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Minecraft:Village

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Template:For Template:Split Template:Splitting Template:Infobox structure A village is a group or complex of buildings and other above ground Minecraft:structures that generate naturally in the Minecraft:Overworld. A village is inhabited by Minecraft:villagers, Minecraft:cats, Minecraft:iron golems, livestock mobs and Minecraft:wandering traders with their Minecraft:trader llamas.

Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by illager raids, which are triggered when a player with the Minecraft:Bad Omen effect enters a village. Template:TOC limit

Generation

File:NewPlainsVillage.png
A visual of a plains village

Villages generate naturally in Minecraft:plains, Minecraft:savanna, Minecraft:taiga, Minecraft:meadows, Minecraft:snowy plains, and Minecraft:desert Minecraft:biomes. Template:IN, they also generate in Minecraft:snowy taiga and Minecraft:sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome(s).

The following table shows the village styles corresponding to different biomes.

Village style Biome
Template:EnvSprite Desert Template:BiomeLink
Template:EnvSprite Plains Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLink
Any other not listed hereTemplate:Only<ref group="note">If generated through behavior packs Template:Verify</ref>
Template:EnvSprite Savanna Template:BiomeLink
Template:EnvSprite Snowy Template:BiomeLink
Template:EnvSprite Taiga Template:BiomeLink
Template:BiomeLinkTemplate:Only

<references group="note"/>

File:Cold Desert Village.png
A desert village that generated into the Minecraft:ice spikes biome
File:Meadows Village.jpg
A plains style village in a Minecraft:meadows biome
File:Taiga Village 1 14 1.png
A taiga village showing distinguishing design features, such as roofs made of spruce logs

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a windswept hill while the other buildings are at the bottom of the windswept hill. This happens often in savanna villages.

Some villages are generated as abandoned; see Template:Section link below.

Villages are slightly more common Template:In than Template:In. There is a roughly Template:Frac chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about Template:Frac in Bedrock Edition. This is because villages can generate in more Minecraft:biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.

Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.

Upon generation
File:ArmorStandFace.png File:CamelFace.png File:CowFace.png File:HorseFace.png File:IronGolemFace.png File:PigFace.png File:SheepFace.png File:VillagerFace.png File:ZombieVillagerFace.png
Minecraft:Armor Stand Minecraft:Camel Minecraft:Cow Minecraft:Horse Minecraft:Iron golem Minecraft:Pig Minecraft:Sheep Minecraft:Villager Minecraft:Zombie villager
  • Villagers spawn in regular villages only.
  • Iron golems spawn in regular villages only; one spawns near a village meeting point.
  • Zombie villagers spawn in abandoned villages only.
  • Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
  • Camels spawn in regular desert villages and abandoned desert villages.Template:Verify
  • Two Minecraft:armor stands are part of the Minecraft:taiga village with pieces of Minecraft:armor.
Periodically
File:CatFace.png File:IronGolemFace.png File:TraderLlama Face.png File:WanderingTraderFace.png
Minecraft:Cat Minecraft:Iron Golem Minecraft:Trader Llama Minecraft:Wandering Trader
  • Cats spawn naturally inside villages, one for every four beds for a maximum of five.
  • One wandering trader spawns periodically at a village meeting point.
  • Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
  • Template:IN, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. Template:IN, they are summoned by a Villager if the villager spawning them has slept.
During events
File:ChickenFace.png File:EvokerFace.png File:IllusionerFace.png File:PillagerFace.png File:RavagerFace.png File:VexFace.png File:VindicatorFace.png File:WitchFace.png File:ZombieFace.png
Minecraft:Chicken
Template:Only
Minecraft:Evoker Minecraft:Illusioner
Template:Only
Minecraft:Pillager Minecraft:Ravager Minecraft:Vex Minecraft:Vindicator Minecraft:Witch Minecraft:Zombie
Template:Only

Abandoned villages

Template:Distinguish

File:Abandoned Village.png
An abandoned plains village in Java Edition

A village has a 2% chance of generating as an abandoned village<ref>Template:Cite</ref> (also known as zombie village).

In an abandoned village, all generated villagers are instead Minecraft:zombie villagers, and all Minecraft:doors and Minecraft:torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most Minecraft:cobblestone blocks are replaced by Minecraft:mossy cobblestone, random Minecraft:blocks (particularly wood) are replaced by Minecraft:cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray Minecraft:cats, as well as the usual village livestock, but they do not spawn Minecraft:iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village.

Location per seed

A preview of village generation is shown below:<ref group="info">This calculator shows a different seed per page reload.</ref>

Template:Calculator <references group="info"/>

Structure

File:Snowy Village.png
The Snowy Village seed template, featuring a village near a Minecraft:pillager outpostTemplate:Only
File:Lofthouse.png
Loft houses

Buildings

The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Minecraft:SuperflatTemplate:Only worlds. More than one meeting point can be generated in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the Minecraft:player. Paths are found between the buildings of the village and often extend beyond them.

Structures are chosen randomly from a pool of possible buildings.

The full list of the village house blueprints can be accessed by going here.

Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items.

Template:IN, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages.

Template:IN, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village.<ref>Template:Bug</ref>

Paths

File:Buildingless Paths.png
Village paths without any buildings nearby, generated in a Buffet world type with cave generation before the Minecraft:Village & Pillage update

Villages generate Minecraft:paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only Minecraft:grass blocks (with Minecraft:air above), Minecraft:water, Minecraft:lava, Minecraft:sand, Minecraft:sandstone, and Minecraft:red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead.Template:Verify Villagers use these paths to travel across the village.

In plains, savanna, taiga, and snowy villages, paths are comprised of Minecraft:dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with Minecraft:smooth sandstone paths.

In Minecraft:Single Biome worlds with Minecraft:cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.

Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>Template:Bug</ref>

Loot

Template:LoadPage

Mechanics

Template:Main

Java Edition villages

Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.

A Minecraft:subchunk is a "village center" if it contains at least one claimed Minecraft:bed, Minecraft:bell, or Minecraft:job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.

Bedrock Edition villages

A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.

Villages are established by the number of valid Minecraft:beds in the village.

The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.

A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them.

When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.

Gathering site

Villages have gathering sites where villagers may mingle. A gathering site is defined as a Minecraft:bell located within the village boundary. A Minecraft:wandering trader may spawn at a gathering site, accompanied by trader Minecraft:llamas. A villager also rings the bell when a raid starts.

Job site blocks

Minecraft:Job site blocks are blocks such as Minecraft:grindstones, Minecraft:smithing tables, and Minecraft:lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession.

Events

These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of Minecraft:village mechanics. Specifically, these events consider any Minecraft:chunk section (aka. "Minecraft:subchunk") within a 3×3×3 cube of sections centered on a section containing a Minecraft:bed, Minecraft:bell, or Minecraft:job site as part of a village.

Raids

Template:Main

A player who drinks an Minecraft:ominous bottle (dropped by Minecraft:pillager captains) receives the Minecraft:Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Minecraft:Raid Omen, which starts a raid after the effect runs out. The Minecraft:raid spawns groups of Minecraft:illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.

Zombie sieges

Template:Main Template:Exclusive

Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.

Data values

ID

Template:El: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:El: Template:ID table

Achievements

Template:Load achievements

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

File:ZombieVillageDesert.png
A view of the architecture of an abandoned village from a plains biome Template:In. In the background there is a savanna and a desert.
  • According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>Template:Mcnet</ref>
  • Prior to Minecraft:Village & Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a Minecraft:ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
  • Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
  • In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
  • The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
  • Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
  • Template:IN before Minecraft:Village & Pillage, the seed -190000 is the only known seed to have an abandoned village in the Minecraft:Old world type.

Gallery

Template:Cleanup

Screenshots

Mojang screenshots

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox villagers Template:Navbox generated structures

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