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Minecraft:Village: Difference between revisions

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{{for}}
{{For}}
{{Split|Plains Village|Desert Village|Savanna Village|Taiga Village|Snowy Tundra Village|reason=[[Minecraft:MCW:P/DIG]]|discussAnchor=Split}}
{{Splitting|Abandoned Village|reason=[[Minecraft:MCW:P/DIG]]|discussAnchor=Split}}
{{Infobox structure
{{Infobox structure
| biome =
| biome =
* {{BiomeLink|Desert}}
* {{BiomeLink|Plains}}
* {{BiomeLink|Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}
| group = Plains
| group = Plains
| group2 = Desert
| group2 = Desert
| group3 = Savanna
| group3 = Savanna
| group4 = Taiga
| group4 = Taiga
| group5 = Snowy Tundra
| group5 = Snowy
| 1-1 = Plains Small House 3.png
| 1-1 = Plains village isometric view.png
| 2-1 = Desert Small House 5.png
| 2-1 = Desert village isometric view.png
| 3-1 = Savanna Small House 7.png
| 3-1 = Savanna village isometric view.png
| 4-1 = Taiga Small House 3.png
| 4-1 = Taiga village isometric view.png
| 5-1 = Snowy Small House 6.png
| 5-1 = Snowy village isometric view.png
| mobs =
| mobs =
* {{EntityLink|Camel}} (Desert villages only)
* {{EntityLink|Camel}} (desert villages only)
* {{EntityLink|Cat}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}{{only|je|short=1}} <small>(rarely from chicken jockeys)</small>
* {{EntityLink|Chicken}}{{only|je|short=1}} <small>(rarely from chicken jockeys)</small>
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A '''village''' is a group or complex of buildings and other above ground [[Minecraft:structure]]s that generate naturally in the [[Minecraft:Overworld]]. A village is inhabited by [[Minecraft:villager]]s, [[Minecraft:cat]]s, [[Minecraft:iron golem]]s and livestock mobs. [[Minecraft:Wandering trader]]s with their [[Minecraft:trader llama]]s can occasionally spawn there.
A '''village''' is a group or complex of buildings and other above ground [[Minecraft:structure]]s that generate naturally in the [[Minecraft:Overworld]]. A village is inhabited by [[Minecraft:villager]]s, [[Minecraft:cat]]s, [[Minecraft:iron golem]]s and livestock mobs. [[Minecraft:Wandering trader]]s with their [[Minecraft:trader llama]]s can occasionally spawn there.


Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by [[Minecraft:Raid|illager raids]], which are triggered when a player with the [[Minecraft:Bad Omen]] effect enters a village.
Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by [[Minecraft:illager raid]]s, which are triggered when a player with the [[Minecraft:Bad Omen]] effect enters a village.
{{TOC limit|3}}
{{TOC limit|3}}


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[[File:Village Vibrant Visuals.png|alt=|thumb|A visual of the [[plains]] village]]
[[File:Village Vibrant Visuals.png|alt=|thumb|A visual of the [[plains]] village]]
Villages generate naturally in [[Minecraft:plains]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:meadow]]s, [[Minecraft:snowy plains]], and [[Minecraft:desert]] biomes. {{IN|Bedrock}}, they also generate in [[Minecraft:snowy taiga]], [[Minecraft:sunflower plains]] and any vanilla or custom biome through the [[Minecraft:behavior pack]] that has the {{cd|minecraft:village_type}} component, which defines the village type and allows it to be generated in that biome. {{IN|je}}, villages can generate in [[Minecraft:superflat]] worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).
Villages generate naturally in [[Minecraft:plains]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:meadow]]s, [[Minecraft:snowy plains]], and [[Minecraft:desert]] biomes. {{IN|Bedrock}}, they also generate in [[Minecraft:snowy taiga]], [[Minecraft:sunflower plains]] and any vanilla or custom biome through the [[Minecraft:behavior pack]] that has the {{cd|minecraft:village_type}} component, which defines the village type and allows it to be generated in that biome. {{IN|je}}, villages can generate in [[Minecraft:superflat]] worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).
[[File:Village Graph.png|thumb|A graph showing where the maps from each type of cartographer lead]]
Villages can be located using [[Minecraft:explorer maps]] offered by [[Minecraft:Cartographer|cartographers]]. The village type on the map depends on the biome where the villager spawned.


The following table shows the village styles corresponding to different biomes.
The following table shows the village styles corresponding to different biomes.
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{| class="wikitable col-1-center col-2-center"
{| class="wikitable col-1-center col-2-center"
! Village style !! Biome
! Village style !! Biome
|-
| {{EnvSprite|desert village}} Desert || {{BiomeLink|Desert}}
|-
|-
| {{EnvSprite|plains village}} Plains || {{BiomeLink|Plains}}<br>{{BiomeLink|Sunflower plains}}{{only|bedrock|short=1}}<br>{{BiomeLink|Meadow}}
| {{EnvSprite|plains village}} Plains || {{BiomeLink|Plains}}<br>{{BiomeLink|Sunflower plains}}{{only|bedrock|short=1}}<br>{{BiomeLink|Meadow}}
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| {{EnvSprite|savanna village}} Savanna || {{BiomeLink|Savanna}}
| {{EnvSprite|savanna village}} Savanna || {{BiomeLink|Savanna}}
|-
|-
| {{EnvSprite|snowy village}} Snowy || {{BiomeLink|Snowy plains}}
| {{EnvSprite|desert village}} Desert || {{BiomeLink|Desert}}
|-
|-
| {{EnvSprite|taiga village}} Taiga || {{BiomeLink|Taiga}}<br>{{BiomeLink|Snowy taiga}}{{only|bedrock|short=1}}<br>{{BiomeLink|Taiga hills}}{{only|bedrock|short=1}}<br>{{BiomeLink|Snowy taiga hills}}{{only|bedrock|short=1}}
| {{EnvSprite|taiga village}} Taiga || {{BiomeLink|Taiga}}<br>{{BiomeLink|Snowy taiga}}{{only|bedrock|short=1}}<br>{{BiomeLink|Taiga hills}}{{only|bedrock|short=1}}<br>{{BiomeLink|Snowy taiga hills}}{{only|bedrock|short=1}}
|-
| {{EnvSprite|snowy village}} Snowy || {{BiomeLink|Snowy plains}}
|}
|}
<references group="note"/>
[[File:Desert Village.png|thumb|A [[desert]] village that generated into the [[Minecraft:badlands]] biome]]
[[File:Desert Village.png|thumb|A [[desert]] village that generated into the [[Minecraft:badlands]] biome]]
[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[Minecraft:meadow]] biome]]
[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[Minecraft:meadow]] biome]]
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Some villages are generated as abandoned; see {{section link||Abandoned villages}} below.
Some villages are generated as abandoned; see {{section link||Abandoned villages}} below.


Villages are slightly more common {{in|BE}} than {{in|JE}}. There is a roughly {{frac|1|2}} chance that at least one village is present within 500 blocks of the world spawn point in ''Java Edition'', while this chance is about {{frac|2|3}} in ''Bedrock Edition''. This is because villages can generate in more [[Minecraft:biome]]s in ''Bedrock Edition'', as well as being closer to each other within an eligible biome.
Villages are slightly more common {{in|BE}} than {{in|JE}}. There is a roughly {{frac|1|2}} chance that at least one village is present within 500 blocks of the world spawn point in ''Java Edition'', while this chance is about {{frac|2|3}} in ''Bedrock Edition''. This is because villages can generate in more [[Minecraft:biome]]s in ''Bedrock Edition'', as well as being closer to each other within an eligible biome. Villages tend to generate with [[Minecraft:stronghold]]s below in ''Bedrock Edition''.


Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.
Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.
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=== ''Bedrock Edition'' villages ===
=== ''Bedrock Edition'' villages ===
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
A village always consists of at least one acceptable bed and one [[Minecraft:villager]]. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.


Villages are established by the number of valid [[Minecraft:bed]]s in the village.  
Villages are established by the number of valid [[Minecraft:bed]]s in the village.  
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|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Added villages, which only generated in plains and desert biomes.
|{{HistoryLine||1.8|dev=Pre-release|Added villages, which only generated in plains and desert biomes.
|They were originally intended to be populated with [[Minecraft:pigmen]].<ref>{{tweet|notch|62531431175421952|@Micleee It's very likely the townspeople will be pigmen {{=}})|April 25, 2011|archive=|archiveid=}}</ref>}}
|They were originally intended to be populated with [[Minecraft:pigmen]].<ref>{{tweet|notch|62531431175421952|@Micleee It's very likely the townspeople will be pigmen {{=}})|April 25, 2011|archive=|archiveid=}}</ref>
|Due to a bug, villages do not generate correctly. Only the wells, gravel paths, and lampposts generate; houses do not generate.
}}
|{{HistoryLine|||dev=Pre-release (reupload)|Villages now generate as intended.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Villager]]s have been added to villages. They have 'TESTIFICATE' written above their heads.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Villager]]s have been added to villages. They have 'TESTIFICATE' written above their heads.}}
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File:Zombie village next to a desert temple.png|A desert temple in an abandoned village
File:Zombie village next to a desert temple.png|A desert temple in an abandoned village
File:StarterSeed -983983965181981808 pale village.png|A village near a [[Minecraft:Pale Garden|pale garden]]
File:StarterSeed -983983965181981808 pale village.png|A village near a [[Minecraft:Pale Garden|pale garden]]
File:A snowy village and a plains village combined.png|thumb|A plains village and a snowy village generated together
</gallery>
</gallery>


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<gallery>
<gallery>
File:Trial seed 818010429.png|A triple village formed the [[Minecraft:trial]] seed on {{BE}}, in a [[Minecraft:Dark Forest|dark forest]] clearing
File:Trial seed 818010429.png|A triple village formed the [[Minecraft:trial]] seed on {{BE}}, in a [[Minecraft:Dark Forest|dark forest]] clearing
File:LegacyVillageNight.png|A village at night
File:Overhead NPC Village.png|A plains village before Village & Pillage
File:Overhead NPC Village.png|A plains village before Village & Pillage
File:SmallestVillage.png|An extremely small village
File:SmallestVillage.png|An extremely small village
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<gallery>
<gallery>
PqYck.jpg|First image of a village
PqYck.jpg|First image of a village
EndermenReddit.png|Second image. A player near three village houses.
EndermenReddit.png|Second image; a player near three village houses
Villagebarelyvisable.png|Teaser image of a village church
Villagebarelyvisable.png|Teaser image of a village church
Mega Village.jpg|An extremely large village
Mega Village.jpg|An extremely large village
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Bamboo Village.jpg|A taiga village generated in a bamboo jungle
Bamboo Village.jpg|A taiga village generated in a bamboo jungle
Floor is Lava.jpg|A house with lava in the floor
Floor is Lava.jpg|A house with lava in the floor
New Desert Village Architecture.png|A desert village overhaul shown in [[Minecraft:MINECON Earth 2018]].
New Desert Village Architecture.png|A desert village overhaul shown in [[Minecraft:MINECON Earth 2018]]
A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018
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File:Live2023-01.jpeg|[[Minecraft:Noor]] at a village forge
File:Live2023-01.jpeg|[[Minecraft:Noor]] at a village forge
File:AMCM Village.png|{{AMCM|Midport Village}} as seen in {{AMCM}}
File:AMCM Village.png|{{AMCM|Midport Village}} as seen in {{AMCM}}
File:LEGO 21128-1.jpg|A [[Minecraft:Lego Minecraft]] village.
File:LEGO 21128-1.jpg|A [[Minecraft:Lego Minecraft]] village
</gallery>
</gallery>



Latest revision as of 11:22, 6 September 2026

Template:For Template:Infobox structure A village is a group or complex of buildings and other above ground Minecraft:structures that generate naturally in the Minecraft:Overworld. A village is inhabited by Minecraft:villagers, Minecraft:cats, Minecraft:iron golems and livestock mobs. Minecraft:Wandering traders with their Minecraft:trader llamas can occasionally spawn there.

Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by Minecraft:illager raids, which are triggered when a player with the Minecraft:Bad Omen effect enters a village. Template:TOC limit

Generation

File:Village Vibrant Visuals.png
A visual of the plains village

Villages generate naturally in Minecraft:plains, Minecraft:savanna, Minecraft:taiga, Minecraft:meadows, Minecraft:snowy plains, and Minecraft:desert biomes. Template:IN, they also generate in Minecraft:snowy taiga, Minecraft:sunflower plains and any vanilla or custom biome through the Minecraft:behavior pack that has the Template:Cd component, which defines the village type and allows it to be generated in that biome. Template:IN, villages can generate in Minecraft:superflat worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).

File:Village Graph.png
A graph showing where the maps from each type of cartographer lead

Villages can be located using Minecraft:explorer maps offered by cartographers. The village type on the map depends on the biome where the villager spawned.

The following table shows the village styles corresponding to different biomes.

Village style Biome
Template:EnvSprite Plains Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink
Template:EnvSprite Savanna Template:BiomeLink
Template:EnvSprite Desert Template:BiomeLink
Template:EnvSprite Taiga Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:EnvSprite Snowy Template:BiomeLink
File:Desert Village.png
A desert village that generated into the Minecraft:badlands biome
File:Meadows Village.jpg
A plains style village in a Minecraft:meadow biome
File:Taiga Village 1 14 1.png
A taiga village showing distinguishing design features, such as roofs made of spruce logs

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a mountain while the other buildings are at the bottom of the mountain. This happens often in savanna villages.

Some villages are generated as abandoned; see Template:Section link below.

Villages are slightly more common Template:In than Template:In. There is a roughly Template:Frac chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about Template:Frac in Bedrock Edition. This is because villages can generate in more Minecraft:biomes in Bedrock Edition, as well as being closer to each other within an eligible biome. Villages tend to generate with Minecraft:strongholds below in Bedrock Edition.

Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.

Upon generation
File:ArmorStandFace.png File:CamelFace.png

File:ChickenFace.png

File:CowFace.png

File:HorseFace.png File:IronGolemFace.png File:PigFace.png File:SheepFace.png File:VillagerFace.png File:ZombieVillagerFace.png
Minecraft:Armor Stand Minecraft:Camel Minecraft:Chicken Minecraft:Cow Minecraft:Horse Minecraft:Iron golem Minecraft:Pig Minecraft:Sheep Minecraft:Villager Minecraft:Zombie villager
  • Villagers spawn in regular villages only.
  • Iron golems spawn in regular villages only; one spawns near a village meeting point.
  • Zombie villagers spawn in abandoned villages only.
  • Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
  • One camel spawns at the meeting point of each desert village, excluding abandoned villages.
  • Two Minecraft:armor stands are part of the Minecraft:taiga village with pieces of Minecraft:armor. Taiga villages are the only structure in the game where armor stands generate naturally.
  • Template:IN, baby zombie villagers that spawn in abandoned villages have a 5% chance to spawn as a chicken jockey.
Periodically
File:CatFace.png File:IronGolemFace.png File:TraderLlama Face.png File:WanderingTraderFace.png
Minecraft:Cat Minecraft:Iron Golem Minecraft:Trader Llama Minecraft:Wandering Trader
  • Cats spawn naturally inside villages, one for every four beds for a maximum of five.
  • One wandering trader spawns periodically at a village meeting point.
  • Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
  • Template:IN, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. Template:IN, they are summoned by a villager if the villager spawning them has slept.
During events
File:EvokerFace.png File:IllusionerFace.png File:PillagerFace.png File:RavagerFace.png File:VexFace.png File:VindicatorFace.png File:WitchFace.png File:ZombieFace.png
Minecraft:Evoker Minecraft:Illusioner
Template:Only
Minecraft:Pillager Minecraft:Ravager Minecraft:Vex Minecraft:Vindicator Minecraft:Witch Minecraft:Zombie
Template:Only

Abandoned villages

Template:Distinguish

File:Abandoned Village.png
Overview of an abandoned plains village

A village has a 2% chance of generating as an abandoned village<ref>Template:Cite</ref> (also known as zombie village).

In an abandoned village, all generated villagers are instead Minecraft:zombie villagers, and all Minecraft:doors and Minecraft:torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most Minecraft:cobblestone blocks are replaced by Minecraft:mossy cobblestone, random Minecraft:blocks (particularly wood) are replaced by Minecraft:cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray Minecraft:cats, as well as the usual village livestock, but they do not spawn Minecraft:iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.

Location per seed

A preview of village generation is shown below:<ref group="info">This calculator shows a different seed per page reload.</ref>

Template:Calculator <references group="info"/>

Structure

File:Snowy Village.png
The Snowy Village seed template, featuring a village near a Minecraft:pillager outpost
File:Lofthouse.png
Loft houses

Buildings

The number of buildings making up a village can vary, and no village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Minecraft:superflatTemplate:Only worlds. More than one meeting point can be generated in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the Minecraft:player. Paths are found between the buildings of the village and often extend beyond them.

Structures are chosen randomly from a pool of possible buildings.

The full list of the village house blueprints can be accessed by going here.

Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.

Template:IN, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.

Template:IN, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village.<ref>Template:Bug</ref>

Paths

Villages generate Minecraft:paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below one level of water and replace only Minecraft:grass blocks (with Minecraft:air above), Minecraft:water, Minecraft:lava, Minecraft:sand, Minecraft:sandstone, and Minecraft:red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.Template:Verify Villagers use these paths to travel across the village.

In plains, savanna, taiga, and snowy villages, paths are comprised of Minecraft:dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with Minecraft:smooth sandstone paths.

Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>Template:Bug</ref>

Loot

Template:LoadPage

Mechanics

Template:Main

Java Edition villages

Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.

A Minecraft:subchunk is a "village center" if it contains at least one claimed Minecraft:bed, Minecraft:bell, or Minecraft:job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.

Bedrock Edition villages

A village always consists of at least one acceptable bed and one Minecraft:villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.

Villages are established by the number of valid Minecraft:beds in the village.

The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.

A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.

When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.

Gathering site

Villages have gathering sites where villagers may mingle. A gathering site is defined as a Minecraft:bell located within the village boundary. A Minecraft:wandering trader may spawn at a gathering site, accompanied by trader Minecraft:llamas. A villager also rings the bell when a raid starts.

Job site blocks

Minecraft:Job site blocks are blocks such as Minecraft:grindstones, Minecraft:smithing tables, and Minecraft:lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.

Events

These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of Minecraft:village mechanics. Specifically, these events consider any Minecraft:chunk section (aka. "Minecraft:subchunk") within a 3×3×3 cube of sections centered on a section containing a Minecraft:bed, Minecraft:bell, or Minecraft:job site as part of a village.

Raids

Template:Main

A player who drinks an Minecraft:ominous bottle (dropped by Minecraft:raid captains) receives the Minecraft:Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Minecraft:Raid Omen, which starts a raid after the effect runs out. The Minecraft:raid spawns groups of Minecraft:illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.

Zombie sieges

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Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.

Data values

ID

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Achievements

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Advancements

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History

Announcement

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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Issues

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Trivia

  • According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>Template:Mcnet</ref>
  • Because Minecraft:feature placement is done after structure, clay Minecraft:disks may generate under water in village farms, even in biomes where clay is rare.
  • Occasionally, surface Minecraft:canyons and noise Minecraft:caves generate through villages, causing missing pathways or even entire buildings sunken into the ravine.
  • In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.

Gallery

Screenshots

Historical screenshots

Mojang screenshots

In other media

References

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External links

Navigation

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