Minecraft:Food
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Food refers to consumable Minecraft:items that, when eaten, restore hunger and saturation points, sometimes giving status effects.
Eating
Eating is the process of consuming food items. Eating a food item requires holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use, and takes an amount of time dependent on the food's consumption time value.
Consumption time
Eating (or drinking) a consumable takes Script error: No such module "convert"., with the exceptions of dried kelp which takes half of the time (Script error: No such module "convert".), and honey bottles which take 25% longer (Script error: No such module "convert".). Minecraft:Cake is a Minecraft:block and thus cannot be eaten in the hand, requiring the player to place it down and then {{#vardefine: control | right click on mouse or left trigger on gamepad }}use it.
Eating while at full hunger
In Survival, food cannot be eaten while already at full hunger, with the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew. This also applies to Minecraft:potions, water bottles, and milk buckets. In Creative mode and Peaceful difficultyTemplate:Only, any food can be consumed at any time.
Hunger
Template:Hatnote Hunger is a value that determines healing, whether or not the player can sprint, and whether or not the player is starving. Hunger is restored by eating food items. Hunger is lost by healing or by performing energy-intensive actions that exhaust the player, and is the second value to be consumed by it, after saturation.
The player's current hunger value is represented by the hunger bar (Template:Hunger), which displays above the hotbar on the right side, opposite of the health bar. Each hunger point is represented by half a hunger icon (Template:Hunger), and the maximum hunger value is 20. Hunger points can also be restored by applying the Saturation status effect. The hunger value does not drain on Peaceful difficulty, and always remains at the maximum value of 20.
Natural regeneration
If the hunger value is at 18 (Template:Hunger) or above, or the saturation value is non-zero, the player's health naturally regenerates every 4 seconds (80 ticks). Saturation is used first, and then once fully drained, hunger is used instead. When the hunger value drops to 17 (Template:Hunger) or below, natural regeneration stops.
Sprinting
{{#vardefine:params|0 }}Template:Hatnote If the hunger value is at 6 (Template:Hunger) or below, the player loses the ability to sprint.
Starvation
If the hunger value reaches 0 (Template:Hunger), the player will begin to lose health due to starvation. Starvation damages the player by Template:Hp every 4 seconds (80 ticks). Starvation damage ignores Minecraft:armor and armor toughness, the Protection enchantment, and the Resistance effect.<ref>Template:Tweet</ref> Starvation damage stops taking effect when reaching certain health thresholds on certain difficulties.
- On Easy difficulty, starvation damage stops when the player's health is at Template:Hp or below.
- On Normal difficulty, starvation damage stops when the player's health is at Template:Hp or below.
- On Hard difficulty, starvation damage does not stop at any health threshold, and will kill the player by bringing them to Template:Hp.
Food hunger values
| Hunger values | |
|---|---|
| Food type | Hunger restored |
| Template:Slot<ref group="note">All slices together.</ref> | Template:Hunger |
| Template:Slot<ref group="note">The variant with the Saturation status effect.</ref> | Template:Hunger |
| Template:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot<ref group="note">Single slice.</ref> | Template:Hunger |
| Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot | Template:Hunger |
Saturation
Template:Hatnote Saturation is a value that determines healing, as well as the time until hunger begins to deplete. Saturation is lost by healing or performing energy-intensive actions that exhaust the player, and is the first value to be consumed by it, before hunger.
The player's current saturation value is not visually displayed as a bar, unlike the hunger value. Instead, when saturation reaches zero, the hunger bar starts to shake or jitter periodically.
Saturation boost
Script error: No such module "Exclusive". Saturation boost<ref>Template:Citation</ref>, also known as saturation healing, is a mechanic exclusive to Java Edition that regenerates health when the player's hunger bar is full (Template:Hungerbar). Saturation boost heals Template:Hp by consuming Template:Hunger saturation, and activates every 0.5 seconds (10 ticks) when at full hunger.
Food saturation values
Exhaustion
Exhaustion is incurred from doing certain energy-intensive actions, and certain actions exhaust the player more than others. Exhaustion first reduces saturation, and then reduces hunger.
Once the exhaustion level reaches 4.0, it resets to 0.0 and reduces the saturation by Template:Hunger if there is any saturation remaining. If the saturation is 0, it reduces the hunger by Template:Hunger instead.
Energy-intensive actions
| Action | Exhaustion level increase |
Units |
|---|---|---|
| Swimming | 0.01 | per meter |
| Breaking a block | 0.005 | per block broken |
| Minecraft:Sprinting | 0.1 | per meter |
| Jumping | 0.05 | per jump |
| Attacking an entity | 0.1 | per attack landed |
| Attacking with a Minecraft:spear enchanted with Lunge | 4.0 × (level) | per lunge attack, regardless whether it hits |
| Taking damage that is normally protected by armor | 0.1 | per distinct instance of damage being received |
|
0.005 | per tick, per Hunger status effect level |
| Jumping while sprinting | 0.2 | per jump |
Natural regeneration (requires Template:Hunger or higher and having the gamerule naturalRegeneration set to true)
|
6.0 | per Template:Hp healed |
|
3.0 | full 0:30 duration of Hunger I, at 0.1 per second |
|
4.5 | full 0:15 duration of Hunger III, at 0.3 per second |
| Getting pushed by other means (except flowing water, which counts as swimming) | - | - |
Effects
Certain foods provide additional effects when eaten, both helpful and harmful. This can come in the form of gaining status effects, clearing status effects, or teleportation.
Food effects
Hunger effect
{{#vardefine:params|0 }}Template:Hatnote The Hunger effect removes Template:Hunger hunger or Template:Hunger saturation point every <math>\frac{40}\text{level}</math> seconds, and turns the hunger bar to a green color (Template:Hungerbar). It is inflicted by being attacked by a Minecraft:husk, or by eating pufferfish, rotten flesh, or raw chicken.
Saturation effect
{{#vardefine:params|0 }}Template:Hatnote The Saturation effect replenishes Template:Hunger hunger point and Template:Hunger saturation points every 0.05 seconds (1 tick)Template:Only<ref>Template:Bug</ref> per level. It is applied exclusively through suspicious stew crafted with a blue orchid or Minecraft:dandelion.
Food sources
| Sources | |
|---|---|
| Food type | Food source |
| Template:Slot | Destroyed/despawned oak or dark oak Minecraft:leaves Stronghold altar and storeroom, village weaponsmith and plains house, igloo and bonus chests Receive 4 for 1 Minecraft:emerald at apprentice-level trade of farmer Minecraft:villager |
| Template:Slot | Trial Spawners and ominous trial spawners in Trial Chambers Ancient city ice box and trial chambers supply chests Trial chambers intersection barrels |
| Template:Slot | Harvesting beetroot crops Farmer villager who drop beetroot after harvesting beetroot crop |
| Template:Slot | Crafting a Minecraft:bowl together with Minecraft:beetroots Snowy village house chests |
| Template:Slot | Crafting from Minecraft:wheat Monster room, stronghold altar and storeroom, village, mineshaft, woodland mansion and bonus chests Receive 6 for 1 Minecraft:emerald at novice-level trade of farmer villager Farmer villager who drop bread after harvesting Minecraft:wheat Raid gift from farmer villagerTemplate:Only Trial spawners in trial chambers. |
| Template:Slot | Crafting from Minecraft:wheat, Minecraft:eggs, Minecraft:sugar, and Minecraft:milk Receive 1 for 1 Minecraft:emerald at expert-level trade of farmer villager Buried treasure chestTemplate:Only Trial chamber intersection chests |
| Template:Slot | Killing Minecraft:zombies Harvesting carrot crops pillager outpost and Shipwreck supply chest bonus chestTemplate:Only Farmer villagers which drop carrots after harvesting a carrot crop |
| Template:Slot | Breaking chorus plants in Minecraft:The End |
| Template:Slot | Cooking a raw chicken Killing chickens with Minecraft:fire Receive 8 for 1 Minecraft:emerald at novice-level trade from Butcher villager Raid gift from butcher villagerTemplate:Only Trial spawners in trial chambers |
| Template:Slot | Cooking a raw cod Killing cod with Minecraft:fireTemplate:Only Killing dolphin with fire Rare drop from guardians and elder guardians when killed with Minecraft:fireTemplate:Only Receive 6 for 1 Minecraft:emerald + 6 raw cod at novice-level trade from fisherman villager Buried treasure chestsTemplate:Only |
| Template:Slot | Cooking raw mutton Killing sheep with Minecraft:fire Raid gift from butcher villagerTemplate:Only |
| Template:Slot | Cooking a raw porkchop Killing Minecraft:pigs or hoglins with Minecraft:fire Receive 5 for 1 Minecraft:emerald at apprentice-level trade from butcher villager Raid gift from butcher villagerTemplate:Only Bastion remnant chests |
| Template:Slot | Cooking raw rabbit Killing rabbits with Minecraft:fire Raid gift from butcher villagerTemplate:Only |
| Template:Slot | Cooking a raw salmon Killing salmon with Minecraft:fireTemplate:Only buried treasure chestTemplate:Only Receive 6 for 1 Minecraft:emerald + 1 raw salmon at apprentice-level trade from fisherman villager |
| Template:Slot | Crafting from Minecraft:wheat and cocoa beans Receive 18 for 3 Minecraft:emerald at journeyman-level trade from farmer villager Raid gift from farmer villagerTemplate:Only |
| Template:Slot | Cooking Minecraft:kelp in a Minecraft:furnace, Minecraft:smoker, or Minecraft:campfire Crafting from dried kelp block Raid gift from farmer villagerTemplate:Only |
| Template:Slot | Desert pyramid, monster room, woodland mansion, mineshaft, ruined portal and ancient city chests Ominous vaults in trial chambers |
| Template:Slot | Crafting from an Minecraft:apple and gold ingots. Desert pyramid, monster room, mineshaft, stronghold altar, woodland mansion, igloo, big ocean ruins, ruined portal and ancient city center chests Ominous vaults in trial chambers |
| Template:Slot | Collected from cave vines Ancient city and and trial chambers supply chests |
| Template:Slot | Crafting a Minecraft:carrot with gold nuggets Receive 3 for 3 Minecraft:emerald at master-level trade from farmer villager Bastion remnant, ruined portal and ancient city ice box chests Vaults in trial chambers Ominous trial spawners in trial chambers |
| Template:Slot | Crafting from honey block Collecting from Minecraft:beehives or bee nests Vaults in trial chambers |
| Template:Slot | Harvesting a Minecraft:melon block |
| Template:Slot | Crafting with a Minecraft:bowl and one of each Minecraft:mushroom {{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a Minecraft:bowl on a mooshroom |
| Template:Slot | Harvesting potato crops Shipwreck supply chest |
| Template:Slot | Killing Minecraft:zombies Harvesting potato crops Farmer villager who drop potato after harvesting potato crop bonus chestTemplate:Only Plains and taiga village, pillager outpost, and shipwreck supply chest |
| Template:Slot | Fishing Killing pufferfish Rare drop from guardians and elder guardian |
| Template:Slot | Crafting with a Minecraft:pumpkin, an Minecraft:egg, and Minecraft:sugar Receive 4 for 1 Minecraft:emerald at apprentice-level trade from farmer villager village taiga house chest Raid gift from farmer villagerTemplate:Only |
| Template:Slot | Crafting with a Minecraft:bowl, Minecraft:carrot, baked potato, Minecraft:mushroom, and cooked rabbit Receive 1 for 1 Minecraft:emerald at novice-level trade from butcher villager |
| Template:Slot | Killing cows, red mooshrooms, and brown mooshroom village butcher chest |
| Template:Slot | Killing chickens Cat gift |
| Template:Slot | Fishing Killing cod, guardians, elder guardians, dolphins, polar bears Rare drop from guardians and elder guardians village fisher Minecraft:barrel Raid gift from fisherman villagerTemplate:Only |
| Template:Slot | Killing sheep village butcher chest |
| Template:Slot | Killing Minecraft:pigs or hoglins Village butcher and bastion remnant stable chests |
| Template:Slot | Killing rabbits |
| Template:Slot | Fishing Killing salmon and polar bears Rare drop from guardians and elder guardians Raid gift from fisherman villagerTemplate:Only village fisher barrelTemplate:Only bonus chest |
| Template:Slot | Killing Minecraft:zombies, zombified piglins, zombie villagers, Minecraft:husks, drowned, and zombie horses monster room, igloo, woodland mansion, small ocean ruins, village temple, shipwreck supply, desert, and jungle pyramid chests Caught as junk from fishing Cat gift |
| Template:Slot | Killing spiders, cave spiders and Minecraft:witches. Desert pyramid chests. |
| Template:Slot | Cooking raw beef Killing cows, red mooshrooms, or brown mooshrooms with Minecraft:fire Raid gift from butcher villagerTemplate:Only Ominous trial spawners in trial chambers. |
| Template:Slot | Crafting with a Minecraft:bowl, red mushroom, brown mushroom, and any Minecraft:flower Feed brown mooshroom any flower then {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a Minecraft:bowl on brown mooshroom Receive 1 for 1 Minecraft:emerald at expert-level trade of farmer Minecraft:villager, excluding Fire Resistance, Regeneration, and Wither Ancient city ice box chests.<ref group="note">The stew will always grant either 5-7 seconds of Blindness, or 7-10 seconds of Night Vision</ref> |
| Template:Slot | Breaking sweet berry bushes Picking ripe berries from sweet berry bushes (right-click) Taiga village house chests.Template:Only |
| Template:Slot | Fishing Killing tropical fish Rare drop from guardians and elder guardians |
Ingredients
The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.
| Ingredient(s) | Used to make | Source(s) | |
|---|---|---|---|
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Internal variables
Food uses four variables, the values of which are stored in the player.dat format. Variables can be queried in-game with the following command:
- REDIRECT Template:Command
foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is Template:Hunger.foodSaturationLevel: The player's current saturation level, which determines how fastfoodLeveldepletes and is controlled by the kinds of food the player has eaten. Its maximum value always equalsfoodLevel's value and decreases withfoodLevel. Its initial value on world creation or respawn is 5.foodTickTimer: This variable is used whenfoodLeveleither exceeds 17 (Template:Hunger), or is at zero. It increases on every Minecraft:tick, and whenever it reaches 80 (4 seconds), it resets to zero and Template:Hp is added or deducted, depending on whether the player is saturated or starving. If the player has a full Template:Hunger, Template:Frac of Template:Hp times the player'sfoodSaturationLevelis restored, up to a maximum of Template:Hp, whenfoodTickTimerreaches 10 (Template:Frac second), andfoodTickTimeris reset to zero.foodExhaustionLevel: The player's current exhaustion level, which determines how fast thefoodSaturationLeveldepletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted fromfoodSaturationLevel, orfoodLeveliffoodSaturationLevelis at zero.
Sounds
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Development
Java Edition
Bedrock Edition
Legacy Console Edition
Java Edition Combat Tests
Issues
Script error: No such module "Issue list".
Gallery
Mojang screenshots
-
Food being cooked over a Minecraft:campfire.
Trivia
- in Template:Editions, a player cannot see their own eating animation while in third-person view.<ref>Template:Bug</ref>
Notes
References
<references group="">
</references>
Template:Article otherTemplate:Article other
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cs:Potraviny de:Hunger es:Comida fr:Nourriture hu:Étel it:Cibo ja:食料 ko:식료품 lzh:食 nl:Voedsel pl:Jedzenie pt:Alimento ru:Еда th:อาหาร uk:Їжа zh:食物