Dragonwilds:Ashenfall: Difference between revisions
More actions
Sync: updated from Dragonwilds |
Sync: updated from Dragonwilds |
||
| (One intermediate revision by the same user not shown) | |||
| Line 115: | Line 115: | ||
==== The Human-Garou War ==== | ==== The Human-Garou War ==== | ||
At this point in history, humans held an uneasy peace with the garou, but the tension was building. The Saradominist humans had started to encroach on garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of | At this point in history, humans held an uneasy peace with the garou, but the tension was building. Guthix had departed, and the humans he left behind were godless while the garou still walked with their own deity. That absence bred resentment. The sight of the garou goddess moving through human settlements on diplomatic visits stirred envy among the Guthixians, who held that abandoned humans deserved divine attention more than beasts did, and that Ashenfall belonged to a human nation.{{CiteJournal|journal=Forgotten Diary|quote=We've managed without Guthix's presence for centuries now. It should be easy. Yet, when I see her moonlit figure glide through our village as she and the chieftain meet for diplomatic conversation, I can't help the envy that stirs in my gut. A green-eyed worm writhing in jealousy.}} The Saradominist humans had started to encroach on garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of garou hunting parties. These parties viewed the presence of the Saradominists as a slight against their sovereignty. Small skirmishes between the hunting parties and the humans became commonplace, but they rarely resulted in significant casualties. However, the conflict escalated into an all-out war when [[Dragonwilds:Kessel]], a fire-touched amalgam, struck down a young garou prince.{{CiteJournal|journal=Bronze Greatsword|quote=On one fateful day, she would use this technique against a force of garou hunters. The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}} | ||
The war between both sides was at a stalemate as the [[Dragonwilds:Whispering Swamp]] acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no man’s land.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield.}} sometime during the conflict, the Children of Shadows had kidnapped some garou and sent them back to the mainland where they would be experimented by the {{RSL|Vampyre (race)|vampyres}}.{{CiteText|text=Vannaka|quote=Sometime in the third age, I think, they were captured by Zamorakian forces and there they became part of a vampyre experiment, to create something new. My ancesters... the werewolves.}} The humans, feeling desperate, devised a plan to goad the god of war, [[Dragonwilds:Bandos]], into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the garou goddess and Bandos that occurred aeons ago on another world.{{CiteJournal|journal=Priest's Journal|quote=Bandos wants revenge, for some slight or other the goddess created.}}{{CiteJournal|journal=Garou Writings|quote=Enraged by some slight we inflicted, some aeons ago, on a world far from here.}}{{CiteJournal|journal=Iron Platelegs|quote=The Saradominist priests met with emissaries of Bandos and came to an alliance. The humans would claim the mines of Ghornfell, as long as Bandos could claim the head of the Garou goddess, Lougrim.}} They proposed an alliance to confront the garou and their goddess. Eager to take revenge on Lougrim, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the Bandosians' assistance, the humans began pushing the garou back, forcing their goddess to form an alliance with the dragonkin and place herself in their servitude for future experimentations. In turn, the dragonkin unleashed their creations in the battle to support the garou, including massive [[Dragonwilds:Colossal Wyrm Camp|wyrms]] that darkened the sky and dragons with elemental powers. This shift changed the tide of the war forcing Bandos to personally | The war between both sides was at a stalemate as the [[Dragonwilds:Whispering Swamp]] acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no man’s land.{{CiteJournal|journal=Whispering Swamp|quote=When war broke out between humans and garou, it was the swamps that formed a buffer between the two factions. The muddy water was difficult to fight in and neither side enjoyed the idea of drowning on the battlefield.}} sometime during the conflict, the Children of Shadows had kidnapped some garou and sent them back to the mainland where they would be experimented by the {{RSL|Vampyre (race)|vampyres}}.{{CiteText|text=Vannaka|quote=Sometime in the third age, I think, they were captured by Zamorakian forces and there they became part of a vampyre experiment, to create something new. My ancesters... the werewolves.}} The humans, feeling desperate, devised a plan to goad the god of war, [[Dragonwilds:Bandos]], into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the garou goddess and Bandos that occurred aeons ago on another world.{{CiteJournal|journal=Priest's Journal|quote=Bandos wants revenge, for some slight or other the goddess created.}}{{CiteJournal|journal=Garou Writings|quote=Enraged by some slight we inflicted, some aeons ago, on a world far from here.}}{{CiteJournal|journal=Iron Platelegs|quote=The Saradominist priests met with emissaries of Bandos and came to an alliance. The humans would claim the mines of Ghornfell, as long as Bandos could claim the head of the Garou goddess, Lougrim.}} They proposed an alliance to confront the garou and their goddess. Eager to take revenge on Lougrim, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the Bandosians' assistance, the humans began pushing the garou back, forcing their goddess to form an alliance with the dragonkin and place herself in their servitude for future experimentations. In turn, the dragonkin unleashed their creations in the battle to support the garou, including massive [[Dragonwilds:Colossal Wyrm Camp|wyrms]] that darkened the sky and dragons with elemental powers. This shift changed the tide of the war, forcing Bandos to personally confront one of the dragon generals, [[Dragonwilds:Velgar]], who was stationed atop Brakka's great tower. The war god stormed the tower and challenged Velgar to single combat, but the dragon's stone-touched flesh turned his blows aside, and though Bandos cut a great scar down Velgar's side the wound was not fatal.{{CiteJournal|journal=Iron Greataxe|quote=Yet Velgar's stone-touched flesh turned away blows, and his poisonous breath leeched even Bandos' strength. Bandos cut a great scar down Velgar's side, yet the wound was not fatal, and the counterattack sent Bandos reeling.}} In a display of arrogance, Bandos then cast aside his armour and protective wards and came close to throttling the dragon bare-handed.{{CiteJournal|journal=Bloodblight Cape|quote=Yet, arrogance is not a mortal taint and the war god reeked of it. Bandos cast aside his wards. He refused to don his armour. The god pressed into the lair of the great dragon, and tried to wrestle him to the grave.}} Velgar broke the hold by calling a venom-laden rock down from the sky against the god's temple, then caught the staggered Bandos in a breath of anima-infused poison that sapped his strength.{{CiteJournal|journal=Bloodblight Cape|quote=Velgar, in his writhing fury, called down a poison-filled rock from the heavens and cast it at Bandos, striking him in the temple. As the god reeled, he released Velgar, allowing the dragon to breathe a jet of anima-infused poison, at the unsteady god. Still wavering from the blow, Bandos breathed in the toxins and felt weakness for the first time in centuries.}} | ||
Weakened | Weakened and fearing death, Bandos made a "tactical retreat", abandoning his followers on Ashenfall. Velgar was left wounded by the exchange, and his blood, warped by the magic his queen had granted him, had become a toxin.{{CiteJournal|journal=Bloodblight Swamp|quote=He was injured in battle with an arrogant god, flesh scarred in conflict, with wounds weeping. His blood, warped by the magic gifted to him by his queen, became a terrible toxin that cursed the region forever.}} In jubilant rage he spilled it across the fertile plains in the south-east of [[Dragonwilds:Ghornfell]], a refuge where garou fleeing the conflict had grown fields of wheat and barley, and the corrupted land became the [[Dragonwilds:Bloodblight Swamp]].{{CiteJournal|journal=Bloodblight Cape|quote=In his jubilant rage, Velgar spilled his blood on the once fertile plains, corrupting them with his hate-filled poison. The fields wilted. The crops blackened and then collapsed into venom.}}{{CiteJournal|journal=Bloodblight Swamp|quote=Once these lands were fertile plains. Great fields of wheat and barely were sewn by the garou that made it their home. It was a resting place for a people that had been hunted for too long, a sanctuary at last.}} The war also claimed the life of [[Dragonwilds:Ulv]], a mute outcast of Bramblemead, and the finest hunter in the region.{{CiteJournal|journal=Bone Dagger|quote=He lived outside the village, cast out for his silence and strange ways.}}{{CiteJournal|journal=Ulv's Longbow|quote=Ulv was always the silent hunter, in more ways than one. While it was true that no word ever left his lips, his footsteps, breath and, most importantly, his arrows, were all equally devoid of sound.}} With the necromancer [[Dragonwilds:Ravanna]] he had killed the alpha wolf Shatterfang, whose pack had broken into Bramblemead and slaughtered its people, she binding the beast's bones in place while Ulv struck from the shadows.{{CiteJournal|journal=Wolf|quote=He was finally felled when an unlikely ally used dark magic to lock the wolf’s bones in place, while her companion struck from the shadows with blades forged from the wolf’s kin.}} The two were inseparable, and Ulv's death at the hands of a garou patrol left Ravanna grief-stricken.{{CiteJournal|journal=Ulv's Longbow|quote=The wolf and the bat, platonic soulmates to the end.}} Then, using the souls of slain garou, her grief-born curse tore through the [[Dragonwilds:Stormtouched Highlands]], twisting the clouds into screaming things filled with fractured spirits. The resulting storm destroyed countless settlements instantly and has raged ever since.{{CiteJournal|journal=Stormtouched Highlands|quote=A great storm rages across the region, the result of desperate sorcery in a long drawn-out war. The thunder here is hateful and spiteful, striking any that walk the land, as if driven by the vengeful fury of its long-dead caster.}}{{CiteJournal|journal=Ulv's Longbow|quote=Ravanna’s necromantic curse tore through the Highlands, twisting the clouds into screaming things, filled with a fraction of the rage she felt.}} Bandos' retreat led to confusion among his goblin followers. At first the goblins continued their war without Bandos' guidance, but soon as they began to recognise the strength of the dragons and the defeat of Bandos, the abandoned goblins began to worship the dragons, naming Velgar as their new Big High War God.{{CiteJournal|journal=Muddy Scrawl|quote=Going to workship dragon now, maybe he make us dragons too? I bet goblin dragons would be strongest dragons of all. ... Velgar is new big high war god. Glory be to Velgar.}} With the garou victory, Lougrim would keep the peace with the humans while assisting the dragonkin in their experimentation and returning the dragons to their chains and servitude. As a goddess in tune with the natural world, Lougrim was a source of great vitality, and the dragonkin drew her blood and stored it in urns hidden across the continent, intending it to be the linchpin of their great endeavours.{{CiteJournal|journal=Lifeward|quote=The dragonkin discovered a unique and powerful resource in their time on Ashenfall, the blood of a goddess – Lougrim. She was a moon deity, in-tune with the natural world, the forests and a source of great vitality.}}{{CiteJournal|journal=Lifeward|quote=It was to be a linchpin in their great endeavours, until Kuldra laid those lofty dreams to rest.}} From that blood, infused into her egg by Lacrussa, came [[Dragonwilds:Kuldra]].{{CiteVideo|author=RuneScape: Dragonwilds|title=Developer Deep-dive|url=https://www.youtube.com/watch?v=3j9CcdWKTc8|timestamp=28:22|date=15 April 2025}} Avisk had meddled with the same brood, working rune essence into the eggs in an attempt to give the dragons a greater mind, one that might function as a swarm. Every other subject died. Kuldra alone survived, and she survived changed, growing the many heads that Lacrussa insisted no sane dragon should ever bear.{{CiteText|text=Lacrussa's Ravings|quote=Trying to create some sort of enhanced mind for the dragons, as if they could exist like a swarm. All of them, of course, died. All but one, and she’s turned out strangely.}}{{CiteText|text=Lacrussa's Ravings|quote=I encourage the growth of a single head for the dragons, keeps them sane and stable. There’s no good that can come from multiple brains in charge of one body}}{{CiteJournal|journal=Leathery Parchment|quote=Her many heads tore the goddess limb from limb}} The Dragon was therefore the work of two dragonkin at once, carrying a goddess's divinity in her blood, along with the energy of rune essence and Avisk's swarm in her skulls. In time Kuldra bore a single heir of her own, a red-scaled whelp that Lacrussa dismissed as a disappointment, and wondered aloud whether the fault lay with the father;{{CiteText|text=Laboratory Note|quote=Even my prize specimen produced only a single heir, a red-scaled whelp, no less, unlike his mother’s multicoloured hues. Perhaps the fault lies in the father. I should dissect him and see where the problem begins.}} That whelp was [[Dragonwilds:Fuzan]]. For the time being, the humans and garou held an uneasy truce. | ||
Despite this truce, the garou remained hostile towards the human settlers who were leaving the southern settlements in search of new lives elsewhere. Humans made their way through | Despite this truce, the garou remained hostile towards the human settlers who were leaving the southern settlements in search of new lives elsewhere.{{CiteText|text=Weathered Diary|quote=So we leave. We go north. Past the garou who snarl even though we have a treaty, and then down into the deep dark of the earth in search of a new home.}} Humans made their way through an underground passage and emerged in [[Dragonwilds:Fellhollow]], where the dragons [[Dragonwilds:Imaru]] and [[Dragonwilds:Xikotal]] befriended them, helping them raise their city and assisting them in other means,{{CiteText|text=Ravanna's Second Journal|quote=these dragons watch over the villagers, help them with construction, farming, all sorts of stuff.}} where Imaru would use her magic to bring in rains, while Xikotal would calm the winds, in exchange for a few sheep and cows.{{CiteText|text=Lazilly-Penned Diary|quote=Her magic brought rain and his calmed the winds, so that our harvests were plentiful, and our population bloomed. All it costs is a few sheep or cows, every once in a while, a pretty good deal if you ask me}} Imaru, whom dragonkin experiments had denied the motherhood she craved, also placed a "Blessing" upon the settlers, a magical bond that let her protection reach them anywhere.{{CiteJournal|journal=Imaru|quote=Dragonkin experiments had robbed her of the one thing she craved, to be a mother.}}{{CiteJournal|journal=Imaru|quote=She used the magic within her to bless her new pets, making sure that she could protect them wherever they were.}}{{CiteText|text=Ravanna's Second Journal|quote=They even give them this weird little thing they call a Blessing, which somehow binds them together in a way I'm seriously going to need to study later}} Some of the Wild Knights would join in settling within Fellhollow, creating [[Dragonwilds:Silverthorn Keep]] to the west. The ogres, one of Bandos' abandoned followers, settled peacefully in Emberwood alongside the humans there, building a camaraderie that promised a new age of prosperity.{{CiteJournal|journal=Zogre|quote=The humans and ogres worked side by side and built a camaraderie that could have brought the region into a new age of prosperity.}} | ||
Not every settlement was founded in good faith. The Rasmodels, nobility from the mainland, schemed in the [[Dragonwilds:Temple Woods]] and [[Dragonwilds:Bramblemead]] until their operations were exposed and the family was exiled to [[Dragonwilds:Dowdun Reach]].{{CiteJournal|journal=Black Knight Platebody|quote=Their cover was blown: the youngest had been caught pouring tincture into the ears of a sleeping bailiff. Their entourage and influence no longer meant anything, and they were forced to live in the keep.}} During this time, the [[Dragonwilds:Children of Shadows]] had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.{{CiteJournal|journal=Black Knight Platebody|quote=He showed all the hallmarks of a leader, and was duly elected as Master of Dowdun Reach. The Children of Shadows took to calling him 'Lord Rasmodel'.}} Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.{{CiteJournal|journal=Mithril Platelegs|quote=The dragon, Xikotal, had a gift. In one claw, he had coal, in the other iron. He wanted to help the Zamorakians, to bring them an offering that might soften their determination to isolate.}} They would be formed into the [[Dragonwilds:Black Knights|Shadow Knights]], and eventually the '''Black Knights'''. | Not every settlement was founded in good faith. The Rasmodels, nobility from the mainland, schemed in the [[Dragonwilds:Temple Woods]] and [[Dragonwilds:Bramblemead]] until their operations were exposed and the family was exiled to [[Dragonwilds:Dowdun Reach]].{{CiteJournal|journal=Black Knight Platebody|quote=Their cover was blown: the youngest had been caught pouring tincture into the ears of a sleeping bailiff. Their entourage and influence no longer meant anything, and they were forced to live in the keep.}} During this time, the [[Dragonwilds:Children of Shadows]] had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.{{CiteJournal|journal=Black Knight Platebody|quote=He showed all the hallmarks of a leader, and was duly elected as Master of Dowdun Reach. The Children of Shadows took to calling him 'Lord Rasmodel'.}} Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.{{CiteJournal|journal=Mithril Platelegs|quote=The dragon, Xikotal, had a gift. In one claw, he had coal, in the other iron. He wanted to help the Zamorakians, to bring them an offering that might soften their determination to isolate.}} They would be formed into the [[Dragonwilds:Black Knights|Shadow Knights]], and eventually the '''Black Knights'''. | ||
| Line 204: | Line 204: | ||
==Trivia== | ==Trivia== | ||
* Although the continent is said to be north of the mainland of Gielinor, it was confirmed by [[Dragonwilds:Mod Raven]] that this was not the initial idea, as he wanted it to be somewhere south-east of the mainland.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394711881687502889|date=15 July 2025|quote=Hahahahahahaha, this is the problem of Mod Dutch talking. Since it's been announced on livestreams and stuff, yes, it's to the North, but no, that's not where I wanted to put it. Hahaha. I actually wanted it a little to the south east.|ctxquote=Wait Raven is Ashenfall still to the north like the Q&A said ("you're sailing to the north")}} Due to [[Dragonwilds:Mod Dutch]] announcing its location, they had to keep it there to avoid confusion.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394712949612085288|date=15 July 2025|quote=It's tricky, as not everyone reads what's in the game, but they will have seen the videos. So it's better to try and make them work. Ashenfall is able to accomodate the variance in climate, so it's not really an issue|ctxquote=is it even a retcon if it's not stated ingame}} | * Although the continent is said to be north of the mainland of Gielinor, it was confirmed by [[Dragonwilds:Mod Raven]] that this was not the initial idea, as he wanted it to be somewhere south-east of the mainland.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394711881687502889|date=15 July 2025|quote=Hahahahahahaha, this is the problem of Mod Dutch talking. Since it's been announced on livestreams and stuff, yes, it's to the North, but no, that's not where I wanted to put it. Hahaha. I actually wanted it a little to the south east.|ctxquote=Wait Raven is Ashenfall still to the north like the Q&A said ("you're sailing to the north")}} Due to [[Dragonwilds:Mod Dutch]] announcing its location, they had to keep it there to avoid confusion.{{CiteDiscord|author=Mod Raven|url=https://discord.com/channels/303835144073248770/436827573272576000/1394712949612085288|date=15 July 2025|quote=It's tricky, as not everyone reads what's in the game, but they will have seen the videos. So it's better to try and make them work. Ashenfall is able to accomodate the variance in climate, so it's not really an issue|ctxquote=is it even a retcon if it's not stated ingame}} | ||
* The veil around Ashenfall had been hinted to having the ability to altar memories of those who live there, until they moved away. However, the gods are not affected by this.{{CiteVideo|author=RuneScape: Dragonwilds|title=Community Campfire - Episode 3 (ft. Mod Raven!)|url=https://www.youtube.com/watch?v=LcUj8KrjMiU|timestamp=16:25|date=13 September 2025}} | |||
** This is later confirmed by [[Dragonwilds:Mod Osborne]] in the [[Dragonwilds:Community Campfire#Episode 5|Community Campfire]] 5th episode.{{CiteVideo|author=RuneScape: Dragonwilds|title=Mod Osborne Talks Clue Scrolls, Quests and Penguins?! {{!}} RuneScape: Dragonwilds|url=https://www.youtube.com/watch?v=LcUj8KrjMiU|timestamp=44:49|date=27 March 2026}} | |||
** In the latest livestream, where they revealed the [[Dragonwilds:RuneFest 2026]] information, it was confirmed that the next Saga will feature a barrier that altar memory, which hints that the barrier was likely created sometime after Guthix's veil. | |||
==References== | ==References== | ||
Latest revision as of 11:00, 26 July 2026
Ashenfall is the continent in Dragonwilds:Gielinor that RuneScape: Dragonwilds is set in. It is divided into various regions, each of which contains different creatures, monsters, and biomes.
It is located north of the mainland continent in RuneScapeTemplate:CiteVideoTemplate:CiteJournalTemplate:CiteJournal.
Regions
Geography
Ashenfall is divided into five major territorial divisions: Brynmoor in the south, Ghornfell in the north, Fellhollow to the far north, and with the Umbral Sands in the far south divided from Fellhollow by the mountainous region of Dowdun Reach. The geography becomes more wild and dangerous as one travels further inland, with the Anima Twist phenomenon growing stronger deeper into the continent.Template:CiteJournal
Dragonwilds:Brynmoor
The southern territories of Ashenfall include:
Dragonwilds:Ghornfell
The northern territories include:
Dragonwilds:Fellhollow
The far northern territories include:
- Dragonwilds:Bleakfields Valley
- Dragonwilds:Forgotten Temple
- Dragonwilds:Dragon's Run
- Dragonwilds:Emberwood
- Dragonwilds:Witchwillow Range
- Dragonwilds:Hope's Fall
- Dragonwilds:Lake of Lost Souls
- Dragonwilds:Silverthorn Keep
- Dragonwilds:Coalridge Pass
Dragonwilds:Dowdun Reach
South of Dragonwilds:Silverthorn Keep, but north-east of Ghornfell, this region includes:
- Dragonwilds:The Approach
- Dragonwilds:The Courtyard
- Dragonwilds:The Nexus
- Dragonwilds:The Library
- Dragonwilds:The Grand Hall
- Dragonwilds:The Garrison
- Dragonwilds:The Pastures
- Dragonwilds:The Menagerie
- Dragonwilds:The Bastion
Dragonwilds:Umbral Sands
South-east of Dragonwilds:The Bastion and directly east of Ghornfell, this region includes:
Unique Phenomena
Anima Twist
Template:Main After the Elder Gods created Dragonwilds:Gielinor, and prepared to sleep while their eggs consumed the planet's anima slowly, they discovered some impure, "wild" Dragonwilds:anima which they disliked, and they used the continent of Ashenfall to "vent out" the impure anima from the world.Template:CiteVideo This resulted in the anima twist phenomenon enveloping the continent, with its effects getting stronger further into the continent.Template:CiteJournal The anima twist affects not only the environment, but the creatures and people living on it, as well as magic itself. This results in common materials like wood and stone being capable of lasting hundreds or even thousands of years, and the inhabitants of the continent to become Dragonwilds:Amalgamated,Template:CiteJournal creatures that would be enhanced with elemental properties due to the land's wild anima. The effects of the Anima Twist can be observed in the transformed wildlife, with wolves developing manes made of leaves, deer possessing reed-like fronds, and trees displaying leaves in unusual hues resembling sunset.Template:CiteJournal
Dragonwilds:Dragonkin Vaults
Hidden across Ashenfall are numerous Dragonkin Vaults, ancient facilities containing lost knowledge and technological wonders. These vaults are protected by guardians created by the Dragonkin Dragonwilds:Lacrussa, using refined rune essence.Template:CiteJournal
Inhabitants
Garou
Garou are bipedal lion-like beings who once worshipped the moon goddess Dragonwilds:Lougrim. Their society is divided between noble-born (larger, stronger, capable of magic) and common-born.Template:CiteJournal
Dragonwilds:Amalgamated
Humans and other creatures affected by the Anima Twist can develop elemental mutations, becoming known as the "Amalgamated". These traits can include fiery skin, leafy hair, or other magical characteristics. Throughout Ashenfall's history, the Amalgamated faced persecution from "pure" humans.Template:CiteJournal
Goblins
Goblins are green-skinned humanoids who were brought from the mainland by their "God of War" Dragonwilds:Bandos, during the Dragonwilds:Third Age. They were abandoned in Ashenfall when he retreated from his battle against Velgar; they now worship Velgar as their new "Big High War God".
Template:RSL
Ogres are large humanoids who sought refugees from war. They were turned into Dragonwilds:Zogres when Imaru infected the region with necrotic energy.
Dragons
Dragons (Draconis rex) are a dangerous race of reptiles with wings and the ability to use a fiery breath attack. After being cursed by the Elder God Template:RSL to guard her most powerful artefact, a creed of Dragonkin known as the Dactyl wished to create a race that would be similar to them, but without suffering the Curse's effects. In Ashenfall, a group of Dragonkin refugees known as the Dragonwilds:Cabal would also create and empower their own dragons, using them as slaves. Today, they roam across Ashenfall, all servants of Dragonwilds:Kuldra.
Dragonwilds:Undead
Undead are creatures that have died and were reanimated through magic. These creatures resides within Dragonwilds:Fellhollow, controlled by the dragon general Dragonwilds:Imaru.
Humans
Human were among the first inhabitants of Gielinor and Ashenfall, brought over by Guthix. Although they were seemingly wiped out in Ashenfall, today an expedition had led new humans to explore and reside in Ashenfall.
Template:RSL
Elves are pale humanoids brought to Gielinor by their goddess Template:RSL. Some had travelled to Ashenfall, exploring and even settling within the region.
Dragonwilds:KotHaar
KotHaar are lava creatures that were left in Umbral Sands by the Elder Gods to guard the Dragonwilds:Lens.
History
Creation
During their creation of Dragonwilds:Gielinor, the Elder Gods shaped AshenfallTemplate:CiteJournal for the sole purpose in filtering and venting impure, wild anima the Elder Gods wished to keep from the stream of anima that nourished their eggs, giving rise to the Anima Twist that pervades it.Template:CiteVideo Servitors accompanied them to Gielinor and stood guard over Ashenfall's hidden treasures long before any other race reached its shores.Template:CiteTextTemplate:CiteText These guardians had once belonged to the Template:RSL but broke away from the collective mind of their race to take up a duty of their own, the protection of the Dragonwilds:Lens, an device of the Elder Gods that uses the energy of the sun to set the temperature of the world to a perfectly balanced state.Template:CiteText They became known as the Dragonwilds:KotHaar.Template:CiteJournal
Discovery
During the Template:RSL, the god of balance, Dragonwilds:Guthix, discovered Ashenfall and explored it with some of his followers. After some time, they founded a village in Dragonwilds:Bramblemead Valley to settle in and explore the wondrous continent. Here, he found the land was rich with unique anima. Guthix discovered strange rocks hovering through the air.Template:CiteJournalTemplate:CiteJournal Sensing that the stones held magical properties, Guthix took instant interest and began to experiment on them with several of the humans.Template:CiteJournalTemplate:CiteJournal He took great joy in the work, and the strange rocks that would become known as rune essence seemed to lift his usually grim demeanour.Template:CiteJournalTemplate:CiteJournal After several experiments and failures,Template:CiteJournal Guthix began to expand his experiments, bringing the Template:RSL to assist him.Template:CiteJournal He was finally successful, binding the air itself into the essence, creating the first Dragonwilds:Air Rune.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal While his followers on Ashenfall started practising Dragonwilds:Runecrafting, Guthix would then travel to the mainland to share his discovery there, using the Stone of Jas to create more and stored them on the mainland for his followers to use there. On Ashenfall, those that travelled there with him would start forming small settlements and villages over time.
As the humans grew to inhabit their new homes, a strange phenomenon began to occur. Their beards turned to leaves, their skin glowed like fire, and some took on the qualities of the elements, becoming amalgamated and gaining elemental abilities. These amalgamated humans were viewed as "impure" and "imperfect" by some of the human settlers there, suffering persecution and even being murdered by the humans who feared them in an event known as the Dragonwilds:Schism.Template:CiteJournal When Guthix returned, he was horrified to learn of the widespread persecution and slaughter of the amalgamated humans. As such, he took some of the humans with him, those who had not fallen to cruel prejudices.Template:CiteJournal He would then task the Dragonwilds:Wild Knights, an order of skilled humans that were safeguarding the amalgamated humans, to uphold their oath in protecting both the humans from the wild, and the wild from the humans. As he left, he placed a veil over Ashenfall, hoping to hide the continent before he, too, hid himself. But, the veil was not as good as the god had hoped, as the Dragonwilds:Cabal, a group of dragonkin and outcasts among their kind settled in Ashenfall shortly after.Template:CiteVideo Only five dragonkin are known to have been part of the group. Dragonwilds:Lacrussa was a Dactyl scientist who gained the elemental power of ice and water, created the vault guardians, and experimented with dragons. Dragonwilds:Viika was a "time swept" seer with prophetic abilities. Dragonwilds:Brakka was a Nodon architect who gained the elemental power of earth and built Dragonwilds:Brakka's Folly. Dragonwilds:Rasthin was a Necrosyrte who drew the elemental power of fire from Ashenfall's mysterious vents and created a device known as "Jas Moksha" to share elemental powers with her fellow Cabal members.Template:CiteJournalTemplate:CiteJournal Dragonwilds:Avisk was an Aughra who gained the elemental power of air and experimented on the minds of living creatures.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal Avisk lives on to this day as the Dragonwilds:Dreaming Stone. Like their kin in the mainland, the Cabal would experiment in creating more and new draconic creatures, such as dragon wolves.
Sometime after Guthix's departure and the arrival of the dragonkin, the garou, a race of beastmen, arrived from their homeworld of Dragonwilds:Antumnos. Led by their moon goddess, Dragonwilds:Lougrim, they settled primarily in the highlands of what would later be known as Ghornfell. The exact timing of their arrival remains uncertain, but by early Dragonwilds:Third Age accounts, they were already established inhabitants of the continent. The garou's arrival created a new dynamic on Ashenfall. The garou maintained their territories and traditions. The garou society was built upon strength and practised the sacred tradition of the right of challenge, where leadership was earned through combat prowess rather than birthright.Template:CiteJournal The garou initially claimed The northern territories of Ghornfell, a region rich in natural resources. Their presence and continued devotion to their goddess fostered envy among the abandoned Guthixian humans.Template:CiteJournal Brakka, at some point during this period, used the garou for slave labour to build his tower before learning how to siphon anima and gaining the power to control the earth itself, making slave labour obsolete. The timing of the tower's construction is not recorded, and the enslavement may have taken place either before or during the human-garou war.
The God Wars
Ashenfall was mostly untouched by the world until the Third Age. On the mainland, the God Wars raged on, forcing plenty of people to seek refugee elsewhere. Saradominist missionaries arrived on the continent, intent on escaping the God Wars. Unbeknownst to the Saradominists, Dragonwilds:Zamorakian spies were also in their midst, posing as labourers and other menial servants. The missionaries lived near the cliffs, where they could look back towards their old home but also mixed with the villagers of Bramblemead, eventually setting up the Dragonwilds:Temple of Saradomin in place of their previous encampment. The first Dragonwilds:Runecrafting Guild was created on the continent, where Saradominist wizards of the guild would research the magic of the land. Initially, the Saradominists and Guthixians maintained a symbolic alliance known as the Dragonwilds:Bronze Advisors, represented by bronze armour. During this period, druids wore pins of copper while Saradominist priests wore tin pins, materials that combined to form bronze.Template:CiteJournal This alliance was protected by bronze-armoured warriors who upheld traditions and punished those who blasphemed against either faith. The Bronze Advisors offered counsel from both Saradominist and Guthixian viewpoints, order and balance side by side. Meanwhile, the Zamorakians, having formed a cult known as the Dragonwilds:Children of Shadows, plotted in secret, recognising the potential of the Dragonkin Vaults, hoping to bring a weapon home with them. Their hold over the region was further secured when a young Zamorakian discovered a mithril seam in what would become known as the Dowdun Mountains. Rather than weaponise it, the Children of Shadows treated mithril as a tool of influence, keeping it scarce to preserve its value as a means of bribery.Template:CiteJournalTemplate:CiteJournal
Things seemed peaceful, and the God Wars were contained to the mainland. However, the people of Ashenfall would soon find their own conflict. There was a power shift, at first amongst themselves, with Saradominist leaders attempting to overthrow the Guthixian druids and push them elsewhere within the continent. Policies began to slip more and more in favour of the Saradominist approach as the Guthixian faith slowly dwindled.
The Human-Garou War
At this point in history, humans held an uneasy peace with the garou, but the tension was building. Guthix had departed, and the humans he left behind were godless while the garou still walked with their own deity. That absence bred resentment. The sight of the garou goddess moving through human settlements on diplomatic visits stirred envy among the Guthixians, who held that abandoned humans deserved divine attention more than beasts did, and that Ashenfall belonged to a human nation.Template:CiteJournal The Saradominist humans had started to encroach on garou lands in search of iron and other resources that had been depleted in the Bramblemead Valley. As the humans cleared the area of trees and animals to mine for iron, they attracted the attention of garou hunting parties. These parties viewed the presence of the Saradominists as a slight against their sovereignty. Small skirmishes between the hunting parties and the humans became commonplace, but they rarely resulted in significant casualties. However, the conflict escalated into an all-out war when Dragonwilds:Kessel, a fire-touched amalgam, struck down a young garou prince.Template:CiteJournal
The war between both sides was at a stalemate as the Dragonwilds:Whispering Swamp acted as a buffer between the two factions, often drowning and ensnaring those who attempted to breach the no man’s land.Template:CiteJournal sometime during the conflict, the Children of Shadows had kidnapped some garou and sent them back to the mainland where they would be experimented by the Template:RSL.Template:CiteText The humans, feeling desperate, devised a plan to goad the god of war, Dragonwilds:Bandos, into joining the conflict. Saradominist priests met with emissaries of Bandos, leveraging their knowledge of an ancient slight between the garou goddess and Bandos that occurred aeons ago on another world.Template:CiteJournalTemplate:CiteJournalTemplate:CiteJournal They proposed an alliance to confront the garou and their goddess. Eager to take revenge on Lougrim, Bandos agreed to the plan and arrived at Ashenfall with his followers. With the Bandosians' assistance, the humans began pushing the garou back, forcing their goddess to form an alliance with the dragonkin and place herself in their servitude for future experimentations. In turn, the dragonkin unleashed their creations in the battle to support the garou, including massive wyrms that darkened the sky and dragons with elemental powers. This shift changed the tide of the war, forcing Bandos to personally confront one of the dragon generals, Dragonwilds:Velgar, who was stationed atop Brakka's great tower. The war god stormed the tower and challenged Velgar to single combat, but the dragon's stone-touched flesh turned his blows aside, and though Bandos cut a great scar down Velgar's side the wound was not fatal.Template:CiteJournal In a display of arrogance, Bandos then cast aside his armour and protective wards and came close to throttling the dragon bare-handed.Template:CiteJournal Velgar broke the hold by calling a venom-laden rock down from the sky against the god's temple, then caught the staggered Bandos in a breath of anima-infused poison that sapped his strength.Template:CiteJournal
Weakened and fearing death, Bandos made a "tactical retreat", abandoning his followers on Ashenfall. Velgar was left wounded by the exchange, and his blood, warped by the magic his queen had granted him, had become a toxin.Template:CiteJournal In jubilant rage he spilled it across the fertile plains in the south-east of Dragonwilds:Ghornfell, a refuge where garou fleeing the conflict had grown fields of wheat and barley, and the corrupted land became the Dragonwilds:Bloodblight Swamp.Template:CiteJournalTemplate:CiteJournal The war also claimed the life of Dragonwilds:Ulv, a mute outcast of Bramblemead, and the finest hunter in the region.Template:CiteJournalTemplate:CiteJournal With the necromancer Dragonwilds:Ravanna he had killed the alpha wolf Shatterfang, whose pack had broken into Bramblemead and slaughtered its people, she binding the beast's bones in place while Ulv struck from the shadows.Template:CiteJournal The two were inseparable, and Ulv's death at the hands of a garou patrol left Ravanna grief-stricken.Template:CiteJournal Then, using the souls of slain garou, her grief-born curse tore through the Dragonwilds:Stormtouched Highlands, twisting the clouds into screaming things filled with fractured spirits. The resulting storm destroyed countless settlements instantly and has raged ever since.Template:CiteJournalTemplate:CiteJournal Bandos' retreat led to confusion among his goblin followers. At first the goblins continued their war without Bandos' guidance, but soon as they began to recognise the strength of the dragons and the defeat of Bandos, the abandoned goblins began to worship the dragons, naming Velgar as their new Big High War God.Template:CiteJournal With the garou victory, Lougrim would keep the peace with the humans while assisting the dragonkin in their experimentation and returning the dragons to their chains and servitude. As a goddess in tune with the natural world, Lougrim was a source of great vitality, and the dragonkin drew her blood and stored it in urns hidden across the continent, intending it to be the linchpin of their great endeavours.Template:CiteJournalTemplate:CiteJournal From that blood, infused into her egg by Lacrussa, came Dragonwilds:Kuldra.Template:CiteVideo Avisk had meddled with the same brood, working rune essence into the eggs in an attempt to give the dragons a greater mind, one that might function as a swarm. Every other subject died. Kuldra alone survived, and she survived changed, growing the many heads that Lacrussa insisted no sane dragon should ever bear.Template:CiteTextTemplate:CiteTextTemplate:CiteJournal The Dragon was therefore the work of two dragonkin at once, carrying a goddess's divinity in her blood, along with the energy of rune essence and Avisk's swarm in her skulls. In time Kuldra bore a single heir of her own, a red-scaled whelp that Lacrussa dismissed as a disappointment, and wondered aloud whether the fault lay with the father;Template:CiteText That whelp was Dragonwilds:Fuzan. For the time being, the humans and garou held an uneasy truce.
Despite this truce, the garou remained hostile towards the human settlers who were leaving the southern settlements in search of new lives elsewhere.Template:CiteText Humans made their way through an underground passage and emerged in Dragonwilds:Fellhollow, where the dragons Dragonwilds:Imaru and Dragonwilds:Xikotal befriended them, helping them raise their city and assisting them in other means,Template:CiteText where Imaru would use her magic to bring in rains, while Xikotal would calm the winds, in exchange for a few sheep and cows.Template:CiteText Imaru, whom dragonkin experiments had denied the motherhood she craved, also placed a "Blessing" upon the settlers, a magical bond that let her protection reach them anywhere.Template:CiteJournalTemplate:CiteJournalTemplate:CiteText Some of the Wild Knights would join in settling within Fellhollow, creating Dragonwilds:Silverthorn Keep to the west. The ogres, one of Bandos' abandoned followers, settled peacefully in Emberwood alongside the humans there, building a camaraderie that promised a new age of prosperity.Template:CiteJournal
Not every settlement was founded in good faith. The Rasmodels, nobility from the mainland, schemed in the Dragonwilds:Temple Woods and Dragonwilds:Bramblemead until their operations were exposed and the family was exiled to Dragonwilds:Dowdun Reach.Template:CiteJournal During this time, the Dragonwilds:Children of Shadows had planted themselves into the Rasmodels house, where they would attempt to influence the noble household, only to be slowly turned into bodyguards and warriors of the Rasmodels. Over time the Rasmodel family came to dominate the Children of Shadows entirely, with Milliburn Rasmodel eventually rising to become Lord Rasmodel, Master of Dowdun Reach.Template:CiteJournal Growing paranoid about Fellhollow's intentions, he established an order of knights outfitted with steel forged from coal and iron given to him by Xikotal as a gesture of goodwill.Template:CiteJournal They would be formed into the Shadow Knights, and eventually the Black Knights.
Far to the east, in the sands, the dragonkin Avisk pursued a design of his own. He plotted to make himself immortal. He had already completed his work on the Avisk crystals, allowing him to preserve his consciousness within them, but he also began developing a means of transferring himself into a perfect vessel, a Dragonwilds:Kalphite Queen.Template:CiteJournalTemplate:CiteText Where his fellow Aughra sought to escape the dragonkin curse by moving their minds into a single new body, Avisk meant to become the swarm entire.Template:CiteJournal His work, however, would soon be interrupted by the coming hostilities.
Dragon Rebellion
Near the end of the Third Age, the Dragonwilds:Dragon Rebellion began when Kuldra led the dragons against their dragonkin masters. In the years leading up to her betrayal, Kuldra sought counsel and may have considered other options. Ultimately, however, she was swayed by the advice of her most trusted ally, Velgar, who insisted that brutality was the only language their masters would understand.Template:CiteJournal Velgar, however, also had personal reasons to support the rebellion, having suffered as a beast of burden under Brakka, despite his innate combat prowess.Template:CiteJournal When the war against the goblins and humans brought dragons into the conflict, Velgar was finally allowed to join the battle. He slaughtered without mercy, decimating settlements and entire platoons with barely any effort.Template:CiteJournal However, once the fighting subsided, Brakka rewarded Velgar's brutality with further servitude, forcing him to haul materials for reconstruction efforts.Template:CiteJournal When Velgar was recruited by Kuldra to overthrow their master, he immediately accepted her scheme, becoming her first ally aside from Fuzan.Template:CiteJournal
The rebellion proved successful. Kuldra confronted Brakka at his tower, crushing him and consuming his anima-rich soul to steal his power.Template:CiteJournal After defeating him, she bestowed his elemental mastery upon Velgar, teaching him to absorb the power of the anima font and transforming him into a dragon infused with earth magic.Template:CiteJournal As a final mockery, Velgar claimed Brakka's monument as his lair.Template:CiteJournal This tower would come to be known as Brakka's Folly. After freeing herself and other dragons from dragonkin control, Kuldra set her sights on expanding her power. She would challenge Lougrim next, though not in the fair combat that garou tradition demanded. The battle between Kuldra and Lougrim was cataclysmic, causing the entire continent to buckle beneath their fury.Template:CiteJournal Kuldra emerged the victor through ambush. garou accounts long held that the two met in honest combat, a version of events that the Forbidden Scrolls recovered by the Moon garou would later expose as false.Template:CiteNPC Kuldra never called a challenge at all. She waited until Lougrim had drained her strength protecting garou settlements from the dragons' flames, then fell upon the exhausted goddess and gave her no chance to resist.Template:CiteNPC Her many heads tore the goddess limb from limb, swallowing the pieces of her divine flesh.Template:CiteJournal The victory crowned her as the new High Queen of the garou and earned her the name God Eater.Template:CiteJournal While much of garou society bowed to the new queen out of fear, others fled, abandoning their homes to escape her tyranny. These dissenters looked to the moon for guidance and became the Moon garou.Template:CiteNPC Their long migration carried them over woodland and mountain range at the cost of many lives, and ended in the deserts of Umbral Sands as Avisk was finishing his work.Template:CiteText
The rebellion cut Avisk's work short. Plundering the stores of the late Lacrussa, he built the Dreaming Stone, a crystal vessel vast enough to contain the whole of his mind, and prepared to cast his thoughts into the Kalphite Queen and command the swarm through her.Template:CiteTextTemplate:CiteText As the rebels closed in, Avisk transferred himself into the stone with the scheme still unfinished, forfeiting his body so that his intellect would endure. Of the Cabal, he alone escaped in this way while his colleagues perished or went into hiding.Template:CiteTextTemplate:CiteNPC Avisk built more than one such vessel. Copies of the crystal, each holding his consciousness, remain across Umbral Sands, and destroying one only forces his mind into another.Template:CiteNPCTemplate:CiteNPC The Dreaming Stone itself was swallowed by the sands, where it would lie for an age.
The Golden Age of the Moon garou
The garou are woodland creatures by nature, and the dunes tested them sorely. For a time they wandered godless, though a god already dwelt amongst the dunes undetected. Dragonwilds:Elidinis, a goddess of the rivers, growth, and fertility, had arrived on Ashenfall at some unknown time and settled within Umbral Sands.Template:CiteText The two peoples remained strangers until the day a cub vanished into the desert.Template:CiteTextTemplate:CiteNPC The searchers discovered the cub unharmed at an oasis no garou had ever mapped, in the company of a singing, silver-furred stranger whom they mistook for one of their own kind.Template:CiteNPCTemplate:CiteText Elidinis presented herself as a river goddess associated to the moon, from a different Template:RSL, and the Moon garou soon gave her their devotion.Template:CiteNPC garou histories preserved her under the name El-Idahn-Inees, never recording that the goddess among them had been Elidinis.Template:CiteNPC Under her care the moon garou mastered desert life, learning from her how to build in stone and raise crops from the arid ground. To ward off supernatural dangers, she entrusted them with the Dragonwilds:mirrors, each carrying a sliver of solid moonlight at its core.Template:CiteNPCTemplate:CiteText Their camps swelled into the giant walled cities of the Old Kingdom, where bright tapestries hung above the streets as shelter from the blowing sand, libraries kept the accumulated writings of their people, and festivals filled the year with light, song, and feasting.Template:CiteNPCTemplate:CiteNPC In shaped stone the Moon garou raised dwellings, temples, and monuments meant to endure long after their makers.Template:CiteTextTemplate:CiteNPC Elidinis would then depart Gielinor, trusting that the civilisation she had raised could now stand without her.Template:CiteTextTemplate:CiteNPC The Old Kingdom flourished without her, entering a golden age in which a people once defined by the hunt turned instead to art, scholarship, and magic.Template:CiteNPC
Destruction of Settlements
While the exiles built their new lives in the desert, the lands they had fled fared no better. With Lougrim replaced by Kuldra, the uneasy truce between the garou and humans would not last. Kuldra had a deep hatred for humanity, holding them weak, petty and flawed, and she called for their destruction.Template:CiteJournalTemplate:CiteJournal The dragons began to decimate human settlements, burning cities to the ground, murdering lords and knights, and forcing survivors to flee into the wilderness and other regions.Template:CiteJournalTemplate:CiteJournal
Fellhollow
Within Fellhollow, Imaru and Xikotal defied the Dragon Queen, sheltering the settlements from the destruction.Template:CiteText The Blessing that bound the dragons to their people would prove to be both gift and curse. Kuldra herself descended upon the region, demanding humanity's destruction, But they declined. Imaru, Xikotal and the settlers would fight against Kuldra in hope to defend their home. But she proved too powerful, aside from defenders, Xikotal fell in the battle that followed along with his rider.Template:CiteJournal The Dragon Queen tore his heart from his chest and ate it before Imaru's eyes, sparing Imaru so that she would live with the loss.Template:CiteTextTemplate:CiteText Consumed by grief, Imaru sought a way to bring Xikotal back from the dead, seeking the assistance of the necromancer Dragonwilds:Ravanna. However, Ravanna did not have the power to resurrect him. Instead, she proposed creating a curse born of Imaru's sorrow and grief, one that would give her the power to consume the Dragon Queen's soul and exact her revenge.Template:CiteText
The curse was not enough, Kuldra had proven more powerful than imagined, defeating Imaru with ease.Template:CiteText Even in death, Imaru craved revenge for her fallen mate and children. She wedged herself in the Template:RSL using the curse Ravanna had given her, fuelled by her own sheer rage and will. While in the underworld, she drank from the Template:RSL to gain more power and claw her way back from death. However, this resurrection came with a terrible cost. She became twisted with an insatiable hunger for souls and turned against the very people she had once protected. The "Blessing" that linked them was now used against them, and their souls were pulled from their still-living bodies.Template:CiteText These soulless husks began to reanimate. Soon the settlements in Fellhollow would fall, and the region would become a land of rot and wither where the undead roamed. The Wild Knights were pushed back towards their keep, while Emberwood sealed itself behind a barrier. Dowdun Reach, shielded by the Dowdun Mountains, sealed all connecting pathways to Fellhollow and posted guards at the crypt as an early warning against breach.Template:CiteText Four priests of Saradomin, Zamorak, Armadyl, and Guthix united to keep the withering both in and out of the town. Those who were disciples of Imaru came to believe she was blessing the humans, willingly transforming them into undead. The necrotic magic spread like a virus, eventually turning even the ogres into zogres and infecting the Wild Knights as well. Those who tried to escape found the passage to Dowdun sealed off. Dragonwilds:Ravanna, the one who cursed Imaru, would attempt to fix her mistake and seal the dragon away. She split the curse into three fragments, in hope that in the future, someone can use the power of the curse against Imaru to put her soul to rest.Template:CiteText
Dowdun Reach
Arcane researchers among the Children of Shadows recovered the buried Dreaming Stone and bore it back to the keep.Template:CiteNPC The recovered vessel brought instability alongside its power. A faction within sought to weaponise it, while Archmage Alric' used it to power an infernal demon gate, which failed, causing its demonic souls to bleed into the fortress walls.Template:CiteText The Black Knights would defend the region against the dragons, under standing orders that any draconic presence beyond the lesser blue dragons be shot on sight.Template:CiteJournal Though the stone had come to power much of the keep itself, Lord Rasmodel, whose mind it had preyed upon for decades, ultimately took his warhammer to the Dreaming Stone and broke it.Template:CiteJournalTemplate:CiteTextTemplate:CiteNPCTemplate:CiteJournal The consequences proved worse than the affliction. The energies released by the shattering, together with the parasitic remnants of a demon, seized the lord and remade him as the Dragonwilds:Black Knight Titan, a being part Rasmodel, part Avisk, and part avernic, who stood guard over the passage to Umbral Sands until the Sixth Age.Template:CiteNPCTemplate:CiteNPC
Umbral Sands
The Moon garou of Umbral Sands met their own destruction. Dragonwilds:Fuzan, Kuldra's youngest child, owed his fire to his mother, who had taken it from the dragonkin's Harmonic Resonator, would begin to terrorise the garou.Template:CiteJournalTemplate:CiteJournal Deep inside a volcano, Fuzan encountered an otherworldly entity of celestial fire who claimed godhood, a being the garou would come to know as the Sun Demon. The Forbidden Scrolls place her arrival just after Fuzan's own, and the young dragon became her devoted worshipper.Template:CiteJournalTemplate:CiteNPC She schooled him in mastery over fire, and with that power he bent the KotHaar, to his will. Fuzan also collapsed the underground tunnels by which the KotHaar had once returned to the Elder Kiln, cutting them off from their cycle of rebirth.Template:CiteJournal He also ordered them to move the Lens to his lair, where he would use the device to increase the suns' temperature over Umbral Sands, turning the region into a scorching desert.Template:CiteJournalTemplate:CiteTextTemplate:CiteJournal He brought down the cities of the Old Kingdom, destroying even the monuments in which their history was kept, and the survivors split into far-flung tribes, reasoning that no single hunt could catch them all.Template:CiteTextTemplate:CiteNPCTemplate:CiteText Rather than exterminate the remnant, Fuzan branded the garou with his seal. The Mark siphoned their strength to feed his power, and in return most were spared his fire.Template:CiteJournalTemplate:CiteText
Rediscovery
Template:OccDur During the 13th year of the Dragonwilds:Sixth Age, with Guthix dead and the veil that concealed Ashenfall weakened by time, the continent was rediscovered. An expedition was assembled, and adventurers from across the realm answered the call, among them Dionysius the Wise Old Man, Dragonwilds:Vannaka the Slayer master, Dragonwilds:Zanik of the Template:RSL, Dragonwilds:Doric the master smith, and Dragonwilds:Cathan, a rising rookie forging his reputation. The voyage was cut short as the ship neared Ashenfall. A massive green dragon descended upon it, destroying the expedition and leaving only a handful of survivors. Those who lived washed ashore and began to explore the land, scavenging what they could to construct a Dragonwilds:lodestone, an anchor to the mainland and a beacon to call for reinforcements. Word spread once the lodestone was activated, and new and old adventurers arrived from the mainland to face the draconic threat and confront the Dragon Queen. While Dionysius, Vannaka, Doric, and Zanik prepared for their arrival, Cathan set off alone, determined to slay the dragon Velgar without aid.
Once a base is established and resources are gathered, the search for Cathan begins. He has recruited goblins to his cause and learned of a challenge horn, but he is captured by a garou and sacrificed before Velgar before the materials can be gathered. Cathan assists in the crafting of the challenge horn regardless, despite being dead. Velgar is confronted and slain, bringing peace to Brynmoor and avenging those the dragon killed.
After Velgar's defeat, Death arrives in Fellhollow with Dragonwilds:Postie Pete and Dragonwilds:Muncher and opens the way into the Dragonwilds:Forgotten Temple, a location he claims so that he might speak with the adventurers. Dionysius supplies the incantation that opens the door, and Death asks that Dragonwilds:Fellhollow be entered and that Cathan be found. Cathan is in Death's employ, and has been set to finding a way to confront Imaru and end her torment. The seal placed upon her is uncovered, the fragments are located and their power harnessed, and the undead dragon is defeated, freeing Fellhollow, Imaru, and the tormented souls.
After a period of rest, Death speaks of a colleague waiting in Dragonwilds:Umbral Sands, though the way onward is blocked in Dragonwilds:Dowdun Reach. The Wise Old Man and Postie Pete give greeting on arrival in the region and explain the barrier that bars the way to the next. The fortress is explored, and Vannaka, Zanik, and Doric are assisted in their search for the pieces of the Dreaming Stone. The barrier is bound to the stone itself, so the only road to the desert runs through repairing Avisk.Template:CiteNPC With the thirteen shards recovered and the stone made whole, Avisk lowers the barrier himself and thinks little of the effort, then invites the adventurers to surrender their minds to him so that he might deal with the Black Knight Titan in their stead.Template:CiteNPCTemplate:CiteNPC The offer is declined, and the Dragonwilds:Black Knight Titan, the transformed Lord Rasmodel, is fought and put to rest, opening the path to Umbral Sands once Doric has opened the door.
With the way opened, the desert is entered. An envoy asks that his oasis camp nearby be visited, and Fuzan is seen on patrol over the region before the Alcarrid Oasis is reached. There, Dragonwilds:Icthlarin is attempting to obtain the mirror lenses from the Moon garou tribes so that he might raise a relay to focus a beam of sunlight on Fuzan's Tower and open the way to the dragon. The Moon garou refuse him, and he asks instead that their trust be won and their lenses acquired. The search crosses the whole of the desert, through Dragonwilds:kalphites and KotHaar, ancient secrets, and strange sights, until all three lenses are gathered. The Mirror Relay is raised and the way to Fuzan's Tower is opened, though not without struggle. Hordes of KotHaar hold the tower, but the summit is reached and the red dragon is slain. Icthlarin is given the head of Fuzan, and names the final challenge, Queen Kuldra herself.
Notable characters
Expedition members
- Dragonwilds:Cathan - A privileged youth who lost a leg in a childhood adventure, but was trained by mentors to become a warrior. He came to Ashenfall seeking adventure.Template:CiteJournal
- Dragonwilds:Vannaka - A mysterious slayer master trained under Template:RSL. His origins are unknown, but he seems to have some connection to Ashenfall.Template:CiteJournal
- Dragonwilds:Zanik - A cave goblin who was the first of her kind to brave sunlight and meet humans. Now searches for a lost tribe on Ashenfall.Template:CiteJournal
- Dragonwilds:Wise Old Man (Dionysius) - Once a legendary adventurer who performed great deeds but turned to crime in his later years.Template:CiteJournal
- Dragonwilds:Doric - A dwarven blacksmith and legendary craftsman.
Allies
- Death - A Guardian of Guthix and the Grim Reaper of Gielinor. Death arrived to Ashenfall and request assistance from the Adventurer(s) in dealing with Imaru and the undead corruption in Fellhollow
- Dragonwilds:Muncher - Death's undead Hellhound pet who accompanied the reaper to Fellhollow.
- Dragonwilds:Postie Pete - A postman of Gielinor who arrived to Fellhollow, informing the adventurer(s) on Dragonwilds:Wither and Dragonwilds:Soul Rifting.
- Dragonwilds:Icthlarin - The Menophite god of the dead, who arrived to assist the moon garou and their blight.
Native rulers
- Dragonwilds:Velgar - A green dragon and one of Kuldra's most feared disciples. He rules over Dragonwilds:Brynmoor and Dragonwilds:Ghornfell
- Dragonwilds:Imaru - An undead blue dragon who rules over the Dragonwilds:Fellhollow region.
- Dragonwilds:Kuldra - Also known as the Dragon Queen and the God Eater, she devoured the garou goddess Lougrim, and now rules over the dragons and garou.
- Milliburn Rasmodel - Also known as Lord Rasmodel and the Black Knight Titan is the leader of the Dragonwilds:Black Knights and Master of Dowdun Reach.
- Dragonwilds:Fuzan - A red Dragon and one of Kuldra's generals. He rules over Dragonwilds:Umbral Sands
Past rulers
- Dragonwilds:Lougrim - The goddess of the garou, she ruled over the garou territories in Ghornfell before being devoured by Kuldra.
- Lord of Bramblemead - A lord who resides in the Dragonwilds:Keep of Blue Flames, who watches over the village and surrounding area of the region.
Trivia
- Although the continent is said to be north of the mainland of Gielinor, it was confirmed by Dragonwilds:Mod Raven that this was not the initial idea, as he wanted it to be somewhere south-east of the mainland.Template:CiteDiscord Due to Dragonwilds:Mod Dutch announcing its location, they had to keep it there to avoid confusion.Template:CiteDiscord
- The veil around Ashenfall had been hinted to having the ability to altar memories of those who live there, until they moved away. However, the gods are not affected by this.Template:CiteVideo
- This is later confirmed by Dragonwilds:Mod Osborne in the Community Campfire 5th episode.Template:CiteVideo
- In the latest livestream, where they revealed the Dragonwilds:RuneFest 2026 information, it was confirmed that the next Saga will feature a barrier that altar memory, which hints that the barrier was likely created sometime after Guthix's veil.