Minecraft:Village: Difference between revisions
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* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} | * {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}} | ||
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} | * {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}} | ||
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}} | |||
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}} | |||
| group = Plains | | group = Plains | ||
| group2 = Desert | | group2 = Desert | ||
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== Generation == | == Generation == | ||
[[File: | [[File:Village Vibrant Visuals.png|alt=|thumb|A visual of the [[plains]] village]] | ||
Villages generate naturally in [[Minecraft:plains]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:meadow]]s, [[Minecraft:snowy plains]], and [[Minecraft:desert]] biomes. {{IN|Bedrock}}, they also generate in [[Minecraft:snowy taiga]] and [[Minecraft:sunflower plains]] biomes. {{IN|je}}, villages can generate in [[Minecraft:superflat]] worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s). | |||
Villages generate naturally in [[Minecraft:plains]], [[Minecraft:savanna]], [[Minecraft:taiga]], [[Minecraft:meadow]]s, [[Minecraft:snowy plains]], and [[Minecraft:desert]] | |||
The following table shows the village styles corresponding to different biomes. | The following table shows the village styles corresponding to different biomes. | ||
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| {{EnvSprite|snowy village}} Snowy || {{BiomeLink|Snowy plains}} | | {{EnvSprite|snowy village}} Snowy || {{BiomeLink|Snowy plains}} | ||
|- | |- | ||
| {{EnvSprite|taiga village}} Taiga || {{BiomeLink|Taiga}}<br>{{BiomeLink|Snowy taiga}}{{only|bedrock|short=1}} | | {{EnvSprite|taiga village}} Taiga || {{BiomeLink|Taiga}}<br>{{BiomeLink|Snowy taiga}}{{only|bedrock|short=1}}<br>{{BiomeLink|Taiga hills}}{{only|bedrock|short=1}}<br>{{BiomeLink|Snowy taiga hills}}{{only|bedrock|short=1}} | ||
|} | |} | ||
<references group="note"/> | <references group="note"/> | ||
[[File:Desert Village.png|thumb|A [[desert]] village that generated into the [[Minecraft:badlands]] biome]] | |||
[[File: | [[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[Minecraft:meadow]] biome]] | ||
[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[Minecraft:meadow]] | |||
[[File:Taiga Village 1 14 1.png|thumb|right|A [[taiga]] village showing distinguishing design features, such as roofs made of spruce logs]] | [[File:Taiga Village 1 14 1.png|thumb|right|A [[taiga]] village showing distinguishing design features, such as roofs made of spruce logs]] | ||
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers. | The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers. | ||
If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a | If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a mountain while the other buildings are at the bottom of the mountain. This happens often in savanna villages. | ||
Some villages are generated as abandoned; see {{section link||Abandoned villages}} below. | Some villages are generated as abandoned; see {{section link||Abandoned villages}} below. | ||
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* Zombie villagers spawn in abandoned villages only. | * Zombie villagers spawn in abandoned villages only. | ||
* Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages. | * Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages. | ||
* Camels spawn in regular desert villages and abandoned desert villages. | * Camels spawn in regular desert villages and abandoned desert villages. | ||
* Two [[Minecraft:armor stand]]s are part of the [[Minecraft:taiga]] village with pieces of [[Minecraft:armor]]. | * Two [[Minecraft:armor stand]]s are part of the [[Minecraft:taiga]] village with pieces of [[Minecraft:armor]]. | ||
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* One wandering trader spawns periodically at a village meeting point. | * One wandering trader spawns periodically at a village meeting point. | ||
* Two trader llamas spawn periodically at a village meeting point alongside a wandering trader. | * Two trader llamas spawn periodically at a village meeting point alongside a wandering trader. | ||
* {{IN|Bedrock}}, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. {{IN|Java}}, they are summoned by a | * {{IN|Bedrock}}, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. {{IN|Java}}, they are summoned by a villager if the villager spawning them has slept. | ||
; During events | ; During events | ||
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| style="vertical-align:top" | [[Minecraft:Zombie]]<br>{{only|java|short=yes}} | | style="vertical-align:top" | [[Minecraft:Zombie]]<br>{{only|java|short=yes}} | ||
|} | |} | ||
* Zombies spawn during [[Minecraft:zombie siege]]s. Chickens can spawn rarely during zombie sieges as [[Minecraft:chicken jockey]]s. | * Zombies spawn during [[Minecraft:zombie siege]]s.{{Only|je}} Chickens can spawn rarely during zombie sieges as [[Minecraft:chicken jockey]]s. | ||
** Naturally spawned [[Minecraft:zombie horse]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:camel husk]]s, and [[Minecraft:drowned]] will also join zombie sieges. | ** Naturally spawned [[Minecraft:zombie horse]]s, [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:camel husk]]s, and [[Minecraft:drowned]] will also join zombie sieges. | ||
* Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during [[Minecraft:raid]]s. | * Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during [[Minecraft:raid]]s. | ||
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=== Abandoned villages === | === Abandoned villages === | ||
{{distinguish|Zombie Town}}[[File:Abandoned Village.png|thumb| | {{distinguish|Zombie Town}}[[File:Abandoned Village.png|thumb|Overview of an abandoned plains village]] | ||
A village has a 2% chance of generating as an '''abandoned village'''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032515012|title=Minecraft Beta - 1.13.0.9 (Xbox One/Windows 10/Android)|date=August 27, 2019}}</ref> (also known as '''zombie village'''). | A village has a 2% chance of generating as an '''abandoned village'''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032515012|title=Minecraft Beta - 1.13.0.9 (Xbox One/Windows 10/Android)|date=August 27, 2019}}</ref> (also known as '''zombie village'''). | ||
In an abandoned village, all generated villagers are instead [[Minecraft:zombie villager]]s, and all [[Minecraft:door]]s and [[Minecraft:torch]]es are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most [[Minecraft:cobblestone]] blocks are replaced by [[Minecraft:mossy cobblestone]], random [[Minecraft:block]]s (particularly wood) are replaced by [[Minecraft:cobweb]]s, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray [[Minecraft:cat]]s, as well as the usual village livestock, but they do ''not'' spawn [[Minecraft:iron golem]]s naturally. The number of buildings in an abandoned village can be slightly more than in a normal village. | In an abandoned village, all generated villagers are instead [[Minecraft:zombie villager]]s, and all [[Minecraft:door]]s and [[Minecraft:torch]]es are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most [[Minecraft:cobblestone]] blocks are replaced by [[Minecraft:mossy cobblestone]], random [[Minecraft:block]]s (particularly wood) are replaced by [[Minecraft:cobweb]]s, and all glass panes are replaced by [[Minecraft:Brown Stained Glass Pane|brown stained glass panes]] to represent dirty glass. Abandoned villages also spawn stray [[Minecraft:cat]]s, as well as the usual village livestock, but they do ''not'' spawn [[Minecraft:iron golem]]s naturally. The number of buildings in an abandoned village can be slightly more than in a normal village. | ||
=== Location per seed === | === Location per seed === | ||
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== Structure == | == Structure == | ||
{{About||the technical details behind village structures|Village/Structure|the blueprints of village structures|Village/Structure | {{About||the technical details behind village structures|Village/Structure|the blueprints of village structures|Village/Structure/Blueprints}} | ||
[[File:Snowy Village.png|thumb|The Snowy Village [[seed template]], featuring a village near a [[Minecraft:pillager outpost]] | [[File:Snowy Village.png|thumb|The Snowy Village [[seed template]], featuring a village near a [[Minecraft:pillager outpost]]|alt=]] | ||
[[File:Lofthouse.png|thumb|right|Loft houses]] | [[File:Lofthouse.png|thumb|right|Loft houses]] | ||
=== Buildings === | === Buildings === | ||
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[Minecraft: | The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[Minecraft:superflat]]{{only|java}} worlds. More than one meeting point can be generated in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the [[Minecraft:player]]. Paths are found between the buildings of the village and often extend beyond them. | ||
Structures are chosen randomly from a pool of possible buildings. | Structures are chosen randomly from a pool of possible buildings. | ||
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=== Paths === | === Paths === | ||
Villages generate [[Minecraft:path]]s between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only [[Minecraft:grass block]]s (with [[Minecraft:air]] above), [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:sand]], [[Minecraft:sandstone]], and [[Minecraft:red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead.{{Verify|In Java edition other blocks are also replaced by paths. Is this information Bedrock only or outdated?}} Villagers use these paths to travel across the village. | Villages generate [[Minecraft:path]]s between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only [[Minecraft:grass block]]s (with [[Minecraft:air]] above), [[Minecraft:water]], [[Minecraft:lava]], [[Minecraft:sand]], [[Minecraft:sandstone]], and [[Minecraft:red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead.{{Verify|In Java edition other blocks are also replaced by paths. Is this information Bedrock only or outdated?}} Villagers use these paths to travel across the village. | ||
In plains, savanna, taiga, and snowy villages, paths are comprised of [[Minecraft:dirt path]]s and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with [[Minecraft:smooth sandstone]] paths. | In plains, savanna, taiga, and snowy villages, paths are comprised of [[Minecraft:dirt path]]s and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with [[Minecraft:smooth sandstone]] paths. | ||
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>{{bug|MC-140460||Hay bales, trees, and light posts can generate on paths|WAI}}</ref> | Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>{{bug|MC-140460||Hay bales, trees, and light posts can generate on paths|WAI}}</ref> | ||
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{{main|Village mechanics}} | {{main|Village mechanics}} | ||
=== | === ''Java Edition'' villages === | ||
Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk. | Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk. | ||
A [[Minecraft:subchunk]] is a "village center" if it contains at least one claimed [[Minecraft:bed]], [[Minecraft:bell]], or [[Minecraft:job site]] block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village. | A [[Minecraft:subchunk]] is a "village center" if it contains at least one claimed [[Minecraft:bed]], [[Minecraft:bell]], or [[Minecraft:job site]] block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village. | ||
=== | === ''Bedrock Edition'' villages === | ||
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center. | A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center. | ||
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== History == | == History == | ||
{{About||structures prior to Village & Pillage|Village/Structure (old)|blueprints of structures prior to Village & Pillage|Village/Structure (old)/Blueprints}} | |||
=== Announcement === | === Announcement === | ||
{{HistoryTable | {{HistoryTable | ||
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== Trivia == | == Trivia == | ||
* According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>{{Mcnet|meet-villagers|Meet the Villagers in Minecraft|March 13, 2017|Marsh Davies}}</ref> | * According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>{{Mcnet|meet-villagers|Meet the Villagers in Minecraft|March 13, 2017|Marsh Davies}}</ref> | ||
* | * Because [[Minecraft:feature]] placement is done after structure, clay [[Minecraft:disks]] may generate under water in village farms, even in biomes where clay is rare. | ||
* Occasionally, surface | * Occasionally, surface [[Minecraft:canyons]] and noise [[Minecraft:caves]] generate through villages, causing missing pathways or even entire buildings sunken into the ravine. | ||
* In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers | * In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers. | ||
== Gallery == | == Gallery == | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
File:IglooVillage.png|An [[Minecraft:igloo]] structure that generated in a [[Minecraft:snowy plains]] village | File:IglooVillage.png|An [[Minecraft:igloo]] structure that generated in a [[Minecraft:snowy plains]] village | ||
File:Cartography table village.png|A cartography table at a cartographer house in village | File:Cartography table village.png|A cartography table at a cartographer house in village | ||
File:Bee nest in superflat village.png|A [[Minecraft:bee nest]] generated in a [[Minecraft:superflat]] village | |||
File:Bee nest in superflat village.png|A [[Minecraft:bee nest]] generated in a superflat village | |||
File:Church-inside.png|Interior of a plains church | File:Church-inside.png|Interior of a plains church | ||
File: | File:Swamp BE 1.21.61.png|A village reaching into a swamp, causing swamp villagers to spawn naturally | ||
File:StarterSeed 1000367306308321.png|A village with the most buildings generated in a [[Minecraft:Lukewarm Ocean|lukewarm ocean]] biome. Note the [[Minecraft:Ocean Ruins|ocean ruins]] in the center. | |||
File: | |||
File:Desert Island.png|A village on a desert island | File:Desert Island.png|A village on a desert island | ||
File: | File:Abandoned Village Vibrant Visuals.png|View of the architecture of an abandoned village from the plains biome | ||
File:NoBuildings.png|Savanna village generated with no buildings or gathering sites | File:NoBuildings.png|Savanna village generated with no buildings or gathering sites | ||
File:Trench village.png|A plains village generating on top of a massive cave opening | File:Trench village.png|A plains village generating on top of a massive cave opening | ||
File:Zombie village next to a desert temple.png|A desert temple in an abandoned village | |||
File:StarterSeed -983983965181981808 pale village.png|A village near a [[Minecraft:Pale Garden|pale garden]] | |||
File:Zombie village next to a desert temple.png|A desert temple | </gallery> | ||
File: | |||
File: | ==== Historical screenshots ==== | ||
<gallery> | |||
File:Trial seed 818010429.png|A triple village formed the [[Minecraft:trial]] seed on {{BE}}, in a [[Minecraft:Dark Forest|dark forest]] clearing | |||
File:Overhead NPC Village.png|A plains village before Village & Pillage | File:Overhead NPC Village.png|A plains village before Village & Pillage | ||
File:SmallestVillage.png|An extremely small village | File:SmallestVillage.png|An extremely small village | ||
File:ZombieVillageBrightened.png|A savanna abandoned village | File:ZombieVillageBrightened.png|A savanna abandoned village | ||
File:Village Library.png|Interior of a library | File:Village Library.png|Interior of a library | ||
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File:Mesa Desert Village.png|An old desert village generated in a [[Minecraft:Badlands|mesa]] biome | File:Mesa Desert Village.png|An old desert village generated in a [[Minecraft:Badlands|mesa]] biome | ||
File:IceSpikesVillage.jpg|A village near the ice spikes biome | File:IceSpikesVillage.jpg|A village near the ice spikes biome | ||
File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out | File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out | ||
File:NPC Village Without Buildings.png|A village generated without buildings | File:NPC Village Without Buildings.png|A village generated without buildings | ||
File:PathTypes.png|All 3 path types generated in close proximity | |||
File:Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}} | |||
File:PathTypes.png|All 3 path types generated in close proximity | |||
File:Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}} | |||
</gallery> | </gallery> | ||
Latest revision as of 11:16, 8 May 2026
Template:For Template:Split Template:Splitting Template:Infobox structure A village is a group or complex of buildings and other above ground Minecraft:structures that generate naturally in the Minecraft:Overworld. A village is inhabited by Minecraft:villagers, Minecraft:cats, Minecraft:iron golems and livestock mobs. Minecraft:Wandering traders with their Minecraft:trader llamas can occasionally spawn there.
Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by illager raids, which are triggered when a player with the Minecraft:Bad Omen effect enters a village. Template:TOC limit
Generation
Villages generate naturally in Minecraft:plains, Minecraft:savanna, Minecraft:taiga, Minecraft:meadows, Minecraft:snowy plains, and Minecraft:desert biomes. Template:IN, they also generate in Minecraft:snowy taiga and Minecraft:sunflower plains biomes. Template:IN, villages can generate in Minecraft:superflat worlds. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).
The following table shows the village styles corresponding to different biomes.
| Village style | Biome |
|---|---|
| Template:EnvSprite Desert | Template:BiomeLink |
| Template:EnvSprite Plains | Template:BiomeLink Template:BiomeLinkTemplate:Only Template:BiomeLink Any other not listed hereTemplate:Only<ref group="note">If generated through behavior packs Template:Verify</ref> |
| Template:EnvSprite Savanna | Template:BiomeLink |
| Template:EnvSprite Snowy | Template:BiomeLink |
| Template:EnvSprite Taiga | Template:BiomeLink Template:BiomeLinkTemplate:Only Template:BiomeLinkTemplate:Only Template:BiomeLinkTemplate:Only |
<references group="note"/>
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a mountain while the other buildings are at the bottom of the mountain. This happens often in savanna villages.
Some villages are generated as abandoned; see Template:Section link below.
Villages are slightly more common Template:In than Template:In. There is a roughly Template:Frac chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about Template:Frac in Bedrock Edition. This is because villages can generate in more Minecraft:biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.
Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.
- Upon generation
- Villagers spawn in regular villages only.
- Iron golems spawn in regular villages only; one spawns near a village meeting point.
- Zombie villagers spawn in abandoned villages only.
- Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
- Camels spawn in regular desert villages and abandoned desert villages.
- Two Minecraft:armor stands are part of the Minecraft:taiga village with pieces of Minecraft:armor.
- Periodically
| File:CatFace.png | File:IronGolemFace.png | File:TraderLlama Face.png | File:WanderingTraderFace.png |
| Minecraft:Cat | Minecraft:Iron Golem | Minecraft:Trader Llama | Minecraft:Wandering Trader |
- Cats spawn naturally inside villages, one for every four beds for a maximum of five.
- One wandering trader spawns periodically at a village meeting point.
- Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
- Template:IN, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village. Template:IN, they are summoned by a villager if the villager spawning them has slept.
- During events
- Zombies spawn during Minecraft:zombie sieges.Template:Only Chickens can spawn rarely during zombie sieges as Minecraft:chicken jockeys.
- Naturally spawned Minecraft:zombie horses, Minecraft:zombie villagers, Minecraft:husks, Minecraft:camel husks, and Minecraft:drowned will also join zombie sieges.
- Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during Minecraft:raids.
- Illusioners also join raids when spawned by players.
- Evoker fangs spawn when summoned by evokers.
- Witches also spawn when a villager is struck by lightning within four blocks of the bolt.
Abandoned villages
A village has a 2% chance of generating as an abandoned village<ref>Template:Cite</ref> (also known as zombie village).
In an abandoned village, all generated villagers are instead Minecraft:zombie villagers, and all Minecraft:doors and Minecraft:torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most Minecraft:cobblestone blocks are replaced by Minecraft:mossy cobblestone, random Minecraft:blocks (particularly wood) are replaced by Minecraft:cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray Minecraft:cats, as well as the usual village livestock, but they do not spawn Minecraft:iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.
Location per seed
A preview of village generation is shown below:<ref group="info">This calculator shows a different seed per page reload.</ref>
Template:Calculator <references group="info"/>
Structure
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Buildings
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Minecraft:superflatTemplate:Only worlds. More than one meeting point can be generated in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the Minecraft:player. Paths are found between the buildings of the village and often extend beyond them.
Structures are chosen randomly from a pool of possible buildings.
The full list of the village house blueprints can be accessed by going here.
Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.
Template:IN, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.
Template:IN, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village.<ref>Template:Bug</ref>
Paths
Villages generate Minecraft:paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only Minecraft:grass blocks (with Minecraft:air above), Minecraft:water, Minecraft:lava, Minecraft:sand, Minecraft:sandstone, and Minecraft:red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.Template:Verify Villagers use these paths to travel across the village.
In plains, savanna, taiga, and snowy villages, paths are comprised of Minecraft:dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with Minecraft:smooth sandstone paths.
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>Template:Bug</ref>
Loot
Mechanics
Java Edition villages
Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.
A Minecraft:subchunk is a "village center" if it contains at least one claimed Minecraft:bed, Minecraft:bell, or Minecraft:job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.
Bedrock Edition villages
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
Villages are established by the number of valid Minecraft:beds in the village.
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.
A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.
When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.
Gathering site
Villages have gathering sites where villagers may mingle. A gathering site is defined as a Minecraft:bell located within the village boundary. A Minecraft:wandering trader may spawn at a gathering site, accompanied by trader Minecraft:llamas. A villager also rings the bell when a raid starts.
Job site blocks
Minecraft:Job site blocks are blocks such as Minecraft:grindstones, Minecraft:smithing tables, and Minecraft:lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.
Events
These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of Minecraft:village mechanics. Specifically, these events consider any Minecraft:chunk section (aka. "Minecraft:subchunk") within a 3×3×3 cube of sections centered on a section containing a Minecraft:bed, Minecraft:bell, or Minecraft:job site as part of a village.
Raids
A player who drinks an Minecraft:ominous bottle (dropped by Minecraft:raid captains) receives the Minecraft:Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Minecraft:Raid Omen, which starts a raid after the effect runs out. The Minecraft:raid spawns groups of Minecraft:illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.
Zombie sieges
Template:Main Template:Exclusive
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.
Data values
ID
Template:El: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table
Achievements
Advancements
History
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Announcement
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
Trivia
- According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>Template:Mcnet</ref>
- Because Minecraft:feature placement is done after structure, clay Minecraft:disks may generate under water in village farms, even in biomes where clay is rare.
- Occasionally, surface Minecraft:canyons and noise Minecraft:caves generate through villages, causing missing pathways or even entire buildings sunken into the ravine.
- In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
Gallery
Screenshots
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An Minecraft:igloo structure that generated in a Minecraft:snowy plains village
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A cartography table at a cartographer house in village
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A Minecraft:bee nest generated in a Minecraft:superflat village
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Interior of a plains church
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A village reaching into a swamp, causing swamp villagers to spawn naturally
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A village with the most buildings generated in a lukewarm ocean biome. Note the ocean ruins in the center.
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A village on a desert island
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View of the architecture of an abandoned village from the plains biome
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Savanna village generated with no buildings or gathering sites
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A plains village generating on top of a massive cave opening
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A desert temple in an abandoned village
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A village near a pale garden
Historical screenshots
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A plains village before Village & Pillage
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An extremely small village
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A savanna abandoned village
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Interior of a library
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Desert village as it looked like before 1.14 update
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An old desert village generated in a mesa biome
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A village near the ice spikes biome
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A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out
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A village generated without buildings
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All 3 path types generated in close proximity
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A village generated at the edge of the world Template:In
Mojang screenshots
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First image of a village
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Second image. A player near three village houses.
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Teaser image of a village church
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An extremely large village
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The 13w22a banner, containing a village
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A desert village
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First image of a village Template:In
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Second image of a village Template:In
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A bugged village in a Minecraft:Pocket Edition development version, shared by Minecraft:Tommaso Checchi
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First image of a taiga village
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Some bats in a village house
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A taiga house image tweeted by Minecraft:LadyAgnes
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A taiga farm image tweeted by LadyAgnes
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Another image of a village tweeted by LadyAgnes<ref>Template:Tweet</ref>
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A mountaintop village overlooking a valley
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A savanna village on top of a plateau
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Desert village at night
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Desert and plains villages near each other
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Plains village near sunflower plains and flower forest
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A taiga village in an ocean inlet near mountains
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A village in a mountain river valley
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A village on a spit of land surrounded by water surrounded by mountains
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A village on a landbridge connecting two sides of a river valley
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A village on an island
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A taiga village on top of a hill
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Two desert villages separated by water
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A village island and forest island
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The outskirts of a plains village
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A savana village between the mountains and sea
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A taiga village generated in a bamboo jungle
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A house with lava in the floor
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A desert village overhaul shown in Minecraft:MINECON Earth 2018.
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A shepherd's house in a desert village overhaul shown in MINECON Earth 2018
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New house architecture in a desert village overhaul shown in MINECON Earth 2018
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A plains village overhaul shown in MINECON Earth 2018
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A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018
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An abandoned house with a burning zombie villager in front of it
In other media
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Artwork of a festival in a snowy village
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A village as it appears in Minecraft:Village & Pillage: Official Trailer
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Minecraft:Ari in a desert village
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Minecraft:Noor at a village forge
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Template:AMCM as seen in Template:AMCM
References
External links
Template:Navbox villagers Template:Navbox generated structures Minecraft:de:Dorf Minecraft:es:Aldea Minecraft:fr:Village Minecraft:hu:NJK Falu Minecraft:it:Villaggio Minecraft:ja:村 Minecraft:ko:마을 Minecraft:lzh:鄉 Minecraft:nl:Dorp Minecraft:pl:Wioska Minecraft:pt:Vila Minecraft:ru:Деревня Minecraft:th:หมู่บ้าน Minecraft:uk:Село Minecraft:zh:村庄