Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Food

From SAS Gaming Wiki
File:Efe eats porkchop.gif
Efe eating a cooked porkchop in Template:Editions (third-person front view).
File:Player eating bread FirstPOV.gif
Steve eating Minecraft:bread in Template:Editions (first-person view).

Food refers to consumable Minecraft:items that, when eaten, restore hunger and saturation points, sometimes giving status effects.

Eating

File:Consumption time.gif
The consumption time difference between a honey bottle (2 seconds), bread (1.6 seconds), and dried kelp (0.8 seconds).

Eating is the process of consuming food items. Eating a food item requires holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use, and takes an amount of time dependent on the food's consumption time value.

Consumption time

Eating (or drinking) a consumable takes Script error: No such module "convert"., with the exceptions of dried kelp which takes half of the time (Script error: No such module "convert".), and honey bottles which take 25% longer (Script error: No such module "convert".). Minecraft:Cake is a Minecraft:block and thus cannot be eaten in the hand, requiring the player to place it down and then {{#vardefine: control | right click on mouse or left trigger on gamepad }}use it.

Eating while at full hunger

In Survival, food cannot be eaten while already at full hunger, with the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew. This also applies to Minecraft:potions, water bottles, and milk buckets. In Creative mode and Peaceful difficultyTemplate:Only, any food can be consumed at any time.

Hunger

File:Hotbar with xp.png
The hunger bar is shown above the hotbar to the right of the health bar.

Template:Hatnote Hunger is a value that determines healing, whether or not the player can sprint, and whether or not the player is starving. Hunger is restored by eating food items. Hunger is lost by healing or by performing energy-intensive actions that exhaust the player, and is the second value to be consumed by it, after saturation.

The player's current hunger value is represented by the hunger bar (Template:Hunger), which displays above the hotbar on the right side, opposite of the health bar. Each hunger point is represented by half a hunger icon (Template:Hunger), and the maximum hunger value is 20. Hunger points can also be restored by applying the Saturation status effect. The hunger value does not drain on Peaceful difficulty, and always remains at the maximum value of 20.

Natural regeneration

File:Natural regeneration.gif
Gaining natural regeneration by being at Template:Hunger or above.

If the hunger value is at 18 (Template:Hunger) or above, or the saturation value is non-zero, the player's health naturally regenerates every 4 seconds (80 ticks). Saturation is used first, and then once fully drained, hunger is used instead. When the hunger value drops to 17 (Template:Hunger) or below, natural regeneration stops.

Sprinting

{{#vardefine:params|0 }}Template:Hatnote If the hunger value is at 6 (Template:Hunger) or below, the player loses the ability to sprint.

Starvation

File:Starvation.gif
Taking starvation damage due to being at Template:Hunger.

If the hunger value reaches 0 (Template:Hunger), the player will begin to lose health due to starvation. Starvation damages the player by Template:Hp every 4 seconds (80 ticks). Starvation damage ignores Minecraft:armor and armor toughness, the Protection enchantment, and the Resistance effect.<ref>Template:Tweet</ref> Starvation damage stops taking effect when reaching certain health thresholds on certain difficulties.

  • On Easy difficulty, starvation damage stops when the player's health is at Template:Hp or below.
  • On Normal difficulty, starvation damage stops when the player's health is at Template:Hp or below.
  • On Hard difficulty, starvation damage does not stop at any health threshold, and will kill the player by bringing them to Template:Hp.

Food hunger values

Hunger values
Food type Hunger restored
Template:Slot<ref group="note">All slices together.</ref> Template:Hunger
Template:Slot<ref group="note">The variant with the Saturation status effect.</ref> Template:Hunger
Template:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot<ref group="note">Single slice.</ref> Template:Hunger
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger

Saturation

Template:Hatnote Saturation is a value that determines healing, as well as the time until hunger begins to deplete. Saturation is lost by healing or performing energy-intensive actions that exhaust the player, and is the first value to be consumed by it, before hunger.

The player's current saturation value is not visually displayed as a bar, unlike the hunger value. Instead, when saturation reaches zero, the hunger bar starts to shake or jitter periodically.

Saturation boost

File:Saturation boost.gif
Gaining saturation boost from reaching full hunger, consuming the saturation gained from the cooked porkchop to heal.

Script error: No such module "Exclusive". Saturation boost<ref>Template:Citation</ref>, also known as saturation healing, is a mechanic exclusive to Java Edition that regenerates health when the player's hunger bar is full (Template:Hungerbar). Saturation boost heals Template:Hp by consuming Template:Hunger saturation, and activates every 0.5 seconds (10 ticks) when at full hunger.

Food saturation values

Saturation values
Food type Saturation restored Saturation boostTemplate:Only
Health restored Duration
Template:Slot<ref group="note">The variant with the Saturation status effect.</ref> Template:Hunger Template:Hp 7.067 seconds (141 ticks)
Template:Slot Template:Hunger Template:Hp 4.8 seconds (96 ticks)
Template:SlotTemplate:Slot Template:Hunger Template:Hp 4.267 seconds (85 ticks)
Template:Slot Template:Hunger Template:Hp 4 seconds (80 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger Template:Hp 3.2 seconds (64 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger Template:Hp 2.4 seconds (48 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot Template:Hunger Template:Hp 2 seconds (40 ticks)
Template:Slot Template:Hunger Template:Hp 1.6 seconds (32 ticks)
Template:Slot Template:Hunger Template:Hp 1.2 seconds (24 ticks)
Template:Slot Template:Hunger Template:Hp 1.067 seconds (21 ticks)
Template:Slot<ref group="note">All slices together.</ref> Template:Hunger Template:Hp 0.933 seconds (19 ticks)
Template:SlotTemplate:Slot Template:Hunger Template:Hp 0.8 seconds (16 ticks)
Template:SlotTemplate:SlotTemplate:Slot Template:Hunger Template:Hp 0.6 seconds (12 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Only Template:Hunger Template:Hp 0.4 seconds (8 ticks)
Template:Slot Template:Hunger Template:Hp 0.267 seconds (5 ticks)
Template:SlotTemplate:SlotTemplate:Only Template:Hunger Template:Hp 0.2 seconds (4 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:OnlyTemplate:Slot<ref group="note">Single slice.</ref> Template:Hunger Template:Hp 0.133 seconds (3 ticks)
Template:SlotTemplate:SlotTemplate:SlotTemplate:Only Template:Hunger Template:Hp 0.067 seconds (2 ticks)

Exhaustion

Exhaustion is incurred from doing certain energy-intensive actions, and certain actions exhaust the player more than others. Exhaustion first reduces saturation, and then reduces hunger.

Once the exhaustion level reaches 4.0, it resets to 0.0 and reduces the saturation by Template:Hunger if there is any saturation remaining. If the saturation is 0, it reduces the hunger by Template:Hunger instead.

Energy-intensive actions

Action Exhaustion
level increase
Units
Swimming 0.01 per meter
Breaking a block 0.005 per block broken
Minecraft:Sprinting 0.1 per meter
Jumping 0.05 per jump
Attacking an entity 0.1 per attack landed
Attacking with a Minecraft:spear enchanted with Lunge 4.0 × (level) per lunge attack, regardless whether it hits
Taking damage that is normally protected by armor 0.1 per distinct instance of damage being received
  1. REDIRECT Template:EffectLink
0.005 per tick, per Hunger status effect level
Jumping while sprinting 0.2 per jump
Natural regeneration (requires Template:Hunger or higher and having the gamerule naturalRegeneration set to true) 6.0 per Template:Hp healed
  1. REDIRECT Template:EffectLink from raw chicken, rotten flesh, or taking damage from Minecraft:husks.
3.0 full 0:30 duration of Hunger I, at 0.1 per second
  1. REDIRECT Template:EffectLink from pufferfish
4.5 full 0:15 duration of Hunger III, at 0.3 per second
Getting pushed by other means (except flowing water, which counts as swimming) - -

Effects

File:Eating Rotten Flesh.png
Getting the Hunger effect from eating rotten flesh.

Certain foods provide additional effects when eaten, both helpful and harmful. This can come in the form of gaining status effects, clearing status effects, or teleportation.

Food effects

Effects
Food type Applied effects
Template:Slot Teleports the user randomly
Template:Slot 0:20
  1. REDIRECT Template:EffectLink IITemplate:Only
    0:30
  2. REDIRECT Template:EffectLink IITemplate:Only
    2:00
  3. REDIRECT Template:EffectLink IV
    5:00
  4. REDIRECT Template:EffectLink I
    5:00
  5. REDIRECT Template:EffectLink
Template:Slot 0:05
  1. REDIRECT Template:EffectLink II
    2:00
  2. REDIRECT Template:EffectLink I
Template:Slot Clears
  1. REDIRECT Template:EffectLink
Template:Slot Clears all status effects
Template:Slot 0:05
  1. REDIRECT Template:EffectLink (60% chance)
Template:Slot 0:15
  1. REDIRECT Template:EffectLink III
    0:15
  2. REDIRECT Template:EffectLink
    1:00
  3. REDIRECT Template:EffectLink II
Template:Slot 0:30
  1. REDIRECT Template:EffectLink I (30% chance)
Template:Slot 0:30
  1. REDIRECT Template:EffectLink I (80% chance)
Template:Slot 0:05
  1. REDIRECT Template:EffectLink I
Template:Slot 0:03
  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)


0:11

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)Template:Only
0:07

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)Template:Only


0.35s

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)Template:Only
0.3s

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)Template:Only


0:07

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)


0:05

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)


0:11

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)


0:07

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)


0:05

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)


0:07

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr /

  1. redirect Template:blockLink

Template:Redr)


0:07

  1. REDIRECT Template:EffectLink (
  2. redirect Template:blockLink

Template:Redr)

Hunger effect

{{#vardefine:params|0 }}Template:Hatnote The Hunger effect removes Template:Hunger hunger or Template:Hunger saturation point every <math>\frac{40}\text{level}</math> seconds, and turns the hunger bar to a green color (Template:Hungerbar). It is inflicted by being attacked by a Minecraft:husk, or by eating pufferfish, rotten flesh, or raw chicken.

Saturation effect

{{#vardefine:params|0 }}Template:Hatnote The Saturation effect replenishes Template:Hunger hunger point and Template:Hunger saturation points every 0.05 seconds (1 tick)Template:Only<ref>Template:Bug</ref> per level. It is applied exclusively through suspicious stew crafted with a blue orchid or Minecraft:dandelion.

Food sources

Sources
Food type Food source
Template:Slot Destroyed/despawned oak or dark oak Minecraft:leaves
Stronghold altar and storeroom, village weaponsmith and plains house, igloo and bonus chests
Receive 4 for 1 Minecraft:emerald at apprentice-level trade of farmer Minecraft:villager
Template:Slot Trial Spawners and ominous trial spawners in Trial Chambers
Ancient city ice box and trial chambers supply chests
Trial chambers intersection barrels
Template:Slot Harvesting beetroot crops
Farmer villager who drop beetroot after harvesting beetroot crop
Template:Slot Crafting a Minecraft:bowl together with Minecraft:beetroots
Snowy village house chests
Template:Slot Crafting from Minecraft:wheat
Monster room, stronghold altar and storeroom, village, mineshaft, woodland mansion and bonus chests
Receive 6 for 1 Minecraft:emerald at novice-level trade of farmer villager
Farmer villager who drop bread after harvesting Minecraft:wheat
Raid gift from farmer villagerTemplate:Only
Trial spawners in trial chambers.
Template:Slot Crafting from Minecraft:wheat, Minecraft:eggs, Minecraft:sugar, and Minecraft:milk
Receive 1 for 1 Minecraft:emerald at expert-level trade of farmer villager
Buried treasure chestTemplate:Only
Trial chamber intersection chests
Template:Slot Killing Minecraft:zombies
Harvesting carrot crops
pillager outpost and Shipwreck supply chest
bonus chestTemplate:Only
Farmer villagers which drop carrots after harvesting a carrot crop
Template:Slot Breaking chorus plants in Minecraft:The End
Template:Slot Cooking a raw chicken
Killing chickens with Minecraft:fire
Receive 8 for 1 Minecraft:emerald at novice-level trade from Butcher villager
Raid gift from butcher villagerTemplate:Only
Trial spawners in trial chambers
Template:Slot Cooking a raw cod
Killing cod with Minecraft:fireTemplate:Only
Killing dolphin with fire
Rare drop from guardians and elder guardians when killed with Minecraft:fireTemplate:Only
Receive 6 for 1 Minecraft:emerald + 6 raw cod at novice-level trade from fisherman villager
Buried treasure chestsTemplate:Only
Template:Slot Cooking raw mutton
Killing sheep with Minecraft:fire
Raid gift from butcher villagerTemplate:Only
Template:Slot Cooking a raw porkchop
Killing Minecraft:pigs or hoglins with Minecraft:fire
Receive 5 for 1 Minecraft:emerald at apprentice-level trade from butcher villager
Raid gift from butcher villagerTemplate:Only
Bastion remnant chests
Template:Slot Cooking raw rabbit
Killing rabbits with Minecraft:fire
Raid gift from butcher villagerTemplate:Only
Template:Slot Cooking a raw salmon
Killing salmon with Minecraft:fireTemplate:Only
buried treasure chestTemplate:Only
Receive 6 for 1 Minecraft:emerald + 1 raw salmon at apprentice-level trade from fisherman villager
Template:Slot Crafting from Minecraft:wheat and cocoa beans
Receive 18 for 3 Minecraft:emerald at journeyman-level trade from farmer villager
Raid gift from farmer villagerTemplate:Only
Template:Slot Cooking Minecraft:kelp in a Minecraft:furnace, Minecraft:smoker, or Minecraft:campfire
Crafting from dried kelp block
Raid gift from farmer villagerTemplate:Only
Template:Slot Desert pyramid, monster room, woodland mansion, mineshaft, ruined portal and ancient city chests
Ominous vaults in trial chambers
Template:Slot Crafting from an Minecraft:apple and gold ingots.
Desert pyramid, monster room, mineshaft, stronghold altar, woodland mansion, igloo, big ocean ruins, ruined portal and ancient city center chests
Ominous vaults in trial chambers
Template:Slot Collected from cave vines
Ancient city and and trial chambers supply chests
Template:Slot Crafting a Minecraft:carrot with gold nuggets
Receive 3 for 3 Minecraft:emerald at master-level trade from farmer villager
Bastion remnant, ruined portal and ancient city ice box chests
Vaults in trial chambers
Ominous trial spawners in trial chambers
Template:Slot Crafting from honey block
Collecting from Minecraft:beehives or bee nests
Vaults in trial chambers
Template:Slot Harvesting a Minecraft:melon block
Template:Slot Crafting with a Minecraft:bowl and one of each Minecraft:mushroom
{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a Minecraft:bowl on a mooshroom
Template:Slot Harvesting potato crops
Shipwreck supply chest
Template:Slot Killing Minecraft:zombies
Harvesting potato crops
Farmer villager who drop potato after harvesting potato crop
bonus chestTemplate:Only
Plains and taiga village, pillager outpost, and shipwreck supply chest
Template:Slot Fishing
Killing pufferfish
Rare drop from guardians and elder guardian
Template:Slot Crafting with a Minecraft:pumpkin, an Minecraft:egg, and Minecraft:sugar
Receive 4 for 1 Minecraft:emerald at apprentice-level trade from farmer villager
village taiga house chest
Raid gift from farmer villagerTemplate:Only
Template:Slot Crafting with a Minecraft:bowl, Minecraft:carrot, baked potato, Minecraft:mushroom, and cooked rabbit
Receive 1 for 1 Minecraft:emerald at novice-level trade from butcher villager
Template:Slot Killing cows, red mooshrooms, and brown mooshroom
village butcher chest
Template:Slot Killing chickens
Cat gift
Template:Slot Fishing
Killing cod, guardians, elder guardians, dolphins, polar bears
Rare drop from guardians and elder guardians
village fisher Minecraft:barrel
Raid gift from fisherman villagerTemplate:Only
Template:Slot Killing sheep
village butcher chest
Template:Slot Killing Minecraft:pigs or hoglins
Village butcher and bastion remnant stable chests
Template:Slot Killing rabbits
Template:Slot Fishing
Killing salmon and polar bears
Rare drop from guardians and elder guardians
Raid gift from fisherman villagerTemplate:Only
village fisher barrelTemplate:Only
bonus chest
Template:Slot Killing Minecraft:zombies, zombified piglins, zombie villagers, Minecraft:husks, drowned, and zombie horses
monster room, igloo, woodland mansion, small ocean ruins, village temple, shipwreck supply, desert, and jungle pyramid chests
Caught as junk from fishing
Cat gift
Template:Slot Killing spiders, cave spiders and Minecraft:witches.
Desert pyramid chests.
Template:Slot Cooking raw beef
Killing cows, red mooshrooms, or brown mooshrooms with Minecraft:fire
Raid gift from butcher villagerTemplate:Only
Ominous trial spawners in trial chambers.
Template:Slot Crafting with a Minecraft:bowl, red mushroom, brown mushroom, and any Minecraft:flower
Feed brown mooshroom any flower then {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a Minecraft:bowl on brown mooshroom
Receive 1 for 1 Minecraft:emerald at expert-level trade of farmer Minecraft:villager, excluding Fire Resistance, Regeneration, and Wither
Ancient city ice box chests.<ref group="note">The stew will always grant either 5-7 seconds of Blindness, or 7-10 seconds of Night Vision</ref>
Template:Slot Breaking sweet berry bushes
Picking ripe berries from sweet berry bushes (right-click)
Taiga village house chests.Template:Only
Template:Slot Fishing
Killing tropical fish
Rare drop from guardians and elder guardians

Ingredients

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Ingredient(s) Used to make Source(s)
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Breaking cocoa plants
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Laid by chickens
  • Found in village fletcher chests
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Milking a cow, mooshroom or a goat
  • Killing a wandering trader drinking it
  1. redirect Template:blockLink

Template:Redr or

  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Breaking naturally generated mushrooms in:
  • Breaking huge brown or red mushrooms
  • Using Minecraft:shears on a brown mooshroom or red mushroom
  • Bought from wandering trader
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:ItemLink
  • Breaking naturally generated flowers
  • Using bone meal on a grass block
  • Bought from wandering trader
  • Killing iron golem (poppy)
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Harvesting mature wheat seeds
  • Found in monster room, woodland mansion, shipwreck, igloo, village, ocean ruins, and pillager outpost chest
  • Crafting from hay bales
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Crafting from gold ingots
  • Dropped by zombified piglins
  • Found in shipwreck, igloo, village, and ocean ruins chest
  • Smelting golden armor or tools
  • Mining nether gold ore without Minecraft:Silk Touch
  1. REDIRECT Template:ItemLink
  1. REDIRECT Template:ItemLink
  • Crafting from gold blocks or gold nuggets
  • Rarely dropped by zombified piglins
  • Smelting gold ore or nether gold ore
  • Found in shipwreck, jungle pyramid, monster room, woodland mansion, nether fortress, end city, mineshaft, village, stronghold, buried treasure and desert pyramid chest
  1. redirect Template:blockLink

Template:Redr

  1. REDIRECT Template:ItemLink
  • Crafting from honey bottles

Internal variables

Food uses four variables, the values of which are stored in the player.dat format. Variables can be queried in-game with the following command:

  1. REDIRECT Template:Command

Template:RedrTemplate:Only.

  • foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is Template:Hunger.
  • foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.
  • foodTickTimer: This variable is used when foodLevel either exceeds 17 (Template:Hunger), or is at zero. It increases on every Minecraft:tick, and whenever it reaches 80 (4 seconds), it resets to zero and Template:Hp is added or deducted, depending on whether the player is saturated or starving. If the player has a full Template:Hunger, Template:Frac of Template:Hp times the player's foodSaturationLevel is restored, up to a maximum of Template:Hp, when foodTickTimer reaches 10 (Template:Frac second), and foodTickTimer is reset to zero.
  • foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

Sounds

Template:Edition: Template:Sound table/Entity/Food/JE

Template:Edition: Template:Sound table/Entity/Food/BE

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Mojang screenshots

Trivia

Notes

Template:Notelist

References

<references group="">

 </references>

Navigation

Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
April Fools 2016
April Fools 2019
April Fools 2020
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

Mechanics
Items
Sword
Axe
Spear
Enchantments
Sword
Axe
Spear
Trident
Mace
Effects
Mechanics
Items
Helmet
Chestplate
Leggings
Boots
Horse armor
Nautilus armor
Enchantments
Helmet
Leggings
Boots
Mechanics
Items
Natural
Meat
Fish
Crafted
Effects
Mechanics
Removed
Items
Enchantments
Effects

cs:Potraviny de:Hunger es:Comida fr:Nourriture hu:Étel it:Cibo ja:食料 ko:식료품 lzh:食 nl:Voedsel pl:Jedzenie pt:Alimento ru:Еда th:อาหาร uk:Їжа zh:食物