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Minecraft:Village: Difference between revisions

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| canspawn = No
| canspawn = No
}}
}}
A '''village''' is a group or complex of buildings and other above ground [[Minecraft:structure]]s that generate naturally in the [[Minecraft:Overworld]]. A village is inhabited by [[Minecraft:villager]]s, [[Minecraft:cat]]s, [[Minecraft:iron golem]]s, livestock mobs and [[Minecraft:wandering trader]]s with their [[Minecraft:trader llama]]s.
A '''village''' is a group or complex of buildings and other above ground [[Minecraft:structure]]s that generate naturally in the [[Minecraft:Overworld]]. A village is inhabited by [[Minecraft:villager]]s, [[Minecraft:cat]]s, [[Minecraft:iron golem]]s and livestock mobs. [[Minecraft:Wandering trader]]s with their [[Minecraft:trader llama]]s can occasionally spawn there.


Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by [[Minecraft:Raid|illager raids]], which are triggered when a player with the [[Minecraft:Bad Omen]] effect enters a village.
Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by [[Minecraft:Raid|illager raids]], which are triggered when a player with the [[Minecraft:Bad Omen]] effect enters a village.
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== Achievements ==
== Achievements ==
{{load achievements|Were being attacked!;Sound the alarm!}}
{{load achievements|Were being attacked!;Sound the alarm!}}
== Advancements ==
{{load advancements|What a Deal!;Voluntary Exile;Hero of the Village}}


== History ==
== History ==
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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
IglooVillage.png|An [[Minecraft:igloo]] structure that generated in a [[Minecraft:snowy plains]] village
File:IglooVillage.png|An [[Minecraft:igloo]] structure that generated in a [[Minecraft:snowy plains]] village
Plains Village Well.png|A plains village well
File:Plains Village Well.png|A plains village well
Village Wheat Beetroot Farm.png|A village farm beside multiple houses
File:Village Wheat Beetroot Farm.png|A village farm beside multiple houses
Double village.png|Two taiga villages generated right next to each other
File:Double village.png|Two taiga villages generated right next to each other
Snowy Plains Village.png|A plains village generated in the snowy plains
File:Snowy Plains Village.png|A plains village generated in the snowy plains
Villager mingling time.png|Villagers mingling about an [[Minecraft:iron golem]]
File:Villager mingling time.png|Villagers mingling about an [[Minecraft:iron golem]]
DesertVillageJungle.jpg|A desert village mixed with a jungle biome
File:DesertVillageJungle.jpg|A desert village mixed with a jungle biome
2 Villages superflat.png|2 villages close to each other on superflat world
File:2 Villages superflat.png|2 villages close to each other on superflat world
Village in Plains biomes.png|Village in plains biome
File:Village in Plains biomes.png|Village in plains biome
ZombieVillageDaylight.png|An abandoned village during the day. Multiple zombie villagers can be seen burning.
File:ZombieVillageDaylight.png|An abandoned village during the day. Multiple zombie villagers can be seen burning.
Warzone.png|A pillager outpost, which generated too close to village
File:Warzone.png|A pillager outpost, which generated too close to village
Hutvillageandpyramidclosetoeachother.png|A [[Minecraft:desert pyramid]], [[Minecraft:swamp hut]], and a village close to each other
File:Hutvillageandpyramidclosetoeachother.png|A [[Minecraft:desert pyramid]], [[Minecraft:swamp hut]], and a village close to each other
3villages.png|3 villages generated in close proximity in a [[Minecraft:plains]] biome
File:3villages.png|3 villages generated in close proximity in a [[Minecraft:plains]] biome
Squid Village.png|A [[Minecraft:squid]] in a farm village
File:Squid Village.png|A [[Minecraft:squid]] in a farm village
Village and Temple.png|A village generated close to the [[Minecraft:desert pyramid]], with a [[Minecraft:desert well]] on the left on it
File:Village and Temple.png|A village generated close to the [[Minecraft:desert pyramid]], with a [[Minecraft:desert well]] on the left on it
Wandering Trader at player village.png|A [[Minecraft:wandering trader]] in the meeting point at the plains village
File:Wandering Trader at player village.png|A [[Minecraft:wandering trader]] in the meeting point at the plains village
Cartography table village.png|A cartography table at a cartographer house in village
File:Cartography table village.png|A cartography table at a cartographer house in village
VillagerOfferingItems.jpg|Three [[Minecraft:villager]]s are offering items in a farm
File:VillagerOfferingItems.jpg|Three [[Minecraft:villager]]s are offering items in a farm
Bee nest in superflat village.png|A [[Minecraft:bee nest]] generated in a superflat village
File:Bee nest in superflat village.png|A [[Minecraft:bee nest]] generated in a superflat village
Church-inside.png|Interior of a plains church
File:Church-inside.png|Interior of a plains church
HotandCold.png|A snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.
File:HotandCold.png|A snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.
Villageandportal.png|Huge village along with the ruined portal, just near the world spawn
File:Villageandportal.png|Huge village along with the ruined portal, just near the world spawn
Closevillages.png|2 desert villages close to each other
File:Closevillages.png|2 desert villages close to each other
Villageandriver.png|Savanna village located by a river
File:Villageandriver.png|Savanna village located by a river
VillageandTemple.png|A [[Minecraft:desert pyramid]] generated close to the village on the edge of desert biome
File:VillageandTemple.png|A [[Minecraft:desert pyramid]] generated close to the village on the edge of desert biome
PyramininVillage.png|A desert pyramid generated in village
File:PyramininVillage.png|A desert pyramid generated in village
Icevillage.png|A village close to the [[Minecraft:iceberg]]s
File:Icevillage.png|A village close to the [[Minecraft:iceberg]]s
Bigvillage.png|A big village generated near the jungle biome
File:Bigvillage.png|A big village generated near the jungle biome
Desertsunsetvillage.png|The sunset over a desert with village
File:Desertsunsetvillage.png|The sunset over a desert with village
Nice village.png|A plains village generated between windswept hills
File:Nice village.png|A plains village generated between windswept hills
Mountain village.png|A village reaching into windswept hills
File:Mountain village.png|A village reaching into windswept hills
Plains village reaching lukewarm ocean.png|A plains village that invaded the lukewarm ocean biome
File:Plains village reaching lukewarm ocean.png|A plains village that invaded the lukewarm ocean biome
Village with spawner.png|Spider spawner generated right next to the village
File:Village with spawner.png|Spider spawner generated right next to the village
Badlands village.png|A desert village generated in-between a [[Minecraft:badlands]] and [[Minecraft:swamp]] biome
File:Badlands village.png|A desert village generated in-between a [[Minecraft:badlands]] and [[Minecraft:swamp]] biome
Desert Island.png|A village on a desert island
File:Desert Island.png|A village on a desert island
Farmportal.png|A village farm, church and ruined portal in a village. Carrots are growing on netherrack and stone blocks.
File:Farmportal.png|A village farm, church and ruined portal in a village. Carrots are growing on netherrack and stone blocks.
CreeperExplosion.png|A house that was damaged by a [[Minecraft:creeper]] explosion
File:CreeperExplosion.png|A house that was damaged by a [[Minecraft:creeper]] explosion
FunkyMountainVillage.png|A village that generated along the edge of a windswept hills. Note the house that generated within a cave.
File:FunkyMountainVillage.png|A village that generated along the edge of a windswept hills. Note the house that generated within a cave.
Plains to Swamp Village.png|A plains village extending into a swamp
File:Plains to Swamp Village.png|A plains village extending into a swamp
Village in 3 biomes.png|Village which goes in 3 biomes
File:Village in 3 biomes.png|Village which goes in 3 biomes
Shattered Savanna Plateau Village.png|A desert village that generated into a shattered savanna plateau
File:Shattered Savanna Plateau Village.png|A desert village that generated into a shattered savanna plateau
Swampvillage.png|Village generated into a swamp biome
File:Swampvillage.png|Village generated into a swamp biome
3biomesvillage.png|Village reaching into 3 biomes (jungle, desert, and plains)
File:3biomesvillage.png|Village reaching into 3 biomes (jungle, desert, and plains)
Taigainplains.png|Taiga village with most of the buildings located in plains biome
File:Taigainplains.png|Taiga village with most of the buildings located in plains biome
VoidVillage.png|A plains village generated over the [[Minecraft:void]] in a [[Minecraft:Superflat]] world
File:VoidVillage.png|A plains village generated over the [[Minecraft:void]] in a [[Minecraft:Superflat]] world
TaigainPlains.png|Taiga village generated in plains biome in new experimental 1.18 snapshot
File:TaigainPlains.png|Taiga village generated in plains biome in new experimental 1.18 snapshot
Village in mushroom fields.png|Savanna village partially generated in mushroom fields biome
File:Village in mushroom fields.png|Savanna village partially generated in mushroom fields biome
Village with ruins.png|Desert village partially generated in mushroom fields biome along with some [[Minecraft:ocean ruins]] on land
File:Village with ruins.png|Desert village partially generated in mushroom fields biome along with some [[Minecraft:ocean ruins]] on land
2 types of houses in one village.png|Village consisting of 2 house types, plains and savanna
File:2 types of houses in one village.png|Village consisting of 2 house types, plains and savanna
Floating zombie village.png|An abandoned village that generated as a floating island
File:Floating zombie village.png|An abandoned village that generated as a floating island
AMPLIFIED village.jpg|A village generated in the [[Minecraft:amplified]] world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.
File:AMPLIFIED village.jpg|A village generated in the [[Minecraft:amplified]] world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.
Villageclay.png|Clay blocks generated in village
File:Villageclay.png|Clay blocks generated in village
Wrong villlage.png|A desert village that generated in a [[Minecraft:windswept savanna]] biome
File:Wrong villlage.png|A desert village that generated in a [[Minecraft:windswept savanna]] biome
Underground village.png|Underground taiga village
File:Underground village.png|Underground taiga village
Ruins in village.png|Ocean ruins generated in village
File:Ruins in village.png|Ocean ruins generated in village
House or a tree.png|A tree generated as a part of village house
File:House or a tree.png|A tree generated as a part of village house
Village and portal.png|Ruined portal in a village
File:Village and portal.png|Ruined portal in a village
2 villages close together.png|2 villages generated close together
File:2 villages close together.png|2 villages generated close together
Ideal village on spawn.png|A savanna village stretching across 4 different biomes
File:Ideal village on spawn.png|A savanna village stretching across 4 different biomes
Village-and-abandoned-village.png|A village and an abandoned village that generated near each other. One can fix the abandoned village then bring over villagers.
File:Village-and-abandoned-village.png|A village and an abandoned village that generated near each other. One can fix the abandoned village then bring over villagers.
Lakeville.png|A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19
File:Lakeville.png|A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19
NoBuildings.png|Savanna village generated with no buildings or gathering sites
File:NoBuildings.png|Savanna village generated with no buildings or gathering sites
5Bimes View1.png|A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a [[Minecraft:ruined portal]] nearby, visible in the next image.
File:5Bimes View1.png|A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a [[Minecraft:ruined portal]] nearby, visible in the next image.
5Biomes View2.png|A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal
File:5Biomes View2.png|A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal
Badland+Desert Village.png|A [[Minecraft:badlands]], [[Minecraft:mineshaft]], and a desert village all generating concurrently. There is a pillager outpost in the background.
File:Badland+Desert Village.png|A [[Minecraft:badlands]], [[Minecraft:mineshaft]], and a desert village all generating concurrently. There is a pillager outpost in the background.
Trench village.png|A plains village generating on top of a massive cave opening
File:Trench village.png|A plains village generating on top of a massive cave opening
Weird Flat World Village Generation.png|Odd village [[Minecraft:World generation|generation]] on a [[Minecraft:superflat]] world
File:Weird Flat World Village Generation.png|Odd village [[Minecraft:World generation|generation]] on a [[Minecraft:superflat]] world
Drying Village.png|A snowy village generating in a plains biome
File:Drying Village.png|A snowy village generating in a plains biome
Zombie village next to a desert temple.png|A desert temple generated in an abandoned village
File:Zombie village next to a desert temple.png|A desert temple generated in an abandoned village
NPCVillage.png|A picture of the village from PAX Prime
File:NPCVillage.png|A picture of the village from PAX Prime
FourVillages.png|The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains
File:FourVillages.png|The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains
Overhead NPC Village.png|A plains village before Village & Pillage
File:Overhead NPC Village.png|A plains village before Village & Pillage
FlatlandVillage.png|A village generated in a Superflat world
File:FlatlandVillage.png|A village generated in a Superflat world
SmallestVillage.png|An extremely small village
File:SmallestVillage.png|An extremely small village
OldWaterVillage.png|A village generated on water, before plank paths were implemented
File:OldWaterVillage.png|A village generated on water, before plank paths were implemented
TaigaVillage.png|A village generated in a taiga biome
File:TaigaVillage.png|A village generated in a taiga biome
ZombieVillageBrightened.png|A savanna abandoned village
File:ZombieVillageBrightened.png|A savanna abandoned village
Village Library.png|Interior of a library
File:Village Library.png|Interior of a library
DesertVillage12w21a.png|Desert village as it looked like before 1.14 update
File:DesertVillage12w21a.png|Desert village as it looked like before 1.14 update
Mesa Desert Village.png|An old desert village generated in a [[Minecraft:Badlands|mesa]] biome
File:Mesa Desert Village.png|An old desert village generated in a [[Minecraft:Badlands|mesa]] biome
IceSpikesVillage.jpg|A village near the ice spikes biome
File:IceSpikesVillage.jpg|A village near the ice spikes biome
Villagewell.png|The well structure.
File:Villagewell.png|The well structure.
Village going into Jungle.png|A normal village reaching slightly into a Jungle
File:Village going into Jungle.png|A normal village reaching slightly into a Jungle
Desert normal village.png|An all-desert normal village
File:Desert normal village.png|An all-desert normal village
Villagechurch Until 1.13.2.png|The church structure
File:Villagechurch Until 1.13.2.png|The church structure
Villagelamp Until 1.13.2.png|The lamp structure
File:Villagelamp Until 1.13.2.png|The lamp structure
Tiny Village.png|Really small village
File:Tiny Village.png|Really small village
Double village.jpg|A double village
File:Double village.jpg|A double village
WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border
File:WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border
Zombietaigavillage.png|An abandoned village that generated in a cold biome
File:Zombietaigavillage.png|An abandoned village that generated in a cold biome
Preset mountain view village.png|A preset for Old Mountain View Village (under 1.10 versions only)
File:Preset mountain view village.png|A preset for Old Mountain View Village (under 1.10 versions only)
VillageBridge.jpg|A wooden plank bridge in a village
File:VillageBridge.jpg|A wooden plank bridge in a village
Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out
File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out
NPC Village Without Buildings.png|A village generated without buildings
File:NPC Village Without Buildings.png|A village generated without buildings
Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
File:Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
Glitched savanna.png|A savanna village with failed farm generation, causing water to flow
File:Glitched savanna.png|A savanna village with failed farm generation, causing water to flow
Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure
File:Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure
SunkenHouse.png|A village building sunken into a ravine
File:SunkenHouse.png|A village building sunken into a ravine
Village Buffet.png|Part of a village generating over the void in a Floating island world
File:VILLAGE with dungeon.png|A plains village generated with a skeleton [[Minecraft:monster room]] within it at the surface in ''Bedrock Edition''.
PathTypes.png|All 3 path types generated in close proximity<!-- New texture of course, but old village can generate like this. Maybe not move to Screenshots section.-->
File:Village Buffet.png|Part of a village generating over the void in a Floating island world
Chunkedge.png|Half of this village was generated before 1.14, and another half generated after it
File:PathTypes.png|All 3 path types generated in close proximity<!-- New texture of course, but old village can generate like this. Maybe not move to Screenshots section.-->
Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}}
File:Chunkedge.png|Half of this village was generated before 1.14, and another half generated after it
File:Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}}  
</gallery>
</gallery>


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Bamboo Village.jpg|A taiga village generated in a bamboo jungle
Bamboo Village.jpg|A taiga village generated in a bamboo jungle
Floor is Lava.jpg|A house with lava in the floor
Floor is Lava.jpg|A house with lava in the floor
New Desert Village Architecture.png|A desert village overhaul shown in [[Minecraft:MINECON Earth 2018]].m
New Desert Village Architecture.png|A desert village overhaul shown in [[Minecraft:MINECON Earth 2018]].
A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018

Latest revision as of 11:17, 30 April 2026

Template:For Template:Split Template:Splitting Template:Infobox structure A village is a group or complex of buildings and other above ground Minecraft:structures that generate naturally in the Minecraft:Overworld. A village is inhabited by Minecraft:villagers, Minecraft:cats, Minecraft:iron golems and livestock mobs. Minecraft:Wandering traders with their Minecraft:trader llamas can occasionally spawn there.

Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by illager raids, which are triggered when a player with the Minecraft:Bad Omen effect enters a village. Template:TOC limit

Generation

File:NewPlainsVillage.png
A visual of a plains village

Villages generate naturally in Minecraft:plains, Minecraft:savanna, Minecraft:taiga, Minecraft:meadows, Minecraft:snowy plains, and Minecraft:desert Minecraft:biomes. Template:IN, they also generate in Minecraft:snowy taiga and Minecraft:sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).

The following table shows the village styles corresponding to different biomes.

Village style Biome
Template:EnvSprite Desert Template:BiomeLink
Template:EnvSprite Plains Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink
Any other not listed hereTemplate:Only<ref group="note">If generated through behavior packs Template:Verify</ref>
Template:EnvSprite Savanna Template:BiomeLink
Template:EnvSprite Snowy Template:BiomeLink
Template:EnvSprite Taiga Template:BiomeLink
Template:BiomeLinkTemplate:Only

<references group="note"/>

File:Cold Desert Village.png
A desert village that generated into the Minecraft:ice spikes biome
File:Meadows Village.jpg
A plains style village in a Minecraft:meadows biome
File:Taiga Village 1 14 1.png
A taiga village showing distinguishing design features, such as roofs made of spruce logs

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a windswept hill while the other buildings are at the bottom of the windswept hill. This happens often in savanna villages.

Some villages are generated as abandoned; see Template:Section link below.

Villages are slightly more common Template:In than Template:In. There is a roughly Template:Frac chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about Template:Frac in Bedrock Edition. This is because villages can generate in more Minecraft:biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.

Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.

Upon generation
File:ArmorStandFace.png File:CamelFace.png File:CowFace.png File:HorseFace.png File:IronGolemFace.png File:PigFace.png File:SheepFace.png File:VillagerFace.png File:ZombieVillagerFace.png
Minecraft:Armor Stand Minecraft:Camel Minecraft:Cow Minecraft:Horse Minecraft:Iron golem Minecraft:Pig Minecraft:Sheep Minecraft:Villager Minecraft:Zombie villager
  • Villagers spawn in regular villages only.
  • Iron golems spawn in regular villages only; one spawns near a village meeting point.
  • Zombie villagers spawn in abandoned villages only.
  • Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
  • Camels spawn in regular desert villages and abandoned desert villages.Template:Verify
  • Two Minecraft:armor stands are part of the Minecraft:taiga village with pieces of Minecraft:armor.
Periodically
File:CatFace.png File:IronGolemFace.png File:TraderLlama Face.png File:WanderingTraderFace.png
Minecraft:Cat Minecraft:Iron Golem Minecraft:Trader Llama Minecraft:Wandering Trader
  • Cats spawn naturally inside villages, one for every four beds for a maximum of five.
  • One wandering trader spawns periodically at a village meeting point.
  • Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
  • Template:IN, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. Template:IN, they are summoned by a Villager if the villager spawning them has slept.
During events
File:ChickenFace.png File:EvokerFace.png File:IllusionerFace.png File:PillagerFace.png File:RavagerFace.png File:VexFace.png File:VindicatorFace.png File:WitchFace.png File:ZombieFace.png
Minecraft:Chicken
Template:Only
Minecraft:Evoker Minecraft:Illusioner
Template:Only
Minecraft:Pillager Minecraft:Ravager Minecraft:Vex Minecraft:Vindicator Minecraft:Witch Minecraft:Zombie
Template:Only

Abandoned villages

Template:Distinguish

File:Abandoned Village.png
An abandoned plains village in Java Edition

A village has a 2% chance of generating as an abandoned village<ref>Template:Cite</ref> (also known as zombie village).

In an abandoned village, all generated villagers are instead Minecraft:zombie villagers, and all Minecraft:doors and Minecraft:torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most Minecraft:cobblestone blocks are replaced by Minecraft:mossy cobblestone, random Minecraft:blocks (particularly wood) are replaced by Minecraft:cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray Minecraft:cats, as well as the usual village livestock, but they do not spawn Minecraft:iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.

Location per seed

A preview of village generation is shown below:<ref group="info">This calculator shows a different seed per page reload.</ref>

Template:Calculator <references group="info"/>

Structure

File:Snowy Village.png
The Snowy Village seed template, featuring a village near a Minecraft:pillager outpostTemplate:Only
File:Lofthouse.png
Loft houses

Buildings

The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Minecraft:SuperflatTemplate:Only worlds. More than one meeting point can be generated in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the Minecraft:player. Paths are found between the buildings of the village and often extend beyond them.

Structures are chosen randomly from a pool of possible buildings.

The full list of the village house blueprints can be accessed by going here.

Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.

Template:IN, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.

Template:IN, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village.<ref>Template:Bug</ref>

Paths

File:Buildingless Paths.png
Village paths without any buildings nearby, generated in a Buffet world type with cave generation before the Minecraft:Village & Pillage update

Villages generate Minecraft:paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only Minecraft:grass blocks (with Minecraft:air above), Minecraft:water, Minecraft:lava, Minecraft:sand, Minecraft:sandstone, and Minecraft:red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.Template:Verify Villagers use these paths to travel across the village.

In plains, savanna, taiga, and snowy villages, paths are comprised of Minecraft:dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with Minecraft:smooth sandstone paths.

In Minecraft:Single Biome worlds with Minecraft:cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.

Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>Template:Bug</ref>

Loot

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Mechanics

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Java Edition villages

Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.

A Minecraft:subchunk is a "village center" if it contains at least one claimed Minecraft:bed, Minecraft:bell, or Minecraft:job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.

Bedrock Edition villages

A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.

Villages are established by the number of valid Minecraft:beds in the village.

The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.

A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.

When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.

Gathering site

Villages have gathering sites where villagers may mingle. A gathering site is defined as a Minecraft:bell located within the village boundary. A Minecraft:wandering trader may spawn at a gathering site, accompanied by trader Minecraft:llamas. A villager also rings the bell when a raid starts.

Job site blocks

Minecraft:Job site blocks are blocks such as Minecraft:grindstones, Minecraft:smithing tables, and Minecraft:lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.

Events

These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of Minecraft:village mechanics. Specifically, these events consider any Minecraft:chunk section (aka. "Minecraft:subchunk") within a 3×3×3 cube of sections centered on a section containing a Minecraft:bed, Minecraft:bell, or Minecraft:job site as part of a village.

Raids

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A player who drinks an Minecraft:ominous bottle (dropped by Minecraft:raid captains) receives the Minecraft:Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Minecraft:Raid Omen, which starts a raid after the effect runs out. The Minecraft:raid spawns groups of Minecraft:illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.

Zombie sieges

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Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.

Data values

ID

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Achievements

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Advancements

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History

Announcement

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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Issues

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Trivia

File:ZombieVillageDesert.png
A view of the architecture of an abandoned village from a plains biome Template:In. In the background there is a savanna and a desert.
  • According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>Template:Mcnet</ref>
  • Prior to Minecraft:Village & Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a Minecraft:ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
  • Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
  • In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
  • The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
  • Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
  • Template:IN before Minecraft:Village & Pillage, the seed -190000 is the only known seed to have an abandoned village in the Minecraft:Old world type.

Gallery

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Screenshots

Mojang screenshots

In other media

References

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External links

Navigation

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