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<div style="float:right;">{{Map|}}</div>
<div style="float:right;">{{Map|}}</div>
'''Ashenfall''' is the continent in [[Dragonwilds:Gielinor]] that ''[[RuneScape: Dragonwilds]]'' is set in. It is divided into various regions, each of which contains different creatures, monsters, and biomes. At the moment, some of the northern half of the continent is currently inaccessible.
'''Ashenfall''' is the continent in [[Dragonwilds:Gielinor]] that ''[[RuneScape: Dragonwilds]]'' is set in. It is divided into various regions, each of which contains different creatures, monsters, and biomes.


It is located north of the mainland continent in ''[[Dragonwilds:rsw:RuneScape|RuneScape]]''{{CiteVideo|author=RuneScape: Dragonwilds|title=Q&A With Mod Dutch|url=https://www.youtube.com/watch?v=30mkN1Hw83Q|timestamp=2:13|date=31 March 2025}}{{CiteJournal|journal=The Story So Far |quote=Still, along with a small group of brave adventurers, the expedition members set forth, sailing north from the mainland, across the ocean in search of new horizons.}}{{CiteJournal|journal=White Full Helm|quote=Tired of being ignored and teased for his exploits, he took a boat and sailed it north of the mainland into regions unknown.}}.
It is located north of the mainland continent in ''[[Dragonwilds:rsw:RuneScape|RuneScape]]''{{CiteVideo|author=RuneScape: Dragonwilds|title=Q&A With Mod Dutch|url=https://www.youtube.com/watch?v=30mkN1Hw83Q|timestamp=2:13|date=31 March 2025}}{{CiteJournal|journal=The Story So Far |quote=Still, along with a small group of brave adventurers, the expedition members set forth, sailing north from the mainland, across the ocean in search of new horizons.}}{{CiteJournal|journal=White Full Helm|quote=Tired of being ignored and teased for his exploits, he took a boat and sailed it north of the mainland into regions unknown.}}.
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* [[Dragonwilds:Dowdun Reach]]
* [[Dragonwilds:Dowdun Reach]]
* [[Dragonwilds:Umbral Sands]]
* [[Dragonwilds:Umbral Sands]]
* [[Dragonwilds:Scorned Wilderness]]


==Geography==
==Geography==
Ashenfall is divided into three major territorial divisions: Brynmoor in the south, Ghornfell in the north, and Fellhollow to the far north. The geography becomes more wild and dangerous as one travels northward, with the Anima Twist phenomenon growing stronger deeper into the continent.{{CiteJournal|journal=Druid's Memoirs|quote=There is an oddness to this continent, a sort of curse that changes things the deeper they get toward the centre.}}
Ashenfall is divided into five major territorial divisions: Brynmoor in the south, Ghornfell in the north, Fellhollow to the far north, and with the Umbral Sands in the far south divided from Fellhollow by the mountainous region of Dowdun Reach. The geography becomes more wild and dangerous as one travels further inland, with the Anima Twist phenomenon growing stronger deeper into the continent.{{CiteJournal|journal=Druid's Memoirs|quote=There is an oddness to this continent, a sort of curse that changes things the deeper they get toward the centre.}}


===[[Dragonwilds:Brynmoor]]===
===[[Dragonwilds:Brynmoor]]===
The southern territories of Ashenfall include:
The southern territories of Ashenfall include:


* [[Dragonwilds:Temple Woods]] - Located in the southwestern corner, this region serves as the starting point for adventurers. A Saradominist temple acts as a sanctuary against the wilderness, due to faint traces of priestly magic that keep monstrous elements from entering.{{CiteJournal|journal=Temple Woods|quote=The temple stands proud, but silent. The walls and windows remain steadfast against the onslaught of time. A faint trace of priestly magic keeps the more monstrous elements from creeping inside. It is a sanctuary against the wild frontiers of Ashenfall, and therefore the home base of the current expedition team.}}
* [[Dragonwilds:Temple Woods]]  
* [[Dragonwilds:Bramblemead Valley]] - Once a thriving human settlement in the southern central region, now overrun with goblins and monsters. Previously housed the Keep of Blue Flames, the Wizard's Guild, and an Adventurer's Guild before its fall.{{CiteJournal|journal=Bramblemead Valley|quote=Once this valley was the hub of human activity, but now it sits silent, and overrun with monsters. Goblins spread across the region claiming it in the name of their new god.}}
* [[Dragonwilds:Bramblemead Valley]]  
* [[Dragonwilds:Whispering Swamp]] - A buffer zone between the human and Garou territories, this region forms the central southern area of Ashenfall. Known for strange whispers that bubble up from the water and dangerous creatures.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield.}}
* [[Dragonwilds:Whispering Swamp]]  


===[[Dragonwilds:Ghornfell]]===
===[[Dragonwilds:Ghornfell]]===
The northern territories include:
The northern territories include:


* [[Dragonwilds:Fractured Plains]] - The central northern region where Anima Twist effects are more pronounced. Features a shattered [[Dragonwilds:Velgar's Rise|Dragonkin tower]] that serves as General [[Dragonwilds:Velgar]]'s lair.{{CiteJournal|journal=Fractured Plains|quote=The anima of Ghornfell is less stable than that of Brynmoor, and the anima twist's effects are more pronounced. Plants take on the hues of dragonfire, making the entire region dance like an inferno when the summer wind blows.}}
* [[Dragonwilds:Fractured Plains]]


* [[Dragonwilds:Bloodblight Swamp]] - The northeastern region corrupted by General Velgar's toxic blood, turning once-fertile plains into toxic marshland.{{CiteJournal|journal=Bloodblight Swamp|quote=But General Velgar put a stop to that dream. He was injured in battle with an arrogant god, flesh scarred in conflict, with wounds weeping. His blood, warped by the magic gifted to him by his queen, became a terrible toxin that cursed the region forever.}}
* [[Dragonwilds:Bloodblight Swamp]]


* [[Dragonwilds:Stormtouched Highlands]] - The northwestern region where a perpetual magical storm rages, littered with the bones of ancient wyrms created by the Dragonkin [[Dragonwilds:Lacrussa]].{{CiteJournal|journal=Stormtouched Highlands|quote=A great storm rages across the region, the result of desperate sorcery in a long drawn-out war. The thunder here is hateful and spiteful, striking any that walk the land, as if driven by the vengeful fury of its long-dead caster.}}
* [[Dragonwilds:Stormtouched Highlands]]


===[[Dragonwilds:Fellhollow]]===
===[[Dragonwilds:Fellhollow]]===
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* [[Dragonwilds:The Menagerie]]
* [[Dragonwilds:The Menagerie]]
* [[Dragonwilds:The Bastion]]
* [[Dragonwilds:The Bastion]]
=== [[Dragonwilds:Umbral Sands]] ===
South-east of [[Dragonwilds:The Bastion]] and directly east of Ghornfell, this region includes:
* [[Dragonwilds:Alcarrid Oasis]]
* [[Dragonwilds:Dunes of Uzzer]]
* [[Dragonwilds:Manafem Plains]]
* [[Dragonwilds:The Burning Spire]]


==Unique Phenomena==
==Unique Phenomena==
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After the [[Dragonwilds:rsw:Elder_Gods|Elder Gods]] created [[Dragonwilds:Gielinor]], and prepared to sleep while their eggs consumed the planet's anima slowly, they discovered some impure, "wild" [[Dragonwilds:anima]] which they disliked, and they used the continent of Ashenfall to "vent out" the impure anima from the world.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=27:03|date=15 April 2025}} This resulted in the anima twist phenomenon enveloping the continent, with its effects getting stronger further into the continent.{{CiteJournal|journal=Druid's Memoirs|quote=There is an oddness to this continent, a sort of curse that changes things the deeper they get toward the centre.}} The anima twist affects not only the environment, but the creatures and people living on it, as well as magic itself. This results in common materials like wood and stone being capable of lasting hundreds or even thousands of years, and the inhabitants of the continent to become [[Dragonwilds:Amalgamated]],{{CiteJournal|journal=Dragonkin Diary Page|quote=This continent is remarkable. It is flush with energy that seeps into the stone, the trees, the water, and even the air, and it feels alive with possibility. The creatures here are transformed, taking on aspects both elemental and primal. What wonderful possibilities this place offers. I can do a lot with this continent. The stone looks sturdy, the metal firm. Even the wood feels as though I could make it last centuries before it rots into nothing.}} creatures that would be enhanced with elemental properties due to the land's wild anima. The effects of the Anima Twist can be observed in the transformed wildlife, with wolves developing manes made of leaves, deer possessing reed-like fronds, and trees displaying leaves in unusual hues resembling sunset.{{CiteJournal|journal=Druid's Memoirs|quote=There are wolves with manes made of leaves and deer with reed-like fronds as natural a part of them as their antlers. Trees, with leaves of shifted hues that emulate the sunset. Grass the colour of candlelight.}}
After the [[Dragonwilds:rsw:Elder_Gods|Elder Gods]] created [[Dragonwilds:Gielinor]], and prepared to sleep while their eggs consumed the planet's anima slowly, they discovered some impure, "wild" [[Dragonwilds:anima]] which they disliked, and they used the continent of Ashenfall to "vent out" the impure anima from the world.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=27:03|date=15 April 2025}} This resulted in the anima twist phenomenon enveloping the continent, with its effects getting stronger further into the continent.{{CiteJournal|journal=Druid's Memoirs|quote=There is an oddness to this continent, a sort of curse that changes things the deeper they get toward the centre.}} The anima twist affects not only the environment, but the creatures and people living on it, as well as magic itself. This results in common materials like wood and stone being capable of lasting hundreds or even thousands of years, and the inhabitants of the continent to become [[Dragonwilds:Amalgamated]],{{CiteJournal|journal=Dragonkin Diary Page|quote=This continent is remarkable. It is flush with energy that seeps into the stone, the trees, the water, and even the air, and it feels alive with possibility. The creatures here are transformed, taking on aspects both elemental and primal. What wonderful possibilities this place offers. I can do a lot with this continent. The stone looks sturdy, the metal firm. Even the wood feels as though I could make it last centuries before it rots into nothing.}} creatures that would be enhanced with elemental properties due to the land's wild anima. The effects of the Anima Twist can be observed in the transformed wildlife, with wolves developing manes made of leaves, deer possessing reed-like fronds, and trees displaying leaves in unusual hues resembling sunset.{{CiteJournal|journal=Druid's Memoirs|quote=There are wolves with manes made of leaves and deer with reed-like fronds as natural a part of them as their antlers. Trees, with leaves of shifted hues that emulate the sunset. Grass the colour of candlelight.}}


===[[Dragonwilds:Dragonkin Vault|Dragonkin Vaults]]===
===[[Dragonwilds:Dragonkin Vault]]s===
Hidden across Ashenfall are numerous Dragonkin Vaults, ancient facilities containing lost knowledge and technological wonders. These vaults are protected by guardians created by the Dragonkin [[Dragonwilds:Lacrussa]], using refined rune essence.{{CiteJournal|journal=Dragonkin Vault|quote=Hidden across Ashenfall are the Vaults, the ruined remains of Dragonkin research. Each contains lost knowledge or riches, sealed away so that none but their jealous masters might possess them.}}
Hidden across Ashenfall are numerous Dragonkin Vaults, ancient facilities containing lost knowledge and technological wonders. These vaults are protected by guardians created by the Dragonkin [[Dragonwilds:Lacrussa]], using refined rune essence.{{CiteJournal|journal=Dragonkin Vault|quote=Hidden across Ashenfall are the Vaults, the ruined remains of Dragonkin research. Each contains lost knowledge or riches, sealed away so that none but their jealous masters might possess them.}}


==Inhabitants==
==Inhabitants==
===[[Dragonwilds:Garou (race)|Garou]]===
===[[Dragonwilds:Garou (race)|Garou]]===
Garou are bipedal lion-like beings, who once worshipped the moon goddess [[Dragonwilds:Lougrim]]. Their society is divided between noble-born (larger, stronger, capable of magic) and common-born.{{CiteJournal|journal=Garou Berserker|quote=Noble-born garou are larger than their common-born kin, resulting from very careful breeding practices. The noble bloodlines are stronger, faster, and capable of magic, clearly superior to the lower class of their society.}}
Garou are bipedal lion-like beings who once worshipped the moon goddess [[Dragonwilds:Lougrim]]. Their society is divided between noble-born (larger, stronger, capable of magic) and common-born.{{CiteJournal|journal=Garou Berserker|quote=Noble-born garou are larger than their common-born kin, resulting from very careful breeding practices. The noble bloodlines are stronger, faster, and capable of magic, clearly superior to the lower class of their society.}}


===[[Dragonwilds:Amalgamated]]===
===[[Dragonwilds:Amalgamated]]===
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=== {{RSL|Ogre (race)|Ogres}} ===
=== {{RSL|Ogre (race)|Ogres}} ===
Ogres are large humanoids who sought refugees from war. They were turned into [[Dragonwilds:Zogre|Zogres]] when Imaru infected the region with necrotic energy.
Ogres are large humanoids who sought refugees from war. They were turned into [[Dragonwilds:Zogre]]s when Imaru infected the region with necrotic energy.


=== [[Dragonwilds:Dragon (race)|Dragons]] ===
=== [[Dragonwilds:Dragon (race)|Dragons]] ===
Line 87: Line 94:


=== {{RSL|Elf|Elves}} ===
=== {{RSL|Elf|Elves}} ===
Elves are pale humanoids brought to Gielinor by their goddess {{RSL|Seren}}. Some had traveled to Ashenfall, exploring and even settling within the region.
Elves are pale humanoids brought to Gielinor by their goddess {{RSL|Seren}}. Some had travelled to Ashenfall, exploring and even settling within the region.
 
=== [[Dragonwilds:KotHaar]] ===
KotHaar are lava creatures that were left in Umbral Sands by the Elder Gods to guard the [[Dragonwilds:Lens]].


==History==
==History==
===Creation===
During their creation of [[Dragonwilds:Gielinor]], the Elder Gods shaped Ashenfall{{CiteJournal|journal=Toktz-Xil-Ak|quote=The KotHaar of Ashenfall are ancient beings, whose existence dates back millennia ago to when the elder gods first created the region.}} for the sole purpose in filtering and venting impure, wild anima the Elder Gods wished to keep from the stream of anima that nourished their eggs, giving rise to the [[Dragonwilds:Anima|Anima Twist]] that pervades it.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=27:03|date=15 April 2025}}  Servitors accompanied them to Gielinor and stood guard over Ashenfall's hidden treasures long before any other race reached its shores.{{CiteText|text=Dusty Tome|quote=These creatures, they claimed, were here long before the dragon. Long before anyone set foot on Ashenfall, perhaps even Gielinor itself.}}{{CiteText|text=Dusty Tome|quote=When the ancient ones... settled on this world, they brought with them servitors who watched over the secrets of this place, and the treasures within it.}} These guardians had once belonged to the {{RSL|TokHaar}} but broke away from the collective mind of their race to take up a duty of their own, the protection of the [[Dragonwilds:Lens]], an device of the Elder Gods that uses the energy of the sun to set the temperature of the world to a perfectly balanced state.{{CiteText|text=Dusty Tome|quote=My narrator explained that they were guarding some sort of device, a powerful tool that kept the sun shining and brightness that let the world thrive, rather than burn.}} They became known as the [[Dragonwilds:KotHaar]].{{CiteJournal|journal=KotHaar-Hur|quote=They, like their distant cousins the tzHaar, were once members of the TokHaar race, but long ago split from the hive mind to serve a different function: protecting the Lens.}}
===Discovery===
===Discovery===
During the {{RSL|First Age}}, the [[Dragonwilds:Gods|god]] of balance, [[Dragonwilds:Guthix]], discovered Ashenfall and explored it with some of his followers. After some time, they founded a village in [[Dragonwilds:Bramblemead Valley]] to settle in and explore the wondrous continent. Here, he found the land was rich with anima.{{CiteJournal|journal=Rune Essence|quote=A magical stone with the ability to absorb the ambient anima around it. On Ashenfall, the rocks hover in the air as if resting on some invisible structure, held aloft by invisible currents of magical energy.}} Guthix discovered [[Dragonwilds:Rune Essence|strange rocks]] hovering through the air.{{CiteJournal|journal=Soot-stained Diary|quote=All over a rock. A piece of stone that he found hovering in the air as if it found gravity disdainful}} Sensing the stones holding magical properties, Guthix took instant interest and began to experiment on them with several of the humans,{{CiteJournal|journal=Soot-stained Diary|quote=He was fascinated immediately, sensing in it a potential our mortal gaze could not see.}}{{CiteJournal|journal=Soot-stained Diary|quote=Over the months, he has poured into the stone what energies he can gather.}} taking great joy in experimenting with the "strange rocks" which would be known as "rune essence"{{CiteJournal|journal=Soot-stained Diary|quote=There is a whimsiness in him that is usually crushed by a hidden melancholy, but now the mirth is on full display.}}, something that seemed to perk up his usually grim demeanor.{{CiteJournal|journal=Soot-stained Diary|quote=Even gods make mistakes, though his bring him laughter. Even as the lab explodes, Guthix's latest experiment brings him almost child-like joy.}} After several experiments and failures,{{CiteJournal|journal=Soot-stained Diary|quote=We pick ourselves up from the rubble and are met by mischievous giggles.}} Guthix began to expand his experiments, bringing the {{RSL|Stone of Jas}} to assist him.{{CiteJournal|journal=Soot-stained Diary|quote=We knew he was serious when he brought the great stone with him. Power radiates from it, and there's a pressure to it like it's the wall of a dam, and it's about ready to burst.}} He was finally successful, binding the air itself into the essence, creating the first [[Dragonwilds:Air Rune]].{{CiteJournal|journal=Soot-stained Diary|quote=But it worked, and Guthix laughed with glee when he bound the very air itself into the rock.}}{{CiteJournal|journal=Preserved Diary|quote=Today, I summoned a miracle. Thanks to these new stones, gifts from the great Guthix himself, I have performed a spell warding wood from rot.}}{{CiteJournal|journal=Preserved Diary|quote=He calls these stones "Runes". Within each of them is an element imprisoned and waiting to be unleashed.}} While his followers on Ashenfall start practicing [[Dragonwilds:Runecrafting]], Guthix would then travel to the mainland to share his discovery there, using the Stone of Jas to create more. His followers would remain on Ashenfall, forming small settlements and villages over time.
During the {{RSL|First Age}}, the [[Dragonwilds:Gods|god]] of balance, [[Dragonwilds:Guthix]], discovered Ashenfall and explored it with some of his followers. After some time, they founded a village in [[Dragonwilds:Bramblemead Valley]] to settle in and explore the wondrous continent. Here, he found the land was rich with unique anima. Guthix discovered [[Dragonwilds:Rune Essence|strange rocks]] hovering through the air.{{CiteJournal|journal=Soot-stained Diary|quote=All over a rock. A piece of stone that he found hovering in the air as if it found gravity disdainful}}{{CiteJournal|journal=Rune Essence|quote=A magical stone with the ability to absorb the ambient anima around it. On Ashenfall, the rocks hover in the air as if resting on some invisible structure, held aloft by invisible currents of magical energy.}} Sensing that the stones held magical properties, Guthix took instant interest and began to experiment on them with several of the humans.{{CiteJournal|journal=Soot-stained Diary|quote=He was fascinated immediately, sensing in it a potential our mortal gaze could not see.}}{{CiteJournal|journal=Soot-stained Diary|quote=Over the months, he has poured into the stone what energies he can gather.}} He took great joy in the work, and the strange rocks that would become known as rune essence seemed to lift his usually grim demeanour.{{CiteJournal|journal=Soot-stained Diary|quote=There is a whimsiness in him that is usually crushed by a hidden melancholy, but now the mirth is on full display.}}{{CiteJournal|journal=Soot-stained Diary|quote=Even gods make mistakes, though his bring him laughter. Even as the lab explodes, Guthix’s latest experiment brings him almost child-like joy.}} After several experiments and failures,{{CiteJournal|journal=Soot-stained Diary|quote=We pick ourselves up from the rubble and are met by mischievous giggles.}} Guthix began to expand his experiments, bringing the {{RSL|Stone of Jas}} to assist him.{{CiteJournal|journal=Soot-stained Diary|quote=We knew he was serious when he brought the great stone with him. Power radiates from it, and there’s a pressure to it like it’s the wall of a dam, and it’s about ready to burst.}} He was finally successful, binding the air itself into the essence, creating the first [[Dragonwilds:Air Rune]].{{CiteJournal|journal=Soot-stained Diary|quote=But it worked, and Guthix laughed with glee when he bound the very air itself into the rock.}}{{CiteJournal|journal=Preserved Diary|quote=Today, I summoned a miracle. Thanks to these new stones, gifts from the great Guthix himself, I have performed a spell warding wood from rot.}}{{CiteJournal|journal=Preserved Diary|quote=He calls these stones "Runes". Within each of them is an element imprisoned and waiting to be unleashed.}} While his followers on Ashenfall started practising [[Dragonwilds:Runecrafting]], Guthix would then travel to the mainland to share his discovery there, using the Stone of Jas to create more and stored them on the mainland for his followers to use there. On Ashenfall, those that travelled there with him would start forming small settlements and villages over time.


As the humans grew to inhabit their new homes, a strange phenomena began to happen: their beards turned to leaves, skin glowed like fire, some humans began to transform taking on qualities of the elements, they became '''amalgamated''', gaining elemental abilities. These amalgamated humans were viewed as "impure" and "imperfect" by some of the human settlers there, suffering persecution and even being murdered by the humans who feared them in an event known as the [[Dragonwilds:Schism]].{{CiteJournal|journal=Hard Leather Body|quote=During the schism and the inner conflicts between 'pure' humans and the Amalgamated, Wild Knights would sneak into the village and rescue persecuted Amalgamated under the dead of night.}} When Guthix returned, he was horrified to learn that the majority of the humans were slaughtering the Amalgamated humans. As such, he took some of the humans with him, those who had not fallen to cruel prejudices.{{CiteJournal|journal=Ancient Journal Page|quote=So many dead, far too many, and we justified it because we told ourselves that they were no longer human. They were Amalgamated. They were impure, imperfect -- wrong. Our hatred must have been like poison to him. To see this tranquil home we had created fall to bitter infighting and needless hate. For there is nothing so human as to despise. He left. Took some of the faithful with him, those who had not fallen to our cruel prejudices.}} He would then task the [[Dragonwilds:Wild Knights]], an order of skilled humans that were safeguarding the Amalgamated humans, to uphold their oath in protecting both the humans from the wild, and the wild from the humans. As he left, he placed a veil over Ashenfall, hoping to hide the continent before he, too, hid himself. But, the veil was not as good as the god had hoped, as the [[Dragonwilds:Cabal]], a group of [[Dragonwilds:Dragonkin (race)|dragonkin]] were amongst the first to settle in Ashenfall shortly after.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=27:34|date=15 April 2025}} Currently, only five Dragonkin are known to have been a part of the group: [[Dragonwilds:Lacrussa]], a Dactyl scientist who gained the elemental power of ice and water, created the vault guardians, and experimented with dragons, [[Dragonwilds:Viika]], a "time swept" seer with prophetic abilities, [[Dragonwilds:Brakka]], a Nodon architect who gained the elemental power of earth and built [[Dragonwilds:Brakka's Folly]], [[Dragonwilds:Rasthin]], a Necrosyrte who gained the elemental power of fire from Ashenfall's mysterious vents and created a device known as "Jas Moksha" to share elemental powers with her fellow Cabal members,{{CiteJournal|journal=Fractured Cape|quote=When Rasthin shared with him the elemental power she had wrung from Ashenfall's mysterious vents, Brakka became a master of the earth itself.}}{{CiteJournal|journal=Blue Dragonhide Body|quote=It was a device that imbued Avisk with the element of air.}} and [[Dragonwilds:Avisk]], a dragonkin who gained the elemental power of air and experimented on the minds of living creatures.{{CiteJournal|journal=Blue Dragonhide Coif|quote=His focus was on lower species, humans and the like. He saw room within human minds to crawl and make them his own.}}{{CiteJournal|journal=Dragonkin Diary Page|quote=Rasthin urges patience, Avisk calls for calm, and Lacrussa ignores us, content to have her family returned to her. All of us stand in defiance of our kin's traditions.}} Like their kin in the mainland, the Cabal would experiment in creating more and new [[Dragonwilds:Dragon (race)|draconic]] creatures, such as [[Dragonwilds:Dragon Wolf|dragon wolves]].
As the humans grew to inhabit their new homes, a strange phenomenon began to occur. Their beards turned to leaves, their skin glowed like fire, and some took on the qualities of the elements, becoming '''amalgamated''' and gaining elemental abilities. These amalgamated humans were viewed as "impure" and "imperfect" by some of the human settlers there, suffering persecution and even being murdered by the humans who feared them in an event known as the [[Dragonwilds:Schism]].{{CiteJournal|journal=Hard Leather Body|quote=During the schism and the inner conflicts between 'pure' humans and the Amalgamated, Wild Knights would sneak into the village and rescue persecuted Amalgamated under the dead of night.}} When Guthix returned, he was horrified to learn of the widespread persecution and slaughter of the amalgamated humans. As such, he took some of the humans with him, those who had not fallen to cruel prejudices.{{CiteJournal|journal=Ancient Journal Page|quote=So many dead, far too many, and we justified it because we told ourselves that they were no longer human. They were Amalgamated. They were impure, imperfect -- wrong. Our hatred must have been like poison to him. To see this tranquil home we had created fall to bitter infighting and needless hate. For there is nothing so human as to despise. He left. Took some of the faithful with him, those who had not fallen to our cruel prejudices.}} He would then task the [[Dragonwilds:Wild Knights]], an order of skilled humans that were safeguarding the amalgamated humans, to uphold their oath in protecting both the humans from the wild, and the wild from the humans. As he left, he placed a veil over Ashenfall, hoping to hide the continent before he, too, hid himself. But, the veil was not as good as the god had hoped, as the [[Dragonwilds:Cabal]], a group of [[Dragonwilds:Dragonkin (race)|dragonkin]] and outcasts among their kind settled in Ashenfall shortly after.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=27:34|date=15 April 2025}} Only five dragonkin are known to have been part of the group. [[Dragonwilds:Lacrussa]] was a Dactyl scientist who gained the elemental power of ice and water, created the vault guardians, and experimented with dragons. [[Dragonwilds:Viika]] was a "time swept" seer with prophetic abilities. [[Dragonwilds:Brakka]] was a Nodon architect who gained the elemental power of earth and built [[Dragonwilds:Brakka's Folly]]. [[Dragonwilds:Rasthin]] was a Necrosyrte who drew the elemental power of fire from Ashenfall's mysterious vents and created a device known as "Jas Moksha" to share elemental powers with her fellow Cabal members.{{CiteJournal|journal=Fractured Cape|quote=When Rasthin shared with him the elemental power she had wrung from Ashenfall’s mysterious vents, Brakka became a master of the earth itself.}}{{CiteJournal|journal=Blue Dragonhide Body|quote=It was a device that imbued Avisk with the element of air.}} [[Dragonwilds:Avisk]] was an Aughra who gained the elemental power of air and experimented on the minds of living creatures.{{CiteJournal|journal=Kalphite Guardian|quote=As one of the Aughra, he was always obsessed with the mind and the potential within it.}}{{CiteJournal|journal=Blue Dragonhide Coif|quote=His focus was on lower species, humans and the like. He saw room within human minds to crawl and make them his own.}}{{CiteJournal|journal=Dragonkin Diary Page|quote=Rasthin urges patience, Avisk calls for calm, and Lacrussa ignores us, content to have her family returned to her. All of us stand in defiance of our kin’s traditions.}} Avisk lives on to this day as the [[Dragonwilds:Dreaming Stone]]. Like their kin in the mainland, the Cabal would experiment in creating more and new [[Dragonwilds:Dragon (race)|draconic]] creatures, such as [[Dragonwilds:Dragon Wolf|dragon wolves]].


===The arrival of the Garou===
Sometime after Guthix's departure and the arrival of the dragonkin, the garou, a race of beastmen, arrived from their homeworld of [[Dragonwilds:Antumnos]]. Led by their moon goddess, [[Dragonwilds:Lougrim]], they settled primarily in the highlands of what would later be known as Ghornfell. The exact timing of their arrival remains uncertain, but by early [[Dragonwilds:Third Age]] accounts, they were already established inhabitants of the continent. The garou's arrival created a new dynamic on Ashenfall. The garou maintained their territories and traditions. The garou society was built upon strength and practised the sacred tradition of the '''right of challenge''', where leadership was earned through combat prowess rather than birthright.{{CiteJournal|journal=Leathery Parchment|quote=My people have a tradition that is sacred above all others; the right of challenge. There is nothing we respect more than strength or cunning. When one defeats a challenger, they prove themselves rightful of their position. When one fails, they prove themselves inadequate.}} The garou initially claimed The northern territories of Ghornfell, a region rich in natural resources. Their presence and continued devotion to their goddess fostered envy among the abandoned Guthixian humans.{{CiteJournal|journal=Forgotten Diary|quote=We were abandoned. They were not. Aren’t we more deserving than the beasts?}} Brakka, at some point during this period, used the garou for slave labour to build his [[Dragonwilds:Velgar's Rise|tower]] before learning how to siphon anima and gaining the power to control the earth itself, making slave labour obsolete. The timing of the tower's construction is not recorded, and the enslavement may have taken place either before or during the human-garou war.
Sometime after Guthix's departure and the arrival of the Dragonkin, the Garou, a race of beastmen, arrived from their homeworld of [[Dragonwilds:Antumnos]]. Led by their moon goddess, [[Dragonwilds:Lougrim]], they settled primarily in the highlands of what would later be known as Ghornfell. The exact timing of their arrival remains uncertain, but by early [[Dragonwilds:Third Age]] accounts, they were already established inhabitants of the continent. The Garou's arrival created a new dynamic on Ashenfall. The Garou maintained their territories and traditions. The Garou society was built upon strength and practiced the sacred tradition of the '''right of challenge''', where leadership was earned through combat prowess rather than birthright.{{CiteJournal|journal=Garou Writings|quote=My people have a tradition that is sacred above all others; the right of challenge. There is nothing we respect more than strength or cunning. When one defeats a challenger, they prove themselves rightful of their position. When one fails, they prove themselves inadequate.}} The Garou initially claimed territory rich in resources, particularly iron deposits that would later become coveted by human settlers. Their presence and continued devotion to their goddess fostered envy among the abandoned Guthixian humans.{{CiteJournal|journal=Forgotten Diary|quote=We were abandoned. They were not. Aren't we more deserving than the beasts?}} Brakka, at some point during this period, used the Garou for slave labor to build his [[Dragonwilds:Velgar's Rise|tower]] before learning how to siphon anima and gaining the power to control the earth itself, making slave labor obsolete (the timing of the tower's construction is not known; enslavement either happened before or during the human-Garou war).


===The God Wars===
===The God Wars===
Not much is known from there until the Third Age. On the mainland, the [[Dragonwilds:rsw:God_Wars|God Wars]] raged. [[Dragonwilds:Saradominists|Saradominist]] missionaries arrived on the continent, intent on escaping the God Wars and converting the Guthixians who had been abandoned. Unbeknownst to the Saradominists, [[Dragonwilds:Zamorak|Zamorakian]] spies were also in their midst, posing as laborers and other menial servants. The missionaries lived near the cliffs, where they could look back towards their old home but also mixed with the villagers of Bramblemead, eventually setting up the [[Dragonwilds:Temple of Saradomin]] in place of their previous encampment. The first [[Dragonwilds:Runecrafting Guild]] was created on the continent, where saradominist Wizards of the guild would research the magic of the land. Initially, the Saradominists and Guthixians maintained a symbolic alliance known as the [[Dragonwilds:Bronze Advisors]], represented by bronze armor. During this period, druids wore pins of copper while Saradominist priests wore tin pins, materials that combined to form bronze.{{CiteJournal|journal=Bronze Helmet|quote=For a while, in the third age, druids wore pins of copper, and the Saradominist priests wore tin pins. They would then stand together, side by side, in village council meetings, a promise that neither one stood stronger than the other.}} This alliance was protected by bronze-armored warriors who upheld traditions and punished those who blasphemed against either faith. The Bronze Advisors offered counsel from both Saradominist and Guthixian viewpoints, order and balance side by side. Meanwhile, the Zamorakians, having formed a cult known as the [[Dragonwilds:Children of Shadows]], plotted in secret, recognising the potential of the Dragonkin Vaults, hoping to bring a weapon home with them. Their hold over the region was further secured when a young Zamorakian discovered a mithril seam in what would become known as the Dowdun Mountains. Rather than weaponise it, the Children of Shadows treated mithril as a tool of influence, keeping it scarce to preserve its value as a means of bribery.{{CiteJournal|journal=Mithril Helmet|quote=She mined rock and hit a mithril seam. The shimmering metal stunned her, as it has to generations of dwarves.}}{{CiteJournal|journal=Mithril Platebody|quote=mithril would be a metal of bribery. It would only cross palms, not swords. By keeping it desirable in this way, the Children of Shadows could control its value.}}
Ashenfall was mostly untouched by the world until the Third Age. On the mainland, the [[Dragonwilds:rsw:God_Wars|God Wars]] raged on, forcing plenty of people to seek refugee elsewhere. [[Dragonwilds:Saradominists|Saradominist]] missionaries arrived on the continent, intent on escaping the God Wars. Unbeknownst to the Saradominists, [[Dragonwilds:Zamorak]]ian spies were also in their midst, posing as labourers and other menial servants. The missionaries lived near the cliffs, where they could look back towards their old home but also mixed with the villagers of Bramblemead, eventually setting up the [[Dragonwilds:Temple of Saradomin]] in place of their previous encampment. The first [[Dragonwilds:Runecrafting Guild]] was created on the continent, where Saradominist wizards of the guild would research the magic of the land. Initially, the Saradominists and Guthixians maintained a symbolic alliance known as the [[Dragonwilds:Bronze Advisors]], represented by bronze armour. During this period, druids wore pins of copper while Saradominist priests wore tin pins, materials that combined to form bronze.{{CiteJournal|journal=Bronze Helmet|quote=For a while, in the third age, druids wore pins of copper, and the Saradominist priests wore tin pins. They would then stand together, side by side, in village council meetings, a promise that neither one stood stronger than the other.}} This alliance was protected by bronze-armoured warriors who upheld traditions and punished those who blasphemed against either faith. The Bronze Advisors offered counsel from both Saradominist and Guthixian viewpoints, order and balance side by side. Meanwhile, the Zamorakians, having formed a cult known as the [[Dragonwilds:Children of Shadows]], plotted in secret, recognising the potential of the Dragonkin Vaults, hoping to bring a weapon home with them. Their hold over the region was further secured when a young Zamorakian discovered a mithril seam in what would become known as the Dowdun Mountains. Rather than weaponise it, the Children of Shadows treated mithril as a tool of influence, keeping it scarce to preserve its value as a means of bribery.{{CiteJournal|journal=Mithril Helmet|quote=She mined rock and hit a mithril seam. The shimmering metal stunned her, as it has to generations of dwarves.}}{{CiteJournal|journal=Mithril Platebody|quote=Mithril, it was determined, would be a metal of bribery. It would only cross palms, not swords. By keeping it desirable in this way, the Children of Shadows could control its value, and that value would remain high.}}


Things seemed peaceful, and the God Wars were contained to the mainland; however, the people of Ashenfall would soon find their own conflict. There was a power shift; at first, it was amongst themselves, with Saradominist leaders attempting to overthrow the Guthixian druids and push them elsewhere within the continent. Policies began to slip more and more in favor of the Saradominist approach as the Guthixian faith slowly dwindled. At this point in history, humans held an uneasy peace with the Garou, but the tension was building. The Saradominist humans had started to encroach on Garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of Garou hunting parties. These parties viewed the presence of the Saradominists as a sleightful disrespect of their sovereignty. Small skirmishes between the hunting parties and the humans became commonplace, but they rarely resulted in significant casualties. However, the conflict escalated into an all-out war when [[Dragonwilds:Kessel]], a fire-touched amalgam, struck down a Garou prince.
Things seemed peaceful, and the God Wars were contained to the mainland. However, the people of Ashenfall would soon find their own conflict. There was a power shift, at first amongst themselves, with Saradominist leaders attempting to overthrow the Guthixian druids and push them elsewhere within the continent. Policies began to slip more and more in favour of the Saradominist approach as the Guthixian faith slowly dwindled.


The war between both sides was at a stalemate as the [[Dragonwilds:Whispering Swamp]] acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no-mans-land.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in, and neither side enjoyed the idea of drowning on the battlefield.}} The humans, feeling desperate and facing a stalemate in the war, devised a plan to goad the god of war, Bandos, into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the Garou goddess and Bandos that occurred "aeons ago on another world."{{CiteJournal|journal=Iron Platelegs|quote=The Saradominist priests met with emissaries of Bandos and came to an alliance. The humans would claim the mines of Ghornfell as long as Bandos could claim the head of the Garou goddess, Lougrim.}} They proposed an alliance to confront the Garou and their goddess. Eager to take revenge, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the goblins' assistance, the humans began pushing the Garou back, forcing their goddess to form an alliance with the Dragonkin and place herself in their servitude. In turn, the Dragonkin unleashed their creations in the battle to support the Garou, including massive wyverns that darkened the sky and dragons with elemental powers. This shift changed the tide of the war. Bandos personally confronted one of the dragon generals, [[Dragonwilds:Velgar]], who was stationed atop Brakka's Folly. With the goblins' help, the humans started pushing the Garou back, forcing their goddess to ally with the Dragonkin and placing herself in their servitude. The Dragonkin released their creations into the battle to assist the Garou, great wyverns that blotted the sky, and dragons with elemental abilities. The tide of the war changed. Bandos personally confronted one of the stronger dragons that Dragonkin had created: Velgar. Bandos struck first with his greataxe, which bounced off Velgar's stony hide but still left a deep gash.{{CiteJournal|journal=Iron Greataxe|quote=Bandos was also a fan of the aesthetic. While he favoured the sheer brutality of the Kyzaj, he chose to wield a great axe against Velgar.}} Then, in a display of bravado and arrogance, Bandos removed his weapon, armor, and protective ward, and charged after Velgar unarmed.{{CiteJournal|journal=Bloodblight Cape|quote=Yet, arrogance is not a mortal taint, and the war god reeked of it. Bandos cast aside his wards. He refused to don his armour. The god pressed into the lair of the great dragon, and tried to wrestle him to the grave.}} Bandos had Velgar in a headlock, his nails digging into Velgar's flesh and causing bleeding wounds. Victory seemed assured for Bandos, but in a final act of desperation, Velgar summoned a great stone from the air that dazed him. Seizing the opportunity, Velgar unleashed an anima-infused poison blast, which poisoned and weakened Bandos, shifting the momentum of the battle.
==== The Human-Garou War ====
At this point in history, humans held an uneasy peace with the garou, but the tension was building. Guthix had departed, and the humans he left behind were godless while the garou still walked with their own deity. That absence bred resentment. The sight of the garou goddess moving through human settlements on diplomatic visits stirred envy among the Guthixians, who held that abandoned humans deserved divine attention more than beasts did, and that Ashenfall belonged to a human nation.{{CiteJournal|journal=Forgotten Diary|quote=We've managed without Guthix's presence for centuries now. It should be easy. Yet, when I see her moonlit figure glide through our village as she and the chieftain meet for diplomatic conversation, I can't help the envy that stirs in my gut. A green-eyed worm writhing in jealousy.}} The Saradominist humans had started to encroach on garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of garou hunting parties. These parties viewed the presence of the Saradominists as a slight against their sovereignty. Small skirmishes between the hunting parties and the humans became commonplace, but they rarely resulted in significant casualties. However, the conflict escalated into an all-out war when [[Dragonwilds:Kessel]], a fire-touched amalgam, struck down a young garou prince.{{CiteJournal|journal=Bronze Greatsword|quote=On one fateful day, she would use this technique against a force of garou hunters. The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}}


Weakened by the poison, Bandos made a "tactical retreat", abandoning his goblins on Ashenfall. In his jubilant rage following Bandos' retreat, Velgar spilled his own blood across the fertile plains in the south-east of [[Dragonwilds:Ghornfell]], a refuge where Garou fleeing the conflict had grown fields of wheat and barley; the crops blackened and the land was corrupted into what would become the [[Dragonwilds:Bloodblight Swamp]].{{CiteJournal|journal=Bloodblight Cape|quote=In his jubilant rage, Velgar spilled his blood on the once fertile plains, corrupting them with his hate-filled poison. The fields wilted. The crops blackened and then collapsed into venom.}}{{CiteJournal|journal=Bloodblight Swamp|quote=Once these lands were fertile plains. Great fields of wheat and barley were sewn by the garou that made it their home. It was a resting place for a people that had been hunted for too long, a sanctuary at last.}} Meanwhile, the death of a hunter called Ulv at the hands of a Garou patrol drove the necromancer [[Dragonwilds:Ravanna]] to her first great act of destruction; using the souls of slain Garou, her grief-born curse tore through the [[Dragonwilds:Stormtouched Highlands]], twisting the clouds into screaming things filled with fractured spirits. The resulting storm destroyed countless settlements instantly and has raged ever since.{{CiteJournal|journal=Stormtouched Highlands|quote=A great storm rages across the region, the result of desperate sorcery in a long drawn-out war. The thunder here is hateful and spiteful, striking any that walk the land, as if driven by the vengeful fury of its long-dead caster.}}{{CiteJournal|journal=Willow Longbow|quote=Ravanna's necromantic curse tore through the Highlands, twisting the clouds into screaming things, filled with a fraction of the rage she felt.}} Bandos' retreat led to confusion among his goblin followers; at first the goblins continued their war without Bandos's guidance, but soon as they began to recognize the strength of the dragons and the defeat of Bandos, the abandoned goblins began to worship the dragons, naming Velgar as their new Big High War God.{{CiteJournal|journal=Muddy Scrawl|quote=Going to worship dragon now, maybe he make us dragons too? I bet goblin dragons would be the strongest dragons of all. Velgar is the new big, high war god. Glory be to Velgar.}} The ogres Bandos had brought with him fared differently; discovering peace for the first time in their lives, they followed settlers north to [[Dragonwilds:Emberwood]], where they laid down their weapons, set them alight, and took up farming.{{CiteJournal|journal=Zogre|quote=When Bandos left and the war stagnated, the ogres discovered peace for the first time in their lives. When some of the Bramblemead villagers left to travel north, the ogres followed them. When they arrived in Emberwood, the ogres offered to lay down their weapons and pick up farming tools instead.}} With the Garou victory, Lougrim would keep the peace with the humans while assisting the Dragonkin in their experimentation and returning the dragons to their chains. Through the experimentation by Lacrusa, [[Dragonwilds:Kuldra]] was created by infusing Lougrim's divine blood.{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=28:22|date=15 April 2025}} For the time being, the humans and Garou held an uneasy truce.
The war between both sides was at a stalemate as the [[Dragonwilds:Whispering Swamp]] acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no man’s land.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield.}} sometime during the conflict, the Children of Shadows had kidnapped some garou and sent them back to the mainland where they would be experimented by the {{RSL|Vampyre (race)|vampyres}}.{{CiteText|text=Vannaka|quote=Sometime in the third age, I think, they were captured by Zamorakian forces and there they became part of a vampyre experiment, to create something new. My ancesters... the werewolves.}} The humans, feeling desperate, devised a plan to goad the god of war, [[Dragonwilds:Bandos]], into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the garou goddess and Bandos that occurred aeons ago on another world.{{CiteJournal|journal=Priest's Journal|quote=Bandos wants revenge, for some slight or other the goddess created.}}{{CiteJournal|journal=Garou Writings|quote=Enraged by some slight we inflicted, some aeons ago, on a world far from here.}}{{CiteJournal|journal=Iron Platelegs|quote=The Saradominist priests met with emissaries of Bandos and came to an alliance. The humans would claim the mines of Ghornfell, as long as Bandos could claim the head of the Garou goddess, Lougrim.}} They proposed an alliance to confront the garou and their goddess. Eager to take revenge on Lougrim, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the Bandosians' assistance, the humans began pushing the garou back, forcing their goddess to form an alliance with the dragonkin and place herself in their servitude for future experimentations. In turn, the dragonkin unleashed their creations in the battle to support the garou, including massive [[Dragonwilds:Colossal Wyrm Camp|wyrms]] that darkened the sky and dragons with elemental powers. This shift changed the tide of the war, forcing Bandos to personally confront one of the dragon generals, [[Dragonwilds:Velgar]], who was stationed atop Brakka's great tower. The war god stormed the tower and challenged Velgar to single combat, but the dragon's stone-touched flesh turned his blows aside, and though Bandos cut a great scar down Velgar's side the wound was not fatal.{{CiteJournal|journal=Iron Greataxe|quote=Yet Velgar's stone-touched flesh turned away blows, and his poisonous breath leeched even Bandos' strength. Bandos cut a great scar down Velgar's side, yet the wound was not fatal, and the counterattack sent Bandos reeling.}} In a display of arrogance, Bandos then cast aside his armour and protective wards and came close to throttling the dragon bare-handed.{{CiteJournal|journal=Bloodblight Cape|quote=Yet, arrogance is not a mortal taint and the war god reeked of it. Bandos cast aside his wards. He refused to don his armour. The god pressed into the lair of the great dragon, and tried to wrestle him to the grave.}} Velgar broke the hold by calling a venom-laden rock down from the sky against the god's temple, then caught the staggered Bandos in a breath of anima-infused poison that sapped his strength.{{CiteJournal|journal=Bloodblight Cape|quote=Velgar, in his writhing fury, called down a poison-filled rock from the heavens and cast it at Bandos, striking him in the temple. As the god reeled, he released Velgar, allowing the dragon to breathe a jet of anima-infused poison, at the unsteady god. Still wavering from the blow, Bandos breathed in the toxins and felt weakness for the first time in centuries.}}


Despite this truce, Garou were known to show some hostility towards the human settlers who were moving away from the southern settlement and into other region, such as [[Dragonwilds:Fellhollow]], [[Dragonwilds:Dowdun Reach]], [[Dragonwilds:Umbral Sands]], and the [[Dragonwilds:Scorned Wilderness]], all wanting to start a new life there. [[Dragonwilds:Imaru]] and [[Dragonwilds:Xikotal]] would eventually befriend the settlers, helping them build their city and assist them in other means,{{CiteJournal|journal=Ravanna's Second Journal|quote=these dragons watch over the villagers, help them with construction, farming, all sorts of stuff.}} where Imaru would use her magic to bring in rains, while Xikotal would calm the winds, in exchange for a few sheep and cows{{CiteJournal|journal=Lazilly-Penned Diary|quote=Her magic brought rain and his calmed the winds, so that our harvests were plentiful, and our population bloomed. All it costs is a few sheep or cows every once in a while, a pretty good deal if you ask me}}. Some of the Wild Knights would join in settling within Fellhollow, creating a keep to the west. The ogres settled peacefully in Emberwood alongside the humans there, building a camaraderie that promised a new age of prosperity.{{CiteJournal|journal=Zogre|quote=The humans and ogres worked side by side and built a camaraderie that could have brought the region into a new age of prosperity.}} The Rasmodels, nobility from the mainland who had arrived to the continent, and would later scheme in the [[Dragonwilds:Temple Woods]] and [[Dragonwilds:Bramblemead]] before their operations were exposed and they retreated to Dowdun Reach.{{CiteJournal|journal=Black Knight Platebody|quote=Their cover was blown: the youngest had been caught pouring tincture into the ears of a sleeping bailiff. Their entourage and influence no longer meant anything, and they were forced to live in the keep.}} During this time, the [[Dragonwilds:Children of Shadows]] had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.{{CiteJournal|journal=Black Knight Platebody|quote=he was duly elected as Master of Dowdun Reach. The Children of Shadows took to calling him 'Lord Rasmodel'.}} Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.{{CiteJournal|journal=Mithril Platelegs|quote=The dragon, Xikotal, had a gift. In one claw, he had coal, in the other iron. He wanted to help the Zamorakians, to bring them an offering that might soften their determination to isolate.}} They would be formed into the [[Dragonwilds:Black Knights|Shadow Knights]], and eventually the '''Black Knights'''. The arrival of the [[Dragonwilds:Avisk|Dreaming Stone]] at Dowdun Reach brought further instability to the keep; a faction within sought to weaponise it, while Archmage Alric's infernal demon gate failed, its demonic souls bleeding into the fortress walls.{{CiteJournal|journal=Alric's Plan (Part 2)|quote=My infernal gateway is no longer a gateway. The tens of thousands of demon souls are no longer powering it. It seems that they have been quietly bleeding into the fortress itself. Each brick now whispers with the avernic.}}
Weakened and fearing death, Bandos made a "tactical retreat", abandoning his followers on Ashenfall. Velgar was left wounded by the exchange, and his blood, warped by the magic his queen had granted him, had become a toxin.{{CiteJournal|journal=Bloodblight Swamp|quote=He was injured in battle with an arrogant god, flesh scarred in conflict, with wounds weeping. His blood, warped by the magic gifted to him by his queen, became a terrible toxin that cursed the region forever.}} In jubilant rage he spilled it across the fertile plains in the south-east of [[Dragonwilds:Ghornfell]], a refuge where garou fleeing the conflict had grown fields of wheat and barley, and the corrupted land became the [[Dragonwilds:Bloodblight Swamp]].{{CiteJournal|journal=Bloodblight Cape|quote=In his jubilant rage, Velgar spilled his blood on the once fertile plains, corrupting them with his hate-filled poison. The fields wilted. The crops blackened and then collapsed into venom.}}{{CiteJournal|journal=Bloodblight Swamp|quote=Once these lands were fertile plains. Great fields of wheat and barely were sewn by the garou that made it their home. It was a resting place for a people that had been hunted for too long, a sanctuary at last.}} The war also claimed the life of [[Dragonwilds:Ulv]], a mute outcast of Bramblemead, and the finest hunter in the region.{{CiteJournal|journal=Bone Dagger|quote=He lived outside the village, cast out for his silence and strange ways.}}{{CiteJournal|journal=Ulv's Longbow|quote=Ulv was always the silent hunter, in more ways than one. While it was true that no word ever left his lips, his footsteps, breath and, most importantly, his arrows, were all equally devoid of sound.}} With the necromancer [[Dragonwilds:Ravanna]] he had killed the alpha wolf Shatterfang, whose pack had broken into Bramblemead and slaughtered its people, she binding the beast's bones in place while Ulv struck from the shadows.{{CiteJournal|journal=Wolf|quote=He was finally felled when an unlikely ally used dark magic to lock the wolf’s bones in place, while her companion struck from the shadows with blades forged from the wolf’s kin.}} The two were inseparable, and Ulv's death at the hands of a garou patrol left Ravanna grief-stricken.{{CiteJournal|journal=Ulv's Longbow|quote=The wolf and the bat, platonic soulmates to the end.}} Then, using the souls of slain garou, her grief-born curse tore through the [[Dragonwilds:Stormtouched Highlands]], twisting the clouds into screaming things filled with fractured spirits. The resulting storm destroyed countless settlements instantly and has raged ever since.{{CiteJournal|journal=Stormtouched Highlands|quote=A great storm rages across the region, the result of desperate sorcery in a long drawn-out war. The thunder here is hateful and spiteful, striking any that walk the land, as if driven by the vengeful fury of its long-dead caster.}}{{CiteJournal|journal=Ulv's Longbow|quote=Ravanna’s necromantic curse tore through the Highlands, twisting the clouds into screaming things, filled with a fraction of the rage she felt.}} Bandos' retreat led to confusion among his goblin followers. At first the goblins continued their war without Bandos' guidance, but soon as they began to recognise the strength of the dragons and the defeat of Bandos, the abandoned goblins began to worship the dragons, naming Velgar as their new Big High War God.{{CiteJournal|journal=Muddy Scrawl|quote=Going to workship dragon now, maybe he make us dragons too? I bet goblin dragons would be strongest dragons of all. ... Velgar is new big high war god. Glory be to Velgar.}} With the garou victory, Lougrim would keep the peace with the humans while assisting the dragonkin in their experimentation and returning the dragons to their chains and servitude. As a goddess in tune with the natural world, Lougrim was a source of great vitality, and the dragonkin drew her blood and stored it in urns hidden across the continent, intending it to be the linchpin of their great endeavours.{{CiteJournal|journal=Lifeward|quote=The dragonkin discovered a unique and powerful resource in their time on Ashenfall, the blood of a goddess – Lougrim. She was a moon deity, in-tune with the natural world, the forests and a source of great vitality.}}{{CiteJournal|journal=Lifeward|quote=It was to be a linchpin in their great endeavours, until Kuldra laid those lofty dreams to rest.}} From that blood, infused into her egg by Lacrussa, came [[Dragonwilds:Kuldra]].{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=28:22|date=15 April 2025}} Avisk had meddled with the same brood, working rune essence into the eggs in an attempt to give the dragons a greater mind, one that might function as a swarm. Every other subject died. Kuldra alone survived, and she survived changed, growing the many heads that Lacrussa insisted no sane dragon should ever bear.{{CiteText|text=Lacrussa's Ravings|quote=Trying to create some sort of enhanced mind for the dragons, as if they could exist like a swarm. All of them, of course, died. All but one, and she’s turned out strangely.}}{{CiteText|text=Lacrussa's Ravings|quote=I encourage the growth of a single head for the dragons, keeps them sane and stable. There’s no good that can come from multiple brains in charge of one body}}{{CiteJournal|journal=Leathery Parchment|quote=Her many heads tore the goddess limb from limb}} The Dragon was therefore the work of two dragonkin at once, carrying a goddess's divinity in her blood, along with the energy of rune essence and Avisk's swarm in her skulls. In time Kuldra bore a single heir of her own, a red-scaled whelp that Lacrussa dismissed as a disappointment, and wondered aloud whether the fault lay with the father;{{CiteText|text=Laboratory Note|quote=Even my prize specimen produced only a single heir, a red-scaled whelp, no less, unlike his mother’s multicoloured hues. Perhaps the fault lies in the father. I should dissect him and see where the problem begins.}} That whelp was [[Dragonwilds:Fuzan]]. For the time being, the humans and garou held an uneasy truce.


===Dragon Rebellion===
Despite this truce, the garou remained hostile towards the human settlers who were leaving the southern settlements in search of new lives elsewhere.{{CiteText|text=Weathered Diary|quote=So we leave. We go north. Past the garou who snarl even though we have a treaty, and then down into the deep dark of the earth in search of a new home.}} Humans made their way through an underground passage and emerged in [[Dragonwilds:Fellhollow]], where the dragons [[Dragonwilds:Imaru]] and [[Dragonwilds:Xikotal]] befriended them, helping them raise their city and assisting them in other means,{{CiteText|text=Ravanna's Second Journal|quote=these dragons watch over the villagers, help them with construction, farming, all sorts of stuff.}} where Imaru would use her magic to bring in rains, while Xikotal would calm the winds, in exchange for a few sheep and cows.{{CiteText|text=Lazilly-Penned Diary|quote=Her magic brought rain and his calmed the winds, so that our harvests were plentiful, and our population bloomed. All it costs is a few sheep or cows, every once in a while, a pretty good deal if you ask me}} Imaru, whom dragonkin experiments had denied the motherhood she craved, also placed a "Blessing" upon the settlers, a magical bond that let her protection reach them anywhere.{{CiteJournal|journal=Imaru|quote=Dragonkin experiments had robbed her of the one thing she craved, to be a mother.}}{{CiteJournal|journal=Imaru|quote=She used the magic within her to bless her new pets, making sure that she could protect them wherever they were.}}{{CiteText|text=Ravanna's Second Journal|quote=They even give them this weird little thing they call a Blessing, which somehow binds them together in a way I'm seriously going to need to study later}} Some of the Wild Knights would join in settling within Fellhollow, creating [[Dragonwilds:Silverthorn Keep]] to the west. The ogres, one of Bandos' abandoned followers, settled peacefully in Emberwood alongside the humans there, building a camaraderie that promised a new age of prosperity.{{CiteJournal|journal=Zogre|quote=The humans and ogres worked side by side and built a camaraderie that could have brought the region into a new age of prosperity.}}
Near the end of the Third Age, the [[Dragonwilds:Dragon Rebellion]] began when Kuldra led dragons against their Dragonkin masters. In the years leading up to her betrayal, Kuldra sought counsel and may have considered other options. Ultimately, however, she was swayed by the advice of her most trusted ally, General Velgar, who insisted that brutality was the only language their masters would understand.{{CiteJournal|journal=General Velgar|quote=brutality was the only language that their masters would understand}} Velgar, however, also had personal reasons to support the rebellion, having suffered as a beast of burden under Brakka, despite his innate combat prowess.{{CiteJournal|journal= Velgar|quote=Brakka's beast of burden. A mighty warrior, forced to be little more than a pack mule for the arrogant architect of the dragonkin}} When the war against the goblins and humans brought dragons into the conflict, Velgar was finally allowed to join the battle. He slaughtered without mercy, decimating settlements and entire platoons with barely any effort.{{CiteJournal|journal=General Velgar|quote=He slaughtered without mercy, obliterating settlements and entire platoons with barely a sweat}} However, once the fighting subsided, Brakka rewarded Velgar's brutality with further servitude, forcing him to haul materials for reconstruction efforts.{{CiteJournal|journal=Velgar|quote=Brakka rewarded his brutality with yet more chains. When the conflict dulled, Velgar was made to haul stone and metal, so that Brakka could rebuild damaged fortresses}} When Velgar was recruited by Kuldra to overthrow their master, he immediately accepted her scheme, becoming her first ally aside from her offspring.{{CiteJournal|journal=Velgar|quote=accepted Kuldra's scheme without hesitation. The first to join her war, aside from her own child}}


The rebellion proved successful. Kuldra confronted Brakka at his tower, crushing him and consuming his anima-rich soul to steal his power.{{CiteJournal|journal=Fractured Cape|quote=Kuldra, the godeater, crushed him beneath her great claw and feasted on his anima-rich soul. Stealing Brakka's power for herself}} After defeating him, she bestowed his elemental mastery upon Velgar, teaching him to absorb the power of the anima font and transforming him into a dragon infused with earth magic.{{CiteJournal|journal=General Velgar|quote=absorb the power of the anima font, transforming him into a dragon infused with the might of the earth itself}} As a final mockery, Velgar claimed Brakka's monument as his lair.{{CiteJournal|journal=Fractured Cape|quote=She gifted Velgar, her most trusted general, with the elemental mastery of the fallen Nodon architect, and, to mock the dragonkin further, Velgar took Brakka's monument as his new lair}} This tower would come to be known as Brakka's Folly. After freeing herself and other dragons from Dragonkin control, Kuldra set her sights on expanding her power. She challenged Lougrim, the moon goddess of the Garou, for sovereignty over the beastfolk. This confrontation followed the sacred Garou tradition of the right of challenge.{{CiteJournal|journal=Garou King|quote=when one defeats a challenger, they prove themselves rightful of their position}} The battle between Kuldra and Lougrim was cataclysmic, causing the entire continent to buckle beneath their fury.{{CiteJournal|journal=Leathery Parchment|quote=was swift and bloody; their clashing energies created cracks in the very earth. The entire continent buckled beneath their fury}} Kuldra emerged as the victor; her many heads tore the goddess limb from limb, swallowing the pieces of her divine flesh.{{CiteJournal|journal=Leathery Parchment|quote=Her many heads tore the goddess limb from limb, swallowing down the pieces of her divine flesh until nothing of the old queen remained}} This victory crowned her as the new High Queen of the Garou and earned her the fearsome moniker '''God Eater'''.{{CiteJournal|journal=Leathery Parchment|quote=Hail to High Queen Kuldra, the god eater}}
Not every settlement was founded in good faith. The Rasmodels, nobility from the mainland, schemed in the [[Dragonwilds:Temple Woods]] and [[Dragonwilds:Bramblemead]] until their operations were exposed and the family was exiled to [[Dragonwilds:Dowdun Reach]].{{CiteJournal|journal=Black Knight Platebody|quote=Their cover was blown: the youngest had been caught pouring tincture into the ears of a sleeping bailiff. Their entourage and influence no longer meant anything, and they were forced to live in the keep.}} During this time, the [[Dragonwilds:Children of Shadows]] had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.{{CiteJournal|journal=Black Knight Platebody|quote=He showed all the hallmarks of a leader, and was duly elected as Master of Dowdun Reach. The Children of Shadows took to calling him 'Lord Rasmodel'.}} Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.{{CiteJournal|journal=Mithril Platelegs|quote=The dragon, Xikotal, had a gift. In one claw, he had coal, in the other iron. He wanted to help the Zamorakians, to bring them an offering that might soften their determination to isolate.}} They would be formed into the [[Dragonwilds:Black Knights|Shadow Knights]], and eventually the '''Black Knights'''.


=== Destruction of Settlements ===
Far to the east, in the sands, the dragonkin Avisk pursued a design of his own. He plotted to make himself immortal. He had already completed his work on the Avisk crystals, allowing him to preserve his consciousness within them, but he also began developing a means of transferring himself into a perfect vessel, a [[Dragonwilds:Kalphite Queen]].{{CiteJournal|journal=Kalphite Queen|quote=The queens in Ashenfall were stolen from the Kharidian hives by the dragonkin Avisk, who wanted to study their insect minds in the hope that he could graft himself onto them, becoming the hive.}}{{CiteText|text=Avisk’s Musings|quote=It was trivial enough to steal a royal egg from their hive on the mainland, and bring it back here for study, and with each iteration of the brood I find myself more and more intrigued.}} Where his fellow Aughra sought to escape the dragonkin curse by moving their minds into a single new body, Avisk meant to become the swarm entire.{{CiteJournal|journal=Kalphite Guardian|quote=Whereas the other Aughra sought to escape the curse by transferring their consciousness to a single new body, Avisk dreamed of becoming the swarm.}} His work, however, would soon be interrupted by the coming hostilities.
With their Goddess replaced, the uneasy truce between the Garou and humans would not last. The dragons and Garou began to decimate human settlements, burning cities to the ground, murdering lords and knights, and forcing survivors to flee into the wilderness and other regions.{{CiteJournal|journal=Bloodstained Journal|quote=They burned the city to the ground. Murdered the lord and his knights}}{{CiteJournal|journal=Bloodstained Journal|quote=scattered into the woods, doomed}} However, within Fellhollow, [[Dragonwilds:Imaru]] and her mate [[Dragonwilds:Xikotal]] showed mercy to the settlement, protecting them from destruction and granting them a "Blessing" that allowed them to work together.{{CiteJournal|journal=Ravanna's Second Journal|quote=They even give them this weird little thing they call a Blessing, which somehow binds them together in a way I'm seriously going to need to study later}} This blessing would prove to be both gift and curse. Kuldra would learn of this act of mercy and, as punishment, killed Imaru's mate. Consumed by grief, Imaru sought a way to bring Xikotal back from the dead, seeking the assistance of the necromancer [[Dragonwilds:Ravanna]]. However, Ravanna did not have the power to resurrect him. Instead, she proposed creating a curse born of Imaru's sorrow and grief; One that would give her the power to consume the Dragon Queen's soul and exact her revenge.{{CiteJournal|journal=Ravanna's Fourth Journal|quote=Imaru. After the death of her mate she came to me seeking a way to bring him back. Necromancy doesn't work like that, at least not yet and certainly not within my skill set. Yet, still, I thought I could offer her something almost as good. I offered her revenge}}


The curse was not enough, Kuldra had proven more powerful than imagined, defeating Imaru with ease.{{CiteJournal|journal=Ravanna's Fourth Journal|quote=It did not work. Kuldra is stronger than I imagined. Her essence more powerful than either of us could have guessed}} Even in death, Imaru did not give up. She wedged herself in the {{RSL|Underworld|underworld}} using the curse Ravanna had given her, fueled by her own sheer rage and will. While in the underworld, she drank from the {{RSL|River Noumenon}} to gain more power and claw her way back from death. However, this resurrection came with a terrible cost. She became twisted with an insatiable hunger for souls and turned against the very people she had once protected. The "Blessing" that linked them was now used against them; their souls pulled from their still-living bodies. These soulless husks began to reanimate. Soon the settlements in Fellhollow would fall, and the region would become a land of rot and wither where the undead roamed. The Wild Knights were pushed back towards their keep, while Emberwood sealed itself behind a barrier. Dowdun Reach, shielded by the Dowdun Mountains, sealed all connecting pathways to Fellhollow and posted guards at the crypt as an early warning against breach.{{CiteJournal|journal=A Report on the Withering|quote=It is our recommendation that all efforts are made to seal Dowdun Reach. We should be focused on removing these opportunities for intrusion. All connecting pathways to the subcontinent of Fellhollow should be severed. We should also post knights to the crypt.}} Four priests of Saradomin, Zamorak, Armadyl, and Guthix united to keep the withering both in and out of the town. Those who were disciples of Imaru came to believe she was blessing the humans, willingly transforming them into undead. The necrotic magic spread like a virus, eventually turning even the ogres into zombies and infecting the Wild Knights as well. Those who tried to escape found the passage to the south sealed off. [[Dragonwilds:Ravanna]], the one who cursed Imaru, would attempt to fix her mistake and seal the dragon away, and split the curse into three [[Dragonwilds:Curse Fragment|fragment]], in hope that in the future, someone can use the power of the curse againt Imaru.  
==== Dragon Rebellion ====
Near the end of the Third Age, the [[Dragonwilds:Dragon Rebellion]] began when Kuldra led the dragons against their dragonkin masters. In the years leading up to her betrayal, Kuldra sought counsel and may have considered other options. Ultimately, however, she was swayed by the advice of her most trusted ally, Velgar, who insisted that brutality was the only language their masters would understand.{{CiteJournal|journal=General Velgar|quote=brutality was the only language that their masters would understand}} Velgar, however, also had personal reasons to support the rebellion, having suffered as a beast of burden under Brakka, despite his innate combat prowess.{{CiteJournal|journal=General Velgar|quote=Brakka’s beast of burden. A mighty warrior, forced to be little more than a pack mule for the arrogant architect of the dragonkin}} When the war against the goblins and humans brought dragons into the conflict, Velgar was finally allowed to join the battle. He slaughtered without mercy, decimating settlements and entire platoons with barely any effort.{{CiteJournal|journal=General Velgar|quote=He slaughtered without mercy, obliterating settlements and entire platoons with barely a sweat}} However, once the fighting subsided, Brakka rewarded Velgar's brutality with further servitude, forcing him to haul materials for reconstruction efforts.{{CiteJournal|journal=General Velgar|quote=Brakka rewarded his brutality with yet more chains. When the conflict dulled, Velgar was made to haul stone and metal, so that Brakka could rebuild damaged fortresses}} When Velgar was recruited by Kuldra to overthrow their master, he immediately accepted her scheme, becoming her first ally aside from Fuzan.{{CiteJournal|journal=General Velgar|quote=accepted Kuldra’s scheme without hesitation. The first to join her war, aside from her own child}}
 
The rebellion proved successful. Kuldra confronted Brakka at his tower, crushing him and consuming his anima-rich soul to steal his power.{{CiteJournal|journal=Fractured Cape|quote=Kuldra, the godeater, crushed him beneath her great claw and feasted on his anima-rich soul. Stealing Brakka’s power for herself}} After defeating him, she bestowed his elemental mastery upon Velgar, teaching him to absorb the power of the anima font and transforming him into a dragon infused with earth magic.{{CiteJournal|journal=General Velgar|quote=absorb the power of the anima font, transforming him into a dragon infused with the might of the earth itself}} As a final mockery, Velgar claimed Brakka's monument as his lair.{{CiteJournal|journal=Fractured Cape|quote=She gifted Velgar, her most trusted general, with the elemental mastery of the fallen Nodon architect, and, to mock the dragonkin further, Velgar took Brakka’s monument as his new lair}} This tower would come to be known as Brakka's Folly. After freeing herself and other dragons from dragonkin control, Kuldra set her sights on expanding her power. She would challenge Lougrim next, though not in the fair combat that garou tradition demanded. The battle between Kuldra and Lougrim was cataclysmic, causing the entire continent to buckle beneath their fury.{{CiteJournal|journal=Leathery Parchment|quote=was swift and bloody; their clashing energies created cracks in the very earth. The entire continent buckled beneath their fury}} Kuldra emerged the victor through ambush. garou accounts long held that the two met in honest combat, a version of events that the Forbidden Scrolls recovered by the Moon garou would later expose as false.{{CiteNPC|npc=Lehran - The Archaeologist|quote=Kuldra, the dragon queen and source of most of our problems, challenged Lougrim. Current garou history tells that this was a fair fight. Skill versus skill, might versus might. But according to the scroll, this was a lie!}} Kuldra never called a challenge at all. She waited until Lougrim had drained her strength protecting garou settlements from the dragons' flames, then fell upon the exhausted goddess and gave her no chance to resist.{{CiteNPC|npc=Lehran - The Archaeologist|quote=The challenge wasn’t issued at all! Lougrim had spent almost of all of her power shielding villages from dragonfire. Wounded and weak, Kuldra descended on her without mercy and simply devoured her.}} Her many heads tore the goddess limb from limb, swallowing the pieces of her divine flesh.{{CiteJournal|journal=Leathery Parchment|quote=Her many heads tore the goddess limb from limb, swallowing down the pieces of her divine flesh until nothing of the old queen remained}} The victory crowned her as the new High Queen of the garou and earned her the name '''God Eater'''.{{CiteJournal|journal=Leathery Parchment|quote=Hail to High Queen Kuldra, the god eater}} While much of garou society bowed to the new queen out of fear, others fled, abandoning their homes to escape her tyranny. These dissenters looked to the moon for guidance and became the Moon [[Dragonwilds:Garou (race)|garou]].{{CiteNPC|npc=Lehran - The Archaeologist|quote=Kuldra declared herself queen and, out of fear, many garou followed her. But not us. Not those who would become Moon Garou. We refused to submit and fled our homes in search of a land free from Kuldra’s cruelty.}} Their long migration carried them over woodland and mountain range at the cost of many lives, and ended in the deserts of Umbral Sands as Avisk was finishing his work.{{CiteText|text=Sand-worn Leather Tome|quote=We passed through forests, mountains and lost many along the way. Those of us who chose to follow the guidance of the moon, rather than the dragon queen’s willow-wisp firelight.}}
 
The rebellion cut Avisk's work short. Plundering the stores of the late Lacrussa, he built the Dreaming Stone, a crystal vessel vast enough to contain the whole of his mind, and prepared to cast his thoughts into the Kalphite Queen and command the swarm through her.{{CiteText|text=Avisk’s Experiment Log|quote=The dragons have turned against us and I run out of time to perfect my experiments with the Kalphite hive. Yet, I believe I have a breakthrough that might lead to my apotheosis, the Dreaming Stone.}}{{CiteText|text=Avisk’s Experiment Log|quote=having stolen much of Lacrussa’s resources... well she won’t need them now she’s dead}} As the rebels closed in, Avisk transferred himself into the stone with the scheme still unfinished, forfeiting his body so that his intellect would endure. Of the Cabal, he alone escaped in this way while his colleagues perished or went into hiding.{{CiteText|text=Avisk’s Experiment Log|quote=It may not work, but I have little time for iteration. The dragons are at my door, and that red-scaled imbecile will soon find a way to feed me to his mother. Well, they can have the shell, but my mind, my genius, shall live forever!}}{{CiteNPC|npc=Dreaming Stone|quote=While the others died, or cowered in fear waiting for their destruction, I preserved my intellect within this very stone. My knowledge, my genius, my... what you call soul... would live forever enshrined in glittering stone.}} Avisk built more than one such vessel. Copies of the crystal, each holding his consciousness, remain across Umbral Sands, and destroying one only forces his mind into another.{{CiteNPC|npc=Avisk Crystal|quote=You can’t destroy Avisk! I have many places like this - full of my consciousness.}}{{CiteNPC|npc=Zanik|quote=I slipped a dagger into the vein of consciousness within his crystal. It’s only a setback for him, as he will have other crystals for his mind to retreat into.}} The Dreaming Stone itself was swallowed by the sands, where it would lie for an age.
 
====The Golden Age of the Moon garou====
The garou are woodland creatures by nature, and the dunes tested them sorely. For a time they wandered godless, though a god already dwelt amongst the dunes undetected. [[Dragonwilds:Elidinis]], a goddess of the rivers, growth, and fertility, had arrived on Ashenfall at some unknown time and settled within Umbral Sands.{{CiteText|text=Bow of Elidinis|quote=This ancient bow is a relic of Elidinis: Goddess of the Moon, Rivers, Growth and Fertility.}} The two peoples remained strangers until the day a cub vanished into the desert.{{CiteText|text=Ancient Text|quote=They need someone to guide them, to lift them up and teach them the ways of the desert. Someone that can take their arboreal tendencies and reshape them into the wisdom of the dunes.}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=Then, for a time, we wandered godless. We were alone, without the guidance we were so used to. That was until, one day, a child went missing in the sands.}} The searchers discovered the cub unharmed at an oasis no garou had ever mapped, in the company of a singing, silver-furred stranger whom they mistook for one of their own kind.{{CiteNPC|npc=Lehran - The Archaeologist|quote=She was found, resting in an oasis that hadn’t been there until that day, listening to the song of someone beautiful. Our histories tell us she was a garou, but the Forbidden Scroll says that she looked more like a human!}}{{CiteText|text=Chewed Doodle-Covered Journal|quote=I followed it to a great river that wasn’t there yesterday and there was this woman just singing on a rock. She was the prettiest garou I ever saw. Eyes that sparkled like stars and silver fur like the moon.}} Elidinis presented herself as a river goddess associated to the moon, from a different {{RSL|Kharidian Desert|kingdom}}, and the Moon garou soon gave her their devotion.{{CiteNPC|npc=Lehran - The Archaeologist|quote=Fascinating, yes? She called herself the goddess of the river, a moon deity that had left her old kingdom behind. In us she saw a people in need and she lifted us out of the dirt and into the dunes.}} garou histories preserved her under the name El-Idahn-Inees, never recording that the goddess among them had been Elidinis.{{CiteNPC|npc=Lehran - The Archaeologist|quote=She was not called El-Idahn-Inees, as our histories tell us. She was Elidinis: the mother of the Moon Garou.}} Under her care the moon garou mastered desert life, learning from her how to build in stone and raise crops from the arid ground. To ward off supernatural dangers, she entrusted them with the [[Dragonwilds:mirrors]], each carrying a sliver of solid moonlight at its core.{{CiteNPC|npc=Lehran - The Archaeologist|quote=She taught us architecture and agriculture, and she gave us the mirrors to protect us from supernatural threats.}}{{CiteText|text=Gold-plated Tome|quote=To guide our way, she gave us the mirrors and the shards at the heart of them.  Silvered shards of moonlight, in physical form.}} Their camps swelled into the giant walled cities of the '''Old Kingdom''', where bright tapestries hung above the streets as shelter from the blowing sand, libraries kept the accumulated writings of their people, and festivals filled the year with light, song, and feasting.{{CiteNPC|npc=Lehran - The Archaeologist|quote=And these cities were giant. They had stone walls and colourful tapestries, dangling across streets to shield people from the sands.}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=There were libraries filled with scrolls, full of the ancient words of our people. Festivals of colour, light, food and song.}} In shaped stone the Moon garou raised dwellings, temples, and monuments meant to endure long after their makers.{{CiteText|text=Gold-plated Tome|quote=Stone, she taught us to twist and shape so that we could build houses, temples and monuments that would survive the sands long after we fell.}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=The Forbidden Scrolls confirm that the early Moon Garou were found travelling by a river goddess, who taught them culture and craft, so that they might move from settlements to cities.}} Elidinis would then depart Gielinor, trusting that the civilisation she had raised could now stand without her.{{CiteText|text=Ancient Text|quote=I will leave this world, soon, now that Guthix has laid his edicts. I will not return. Yet, I shall make sure that these people, my children of the moon, shall thrive in my absence.}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=The Forbidden Scroll says that once she had helped us build our civilisation, she left this world for the stars - in search, perhaps, of some new souls in need of her guiding light.}} The Old Kingdom flourished without her, entering a golden age in which a people once defined by the hunt turned instead to art, scholarship, and magic.{{CiteNPC|npc=Lehran - The Archaeologist|quote=We put aside the need for the hunt, and found ways to enrich ourselves with art, sciences and magic. It was a golden age for my people.}}
 
===Destruction of Settlements===
While the exiles built their new lives in the desert, the lands they had fled fared no better. With Lougrim replaced by Kuldra, the uneasy truce between the garou and humans would not last. Kuldra had a deep hatred for humanity, holding them weak, petty and flawed, and she called for their destruction.{{CiteJournal|journal=Thane's Authority|quote=The dragon queen had a deep hatred for the humans, she found them weak, petty and flawed.}}{{CiteJournal|journal=Steel Greatsword|quote=the godeater, Kuldra, and her call for humanity’s death}} The dragons began to decimate human settlements, burning cities to the ground, murdering lords and knights, and forcing survivors to flee into the wilderness and other regions.{{CiteJournal|journal=Bloodstained Journal|quote=They burned the city to the ground. Murdered the lord and his knights}}{{CiteJournal|journal=Bloodstained Journal|quote=scattered into the woods, doomed}}
 
====Fellhollow====
Within Fellhollow, Imaru and Xikotal defied the Dragon Queen, sheltering the settlements from the destruction.{{CiteText|text=Battered Diary|quote=A cruel punishment, for the simple crime of peace. She dared to shelter the lost and wandering humans}} The Blessing that bound the dragons to their people would prove to be both gift and curse. Kuldra herself descended upon the region, demanding humanity's destruction, But they declined. Imaru, Xikotal and the settlers would fight against Kuldra in hope to defend their home. But she proved too powerful, aside from defenders, Xikotal fell in the battle that followed along with his rider.{{CiteJournal|journal=Steel Sword|quote=When Kuldra descended on the region, demanding humanity’s destruction, Atilius climbed on Xikotal’s back in hope to drive her steel blade through the Godeater’s heart. She died beside the dragon she had sworn to protect, free of all remorse, in the line of duty.}} The Dragon Queen tore his heart from his chest and ate it before Imaru's eyes, sparing Imaru so that she would live with the loss.{{CiteText|text=Ravanna's Third Journal|quote=I watched as the great multi-headed dragon queen pulled Xikotal’s heart from his chest and ate it in front of his mate.}}{{CiteText|text=Battered Diary|quote=She doesn’t, because that would be kind. She does not end Imaru’s pain, not yet. She leaves her with the agony of loss and the dissolution of her dreams for the future.}} Consumed by grief, Imaru sought a way to bring Xikotal back from the dead, seeking the assistance of the necromancer [[Dragonwilds:Ravanna]]. However, Ravanna did not have the power to resurrect him. Instead, she proposed creating a curse born of Imaru's sorrow and grief, one that would give her the power to consume the Dragon Queen's soul and exact her revenge.{{CiteText|text=Ravanna's Fourth Journal|quote=Imaru. After the death of her mate she came to me seeking a way to bring him back. Necromancy doesn’t work like that, at least not yet and certainly not within my skill set. Yet, still, I thought I could offer her something almost as good. I offered her revenge}}
 
The curse was not enough, Kuldra had proven more powerful than imagined, defeating Imaru with ease.{{CiteText|text=Ravanna's Fourth Journal|quote=It did not work. Kuldra is stronger than I imagined. Her essence more powerful than either of us could have guessed}} Even in death, Imaru craved revenge for her fallen mate and children. She wedged herself in the {{RSL|Underworld|underworld}} using the curse Ravanna had given her, fuelled by her own sheer rage and will. While in the underworld, she drank from the {{RSL|River Noumenon}} to gain more power and claw her way back from death. However, this resurrection came with a terrible cost. She became twisted with an insatiable hunger for souls and turned against the very people she had once protected. The "Blessing" that linked them was now used against them, and their souls were pulled from their still-living bodies.{{CiteText|text=Ravanna's Fifth Journal|quote=She uses her “Blessing” as an anchor to her people, dragging their souls to her so that she might feast and grow stronger.}} These soulless husks began to reanimate. Soon the settlements in Fellhollow would fall, and the region would become a land of rot and wither where the undead roamed. The Wild Knights were pushed back towards their keep, while Emberwood sealed itself behind a barrier. Dowdun Reach, shielded by the Dowdun Mountains, sealed all connecting pathways to Fellhollow and posted guards at the crypt as an early warning against breach.{{CiteText|text=A Report on the Withering|quote=It is our recommendation that all efforts are made to seal Dowdun Reach. We should be focused on removing these opportunities for intrusion. All connecting pathways to the subcontinent of Fellhollow should be severed. We should also post knights to the crypt.}} Four priests of Saradomin, Zamorak, Armadyl, and Guthix united to keep the withering both in and out of the town. Those who were disciples of Imaru came to believe she was blessing the humans, willingly transforming them into undead. The necrotic magic spread like a virus, eventually turning even the ogres into zogres and infecting the Wild Knights as well. Those who tried to escape found the passage to Dowdun sealed off. [[Dragonwilds:Ravanna]], the one who cursed Imaru, would attempt to fix her mistake and seal the dragon away. She split the curse into three [[Dragonwilds:Curse Fragment|fragments]], in hope that in the future, someone can use the power of the curse against Imaru to put her soul to rest.{{CiteText|text=Ravanna's Seventh Journal|quote=I have taken the essence of her curse and bound it to the plinths, in hope that someone stronger than me might yet claim them.}}
 
====Dowdun Reach====
Arcane researchers among the Children of Shadows recovered the buried Dreaming Stone and bore it back to the keep.{{CiteNPC|npc=Dreaming Stone|quote=Some sought martial expertise, others delved into arcane knowledge and secrets that the rest of your kind foolishly abhor. It was these who found me buried in the sand of the desert, biding my time.}} The recovered vessel brought instability alongside its power. A faction within sought to weaponise it, while Archmage Alric' used it to power an infernal demon gate, which failed, causing its demonic souls to bleed into the fortress walls.{{CiteText|text=Alric's Plan (Part 2)|quote=My infernal gateway is no longer a gateway. The tens of thousands of demon souls are no longer powering it. It seems that they have been quietly bleeding into the fortress itself. Each brick now whispers with the avernic.}} The Black Knights would defend the region against the dragons, under standing orders that any draconic presence beyond the lesser blue dragons be shot on sight.{{CiteJournal|journal=Black Knight Sniper|quote=Now that Fellhollow’s guardians are dead, the orders have become simpler. Lesser blue dragons are to be spared; the balance is to be preserved. But any other draconic presence - they are to be shot on sight.}} Though the stone had come to power much of the keep itself, Lord Rasmodel, whose mind it had preyed upon for decades, ultimately took his warhammer to the Dreaming Stone and broke it.{{CiteJournal|journal=Zamorak Robes|quote=Alric was never going to accept this new status quo. His faithful began re-routing the power of the Dreaming Stone. Energy tethers from the Dreaming Stone passed through and round residences.}}{{CiteText|text=Rasmodel's Diary|quote=The stone will be destroyed. I will see to it. I am done with its whispering and the madness it inspires in my once glorious fraternity.}}{{CiteNPC|npc=Dreaming Stone|quote=In time their rivalries turned into open conflict and that damned fool, Rasmodel, turned his blade upon myself and shattered the Dreaming Stone.}}{{CiteJournal|journal=Black Knight Titan|quote=For decades, he had felt like he floated above the world. Now he was part of it again.}} The consequences proved worse than the affliction. The energies released by the shattering, together with the parasitic remnants of a demon, seized the lord and remade him as the [[Dragonwilds:Black Knight Titan]], a being part Rasmodel, part Avisk, and part avernic, who stood guard over the passage to Umbral Sands until the Sixth Age.{{CiteNPC|npc=Dreaming Stone|quote=Lord Rasmodel waits beyond that barrier, though he is not as he was. The energies he absorbed from my shattering, as well as that cthonian’s parasitic cells have transformed him into something different.}}{{CiteNPC|npc=Dreaming Stone|quote=Had a bit of a mishap when he smashed me to pieces and now he’s got some of me, some of a demon and a whole lot of anger issues.}}
 
====Umbral Sands====
The Moon garou of Umbral Sands met their own destruction. [[Dragonwilds:Fuzan]], Kuldra's youngest child, owed his fire to his mother, who had taken it from the dragonkin's Harmonic Resonator, would begin to terrorise the garou.{{CiteJournal|journal=Fuzan|quote=Youngest of Kuldra’s brood, Fuzan grew up spoilt and childish.}}{{CiteJournal|journal=Dragonfire Shield|quote=When Kuldra gifted him with the flames, stolen from the Dragonkin’s Harmonic Resonator, it did nothing to temper that childlike need to discover and destroy.}} Deep inside a volcano, Fuzan encountered an [[Dragonwilds:Queen of Ashes|otherworldly entity]] of celestial fire who claimed godhood, a being the garou would come to know as the Sun Demon. The Forbidden Scrolls place her arrival just after Fuzan's own, and the young dragon became her devoted worshipper.{{CiteJournal|journal=Fuzan|quote=Faith in a being not of this world: born of celestial fire so bright that it made Fuzan’s own mighty flames seem like mere candlelight in comparison. ... She claimed to be a god, and she promised him that Fuzan would burn hotter, shine brighter}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=Our histories have reference of a Sun Demon, but they assume she arrived many thousands of years ago. But the Scrolls say that she arrives just after Fuzan.}} She schooled him in mastery over fire, and with that power he bent the KotHaar, to his will. Fuzan also collapsed the underground tunnels by which the KotHaar had once returned to the Elder Kiln, cutting them off from their cycle of rebirth.{{CiteJournal|journal=Toktz-Xil-Ak|quote=Fuzan put a stop to that, by destroying those tunnels.}} He also ordered them to move the Lens to his lair, where he would use the device to increase the suns' temperature over Umbral Sands, turning the region into a scorching desert.{{CiteJournal|journal=Fuzan|quote=Under her tutelage, Fuzan learned to better wield his own flames and the flames of others. He seized control of the gentle KotHaar and he began marking the garou, igniting their souls as kindling and taking their strength for his own.}}{{CiteText|text=Dusty Tome|quote=My narrator explained that they were guarding some sort of device, a powerful tool that kept the sun shining and brightness that let the world thrive, rather than burn. A device, they claimed, has now been perverted by the dragon into some monstrous device that is destroying the region.}}{{CiteJournal|journal=Desert Robes|quote=The desert is a cruel and unforgiving place, and that was before Fuzan corrupted the sun against it.}} He brought down the cities of the Old Kingdom, destroying even the monuments in which their history was kept, and the survivors split into far-flung tribes, reasoning that no single hunt could catch them all.{{CiteText|text=Everburning Book|quote=As he razed our cities, and shattered the monuments that recorded our past, he sang. Sang a song to the heavens, a great hymn to the sky.}}{{CiteNPC|npc=Lehran - The Archaeologist|quote=We were told that this civilisation became lost over time. But the scroll tells us it is a lie! Fuzan tore it down. He turned the very sun against us, so that we could no longer find comfort in the cities we had forged!}}{{CiteText|text=Everburning Book|quote=We wander now, disparate tribes, keeping far enough away from each other, in the hope that he cannot chase us all. Families separated. A culture buried in the sands.}} Rather than exterminate the remnant, Fuzan branded the garou with his seal. The Mark siphoned their strength to feed his power, and in return most were spared his fire.{{CiteJournal|journal=Fuzan|quote=He seized control of the gentle KotHaar and he began marking the garou, igniting their souls as kindling and taking their strength for his own.}}{{CiteText|text=Sand-weathered Book|quote=In doing so the rest of us are spared and benefit from Fuzan’s mercy. He turns his flames away from us. Protects us against some of the dangers of the desert, in exchange for the Mark.}}


Within Dowdun Reach, the Black Knight would defend the region against the dragons. Despite the stone's power helping them rebel again the draconic attack, Lord Rasmodel ultimately destroyed the Dreaming Stone with his warhammer, though the consequences of its shattering proved worse than the affliction.{{CiteJournal|journal=Rasmodel's Diary|quote=The stone will be destroyed. I will see to it. I am done with its whispering and the madness it inspires in my once glorious fraternity.}}
===Rediscovery===
===Rediscovery===
{{OccDur|The Story So Far}}
{{OccDur|The Story So Far}}
During the 13th year of the [[Dragonwilds:Sixth Age]], the continent was rediscovered; With Guthix's death, the veil that concealed Ashenfall had weakened over time. An expedition was set, adventurers from across the realm answered the call, amongst them are [[Dragonwilds:Wise Old Man|Dionysius]], the Wise Old Man; [[Dragonwilds:Vannaka]], the Slayer Master; [[Dragonwilds:Zanik]] of the {{RSL|Dorgeshuun}}; [[Dragonwilds:Doric]], the master smith; and [[Dragonwilds:Cathan]], a rising rookie forging his reputation. Their voyage was cut short as they neared Ashenfall. A massive green dragon descended upon the ship, decimating the expedition and leaving only a handful of survivors. Those who lived washed ashore and began to explore the mysterious land, scavenging what they could to construct a [[Dragonwilds:lodestone]], an anchor to the mainland and a beacon to call for reinforcements. With the lodestone activated, word spread. New adventurers, new and [[Dragonwilds:Player Character|old]] arrived from the mainland, ready to face the draconic threat and confront the Dragon Queen. While Dionysius, Vannaka, Doric, and Zanik prepared for the newcomers' arrival, Cathan set off alone, determined to slay the dragon Velgar without aid.
During the 13th year of the [[Dragonwilds:Sixth Age]], with Guthix dead and the veil that concealed Ashenfall weakened by time, the continent was rediscovered. An expedition was assembled, and adventurers from across the realm answered the call, among them [[Dragonwilds:Wise Old Man|Dionysius]] the Wise Old Man, [[Dragonwilds:Vannaka]] the Slayer master, [[Dragonwilds:Zanik]] of the {{RSL|Dorgeshuun}}, [[Dragonwilds:Doric]] the master smith, and [[Dragonwilds:Cathan]], a rising rookie forging his reputation. The voyage was cut short as the ship neared Ashenfall. A massive green dragon descended upon it, destroying the expedition and leaving only a handful of survivors. Those who lived washed ashore and began to explore the land, scavenging what they could to construct a [[Dragonwilds:lodestone]], an anchor to the mainland and a beacon to call for reinforcements. Word spread once the lodestone was activated, and new and [[Dragonwilds:Player Character|old]] adventurers arrived from the mainland to face the draconic threat and confront the Dragon Queen. While Dionysius, Vannaka, Doric, and Zanik prepared for their arrival, Cathan set off alone, determined to slay the dragon Velgar without aid.


{{OccDur|Dragon Slayer}}
{{OccDur|Dragon Slayer}}


Upon the Adventurer(s) arrival, setting up their base and gathering resources, they would search for Cathan, who had ventured on his own in hope to defeat Velgar. Cathen would recruit goblin for his adventures, learning of a challenge horn. But, before they could gather the materials to craft the item, they were captured by a garou, who sacrificed him in front of Velgar. Despite being dead, Cathan would assist the adventurer(s) to crafting the [[Dragonwilds:Challenge Horn|challenge horn]]. Where they would confront Velgar and defeat him, bringing peace to Brynmoor and avenging those who died by the dragon.
Once a base is established and resources are gathered, the search for Cathan begins. He has recruited goblins to his cause and learned of a challenge horn, but he is captured by a garou and sacrificed before Velgar before the materials can be gathered. Cathan assists in the crafting of the [[Dragonwilds:Challenge Horn|challenge horn]] regardless, despite being dead. Velgar is confronted and slain, bringing peace to Brynmoor and avenging those the dragon killed.


{{OccDur|Withering Heights}}
{{OccDur|Withering Heights}}


After defeating Velgar, [[Dragonwilds:Death (Grim Reaper)|Death]] arrived to Fellhollow with [[Dragonwilds:Postie Pete]] and [[Dragonwilds:Muncher]]. He opens a door to allow adventurers to enter the [[Dragonwilds:Forgotten Temple]], a location claimed by Death in order to speak with adventurer(s). After being given the incantation to open the mysterious door by Dionysius, the Adventurer(s) would arrive and speak to Death, who requests that they enter [[Dragonwilds:Fellhollow]] with their comrades and speak to Cathan, who is employed by Death to find a way to confront Imaru and put an end to her torment. After discovering the seal put on her, the adventurer(s) would locate the fragments, harness its power, confront Imaru, where they would defeat the undead dragon, freeing Fellhollow, Imaru and the tormented souls.
After Velgar's defeat, [[Dragonwilds:Death (Grim Reaper)|Death]] arrives in Fellhollow with [[Dragonwilds:Postie Pete]] and [[Dragonwilds:Muncher]] and opens the way into the [[Dragonwilds:Forgotten Temple]], a location he claims so that he might speak with the adventurers. Dionysius supplies the incantation that opens the door, and Death asks that [[Dragonwilds:Fellhollow]] be entered and that Cathan be found. Cathan is in Death's employ, and has been set to finding a way to confront Imaru and end her torment. The seal placed upon her is uncovered, the [[Dragonwilds:Curse Fragment|fragments]] are located and their power harnessed, and the undead dragon is defeated, freeing Fellhollow, Imaru, and the tormented souls.


{{OccDur|Black Knight's Fortress (Quest)}}
{{OccDur|Black Knight's Fortress (Quest)}}


After Imaru's defeat and a period of rest, Death informs the adventurer(s) of a colleague waiting for them in [[Dragonwilds:Umbral Sands]], but something was was blocking the way for the heroes from continuing on in [[Dragonwilds:Dowdun Reach]]. Upon entering the region, they are greeted by the Wise Old Man and Postie Pete. Being informed of a barrier preventing them from passing through the next region, the adventurer(s) would go to explore the fortress, helping Vannaka, Zanik and Doric during their search for pieces of the [[Dragonwilds:Avisk|Dreaming Stone]]. After collecting all of them, and the barrier being disabled, the adventurer(s) would fight against the [[Dragonwilds:Black Knight Titan]], making the path to Umbra Sand available, once Doric opens the door of course.
After a period of rest, Death speaks of a colleague waiting in [[Dragonwilds:Umbral Sands]], though the way onward is blocked in [[Dragonwilds:Dowdun Reach]]. The Wise Old Man and Postie Pete give greeting on arrival in the region and explain the barrier that bars the way to the next. The fortress is explored, and Vannaka, Zanik, and Doric are assisted in their search for the pieces of the Dreaming Stone. The barrier is bound to the stone itself, so the only road to the desert runs through repairing Avisk.{{CiteNPC|npc=Doric|quote=We can’t get through to the desert unless we can open this barrier. It seems to be connected to that stone over there, see if you can find all the pieces of it, would you?}} With the thirteen shards recovered and the stone made whole, Avisk lowers the barrier himself and thinks little of the effort, then invites the adventurers to surrender their minds to him so that he might deal with the Black Knight Titan in their stead.{{CiteNPC|npc=Dreaming Stone|quote=you wanted that barrier lowered? it’s no trouble, just let me fiddle a few things and... yep, there you go. No hard feelings eh?}}{{CiteNPC|npc=Dreaming Stone|quote=I’ve unlocked the barrier for you. You’ll just have to get rid of that great big gatekeeper. Unless you want to surrender your mind to me so that I may do it and then walk this world as a living god?}} The offer is declined, and the [[Dragonwilds:Black Knight Titan]], the transformed Lord Rasmodel, is fought and put to rest, opening the path to Umbral Sands once Doric has opened the door.
 
{{OccDur|Icthlarin's Little Helper}}
 
With the way opened, the desert is entered. An envoy asks that his oasis camp nearby be visited, and Fuzan is seen on patrol over the region before the Alcarrid Oasis is reached. There, [[Dragonwilds:Icthlarin]] is attempting to obtain the mirror lenses from the Moon garou tribes so that he might raise a relay to focus a beam of sunlight on Fuzan's Tower and open the way to the dragon. The Moon garou refuse him, and he asks instead that their trust be won and their lenses acquired. The search crosses the whole of the desert, through [[Dragonwilds:kalphite]]s and KotHaar, ancient secrets, and strange sights, until all three lenses are gathered. The Mirror Relay is raised and the way to Fuzan's Tower is opened, though not without struggle. Hordes of KotHaar hold the tower, but the summit is reached and the red dragon is slain. Icthlarin is given the head of Fuzan, and names the final challenge, Queen Kuldra herself.


==Notable characters==
==Notable characters==
Line 152: Line 187:
* [[Dragonwilds:Muncher]] - Death's undead Hellhound pet who accompanied the reaper to Fellhollow.
* [[Dragonwilds:Muncher]] - Death's undead Hellhound pet who accompanied the reaper to Fellhollow.
* [[Dragonwilds:Postie Pete]] - A postman of Gielinor who arrived to Fellhollow, informing the adventurer(s) on [[Dragonwilds:Wither]] and [[Dragonwilds:Soul Rifting]].
* [[Dragonwilds:Postie Pete]] - A postman of Gielinor who arrived to Fellhollow, informing the adventurer(s) on [[Dragonwilds:Wither]] and [[Dragonwilds:Soul Rifting]].
* [[Dragonwilds:Icthlarin]] - The Menophite god of the dead, who arrived to assist the moon garou and their blight.


===Native rulers===
===Native rulers===
* [[Dragonwilds:Velgar]] - A green dragon and one of Queen Kuldra's most feared disciples. He rules over [[Dragonwilds:Bramblemead Valley]] and [[Dragonwilds:Ghornfell]]
* [[Dragonwilds:Velgar]] - A green dragon and one of Kuldra's most feared disciples. He rules over [[Dragonwilds:Brynmoor]] and [[Dragonwilds:Ghornfell]]


* [[Dragonwilds:Imaru]] - An undead blue dragon who rules over the [[Dragonwilds:Fellhollow]] region.
* [[Dragonwilds:Imaru]] - An undead blue dragon who rules over the [[Dragonwilds:Fellhollow]] region.


* [[Dragonwilds:Kuldra]] - Also known as the '''Dragon Queen''' and the '''God Eater''', she devoured the Garou goddess Lougrim, and now rules over the dragons and Garou.
* [[Dragonwilds:Kuldra]] - Also known as the '''Dragon Queen''' and the '''God Eater''', she devoured the garou goddess Lougrim, and now rules over the dragons and garou.
* [[Dragonwilds:Black Knight Titan|Milliburn Rasmodel]] - Also known as '''Lord Rasmodel''' and the '''Black Knight Titan''' is the leader of the [[Dragonwilds:Black Knights]] and Master of Dowdun Reach.
* [[Dragonwilds:Black Knight Titan|Milliburn Rasmodel]] - Also known as '''Lord Rasmodel''' and the '''Black Knight Titan''' is the leader of the [[Dragonwilds:Black Knights]] and Master of Dowdun Reach.
* [[Dragonwilds:Fuzan]] - A red Dragon and one of Kuldra's generals. He rules over [[Dragonwilds:Umbral Sands]]


=== Past rulers ===
=== Past rulers ===
* [[Dragonwilds:Lougrim]] - The goddess of the Garou, she ruled over the Garou territories in Ghornfell before being devoured by Kuldra.
* [[Dragonwilds:Lougrim]] - The goddess of the garou, she ruled over the garou territories in Ghornfell before being devoured by Kuldra.
* '''Lord of [[Dragonwilds:Bramblemead Valley|Bramblemead]]''' - A lord who resides in the [[Dragonwilds:Keep of Blue Flames]], who watches over the village and surrounding area of the region.
* Lord of [[Dragonwilds:Bramblemead Valley|Bramblemead]] - A lord who resides in the [[Dragonwilds:Keep of Blue Flames]], who watches over the village and surrounding area of the region.


==Trivia==
==Trivia==
* Although the continent is said to be north of the mainland of Gielinor, it was confirmed by [[Dragonwilds:Mod Raven]] that this was not the initial idea, as he wanted it to be somewhere southeast of the mainland.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394711881687502889|date=15 July 2025|quote=Hahahahahahaha, this is the problem of Mod Dutch talking. Since it's been announced on livestreams and stuff, yes, it's to the North, but no, that's not where I wanted to put it. Hahaha. I actually wanted it a little to the south east.|ctxquote=Wait Raven is Ashenfall still to the north like the Q&A said ("you're sailing to the north")}} Due to [[Dragonwilds:Mod Dutch]] announcing its location, they had to keep it there to avoid confusion.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394712949612085288|date=15 July 2025|quote=It's tricky, as not everyone reads what's in the game, but they will have seen the videos. So it's better to try and make them work. Ashenfall is able to accomodate the variance in climate, so it's not really an issue|ctxquote=is it even a retcon if it's not stated ingame}}
* Although the continent is said to be north of the mainland of Gielinor, it was confirmed by [[Dragonwilds:Mod Raven]] that this was not the initial idea, as he wanted it to be somewhere south-east of the mainland.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394711881687502889|date=15 July 2025|quote=Hahahahahahaha, this is the problem of Mod Dutch talking. Since it's been announced on livestreams and stuff, yes, it's to the North, but no, that's not where I wanted to put it. Hahaha. I actually wanted it a little to the south east.|ctxquote=Wait Raven is Ashenfall still to the north like the Q&A said ("you're sailing to the north")}} Due to [[Dragonwilds:Mod Dutch]] announcing its location, they had to keep it there to avoid confusion.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394712949612085288|date=15 July 2025|quote=It's tricky, as not everyone reads what's in the game, but they will have seen the videos. So it's better to try and make them work. Ashenfall is able to accomodate the variance in climate, so it's not really an issue|ctxquote=is it even a retcon if it's not stated ingame}}
* The veil around Ashenfall had been hinted to having the ability to altar memories of those who live there, until they moved away. However, the gods are not affected by this.{{CiteVideo|author=RuneScape: Dragonwilds|title=Community Campfire - Episode 3 (ft. Mod Raven!)|url=https://www.youtube.com/watch?v=LcUj8KrjMiU|timestamp=16:25|date=13 September 2025}}
** This is later confirmed by [[Dragonwilds:Mod Osborne]] in the [[Dragonwilds:Community Campfire#Episode 5|Community Campfire]] 5th episode.{{CiteVideo|author=RuneScape: Dragonwilds|title=Mod Osborne Talks Clue Scrolls, Quests and Penguins?! {{!}} RuneScape: Dragonwilds|url=https://www.youtube.com/watch?v=LcUj8KrjMiU|timestamp=44:49|date=27 March 2026}}
** In the latest livestream, where they revealed the [[Dragonwilds:RuneFest 2026]] information, it was confirmed that the next Saga will feature a barrier that altar memory, which hints that the barrier was likely created sometime after Guthix's veil.


==References==
==References==

Latest revision as of 11:00, 26 July 2026

Ashenfall is the continent in Dragonwilds:Gielinor that RuneScape: Dragonwilds is set in. It is divided into various regions, each of which contains different creatures, monsters, and biomes.

It is located north of the mainland continent in RuneScapeTemplate:CiteVideoTemplate:CiteJournalTemplate:CiteJournal.

Regions

Geography

Ashenfall is divided into five major territorial divisions: Brynmoor in the south, Ghornfell in the north, Fellhollow to the far north, and with the Umbral Sands in the far south divided from Fellhollow by the mountainous region of Dowdun Reach. The geography becomes more wild and dangerous as one travels further inland, with the Anima Twist phenomenon growing stronger deeper into the continent.Template:CiteJournal

Dragonwilds:Brynmoor

The southern territories of Ashenfall include:

Dragonwilds:Ghornfell

The northern territories include:

Dragonwilds:Fellhollow

The far northern territories include:

Dragonwilds:Dowdun Reach

South of Dragonwilds:Silverthorn Keep, but north-east of Ghornfell, this region includes:

Dragonwilds:Umbral Sands

South-east of Dragonwilds:The Bastion and directly east of Ghornfell, this region includes:

Unique Phenomena

Anima Twist

Template:Main After the Elder Gods created Dragonwilds:Gielinor, and prepared to sleep while their eggs consumed the planet's anima slowly, they discovered some impure, "wild" Dragonwilds:anima which they disliked, and they used the continent of Ashenfall to "vent out" the impure anima from the world.Template:CiteVideo This resulted in the anima twist phenomenon enveloping the continent, with its effects getting stronger further into the continent.Template:CiteJournal The anima twist affects not only the environment, but the creatures and people living on it, as well as magic itself. This results in common materials like wood and stone being capable of lasting hundreds or even thousands of years, and the inhabitants of the continent to become Dragonwilds:Amalgamated,Template:CiteJournal creatures that would be enhanced with elemental properties due to the land's wild anima. The effects of the Anima Twist can be observed in the transformed wildlife, with wolves developing manes made of leaves, deer possessing reed-like fronds, and trees displaying leaves in unusual hues resembling sunset.Template:CiteJournal

Dragonwilds:Dragonkin Vaults

Hidden across Ashenfall are numerous Dragonkin Vaults, ancient facilities containing lost knowledge and technological wonders. These vaults are protected by guardians created by the Dragonkin Dragonwilds:Lacrussa, using refined rune essence.Template:CiteJournal

Inhabitants

Garou

Garou are bipedal lion-like beings who once worshipped the moon goddess Dragonwilds:Lougrim. Their society is divided between noble-born (larger, stronger, capable of magic) and common-born.Template:CiteJournal

Dragonwilds:Amalgamated

Humans and other creatures affected by the Anima Twist can develop elemental mutations, becoming known as the "Amalgamated". These traits can include fiery skin, leafy hair, or other magical characteristics. Throughout Ashenfall's history, the Amalgamated faced persecution from "pure" humans.Template:CiteJournal

Goblins

Goblins are green-skinned humanoids who were brought from the mainland by their "God of War" Dragonwilds:Bandos, during the Dragonwilds:Third Age. They were abandoned in Ashenfall when he retreated from his battle against Velgar; they now worship Velgar as their new "Big High War God".

Template:RSL

Ogres are large humanoids who sought refugees from war. They were turned into Dragonwilds:Zogres when Imaru infected the region with necrotic energy.

Dragons

Dragons (Draconis rex) are a dangerous race of reptiles with wings and the ability to use a fiery breath attack. After being cursed by the Elder God Template:RSL to guard her most powerful artefact, a creed of Dragonkin known as the Dactyl wished to create a race that would be similar to them, but without suffering the Curse's effects. In Ashenfall, a group of Dragonkin refugees known as the Dragonwilds:Cabal would also create and empower their own dragons, using them as slaves. Today, they roam across Ashenfall, all servants of Dragonwilds:Kuldra.

Dragonwilds:Undead

Undead are creatures that have died and were reanimated through magic. These creatures resides within Dragonwilds:Fellhollow, controlled by the dragon general Dragonwilds:Imaru.

Humans

Human were among the first inhabitants of Gielinor and Ashenfall, brought over by Guthix. Although they were seemingly wiped out in Ashenfall, today an expedition had led new humans to explore and reside in Ashenfall.

Template:RSL

Elves are pale humanoids brought to Gielinor by their goddess Template:RSL. Some had travelled to Ashenfall, exploring and even settling within the region.

Dragonwilds:KotHaar

KotHaar are lava creatures that were left in Umbral Sands by the Elder Gods to guard the Dragonwilds:Lens.

History

Creation

During their creation of Dragonwilds:Gielinor, the Elder Gods shaped AshenfallTemplate:CiteJournal for the sole purpose in filtering and venting impure, wild anima the Elder Gods wished to keep from the stream of anima that nourished their eggs, giving rise to the Anima Twist that pervades it.Template:CiteVideo Servitors accompanied them to Gielinor and stood guard over Ashenfall's hidden treasures long before any other race reached its shores.Template:CiteTextTemplate:CiteText These guardians had once belonged to the Template:RSL but broke away from the collective mind of their race to take up a duty of their own, the protection of the Dragonwilds:Lens, an device of the Elder Gods that uses the energy of the sun to set the temperature of the world to a perfectly balanced state.Template:CiteText They became known as the Dragonwilds:KotHaar.Template:CiteJournal

Discovery

During the Template:RSL, the god of balance, Dragonwilds:Guthix, discovered Ashenfall and explored it with some of his followers. After some time, they founded a village in Dragonwilds:Bramblemead Valley to settle in and explore the wondrous continent. Here, he found the land was rich with unique anima. Guthix discovered strange rocks hovering through the air.Template:CiteJournalTemplate:CiteJournal Sensing that the stones held magical properties, Guthix took instant interest and began to experiment on them with several of the humans.Template:CiteJournalTemplate:CiteJournal He took great joy in the work, and the strange rocks that would become known as rune essence seemed to lift his usually grim demeanour.Template:CiteJournalTemplate:CiteJournal After several experiments and failures,Template:CiteJournal Guthix began to expand his experiments, bringing the Template:RSL to assist him.Template:CiteJournal He was finally successful, binding the air itself into the essence, creating the first Dragonwilds:Air Rune.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal While his followers on Ashenfall started practising Dragonwilds:Runecrafting, Guthix would then travel to the mainland to share his discovery there, using the Stone of Jas to create more and stored them on the mainland for his followers to use there. On Ashenfall, those that travelled there with him would start forming small settlements and villages over time.

As the humans grew to inhabit their new homes, a strange phenomenon began to occur. Their beards turned to leaves, their skin glowed like fire, and some took on the qualities of the elements, becoming amalgamated and gaining elemental abilities. These amalgamated humans were viewed as "impure" and "imperfect" by some of the human settlers there, suffering persecution and even being murdered by the humans who feared them in an event known as the Dragonwilds:Schism.Template:CiteJournal When Guthix returned, he was horrified to learn of the widespread persecution and slaughter of the amalgamated humans. As such, he took some of the humans with him, those who had not fallen to cruel prejudices.Template:CiteJournal He would then task the Dragonwilds:Wild Knights, an order of skilled humans that were safeguarding the amalgamated humans, to uphold their oath in protecting both the humans from the wild, and the wild from the humans. As he left, he placed a veil over Ashenfall, hoping to hide the continent before he, too, hid himself. But, the veil was not as good as the god had hoped, as the Dragonwilds:Cabal, a group of dragonkin and outcasts among their kind settled in Ashenfall shortly after.Template:CiteVideo Only five dragonkin are known to have been part of the group. Dragonwilds:Lacrussa was a Dactyl scientist who gained the elemental power of ice and water, created the vault guardians, and experimented with dragons. Dragonwilds:Viika was a "time swept" seer with prophetic abilities. Dragonwilds:Brakka was a Nodon architect who gained the elemental power of earth and built Dragonwilds:Brakka's Folly. Dragonwilds:Rasthin was a Necrosyrte who drew the elemental power of fire from Ashenfall's mysterious vents and created a device known as "Jas Moksha" to share elemental powers with her fellow Cabal members.Template:CiteJournalTemplate:CiteJournal Dragonwilds:Avisk was an Aughra who gained the elemental power of air and experimented on the minds of living creatures.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal Avisk lives on to this day as the Dragonwilds:Dreaming Stone. Like their kin in the mainland, the Cabal would experiment in creating more and new draconic creatures, such as dragon wolves.

Sometime after Guthix's departure and the arrival of the dragonkin, the garou, a race of beastmen, arrived from their homeworld of Dragonwilds:Antumnos. Led by their moon goddess, Dragonwilds:Lougrim, they settled primarily in the highlands of what would later be known as Ghornfell. The exact timing of their arrival remains uncertain, but by early Dragonwilds:Third Age accounts, they were already established inhabitants of the continent. The garou's arrival created a new dynamic on Ashenfall. The garou maintained their territories and traditions. The garou society was built upon strength and practised the sacred tradition of the right of challenge, where leadership was earned through combat prowess rather than birthright.Template:CiteJournal The garou initially claimed The northern territories of Ghornfell, a region rich in natural resources. Their presence and continued devotion to their goddess fostered envy among the abandoned Guthixian humans.Template:CiteJournal Brakka, at some point during this period, used the garou for slave labour to build his tower before learning how to siphon anima and gaining the power to control the earth itself, making slave labour obsolete. The timing of the tower's construction is not recorded, and the enslavement may have taken place either before or during the human-garou war.

The God Wars

Ashenfall was mostly untouched by the world until the Third Age. On the mainland, the God Wars raged on, forcing plenty of people to seek refugee elsewhere. Saradominist missionaries arrived on the continent, intent on escaping the God Wars. Unbeknownst to the Saradominists, Dragonwilds:Zamorakian spies were also in their midst, posing as labourers and other menial servants. The missionaries lived near the cliffs, where they could look back towards their old home but also mixed with the villagers of Bramblemead, eventually setting up the Dragonwilds:Temple of Saradomin in place of their previous encampment. The first Dragonwilds:Runecrafting Guild was created on the continent, where Saradominist wizards of the guild would research the magic of the land. Initially, the Saradominists and Guthixians maintained a symbolic alliance known as the Dragonwilds:Bronze Advisors, represented by bronze armour. During this period, druids wore pins of copper while Saradominist priests wore tin pins, materials that combined to form bronze.Template:CiteJournal This alliance was protected by bronze-armoured warriors who upheld traditions and punished those who blasphemed against either faith. The Bronze Advisors offered counsel from both Saradominist and Guthixian viewpoints, order and balance side by side. Meanwhile, the Zamorakians, having formed a cult known as the Dragonwilds:Children of Shadows, plotted in secret, recognising the potential of the Dragonkin Vaults, hoping to bring a weapon home with them. Their hold over the region was further secured when a young Zamorakian discovered a mithril seam in what would become known as the Dowdun Mountains. Rather than weaponise it, the Children of Shadows treated mithril as a tool of influence, keeping it scarce to preserve its value as a means of bribery.Template:CiteJournalTemplate:CiteJournal

Things seemed peaceful, and the God Wars were contained to the mainland. However, the people of Ashenfall would soon find their own conflict. There was a power shift, at first amongst themselves, with Saradominist leaders attempting to overthrow the Guthixian druids and push them elsewhere within the continent. Policies began to slip more and more in favour of the Saradominist approach as the Guthixian faith slowly dwindled.

The Human-Garou War

At this point in history, humans held an uneasy peace with the garou, but the tension was building. Guthix had departed, and the humans he left behind were godless while the garou still walked with their own deity. That absence bred resentment. The sight of the garou goddess moving through human settlements on diplomatic visits stirred envy among the Guthixians, who held that abandoned humans deserved divine attention more than beasts did, and that Ashenfall belonged to a human nation.Template:CiteJournal The Saradominist humans had started to encroach on garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of garou hunting parties. These parties viewed the presence of the Saradominists as a slight against their sovereignty. Small skirmishes between the hunting parties and the humans became commonplace, but they rarely resulted in significant casualties. However, the conflict escalated into an all-out war when Dragonwilds:Kessel, a fire-touched amalgam, struck down a young garou prince.Template:CiteJournal

The war between both sides was at a stalemate as the Dragonwilds:Whispering Swamp acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no man’s land.Template:CiteJournal sometime during the conflict, the Children of Shadows had kidnapped some garou and sent them back to the mainland where they would be experimented by the Template:RSL.Template:CiteText The humans, feeling desperate, devised a plan to goad the god of war, Dragonwilds:Bandos, into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the garou goddess and Bandos that occurred aeons ago on another world.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal They proposed an alliance to confront the garou and their goddess. Eager to take revenge on Lougrim, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the Bandosians' assistance, the humans began pushing the garou back, forcing their goddess to form an alliance with the dragonkin and place herself in their servitude for future experimentations. In turn, the dragonkin unleashed their creations in the battle to support the garou, including massive wyrms that darkened the sky and dragons with elemental powers. This shift changed the tide of the war, forcing Bandos to personally confront one of the dragon generals, Dragonwilds:Velgar, who was stationed atop Brakka's great tower. The war god stormed the tower and challenged Velgar to single combat, but the dragon's stone-touched flesh turned his blows aside, and though Bandos cut a great scar down Velgar's side the wound was not fatal.Template:CiteJournal In a display of arrogance, Bandos then cast aside his armour and protective wards and came close to throttling the dragon bare-handed.Template:CiteJournal Velgar broke the hold by calling a venom-laden rock down from the sky against the god's temple, then caught the staggered Bandos in a breath of anima-infused poison that sapped his strength.Template:CiteJournal

Weakened and fearing death, Bandos made a "tactical retreat", abandoning his followers on Ashenfall. Velgar was left wounded by the exchange, and his blood, warped by the magic his queen had granted him, had become a toxin.Template:CiteJournal In jubilant rage he spilled it across the fertile plains in the south-east of Dragonwilds:Ghornfell, a refuge where garou fleeing the conflict had grown fields of wheat and barley, and the corrupted land became the Dragonwilds:Bloodblight Swamp.Template:CiteJournalTemplate:CiteJournal The war also claimed the life of Dragonwilds:Ulv, a mute outcast of Bramblemead, and the finest hunter in the region.Template:CiteJournalTemplate:CiteJournal With the necromancer Dragonwilds:Ravanna he had killed the alpha wolf Shatterfang, whose pack had broken into Bramblemead and slaughtered its people, she binding the beast's bones in place while Ulv struck from the shadows.Template:CiteJournal The two were inseparable, and Ulv's death at the hands of a garou patrol left Ravanna grief-stricken.Template:CiteJournal Then, using the souls of slain garou, her grief-born curse tore through the Dragonwilds:Stormtouched Highlands, twisting the clouds into screaming things filled with fractured spirits. The resulting storm destroyed countless settlements instantly and has raged ever since.Template:CiteJournalTemplate:CiteJournal Bandos' retreat led to confusion among his goblin followers. At first the goblins continued their war without Bandos' guidance, but soon as they began to recognise the strength of the dragons and the defeat of Bandos, the abandoned goblins began to worship the dragons, naming Velgar as their new Big High War God.Template:CiteJournal With the garou victory, Lougrim would keep the peace with the humans while assisting the dragonkin in their experimentation and returning the dragons to their chains and servitude. As a goddess in tune with the natural world, Lougrim was a source of great vitality, and the dragonkin drew her blood and stored it in urns hidden across the continent, intending it to be the linchpin of their great endeavours.Template:CiteJournalTemplate:CiteJournal From that blood, infused into her egg by Lacrussa, came Dragonwilds:Kuldra.Template:CiteVideo Avisk had meddled with the same brood, working rune essence into the eggs in an attempt to give the dragons a greater mind, one that might function as a swarm. Every other subject died. Kuldra alone survived, and she survived changed, growing the many heads that Lacrussa insisted no sane dragon should ever bear.Template:CiteTextTemplate:CiteTextTemplate:CiteJournal The Dragon was therefore the work of two dragonkin at once, carrying a goddess's divinity in her blood, along with the energy of rune essence and Avisk's swarm in her skulls. In time Kuldra bore a single heir of her own, a red-scaled whelp that Lacrussa dismissed as a disappointment, and wondered aloud whether the fault lay with the father;Template:CiteText That whelp was Dragonwilds:Fuzan. For the time being, the humans and garou held an uneasy truce.

Despite this truce, the garou remained hostile towards the human settlers who were leaving the southern settlements in search of new lives elsewhere.Template:CiteText Humans made their way through an underground passage and emerged in Dragonwilds:Fellhollow, where the dragons Dragonwilds:Imaru and Dragonwilds:Xikotal befriended them, helping them raise their city and assisting them in other means,Template:CiteText where Imaru would use her magic to bring in rains, while Xikotal would calm the winds, in exchange for a few sheep and cows.Template:CiteText Imaru, whom dragonkin experiments had denied the motherhood she craved, also placed a "Blessing" upon the settlers, a magical bond that let her protection reach them anywhere.Template:CiteJournalTemplate:CiteJournalTemplate:CiteText Some of the Wild Knights would join in settling within Fellhollow, creating Dragonwilds:Silverthorn Keep to the west. The ogres, one of Bandos' abandoned followers, settled peacefully in Emberwood alongside the humans there, building a camaraderie that promised a new age of prosperity.Template:CiteJournal

Not every settlement was founded in good faith. The Rasmodels, nobility from the mainland, schemed in the Dragonwilds:Temple Woods and Dragonwilds:Bramblemead until their operations were exposed and the family was exiled to Dragonwilds:Dowdun Reach.Template:CiteJournal During this time, the Dragonwilds:Children of Shadows had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.Template:CiteJournal Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.Template:CiteJournal They would be formed into the Shadow Knights, and eventually the Black Knights.

Far to the east, in the sands, the dragonkin Avisk pursued a design of his own. He plotted to make himself immortal. He had already completed his work on the Avisk crystals, allowing him to preserve his consciousness within them, but he also began developing a means of transferring himself into a perfect vessel, a Dragonwilds:Kalphite Queen.Template:CiteJournalTemplate:CiteText Where his fellow Aughra sought to escape the dragonkin curse by moving their minds into a single new body, Avisk meant to become the swarm entire.Template:CiteJournal His work, however, would soon be interrupted by the coming hostilities.

Dragon Rebellion

Near the end of the Third Age, the Dragonwilds:Dragon Rebellion began when Kuldra led the dragons against their dragonkin masters. In the years leading up to her betrayal, Kuldra sought counsel and may have considered other options. Ultimately, however, she was swayed by the advice of her most trusted ally, Velgar, who insisted that brutality was the only language their masters would understand.Template:CiteJournal Velgar, however, also had personal reasons to support the rebellion, having suffered as a beast of burden under Brakka, despite his innate combat prowess.Template:CiteJournal When the war against the goblins and humans brought dragons into the conflict, Velgar was finally allowed to join the battle. He slaughtered without mercy, decimating settlements and entire platoons with barely any effort.Template:CiteJournal However, once the fighting subsided, Brakka rewarded Velgar's brutality with further servitude, forcing him to haul materials for reconstruction efforts.Template:CiteJournal When Velgar was recruited by Kuldra to overthrow their master, he immediately accepted her scheme, becoming her first ally aside from Fuzan.Template:CiteJournal

The rebellion proved successful. Kuldra confronted Brakka at his tower, crushing him and consuming his anima-rich soul to steal his power.Template:CiteJournal After defeating him, she bestowed his elemental mastery upon Velgar, teaching him to absorb the power of the anima font and transforming him into a dragon infused with earth magic.Template:CiteJournal As a final mockery, Velgar claimed Brakka's monument as his lair.Template:CiteJournal This tower would come to be known as Brakka's Folly. After freeing herself and other dragons from dragonkin control, Kuldra set her sights on expanding her power. She would challenge Lougrim next, though not in the fair combat that garou tradition demanded. The battle between Kuldra and Lougrim was cataclysmic, causing the entire continent to buckle beneath their fury.Template:CiteJournal Kuldra emerged the victor through ambush. garou accounts long held that the two met in honest combat, a version of events that the Forbidden Scrolls recovered by the Moon garou would later expose as false.Template:CiteNPC Kuldra never called a challenge at all. She waited until Lougrim had drained her strength protecting garou settlements from the dragons' flames, then fell upon the exhausted goddess and gave her no chance to resist.Template:CiteNPC Her many heads tore the goddess limb from limb, swallowing the pieces of her divine flesh.Template:CiteJournal The victory crowned her as the new High Queen of the garou and earned her the name God Eater.Template:CiteJournal While much of garou society bowed to the new queen out of fear, others fled, abandoning their homes to escape her tyranny. These dissenters looked to the moon for guidance and became the Moon garou.Template:CiteNPC Their long migration carried them over woodland and mountain range at the cost of many lives, and ended in the deserts of Umbral Sands as Avisk was finishing his work.Template:CiteText

The rebellion cut Avisk's work short. Plundering the stores of the late Lacrussa, he built the Dreaming Stone, a crystal vessel vast enough to contain the whole of his mind, and prepared to cast his thoughts into the Kalphite Queen and command the swarm through her.Template:CiteTextTemplate:CiteText As the rebels closed in, Avisk transferred himself into the stone with the scheme still unfinished, forfeiting his body so that his intellect would endure. Of the Cabal, he alone escaped in this way while his colleagues perished or went into hiding.Template:CiteTextTemplate:CiteNPC Avisk built more than one such vessel. Copies of the crystal, each holding his consciousness, remain across Umbral Sands, and destroying one only forces his mind into another.Template:CiteNPCTemplate:CiteNPC The Dreaming Stone itself was swallowed by the sands, where it would lie for an age.

The Golden Age of the Moon garou

The garou are woodland creatures by nature, and the dunes tested them sorely. For a time they wandered godless, though a god already dwelt amongst the dunes undetected. Dragonwilds:Elidinis, a goddess of the rivers, growth, and fertility, had arrived on Ashenfall at some unknown time and settled within Umbral Sands.Template:CiteText The two peoples remained strangers until the day a cub vanished into the desert.Template:CiteTextTemplate:CiteNPC The searchers discovered the cub unharmed at an oasis no garou had ever mapped, in the company of a singing, silver-furred stranger whom they mistook for one of their own kind.Template:CiteNPCTemplate:CiteText Elidinis presented herself as a river goddess associated to the moon, from a different Template:RSL, and the Moon garou soon gave her their devotion.Template:CiteNPC garou histories preserved her under the name El-Idahn-Inees, never recording that the goddess among them had been Elidinis.Template:CiteNPC Under her care the moon garou mastered desert life, learning from her how to build in stone and raise crops from the arid ground. To ward off supernatural dangers, she entrusted them with the Dragonwilds:mirrors, each carrying a sliver of solid moonlight at its core.Template:CiteNPCTemplate:CiteText Their camps swelled into the giant walled cities of the Old Kingdom, where bright tapestries hung above the streets as shelter from the blowing sand, libraries kept the accumulated writings of their people, and festivals filled the year with light, song, and feasting.Template:CiteNPCTemplate:CiteNPC In shaped stone the Moon garou raised dwellings, temples, and monuments meant to endure long after their makers.Template:CiteTextTemplate:CiteNPC Elidinis would then depart Gielinor, trusting that the civilisation she had raised could now stand without her.Template:CiteTextTemplate:CiteNPC The Old Kingdom flourished without her, entering a golden age in which a people once defined by the hunt turned instead to art, scholarship, and magic.Template:CiteNPC

Destruction of Settlements

While the exiles built their new lives in the desert, the lands they had fled fared no better. With Lougrim replaced by Kuldra, the uneasy truce between the garou and humans would not last. Kuldra had a deep hatred for humanity, holding them weak, petty and flawed, and she called for their destruction.Template:CiteJournalTemplate:CiteJournal The dragons began to decimate human settlements, burning cities to the ground, murdering lords and knights, and forcing survivors to flee into the wilderness and other regions.Template:CiteJournalTemplate:CiteJournal

Fellhollow

Within Fellhollow, Imaru and Xikotal defied the Dragon Queen, sheltering the settlements from the destruction.Template:CiteText The Blessing that bound the dragons to their people would prove to be both gift and curse. Kuldra herself descended upon the region, demanding humanity's destruction, But they declined. Imaru, Xikotal and the settlers would fight against Kuldra in hope to defend their home. But she proved too powerful, aside from defenders, Xikotal fell in the battle that followed along with his rider.Template:CiteJournal The Dragon Queen tore his heart from his chest and ate it before Imaru's eyes, sparing Imaru so that she would live with the loss.Template:CiteTextTemplate:CiteText Consumed by grief, Imaru sought a way to bring Xikotal back from the dead, seeking the assistance of the necromancer Dragonwilds:Ravanna. However, Ravanna did not have the power to resurrect him. Instead, she proposed creating a curse born of Imaru's sorrow and grief, one that would give her the power to consume the Dragon Queen's soul and exact her revenge.Template:CiteText

The curse was not enough, Kuldra had proven more powerful than imagined, defeating Imaru with ease.Template:CiteText Even in death, Imaru craved revenge for her fallen mate and children. She wedged herself in the Template:RSL using the curse Ravanna had given her, fuelled by her own sheer rage and will. While in the underworld, she drank from the Template:RSL to gain more power and claw her way back from death. However, this resurrection came with a terrible cost. She became twisted with an insatiable hunger for souls and turned against the very people she had once protected. The "Blessing" that linked them was now used against them, and their souls were pulled from their still-living bodies.Template:CiteText These soulless husks began to reanimate. Soon the settlements in Fellhollow would fall, and the region would become a land of rot and wither where the undead roamed. The Wild Knights were pushed back towards their keep, while Emberwood sealed itself behind a barrier. Dowdun Reach, shielded by the Dowdun Mountains, sealed all connecting pathways to Fellhollow and posted guards at the crypt as an early warning against breach.Template:CiteText Four priests of Saradomin, Zamorak, Armadyl, and Guthix united to keep the withering both in and out of the town. Those who were disciples of Imaru came to believe she was blessing the humans, willingly transforming them into undead. The necrotic magic spread like a virus, eventually turning even the ogres into zogres and infecting the Wild Knights as well. Those who tried to escape found the passage to Dowdun sealed off. Dragonwilds:Ravanna, the one who cursed Imaru, would attempt to fix her mistake and seal the dragon away. She split the curse into three fragments, in hope that in the future, someone can use the power of the curse against Imaru to put her soul to rest.Template:CiteText

Dowdun Reach

Arcane researchers among the Children of Shadows recovered the buried Dreaming Stone and bore it back to the keep.Template:CiteNPC The recovered vessel brought instability alongside its power. A faction within sought to weaponise it, while Archmage Alric' used it to power an infernal demon gate, which failed, causing its demonic souls to bleed into the fortress walls.Template:CiteText The Black Knights would defend the region against the dragons, under standing orders that any draconic presence beyond the lesser blue dragons be shot on sight.Template:CiteJournal Though the stone had come to power much of the keep itself, Lord Rasmodel, whose mind it had preyed upon for decades, ultimately took his warhammer to the Dreaming Stone and broke it.Template:CiteJournalTemplate:CiteTextTemplate:CiteNPCTemplate:CiteJournal The consequences proved worse than the affliction. The energies released by the shattering, together with the parasitic remnants of a demon, seized the lord and remade him as the Dragonwilds:Black Knight Titan, a being part Rasmodel, part Avisk, and part avernic, who stood guard over the passage to Umbral Sands until the Sixth Age.Template:CiteNPCTemplate:CiteNPC

Umbral Sands

The Moon garou of Umbral Sands met their own destruction. Dragonwilds:Fuzan, Kuldra's youngest child, owed his fire to his mother, who had taken it from the dragonkin's Harmonic Resonator, would begin to terrorise the garou.Template:CiteJournalTemplate:CiteJournal Deep inside a volcano, Fuzan encountered an otherworldly entity of celestial fire who claimed godhood, a being the garou would come to know as the Sun Demon. The Forbidden Scrolls place her arrival just after Fuzan's own, and the young dragon became her devoted worshipper.Template:CiteJournalTemplate:CiteNPC She schooled him in mastery over fire, and with that power he bent the KotHaar, to his will. Fuzan also collapsed the underground tunnels by which the KotHaar had once returned to the Elder Kiln, cutting them off from their cycle of rebirth.Template:CiteJournal He also ordered them to move the Lens to his lair, where he would use the device to increase the suns' temperature over Umbral Sands, turning the region into a scorching desert.Template:CiteJournalTemplate:CiteTextTemplate:CiteJournal He brought down the cities of the Old Kingdom, destroying even the monuments in which their history was kept, and the survivors split into far-flung tribes, reasoning that no single hunt could catch them all.Template:CiteTextTemplate:CiteNPCTemplate:CiteText Rather than exterminate the remnant, Fuzan branded the garou with his seal. The Mark siphoned their strength to feed his power, and in return most were spared his fire.Template:CiteJournalTemplate:CiteText

Rediscovery

Template:OccDur During the 13th year of the Dragonwilds:Sixth Age, with Guthix dead and the veil that concealed Ashenfall weakened by time, the continent was rediscovered. An expedition was assembled, and adventurers from across the realm answered the call, among them Dionysius the Wise Old Man, Dragonwilds:Vannaka the Slayer master, Dragonwilds:Zanik of the Template:RSL, Dragonwilds:Doric the master smith, and Dragonwilds:Cathan, a rising rookie forging his reputation. The voyage was cut short as the ship neared Ashenfall. A massive green dragon descended upon it, destroying the expedition and leaving only a handful of survivors. Those who lived washed ashore and began to explore the land, scavenging what they could to construct a Dragonwilds:lodestone, an anchor to the mainland and a beacon to call for reinforcements. Word spread once the lodestone was activated, and new and old adventurers arrived from the mainland to face the draconic threat and confront the Dragon Queen. While Dionysius, Vannaka, Doric, and Zanik prepared for their arrival, Cathan set off alone, determined to slay the dragon Velgar without aid.

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Once a base is established and resources are gathered, the search for Cathan begins. He has recruited goblins to his cause and learned of a challenge horn, but he is captured by a garou and sacrificed before Velgar before the materials can be gathered. Cathan assists in the crafting of the challenge horn regardless, despite being dead. Velgar is confronted and slain, bringing peace to Brynmoor and avenging those the dragon killed.

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After Velgar's defeat, Death arrives in Fellhollow with Dragonwilds:Postie Pete and Dragonwilds:Muncher and opens the way into the Dragonwilds:Forgotten Temple, a location he claims so that he might speak with the adventurers. Dionysius supplies the incantation that opens the door, and Death asks that Dragonwilds:Fellhollow be entered and that Cathan be found. Cathan is in Death's employ, and has been set to finding a way to confront Imaru and end her torment. The seal placed upon her is uncovered, the fragments are located and their power harnessed, and the undead dragon is defeated, freeing Fellhollow, Imaru, and the tormented souls.

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After a period of rest, Death speaks of a colleague waiting in Dragonwilds:Umbral Sands, though the way onward is blocked in Dragonwilds:Dowdun Reach. The Wise Old Man and Postie Pete give greeting on arrival in the region and explain the barrier that bars the way to the next. The fortress is explored, and Vannaka, Zanik, and Doric are assisted in their search for the pieces of the Dreaming Stone. The barrier is bound to the stone itself, so the only road to the desert runs through repairing Avisk.Template:CiteNPC With the thirteen shards recovered and the stone made whole, Avisk lowers the barrier himself and thinks little of the effort, then invites the adventurers to surrender their minds to him so that he might deal with the Black Knight Titan in their stead.Template:CiteNPCTemplate:CiteNPC The offer is declined, and the Dragonwilds:Black Knight Titan, the transformed Lord Rasmodel, is fought and put to rest, opening the path to Umbral Sands once Doric has opened the door.

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With the way opened, the desert is entered. An envoy asks that his oasis camp nearby be visited, and Fuzan is seen on patrol over the region before the Alcarrid Oasis is reached. There, Dragonwilds:Icthlarin is attempting to obtain the mirror lenses from the Moon garou tribes so that he might raise a relay to focus a beam of sunlight on Fuzan's Tower and open the way to the dragon. The Moon garou refuse him, and he asks instead that their trust be won and their lenses acquired. The search crosses the whole of the desert, through Dragonwilds:kalphites and KotHaar, ancient secrets, and strange sights, until all three lenses are gathered. The Mirror Relay is raised and the way to Fuzan's Tower is opened, though not without struggle. Hordes of KotHaar hold the tower, but the summit is reached and the red dragon is slain. Icthlarin is given the head of Fuzan, and names the final challenge, Queen Kuldra herself.

Notable characters

Expedition members

Allies

  • Death - A Guardian of Guthix and the Grim Reaper of Gielinor. Death arrived to Ashenfall and request assistance from the Adventurer(s) in dealing with Imaru and the undead corruption in Fellhollow
  • Dragonwilds:Muncher - Death's undead Hellhound pet who accompanied the reaper to Fellhollow.
  • Dragonwilds:Postie Pete - A postman of Gielinor who arrived to Fellhollow, informing the adventurer(s) on Dragonwilds:Wither and Dragonwilds:Soul Rifting.
  • Dragonwilds:Icthlarin - The Menophite god of the dead, who arrived to assist the moon garou and their blight.

Native rulers

Past rulers

Trivia

References

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