For the {{{Description}}} of the same name, see [[{{{Destination}}}]].
Script error: No such module "Exclusive".
This is a list of Bedrock Edition exclusive features, compared to Minecraft:Java Edition. Some of these exclusive features may be eventually added to Java Edition to bring parity.
Features marked in italics are fully exclusive to Bedrock Edition (except Minecraft Launcher), other features have exclusive behavior listed below.
General
Platforms
Bedrock Edition is supported on Windows, Xbox, Nintendo Switch, PlayStation, Android, ChromeOS, iOS, and Fire. See Bedrock Edition for more information.
The game is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
Cross-platform multiplayer between all supported platforms.
The Windows version of Bedrock Edition runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. User data is also separately stored for each signed-in player, and synced to the Xbox cloud.
On Windows and mobile versions, add-ons, skin packs, worlds, and world templates can be zipped into dedicated file extensions that can be automatically imported into the game.
Has an interface to create custom Vibrant Visuals resource packs.
Can export worlds as project, world, or world template files.
Minecraft Launcher
Has tabs for Creator Tools, FAQ, and Marketplace Pass in the Bedrock Edition section.
Bedrock Edition does not require the Minecraft Launcher to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.
Minecraft:LAN worlds show on the Play screen alongside local worlds.
Bedrock Edition uses the Xbox Minecraft:social system in-game, synchronizing friend lists and profile data.
Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the game settings, or extended to friends of friends.
Players can always invite friends to their world or server, sending a device notification.
Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.
Graphical
Bedrock Edition uses different types of anti-aliasing, configurable in the Minecraft:settings.
Burning mobs emit large particles with fire's animation.
Sky color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
At sunset and sunrise, clouds and ambient lighting turn red.
The sun and the Minecraft:moon disappear after a period of time after sunset and sunrise respectively.
When the camera is looking at the sun, the environment darkens.
Fancy bubbles are affected by their own Minecraft:settings rather than the graphics mode.
Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.
Fog
All settings related to fog can be customized per biome using resource packs (see Minecraft:Fog definition).
Render distance fog is thicker and smoother.
Rendering
The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in Minecraft:options.txt.
Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
Can be customized using resource packs and in the Editor.
Particles
Has several exclusive particles:
breaking_item_terrain
cauldron_explosion_emitter
cauldron_spell_emitter
conduit_particle
Similar to the nautilus particle in Java Edition but with different shapes and colors. Separate particle variants exist for the conduit animation and attack animation.
falling_border_dust_particle
Some particles with the same textures but different usage have multiple IDs
Explosion particles are more pixelated.
Scraping and waxing copper particles appear to fade in instead of instantly appearing.
Biome particles are dependent of the player's position rather than the block position of particles, similar to weather particles.
Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the Minecraft:settings and by pressing Script error: No such module "keys"..
Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
Screen effects
Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
All screen effects except the vignette are visible with the HUD hidden.
The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
Tutorial hints
Has much more different tutorial hints than Java Edition.
Animated tutorial hints show a tiny Alex performing an action, sometimes clarified with a control which changes depending on the control mode.
Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
A feature exclusive to console versions of the game that allows up to four players to play on one device.
Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
An interface in the Create New World screen to select a Minecraft:world seed from different presets, with interesting terrain or structures near the world spawn.
The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Creative mode, joining Realms, and in Preview.
Exclusive loading screens are used for the Marketplace and Realms.
Menu music continues in the loading screen and fades out after spawning in a world.
Errors on world load are named and provide links and information.
In addition to the internal Minecraft:permission level, each player in a server or multiplayer game has permissions that affect what a player can do in the world.
The owner of the world can change each player's permissions in the pause menu, or in permissions.json for servers.
Pillager patrol
On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
Can spawn inside villages.
Attacked patrol members provokes all illagers in the patrol.
Raid
The number of waves and illager spawning depends on the difficulty rather than the level of Bad Omen.
Minecraft:Bells ring automatically when the raid bar fills up.
Have additional loot, including emeralds, enchanted books, iron tools, Minecraft:weapons, and Minecraft:armor, possibly enchanted.
Sky color during rain is gray, rather than bluish-gray.
Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
Rainfall and snowfall can have variable strengths.
During precipitation the sun and moon remain visible in biomes without rain or snow.
The sky color is still darkened and Minecraft:mobs can still spawn during thunderstorms.
Rain is slightly tilted.
Snow particles can fall twisting, bending, and moving around, independent of a block.
The transition between precipitation and dry biomes, or snowfall and rainfall is a mix between the precipitation in both biomes, which strengthens from one biome to another depending on the player's position rather than the border between the biomes.
This is also applied vertically.
Blocks
General
Light-emitting blocks are brighter and not shaded.
Light-emitting blocks also appear brighter in the inventory. They look like Template:Slot instead of Template:Slot.
Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
Almost every non-full block can be waterlogged.<ref group="note">See this section for a full comparison list.</ref>
Some semi-transparent blocks, like glass panes and sugar cane, become more transparent when the camera is close to the block, which can be toggled in the settings.
Slabs, stairs, and farmland do not block light.
More different values of sky light reduction per block.
The player's inventory can contain blocks, not just items.
For example, Minecraft:stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
Blocks in the inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.
Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Players and Minecraft:dispensers in any game mode can waterlog barriers or remove water from it.
Can hold up to three Minecraft:potions, including splash potions and lingering potions.
Cauldrons in swamp huts generate with random potions inside.
Minecraft:Arrows can be tipped by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
Invisible bedrock
A block used for the void floor in all three dimensions.
Iron bars
Have different models and appearance when unconnected.
Item frames and glow item frames
Are blocks instead of entities, allowing for some exclusive features like breaking time and waterlogging.
Can be placed on the lid of a shulker box without popping off when the lid is opened.
Can be placed on the top face of fences, walls, and fence gates.
Display particles when broken.
Several items on the item frame glow in the dark:
Items that have enchantment glint overlay.
Light-emitting block items (including lava bucket and with the exception of campfires).
Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
Render the back faces. Script error: No such module "animate".
When in snowy biomes, leaves gradually become fully white when it snows. Script error: No such module "animate".<ref group="feedback">See feedback page.</ref><ref group="note">This doesn't include cherry, azalea, flowering azalea, and pale oak leaves.</ref><ref group="feedback discord">See feedback Discord.</ref>
Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
Lily pads
Are brighter in the inventory.
Are considered treasure loot in fishing instead of junk loot as in Java Edition.
A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See feedback page.</ref><ref group="feedback discord">See feedback Discord.</ref>
Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition, due to Template:Bug.</ref>
Remains on the base of a piston after being extended and then retracted.
Underwater brightness is much brighter than in Java Edition.
Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See feedback page.</ref>
Notable colors are deep green/brown in taigas, dark red in the Nether, purple in the End, and purple/brown in mushroom fields.
Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
Underwater sky lighting visually changes depending on player's underwater level.
Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
Underwater fog is thicker than in Java Edition.
Items
General
Held items in third person point up more.
Most items with durability have one additional durability point.
Because of this, a single unenchanted Minecraft:brush can get 5 armadillo scutes from an armadillo instead of 4.
Players throwing items emits a sound.
Can be stacked up to 127 using commands.
Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.
Tropical fish inside are always named with their colors, following "Bucket of [<color 1> - [<color 2>]] <tropical fish name>" instead of showing the colors below the name.
Five colors have unique names instead of Minecraft's color names.
Needle has an animation when the compass changes direction by being used on a lodestone.
Lodestone compass is a separate item and has a tooltip. Template:Slot
Ender pearls
Travel further when thrown.
Eyes of ender
If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
Fishing rods
Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
Have a higher durability (384 compared to 64 in Java Edition).
Mobs riding other mobs dismount when hooked by a fishing rod.
The map and empty map equivalent to Java Edition are called "Empty Locator Map" and "Locator Map".
A separate "regular" map item exists that can be crafted with 9 Minecraft:paper in a crafting table or one paper in a cartography table. This map does not show location markers.
Locator maps can be crafted with one paper and one compass in a cartography table.
The coloring of grass blocks, water, etc. on the map depends on the biome they are placed on.
Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See feedback page.</ref>
Map adding locator, cloning and expanding can also be done in Minecraft:anvils.
Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
"Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104.</ref>
Thrown tridents don't despawn.
Entities
General
Entities on fire have an orange-yellow tint and an exclusive particle.
Entities with the Fire Resistance effect or a total Fire Protection of 7 or higher do not catch fire.
Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
Entities do not take entity cramming damage and can be crammed infinitely.
Pillagers and vindicators can wear armor, though it does not render.
Silverfish and endermites have walking sounds.
Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in Java Edition (3x2.1x3).
Slimes and magma cubes can damage snow golems.
Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See this section for more details.</ref>
Wandering traders run away from zombified piglins.
Mobs that can pick up items will actively try to pick them up.
Solid entity collisions can't push players into a crawling position.
Mobs have better pathfinding AI for blocks like Minecraft:rails and Minecraft:azaleas. Mobs generally get less often stuck and start spinning on such blocks.
Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, spider eyes, ghast eyes, and glow squid are brighter.
Bone drops are affected by Looting and can yield up to 8 bones.
Fishing bobbers
Fall much faster.
Have a 3D model.<ref group="feedback">See feedback page.</ref> Script error: No such module "animate".
Foxes
Foxes that trust the player attack any mob that harms their trusted player, including other players.
If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
Shake side to side before pouncing and their legs wave while in midair.
Frogs
Frogs that grow up in stony peaks biomes are green instead of orange.
Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.
Ghasts
Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
Retaliate when attacked by other mobs.
Glow squid
Can spawn in any dimension.
Glow squid can spawn inside water (with any block above it), regardless of lighting.
Goats
Two screaming goats have a 2% chance of producing a non-screaming baby.
Goats can accidentally ram attack other goats.
Guardians
Can attack players under the Invisibility effect.
Happy ghasts
Have a 5% chance to spawn as ghastlings when spawned via spawn eggs.
Hoglins
Leads attached to hoglins do not break when hoglins turn into zoglins.
The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
Baby husks/zombies/drowned can ride many mobs other than just chickens<ref group="feedback">See feedback page.</ref><ref group="note>See Template:Slink for a full list of mobs.</ref>
Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
Cave spiders can spawn as spider jockeys.
Bogged, parched, and strays can naturally spawn on spider jockeys, depending on the Minecraft:biome.
Wither skeletons can also spawn on on spider jockeys when using spawn eggs in the Nether.
Riders do not always control the mob they are riding.
Can move trough entities without being stopped or losing velocity.
Players in minecarts can climb rail and unpowered rail slopes at the lowest speed.
Minecarts don't glide down on unpowered rail slopes.
Minecart with chests
Chest is rotated to the side instead of the front. Script error: No such module "animate".
Minecarts with command block
Use repeating command block instead of impulse by default. Template:Slot
Minecarts with hopper
A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
Can perform commands, either directly or by a button in the dialog menu.
Ocelots
Can spawn in all jungle variants.
Breeding creates an ocelot kitten that trusts the player.
Trusting ocelots don't despawn.
Pandas
Attack the player less often while angered.
Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
Drop 0-2 bamboo upon death, rather than always 1.
When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
Can spawn in sparse jungles.
Parrots
Dance on the player's shoulder when a music disc is playing.
Dismount when the player falls down a distance greater than Template:Frac blocks, compared to Template:Frac of a block in Java Edition.
Dismount when the player's shoulders become submerged in water, instead of feet in Java Edition.
Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
Can spawn in sparse jungles.
Pillager patrols
Can spawn in any light level.
Phantoms
Attempt to stay 16 blocks away from ocelots, similar to cats.
Don't hold their crossbow with two hands unless they are targeting.
Hold a loaded crossbow with both hands.
Players
All projectiles knockback players.
Players can fall off non-full blocks when crouching.
Players have an eating and drinking animation in third person.
Player name tags completely disappear when sneaking.
Polar bears
Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
Can drop both cod and salmon at once.
Projectiles
Snowballs and eggs deal knockback to players and trigger their pets to attack.
Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.
Have a delay between beginning their attack animation and dealing damage to their target.
Have a farther attack reach.
Salmon
Can spawn in lukewarm and normal oceans.
Silverfish
Attack iron golems before they are hit.
Shulkers
Can be colored by using a dye on them in Creative mode.
Can spawn in Peaceful mode.
Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
Skeletons, strays, and bogged
A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
Skeletons typically shoot more rapidly at players the more they are closer to it.
Underwater, skeletons switch to melee attacks without using a bow and arrow.<ref group="feedback">See feedback page.</ref>
Strays can spawn from skeleton spawners.
Skeleton horses
Can be controlled without a saddle.
Immune to lightning.
Killing a trap skeleton horse yields no items or experience.
Slimes
The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
Sniffers
Only sniffers at full health can breed.
Sniffers are healed by 2 health points each time they are fed a torchflower seed.
Snow golems
Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
Spiders
Can spawn in 3x1x3 spaces beneath full solid blocks.
Squid
If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
Striders
Can move their heads up and down when being ridden by mobs.
File:The Void with mobs.pngMobs spawning on the void start platform.The Void preset uses the plains biome instead of The Void, allowing mobs to spawn on the void start platform.
Surface is covered almost entirely with Minecraft:gravel, with a few one block wide strips of grass blocks inside.
Lacks of trees as the now unused gravelly mountains+ biome served this purpose.
Windswept hills
Lacks of trees as the windswept forest serves this purpose.
Structures
Have display names and translations.
Buried treasures
Are much more common.
Can generate in stony shore biomes.
Desert pyramids
Are slightly more common.
If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
Igloos
Generate with packed ice windows instead of ice.
The Minecraft:villager spawned in the basement is from the snowy type and has a random profession.
Jungle pyramids
Cannot generate in bamboo jungles.
Ocean monuments
Always generate at the same Y level, with the top of the roof at Y=56.
Probably in reference to Half-Life 2: Episode Three, which was announced, but doesn't actually exist.
Made by Mojang!
Mojang Studios develops Minecraft.
Made in C++!
Bedrock Edition is written in C++.
Multiplayer!
OpenGL ES 2.0+!
Bedrock Edition runs on OpenGL ES.
Ported implementation!
A reference to the port of Java Edition features into Bedrock Edition, implementing them through gradual updates.
The Work of Many!
Before 0.15.0 alpha build 1 it read "The Work of Notch!", likely referencing his personal blog named "The Word of Notch".
V-synched!
Bedrock Edition uses V-sync.
110813!
Notch's and Ez's wedding day, August 13, 2011.
Endless!
Possibly a reference to Minecraft's infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in Bedrock Edition.
Almost C++20!
& Knuckles!
Refers to the Sega game Sonic & Knuckles, which could be combined with Sonic 2 and Sonic 3 to allow play of the Knuckles character in both games. When this is done, the games become Knuckles in Sonic 2 and Sonic 3 & Knuckles respectively.
Pandamonium!
A portmanteau of panda and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
code.org/minecraft
This is a reference of Minecraft Hour of Code.
discord.gg/minecraft
This is a reference to the Minecraft Discord server.
Machine learning!
Release the Snord!
Team Mystic!
Team Mystic is one of the teams that can be joined in Pokémon Go.
Refers to a memetic audio clip which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
So. You read splash text.
Alexander Hamilton!
Most likely refers to Hamilton, a sung-and-rapped-through multiaward Broadway musical based on the life of the American Founding Father Alexander Hamilton.
Template:Redr videos) with "smash" and "like" reversed.
Minecraft 2 unconfirmed!
Refers to rumors that Mojang Studios is working on a sequel to Minecraft.
A circle-free environment!
Minecraft does not have any circles.
Llama, llama, duck!
A reference to "The Llama Song" by Burton Earney as published on Albino Blacksheep.
When it's ready!
Make a viral video!!1
Artisinal!
The Floor is Lava!
Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on magma blocks.
Refers to the picture ZHOOlOr.png on Imgur. It bears the title "Good for Realms" within an obsidian border.
Oh geez!
Crush it!
Keep your head down, there's two of us in here now. Remember?
This is a quote from the first level of Halo: Combat Evolved called "The Pillar of Autumn" where if the player takes damage after Cortana is inserted into the players helmet, she will say that line.
Sodium free!
A common marketing term.
What DOES the fox say?
Refers to Ylvis song The Fox (What Does the Fox Say?).