft:World seed|seed]], zoom into the map and change the [[Minecraft:world size]]. The playable area of the seed can also be panned horizontally and vertically with directional inputs. The world does not generate accurately to the preview, likely due to removed code, leaving artifacts where the world would have ended if it was not shifted or scaled. The strings for this menu are translated in other languages, implying that this was a planned feature rather than a developer tool. | ||
=== Player format === | === Player format === | ||
| Line 762: | Line 1,286: | ||
|{{Nbt|byte|allowCommands}} | |{{Nbt|byte|allowCommands}} | ||
|Non-functional, intended to toggle cheats/commands. | |Non-functional, intended to toggle cheats/commands. | ||
| | |Present in all worlds with value 0 by default. | ||
|- | |- | ||
|{{Nbt|byte|DifficultyLocked}} | |{{Nbt|byte|DifficultyLocked}} | ||
|Non-functional, intended to lock the world's difficulty. | |Non-functional, intended to lock the world's difficulty. | ||
| | |Present in all worlds with varying values{{Info needed|What determines the value?}} by default. | ||
|- | |- | ||
|{{Nbt|byte|hardcore}} | |{{Nbt|byte|hardcore}} | ||
|When set to 1, the unused Hardcore mode mentioned above is toggled. | |When set to 1, the unused Hardcore mode mentioned above is toggled. | ||
| | |Present in all worlds with value 0 by default. | ||
|- | |- | ||
|{{Nbt|string|LevelName}} | |{{Nbt|string|LevelName}} | ||
|Leftover from ''Java Edition''<nowiki/>'s method of storing world names. | |Leftover from ''Java Edition''<nowiki/>'s method of storing world names. | ||
|Legacy Console | |Each Legacy Console Edition use a different method for storing save names and none are using the LevelName NBT tag. ''[[Minecraft:Xbox 360 Edition]]'' stores save names and thumbnails in an extensionless file named <code>_MinecraftSaveInfo</code>. ''[[Minecraft:PlayStation 3 Edition]]'' stores save names in an extensionless file named <code>FILEINFO</code> in a folder named <code><TITLE-ID>-CACHE</code>. ''[[Minecraft:PlayStation 4 Edition]]'' stores the save name in a <code>PARAM.sfo</code> file in a <code>sce_sys</code> folder in the save's folder. ''[[Minecraft:Wii U Edition]]'' stores the save name and thumbnail of a world in a <code>.ext</code> file located next to an identically named, but extensionless, save file. Present in all worlds with value "world" by default. | ||
|} | |} | ||
== Notes == | |||
{{Notelist}} | |||
== References == | |||
<references /> | |||
== Navigation == | == Navigation == | ||
Latest revision as of 11:14, 6 September 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Since the beginning of Minecraft:Minecraft's development, numerous features have been added that are inaccessible and have no actual use. Minecraft:Legacy Console Edition contains a wide variety of such features, namely remnants from other editions, leftover debug material utilized during development and other scrapped elements.
Blocks
Command blocks
Template:Main All three variants of the command block are obtainable solely via external inventory editors, as opposed to Minecraft:Java Edition and Minecraft:Bedrock Edition, where command blocks are easily accessible through Minecraft:cheats. They are completely stripped from any in-game functionality, lacking a corresponding Minecraft:GUI and the ability to run Minecraft:commands. The game still calls on and applies the textures accordingly which seems to imply command blocks were functional in development builds of the game and used by Minecraft:4J Studios. Several functions and NBT data relating to opening and using command blocks as well as for running many different types of commands are also present in the game data. Equally inoperative conditional variants are acquired by incrementing a command block's data value.
The blocks' descriptions state "Used to execute commands."
-
Impulse command block
-
Chain command block
-
Repeating command block
Barrier
Template:Main A barrier is a solid and invisible block, only obtainable through inventory editing. It mostly behaves like its Template:JE counterpart, aside from casting shadows like a normal block, making it moderately visible as a result. 4J Studios utilized barriers in official world templates, notably in the Minecraft:Update Aquatic tutorial world and various mini game maps including the glide track Shrunk. The barrier blocks have later been removed from the Update Aquatic tutorial world in Minecraft:Xbox 360 Edition TU73/Minecraft:PlayStation 3 Edition 1.82/Minecraft:PlayStation 4 Edition 1.83/Minecraft:PlayStation Vita Edition 1.82/Minecraft:Wii U Edition Patch 42.
Its description states "An invisible but solid block."
Wood
Template:Main A block with the Minecraft:log's bark texture on all six sides is referred to as wood. They have multiple variants, corresponding to each wood type and their stripped forms. They are broken with an Minecraft:axe. Unlike in modern editions of the game, they can not be crafted into Minecraft:planks. Furthermore, wood is not Minecraft:flammable despite its appearance, although it does catch Minecraft:fire from Minecraft:lava. Minecraft:Furnaces accept wood as Minecraft:fuel.
All variants of wood have later been added as obtainable blocks in both Minecraft:Creative and Minecraft:Survival in Minecraft:PlayStation 4 Edition 1.90, it being the only version of Legacy Console Edition to have received the Minecraft:Village & Pillage update.
Their descriptions state "Chopped using an axe, and can be crafted into planks or used as a fuel."
Petrified oak slab
Template:Main The original wooden slab was merely another variant of the stone slab. Thus, it was not flammable and had to be broken with a pickaxe, in spite of being optically identical to a current oak slab. The spruce and birch wooden slab variants added in Minecraft:Xbox 360 Edition TU9 use the correct block type and do not share these traits. Jungle slabs added in Minecraft:Xbox 360 Edition TU12 also use the correct block type.
The petrified oak slab had finally been replaced with the proper wooden oak slab in the Minecraft:crafting and Minecraft:Creative inventory menus in Minecraft:Xbox 360 Edition TU17/Minecraft:PlayStation 3 Edition 1.07, marking it inaccessible through normal means. However, petrified oak slabs were not converted upon upgrading a Minecraft:world in Template:LCE. Thereby, it is still possible to obtain petrified slabs by loading a save prior to TU17/1.07.
Its description states "Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block."
Unused block entity data
| Block Entity | Tag | Description | Notes |
|---|---|---|---|
| Template:BlockLink | Template:Nbt | Non-functional, possibly a remnant from Minecraft:brewing Minecraft:potions in cauldrons. | Present on all cauldrons by default. |
| Template:BlockLink | Template:Nbt | When set to 1, the end gateway teleports the player to the exact specified coordinates upon entering. | End gateways normally teleport players to the approximate coordinates. |
| Template:BlockLink | Template:Nbt | Non-functional, possibly a remnant from custom player heads. | Present on all heads with an empty value by default. |
| Template:BlockLink | Template:Nbt | Specifies the name of the held item needed to open the box. When trying to open it without the key, the sound of a Minecraft:wooden door closing is played and a chat message containing the name of the container, or blank if a custom one isn't provided, is displayed for the player attempting to open it. | |
| Template:BlockLink | Template:Nbt | When set to 1, every line of the sign reads "Censored". The actual text strings are still stored in the sign's data. | Present on all signs with value 0 by default. |
Items
debug_fourj_item
Template:Main
debug_fourj_item has the texture of a barrier, no display name nor description. As its ID suggests, it was utilized during development for debugging purposes. When used on a Minecraft:mob, it sets that mob to be Minecraft:persistent. Oddly, the Minecraft:item texture ID barrier only applies to this item, as the actual barrier uses the block texture ID barrier.
Minecart with command block
Template:Main The minecart with command block only exists in item form. Trying to place one down will summon a regular Minecraft:minecart instead. According to Java Edition and Bedrock Edition, its intended purpose was to execute commands upon interacting with an activator rail.
The game's localization data contains the unused description for this item, which states "Used to execute commands on the move!"
Spectral arrow
Template:Main Since Legacy Console Edition never received Minecraft:Combat Update's combat changes, the spectral arrow has gone unused. It can be shot using a Minecraft:bow and even has its particle trail ported over. Due to the absence of a functional Minecraft:Glowing effect, it acts identically to a normal arrow.
Its description states "Gives the victim a glowing outline that can be seen through blocks."
Shield
Template:Main Code for the shield is present in the game data, but needs to be assigned an item form manually to be obtained in-game. Despite having a model present in the game's code, it is not seen in-game. It further lacks a texture, display name, and description. It functions like intended, absorbing most of the damage dealt to the player.
The shield was later added properly in PlayStation 4 Edition 1.90.
Tattered written book
The "Tattered" fourth generation for Minecraft:written books is not obtainable in standard gameplay. It can only be acquired by setting the Template:Nbt tag of a written book to 3.
Unused item data
| Item | Tag | Description |
|---|---|---|
| All items | Template:Nbt | Intended to define which blocks the item can destroy. Even though it is non-functional, the defined blocks still show up in the item's Minecraft:tooltip. |
| Template:Nbt | Intended to define on which blocks the held block can be placed on. Even though it is non-functional, the defined blocks still show up in the item's tooltip. | |
| Template:Nbt | Hides the specified flags from the item's tooltip. | |
| Minecraft:Weapons, Minecraft:tools and Minecraft:armor | Template:Nbt | The item will not lose any Minecraft:durability when used. Flag shows up as "Unbreakable" in item's tooltip. |
| Template:ItemLink | Template:Nbt | Partially functional, does not apply the specified player's Minecraft:skin texture to the head. The head's display name is changed accordingly to "<Player>'s head". |
| Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
Template:Nbt | Specifies the color of the effect Minecraft:particles, but not that of the potion texture itself. |
| Template:Nbt | Adds Minecraft:status effects to the potion or tipped arrow with the specified potency and duration. They are listed in the potion's or arrow's tooltip. |
Entities
Giant
Template:Main A giant is a 12 block tall Minecraft:hostile mob carried over from Java Edition. Due to its lack of Minecraft:AI, it will not move unless hit by a player and is never actually aggravated towards them. A giant can pick up dropped items and equip gear. It was intended to resemble a zombie, ultimately however only uses its model but not its texture file, applying arrows.png instead. It has Template:Health Minecraft:health points and drops 5 Minecraft:experience points in addition to any equipped items upon Minecraft:death.
The Killer Bunny
Template:Main The killer bunny is a hostile variant of the Minecraft:rabbit, summoned by setting a rabbit's Template:Nbt tag to 99. In-game, it will automatically be given the Minecraft:custom name "entity.KillerBunny.name". It will not despawn when the difficulty is set to Minecraft:peaceful. It attacks nearby players, dealing Template:Health damage on Minecraft:easy, Template:Health on Minecraft:normal and Template:Health on Minecraft:hard difficulty. A killer bunny becomes passive when it is lured by a player with a Minecraft:carrot in their hand. It has Template:Health health points and the same Minecraft:drops as normal rabbits.
Its description states "A hostile rabbit that will attack you if you get too close! May drop a rabbit hide or a rabbit's foot when killed."
Illusioner
Template:MainAn illusioner is an unused Minecraft:illager from Java Edition. An illusioner attacks players, Minecraft:iron golems and Minecraft:villagers with a bow once manually equipped with one. When lacking its weapon, it becomes passive. It creates four fake duplicates when attacking, while being invisible itself. The duplicates vanish as soon as the real illusioner's Minecraft:Invisibility effect fades. It can also cast Minecraft:Blindness for 20 seconds on its victim. An illusioner has Template:Health health points and can drop its bow as well as other equipped items along with 5 experience points.
Its description states "Illusioners are hostile. They attack with a bow, and use magic to confuse!"
Unused entity data
| Entity | Tag | Description | Notes |
|---|---|---|---|
| All Minecraft:entities | Template:Nbt | Non-functional, intended to make the entity invulnerable to damage. | Present on all entities with value 0 by default. |
| Template:Nbt | When set to 1, the entity no longer emits Minecraft:sounds. | ||
| Template:Nbt | When set to 1, the entity ignores Minecraft:gravity and will not fall. | ||
| Template:Nbt | When set to 1, the entity's custom name is always visible, regardless of being directly looked at or not. | Oddly, this only works on some non-mob entities. This used to work on all entities until Minecraft:Xbox 360 Edition TU25/Minecraft:PlayStation 3 Edition 1.17/Minecraft:PlayStation 4 Edition 1.17/Minecraft:Xbox One Edition CU14/Minecraft:PlayStation Vita Edition 1.17, and worked on even fewer entities after Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38. | |
| All Minecraft:mobs | Template:Nbt | When set to 1, the mob's movement and behavior are disabled. | |
| Template:Nbt | When set to 1, the mob holds main hand items in its left hand. | Present on all entities with value 0 by default. | |
| Template:Nbt | When set to 1, the mob will not despawn. | Present on all entities with value 0 by default. Can be enabled in-game through debug_fourj_item. | |
| Template:EntityLink | Template:Nbt | When set to 1, the armor stand is invisible and indestructible. | |
| Template:Nbt | When set to 1, the armor stand lacks its bottom stone plate. | ||
| Template:Nbt | When set to 1, the armor stand is small. | ||
| Template:Nbt | When set to 1, the armor stand loses its Minecraft:hitbox, renders brightly and becomes indestructible. | ||
| Template:Nbt | Disables the placing, removing and replacing of items inside the specified slots. | ||
| Template:EntityLink | Template:Nbt | Delays the time in ticks required to pick up the dropped item. | Present on all items with value 0 by default. |
| Template:Nbt | When set to a player's name, only that player can pick up the dropped item. | ||
| Template:EntityLink | Template:Nbt | Specifies the chance of the displayed item actually dropping when removed. | |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
Template:Nbt | When set to 1, a custom block can be displayed inside the minecart. It has a solely optical purpose. | Has no effect by itself. |
| Template:Nbt | Specifies the data value of the displayed block. | ||
| Template:Nbt | Specifies the y-position offset of the displayed block. | ||
| Template:Nbt | Specifies the string ID of the displayed block. | ||
| Template:EntityLink | Template:Nbt | Changes the color of the shulker's shell to one of the 16 main colors. |
Status effects
Glowing
Template:Main Glowing is an unused status effect that lacks functionality. It was intended to be inflicted on players or mobs hit by spectral arrows and give its victim a glowing outline that is seen through blocks.
Saturation
Template:Main Saturation is another non-functional status effect, intended to instantly replenish empty hunger points in the Minecraft:hunger bar. Unlike the other unused effects, it has no effect icon.
Blindness
Template:Main Blindness impairs the player's vision down to a four block radius, engulfing the rest in a thick black fog. It prevents Minecraft:sprinting and dealing Minecraft:critical hits. The aforementioned illusioner is capable of inflicting this effect.
Health Boost
Template:Main Health Boost increases the maximum health points by four per level. The additional health is not visible in the player's Minecraft:health bar, whereas the health bars of ridden mobs with the effect do show it. It shares Minecraft:Absorption's effect icon and functions similarly, with the difference of having to regenerate the added health points manually. When the effect fades, the screen jolts as if taking damage.
Bad Luck
Template:Main
Bad Luck is a status effect contrary to Minecraft:Luck. Whereas the latter is leastwise obtainable from the Creative inventory, Bad Luck goes unused entirely. It subtracts the effect level from the player's luck Minecraft:attribute, decreasing the chances of getting high-quality loot through Minecraft:fishing.
Gameplay
Hardcore mode
Template:Main Remnants of Java Edition's Hardcore mode are still present in the game data. The mode can be unlocked by externally modifying the world data, though any leftover functionality is sparse. It locks the difficulty to hard, as any attempt to change it will result in the difficulty slider reverting back. The player's health bar remains normal and players can still respawn after death.
Build Off
Template:MainBuild Off was a planned mini game similar to "Build Battle" on Template:JE and Template:BE Minecraft:servers. Despite being cancelled before Template:LCE was discontinued, the game's code contains multiple references to the scrapped mode. Calls for music cues as well as leaderboard functions also exist in the game data. It is implied that Minecraft:texture pack support for the mode was planned as texture packs have the ability to overridde the music cues for it.
Unsendable death messages
| Death message | Trigger | Notes |
|---|---|---|
| {*PLAYER*} was squashed by a falling block.Template:Sic | Appears when the player is killed by a falling block modified to deal damage that is not an Minecraft:anvil. | Besides an anvil, no falling block deals damage upon hitting a player in regular gameplay. |
Music
Build Off music track list
A music track list, called "categories" in Template:JE and Template:BE, has been programmed for the Build Off mini game and is completely functional if set to play. The track list calls for MG04_01.binka, which does not exist in any version of Template:LCE, and the six vanilla Minecraft:Creative mode tracks.
Unused texture pack music track lists
Similar to other editions, Minecraft:texture packs have support for overriding music cues of all of the vanilla track lists, but not all of them have been utilized by packs. The music overrides for Minecraft:Creative mode, the Minecraft:Tumble mini game, despite using texture packs for its festive arenas, and the aforementioned Build Off mini game are not used in any pack but are completely functional.
Unused music
EgyptianOverworld9.binka is present in the Egyptian Mythology Mash-Up Pack but erroneously was not defined in the music cues and consequently does not play in the pack. This track is included as track 10 on the Minecraft: Egyptian Mythology Soundtrack titled "Renenutet & Meshkenet (Interlude)".
| Renenutet & Meshkenet (Interlude) | Track |
|---|---|
EgyptianOverworld9.binka
|
File:EgyptianOverworld9.wav |
Sounds
Corrupted cave sounds
Earlier builds of the game contained corrupted Minecraft:cave sounds. The non-corrupted versions used in-game have been stored separately under cave1_fixed and cave8_fixed.
| Corrupted cave sounds | Track |
|---|---|
cave1
|
File:LCE Cave1 (Corrupted).mp3 |
cave8
|
File:LCE Cave8 (Corrupted).mp3 |
Sound loops
The four unused audio loops from Minecraft:C418's early Java Edition sound tests existed in Xbox 360 Edition's resident.xwb sound bank file as early as Minecraft:1.66.0033.0 until removed in Minecraft:TU57's audio update from XWB to Bink Audio and in the other versions of Template:LCE in the Minecraft.msscmp sound bank file until removed in Minecraft:PlayStation 3 Edition 1.38/Minecraft:PlayStation 4 Edition 1.38/Minecraft:Xbox One Edition CU36/Minecraft:PlayStation Vita Edition 1.38/Minecraft:Wii U Edition Patch 15. These sounds were removed despite other legacy Java Edition sound effects having remained until the discontinuation of Template:LCE. It was never included in Minecraft:Nintendo Switch Edition. The waterfall loop was extremely compressed, perhaps erroneously, in the sound banks for PlayStation 3 Edition, PlayStation 4 Edition, Xbox One Edition, and PlayStation Vita Edition until Minecraft:PlayStation 3 Edition 1.21/Minecraft:PlayStation 4 Edition 1.21/Minecraft:Xbox One Edition CU18/Minecraft:PlayStation Vita Edition 1.21. It appeared already fixed in Minecraft:Wii U Edition Patch 1.
| Sound loops | Track |
|---|---|
loops_waterfall Template:OnlyTemplate:Until
|
File:Waterfall.ogg |
loops_ocean Template:OnlyTemplate:Until
|
File:LCE Ocean Loop.mp3 |
loops_cave chimes Template:OnlyTemplate:Until
|
File:LCE Cave Chimes Loop.mp3 |
loops_birds screaming loop Template:OnlyTemplate:Until
|
File:LCE Birds Screaming Loop.mp3 |
Combat sounds
Multiple unused sounds from the Java Edition Combat Update are present within the game files.
| Knockback attacks | Track |
|---|---|
knockback1
|
File:LCE knockback1.mp3 |
knockback2
|
File:LCE knockback2.mp3 |
knockback3
|
File:LCE knockback3.mp3 |
knockback4
|
File:LCE knockback4.mp3 |
| Sweeping attacks | Track |
|---|---|
sweep1
|
File:LCE sweep1.mp3 |
sweep2
|
File:LCE sweep2.mp3 |
sweep3
|
File:LCE sweep3.mp3 |
sweep4
|
File:LCE sweep4.mp3 |
sweep5
|
File:LCE sweep5.mp3 |
sweep6
|
File:LCE sweep6.mp3 |
sweep7
|
File:LCE sweep7.mp3 |
Log stripping sounds
Unused sounds for Minecraft:stripping logs with an axe.
| Log stripping sounds | Track |
|---|---|
strip1
|
File:LCE strip1.mp3 |
strip2
|
File:LCE strip2.mp3 |
strip3
|
File:LCE strip3.mp3 |
strip4
|
File:LCE strip4.mp3 |
Unused mob sounds
Several unused sound files from Java Edition for different mobs are present in the game files.
| Ghast affectionate scream | Track |
|---|---|
affectionate_scream
|
File:LCE ghast affectionate scream.mp3 |
| Silverfish/endermite walking | Track |
|---|---|
step1
|
File:LCE silverfish step1.mp3 |
step2
|
File:LCE silverfish step2.mp3 |
step3
|
File:LCE silverfish step3.mp3 |
step4
|
File:LCE silverfish step4.mp3 |
| Wolf howling | Track |
|---|---|
howl1
|
File:LCE wolf howl1.mp3 |
howl2
|
File:LCE wolf howl2.mp3 |
Crafting failed duplicate
A duplicate of the sound played when failing to craft an item.
| Crafting failed duplicate | Track |
|---|---|
btn_Back
|
File:LCE duplicate crafting sound.mp3 |
Glide mini game sounds
Unused sounds found amongst those used for the Glide mini game.
| Glide mini game sounds | Track |
|---|---|
far_alert_loop
|
File:LCE far alert loop.mp3 |
far_alert_solo
|
File:LCE far alert solo.mp3 |
redalert_loop
|
File:LCE redalert loop.mp3 |
redalert_solo
|
File:LCE redalert solo.mp3 |
Other
Aforementioned leftover sounds from early versions of Java Edition which have not found a use in Legacy Console Edition.
| Other | Track |
|---|---|
breath
|
File:LCE breath.mp3 |
click
|
File:LCE Java click.mp3 |
drr
|
File:LCE old arrow sound.mp3 |
hurt
|
File:LCE old hurt sound.mp3 |
old_explosion
|
File:LCE old explosion.wav |
successful_hit
|
File:LCE successful hit.mp3 |
wood_click
|
File:LCE wood click.mp3 |
Graphics
Blocks and items
Structure block textures
Minecraft:terrain.png contains unused textures for structure blocks. These texture resources are called on and used by the game for the structure block which implies that structure blocks were used in development builds of the game. There are also several functions relating to opening and using structure blocks in the game data.
Structure void
The texture for the structure void is impossible to see in the retail version of the game as the structure void itself is not obtainable. Structure voids are present in all versions of Template:LCE and function identically to Template:JE if loaded in a Minecraft:structure file.
Duplicate stems
Duplicate stem textures in terrain.png are left over. This was almost certainly to split the textures used by melon stems and pumpkin stems, similar to how birch and oak Minecraft:leaves have been split on the atlas, although it is not clear which it was meant to be.
Placeholder textures
Several textures found in terrain.png and items.png are, by a technicality, unused due to animated textures being used for their tiles. Technically these textures are used while loading the animated textures, but disappear nearly instantaneously due to the simple nature of most animations in the game. However, they can appear for a noticeable amount of time if the animation is quite large, which is why the first frame of the animations are usually the ones used on the terrain atlas. If the animated textures are removed, these textures are displayed as any other tile on the atlas would be. By extension, this makes any tile on the atlases eligible for an animated texture, as long as the correct Minecraft:resource identifier is provided in the file path.
Unused shulker box overlay tile
terrain.png has an unused tile which was intended to be used in Minecraft:texture packs as a non-tinted overlay for Minecraft:shulker boxes because Template:LCE shulkers have tinted layers, unlike in other editions. The shulker box tile present is used for the particles that appear when breaking a block. The intended use of the unused tile can be found in the Norse Mythology Mash-Up Pack's files where the previously assumed empty space on terrain.png is filled by the top of the shulker box texture. However, the programmers erroneously did not put the tile into the game and the tile does not have a valid resource location. This results in a strange phenomenon in the Norse Mythology Mash-Up Pack where the particles of a broken shulker box appear to only be of the colored markings on the top of the shulker box, but not of the box itself.
Particles
Old Bubble
Sprite for bubbles that have gone unused after Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38. Instead, a grayscale bubble sprite from Template:BE is used and tinted using biome specific water colors. The old sprite is still used on Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition due to not receiving Minecraft:Update Aquatic.
Angry villager
Unused particle depicting an angry Minecraft:villager.
Bubble pop
width=32x32 width=32x32 width=32x32 width=32x32 width=32x32
Unused textures for bubbles popping, originally intended to appear at the top of Minecraft:bubble columns<ref>https://bugs.mojang.com/browse/MC/issues/MC-132067</ref>.
Camera shoot explosion
width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32 width=32x32
Unused Minecraft:explosion particles from Template:BE and Template:Edu. On those editions, they appear when shooting pictures with a Minecraft:camera.
Map icons
Target point
Unused map icon of a red triangle.
Other
Minecraft icon
The user interface assets contain numerous unutilized duplicates of the same Minecraft icon. Such are only sometimes seen when world icons fail to load, although they are sourced from a separate, standalone file in these instances.
Checkbox texture
Unused textures of a selected checkbox can infrequently be found in addition to the aforementioned Minecraft icons.
PS3 Marketing Guide Graphic
File:Unused PS3 layout template (Colors reversed).png
This graphic is found in Minecraft:PlayStation 3 Edition's and Wii U Edition's DebugUIMarketingGuide720.fui. It was designed to help artists create UI and marketing material for the game. The option to display this graphic is referenced in the debug menu data of other editions with the label "Show Marketing Guide". This graphic is called as a reference in the same UI file in Minecraft:Xbox 360 Edition but does not exist.
Xbox One Marketing Guide Graphic
File:XboxOneMarketingGuide.png
A graphic similar to that of the previous entry is found within DebugUIMarketingGuide1080.swf in old versions of PlayStation 4 Edition and Xbox One Edition, and is referenced in but missing from the DebugUIMarketingGuide1080.fui in later versions of PlayStation 4 Edition and Xbox One Edition.
Update Aquatic graphic
The Update Aquatic artwork is shown in the dialog box used to access the store page for Bedrock Edition on Minecraft:Xbox One Edition and Minecraft:Nintendo Switch Edition since Legacy Console Edition was discontinued. However, it was also left in the game files of old-gen editions which did not receive Bedrock Edition and thus do not utilize this graphic.
Old skin select menu
Numerous textures of the old character skin selector are still present in the game files.
Alliance icon
During the development of Battle, teams were planned and partially worked on. Remnants of the scrapped feature are this graphic, leftover game rule data and unused text strings.
Altimeter sprites
-
Altimeter sprite
-
Button to toggle altimeter
Grass block render
This render of a grass block is used in Minecraft:Wii U Edition on the Game Pad in TV Mode. It remains unutilized in other editions.
Attack cooldown
width=32x32 width=32x32 width=8x8 width=32x32 width=32x32
Unused textures for the attack cooldown from Java Edition.
Enchantment slot
The slot for applying enchantments to an item in the enchanting table used to have a respective icon. Albeit removed in-game later for unknown reasons, its textures have remained.
Mini game placeholder
Minecraft:Wii U Edition contains an early placeholder image that would have been displayed when selecting DLC for Battle. Additionally, it reveals an early name for said mini game.
Altered unused textures
Various unused textures and textures utilized by unused features are altered by texture packs, despite not being seen in-game in those environments.
Text strings
Commands
Strings referencing or hinting at the use of Minecraft:commands are hidden in the localization data.
| Localization key | Text string |
|---|---|
D2BD3683
|
[{*PLAYER*} : {*COMMAND*}] |
24A5EDDC
|
Set the time to %d |
5AFF0202
|
Execute Command |
Alliance mode
Despite the aforementioned alliance mode having been scrapped during development of Battle, numerous messages referencing the discarded mode were left in the localization data. Further expanding on the concept, it is implied that teams could have been formed during active rounds by teaming up with other remaining survivors.
| Localization key | Text string |
|---|---|
056D9F12
|
Only one team remaining, teams will be dissolved in {*NUMBER*} seconds! |
C08F5C90
|
{*PLAYER*} invited you to join {*TEAM*} |
46B07E26
|
Invite to Alliance |
05F0B230
|
Your invitation from {*PLAYER*} expired |
7F7DEA6C
|
Leave Alliance |
5BDBD6D3
|
You are leaving {*TEAM*} |
E9D46798
|
{*PLAYER*} is leaving {*TEAM*} |
39B60856
|
You left {*TEAM*}! |
13B38DED
|
{*PLAYER*} left {*TEAM*}! |
350AA150
|
Reject Alliance |
2473F5A1
|
Survivor |
ADC5F08E
|
{*PLAYER*} was added to {*TEAM*} |
87C37625
|
You were added to {*TEAM*} |
40BC050C
|
Max team size is {*SIZE*}! |
137F436F
|
team(s) |
B7FC5190
|
Teams are disabled! |
09988B49
|
Not enough survivors to team up |
Mini game maps
Unused strings relating to mini game maps, such as map names, descriptions, and custom messages.
Early Battle map strings
Some Battle maps had early names and descriptions in the Minecraft:Xbox 360 Edition DLC package versions of the packs but are overridden by the title update content.
| Map | Localization key | English string | English (Great Britain) string |
|---|---|---|---|
| Ruin | IDS_MALL_WORLD_NAME
|
Derelict | Mall |
IDS_MALL_DESCRIPTION
|
Scavenge for resources, and Battle for survival, in this abandoned building. | Shop until you drop or battle for survival. The mall has it all. | |
| Minecraft:Castle | IDS_CASTLE_WORLD_NAME
|
CastleTemplate:Note | |
IDS_CASTLE_DESCRIPTION
|
Fight at close quarters in sideTemplate:Sic a castle. | ||
| Minecraft:Invasion! | IDS_ROOFTOPS_WORLD_NAME
|
Rooftops | |
IDS_ROOFTOPS_DESCRIPTION
|
Don't fall off! | ||
| Minecraft:Shipyard | IDS_SHIPYARD_DESCRIPTION
|
Something something Airships. | |
Tumble arena strings
Each Minecraft:Tumble arena has a name, description, and a custom death message stored in the map's localization data.
Basic arena
| Localization key | Text string |
|---|---|
IDS_BASIC_ARENA_WORLD_NAME
|
Basic |
IDS_BASIC_ARENA_DESCRIPTION
|
So basic! |
IDS_BASIC_ARENA_KILLBOX_MESSAGE
|
{*PLAYER*} tried to escape! |
Halloween arena
| Localization key | Text string |
|---|---|
IDS_HALLOWEEN_ARENA_WORLD_NAME
|
Halloween |
IDS_HALLOWEEN_ARENA_DESCRIPTION
|
A Halloween themed Tumble arena! |
IDS_HALLOWEEN_KILLBOX_MESSAGE
|
{*PLAYER*} was spooked to death! |
Festive arena
| Localization key | Text string |
|---|---|
IDS_FESTIVE_ARENA_WORLD_NAME
|
Festive |
IDS_FESTIVE_ARENA_DESCRIPTION
|
A Festive themed Tumble arena! |
IDS_FESTIVE_KILLBOX_MESSAGE
|
{*PLAYER*} was naughty! |
Birthday arena
| Localization key | Text string |
|---|---|
IDS_BIRTHDAY_ARENA_WORLD_NAME
|
Birthday |
IDS_BIRTHDAY_ARENA_WORLD_DESCRIPTION
|
A Birthday themed Tumble arena! |
IDS_BIRTHDAY_KILLBOX_MESSAGE
|
{*PLAYER*} has left the party! |
Mini game options
When setting the game type of a mini game to "Custom" before creating a lobby, the player has the ability to modify various aspects of the mini game through customizable settings. In addition to the existing options, several more were planned to be included for Battle and Minecraft:Tumble. Nevertheless, these options have eventually been cut, ostensibely because they were deemed unnecessary by the developers. Their labels and descriptors have remained in the localization data.
Spectator Noises
An option was planned to control whether spectators of Battle rounds were capable of making noises.
| Localization key | Text string |
|---|---|
099B4826
|
Spectator Noises |
C41FF2D0
|
When checked, allows players to make entity noises while in spectator mode. |
Enable Take Everything
An alternative label and description exist for the option to allow players to instantly extract a Minecraft:container's items into their inventory in Battle.
| Localization key | Text string |
|---|---|
29D17956
|
Enable Take Everything |
A9F239B0
|
When enabled, allows players to use the 'Take Everything' button to take all items from a chest at once. |
Grace Period
In Battle's final rendition, the opening grace period of a round is set to a constant duration, whereas during development, an option was considered to manually set said duration.
| Localization key | Text string |
|---|---|
A3264AED
|
Grace Period |
44FADDCB
|
The duration of the invulnerable period at the start of each round. |
Hunger Rate
The rate at which the Minecraft:hunger bar of players depletes during Battle was supposed to be its standalone setting. This feature was later implemented via "Hunger Settings" in Minecraft:Xbox 360 Edition TU58/Minecraft:PlayStation 3 Edition 1.60/Minecraft:PlayStation 4 Edition 1.57/Minecraft:Xbox One Edition CU51/Minecraft:PlayStation Vita Edition 1.57/Minecraft:Wii U Edition Patch 28 but these strings remain unused.
| Localization key | Text string |
|---|---|
ACB8B6F3
|
Hunger Rate |
097CF305
|
How quickly players will become hungry. |
Item Respawn
This option would have altered the intervals between chest refills. Interestingly, the undermentioned description implies that only the central chests would have been refilled.
| Localization key | Text string |
|---|---|
46460E2B
|
Item Respawn |
3A0B4A6D
|
How long it will take before food, arrows, and weapons begin to respawn at the central chests. |
Enable Showdown
The showdown shortly before a Battle round's conclusion was intended to be toggle-able as well.
| Localization key | Text string |
|---|---|
43772E44
|
Enable Showdown |
2D851DC2
|
Showdown reveals Online ID's near the end of the round. |
Small Inventory
Even though the option to reduce inventory space is fully integrated into Battle, an old description for it has been found left over.
| Localization key | Text string |
|---|---|
DA27DA69
|
When enabled, playersTemplate:Sic inventory is reduced to only 9 slots. |
Layer Decay
The blocks comprising the layers in Tumble were meant to be capable of decay if configured accordingly.
| Localization key | Text string |
|---|---|
D5EFA28D
|
Layer Decay |
20C9A193
|
Layers will decay over time. |
Bows and Knockback Arrows
A mode was planned for Tumble which would have equiped all competitors with Minecraft:bows, presumably enchanted with Minecraft:Punch, and Minecraft:arrows with the ability to break any struck block and naturally knock other players back.
| Localization key | Text string |
|---|---|
77E28504
|
Bows and Knockback Arrows |
5AF26EA2
|
All players have a Bows with an unlimited supply of Knockback Arrows. They will destroy blocks but also push players off the edge. |
TNT
Another planned Tumble mode would have had contestants utilizing unlimited, instantaneously primed Minecraft:TNT to compete against each other and destroy blocks.
| Localization key | Text string |
|---|---|
667F2B9D
|
TNT |
CDA0E4E3
|
All players have unlimited TNT. They can place it to destroy all blocks nearby. |
Controls
The game's localization data contains several unused strings related to player controls. Apparently, an additional control category for menus has been cut, where actions like opening the pause menu could have been rebound. The abilities to quickly swap items with the offhand and to switch to a left handed playable character are hinted at, too.
| Localization key | Text string |
|---|---|
976ACDBA
|
Menus |
69C78F9D
|
Pause |
F4DA0577
|
Equip/Unequip Offhand |
864419FA
|
Left Handed |
Custom superflat presets
The localization data reveals that players were meant to be able to save specific layer configurations of superflat worlds as custom presets.
| Localization key | Text string |
|---|---|
477A886A
|
Save as new preset |
0C982AFB
|
Create Preset |
47253208
|
Are you sure you want to delete this custom preset? |
75E7AFD6
|
Delete Preset |
98E19F7B
|
Delete Preset |
8CFADF7E
|
Overwrite Preset |
CAE58E0A
|
Are you sure you want to overwrite this custom preset? |
6A9B1859
|
Overwrite Preset |
8F192ED6
|
Save Preset |
6B1858F8
|
Your superflat configuration has not been saved to a preset, would you like to save it now? |
4280EFAB
|
Unsaved Configuration |
Death messages
Multiple death messages have been left unimplemented.
| Localization key | Text string |
|---|---|
F0EBA2E4
|
{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*} |
2DCF5941
|
{*PLAYER*} was killed by Ender Dragon breath |
44E2DD06
|
{*PLAYER*} fell from a high place |
62F8280D
|
{*PLAYER*} fell off a ladder |
461BA4E8
|
{*PLAYER*} fell off some vines |
C130636A
|
{*PLAYER*} fell out of the water |
7BA47E90
|
{*PLAYER*} fell too far and was finished by {*SOURCE*}Template:Verify |
3EC0C74A
|
{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}Template:Verify |
15C8F4AE
|
{*PLAYER*} experienced kinetic energy |
D98E2236
|
{*PLAYER*} diedTemplate:Verify |
06046121
|
{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*} |
E3BE8E0D
|
{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*} |
64400F01
|
{*PLAYER*} was speared by {*SOURCE*} using {*ITEM*} |
Exclusive features
Strings pertaining to features exclusive to specific versions of Template:LCE have been left over in other versions which do not utilize them.
16 player support
Minecraft:Xbox One Edition and Minecraft:PlayStation 4 Edition support up to 16 simultaneous players in mini games, while other versions allow only up to 8, and Minecraft:PlayStation Vita Edition allows up to 4. Associated text strings have been left over in the deficient editions.
| Localization key | Text string |
|---|---|
9DD59A16
|
Large+ |
27969DEF
|
Choose between Small and Large maps or let the system decide automatically.
Large+ maps are like Large maps but come with an extra helping of chests! Note: Playing on a Small or Large map with more than 8 players will automatically disable the Central Spawn option! |
D357A767
|
9th |
62A47DB7
|
10th |
7C6E0E3E
|
11th |
7BCD68A5
|
12th |
7F7770AC
|
13th |
E8B9ED93
|
14th |
EC63F59A
|
15th |
EBC35001
|
16th |
Removed features
Text strings associated with removed features have been preserved in the game data.
Blocks
Leftover display names of the Minecraft:rose and Minecraft:locked chest. The former has been renamed to the Minecraft:poppy in Minecraft:Xbox 360 Edition TU31/Minecraft:Xbox One Edition CU19/Minecraft:PlayStation 3 Edition 1.22/Minecraft:PlayStation 4 Edition 1.22/Minecraft:PlayStation Vita Edition 1.22/Minecraft:Wii U Edition Patch 3, whilst the latter has been completely removed in Minecraft:Xbox 360 Edition TU19/Minecraft:PlayStation 3 Edition 1.12/Minecraft:PlayStation 4 Edition 1.12/Minecraft:Xbox One Edition CU7/Minecraft:PlayStation Vita Edition 1.12.
| Localization key | Text string |
|---|---|
168961B3
|
Locked Chest |
1FD7D564
|
Rose |
Bedrock fog
In early versions of Template:LCE, a dark fog and gray particles would obstruct the player's view if near Minecraft:bedrock level. Players were able to toggle the bedrock fog in the graphics settings. This is alternatively known as Minecraft:void fog, and had been removed in Minecraft:Xbox 360 Edition TU31/Minecraft:PlayStation 3 Edition 1.22/Minecraft:PlayStation 4 Edition 1.22/Minecraft:Xbox One Edition CU19/Minecraft:PlayStation Vita Edition 1.22/Minecraft:Wii U Edition Patch 3.
| Localization key | Text string |
|---|---|
5DC9B58D
|
Bedrock Fog |
Vote kick
When Battle initially released, it was possible to kick players during an active round, given that a sufficient amount of players voted in favor of it. This feature has been removed in Minecraft:Xbox 360 Edition TU38/Minecraft:Xbox One Edition CU26/Minecraft:PlayStation 3 Edition 1.30/Minecraft:PlayStation 4 Edition 1.30/Minecraft:PlayStation Vita Edition 1.30/Minecraft:Wii U Edition Patch 9.
| Localization key | Text string |
|---|---|
49B6297D
|
{*PLAYER*} voted to kick {*PLAYER2*} ({*COUNT*} of {*MAX_COUNT*}) |
Worlds
Battle map areas
Cavern
In the large variant, an unseen Minecraft:village and a structure consisting of mossy stone bricks inside a river can be found next to the cavern's opening. The latter is positioned right above an ascending stairway connecting to the arena but simply serves as a set dressing and is not reachable. This implies that the stairs were initially supposed to lead up to the surface, instead of being blocked off at their top steps. A testing area with various utility blocks is set up further away, which was ostensibly used by the developers to test interaction privileges or similar in Battle.
Cove
An inaccessible Minecraft:cave section is located behind the large arena's eastern rock face. It is mostly decorated and seemingly a scrapped portion of the map. Two routes of the cave connect to the eastern escarpment's midpoint and base. Both cave entrances have been sealed off with iron bars, rendering the cave partially viewable from the arena. Although the third route is a dead end, its heading and close proximity to the arena's giant skull suggest it would have led to the skull's interior. Several immured rooms are found around the cave, with one holding a Minecraft:chest. Another chest is found enclosed within the mountain. Neither is filled during gameplay. Two copies of the unused cave section are found beyond the arena's western escarpment. These look to be earlier versions of the cave section, lacking Minecraft:redstone ores and blocks. Furthermore, these copies exhibit broken Minecraft:block states, physical damage dealt by Minecraft:explosions, and cut-offs. One copy is reachable through escaping the arena by swimming up a waterfall on the western escarpment.
Crucible
The large variant conceals a second Minecraft:lava sea beneath the normally accessible layer of lava. Along with numerous leftover cages and an early location for the bottom high-value Minecraft:chest, both of which are also found underground, it hints at the possibility that the arena's floor originally extended deeper.
Temple
An entire underground section has been cut from the large variant. It is located right below the temple and would have been accessible through descending stairs at the central spawn. These are sealed off in the map's final rendition. The scrapped section seems fully finished with decoration and even a loot chest that is refilled during gameplay.
Lair
Multiple oddities are present in the small variant. An arrow made out of quartz blocks at world spawn points into the arena's direction. The arena itself has a Minecraft:creeper face carved into its outer walls. Both variants have an unused room that is sealed off from the arena. Whereas the room of the small variant is empty, that of the large variant is fully decorated.
Atlantis
A few inaccessible rooms are located underground which appear to be leftovers from a once planned segment in the arena's large variant that was ultimately scrapped.
Ruin
Both map variants contain several cut rooms and staircases which would have connected different parts of the map. Although a select few are partially decorated, they appear mostly unfinished. Furthermore, parts of the background city scenery around the arenas are heavily obscured and consequently deemed unused.
Siege
Unutilized Minecraft:redstone wiring is scattered throughout the small arena. They appear to have been intended for differing purposes, as, for example, a few connect to various dispensers containing splash potions of Minecraft:weakness, Minecraft:poison and Minecraft:slowness, whereas it is unclear what the rest has been intended for. In addition, between the two canals in the large arena which can be accessed during standard gameplay, an unfinished third canal is found.
Old tutorial world
The file of the Minecraft:Xbox 360 Edition TU46/Minecraft:Xbox One Edition CU36/Minecraft:PlayStation 3 Edition 1.38/Minecraft:PlayStation 4 Edition 1.38/Minecraft:PlayStation Vita Edition 1.38/Minecraft:Wii U Edition Patch 15 tutorial world is still stored in the game files, despite having been superseded by the Minecraft:Xbox 360 Edition TU69/Minecraft:PlayStation 3 Edition 1.76/Minecraft:PlayStation 4 Edition 1.76/Minecraft:PlayStation Vita Edition 1.76/Minecraft:Wii U Edition Patch 38 tutorial world.
Developer tools
Template:Incomplete section 4J Studios utilized a number of debug tools to aid during Legacy Console Edition's development.
Other
UI data DLC file
An unused DLC file type named UIDataFile that would have originally been used for UI graphics in texture packs, similarly to how other Data DLC files, usually using a .pck extension, hold other graphics for packs. Despite being unused entirely, the file type remains a valid DLC file type for DLC packs although it does nothing and all functionality has been removed. This format was replaced with Media.arc files that housed Adobe Shockwave Flash files containing UI graphics and layouts. This was until SWF files were replaced with a custom file format, named FUI, in PlayStation Editions 1.52, Minecraft:Xbox One Edition CU44, and Minecraft:Wii U Edition Patch 24. According to Steven Woodward, also known as 4JSteve, this change was made because the old format presented memory constraints in all editions and performance issues for Minecraft:PlayStation 3 Edition<ref>https://www.minecraftforum.net/forums/minecraft-editions/minecraft-playstation-3-edition/mcps3-discussion/2389591-mcps3-official-known-bugs-discussion?page=9#c224</ref>. Minecraft:Xbox 360 Edition used Microsoft's proprietary XUI format until switching to .fui in Minecraft:TU57.
An unused menu that displays a map of the seed before it is generated. The user is able to preview the biomes in the seed and each biome is given a unique, but oddly inverted, color entry. The user can also randomize the seed, zoom into the map and change the Minecraft:world size. The playable area of the seed can also be panned horizontally and vertically with directional inputs. The world does not generate accurately to the preview, likely due to removed code, leaving artifacts where the world would have ended if it was not shifted or scaled. The strings for this menu are translated in other languages, implying that this was a planned feature rather than a developer tool.
Player format
| Tag | Description |
|---|---|
| Template:Nbt | When set to 1, the player is immune to all types of damage except for Minecraft:void damage. |
| Template:Nbt | Stores the player's accumulated score, but its value is never shown in-game. |
World settings
| Tag | Description | Notes |
|---|---|---|
| Template:Nbt | Non-functional, intended to toggle cheats/commands. | Present in all worlds with value 0 by default. |
| Template:Nbt | Non-functional, intended to lock the world's difficulty. | Present in all worlds with varying valuesTemplate:Info needed by default. |
| Template:Nbt | When set to 1, the unused Hardcore mode mentioned above is toggled. | Present in all worlds with value 0 by default. |
| Template:Nbt | Leftover from Java Edition's method of storing world names. | Each Legacy Console Edition use a different method for storing save names and none are using the LevelName NBT tag. Minecraft:Xbox 360 Edition stores save names and thumbnails in an extensionless file named _MinecraftSaveInfo. Minecraft:PlayStation 3 Edition stores save names in an extensionless file named FILEINFO in a folder named <TITLE-ID>-CACHE. Minecraft:PlayStation 4 Edition stores the save name in a PARAM.sfo file in a sce_sys folder in the save's folder. Minecraft:Wii U Edition stores the save name and thumbnail of a world in a .ext file located next to an identically named, but extensionless, save file. Present in all worlds with value "world" by default.
|
Notes
References
<references />
Template:Navbox version history Template:Navbox unused features
Minecraft:ja:使用されていない要素/Legacy Console Edition Minecraft:pt:Recursos não utilizados da Edição Console Legado Minecraft:zh:原主机版未使用特性