* [[Minecraft:Bedrock Dedicated Server]] is supported on Windows and Linux.
* [[Minecraft:Bedrock Dedicated Server]] is supported on Windows and Linux.
* The Windows version of ''Bedrock Edition'' runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. [[Minecraft:Com.mojang|User data]] is also separately stored for each signed-in player, and synced to the Xbox cloud.
* The Windows version of ''Bedrock Edition'' runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. [[Minecraft:Com.mojang|User data]] is also separately stored for each signed-in player, and synced to the Xbox cloud.
* On Windows and mobile versions, [[Minecraft:add-ons]], [[Minecraft:skin packs]], [[Minecraft:worlds]], and [[Minecraft:world template]]s can be zipped into dedicated [[Minecraft:file extensions]] that can be automatically imported into the game.
* On Windows and mobile versions, add-ons, skin packs, worlds, and world templates can be zipped into dedicated file extensions that can be automatically imported into the game.
'''''[[Minecraft:Minecraft Preview]]'''''
'''''[[Minecraft:Minecraft Preview]]'''''
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* Has various creator tools to efficiently create large world projects, such as for content creators.
* Has various creator tools to efficiently create large world projects, such as for content creators.
* Can be modified with scripting.
* Can be modified with scripting.
* Has the exclusive {{Cmd|project}} command, [[Minecraft:Map Marker|map marker]] entities, and [[Minecraft:void world]] type.
* Has the exclusive {{Cmd|project}} command, [[Minecraft:Map Marker|map marker]] entities, and void world type.
* Has an interface to create custom Vibrant Visuals resource packs.
* Has an interface to create custom Vibrant Visuals resource packs.
* Can export worlds as project, world, or world template files.
* Can export worlds as project, world, or world template files.
'''''[[Minecraft:Minecraft Launcher]]'''''
'''''Minecraft Launcher'''''
* Has tabs for Creator Tools, FAQ, and Marketplace Pass in the ''Bedrock Edition'' section.
* Has tabs for Creator Tools, FAQ, and Marketplace Pass in the ''Bedrock Edition'' section.
* ''Bedrock Edition'' does not require the ''Minecraft Launcher'' to be launched, but can also be opened with a [[Minecraft:w:Desktop shortcuts|desktop shortcut]] on Windows, or like regular applications on other devices.
* ''Bedrock Edition'' does not require the ''Minecraft Launcher'' to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.
** Support launch protocol for [[Minecraft:Quick Play]], opening the ''[[Minecraft:Bedrock Editor]]'', and more.
** Support launch protocol for [[Minecraft:Quick Play]], opening the ''[[Minecraft:Bedrock Editor]]'', and more.
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** Official documentation is available at [https://learn.microsoft.com/en-us/minecraft/creator/?view=minecraft-bedrock-stable Microsoft Learn].
** Official documentation is available at [https://learn.microsoft.com/en-us/minecraft/creator/?view=minecraft-bedrock-stable Microsoft Learn].
* Used to change the way things look in-game.
* Used to change the way things look in-game.
** [[Minecraft:Behavior packs]] are used to change behavior, loot, equipment, and spawn rule of entities, instead of data packs in ''Java Edition''.
** Behavior packs are used to change behavior, loot, equipment, and spawn rule of entities, instead of data packs in ''Java Edition''.
** Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
** Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
** [[Minecraft:Scripting]] can be used for further customization, such as adding new commands.
** Scripting can be used for further customization, such as adding new commands.
* [[Minecraft:World template]]s can be used to re-create a [[Minecraft:world]] with imported settings, world data, and add-ons.
* World templates can be used to re-create a world with imported settings, world data, and add-ons.
* ''Bedrock Edition'' supports backwards-compatibility, making it possible to "lock" world templates in older versions.
* ''Bedrock Edition'' supports backwards-compatibility, making it possible to "lock" world templates in older versions.
* Some [[Minecraft:Settings#Creator|creator options]] are available for debugging when creating add-ons.
* Some [[Minecraft:Settings#Creator|creator options]] are available for debugging when creating add-ons.
* Packs can have a settings menu to switch between sub-packs or adjust custom options.
* Packs can have a settings menu to switch between sub-packs or adjust custom options.
'''[[Minecraft:Resource pack]]s'''
'''Resource packs'''
* Entities can be remodeled.
* Entities can be remodeled.
* Can be used to customize [[Minecraft:animations]] and GUIs.
* Can be used to customize animations and GUIs.
* Resource packs use JSON files called {{cd|biomes_client}} for applying biome [[Minecraft:tint]]s depending on biome, rather than confusing color maps like with foliage.
* Resource packs use JSON files called {{cd|biomes_client}} for applying biome tints depending on biome, rather than confusing color maps like with foliage.
** Said JSON file can also be used to change and apply other effects, such as fog.
** Said JSON file can also be used to change and apply other effects, such as fog.
* Platform where players can purchase content from [[Minecraft:Mojang Studios]] and the [[Minecraft:Minecraft Partner Program]].
* Platform where players can purchase content from Mojang Studios and the [[Minecraft:Minecraft Partner Program]].
** Includes [[Minecraft:skin pack]]s, [[Minecraft:world]]s, [[Minecraft:Texture pack (downloadable content)|texture pack]]s, [[Minecraft:mash-up pack]]s, and [[Minecraft:add-ons]].
** Includes [[Minecraft:skin pack]]s, worlds, [[Minecraft:Texture pack (downloadable content)|texture pack]]s, [[Minecraft:mash-up pack]]s, and add-ons.
* [[Minecraft:Minecoins]] (or Tokens on PlayStation) are used as currency, which can be purchased for real money.
* Minecoins (or Tokens on PlayStation) are used as currency, which can be purchased for real money.
* [[Minecraft:Marketplace Pass]], a monthly subscription allowing access to selected and changing Marketplace content.
* [[Minecraft:Marketplace Pass]], a monthly subscription allowing access to selected and changing Marketplace content.
'''[[Minecraft:Dressing Room|''Dressing Room'']]'''[[File:Dressing Room (Bedrock).png|thumb|The main menu of the Dressing Room.]]
'''''Dressing Room'''''[[File:Dressing Room (Bedrock).png|thumb|The main menu of the Dressing Room.]]
* Interface where players can view and select skins, even while in-game.
* Interface where players can view and select skins, even while in-game.
* Allows customization of skins with cosmetic items obtained in-game and from the Marketplace.
* Allows customization of skins with cosmetic items obtained in-game and from the Marketplace.
* Allows equipment of [[Minecraft:emote]]s and [[Minecraft:cape]]s.
* Allows equipment of [[Minecraft:emote]]s and capes.
'''[[Minecraft:Skins]]'''
'''Skins'''
* Have extra 3D pixels on the skin model.
* Have extra 3D pixels on the skin model.
* Resolution supports up to 128×128 pixels.
* Resolution supports up to 128×128 pixels.
* Skins can be customized into four different sizes.
* Skins can be customized into four different sizes.
* [[Minecraft:Skin packs]] are available from the [[Minecraft:Marketplace]] or can be created manually.
* Skin packs are available from the [[Minecraft:Marketplace]] or can be created manually.
* Default and Character Creator skins blink occasionally.
* Default and Character Creator skins blink occasionally.
'''''[[Minecraft:Emotes]]'''''
'''''Emotes'''''
* [[Minecraft:Animations]] of [[Minecraft:player]]s.
* Animations of players.
* Players can execute emotes in-game by selecting {{keys|B}}.
* Players can execute emotes in-game by selecting {{keys|B}}.
* Emotes show in the [[Minecraft:chat]], which can be toggled.
* Emotes show in the chat, which can be toggled.
** Some emotes have rare chat messages, or unique [[Minecraft:text formatting]].
** Some emotes have rare chat messages, or unique text formatting.
'''[[Minecraft:Multiplayer]]'''
'''[[Minecraft:Multiplayer]]'''
* [[Minecraft:LAN]] worlds show on the [[Minecraft:Play]] screen alongside local worlds.
* [[Minecraft:LAN]] worlds show on the Play screen alongside local worlds.
* ''Bedrock Edition'' uses the Xbox [[Minecraft:social]] system in-game, synchronizing friend lists and profile data.
* ''Bedrock Edition'' uses the Xbox [[Minecraft:social]] system in-game, synchronizing friend lists and profile data.
** Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
** Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
** Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the [[Minecraft:game settings]], or extended to friends of friends.
** Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the game settings, or extended to friends of friends.
** Players can always invite friends to their world or server, sending a device notification.
** Players can always invite friends to their world or server, sending a device notification.
'''[[Minecraft:Parties]]'''{{Upcoming|nocat=1}}
'''Parties'''{{Upcoming|nocat=1}}
* A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
* A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
* Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
* Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
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* [[Minecraft:Bedrock Dedicated Server]], official server software for ''Bedrock Edition''.
* [[Minecraft:Bedrock Dedicated Server]], official server software for ''Bedrock Edition''.
* Has 9 [[Minecraft:featured servers]] available in the [[Minecraft:server list]].
* Has 9 [[Minecraft:featured servers]] available in the [[Minecraft:server list]].
* [[Minecraft:In-game live event]]s are hosted on servers in ''Bedrock Edition'' and accessible from the main menu.
* In-game live events are hosted on servers in ''Bedrock Edition'' and accessible from the main menu.
* Can be configured to drop [[Minecraft:chat]] messages and not send them to any client, or completely disable the chat UI.
* Can be configured to drop chat messages and not send them to any client, or completely disable the chat UI.
'''[[Minecraft:Realms]]'''
'''[[Minecraft:Realms]]'''
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* Allows members to be invited with the Xbox friends system and invite links.
* Allows members to be invited with the Xbox friends system and invite links.
* [[Minecraft:Realms Stories]], a social hub for Realm members allowing to share screenshots, comment, view members and activity.
* [[Minecraft:Realms Stories]], a social hub for Realm members allowing to share screenshots, comment, view members and activity.
** Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the [[Minecraft:ender dragon]].
** Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the ender dragon.
* Allows [[Minecraft:add-ons]] to be enabled.
* Allows add-ons to be enabled.
* Realms subscriptions include a separate Realm for ''[[Minecraft:Minecraft Preview]]''.
* Realms subscriptions include a separate Realm for ''[[Minecraft:Minecraft Preview]]''.
* Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.
* Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.
'''Graphical'''
'''Graphical'''
* ''Bedrock Edition'' uses different types of [[Minecraft:w:Multisample anti-aliasing|anti-aliasing]], configurable in the [[Minecraft:settings]].
* ''Bedrock Edition'' uses different types of anti-aliasing, configurable in the [[Minecraft:settings]].
* [[Minecraft:Fire|Burning]] mobs emit large particles with fire's animation.
* [[Minecraft:Fire|Burning]] mobs emit large particles with fire's animation.
* [[Minecraft:Sky]] color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
* Sky color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
* At sunset and sunrise, [[Minecraft:clouds]] and ambient [[Minecraft:lighting]] turn red.
* At sunset and sunrise, clouds and ambient lighting turn red.
* The [[Minecraft:sun]] and the [[Minecraft:moon]] disappear after a period of time after sunset and sunrise respectively.
* The sun and the [[Minecraft:moon]] disappear after a period of time after sunset and sunrise respectively.
* When the camera is looking at the sun, the environment darkens.
* When the camera is looking at the sun, the environment darkens.
* Fancy bubbles are affected by their own [[Minecraft:settings]] rather than the graphics mode.
* Fancy bubbles are affected by their own [[Minecraft:settings]] rather than the graphics mode.
* Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.
* Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.
'''[[Minecraft:Fog]]'''
'''Fog'''
* All settings related to fog can be customized per biome using resource packs (see [[Minecraft:Fog definition]]).
* All settings related to fog can be customized per biome using resource packs (see [[Minecraft:Fog definition]]).
* Render distance fog is thicker and smoother.
* Render distance fog is thicker and smoother.
'''[[Minecraft:Rendering]]'''
'''Rendering'''
* The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in [[Minecraft:options.txt]].
* The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in [[Minecraft:options.txt]].
* Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
* Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
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'''''[[Minecraft:RenderDragon]]'''''
'''''[[Minecraft:RenderDragon]]'''''
* ''Bedrock Edition''<nowiki/>'s graphics engine.
* ''Bedrock Edition''<nowiki/>'s graphics engine.
* Allows [[Minecraft:w:deferred rendering|deferred rendering]] and [[Minecraft:w:Ray tracing (graphics)|ray tracing]].
* Allows deferred rendering and ray tracing.
'''[[Minecraft:Ray tracing|''Ray tracing'']]'''[[File:Bedrock 1.16.200 PatchNotes.png|thumb|Different light sources with reflective materials with RTX.]]
'''''Ray tracing'''''[[File:Bedrock 1.16.200 PatchNotes.png|thumb|Different light sources with reflective materials with RTX.]]
* Graphics upgrade for Windows devices that meet the [https://help.minecraft.net/hc/en-us/articles/4408865164173-Minimum-Requirements-for-Ray-Tracing-in-Minecraft-Bedrock-Edition-for-Windows minimum hardware requirements] and can be enabled and customized using [[Minecraft:resource packs]].
* Graphics upgrade for Windows devices that meet the [https://help.minecraft.net/hc/en-us/articles/4408865164173-Minimum-Requirements-for-Ray-Tracing-in-Minecraft-Bedrock-Edition-for-Windows minimum hardware requirements] and can be enabled and customized using resource packs.
* Allows content creators to use realistic-looking lighting in their world with [[Minecraft:w:Physically based rendering|physically based rendering]], directional lighting, and visual effects.
* Allows content creators to use realistic-looking lighting in their world with physically based rendering, directional lighting, and visual effects.
[[File:Vibrant Visuals.png|thumb|A beach with Vibrant Visuals.]]
[[File:Vibrant Visuals.png|thumb|A beach with Vibrant Visuals.]]
* Deferred graphics mode using [[Minecraft:w:Physically based rendering|physically based rendering]].
* Deferred graphics mode using physically based rendering.
* Exclusive features include directional lighting, pixel-aligned shadows, environmental and biome-dependent effects, and various water effects.
* Exclusive features include directional lighting, pixel-aligned shadows, environmental and biome-dependent effects, and various water effects.
* Includes [[Minecraft:End flash]]es and an exclusive [[Minecraft:panorama]].
* Includes End flashes and an exclusive panorama.
* Point lighting and colored lighting is available behind an experiment in ''[[Minecraft:Minecraft Preview]]''.
* Point lighting and colored lighting is available behind an experiment in ''[[Minecraft:Minecraft Preview]]''.
* Can be customized using [[Minecraft:resource pack]]s and in the ''Editor''.
* Can be customized using resource packs and in the ''Editor''.
'''[[Minecraft:Particles]]'''
'''Particles'''
* Has several exclusive particles:
* Has several exclusive particles:
** <code>breaking_item_terrain</code>
** <code>breaking_item_terrain</code>
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* Explosion particles are more pixelated.
* Explosion particles are more pixelated.
* Scraping and waxing copper particles appear to fade in instead of instantly appearing.
* Scraping and waxing copper particles appear to fade in instead of instantly appearing.
* Biome particles are dependent of the player's position rather than the block position of particles, similar to [[Minecraft:weather]] particles.
* Biome particles are dependent of the player's position rather than the block position of particles, similar to weather particles.
'''User interface'''
'''User interface'''
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* Is data-driven and can be customized by resource packs.
* Is data-driven and can be customized by resource packs.
* GUIs have a close button on the top-right, and most settings menus have a Reset to Default button.
* GUIs have a close button on the top-right, and most settings menus have a Reset to Default button.
* [[Minecraft:Menu screen]]s use JSON UI or [[Minecraft:Ore UI]].
* Menu screens use JSON UI or [[Minecraft:Ore UI]].
** Ore UI has unique sound effects, animations, textures, and in-game descriptions.
** Ore UI has unique sound effects, animations, textures, and in-game descriptions.
** A large version of Ore UI menu screens can be toggled in the [[Minecraft:settings]].
** A large version of Ore UI menu screens can be toggled in the [[Minecraft:settings]].
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* Game load after the Mojang Studios splash screen is a ''Minecraft'' splash screen and shows loading percentage.
* Game load after the Mojang Studios splash screen is a ''Minecraft'' splash screen and shows loading percentage.
* Animated loading icon exists for all interfaces that are not instant.
* Animated loading icon exists for all interfaces that are not instant.
* Many more [[Minecraft:toasts]] exist for menu notifications.
* Many more toasts exist for menu notifications.
** Some toasts can be opened to show error details.
** Some toasts can be opened to show error details.
* Menu buttons and inventory slots turn green upon hover.
* Menu buttons and inventory slots turn green upon hover.
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'''[[Minecraft:Heads-up display]]'''
'''[[Minecraft:Heads-up display]]'''
* Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the [[Minecraft:settings]] and by pressing {{keys|F8}}.
* Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the [[Minecraft:settings]] and by pressing {{keys|F8}}.
* Shows [[Minecraft:coordinates]] and days played, toggleable in the [[Minecraft:game settings]].
* Shows [[Minecraft:coordinates]] and days played, toggleable in the game settings.
* Text backgrounds from hotbar tooltips and {{Cmd|title}} command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
* Text backgrounds from hotbar tooltips and {{Cmd|title}} command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
* Background opacity of the [[Minecraft:action bar]] can be adjusted.
* Background opacity of the action bar can be adjusted.
* Background opacity of [[Minecraft:closed captions]] can be adjusted with "Chat Background Opacity".
* Background opacity of closed captions can be adjusted with "Chat Background Opacity".
* The [[Minecraft:hotbar]] shows enchantments and shulker box contents in item tooltips.
* The hotbar shows enchantments and shulker box contents in item tooltips.
* Hand in first person is positioned lower and turns red when taking damage.
* Hand in first person is positioned lower and turns red when taking damage.
* When not moving, the hand/held item sways up and down to imitate breathing in first person.
* When not moving, the hand/held item sways up and down to imitate breathing in first person.
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* Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
* Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
'''[[Minecraft:Screen effects]]'''
'''Screen effects'''
* Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
* Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
** The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
** The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
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* The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
* The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
'''[[Minecraft:Tutorial hints]]'''
'''Tutorial hints'''
* Has much more different tutorial hints than ''Java Edition''.
* Has much more different tutorial hints than ''Java Edition''.
* Animated tutorial hints show a tiny [[Minecraft:Alex]] performing an action, sometimes clarified with a [[Minecraft:control]] which changes depending on the control mode.
* Animated tutorial hints show a tiny Alex performing an action, sometimes clarified with a control which changes depending on the control mode.
* Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
* Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
* Tutorial hints can be toggled and reset from the [[Minecraft:settings]].
* Tutorial hints can be toggled and reset from the [[Minecraft:settings]].
* There are 40 items exclusive to the ''Bedrock Edition'' Creative inventory, as follows:
* There are 40 items exclusive to the ''Bedrock Edition'' Creative inventory, as follows:
** [[Minecraft:Wither (effect)|Decay]] effect {{ItemLink|Arrow of Decay|Tipped Arrow}}, {{ItemLink|Potion of Decay|Potion}}, {{ItemLink|Splash Potion of Decay|Splash Potion}}, and {{ItemLink|Lingering Potion of Decay|Lingering Potion}}
** Decay effect {{ItemLink|Arrow of Decay|Tipped Arrow}}, {{ItemLink|Potion of Decay|Potion}}, {{ItemLink|Splash Potion of Decay|Splash Potion}}, and {{ItemLink|Lingering Potion of Decay|Lingering Potion}}
** {{ItemLink|Long Mundane Potion}}, {{ItemLink|Splash Long Mundane Potion}}, and {{ItemLink|Lingering Long Mundane Potion}}
** {{ItemLink|Long Mundane Potion}}, {{ItemLink|Splash Long Mundane Potion}}, and {{ItemLink|Lingering Long Mundane Potion}}
** {{ItemLink|Empty Locator Map}}
** {{ItemLink|Empty Locator Map}}
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* Survival inventory in Creative has a 2×2 crafting grid.
* Survival inventory in Creative has a 2×2 crafting grid.
* Several items are grouped together.
* Several items are grouped together.
* Controllers have a button to clear the [[Minecraft:hotbar]].
* Controllers have a button to clear the hotbar.
* Left-clicking an item takes a full stack rather than one item; shift-clicking sends the entire stack to the inventory.
* Left-clicking an item takes a full stack rather than one item; shift-clicking sends the entire stack to the inventory.
'''[[Minecraft:Recipe book]]'''[[File:Crafting Recipe Book BE.png|thumb|The recipe book.]]
'''Recipe book'''[[File:Crafting Recipe Book BE.png|thumb|The recipe book.]]
* Uses the same layout and tabs as the Creative inventory.
* Uses the same layout and tabs as the Creative inventory.
* The craftable amount of an item is shown up to 99 and shift-clicking instantly crafts the maximum amount possible.
* The craftable amount of an item is shown up to 99 and shift-clicking instantly crafts the maximum amount possible.
* "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.
* "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.
* Recipe unlocking can be disabled in the [[Minecraft:game settings]] as a [[Minecraft:game rule]].
* Recipe unlocking can be disabled in the game settings as a game rule.
'''[[Minecraft:Autosave]]'''[[File:Auto save.png|thumb|The full animation of the autosave indicator.]]
'''Autosave'''[[File:Auto save.png|thumb|The full animation of the autosave indicator.]]
* The autosave indicator has an animated icon.
* The autosave indicator has an animated icon.
* Autosaving happens more often.
* Autosaving happens more often.
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* Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
* Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
'''[[Minecraft:Chat]]'''[[File:Chat BE.png|thumb|The chat in ''Bedrock Edition''.]]
'''Chat'''[[File:Chat BE.png|thumb|The chat in ''Bedrock Edition''.]]
* Players can be mentioned with <code>@</code>.
* Players can be mentioned with <code>@</code>.
* Allows quick execution of some [[Minecraft:commands]] with buttons.
* Allows quick execution of some [[Minecraft:commands]] with buttons.
* Can show player and facing [[Minecraft:coordinates]] with copy interface.
* Can show player and facing [[Minecraft:coordinates]] with copy interface.
* [[Minecraft:Chat Settings|Chat settings]] can be changed from the chat menu itself.
* Chat settings can be changed from the chat menu itself.
** Allows custom font and mention color.
** Allows custom font and mention color.
** Allows [[Minecraft:Noto Sans]] for chat messages.
** Allows [[Minecraft:Noto Sans]] for chat messages.
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* On keyboard & mouse and controller controls, a message informs how to open the chat and execute emotes every time the world gets loaded.
* On keyboard & mouse and controller controls, a message informs how to open the chat and execute emotes every time the world gets loaded.
* In the United Kingdom, chat is not disabled in multiplayer if all players are Xbox friends.
* In the United Kingdom, chat is not disabled in multiplayer if all players are Xbox friends.
* Most [[Minecraft:action bar]] messages are shown in the chat.
* Most action bar messages are shown in the chat.
* Shows a tooltip if there are new messages below.
* Shows a tooltip if there are new messages below.
'''[[Minecraft:Formatting codes]]'''[[File:Textformatting.png|thumb|Text formatting in the chat.]]
'''Formatting codes'''[[File:Textformatting.png|thumb|Text formatting in the chat.]]
* Text can be styled with <code>§</code> in any in-game text input.
* Text can be styled with <code>§</code> in any in-game text input.
* Many more color codes exist for in-game materials.
* Many more color codes exist for in-game materials.
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* Includes an [[Minecraft:encyclopedia]] with more detailed information about various game aspects.
* Includes an [[Minecraft:encyclopedia]] with more detailed information about various game aspects.
'''[[Minecraft:Controls]]'''
'''Controls'''
* Has three control modes: Keyboard & Mouse, Controller, and Touch.
* Has three control modes: Keyboard & Mouse, Controller, and Touch.
* Allows [[Minecraft:full keyboard gameplay]] to map mouse controls on the keyboard.
* Allows full keyboard gameplay to map mouse controls on the keyboard.
* Keybind for [[Minecraft:Identify]], which shows the name of facing block or entity above the hotbar.
* Keybind for Identify, which shows the name of facing block or entity above the hotbar.
* Touch controls have three control modes, with further customization options.
* Touch controls have three control modes, with further customization options.
* Touch buttons can be changed in position, opacity, and scale.
* Touch buttons can be changed in position, opacity, and scale.
* Touch control mode can vibrate the device when breaking blocks or splitting items.
* Touch control mode can vibrate the device when breaking blocks or splitting items.
* Controller control mode shows controller hints on the [[Minecraft:HUD]], user interfaces, and menu screens.
* Controller control mode shows controller hints on the HUD, user interfaces, and menu screens.
* Controllers have a cursor in user interfaces.
* Controllers have a cursor in user interfaces.
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* Players on non-Windows devices can sign out in-game, and sign in with Microsoft Remote Connect.
* Players on non-Windows devices can sign out in-game, and sign in with Microsoft Remote Connect.
* Subscriptions tab shows available and active subscriptions as well as managing options.
* Subscriptions tab shows available and active subscriptions as well as managing options.
* Storage tab allows to clear different types of cache and quickly delete [[Minecraft:screenshots]], several packs, and [[Minecraft:worlds]].
* Storage tab allows to clear different types of cache and quickly delete screenshots, several packs, and worlds.
** File storage location can be toggled between Application and External on Android devices.
** File storage location can be toggled between Application and External on Android devices.
* Has some exclusive options:{{note|There are more exclusive options, the following list only shows options not noted anywhere else in this article}}
* Has some exclusive options:{{note|There are more exclusive options, the following list only shows options not noted anywhere else in this article}}
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** Change Screen Safe Area
** Change Screen Safe Area
'''[[Minecraft:Select World]] and [[Minecraft:server list]]'''[[File:Ore UI - Play Screen Menu "Worlds" Tab - Grid Mode (Bedrock).png|thumb|The Play screen in grid mode.]]
'''Select World and [[Minecraft:server list]]'''[[File:Ore UI - Play Screen Menu "Worlds" Tab - Grid Mode (Bedrock).png|thumb|The Play screen in grid mode.]]
* Is called "Play" screen and shows all worlds, Realms, and servers in different tabs.
* Is called "Play" screen and shows all worlds, Realms, and servers in different tabs.
* Has an option to automatically import world files and world templates on Windows.
* Has an option to automatically import world files and world templates on Windows.
* Worlds tab has a list of Marketplace and imported [[Minecraft:World template|world templates]] which can be used to create a world.
* Worlds tab has a list of Marketplace and imported world templates which can be used to create a world.
* Can be organized in gallery style.
* Can be organized in gallery style.
* [[Minecraft:Hardcore]] worlds show the amount of in-game days played on the Hardcore tag, if the game rule is enabled.
* Hardcore worlds show the amount of in-game days played on the Hardcore tag, if the game rule is enabled.
'''[[Minecraft:Create New World]]'''[[File:Ore UI - Create New World Screen Menu "General" Tab Settings (Bedrock).png|thumb|The Create new world screen.]]
'''Create New World'''[[File:Ore UI - Create New World Screen Menu "General" Tab Settings (Bedrock).png|thumb|The Create new world screen.]]
* Shows a thumbnail image for the world, which changes when a different [[Minecraft:world type]] or [[Minecraft:world template]] is used.
* Shows a thumbnail image for the world, which changes when a different world type or world template is used.
* Starting map — an option that lets the player spawn with an empty [[Minecraft:locator map]].
* Starting map — an option that lets the player spawn with an empty locator map.
* Various [[Minecraft:game rules]] are listed as settings instead of a separate screen.
* Various game rules are listed as settings instead of a separate screen.
* Allows to upload the world to a [[Minecraft:Realm]].
* Allows to upload the world to a Realm.
'''[[Minecraft:Seed templates|''Seed templates'']]'''[[File:Ore UI - Create New World Screen "Advanced" Tab Settings - Templates Button - Seed Templates Screen Menu (Bedrock).png|thumb|The seed templates.]]
'''''Seed templates'''''[[File:Ore UI - Create New World Screen "Advanced" Tab Settings - Templates Button - Seed Templates Screen Menu (Bedrock).png|thumb|The seed templates.]]
* An interface in the [[Minecraft:Create New World]] screen to select a [[Minecraft:world seed]] from different presets, with interesting terrain or structures near the world spawn.
* An interface in the Create New World screen to select a [[Minecraft:world seed]] from different presets, with interesting terrain or structures near the world spawn.
'''[[Minecraft:Game settings]]'''[[File:Ore UI - Edit World Screen Menu "General" Tab Settings (Bedrock).png|thumb|The Edit world screen.]]
'''Game settings'''[[File:Ore UI - Edit World Screen Menu "General" Tab Settings (Bedrock).png|thumb|The Edit world screen.]]
* Allows almost all options and [[Minecraft:game rules]] from the [[Minecraft:Create New World]] screen to be changed.
* Allows almost all options and game rules from the Create New World screen to be changed.
* Allows [[Minecraft:resource packs]] and [[Minecraft:behavior packs]] to be changed.
* Allows resource packs and behavior packs to be changed.
* Allows [[Minecraft:experiments]] to be enbled.
* Allows experiments to be enbled.
* Allows exporting worlds on Windows devices.
* Allows exporting worlds on Windows devices.
* Shows [[Minecraft:world seed]] with a button to copy the seed.
* Shows [[Minecraft:world seed]] with a button to copy the seed.
* Allows a locally stored [[Minecraft:screenshot]] to be set as the world thumbnail.
* Allows a locally stored [[Minecraft:screenshot]] to be set as the world thumbnail.
'''[[Minecraft:Experiments]]'''
'''Experiments'''
* Has exclusive experiments for add-on creators.
* Has exclusive experiments for add-on creators.
* [[Minecraft:Named updates]] receive an experimental toggle in a minor update before the release, containing some of the update's features.
* Named updates receive an experimental toggle in a minor update before the release, containing some of the update's features.
* Experiments can be enabled for existing worlds.
* Experiments can be enabled for existing worlds.
'''[[Minecraft:Main menu]]'''
'''Main menu'''
* Shows a player miniature and the player's gamertag.
* Shows a player miniature and the player's gamertag.
* Animated [[Minecraft:Marketplace]] button.
* Animated [[Minecraft:Marketplace]] button.
'''[[Minecraft:Game menu]]'''[[File:Pause menu with screenshot button (Bedrock).png|thumb|The game menu.]]
'''Game menu'''[[File:Pause menu with screenshot button (Bedrock).png|thumb|The game menu.]]
* Shows a list of in-game players and friends, with the options to open their [[Minecraft:profile screen|profiles]] and change their [[Minecraft:player permissions]].
* Shows a list of in-game players and friends, with the options to open their profiles and change their player permissions.
* Shows a player miniature and the player's gamertag.
* Shows a player miniature and the player's gamertag.
* Game pause feature in singleplayer can be toggled in the [[Minecraft:settings]].
* Game pause feature in singleplayer can be toggled in the [[Minecraft:settings]].
* Has buttons to take a [[Minecraft:screenshot]], open [[Minecraft:Realms Stories]], open the [[Minecraft:Dressing Room]], view [[Minecraft:achievements]], and open the [[Minecraft:Marketplace]].
* Has buttons to take a [[Minecraft:screenshot]], open [[Minecraft:Realms Stories]], open the Dressing Room, view achievements, and open the [[Minecraft:Marketplace]].
* Every signed in player has an in-game profile screen.
* Every signed in player has an in-game profile screen.
* The player's profile image is the face of their [[Minecraft:skin]].
* The player's profile image is the face of their skin.
* The profile screen is used to track [[Minecraft:achievements]], view [[Minecraft:screenshot]]s, view some player statistics, and view Xbox friends.
* The profile screen is used to track achievements, view [[Minecraft:screenshot]]s, view some player statistics, and view Xbox friends.
* The profile is connected to the Xbox profile where some settings can be managed.
* The profile is connected to the Xbox profile where some settings can be managed.
* Players can open a profile from other players to compare statistics, and view up to 5 showcased screenshots, from which one featured.
* Players can open a profile from other players to compare statistics, and view up to 5 showcased screenshots, from which one featured.
'''[[Minecraft:Inbox screen|''Inbox'']]'''
'''''Inbox'''''
* All Realms invites, Marketplace offers, and announcements can be found in the in-game inbox, accessible from the main menu.
* All Realms invites, Marketplace offers, and announcements can be found in the in-game inbox, accessible from the main menu.
* Certain announcements and offers also appear as pop-ups upon launching the game or opening the Marketplace.
* Certain announcements and offers also appear as pop-ups upon launching the game or opening the Marketplace.
* Some settings related to notifications and invites can be changed in the inbox.
* Some settings related to notifications and invites can be changed in the inbox.
'''[[Minecraft:Background]]'''
'''Background'''
* Teleporting to the [[Minecraft:End]] displays an [[Minecraft:end stone]] background with loading screen box.
* Teleporting to the End displays an end stone background with loading screen box.
* Teleporting to the [[Minecraft:Nether]] displays a [[Minecraft:netherrack]] background.
* Teleporting to the Nether displays a [[Minecraft:netherrack]] background.
* The [[Minecraft:End poem]] and teleporting to the [[Minecraft:Overworld]] has a [[Minecraft:dirt]] background.
* The End poem and teleporting to the [[Minecraft:Overworld]] has a [[Minecraft:dirt]] background.
* Unique Nether portal and dirt backgrounds shown on error screens.
* Unique Nether portal and dirt backgrounds shown on error screens.
'''[[Minecraft:Loading world screen]]'''[[File:Bedrock Loading Screen.png|thumb|The loading world screen.]]
'''Loading world screen'''[[File:Bedrock Loading Screen.png|thumb|The loading world screen.]]
* Displays loading progress with an experience bar.
* Displays loading progress with an experience bar.
* Displays [[Minecraft:loading tips]].
* Displays [[Minecraft:loading tips]].
** The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in [[Minecraft:Creative]] mode, joining Realms, and in ''[[Minecraft:Preview]]''.
** The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Creative mode, joining Realms, and in ''Preview''.
* Exclusive loading screens are used for the Marketplace and Realms.
* Exclusive loading screens are used for the Marketplace and Realms.
* Menu music continues in the loading screen and fades out after spawning in a world.
* Menu music continues in the loading screen and fades out after spawning in a world.
* Errors on world load are [https://help.minecraft.net/hc/en-us/articles/38555497091469-Named-Error-Code-Troubleshooting-for-Minecraft-Bedrock-Edition named] and provide links and information.
* Errors on world load are [https://help.minecraft.net/hc/en-us/articles/38555497091469-Named-Error-Code-Troubleshooting-for-Minecraft-Bedrock-Edition named] and provide links and information.
'''[[Minecraft:Sound]]'''
'''Sound'''
* Exclusive sounds are listed on [[Minecraft:sounds.json]].
* Exclusive sounds are listed on [[Minecraft:sounds.json]].
* Ambient sound effects can play at different pitches.
* Ambient sound effects can play at different pitches.
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* Block outline on double blocks (such as doors, beds and tall grass) is connected.
* Block outline on double blocks (such as doors, beds and tall grass) is connected.
* Has two types of block selection: Highlighted Color and Show Block Outline.
* Has two types of block selection: Highlighted Color and Show Block Outline.
* Pick block can replace items on the [[Minecraft:hotbar]].
* Pick block can replace items on the hotbar.
* Hitting the air makes a sound.
* Hitting the air makes a sound.
* Jumping sounds when jumping off of and landing on blocks.
* Jumping sounds when jumping off of and landing on blocks.
* Separate chat messages are shown when respawning at a bed or respawn anchor fails.
* Separate chat messages are shown when respawning at a bed or respawn anchor fails.
* The [[Minecraft:world spawn]] is restricted to certain common [[Minecraft:biomes]].
* The [[Minecraft:world spawn]] is restricted to certain common biomes.
'''[[Minecraft:Achievement|''Achievements'']]'''
'''[[Minecraft:Achievement|''Achievements'']]'''
[[File:Ore UI - Achievements Screen Menu - Filter & Sort Menu - "Default Sorting" Tab (Bedrock).png|thumb|The achievements screen.]]
[[File:Ore UI - Achievements Screen Menu - Filter & Sort Menu - "Default Sorting" Tab (Bedrock).png|thumb|The achievements screen.]]
* A game progression system similar to ''Java Edition''<nowiki/>'s [[Minecraft:advancement]]s.
* A game progression system similar to ''Java Edition''<nowiki/>'s advancements.
* Achievements are tracked for the whole game rather than one world.
* Achievements are tracked for the whole game rather than one world.
* Completing certain achievements grants [[Minecraft:Character Creator]] items, [[Minecraft:emote]]s, and Xbox gamerscore.
* Completing certain achievements grants [[Minecraft:Character Creator]] items, [[Minecraft:emote]]s, and Xbox gamerscore.
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* Some achievements are equivalent to some advancements in ''Java Edition'' but many are exclusive.
* Some achievements are equivalent to some advancements in ''Java Edition'' but many are exclusive.
'''[[Minecraft:Breaking]]'''
'''Breaking'''
* Range is 5 blocks on keyboard & mouse and controller controls, 12 blocks in [[Minecraft:Creative]] on touch controls, and 6 blocks in [[Minecraft:Survival]] on touch controls.
* Range is 5 blocks on keyboard & mouse and controller controls, 12 blocks in Creative on touch controls, and 6 blocks in Survival on touch controls.
'''[[Minecraft:Creative]] mode'''
'''Creative mode'''
* Letting go any movement keys while [[Minecraft:flying]] makes the player stop immediately.
* Letting go any movement keys while flying makes the player stop immediately.
* Players crouch when flying down in Creative mode.
* Players crouch when flying down in Creative mode.
* Players can "step upward" while flying.
* Players can "step upward" while flying.
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* Players in Creative mode cannot be killed.
* Players in Creative mode cannot be killed.
'''[[Minecraft:Death]]'''[[File:New UI - Death Screen Menu - Steve Died (Bedrock 1.20.30).png|thumb|The death screen.]]
'''Death'''[[File:New UI - Death Screen Menu - Steve Died (Bedrock 1.20.30).png|thumb|The death screen.]]
* Death screen uses [[Minecraft:Ore UI]].
* Death screen uses [[Minecraft:Ore UI]].
* The death screen is slightly darkened and a maroon vignette appears and closes around the screen,
* The death screen is slightly darkened and a maroon vignette appears and closes around the screen,
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* Unique death messages for being killed by llama spit and shulker bullet projectiles.
* Unique death messages for being killed by llama spit and shulker bullet projectiles.
'''[[Minecraft:Difficulty]]'''
'''Difficulty'''
* [[Minecraft:Food]] can be eaten in Peaceful difficulty when the hunger bar is full.
* [[Minecraft:Food]] can be eaten in Peaceful difficulty when the hunger bar is full.
'''''Education features'''''
'''''Education features'''''
* {{el|ee}} features from the Chemistry Update are available as a [[Minecraft:World Options#Cheats|cheat setting]].
* {{el|ee}} features from the Chemistry Update are available as a cheat setting.
* See [[Minecraft:Minecraft Education exclusive features]] for a full list of features available in ''Bedrock Edition''.
* See Minecraft Education exclusive features for a full list of features available in ''Bedrock Edition''.
'''[[Minecraft:Effect]]s'''
'''Effects'''
* Can be viewed in a separate GUI opened by pressing {{keys|Z}}.
* Can be viewed in a separate GUI opened by pressing {{keys|Z}}.
* Timer is accurate (never displays as infinite).
* Timer is accurate (never displays as infinite).
'''[[Minecraft:Enchanting]]'''
'''Enchanting'''
* [[Minecraft:Fire Aspect]] can be used to ignite TNT, light unlit candles, and light campfires.
* Fire Aspect can be used to ignite TNT, light unlit candles, and light campfires.
* Multiple arrows fired in the same shot with [[Minecraft:Multishot]] can hit and damage the same entity at the same time.
* Multiple arrows fired in the same shot with Multishot can hit and damage the same entity at the same time.
* [[Minecraft:Piercing]] V or higher still makes arrows shoot pass through hit entities, instead of getting stuck.
* Piercing V or higher still makes arrows shoot pass through hit entities, instead of getting stuck.
* [[Minecraft:Channeling]] can be used to hit entities with lightning when they are inside blocks or vehicles.
* Channeling can be used to hit entities with lightning when they are inside blocks or vehicles.
* [[Minecraft:Impaling]] applies extra damage to all mobs when underwater or during rain.
* Impaling applies extra damage to all mobs when underwater or during rain.
* [[Minecraft:Riptide]] deals splash damage, except when the trident is thrown from a dispenser.
* Riptide deals splash damage, except when the trident is thrown from a dispenser.
* Damage increase for [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] is calculated differently, resulting in increased overall damage.
* Damage increase for Sharpness, Smite, and Bane of Arthropods is calculated differently, resulting in increased overall damage.
* Sharpness, Smite, and Bane of Arthropods can be applied to an [[Minecraft:axe]] in an enchanting table.
* Sharpness, Smite, and Bane of Arthropods can be applied to an [[Minecraft:axe]] in an enchanting table.
* [[Minecraft:Thorns]] can be applied to all armor pieces in an enchanting table.
* Thorns can be applied to all armor pieces in an enchanting table.
* An [[Minecraft:effect]] occurred when a [[Minecraft:parrot]] is given a cookie.
* An effect occurred when a parrot is given a cookie.
* Can hurt and kill both undead and non-undead mobs similar to [[Minecraft:wither (effect)|Wither]] effect.
* Can hurt and kill both undead and non-undead mobs similar to Wither effect.
* Damage is classified as magic attack, unlike Wither.
* Damage is classified as magic attack, unlike Wither.
'''[[Minecraft:Haste]], [[Minecraft:Strength]] and [[Minecraft:Weakness]]'''
'''Haste, Strength and Weakness'''
* Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
* Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
* The haste effect is generally more powerful than in ''Java Edition''.
* The haste effect is generally more powerful than in ''Java Edition''.
'''[[Minecraft:Hero of the Village]]'''[[File:Hero of the Village Bedrock Animation.gif|thumb|width=150x150|The Hero of the Village animation.]]
'''Hero of the Village'''[[File:Hero of the Village Bedrock Animation.gif|thumb|width=150x150|The Hero of the Village animation.]]
* Pop up shows an animation similar to the totem of undying.
* Pop up shows an animation similar to the totem of undying.
* Amplifier is always I, regardless of waves defeated in raids.
* Amplifier is always I, regardless of waves defeated in raids.
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* Is not removed from drinking milk, using a Totem of Undying, or dying.
* Is not removed from drinking milk, using a Totem of Undying, or dying.
'''[[Minecraft:Night Vision]]'''
'''Night Vision'''
* The [[Minecraft:End sky]] turns white for players with the Night Vision effect.
* The End sky turns white for players with the Night Vision effect.
'''[[Minecraft:Levitation]]'''
'''Levitation'''
* Works underwater.
* Works underwater.
'''[[Minecraft:Player permissions|''Player permissions'']]'''[[File:Ore UI - Game Menu - Player Permissions (Other Player) Screen Menu (Bedrock).png|thumb|The player permissions screen in the pause menu in multiplayer.]]
'''''Player permissions'''''[[File:Ore UI - Game Menu - Player Permissions (Other Player) Screen Menu (Bedrock).png|thumb|The player permissions screen in the pause menu in multiplayer.]]
* In addition to the internal [[Minecraft:permission level]], each player in a server or multiplayer game has permissions that affect what a player can do in the world.
* In addition to the internal [[Minecraft:permission level]], each player in a server or multiplayer game has permissions that affect what a player can do in the world.
* The owner of the world can change each player's permissions in the [[Minecraft:pause menu]], or in <code>permissions.json</code> for servers.
* The owner of the world can change each player's permissions in the pause menu, or in <code>permissions.json</code> for servers.
'''[[Minecraft:Pillager patrol]]'''
'''Pillager patrol'''
* On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
* On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
* Can spawn inside villages.
* Can spawn inside villages.
* Attacked patrol members provokes all illagers in the patrol.
* Attacked patrol members provokes all illagers in the patrol.
'''[[Minecraft:Raid]]'''
'''Raid'''
* The number of waves and illager spawning depends on the [[Minecraft:difficulty]] rather than the level of [[Minecraft:Bad Omen]].
* The number of waves and illager spawning depends on the difficulty rather than the level of Bad Omen.
* [[Minecraft:Bell]]s ring automatically when the raid bar fills up.
* [[Minecraft:Bell]]s ring automatically when the raid bar fills up.
* Have additional [[Minecraft:loot]], including [[Minecraft:emeralds]], [[Minecraft:enchanted book]]s, iron [[Minecraft:tools]], [[Minecraft:weapon]]s, and [[Minecraft:armor]], possibly enchanted.
* Have additional loot, including emeralds, enchanted books, iron tools, [[Minecraft:weapon]]s, and [[Minecraft:armor]], possibly enchanted.
'''[[Minecraft:Raid Omen]]'''[[File:Raid_Omen_Bedrock_Animation.gif|thumb|width=120x120|The Raid Omen animation.]]
'''Raid Omen'''[[File:Raid_Omen_Bedrock_Animation.gif|thumb|width=120x120|The Raid Omen animation.]]
* Pop up shows an animation similar to the totem of undying.
* Pop up shows an animation similar to the totem of undying.
* Sleeping screen uses [[Minecraft:Ore UI]] and has the chat not opened by default.
* Sleeping screen uses [[Minecraft:Ore UI]] and has the chat not opened by default.
* When sleeping, the camera is animated and moves slowly downward, as if the player starts laying in the bed.
* When sleeping, the camera is animated and moves slowly downward, as if the player starts laying in the bed.
** A dark screen overlay is animated from the top and bottom and darkens the whole screen almost pitch black.
** A dark screen overlay is animated from the top and bottom and darkens the whole screen almost pitch black.
'''[[Minecraft:Regeneration]]'''
'''Regeneration'''
* Extended potions of regeneration and [[Minecraft:enchanted golden apple]]s give the Regeneration effect for almost ⅓ longer.
* Extended potions of regeneration and enchanted golden apples give the Regeneration effect for almost ⅓ longer.
'''[[Minecraft:Spawn event|''Spawn event'']]'''
'''[[Minecraft:Spawn event|''Spawn event'']]'''
* A way to spawn entities under certain event conditions. Spawn events are used in commands such as {{cmd|summon}} and {{cmd|event}}.
* A way to spawn entities under certain event conditions. Spawn events are used in commands such as {{cmd|summon}} and {{cmd|event}}.
'''[[Minecraft:Spectator]] mode'''
'''Spectator mode'''
* Can be entered from the [[Minecraft:game settings]].
* Can be entered from the game settings.
'''[[Minecraft:Water breathing]]'''
'''Water breathing'''
* Allows usage of waterlogged [[Minecraft:bed]]s.
* Allows usage of waterlogged [[Minecraft:bed]]s.
* Prevents aquatic mobs from taking suffocation damage above the water.
* Prevents aquatic mobs from taking suffocation damage above the water.
* Prevents suffocation damage inside blocks.
* Prevents suffocation damage inside blocks.
'''[[Minecraft:Weather]]'''[[File:Snow rain transition BE.gif|thumb|The transition between snowfall and rainfall.]]
'''Weather'''[[File:Snow rain transition BE.gif|thumb|The transition between snowfall and rainfall.]]
* Sky color during [[Minecraft:rain]] is gray, rather than bluish-gray.
* Sky color during rain is gray, rather than bluish-gray.
* [[Minecraft:Lightning]] changes color from white to orange at sunset, and appears brighter during the daytime.
* Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
* Rainfall and [[Minecraft:snowfall]] can have variable strengths.
* Rainfall and snowfall can have variable strengths.
* During precipitation the sun and moon remain visible in biomes without rain or snow.
* During precipitation the sun and moon remain visible in biomes without rain or snow.
** The sky color is still darkened and [[Minecraft:mob]]s can still spawn during thunderstorms.
** The sky color is still darkened and [[Minecraft:mob]]s can still spawn during thunderstorms.
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** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.
** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
* Almost every non-full block can be [[Minecraft:waterlogged]].<ref group="note">See [[Minecraft:Waterlogging#Behavior|this section]] for a full comparison list.</ref>
* Almost every non-full block can be waterlogged.<ref group="note">See this section for a full comparison list.</ref>
* Some semi-transparent blocks, like [[Minecraft:glass panes]] and [[Minecraft:Sugar Cane|sugar cane]], become more transparent when the camera is close to the block, which can be toggled in the settings.
* Some semi-transparent blocks, like glass panes and [[Minecraft:Sugar Cane|sugar cane]], become more transparent when the camera is close to the block, which can be toggled in the settings.
* Slabs, stairs, and farmland do not block light.
* Slabs, stairs, and farmland do not block light.
* More different values of sky [[Minecraft:light]] reduction per block.
* More different values of sky light reduction per block.
* The player's inventory can contain blocks, not just items.
* The player's inventory can contain blocks, not just items.
** For example, [[Minecraft:stone]] is handled as a block in the player's inventory, as opposed to an item in ''Java Edition''.
** For example, [[Minecraft:stone]] is handled as a block in the player's inventory, as opposed to an item in ''Java Edition''.
** Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
** Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
** Blocks in the inventory can have block states. For example, the player can obtain [[Minecraft:mushroom blocks]] with pores on some or all sides.
** Blocks in the inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.
'''[[Minecraft:Fluid]]s'''
'''[[Minecraft:Fluid]]s'''
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** If the camera ends up at the height of water or lava in other situations, the camera is moved instead.
** If the camera ends up at the height of water or lava in other situations, the camera is moved instead.
'''[[Minecraft:Plant]]s'''
'''Plants'''
[[File:Tall Grass Height.jpg|thumb|Short grass and ferns have a randomly selected height in ''Bedrock Edition''.]]
[[File:Tall Grass Height.jpg|thumb|Short grass and ferns have a randomly selected height in ''Bedrock Edition''.]]
[[File:Snow Plants.jpg|thumb|Plants can be snowlogged in ''Bedrock Edition''.]]
[[File:Snow Plants.jpg|thumb|Plants can be snowlogged in ''Bedrock Edition''.]]
* Some plants can be "[[Minecraft:snowlogged]]"; snow can be placed inside plant blocks and completely cover the plant with multiple layers.
* Some plants can be "snowlogged"; snow can be placed inside plant blocks and completely cover the plant with multiple layers.
** Plants can also generate snowlogged.
** Plants can also generate snowlogged.
** Snowlogged [[Minecraft:firefly bushes]] do not emit light.
** Snowlogged firefly bushes do not emit light.
* Short grass and ferns have a randomly selected height.
* Short grass and ferns have a randomly selected height.
* Crops, melons, and pumpkins grow more slowly than in ''Java Edition''.
* Crops, melons, and pumpkins grow more slowly than in ''Java Edition''.
'''[[Minecraft:Allow and deny|''Allow and deny'']]''' {{Slot|Allow}} {{Slot|Deny}}
'''''Allow and deny''''' {{Slot|Allow}} {{Slot|Deny}}
* Exclusive blocks only available through [[Minecraft:commands]].
* Exclusive blocks only available through [[Minecraft:commands]].
* Used to define areas where players in [[Minecraft:Adventure]] mode can or cannot break or place blocks.
* Used to define areas where players in Adventure mode can or cannot break or place blocks.
'''[[Minecraft:Banner]]s'''
'''[[Minecraft:Banner]]s'''
* Banners can be customized with a [[Minecraft:crafting table]] using the old banner customization recipes.
* Banners can be customized with a crafting table using the old banner customization recipes.
'''[[Minecraft:Barrier]]s'''
'''[[Minecraft:Barrier]]s'''
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* Projectiles get bounced back after hitting the bell.
* Projectiles get bounced back after hitting the bell.
'''[[Minecraft:Big dripleaf]]'''
'''Big dripleaf'''
* Water can flow through big dripleaf plants.
* Water can flow through big dripleaf plants.
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* Do not get broken by water or lava.
* Do not get broken by water or lava.
'''[[Minecraft:Cacti]]'''
'''Cacti'''
* Render the back faces.{{Animate|Cactus.png;Cactus BE.png|60px}}
* Render the back faces.{{Animate|Cactus.png;Cactus BE.png|60px}}
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[[File:Named campfire.png|thumb|A named campfire.]]
[[File:Named campfire.png|thumb|A named campfire.]]
* Can be lit by players and mobs standing on top when they are on [[Minecraft:fire]].
* Can be lit by players and mobs standing on top when they are on [[Minecraft:fire]].
* Can be lit by a sword or axe with the [[Minecraft:Fire Aspect]] enchantment.
* Can be lit by a sword or axe with the Fire Aspect enchantment.
* Can be extinguished at the bottom face.
* Can be extinguished at the bottom face.
* Can also be extinguished by placing a water source or allowing water to flow in the space above.
* Can also be extinguished by placing a water source or allowing water to flow in the space above.
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'''[[Minecraft:Candle]]s'''
'''[[Minecraft:Candle]]s'''
* Can be lit by players and mobs standing on top when they are on [[Minecraft:fire]].
* Can be lit by players and mobs standing on top when they are on [[Minecraft:fire]].
* Can be lit by a sword or axe with the [[Minecraft:Fire Aspect]] enchantment.
* Can be lit by a sword or axe with the Fire Aspect enchantment.
* Candles can be lit in [[Minecraft:Adventure]] mode.
* Can be used to create [[Minecraft:locator map]]s.
* Can be used to create locator maps.
* Can be used to turn paper into maps.
* Can be used to turn paper into maps.
* Show the top of a cartography table in the GUI, covered with a glass pane when locking maps.
* Show the top of a cartography table in the GUI, covered with a glass pane when locking maps.
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[[File:Cauldrons potion.png|thumb|Several potions in cauldrons.]]
[[File:Cauldrons potion.png|thumb|Several potions in cauldrons.]]
* Are block entities.
* Are block entities.
* Can hold up to three [[Minecraft:potion]]s, including [[Minecraft:splash potion]]s and [[Minecraft:lingering potion]]s.
* Can hold up to three [[Minecraft:potion]]s, including splash potions and lingering potions.
** Cauldrons in [[Minecraft:swamp huts]] generate with random potions inside.
** Cauldrons in swamp huts generate with random potions inside.
** [[Minecraft:Arrow]]s can be [[Minecraft:Tipped Arrow|tipped]] by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
** [[Minecraft:Arrow]]s can be [[Minecraft:Tipped Arrow|tipped]] by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
** Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
** Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
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* Cauldrons beneath [[Minecraft:water]] fill up with water.
* Cauldrons beneath [[Minecraft:water]] fill up with water.
* Using a lava bucket on a water or snow cauldron removes the water or snow.
* Using a lava bucket on a water or snow cauldron removes the water or snow.
* Water in cauldrons can be colored using [[Minecraft:dyes]]. Multiple dyes can be added for unique colors.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047833872--Bedrock-Parity-Dyable-Cauldrons-More feedback page].</ref>
* Water in cauldrons can be colored using dyes. Multiple dyes can be added for unique colors.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047833872--Bedrock-Parity-Dyable-Cauldrons-More feedback page].</ref>
** Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
** Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
'''[[Minecraft:Cave vines]]'''
'''Cave vines'''
* Can grow in the Nether.
* Can grow in the Nether.
'''[[Minecraft:Chest]]s, [[Minecraft:trapped chest]]s, and [[Minecraft:ender chest]]s'''
'''[[Minecraft:Chest]]s, trapped chests, and ender chests'''
* Have full block item models. They look like {{Slot|Chest BE}}{{Slot|Trapped Chest BE}}{{Slot|Ender Chest BE}} instead of {{Slot|Chest}}{{Slot|Trapped Chest}}{{Slot|Ender Chest}}.
* Have full block item models. They look like {{Slot|Chest BE}}{{Slot|Trapped Chest BE}}{{Slot|Ender Chest BE}} instead of {{Slot|Chest}}{{Slot|Trapped Chest}}{{Slot|Ender Chest}}.
'''[[Minecraft:Command block]]s'''
'''Command blocks'''
* GUI is a full menu rather than an overlay.
* GUI is a full menu rather than an overlay.
* GUI shows [[Minecraft:target selectors]].
* GUI shows [[Minecraft:target selectors]].
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* Larger variation in the amount of time it takes for coral to die when not exposed to water.
* Larger variation in the amount of time it takes for coral to die when not exposed to water.
'''[[Minecraft:Coral block]]s'''
'''Coral blocks'''
* Always dies after 2.25 seconds of being out of water.
* Always dies after 2.25 seconds of being out of water.
* Do not die if they are surrounded by any non-air blocks.
* Do not die if they are surrounded by any non-air blocks.
'''[[Minecraft:Coral fan]]s'''
'''Coral fans'''
* Wall fans have one texture pane, as opposed to two in ''Java Edition''.
* Wall fans have one texture pane, as opposed to two in ''Java Edition''.
* Instantly turn into dead coral fans if placed outside of water.
* Instantly turn into dead coral fans if placed outside of water.
* The inverted variant of daylight detectors can be obtained in [[Minecraft:Creative]] mode using pick block.
* The inverted variant of daylight detectors can be obtained in Creative mode using pick block.
'''[[Minecraft:Dead coral]] and [[Minecraft:dead coral fan]]s'''
'''Dead coral and dead coral fans'''
* Can be obtained using any Silk Touch tool, not just a pickaxe.
* Can be obtained using any Silk Touch tool, not just a pickaxe.
'''[[Minecraft:Decorated pot]]s'''
'''Decorated pots'''
* Play different sounds when picked up without shattering.
* Play different sounds when picked up without shattering.
'''[[Minecraft:Dirt path]]s'''
'''Dirt paths'''
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
* Drop itself when broken using [[Minecraft:Silk Touch]].
* Drop itself when broken using [[Minecraft:Silk Touch]].
'''[[Minecraft:Dragon egg]]s'''
'''Dragon eggs'''
* Two dragon eggs spawn per world instead of one.
* Two dragon eggs spawn per world instead of one.
'''[[Minecraft:Enchanting table]]'''
'''Enchanting table'''
* Appears more brightly lit.
* Appears more brightly lit.
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'''[[Minecraft:Flower]]s'''
'''[[Minecraft:Flower]]s'''
* Using [[Minecraft:bone meal]] on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.
* Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.
** [[Minecraft:Poppies]] can also spawn [[Minecraft:dandelion]]s and vice versa.
** Poppies can also spawn [[Minecraft:dandelion]]s and vice versa.
'''[[Minecraft:Frosted ice]]'''
'''Frosted ice'''
* Melts faster after walking with [[Minecraft:Frost Walker]] boots.
* Melts faster after walking with Frost Walker boots.
* Can be obtained in the inventory with {{cmd|give}}. {{slot|Frosted Ice}}
* Can be obtained in the inventory with {{cmd|give}}. {{slot|Frosted Ice}}
'''[[Minecraft:Glass pane]]s'''
'''Glass panes'''
* Have 3D inventory models. {{Slot|Glass Pane}} {{Slot|Glass Pane BE}}
* Have 3D inventory models. {{Slot|Glass Pane}} {{Slot|Glass Pane BE}}
'''[[Minecraft:Grass block]]s'''
'''Grass blocks'''
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref>
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref>
* Using bone meal on a grass block can produce [[Minecraft:ferns]].
* Using bone meal on a grass block can produce ferns.
'''[[Minecraft:Hanging roots]]'''
'''Hanging roots'''
* Can be obtained using any Silk Touch tool.
* Can be obtained using any Silk Touch tool.
'''[[Minecraft:Honey block]]s'''
'''Honey blocks'''
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
* Entities slide much less compared to ''Java Edition''.
* Entities slide much less compared to ''Java Edition''.
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* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
* A block used for the [[Minecraft:void floor]] in all three dimensions.
* A block used for the void floor in all three dimensions.
'''[[Minecraft:Iron bars]]'''
'''Iron bars'''
* Have different models and appearance when unconnected.
* Have different models and appearance when unconnected.
'''[[Minecraft:Item frame]]s and [[Minecraft:glow item frame]]s'''
'''Item frames and glow item frames'''
* Are blocks instead of entities, allowing for some exclusive features like breaking time and [[Minecraft:waterlogging]].
* Are blocks instead of entities, allowing for some exclusive features like breaking time and waterlogging.
* Can be placed on the lid of a shulker box without popping off when the lid is opened.
* Can be placed on the lid of a shulker box without popping off when the lid is opened.
* Can be placed on the top face of fences, walls, and fence gates.
* Can be placed on the top face of fences, walls, and fence gates.
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** Light-emitting block items (including lava bucket and with the exception of campfires).
** Light-emitting block items (including lava bucket and with the exception of campfires).
'''[[Minecraft:Jigsaw block]]s'''
'''Jigsaw blocks'''
* GUI and functionality is different.
* GUI and functionality is different.
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* Use different inventory textures. They look like {{Slot|Light 15 BE}} instead of {{Slot|Light}}.
* Use different inventory textures. They look like {{Slot|Light 15 BE}} instead of {{Slot|Light}}.
'''[[Minecraft:Lightning rod]]s'''
'''Lightning rods'''
* Has a radius of 128 blocks instead of 64.
* Has a radius of 128 blocks instead of 64.
* Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
* Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
'''[[Minecraft:Lily pad]]s'''
'''Lily pads'''
* Are brighter in the inventory.
* Are brighter in the inventory.
* Are considered treasure loot in [[Minecraft:fishing]] instead of junk loot as in ''Java Edition''.
* Are considered treasure loot in fishing instead of junk loot as in ''Java Edition''.
* Can be placed inside entities.
* Can be placed inside entities.
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* Preview all banner designs without a banner and dye in the input slots.
* Preview all banner designs without a banner and dye in the input slots.
'''[[Minecraft:Monster spawner]]s'''
'''Monster spawners'''
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
* Spawners can only spawn fish if the spawner is waterlogged.
* Spawners can only spawn fish if the spawner is waterlogged.
'''[[Minecraft:Moss block]]s'''
'''Moss blocks'''
* Can spread on polished andesite, polished diorite, and polished granite.
* Can spread on polished andesite, polished diorite, and polished granite.
* Growing trees other than spruce or azalea on a moss block will turn the moss block to dirt.
* Growing trees other than spruce or azalea on a moss block will turn the moss block to dirt.
* Moss blocks require air above a replaceable block to spread.
* Moss blocks require air above a replaceable block to spread.
'''[[Minecraft:Muddy mangrove roots]]'''
'''Muddy mangrove roots'''
* Saplings convert muddy mangrove roots into dirt when grown.
* Saplings convert muddy mangrove roots into dirt when grown.
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* Can generate in caves.
* Can generate in caves.
'''[[Minecraft:Mushroom block]]s'''
'''Mushroom blocks'''
* Mushroom pore blocks are available in the [[Minecraft:Creative inventory]], as a fourth variant of a mushroom block obtainable in Creative.
* Mushroom pore blocks are available in the [[Minecraft:Creative inventory]], as a fourth variant of a mushroom block obtainable in Creative.
* Generates additionally next to the obsidian floor when a Nether portal generates floating in the air, making it [[Minecraft:renewable]].
* Generates additionally next to the obsidian floor when a Nether portal generates floating in the air, making it renewable.
'''[[Minecraft:Note block]]s'''
'''Note blocks'''
* Honeycomb blocks, infested blocks, and blocks of resin produce a flute sound.
* Honeycomb blocks, infested blocks, and blocks of resin produce a flute sound.
'''[[Minecraft:Ominous banner]]s'''
'''Ominous banners'''
* Have a longer flagpole model when worn by illagers.
* Have a longer flagpole model when worn by illagers.
* Worn using an illager's chestplate slot rather than helmet slot.
* Worn using an illager's chestplate slot rather than helmet slot.
* Can be copied using loom or crafting table.
* Can be copied using loom or crafting table.
'''[[Minecraft:Petrified oak slab]]s'''
'''Petrified oak slabs'''
* Drop a normal oak slab.
* Drop a normal oak slab.
* Called "Wooden Slab" in-game.
* Called "Wooden Slab" in-game.
'''[[Minecraft:Piston]]s and [[Minecraft:sticky piston]]s'''
'''[[Minecraft:Piston]]s and sticky pistons'''
* A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
* A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159843430244044800 feedback Discord].</ref>
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159843430244044800 feedback Discord].</ref>
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* Blocks retracted by sticky pistons take entities with them.
* Blocks retracted by sticky pistons take entities with them.
'''[[Minecraft:Pointed dripstone]]'''
'''Pointed dripstone'''
* Placing a [[Minecraft:pointed dripstone]] with commands places a stalactite instead of a stalagmite.
* Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.
* Jumping on a stalagmite makes the falling sound and particles.
* Jumping on a stalagmite makes the falling sound and particles.
'''[[Minecraft:Powder snow]]'''
'''Powder snow'''
* Freezing effect looks slightly different.
* Freezing effect looks slightly different.
* Particles appear when an entity is extinguished by powder snow.
* Particles appear when an entity is extinguished by powder snow.
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* Are broken by flowing water.
* Are broken by flowing water.
'''[[Minecraft:Redstone comparator]]s'''
'''Redstone comparators'''
* Can be placed on walls and fences.
* Can be placed on walls and fences.
* Comparators can read inventories through chains.
* Comparators can read inventories through chains.
'''[[Minecraft:Redstone dust]]'''
'''Redstone dust'''
* Connects to pistons.
* Connects to pistons.
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java Edition'', due to {{bug|MC-11193}}.</ref>
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java Edition'', due to {{bug|MC-11193}}.</ref>
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* Transparent blocks can pass [[Minecraft:Redstone Dust#Behavior|redstone power]] downward.
* Transparent blocks can pass [[Minecraft:Redstone Dust#Behavior|redstone power]] downward.
'''[[Minecraft:Redstone repeater]]s'''
'''Redstone repeaters'''
* Can be placed on walls and fences.
* Can be placed on walls and fences.
'''[[Minecraft:Redstone torch]]es'''
'''Redstone torches'''
* Redstone torches can be turned off with a one-tick pulse.
* Redstone torches can be turned off with a one-tick pulse.
* Redstone torches on powered pistons always turn off.
* Redstone torches on powered pistons always turn off.
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* Have a different item model. {{Slot|Scaffolding}} {{Slot|Scaffolding BE}}
* Have a different item model. {{Slot|Scaffolding}} {{Slot|Scaffolding BE}}
'''[[Minecraft:Sculk catalyst]]s'''
'''Sculk catalysts'''
* Have a larger detection range for mob deaths.
* Have a larger detection range for mob deaths.
'''[[Minecraft:Sculk sensor]]s'''
'''Sculk sensors'''
* Different tendril animations and textures.
* Different tendril animations and textures.
* Sculk sensors are activated upon placing eyes of ender into end portal frames.
* Sculk sensors are activated upon placing eyes of ender into end portal frames.
'''[[Minecraft:Sculk shrieker]]s'''
'''Sculk shriekers'''
* Sculk shrieker particles last longer.
* Sculk shrieker particles last longer.
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* Have a different item model. {{Animate|Seagrass (item) JE2.png;Seagrass (item) BE2.png|40px}}
* Have a different item model. {{Animate|Seagrass (item) JE2.png;Seagrass (item) BE2.png|40px}}
'''[[Minecraft:Shulker box]]es'''
'''Shulker boxes'''
* Can't open if obstructed by a redstone conductive block.
* Can't open if obstructed by a redstone conductive block.
* Items inside are listed on the tooltip as properties when being held.
* Items inside are listed on the tooltip as properties when being held.
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** The GUI can be closed by clicking anywhere next to the sign rather than with a button.
** The GUI can be closed by clicking anywhere next to the sign rather than with a button.
* Can be placed on top of more blocks.
* Can be placed on top of more blocks.
* Support [[Minecraft:formatting codes]] for decorative effects such as color or italics.
* Support formatting codes for decorative effects such as color or italics.
* Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
* Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
* Writing JSON on a sign shows the JSON output, rather than the input on the sign.
* Writing JSON on a sign shows the JSON output, rather than the input on the sign.
'''[[Minecraft:Small dripleaf]]'''
'''Small dripleaf'''
* Leaves can overlap when placed next to each other.
* Leaves can overlap when placed next to each other.
* Small dripleaf can partially break from lack of water.
* Small dripleaf can partially break from lack of water.
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* While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
* While snowing snow randomly stacks together to have random patches, opposed to being completely flat.
'''[[Minecraft:Soul sand]]'''
'''Soul sand'''
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
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* Can be crafted using andesite, diorite and granite.
* Can be crafted using andesite, diorite and granite.
* Can export and import <code>.mcstructure</code> files, which can be used directly in a [[Minecraft:behavior pack]].
* Can export and import <code>.mcstructure</code> files, which can be used directly in a [[Minecraft:behavior pack]].
* Show a rotatable preview of the structure.
* Show a rotatable preview of the structure.
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* Can toggle bounding box in any mode.
* Can toggle bounding box in any mode.
'''[[Minecraft:Structure void]]'''
'''Structure void'''
* Can support blocks such as signs, torches, and redstone wire.
* Can support blocks such as signs, torches, and redstone wire.
* Have different (full) textures and inventory icons.
* Have different (full) textures and inventory icons.
'''[[Minecraft:Sugar cane]]'''
'''Sugar cane'''
* Bone meal can be used on sugar cane.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033095411--Bedrock-Parity-Sugar-cane-should-grow-when-bone-meal-is-applied feedback page].</ref>
* Bone meal can be used on sugar cane.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033095411--Bedrock-Parity-Sugar-cane-should-grow-when-bone-meal-is-applied feedback page].</ref>
* Instantly breaks if its water is removed, rather than not breaking until updated as in ''Java Edition''.
* Instantly breaks if its water is removed, rather than not breaking until updated as in ''Java Edition''.
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* Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
* Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
'''[[Minecraft:Tall grass]]'''
'''Tall grass'''
* Can generate in windswept savannas and snowy plains.
* Can generate in windswept savannas and snowy plains.
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* TNT submerged in water can destroy armor stands, leash knots and paintings.
* TNT submerged in water can destroy armor stands, leash knots and paintings.
'''[[Minecraft:Tripwire]]'''
'''Tripwire'''
* Can be activated by thrown eyes of ender, the ender dragon, and items clipped into solid blocks.
* Can be activated by thrown eyes of ender, the ender dragon, and items clipped into solid blocks.
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* Underwater brightness is much brighter than in ''Java Edition''.
* Underwater brightness is much brighter than in ''Java Edition''.
* Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360031775732--Bedrock-Parity-Water-should-be-completely-Biome-Dependent feedback page].</ref>
* Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360031775732--Bedrock-Parity-Water-should-be-completely-Biome-Dependent feedback page].</ref>
** Notable colors are deep green/brown in [[Minecraft:taigas]], dark red in the [[Minecraft:Nether]], purple in the [[Minecraft:End]], and purple/brown in [[Minecraft:mushroom fields]].
** Notable colors are deep green/brown in taigas, dark red in the Nether, purple in the End, and purple/brown in mushroom fields.
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
** Because of this, a single unenchanted [[Minecraft:brush]] can get 5 armadillo scutes from an armadillo instead of 4.
** Because of this, a single unenchanted [[Minecraft:brush]] can get 5 armadillo scutes from an armadillo instead of 4.
* Players throwing items emits a sound.
* Players throwing items emits a sound.
* Can be stacked up to 127 using [[Minecraft:command]]s.
* Can be stacked up to 127 using commands.
* Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.
* Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.
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[[File:Bedrock Book & Quill.png|thumb|Book and quill GUI]]
[[File:Bedrock Book & Quill.png|thumb|Book and quill GUI]]
[[File:Bedrock Book & Quill Signing.png|thumb|Book signing GUI]]
[[File:Bedrock Book & Quill Signing.png|thumb|Book signing GUI]]
'''[[Minecraft:Books and quills]] and [[Minecraft:written book]]s'''
'''Books and quills and written books'''
* GUI has 2 pages open at once.
* GUI has 2 pages open at once.
* GUI has options to delete pages, insert empty pages, and swap pages.
* GUI has options to delete pages, insert empty pages, and swap pages.
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* Lodestone compass is a separate item and has a tooltip. {{Slot|Lodestone Compass}}
* Lodestone compass is a separate item and has a tooltip. {{Slot|Lodestone Compass}}
'''[[Minecraft:Ender pearl]]s'''
'''Ender pearls'''
* Travel further when thrown.
* Travel further when thrown.
'''[[Minecraft:Eyes of ender]]'''
'''Eyes of ender'''
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
'''[[Minecraft:Fishing rod]]s'''
'''Fishing rods'''
* Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
* Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
* Have a higher durability (384 compared to 64 in ''Java Edition'').
* Have a higher durability (384 compared to 64 in ''Java Edition'').
* Mobs riding other mobs dismount when hooked by a fishing rod.
* Mobs riding other mobs dismount when hooked by a fishing rod.
'''[[Minecraft:Map]]s and [[Minecraft:explorer map]]s'''[[File:Map item BE.png|thumb|150px|Map colors in ''Bedrock Edition''.]]
'''[[Minecraft:Map]]s and explorer maps'''[[File:Map item BE.png|thumb|150px|Map colors in ''Bedrock Edition''.]]
[[File:Map Zoom 4.png|thumb|150px|Map colors in ''Java Edition''.]]
[[File:Map Zoom 4.png|thumb|150px|Map colors in ''Java Edition''.]]
* Filled maps and explorer maps have different item models. {{slot|Map; Ocean Explorer Map; Woodland Explorer Map; Trial Explorer Map; Buried Treasure Map; Village Map}} {{slot|Map BE; Ocean Explorer Map BE; Woodland Explorer Map BE; Trial Explorer Map BE; Buried Treasure Map BE; Village Map BE}}
* Filled maps and explorer maps have different item models. {{slot|Map; Ocean Explorer Map; Woodland Explorer Map; Trial Explorer Map; Buried Treasure Map; Village Map}} {{slot|Map BE; Ocean Explorer Map BE; Woodland Explorer Map BE; Trial Explorer Map BE; Buried Treasure Map BE; Village Map BE}}
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* Map adding locator, cloning and expanding can also be done in [[Minecraft:anvil]]s.
* Map adding locator, cloning and expanding can also be done in [[Minecraft:anvil]]s.
* Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
* Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
* [[File:Bedrock multiplayer map.png|thumb|150px|Multiplayer markers on a map.]] All players in [[Minecraft:multiplayer]] are displayed on a map with marker colors corresponding to the [[Minecraft:locator bar]].
* [[File:Bedrock multiplayer map.png|thumb|150px|Multiplayer markers on a map.]] All players in [[Minecraft:multiplayer]] are displayed on a map with marker colors corresponding to the locator bar.
* Show player heads instead of arrows in multiplayer when the player is nearby.
* Show player heads instead of arrows in multiplayer when the player is nearby.
* Players wearing mob heads are invisible on maps.
* Players wearing mob heads are invisible on maps.
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* Maps in generated loot are filled.
* Maps in generated loot are filled.
'''[[Minecraft:Nether star]]s'''
'''Nether stars'''
* Never despawn when dropped.
* Never despawn when dropped.
'''[[Minecraft:Ominous bottle]]s'''
'''Ominous bottles'''
* Effects are applied with a slight delay after drinking.
* Effects are applied with a slight delay after drinking.
'''[[Minecraft:Potion]]s'''
'''[[Minecraft:Potion]]s'''
* Potions, splash potions, lingering potions, and tipped arrows of [[Minecraft:Potion of Decay|Decay]] exist, which apply the [[Minecraft:Wither]] effect. {{Slot|Potion of Decay}} {{Slot|Splash Potion of Decay}} {{Slot|Lingering Potion of Decay}} {{Slot|Arrow of Decay}}
* Potions, splash potions, lingering potions, and tipped arrows of [[Minecraft:Potion of Decay|Decay]] exist, which apply the [[Minecraft:Wither]] effect. {{Slot|Potion of Decay}} {{Slot|Splash Potion of Decay}} {{Slot|Lingering Potion of Decay}} {{Slot|Arrow of Decay}}
** The potions are exclusive to Creative mode but [[Minecraft:tipped arrow]]s can be obtained by trading with master [[Minecraft:fletcher]]s.
** The potions are exclusive to Creative mode but tipped arrows can be obtained by trading with master fletchers.
* Extended [[Minecraft:Long Mundane Potion|long mundane]] potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the Creative inventory.
* Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the Creative inventory.
* The corruption of Healing II or Poison II potions results in a potion of Harming I.
* The corruption of Healing II or Poison II potions results in a potion of Harming I.
* Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
* Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
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* [[Minecraft:Potion of Weakness|Weakness]] potions can be brewed by awkward, mundane, long mundane, thick, and Strength potions.
* [[Minecraft:Potion of Weakness|Weakness]] potions can be brewed by awkward, mundane, long mundane, thick, and Strength potions.
'''[[Minecraft:Recovery compass]]'''
'''Recovery compass'''
* Can be enchanted with [[Minecraft:Curse of Vanishing]].
* Can be enchanted with Curse of Vanishing.
'''[[Minecraft:Shield]]s'''
'''[[Minecraft:Shield]]s'''
* Are activated by [[Minecraft:sneaking]].
* Are activated by sneaking.
* Are always activated when riding entities.
* Are always activated when riding entities.
'''[[Minecraft:Smithing template]]s'''
'''Smithing templates'''
* "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in ''Java Edition''. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
* "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in ''Java Edition''. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
'''[[Minecraft:Spears]]'''
'''Spears'''
* Have a [[Minecraft:use cooldown]] instead of an attack cooldown when using the jab attack.
* Have a [[Minecraft:use cooldown]] instead of an attack cooldown when using the jab attack.
'''[[Minecraft:Suspicious stew]]'''
'''Suspicious stew'''
* Effects have a shorter duration.<ref group="note">See [[Minecraft:Suspicious Stew/Effects|this table]] for comparison.</ref>
* Effects have a shorter duration.<ref group="note">See this table for comparison.</ref>
'''[[Minecraft:Sweet berries]]'''
'''Sweet berries'''
* Restore 1.2 saturation instead of 0.4.
* Restore 1.2 saturation instead of 0.4.
'''[[Minecraft:Tipped arrow]]s'''
'''Tipped arrows'''
* Display more particles.
* Display more particles.
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'''General'''
'''General'''
* Entities on fire have an orange-yellow tint and an exclusive particle.
* Entities on fire have an orange-yellow tint and an exclusive particle.
* Entities with the [[Minecraft:Fire Resistance]] effect or a total [[Minecraft:Fire Protection]] of 7 or higher do not catch fire.
* Entities with the Fire Resistance effect or a total Fire Protection of 7 or higher do not catch fire.
* Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
* Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
* Entities do not take [[Minecraft:entity cramming]] damage and can be crammed infinitely.
* Entities do not take entity cramming damage and can be crammed infinitely.
* Pillagers and vindicators can wear armor, though it does not render.
* Pillagers and vindicators can wear armor, though it does not render.
* Silverfish and endermites have walking sounds.
* Silverfish and endermites have walking sounds.
* Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in ''Java Edition'' (3x2.1x3).
* Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in ''Java Edition'' (3x2.1x3).
* Slimes and magma cubes can damage snow golems.
* Slimes and magma cubes can damage snow golems.
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See [[Minecraft:Iron Golem#Preferred path|this section]] for more details.</ref>
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See this section for more details.</ref>
* Wandering traders run away from zombified piglins.
* Wandering traders run away from zombified piglins.
* Mobs that can pick up items will actively try to pick them up.
* Mobs that can pick up items will actively try to pick them up.
* Solid entity collisions can't push players into a crawling position.
* Solid entity collisions can't push players into a crawling position.
* Mobs have better pathfinding AI for blocks like [[Minecraft:rail]]s and [[Minecraft:azalea]]s. Mobs generally get less often stuck and start spinning on such blocks.
* Mobs have better pathfinding AI for blocks like [[Minecraft:rail]]s and [[Minecraft:azalea]]s. Mobs generally get less often stuck and start spinning on such blocks.
* Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, [[Minecraft:spider]] eyes, [[Minecraft:ghast]] eyes, and [[Minecraft:glow squid]] are brighter.
* Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, spider eyes, ghast eyes, and glow squid are brighter.
* Eye emissive layer is rendered over the entire body instead of only the head.
* Eye emissive layer is rendered over the entire body instead of only the head.
'''[[Minecraft:Cat]]s'''
'''Cats'''
* 25% chance to spawn as a kitten.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref>
* 25% chance to spawn as a kitten.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref>
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref>
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref>
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* Can not teleport when blocking a container.
* Can not teleport when blocking a container.
'''[[Minecraft:Cod]]'''
'''Cod'''
* Can spawn in frozen oceans.
* Can spawn in frozen oceans.
'''[[Minecraft:Copper golems]]'''
'''Copper golems'''
* Can distinguish different types of [[Minecraft:potions]], [[Minecraft:tipped arrows]], and [[Minecraft:suspicious stew]].
* Can distinguish different types of potions, tipped arrows, and suspicious stew.
'''[[Minecraft:Creeper]]s'''
'''Creepers'''
* Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.
* Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.
'''[[Minecraft:Dolphin]]s'''
'''Dolphins'''
* Attacks the player more often while angered.
* Attacks the player more often while angered.
* Swims in groups of 2.
* Swims in groups of 2.
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* Apply a speed boost directly to players rather than providing an effect.
* Apply a speed boost directly to players rather than providing an effect.
'''[[Minecraft:Donkey]]s'''
'''Donkeys'''
* More donkeys naturally spawn at once.
* More donkeys naturally spawn at once.
* Chests attached to donkeys and mules wobble while the animal walks.
* Chests attached to donkeys and mules wobble while the animal walks.
'''[[Minecraft:Drowned]]'''
'''Drowned'''
* Are neutral during the day, not passive.
* Are neutral during the day, not passive.
* Chase and attack villagers and snow golems.
* Chase and attack villagers and snow golems.
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* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref>
* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref>
'''[[Minecraft:Elder guardians]]'''
'''Elder guardians'''
* Inflicts any unafflicted player within range with Mining Fatigue immediately.
* Inflicts any unafflicted player within range with Mining Fatigue immediately.
* Make their underwater death sounds if killed on land.
* Make their underwater death sounds if killed on land.
* The animation when inflicting Mining Fatigue uses a separate entity, the [[Minecraft:elder guardian ghost]].
* The animation when inflicting Mining Fatigue uses a separate entity, the elder guardian ghost.
** Can also be summoned using commands.
** Can also be summoned using commands.
'''[[Minecraft:Endermen]]'''
'''Endermen'''
* Arrows go straight through endermen that are unable to teleport, but effects are still applied if it is a tipped arrow.
* Arrows go straight through endermen that are unable to teleport, but effects are still applied if it is a tipped arrow.
* Can be provoked by players under the Invisibility effect.
* Can be provoked by players under the Invisibility effect.
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* Endermen can be attacked with projectiles if they are in a boat or minecart.
* Endermen can be attacked with projectiles if they are in a boat or minecart.
'''[[Minecraft:Endermite]]s'''
'''Endermites'''
* Are hostile to endermen and iron golems.
* Are hostile to endermen and iron golems.
* Spawn at an ender pearl's landing site.
* Spawn at an ender pearl's landing site.
'''[[Minecraft:Evoker]]s'''
'''Evokers'''
* Have {{armor|2}} [[Minecraft:armor points]].
* Have {{armor|2}} armor points.
'''[[Minecraft:Firework rocket]]s'''
'''Firework rockets'''
* Have a cross model like arrows.
* Have a cross model like arrows.
'''[[Minecraft:Fish]]'''
'''Fish'''
* Cod, salmon, and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
* Cod, salmon, and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
* Have different swimming animations.
* Have different swimming animations.
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* Fish avoid axolotls.
* Fish avoid axolotls.
* All fish drop [[Minecraft:bone]]s instead of bone meal.
* All fish drop [[Minecraft:bone]]s instead of bone meal.
* Bone drops are affected by [[Minecraft:Looting]] and can yield up to 8 bones.
* Bone drops are affected by Looting and can yield up to 8 bones.
'''[[Minecraft:Fishing bobber]]s'''
'''Fishing bobbers'''
* Fall much faster.
* Fall much faster.
* Have a 3D model.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033634492--Bedrock-Parity-Three-dimensional-fishing-bobber feedback page].</ref> {{animate|Fishing Bobber.png;Fishing Bobber BE.png|64px}}
* Have a 3D model.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033634492--Bedrock-Parity-Three-dimensional-fishing-bobber feedback page].</ref> {{animate|Fishing Bobber.png;Fishing Bobber BE.png|64px}}
'''[[Minecraft:Fox]]es'''
'''Foxes'''
* Foxes that trust the player attack any mob that harms their trusted player, including other players.
* Foxes that trust the player attack any mob that harms their trusted player, including other players.
* If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
* If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
* Shake side to side before pouncing and their legs wave while in midair.
* Shake side to side before pouncing and their legs wave while in midair.
'''[[Minecraft:Frog]]s'''
'''Frogs'''
* Frogs that grow up in stony peaks biomes are green instead of orange.
* Frogs that grow up in stony peaks biomes are green instead of orange.
* Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.
* Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.
'''[[Minecraft:Ghast]]s'''
'''Ghasts'''
* Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
* Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
* Retaliate when attacked by other mobs.
* Retaliate when attacked by other mobs.
'''[[Minecraft:Glow squid]]'''
'''Glow squid'''
* Can spawn in any dimension.
* Can spawn in any dimension.
* Glow squid can spawn inside water (with any block above it), regardless of lighting.
* Glow squid can spawn inside water (with any block above it), regardless of lighting.
'''[[Minecraft:Goat]]s'''
'''Goats'''
* Two screaming goats have a 2% chance of producing a non-screaming baby.
* Two screaming goats have a 2% chance of producing a non-screaming baby.
* Goats can accidentally ram attack other goats.
* Goats can accidentally ram attack other goats.
'''[[Minecraft:Guardian]]s'''
'''Guardians'''
* Can attack players under the Invisibility effect.
* Can attack players under the Invisibility effect.
'''[[Minecraft:Happy ghast]]s'''
'''Happy ghasts'''
* Have a 5% chance to spawn as [[Minecraft:ghastling]]s when spawned via spawn eggs.
* Have a 5% chance to spawn as ghastlings when spawned via spawn eggs.
'''[[Minecraft:Hoglin]]s'''
'''Hoglins'''
* Leads attached to hoglins do not break when hoglins turn into zoglins.
* Leads attached to hoglins do not break when hoglins turn into zoglins.
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* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
'''[[Minecraft:Iron golem]]s'''
'''Iron golems'''
* Can ride minecarts.
* Can ride minecarts.
* Can spawn during world generation.
* Can spawn during world generation.
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* Baby husks/zombies/drowned can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref><ref group="note>See {{slink|Jockey|Mounting}} for a full list of mobs.</ref>
* Baby husks/zombies/drowned can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref><ref group="note>See {{slink|Jockey|Mounting}} for a full list of mobs.</ref>
* Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
* Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
* [[Minecraft:Cave spider]]s can spawn as spider jockeys.
* Cave spiders can spawn as spider jockeys.
* [[Minecraft:Bogged]], [[Minecraft:parched]], and [[Minecraft:stray]]s can naturally spawn on spider jockeys, depending on the [[Minecraft:biome]].
* Bogged, parched, and strays can naturally spawn on spider jockeys, depending on the [[Minecraft:biome]].
** [[Minecraft:Wither skeleton]]s can also spawn on on spider jockeys when using spawn eggs in the Nether.
** Wither skeletons can also spawn on on spider jockeys when using spawn eggs in the Nether.
* Riders do not always control the mob they are riding.
* Riders do not always control the mob they are riding.
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* Can be attached to walls.
* Can be attached to walls.
'''[[Minecraft:Llama]]s'''
'''Llamas'''
* Carpet becomes invisible if the llama is invisible.
* Carpet becomes invisible if the llama is invisible.
* Trader llamas are immediately tame after being unleashed from a wandering trader.
* Trader llamas are immediately tame after being unleashed from a wandering trader.
* Can spawn in windswept savannas.
* Can spawn in windswept savannas.
* [[Minecraft:Llama spit]] can be deflected like ghast fireballs.
* Llama spit can be deflected like ghast fireballs.
'''[[Minecraft:Magma cube]]s'''
'''Magma cubes'''
* Have glowing cores.
* Have glowing cores.
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* Minecarts don't glide down on unpowered rail slopes.
* Minecarts don't glide down on unpowered rail slopes.
'''[[Minecraft:Minecart with chest]]s'''
'''Minecart with chests'''
* Chest is rotated to the side instead of the front. {{animate|Minecart with Chest.png; Minecart with Chest BE3.png|64px}}
* Chest is rotated to the side instead of the front. {{animate|Minecart with Chest.png; Minecart with Chest BE3.png|64px}}
'''[[Minecraft:Minecarts with command block]]'''
'''Minecarts with command block'''
* Use repeating command block instead of impulse by default. {{Slot|Minecart with Command Block BE}}
* Use repeating command block instead of impulse by default. {{Slot|Minecart with Command Block BE}}
'''[[Minecraft:Minecarts with hopper]]'''
'''Minecarts with hopper'''
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
* Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
* Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
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* An interactive passive mob with models similar to [[Minecraft:villager]]s with customizable dialogs. [[File:Npcpet.png|thumb|An NPC's dialog menu.]]
* An interactive passive mob with models similar to [[Minecraft:villager]]s with customizable dialogs. [[File:Npcpet.png|thumb|An NPC's dialog menu.]]
* Can have 60 different skins.
* Can have 60 different skins.
* Can perform [[Minecraft:command]]s, either directly or by a button in the dialog menu.
* Can perform commands, either directly or by a button in the dialog menu.
'''[[Minecraft:Ocelot]]s'''
'''Ocelots'''
* Can spawn in all jungle variants.
* Can spawn in all jungle variants.
* Breeding creates an ocelot kitten that trusts the player.
* Breeding creates an ocelot kitten that trusts the player.
* Trusting ocelots don't despawn.
* Trusting ocelots don't despawn.
'''[[Minecraft:Panda]]s'''
'''Pandas'''
* Attack the player less often while angered.
* Attack the player less often while angered.
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed.
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed.
* Drop 0-2 bamboo upon death, rather than always 1.
* Drop 0-2 bamboo upon death, rather than always 1.
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
* Can spawn in [[Minecraft:sparse jungle]]s.
* Can spawn in sparse jungles.
'''[[Minecraft:Parrot]]s'''
'''Parrots'''
* Dance on the player's shoulder when a music disc is playing.
* Dance on the player's shoulder when a music disc is playing.
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block in ''Java Edition''.
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block in ''Java Edition''.
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* Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
* Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
* Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
* Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
* Can spawn in [[Minecraft:sparse jungle]]s.
* Can spawn in sparse jungles.
'''[[Minecraft:Pillager patrol]]s'''
'''Pillager patrols'''
* Can spawn in any light level.
* Can spawn in any light level.
'''[[Minecraft:Phantom]]s'''
'''Phantoms'''
* Attempt to stay 16 blocks away from [[Minecraft:ocelot]]s, similar to cats.
* Attempt to stay 16 blocks away from ocelots, similar to cats.
* Have different attack strengths: {{hp|4}} on Easy difficulty, {{hp|6}} on Normal, and {{hp|9}} on Hard.
* Have different attack strengths: {{hp|4}} on Easy difficulty, {{hp|6}} on Normal, and {{hp|9}} on Hard.
** As of [[Minecraft:Java Edition 1.14]], phantoms deal much less damage: {{hp|2}} on Easy and Normal, and {{hp|3}} on Hard.
** As of Java Edition 1.14, phantoms deal much less damage: {{hp|2}} on Easy and Normal, and {{hp|3}} on Hard.
'''[[Minecraft:Piglin]]s'''
'''[[Minecraft:Piglin]]s'''
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* Immediately attack players while bartering instead of waiting for the transaction to finish.
* Immediately attack players while bartering instead of waiting for the transaction to finish.
'''[[Minecraft:Piglin brute]]s'''
'''Piglin brutes'''
* Deal less damage when armed.
* Deal less damage when armed.
* Hunt down hoglins with piglins.
* Hunt down hoglins with piglins.
'''[[Minecraft:Pillager]]s'''
'''Pillagers'''
* Drop 0-2 [[Minecraft:arrow]]s upon death.
* Drop 0-2 [[Minecraft:arrow]]s upon death.
* Have a melee attack.
* Have a melee attack.
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* Hold a loaded crossbow with both hands.
* Hold a loaded crossbow with both hands.
'''[[Minecraft:Player]]s'''
'''Players'''
* All projectiles knockback players.
* All projectiles knockback players.
* Players can fall off non-full blocks when crouching.
* Players can fall off non-full blocks when crouching.
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* Player name tags completely disappear when sneaking.
* Player name tags completely disappear when sneaking.
'''[[Minecraft:Polar bear]]s'''
'''Polar bears'''
* Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
* Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
* Can drop both cod and salmon at once.
* Can drop both cod and salmon at once.
'''[[Minecraft:Projectile]]s'''
'''Projectiles'''
* Snowballs and eggs deal knockback to players and trigger their pets to attack.
* Snowballs and eggs deal knockback to players and trigger their pets to attack.
* Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
* Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
* Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.
* Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.
'''[[Minecraft:Pufferfish]]'''
'''Pufferfish'''
* Inflates when hurt.
* Inflates when hurt.
* Small pufferfish move their tails when swimming.
* Small pufferfish move their tails when swimming.
* Can spawn in frozen oceans, frozen peaks, frozen rivers, jagged peaks, and snowy beaches.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref>
* Can spawn in frozen oceans, frozen peaks, frozen rivers, jagged peaks, and snowy beaches.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref>
* Can eat immature carrot crops.
* Can eat immature carrot crops.
'''[[Minecraft:Ravager]]s'''
'''Ravagers'''
* Can destroy more block types.<ref group="note">See [[Minecraft:Ravager#Behavior|this section]] for comparison.</ref>{{until|BE 26.20}}
* Can destroy more block types.<ref group="note">See this section for comparison.</ref>{{until|BE 26.20}}
* Have a delay between beginning their attack animation and dealing damage to their target.
* Have a delay between beginning their attack animation and dealing damage to their target.
* Have a farther attack reach.
* Have a farther attack reach.
'''[[Minecraft:Salmon]]'''
'''Salmon'''
* Can spawn in lukewarm and normal oceans.
* Can spawn in lukewarm and normal oceans.
'''[[Minecraft:Silverfish]]'''
'''Silverfish'''
* Attack iron golems before they are hit.
* Attack iron golems before they are hit.
'''[[Minecraft:Shulker]]s'''
'''Shulkers'''
* Can be colored by using a dye on them in Creative mode.
* Can be colored by using a dye on them in Creative mode.
* Can spawn in Peaceful mode.
* Can spawn in Peaceful mode.
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level).
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level).
'''[[Minecraft:Skeleton]]s, [[Minecraft:stray]]s, and [[Minecraft:bogged]]'''
'''Skeletons, strays, and bogged'''
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
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* Strays can spawn from skeleton spawners.
* Strays can spawn from skeleton spawners.
'''[[Minecraft:Skeleton horse]]s'''
'''Skeleton horses'''
* Can be controlled without a saddle.
* Can be controlled without a saddle.
* Immune to lightning.
* Immune to lightning.
* Killing a trap skeleton horse yields no items or experience.
* Killing a trap skeleton horse yields no items or experience.
'''[[Minecraft:Slime]]s'''
'''Slimes'''
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
'''[[Minecraft:Sniffer]]s'''
'''Sniffers'''
* Only sniffers at full health can breed.
* Only sniffers at full health can breed.
* Sniffers are healed by 2 health points each time they are fed a torchflower seed.
* Sniffers are healed by 2 health points each time they are fed a torchflower seed.
'''[[Minecraft:Snow golem]]s'''
'''Snow golems'''
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
'''[[Minecraft:Spider]]s'''
'''Spiders'''
* Can spawn in 3x1x3 spaces beneath full solid blocks.
* Can spawn in 3x1x3 spaces beneath full solid blocks.
'''[[Minecraft:Squid]]'''
'''Squid'''
* If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
* If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
'''[[Minecraft:Strider]]s'''
'''Striders'''
* Can move their heads up and down when being ridden by mobs.
* Can move their heads up and down when being ridden by mobs.
* Can spawn at the bottom of lava lakes.
* Can spawn at the bottom of lava lakes.
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* Players can ride striders submerged in lava.
* Players can ride striders submerged in lava.
'''[[Minecraft:Tropical fish]]'''
'''Tropical fish'''
* Are bigger than in ''Java Edition''.
* Are bigger than in ''Java Edition''.
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* Much shorter breeding cooldown.
* Much shorter breeding cooldown.
'''[[Minecraft:Vex]]es'''
'''Vexes'''
* Don't despawn after raids end.
* Don't despawn after raids end.
* Have a random chance of dropping an iron sword.
* Have a random chance of dropping an iron sword.
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* Babies ignore players.
* Babies ignore players.
* Babies can take poppies held by iron golems.
* Babies can take poppies held by iron golems.
* Baby villagers can grow into [[Minecraft:nitwit]]s.
* Baby villagers can grow into nitwits.
* Display angry particles when nearby beds, bells, and assigned workstations are broken by a player.
* Display angry particles when nearby beds, bells, and assigned workstations are broken by a player.
* Heal if there is [[Minecraft:bread]] in their inventory.
* Heal if there is [[Minecraft:bread]] in their inventory.
* Heal after sleeping in a bed.
* Heal after sleeping in a bed.
* Prefer certain path blocks over others, especially [[Minecraft:dirt path]] and building blocks are preferred and job site blocks avoided.
* Prefer certain path blocks over others, especially dirt path and building blocks are preferred and job site blocks avoided.
* If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.
* If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.
* If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
* If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
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* Villagers can sometimes have three trades on one level.
* Villagers can sometimes have three trades on one level.
'''[[Minecraft:Vindicator]]s'''
'''Vindicators'''
* Johnny vindicators target baby villagers and armor stands.
* Johnny vindicators target baby villagers and armor stands.
* Arm position is different when not holding a weapon.
* Arm position is different when not holding a weapon.
'''[[Minecraft:Wandering trader]]s'''
'''Wandering traders'''
* Can spawn in village gathering sites.
* Can spawn in village gathering sites.
* Despawn shortly after all trades are used up.
* Despawn shortly after all trades are used up.
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* Show the item they offer when the player is holding an emerald or tradable item.
* Show the item they offer when the player is holding an emerald or tradable item.
** Have an 8.5% chance to drop this item when killed.
** Have an 8.5% chance to drop this item when killed.
* Always spawns with two leashed [[Minecraft:trader llama]]s, even when spawned with a spawn egg.
* Always spawns with two leashed trader llamas, even when spawned with a spawn egg.
* Run away from zombified piglins.
* Run away from zombified piglins.
* Can sell [[Minecraft:mangrove log]]s.
* Can sell mangrove logs.
'''[[Minecraft:Witch]]es'''
'''[[Minecraft:Witch]]es'''
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** Fly around their target, then fire a volley of 3 wither skulls and 1 blue wither skull.
** Fly around their target, then fire a volley of 3 wither skulls and 1 blue wither skull.
** Possess a dash attack.
** Possess a dash attack.
** Spawn four [[Minecraft:wither skeleton]]s when at half health, except when on Easy difficulty.
** Spawn four wither skeletons when at half health, except when on Easy difficulty.
** Always break blocks that they touch.
** Always break blocks that they touch.
** Do not inflict the Wither effect on Easy difficulty.
** Do not inflict the Wither effect on Easy difficulty.
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* Explode not just when created, but also when half health, and killed.
* Explode not just when created, but also when half health, and killed.
* Have a different spawning and death animation.
* Have a different spawning and death animation.
* Health depends on the world's [[Minecraft:difficulty]]. They have {{hp|300}} on Easy, {{hp|450}} on Normal, and {{hp|600}} on Hard, opposed to {{hp|300}} in ''Java Edition''.
* Health depends on the world's difficulty. They have {{hp|300}} on Easy, {{hp|450}} on Normal, and {{hp|600}} on Hard, opposed to {{hp|300}} in ''Java Edition''.
* Wither skull projectiles can be deflected.
* Wither skull projectiles can be deflected.
* Blue wither skull projectiles can be deflected when hit.
* Blue wither skull projectiles can be deflected when hit.
* Can break [[Minecraft:Nether Portal (block)|Nether portal]]s and [[Minecraft:End Gateway (block)|End gateway]]s, and cannot break [[Minecraft:structure void]]s.
* Can break [[Minecraft:Nether Portal (block)|Nether portal]]s and [[Minecraft:End Gateway (block)|End gateway]]s, and cannot break structure voids.
'''[[Minecraft:Zombie]]s'''
'''[[Minecraft:Zombie]]s'''
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* Can see villagers through walls.
* Can see villagers through walls.
'''[[Minecraft:Zombie villager]]s'''
'''Zombie villagers'''
* Nitwit zombie villagers can become employed after being cured.
* Nitwit zombie villagers can become employed after being cured.
* Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
* Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
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* Zombie villagers never count towards mob caps.
* Zombie villagers never count towards mob caps.
'''[[Minecraft:Zombified piglin]]s'''
'''Zombified piglins'''
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.
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'''[[Minecraft:The End]]'''
'''[[Minecraft:The End]]'''
* Uses one biome ([[Minecraft:The End (biome)|The End]]) to generate the whole dimension.
* Uses one biome (The End) to generate the whole dimension.
** This does not result in any gameplay or generation differences.
** This does not result in any gameplay or generation differences.
'''[[Minecraft:Void]]'''
'''Void'''
* A layer of [[Minecraft:invisible bedrock]] generates in the void in all dimensions to prevent players from falling further down.
* A layer of invisible bedrock generates in the void in all dimensions to prevent players from falling further down.
* Has the same color as the [[Minecraft:sky]].
* Has the same color as the sky.
* Entities take void damage at slightly lower depths.
* Entities take void damage at slightly lower depths.
* Players in [[Minecraft:Creative]] mode don't take damage in the void.
* Players in Creative mode don't take damage in the void.
'''[[Minecraft:World boundary]]'''
'''World boundary'''
* A [[Minecraft:world border]] does not exist and the world attempts to generate infinitely. Teleporting is limited to 30,000,000 blocks from the origin.
* A world border does not exist and the world attempts to generate infinitely. Teleporting is limited to 30,000,000 blocks from the origin.
* [[Minecraft:Bedrock Edition distance effects|Distance effects]] gradually increase at higher distances and make the game unplayable after a certain distance.
* [[Minecraft:Bedrock Edition distance effects|Distance effects]] gradually increase at higher distances and make the game unplayable after a certain distance.
* The [[Minecraft:Bedrock Edition distance effects#Stripe Lands|Stripe Lands]] are a graphical glitch with some distorted physics, usually seen as the world boundary.
* The [[Minecraft:Bedrock Edition distance effects#Stripe Lands|Stripe Lands]] are a graphical glitch with some distorted physics, usually seen as the world boundary.
** Players next to water are teleported into the [[Minecraft:void]].
** Players next to water are teleported into the void.
** Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
** Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
** Generated structures can still generate.
** Generated structures can still generate.
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</gallery>
</gallery>
'''[[Minecraft:Flat world]]'''
'''Flat world'''
* [[File:The Void with mobs.png|thumb|Mobs spawning on the void start platform.]]The Void preset uses the [[Minecraft:plains]] biome instead of [[Minecraft:The Void]], allowing [[Minecraft:mobs]] to spawn on the [[Minecraft:void start platform]].
* [[File:The Void with mobs.png|thumb|Mobs spawning on the void start platform.]]The Void preset uses the plains biome instead of The Void, allowing mobs to spawn on the void start platform.
* Has no structures generated in any preset.
* Has no structures generated in any preset.
'''''[[Minecraft:Old]] world type'''''
'''''[[Minecraft:Old]] world type'''''
* A removed [[Minecraft:world type]]. Old worlds can no longer be created, but pre-existing old worlds remain. Old worlds can be converted to infinite worlds.
* A removed world type. Old worlds can no longer be created, but pre-existing old worlds remain. Old worlds can be converted to infinite worlds.
* Finite, 256×128×256 world; although NBT editing can change the size of the world or it's location in the world seed.
* Finite, 256×128×256 world; although NBT editing can change the size of the world or it's location in the world seed.
* Has some changed gameplay and other limitations.
* Has some changed gameplay and other limitations.
'''[[Minecraft:Biome|Biomes]]'''
'''[[Minecraft:Biome|Biomes]]'''
* [[Minecraft:Dripstone caves]], [[Minecraft:meadow]]s, and [[Minecraft:cherry grove]]s are colder, allowing [[Minecraft:snowfall]] at lower elevations.
* Dripstone caves, meadows, and cherry groves are colder, allowing snowfall at lower elevations.
* Each biome has a unique snow accumulation height.
* Each biome has a unique snow accumulation height.
'''[[Minecraft:Badlands]]'''
'''Badlands'''
* Generation of [[Minecraft:terracotta]] layers in the badlands have their Y-axis varied by a few layers randomly across the X/Z axis.
* Generation of [[Minecraft:terracotta]] layers in the badlands have their Y-axis varied by a few layers randomly across the X/Z axis.
'''[[Minecraft:Jungle]]'''
'''Jungle'''
* Generates slightly less tall jungle trees.
* Generates slightly less tall jungle trees.
'''[[Minecraft:Snowy plains]] and [[Minecraft:frozen river]]'''
'''Snowy plains and frozen river'''
* No monsters other than strays and skeletons can naturally spawn here.
* No monsters other than strays and skeletons can naturally spawn here.
'''[[Minecraft:Swamp]]'''[[File:Swamp Vibrant Visuals.png|thumb|Huge mushrooms in a swamp.]]
'''Swamp'''[[File:Swamp Vibrant Visuals.png|thumb|Huge mushrooms in a swamp.]]
* Surface is covered almost entirely with [[Minecraft:gravel]], with a few one block wide strips of [[Minecraft:grass blocks]] inside.
* Surface is covered almost entirely with [[Minecraft:gravel]], with a few one block wide strips of grass blocks inside.
* Lacks of trees as the now unused [[Minecraft:gravelly mountains+]] biome served this purpose.
* Lacks of trees as the now unused gravelly mountains+ biome served this purpose.
'''[[Minecraft:Windswept hills]]'''
'''Windswept hills'''
* Lacks of trees as the [[Minecraft:windswept forest]] serves this purpose.
* Lacks of trees as the windswept forest serves this purpose.
'''[[Minecraft:Structures]]'''
'''Structures'''
* Have display names and translations.
* Have display names and translations.
'''[[Minecraft:Buried treasure]]s'''
'''Buried treasures'''
* Are much more common.
* Are much more common.
* Can generate in [[Minecraft:stony shore]] biomes.
* Can generate in stony shore biomes.
'''[[Minecraft:Desert pyramid]]s'''
'''Desert pyramids'''
* Are slightly more common.
* Are slightly more common.
* If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
* If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
* If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
* If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
'''[[Minecraft:Igloo]]s'''
'''Igloos'''
* Generate with packed ice windows instead of ice.
* Generate with packed ice windows instead of ice.
* The [[Minecraft:villager]] spawned in the basement is from the snowy type and has a random profession.
* The [[Minecraft:villager]] spawned in the basement is from the snowy type and has a random profession.
'''[[Minecraft:Jungle pyramid]]s'''
'''Jungle pyramids'''
* Cannot generate in [[Minecraft:bamboo jungle]]s.
* Cannot generate in bamboo jungles.
'''[[Minecraft:Ocean monument]]s'''
'''Ocean monuments'''
* Always generate at the same Y level, with the top of the roof at Y=56.
* Always generate at the same Y level, with the top of the roof at Y=56.
'''[[Minecraft:Ocean ruins]]'''
'''Ocean ruins'''
* Are much more common.
* Are much more common.
'''[[Minecraft:Pillager outpost|Pillager outposts]]'''[[File:Pillager outpost in taiga village.png|thumb|A pillager outpost in a snowy taiga village.]]
'''Pillager outposts'''[[File:Pillager outpost in taiga village.png|thumb|A pillager outpost in a snowy taiga village.]]
* Can generate with a tall foundation.
* Can generate with a tall foundation.
* Can generate in [[Minecraft:snowy taiga]]s and [[Minecraft:sunflower plains]].
* Can generate in snowy taigas and sunflower plains.
* Can generate at any location regardless of nearby villages, even inside villages.
* Can generate at any location regardless of nearby villages, even inside villages.
'''[[Minecraft:Ruined portals]]'''
'''Ruined portals'''
* Chest cannot be overridden by world generation features.
* Chest cannot be overridden by world generation features.
'''[[Minecraft:Shipwreck]]s'''
'''Shipwrecks'''
* Shipwrecks are present with their masts made of stripped logs.
* Shipwrecks are present with their masts made of stripped logs.
* Acacia variants of shipwrecks can generate.
* Acacia variants of shipwrecks can generate.
'''[[Minecraft:Stronghold]]s'''
'''Strongholds'''
* Has a larger chance to generate under a [[Minecraft:village]] meeting point to easily detect without an eye of ender, even when the [[Minecraft:eye of ender]] has been added.
* Has a larger chance to generate under a village meeting point to easily detect without an eye of ender, even when the eye of ender has been added.
* Number of strongholds able to generate per world is random instead of 128 per world.
* Number of strongholds able to generate per world is random instead of 128 per world.
** 3 strongholds generate in a ring centered at 0,0 and other strongholds generate infinitely around the world.
** 3 strongholds generate in a ring centered at 0,0 and other strongholds generate infinitely around the world.
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*Storeroom chests can contain ink sacs.
*Storeroom chests can contain ink sacs.
'''[[Minecraft:Swamp hut]]s'''
'''Swamp huts'''
* Cauldron is {{frac|1|3}} to {{frac|2|3}} filled with a random potion or splash potion.
* Cauldron is {{frac|1|3}} to {{frac|2|3}} filled with a random potion or splash potion.
* Can generate in [[Minecraft:swamp hills]].
* Can generate in swamp hills.
'''[[Minecraft:Village]]s'''
'''Villages'''
* Plains tannery only generate a one cauldron so there aren't multiple leatherworkers in one building.
* Plains tannery only generate a one cauldron so there aren't multiple leatherworkers in one building.
* A crafting table and empty barrel generate inside the house instead of a chest and two barrels outside.
* A crafting table and empty barrel generate inside the house instead of a chest and two barrels outside.
* Can generate in [[Minecraft:snowy taiga]]s and [[Minecraft:sunflower plains]].
* Can generate in snowy taigas and sunflower plains.
* Are slightly more common.
* Are slightly more common.
'''[[Minecraft:Woodland mansion]]s'''[[File:Desert mansion.png|thumb|A woodland mansion in a [[desert]], because lush caves generated underground.]]
'''Woodland mansions'''[[File:Desert mansion.png|thumb|A woodland mansion in a [[desert]], because lush caves generated underground.]]
* Can generate in [[Minecraft:lush caves]] and [[Minecraft:dripstone caves]].
* Can generate in lush caves and dripstone caves.
'''[[Minecraft:Bonus chest]]'''
'''Bonus chest'''
* Can contain [[Minecraft:sapling]]s and [[Minecraft:seed]]s.
* Can contain [[Minecraft:sapling]]s and seeds.
'''[[Minecraft:Canyon]]s'''
'''Canyons'''
* Are generally larger and deeper.
* Are generally larger and deeper.
'''[[Minecraft:Coral reef]]s'''
'''Coral reefs'''
* Coral crust include [[Minecraft:andesite]], [[Minecraft:granite]], [[Minecraft:diorite]], [[Minecraft:dead coral fan]], and [[Minecraft:Dead Coral Block|dead coral blocks]].
* Coral crust include [[Minecraft:andesite]], [[Minecraft:granite]], [[Minecraft:diorite]], dead coral fan, and [[Minecraft:Dead Coral Block|dead coral blocks]].
* Use NBT structure block generation.
* Use NBT structure block generation.
'''[[Minecraft:Desert well]]s'''
'''Desert wells'''
* Generation is 1 in 500 chunks, rather than 1 in 1000.
* Generation is 1 in 500 chunks, rather than 1 in 1000.
* When generated, sometimes consist of 2 desert wells, rather than 1.
* When generated, sometimes consist of 2 desert wells, rather than 1.
'''[[Minecraft:Erosion]]s'''
'''Erosions'''
* Generate properly in all Overworld biomes.
* Generate properly in all Overworld biomes.
'''[[Minecraft:Iceberg (feature)|Icebergs]]'''
'''Icebergs'''
* Generate twice as often.
* Generate twice as often.
'''[[Minecraft:Nether portal]]'''
'''Nether portal'''
* If generated in mid-air, [[Minecraft:netherrack]] generates as a part of the generation, even in the Overworld.
* If generated in mid-air, [[Minecraft:netherrack]] generates as a part of the generation, even in the Overworld.
'''[[Minecraft:Ore (feature)|Ores]]'''
'''Ores'''
* Can generate in polished andesite, diorite, and granite in structures.
* Can generate in polished andesite, diorite, and granite in structures.
* [[Minecraft:Ancient debris]] ores generate much more often.
* Can generate and grow as a [[Minecraft:dying tree|dying]] variant, covered in [[Minecraft:vines]].
* Can generate and grow as a dying variant, covered in [[Minecraft:vines]].
== Commands==
== Commands==
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* A relative coordinate can have the next relative coordinate right behind it (without a space).
* A relative coordinate can have the next relative coordinate right behind it (without a space).
* The list of suggested inputs in the chat shows icons for blocks and items.
* The list of suggested inputs in the chat shows icons for blocks and items.
* [[Minecraft:Command macros]] can be used to exectute any command with a hotkey.
* Command macros can be used to exectute any command with a hotkey.
'''[[Minecraft:Target selectors]]'''
'''[[Minecraft:Target selectors]]'''
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** Used to make the player's camera shake.
** Used to make the player's camera shake.
* {{cmd|changesetting}}
* {{cmd|changesetting}}
** Server command to enable/disable cheats or change the [[Minecraft:difficulty]].
** Server command to enable/disable cheats or change the difficulty.
* {{cmd|clearrealmevents}}
* {{cmd|clearrealmevents}}
** Resets [[Minecraft:Realms Stories#Realm Events|Realm Events]] on a server.
** Resets [[Minecraft:Realms Stories#Realm Events|Realm Events]] on a server.
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** Triggers a [[Minecraft:spawn event]] for an entity.
** Triggers a [[Minecraft:spawn event]] for an entity.
* {{cmd|fog}}
* {{cmd|fog}}
** Manages [[Minecraft:fog]] settings for a player.
** Manages fog settings for a player.
* {{cmd|gametips}}
* {{cmd|gametips}}
** Enables or disables [[Minecraft:tutorial hint]]s.
** Enables or disables tutorial hints.
* {{cmd|getlocalplayername}}
* {{cmd|getlocalplayername}}
** Returns the local player name.
** Returns the local player name.
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** Gets the position of the top non-air block below the specified position.
** Gets the position of the top non-air block below the specified position.
* {{cmd|hud}}
* {{cmd|hud}}
** Adjusts visibility of a specified [[Minecraft:HUD]] element.
** Adjusts visibility of a specified HUD element.
* {{cmd|inputpermission}}
* {{cmd|inputpermission}}
** Specifies permissions for operations (such as walking) for a player.
** Specifies permissions for operations (such as walking) for a player.
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** Lists detail information about players on the server.
** Lists detail information about players on the server.
* {{cmd|mobevent}}
* {{cmd|mobevent}}
** Enables or disables the spawning of [[Minecraft:wandering trader]]s, [[Minecraft:illager patrol|pillager patrols]], and the [[Minecraft:ender dragon]]. This is controlled by [[Minecraft:game rule]]s in ''Java Edition''.
** Enables or disables the spawning of wandering traders, pillager patrols, and the ender dragon. This is controlled by game rules in ''Java Edition''.
* {{cmd|music}}
* {{cmd|music}}
** Plays and stops [[Minecraft:music]] or changes the volume or queue.
** Plays and stops music or changes the volume or queue.
** In ''Java Edition'', the {{cmd|playsound}} command can be used instead.
** In ''Java Edition'', the {{cmd|playsound}} command can be used instead.
*{{cmd|packstack}}
*{{cmd|packstack}}
**Displays active resource and behavior packs in the chat.
**Displays active resource and behavior packs in the chat.
* {{cmd|permission}}
* {{cmd|permission}}
** Lists, reloads, or sets [[Minecraft:player permissions]] on a server.
** Lists, reloads, or sets player permissions on a server.
** {{cmd|ops}} as alias.
** {{cmd|ops}} as alias.
* {{cmd|playanimation}}
* {{cmd|playanimation}}
** Makes [[Minecraft:entities]] play various [[Minecraft:animation]]s.
** Makes entities play various animations.
* {{cmd|querytarget}}
* {{cmd|querytarget}}
** Gets transform, name, and id information about the given target entity or entities.
** Gets transform, name, and id information about the given target entity or entities.
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** Control the client or server to check a player movement.
** Control the client or server to check a player movement.
* {{cmd|structure}}
* {{cmd|structure}}
** Saves and loads structures similar to [[Minecraft:structure block]]s.
** Saves and loads structures similar to structure blocks.
* {{cmd|takepicture}}
* {{cmd|takepicture}}
** Takes a picture of a player or from a players view.
** Takes a picture of a player or from a players view.
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'''{{cmd|gamerule}}'''
'''{{cmd|gamerule}}'''
* More [[Minecraft:game rules]]:
* More game rules:
** <code>functionCommandLimit</code><ref group="note">''Java Edition'' uses the maxChainCommandLength gamerule for this purpose.</ref>
** <code>functionCommandLimit</code><ref group="note">''Java Edition'' uses the maxChainCommandLength gamerule for this purpose.</ref>
** <code>recipesUnlock</code>
** <code>recipesUnlock</code>
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|-
|-
| Glowing creepy eyes!
| Glowing creepy eyes!
| Refers to [[Minecraft:endermen]] and [[Minecraft:spider]]s' glowing eyes.
| Refers to endermen and spiders' glowing eyes.
|-
|-
| 100% more yellow text!
| 100% more yellow text!
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|-
|-
| Mostly harmless!
| Mostly harmless!
| Refers to ''[[Minecraft:wikipedia:Mostly Harmless|Mostly Harmless]]'' of the serial book ''[[Minecraft:wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]]''.
| Refers to ''Mostly Harmless'' of the serial book ''The Hitchhiker's Guide to the Galaxy''.
|-
|-
| <nowiki>!!!1!</nowiki>
| <nowiki>!!!1!</nowiki>
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|-
|-
| Dramatic lighting!
| Dramatic lighting!
| Implementation of dynamic [[Minecraft:lighting]] and/or [[Minecraft:sun]]light shading.
| Implementation of dynamic lighting and/or sunlight shading.
|-
|-
| Multithreaded!
| Multithreaded!
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|-
|-
| Episode 3!
| Episode 3!
| Probably in reference to ''[[Minecraft:wikipedia:Half-Life 2: Episode Three|Half-Life 2: Episode Three]]'', which was announced, but doesn't actually exist.
| Probably in reference to ''Half-Life 2: Episode Three'', which was announced, but doesn't actually exist.
| ''Bedrock Edition'' is written in [[Minecraft:wikipedia:C++|C++]].
| ''Bedrock Edition'' is written in C++.
|-
|-
| Multiplayer!
| Multiplayer!
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|-
|-
| OpenGL ES 2.0+!
| OpenGL ES 2.0+!
| ''Bedrock Edition'' runs on [[Minecraft:wikipedia:OpenGL ES|OpenGL ES]].
| ''Bedrock Edition'' runs on OpenGL ES.
|-
|-
| Ported implementation!
| Ported implementation!
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|-
|-
| The Work of Many!
| The Work of Many!
| Before [[Minecraft:Pocket Edition v0.15.0 alpha build 1|0.15.0 alpha build 1]] it read "The Work of Notch!", likely referencing his personal blog named "[[Minecraft:The Word of Notch]]".
| Before 0.15.0 alpha build 1 it read "The Work of Notch!", likely referencing his personal blog named "The Word of Notch".
|-
|-
| V-synched!
| V-synched!
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|-
|-
| 110813!
| 110813!
| [[Minecraft:Notch]]'s and Ez's wedding day, August 13, 2011.
| Notch's and Ez's wedding day, August 13, 2011.
|-
|-
| Endless!
| Endless!
| Possibly a reference to ''[[Minecraft:Minecraft]]'''s infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in ''Bedrock Edition''.
| Possibly a reference to ''Minecraft'''s infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in ''Bedrock Edition''.
|-
|-
| Almost C++20!
| Almost C++20!
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|-
|-
| & Knuckles!
| & Knuckles!
| Refers to the [[Minecraft:wikipedia:Sega|Sega]] game ''[[Minecraft:wikipedia:Sonic & Knuckles|Sonic & Knuckles]],'' which could be combined with [[Minecraft:wikipedia:Sonic the Hedgehog 2|''Sonic 2'']] and [[Minecraft:wikipedia:Sonic the Hedgehog 3|''Sonic 3'']] to allow play of the Knuckles character in both games. When this is done, the games become ''Knuckles in Sonic 2'' and ''Sonic 3 & Knuckles'' respectively.
| Refers to the Sega game ''Sonic & Knuckles,'' which could be combined with ''Sonic 2'' and ''Sonic 3'' to allow play of the Knuckles character in both games. When this is done, the games become ''Knuckles in Sonic 2'' and ''Sonic 3 & Knuckles'' respectively.
|-
|-
| Pandamonium!
| Pandamonium!
| A portmanteau of [[Minecraft:panda]] and pandemonium. Additionally, a free ''Minecraft'' map with the same name was added to the marketplace in the same update.
| A portmanteau of panda and pandemonium. Additionally, a free ''Minecraft'' map with the same name was added to the marketplace in the same update.
|-
|-
| code.org/minecraft
| code.org/minecraft
| This is a reference of ''[[Minecraft:Minecraft Hour of Code]]''.
| This is a reference of ''Minecraft Hour of Code''.
|-
|-
| discord.gg/minecraft
| discord.gg/minecraft
| This is a reference to the ''Minecraft'' [[Minecraft:wikipedia:Discord (software)|Discord]] server.
| This is a reference to the ''Minecraft'' Discord server.
|-
|-
| Machine learning!
| Machine learning!
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|-
|-
| Team Mystic!
| Team Mystic!
| Team Mystic is one of the teams that can be joined in [[Minecraft:wikipedia:Pokémon Go|''Pokémon Go'']].
| Team Mystic is one of the teams that can be joined in ''Pokémon Go''.
|-
|-
| Living, breathing world!
| Living, breathing world!
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|-
|-
| YANNY OR LAUREL???
| YANNY OR LAUREL???
| Refers to a [[Minecraft:wikipedia:Yanny or Laurel|memetic audio clip]] which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
| Refers to a memetic audio clip which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
|-
|-
| So. You read splash text.
| So. You read splash text.
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|-
|-
| Alexander Hamilton!
| Alexander Hamilton!
| Most likely refers to ''[[Minecraft:wikipedia:Hamilton (musical)|Hamilton]]'', a sung-and-rapped-through multiaward Broadway musical based on the life of the American [[Minecraft:wikipedia:Founding Fathers of the United States|Founding Father]] [[Minecraft:wikipedia:Alexander Hamilton|Alexander Hamilton]].
| Most likely refers to ''Hamilton'', a sung-and-rapped-through multiaward Broadway musical based on the life of the American Founding Father Alexander Hamilton.
|-
|-
| #Blessed!
| #Blessed!
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|-
|-
| Minecraft 2 unconfirmed!
| Minecraft 2 unconfirmed!
| Refers to rumors that [[Minecraft:Mojang Studios]] is working on a sequel to ''Minecraft''.
| Refers to rumors that Mojang Studios is working on a sequel to ''Minecraft''.
|-
|-
| A circle-free environment!
| A circle-free environment!
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|-
|-
| The Floor is Lava!
| The Floor is Lava!
| Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on [[Minecraft:magma block]]s.
| Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on magma blocks.
|-
|-
| Savage Dad jokes!
| Savage Dad jokes!
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|-
|-
| What DOES the fox say?
| What DOES the fox say?
| Refers to ''[[Minecraft:wikipedia:Ylvis|Ylvis]]'' song ''[[Minecraft:wikipedia:The Fox (What Does the Fox Say?)|The Fox (What Does the Fox Say?)]]''.
| Refers to ''Ylvis'' song ''The Fox (What Does the Fox Say?)''.
|-
|-
| #gartzkebrokeit
| #gartzkebrokeit
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{{Navbox version history}}
{{Navbox version history}}
[[Minecraft:es:Características exclusivas de Bedrock Edition]]
For the {{{Description}}} of the same name, see [[{{{Destination}}}]].
Template:Exclusive
This is a list of Bedrock Edition exclusive features, compared to Minecraft:Java Edition. Some of these exclusive features may be eventually added to Java Edition to bring parity.
Features marked in italics are fully exclusive to Bedrock Edition (except Minecraft Launcher), other features have exclusive behavior listed below.
General
Platforms
Bedrock Edition is supported on Windows, Xbox, Nintendo Switch, PlayStation, Android, ChromeOS, iOS, and Fire. See Template:BE for more information.
The game is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
Cross-platform multiplayer between all supported platforms.
The Windows version of Bedrock Edition runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. User data is also separately stored for each signed-in player, and synced to the Xbox cloud.
On Windows and mobile versions, add-ons, skin packs, worlds, and world templates can be zipped into dedicated file extensions that can be automatically imported into the game.
Has an interface to create custom Vibrant Visuals resource packs.
Can export worlds as project, world, or world template files.
Minecraft Launcher
Has tabs for Creator Tools, FAQ, and Marketplace Pass in the Bedrock Edition section.
Bedrock Edition does not require the Minecraft Launcher to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.
Minecraft:LAN worlds show on the Play screen alongside local worlds.
Bedrock Edition uses the Xbox Minecraft:social system in-game, synchronizing friend lists and profile data.
Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the game settings, or extended to friends of friends.
Players can always invite friends to their world or server, sending a device notification.
Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.
Graphical
Bedrock Edition uses different types of anti-aliasing, configurable in the Minecraft:settings.
Burning mobs emit large particles with fire's animation.
Sky color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
At sunset and sunrise, clouds and ambient lighting turn red.
The sun and the Minecraft:moon disappear after a period of time after sunset and sunrise respectively.
When the camera is looking at the sun, the environment darkens.
Fancy bubbles are affected by their own Minecraft:settings rather than the graphics mode.
Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.
Fog
All settings related to fog can be customized per biome using resource packs (see Minecraft:Fog definition).
Render distance fog is thicker and smoother.
Rendering
The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in Minecraft:options.txt.
Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
Can be customized using resource packs and in the Editor.
Particles
Has several exclusive particles:
breaking_item_terrain
cauldron_explosion_emitter
cauldron_spell_emitter
conduit_particle
Similar to the nautilus particle in Java Edition but with different shapes and colors. Separate particle variants exist for the conduit animation and attack animation.
falling_border_dust_particle
Some particles with the same textures but different usage have multiple IDs
Explosion particles are more pixelated.
Scraping and waxing copper particles appear to fade in instead of instantly appearing.
Biome particles are dependent of the player's position rather than the block position of particles, similar to weather particles.
Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the Minecraft:settings and by pressing Template:Keys.
Text backgrounds from hotbar tooltips and Template:Cmd command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
Background opacity of the action bar can be adjusted.
Background opacity of closed captions can be adjusted with "Chat Background Opacity".
The hotbar shows enchantments and shulker box contents in item tooltips.
Hand in first person is positioned lower and turns red when taking damage.
When not moving, the hand/held item sways up and down to imitate breathing in first person.
Switching to the same item in a different hotbar slot plays the item switching animation.
Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
Screen effects
Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
All screen effects except the vignette are visible with the HUD hidden.
The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
Tutorial hints
Has much more different tutorial hints than Java Edition.
Animated tutorial hints show a tiny Alex performing an action, sometimes clarified with a control which changes depending on the control mode.
Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
A feature exclusive to console versions of the game that allows up to four players to play on one device.
Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
An interface in the Create New World screen to select a Minecraft:world seed from different presets, with interesting terrain or structures near the world spawn.
The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Creative mode, joining Realms, and in Preview.
Exclusive loading screens are used for the Marketplace and Realms.
Menu music continues in the loading screen and fades out after spawning in a world.
Errors on world load are named and provide links and information.
In addition to the internal Minecraft:permission level, each player in a server or multiplayer game has permissions that affect what a player can do in the world.
The owner of the world can change each player's permissions in the pause menu, or in permissions.json for servers.
Pillager patrol
On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
Can spawn inside villages.
Attacked patrol members provokes all illagers in the patrol.
Raid
The number of waves and illager spawning depends on the difficulty rather than the level of Bad Omen.
Minecraft:Bells ring automatically when the raid bar fills up.
Have additional loot, including emeralds, enchanted books, iron tools, Minecraft:weapons, and Minecraft:armor, possibly enchanted.
Sky color during rain is gray, rather than bluish-gray.
Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
Rainfall and snowfall can have variable strengths.
During precipitation the sun and moon remain visible in biomes without rain or snow.
The sky color is still darkened and Minecraft:mobs can still spawn during thunderstorms.
Rain is slightly tilted.
Snow particles can fall twisting, bending, and moving around, independent of a block.
The transition between precipitation and dry biomes, or snowfall and rainfall is a mix between the precipitation in both biomes, which strengthens from one biome to another depending on the player's position rather than the border between the biomes.
This is also applied vertically.
Blocks
General
Light-emitting blocks are brighter and not shaded.
Light-emitting blocks also appear brighter in the inventory. They look like Template:Slot instead of Template:Slot.
Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
Almost every non-full block can be waterlogged.<ref group="note">See this section for a full comparison list.</ref>
Some semi-transparent blocks, like glass panes and sugar cane, become more transparent when the camera is close to the block, which can be toggled in the settings.
Slabs, stairs, and farmland do not block light.
More different values of sky light reduction per block.
The player's inventory can contain blocks, not just items.
For example, Minecraft:stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
Blocks in the inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.
Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Players and Minecraft:dispensers in any game mode can waterlog barriers or remove water from it.
Can hold up to three Minecraft:potions, including splash potions and lingering potions.
Cauldrons in swamp huts generate with random potions inside.
Minecraft:Arrows can be tipped by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
Invisible bedrock
A block used for the void floor in all three dimensions.
Iron bars
Have different models and appearance when unconnected.
Item frames and glow item frames
Are blocks instead of entities, allowing for some exclusive features like breaking time and waterlogging.
Can be placed on the lid of a shulker box without popping off when the lid is opened.
Can be placed on the top face of fences, walls, and fence gates.
Display particles when broken.
Several items on the item frame glow in the dark:
Items that have enchantment glint overlay.
Light-emitting block items (including lava bucket and with the exception of campfires).
When in snowy biomes, leaves gradually become fully white when it snows. Template:Animate<ref group="feedback">See feedback page.</ref><ref group="note">This doesn't include cherry, azalea, flowering azalea, and pale oak leaves.</ref><ref group="feedback discord">See feedback Discord.</ref>
Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
Lily pads
Are brighter in the inventory.
Are considered treasure loot in fishing instead of junk loot as in Java Edition.
A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See feedback page.</ref><ref group="feedback discord">See feedback Discord.</ref>
Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition, due to Template:Bug.</ref>
Remains on the base of a piston after being extended and then retracted.
Underwater brightness is much brighter than in Java Edition.
Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See feedback page.</ref>
Notable colors are deep green/brown in taigas, dark red in the Nether, purple in the End, and purple/brown in mushroom fields.
Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
Underwater sky lighting visually changes depending on player's underwater level.
Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
Underwater fog is thicker than in Java Edition.
Items
General
Held items in third person point up more.
Most items with durability have one additional durability point.
Because of this, a single unenchanted Minecraft:brush can get 5 armadillo scutes from an armadillo instead of 4.
Players throwing items emits a sound.
Can be stacked up to 127 using commands.
Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.
Tropical fish inside are always named with their colors, following "Bucket of [<color 1> - [<color 2>]] <tropical fish name>" instead of showing the colors below the name.
Five colors have unique names instead of Minecraft's color names.
Needle has an animation when the compass changes direction by being used on a lodestone.
Lodestone compass is a separate item and has a tooltip. Template:Slot
Ender pearls
Travel further when thrown.
Eyes of ender
If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
Fishing rods
Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
Have a higher durability (384 compared to 64 in Java Edition).
Mobs riding other mobs dismount when hooked by a fishing rod.
The map and empty map equivalent to Java Edition are called "Empty Locator Map" and "Locator Map".
A separate "regular" map item exists that can be crafted with 9 Minecraft:paper in a crafting table or one paper in a cartography table. This map does not show location markers.
Locator maps can be crafted with one paper and one compass in a cartography table.
The coloring of grass blocks, water, etc. on the map depends on the biome they are placed on.
Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See feedback page.</ref>
Map adding locator, cloning and expanding can also be done in Minecraft:anvils.
Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
"Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104.</ref>
Thrown tridents don't despawn.
Entities
General
Entities on fire have an orange-yellow tint and an exclusive particle.
Entities with the Fire Resistance effect or a total Fire Protection of 7 or higher do not catch fire.
Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
Entities do not take entity cramming damage and can be crammed infinitely.
Pillagers and vindicators can wear armor, though it does not render.
Silverfish and endermites have walking sounds.
Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in Java Edition (3x2.1x3).
Slimes and magma cubes can damage snow golems.
Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See this section for more details.</ref>
Wandering traders run away from zombified piglins.
Mobs that can pick up items will actively try to pick them up.
Solid entity collisions can't push players into a crawling position.
Mobs have better pathfinding AI for blocks like Minecraft:rails and Minecraft:azaleas. Mobs generally get less often stuck and start spinning on such blocks.
Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, spider eyes, ghast eyes, and glow squid are brighter.
Foxes that trust the player attack any mob that harms their trusted player, including other players.
If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
Shake side to side before pouncing and their legs wave while in midair.
Frogs
Frogs that grow up in stony peaks biomes are green instead of orange.
Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.
Ghasts
Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
Retaliate when attacked by other mobs.
Glow squid
Can spawn in any dimension.
Glow squid can spawn inside water (with any block above it), regardless of lighting.
Goats
Two screaming goats have a 2% chance of producing a non-screaming baby.
Goats can accidentally ram attack other goats.
Guardians
Can attack players under the Invisibility effect.
Happy ghasts
Have a 5% chance to spawn as ghastlings when spawned via spawn eggs.
Hoglins
Leads attached to hoglins do not break when hoglins turn into zoglins.
The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
Baby husks/zombies/drowned can ride many mobs other than just chickens<ref group="feedback">See feedback page.</ref><ref group="note>See Template:Slink for a full list of mobs.</ref>
Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
Cave spiders can spawn as spider jockeys.
Bogged, parched, and strays can naturally spawn on spider jockeys, depending on the Minecraft:biome.
Wither skeletons can also spawn on on spider jockeys when using spawn eggs in the Nether.
Riders do not always control the mob they are riding.
Can move trough entities without being stopped or losing velocity.
Players in minecarts can climb rail and unpowered rail slopes at the lowest speed.
Minecarts don't glide down on unpowered rail slopes.
Minecart with chests
Chest is rotated to the side instead of the front. Template:Animate
Minecarts with command block
Use repeating command block instead of impulse by default. Template:Slot
Minecarts with hopper
A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
Can perform commands, either directly or by a button in the dialog menu.
Ocelots
Can spawn in all jungle variants.
Breeding creates an ocelot kitten that trusts the player.
Trusting ocelots don't despawn.
Pandas
Attack the player less often while angered.
Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
Drop 0-2 bamboo upon death, rather than always 1.
When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
Can spawn in sparse jungles.
Parrots
Dance on the player's shoulder when a music disc is playing.
Dismount when the player falls down a distance greater than Template:Frac blocks, compared to Template:Frac of a block in Java Edition.
Dismount when the player's shoulders become submerged in water, instead of feet in Java Edition.
Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
Can spawn in sparse jungles.
Pillager patrols
Can spawn in any light level.
Phantoms
Attempt to stay 16 blocks away from ocelots, similar to cats.
Don't hold their crossbow with two hands unless they are targeting.
Hold a loaded crossbow with both hands.
Players
All projectiles knockback players.
Players can fall off non-full blocks when crouching.
Players have an eating and drinking animation in third person.
Player name tags completely disappear when sneaking.
Polar bears
Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
Can drop both cod and salmon at once.
Projectiles
Snowballs and eggs deal knockback to players and trigger their pets to attack.
Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.
Can spawn in frozen oceans, frozen peaks, frozen rivers, jagged peaks, and snowy beaches.<ref group="feedback discord" name="rabbitspawn">See feedback Discord.</ref>
Can eat immature carrot crops.
Ravagers
Can destroy more block types.<ref group="note">See this section for comparison.</ref>Template:Until
Have a delay between beginning their attack animation and dealing damage to their target.
Have a farther attack reach.
Salmon
Can spawn in lukewarm and normal oceans.
Silverfish
Attack iron golems before they are hit.
Shulkers
Can be colored by using a dye on them in Creative mode.
Can spawn in Peaceful mode.
Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
Skeletons, strays, and bogged
A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
Skeletons typically shoot more rapidly at players the more they are closer to it.
Underwater, skeletons switch to melee attacks without using a bow and arrow.<ref group="feedback">See feedback page.</ref>
Strays can spawn from skeleton spawners.
Skeleton horses
Can be controlled without a saddle.
Immune to lightning.
Killing a trap skeleton horse yields no items or experience.
Slimes
The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
Sniffers
Only sniffers at full health can breed.
Sniffers are healed by 2 health points each time they are fed a torchflower seed.
Snow golems
Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
Spiders
Can spawn in 3x1x3 spaces beneath full solid blocks.
Squid
If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
Striders
Can move their heads up and down when being ridden by mobs.
File:The Void with mobs.pngMobs spawning on the void start platform.The Void preset uses the plains biome instead of The Void, allowing mobs to spawn on the void start platform.
Surface is covered almost entirely with Minecraft:gravel, with a few one block wide strips of grass blocks inside.
Lacks of trees as the now unused gravelly mountains+ biome served this purpose.
Windswept hills
Lacks of trees as the windswept forest serves this purpose.
Structures
Have display names and translations.
Buried treasures
Are much more common.
Can generate in stony shore biomes.
Desert pyramids
Are slightly more common.
If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
Igloos
Generate with packed ice windows instead of ice.
The Minecraft:villager spawned in the basement is from the snowy type and has a random profession.
Jungle pyramids
Cannot generate in bamboo jungles.
Ocean monuments
Always generate at the same Y level, with the top of the roof at Y=56.
Probably in reference to Half-Life 2: Episode Three, which was announced, but doesn't actually exist.
Made by Mojang!
Mojang Studios develops Minecraft.
Made in C++!
Bedrock Edition is written in C++.
Multiplayer!
OpenGL ES 2.0+!
Bedrock Edition runs on OpenGL ES.
Ported implementation!
A reference to the port of Java Edition features into Bedrock Edition, implementing them through gradual updates.
The Work of Many!
Before 0.15.0 alpha build 1 it read "The Work of Notch!", likely referencing his personal blog named "The Word of Notch".
V-synched!
Bedrock Edition uses V-sync.
110813!
Notch's and Ez's wedding day, August 13, 2011.
Endless!
Possibly a reference to Minecraft's infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in Bedrock Edition.
Almost C++20!
& Knuckles!
Refers to the Sega game Sonic & Knuckles, which could be combined with Sonic 2 and Sonic 3 to allow play of the Knuckles character in both games. When this is done, the games become Knuckles in Sonic 2 and Sonic 3 & Knuckles respectively.
Pandamonium!
A portmanteau of panda and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
code.org/minecraft
This is a reference of Minecraft Hour of Code.
discord.gg/minecraft
This is a reference to the Minecraft Discord server.
Machine learning!
Release the Snord!
Team Mystic!
Team Mystic is one of the teams that can be joined in Pokémon Go.
Refers to a memetic audio clip which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
So. You read splash text.
Alexander Hamilton!
Most likely refers to Hamilton, a sung-and-rapped-through multiaward Broadway musical based on the life of the American Founding Father Alexander Hamilton.
The phrase "Smash that like button" (commonly used in Template:W videos) with "smash" and "like" reversed.
Minecraft 2 unconfirmed!
Refers to rumors that Mojang Studios is working on a sequel to Minecraft.
A circle-free environment!
Minecraft does not have any circles.
Llama, llama, duck!
A reference to "The Llama Song" by Burton Earney as published on Albino Blacksheep.
When it's ready!
Make a viral video!!1
Artisinal!
The Floor is Lava!
Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on magma blocks.
Refers to the picture ZHOOlOr.png on Imgur. It bears the title "Good for Realms" within an obsidian border.
Oh geez!
Crush it!
Keep your head down, there's two of us in here now. Remember?
This is a quote from the first level of Halo: Combat Evolved called "The Pillar of Autumn" where if the player takes damage after Cortana is inserted into the players helmet, she will say that line.
Sodium free!
A common marketing term.
What DOES the fox say?
Refers to Ylvis song The Fox (What Does the Fox Say?).