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Minecraft:Particles

From SAS Gaming Wiki
Revision as of 11:09, 14 April 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:For

File:Coral reef at night.png
This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.

Particles are special graphical effects in Minecraft that are created when certain events occur, such as Minecraft:explosions, Minecraft:rainfall, or Minecraft:smelting items in a Minecraft:furnace.

Behavior

Particles are rendered as front-facing 2D sprites, meaning they always face the Minecraft:player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid Minecraft:blocks and are slowed by Minecraft:cobwebs, but are unaffected by other entities.Template:Verify

Particles render in a spherical area around the player with a radius of 32 blocks, except campfire smoke and firework particles, which are visible within the Minecraft:simulation distance.

Alongside potion particles, several other particles are stored as gray textures with Minecraft:colors applied to them after the fact. Note particles change color through the spectrum.

Template:IN, each particle has unique MERS values defined in a texture set used in Minecraft:Vibrant Visuals. Most particles have different roughness values per pixel all other channels set to 0, but some particles have subsurface scattering or are emissive. See Template:Slink for all particle MERS textures,

The Template:Cmd command can be used to create particles and set the colors of some. Template:IN, if a player uses the "minimal" particles option in the Minecraft:video settings, some particles may not appear.

Particle textures are stored in particles.png,Template:Only and some particles use their own texture atlas.

Emitters

Some particles are produced by separate technical particles known as "emitters". The emitter is the centerpiece of the particle effect and is responsible for spawning particles.<ref>Template:Cite</ref> The emitter defines how many particles are spawned per second for as long as the emitter exists, at the position of the emitter. Emitters themselves are invisible.

Weather particles

A special type of particles occurs during different Minecraft:weather conditions. These are not loaded in-game with a position, movement, and collision, and cannot be created with commands. They are more or less rendered as a graphical effect within the player's view.

File:Snow rain transition BE.gif
Snow and rain particles

Specifically, this includes the Minecraft:rainfall and Minecraft:snowfall particles, visible during their respective precipitation in non-dry Minecraft:biomes, at any height above Y=-64 in the Minecraft:Overworld, in blocks exposed to the Minecraft:sky. Template:IN, each block with precipitation displays the particles of that precipitation type only, while Template:In, the density of particles depends on the Minecraft:player's eye position. On the border of rainfall/snowfall/no precipitation, particles decrease in density and mix with each other.

On both editions, they gradually increase/decrease in density if the weather changes. Their behavior differs; raindrops fall at varying speeds downward and slightly tilted in Bedrock Edition. Snowflakes have much more horizontal movement and fall down slower; they twist randomly in Java Edition or fall twisting in matching, changing directions in Bedrock Edition resembling wind. Weather particles have different textures, defined in weather.png in Bedrock Edition or two separate files in Java Edition.

Template:IN, ambient underwater particles and Minecraft:Nether biome particles (ash and spores) are also treated as weather particles; using the glitter (Template:Darkbg) texture with different colors for each situation:

  • Underwater: blue, visible even outside water bodies as long as the eye level is underwater, very slowly moving.
  • Soul sand valley: gray/brown/black, floating slowly and with low density anywhere in the atmosphere as long as the player's eye level is in the biome. Density: 0.05.
  • Crimson forest: bright red, floating at a higher speed and higher density similar to soul sand valley particles. Density: 0.25.
  • Warped forest: dark blue, floating similarly to crimson forests but slightly slower. Density: 0.25.
  • Basalt deltas: light gray, floating at a very high speed and density, noticable like a storm. Density: 2.0.


Nether particles are controlled in client biome JSON files in resource packs, where each biome can have one of the four "precipitation" particles at a set density/speed. On the edges of biomes, these precipitation particles gradually increase or decrease in density similar to rain and snow particles.

Types of particles

Template:For The types of particles and their ID names are displayed below. Particles are namespaced with the prefix Template:Code.

Unique particles

ID Description Texture Example
Template:JE Template:BE
Template:Code Template:Code Produced by entities splashing underwater, trails behind underwater projectiles. File:Bubble.png width=150x150
Template:Code Produced by entities floating on the surface of the water, produced when Minecraft:underwater tnt is ignited.Template:Only File:Bubble particle example JE.png
Template:Code Produced by entities at the top of bubble columns.
Template:Code Unused<ref>Template:Bug</ref>Template:Info needed
Template:Code Trails behind eyes of ender underwater. width=150x150
Template:Code Produced by the Minecraft:fishing bobber. width=150x150
Template:Code Produced by the fishing trail occasionally.
Template:Code Produced by guardians' lasers. width=150x150
Template:Code Trails behind guardians moving underwater. width=150x150
Template:Code Trails behind Minecraft:nautiluses moving underwater. width=150x150
Template:Code Unused.Template:Info needed
Template:Code Unused.Template:Info needed
Template:Tc Template:Code Produced by underwater torches. width=150x150
Template:Code Template:Code Represents upward Minecraft:bubble columns, if "Fancy Bubbles" are enabled. File:Bubble column up particle example JE.png
Template:Code Template:Code Represents downward bubble columns, if "Fancy Bubbles" are enabled. File:Current down particle example JE.png
Template:Info needed Template:Code Represents bubble columns above potent sulfur.Template:Upcoming width=7x7 width=158x158
Template:Code Template:Code Trails behind Minecraft:dolphins. File:Glitter (texture 0) JE1 BE1.pngTemplate:Only

width=16x16Template:Only

File:Dolphin particle example JE.png

width=150x150

Template:Tc Template:Code Unused<ref>Template:Bug</ref>Template:Info needed Template:Info needed
Template:Code Template:Tc Unused.<ref>Template:Bug</ref> File:Bubble Pop (texture 0) JE1.png File:Bubble Pop (texture 1) JE1.png File:Bubble Pop (texture 2) JE1.png File:Bubble Pop (texture 3) JE1.png File:Bubble Pop (texture 4) JE1.png File:Particle bubble pop.png
Template:Code Template:Code Represents the fish trail when fishing. File:Splash (texture 0) JE1 BE1.png File:Splash (texture 1) JE1 BE1.png File:Splash (texture 2) JE1 BE1.png File:Splash (texture 3) JE1 BE1.png File:Fishing particle example JE.png
Template:Code Template:Code Produced when Minecraft:rain hits the ground, appears when ice bombs are produced in a lab tableTemplate:Only File:Rain particle example JE.png
Template:Code Created when water particles hit the ground, produced by villagers sweating during a raid.Template:Only File:Splash particle example JE.png
Template:Code Appears when splashing at the top of bubble columns, appears when ice bombs are produced in a lab table,Template:Only shaken off by Minecraft:wolves.
Template:Code Produced by entities splashing in water, produced by fishing bobbers splashing.
Template:Code Template:Code Falls off the bottom of Minecraft:pale oak leaves. File:Pale oak (texture 00) JE1.png

File:Pale oak (texture 01) JE1.png File:Pale oak (texture 02) JE1.png File:Pale oak (texture 03) JE1.png.png File:Pale oak (texture 04) JE1.png.png File:Pale oak (texture 05) JE1.png File:Pale oak (texture 06) JE1.png File:Pale oak (texture 07) JE1.png File:Pale oak (texture 08) JE1.png File:Pale oak (texture 09) JE1.png File:Pale oak (texture 10) JE1.png File:Pale oak (texture 11) JE1.png

File:Pale Oak Leaves particle example.png
Template:Code Template:Code Falls off the bottom of Minecraft:cherry leaves. File:Cherry Petal (texture 0) JE1 BE1.png File:Cherry Petal (texture 1) JE1 BE1.png File:Cherry Petal (texture 2) JE1 BE1.png File:Cherry Petal (texture 3) JE1 BE1.png File:Cherry Petal (texture 4) JE1 BE1.png File:Cherry Petal (texture 5) JE1 BE1.png File:Cherry Petal (texture 6) JE1 BE1.png File:Cherry Petal (texture 7) JE1 BE1.png File:Cherry Petal (texture 8) JE1 BE1.png File:Cherry Petal (texture 9) JE1 BE1.png File:Cherry Petal (texture 10) JE1 BE1.png File:Cherry Petal (texture 11) JE1 BE1.png File:Cherry leaves particle example JE.png
Template:Code Template:Code Appears inside of Minecraft:monster spawners, produced by Minecraft:magma cubes, represents the flame of Minecraft:torches, emitted by Minecraft:furnaces, blast furnaces, and smokers when smelting items, occasionally appears when Minecraft:garbage is produced in a Minecraft:lab table.Template:Only File:Flame.png File:Flame particle example JE.png
Template:Code Template:Code Represents the flame of Minecraft:candles. File:Small flame particle example JE.png
Template:Code Appears inside of active Minecraft:trial spawners.
Template:Code Template:Code Represents the flame of Minecraft:soul torches. File:Soul Flame.png File:Soul fire flame particle example JE.png
Template:Code Appears inside of active ominous trial spawners.
Template:Code Template:Code Represents the flame of copper torches. File:Copper Flame.png File:Copper fire flame particle example JE.png
Template:Code Template:Code Produced by Minecraft:campfires, produced by Minecraft:lava. File:Lava (particle texture) JE1 BE1.png File:Lava particle example JE.png
Template:Tc Template:Code Emitter that produces Template:Code particles produced by blazes. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16Template:Note width=149x149
Template:Tc Template:Code Floats around Minecraft:blazes during attacks.
Template:Code Template:Tc Appears when a melee attack damages an Minecraft:entity. File:Damage Indicator.png File:Damage indicator particle example JE.png
Template:Code Template:Code Produced when hitting a Minecraft:villager,Template:Only produced when villagers fail to breed or when a job site block gets unclaimed due to the villager being unable to reach it,Template:Only or anytime they lose a job site block or a bed.Template:Only File:Angry Villager.png File:Angry villager particle example JE.png
Template:Tc Template:Code Displayed when Minecraft:bleach is created in a lab table.
Template:Code Template:Code Produced when placing items in a Minecraft:composter. File:Glint.pngTemplate:Note File:Composter particle example JE.png
Template:Code Appears when Minecraft:sniffer eggs are placed on Minecraft:moss blocks, appears when sniffer eggs crack. File:Egg crack particle example JE.png
Template:Code Appears when using bone meal on crops or other plants, appears when bees pollinate crops, displayed when turtle eggs are placed on Minecraft:sand. width=150x150
Template:Code Appears when using Minecraft:bone meal on grass blocks, flowers,Template:Only or moss.
Template:Code Produced by villagers and the blockTemplate:Only when villagers claim a job site block or a bed, produced when feeding baby animals, appears when trading with villagers. width=150x150
Template:Code Shown when a Minecraft:golden dandelion is used on a mob to stop its growth. width=150x150
Template:Code Shown when a Minecraft:golden dandelion is used on a mob to resume its growth.
Template:Code Template:Code Appears when taming mobs, emitted by breeding mobs, feeding mobs, appears when Minecraft:allays duplicate. File:Heart.png File:Heart particle example JE.png
Template:Code Template:TcTemplate:Note Displayed when Minecraft:elder guardians inflict Minecraft:Mining Fatigue. Template:TcTemplate:Note File:Elder guardian particle example JE.png
Template:Code Template:Code Spawns from Minecraft:firefly bushes when the Minecraft:internal light level is at 13 or lower. File:Firefly.pngTemplate:Note File:Firefly Bushes in Swamp.gif
Template:Tc Template:Code Appears and moves toward activated conduits. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=150x150
Template:Tc Template:Code Emitter that spawns Template:Code, created by conduits attacking mobs.
Template:Tc Template:Code Appears and moves toward hostile mobs being attacked by conduits. width=150x150
Template:Code Template:Tc Appears and floats toward conduits, appears and floats toward mobs being attacked by a conduit. File:Nautilus (particle).png File:Nautilus particle example JE.png
Template:Code Template:Code Produced by entities with the Minecraft:Infested effect. File:Infested Particle JE1.png File:Infested particle example JE1.png
Template:Code Emitter that spawns Template:Code, produced by entities with the Minecraft:Infested effect.Template:Only
Template:Code Template:Code Produced by players and mobs with the Minecraft:Raid Omen effect. File:Raid Omen particle JE1.png File:Raid omen particle example JE1.png
Template:Code Emitter that spawns Template:Code at entities with the Minecraft:Raid Omen effect.Template:Only
Template:Code Template:Code Produced by mobs with the Minecraft:Wind Charged effect. File:Small Gust (Texture 0).png File:Small Gust (Texture 1).png File:Small Gust (Texture 2).png File:Small Gust (Texture 3).png File:Small Gust (Texture 4).png File:Small Gust (Texture 5).png File:Small Gust (Texture 6).png File:Small gust particle example JE1.png
Template:Code Emitter that spawns Template:Code at mobs with the Minecraft:Wind Charged effect.Template:Only
Template:Code Template:Code Produced by players and mobs with the Minecraft:Trial Omen effect. File:Trial Omen Particle JE1.png File:Trial omen particle example.png
Template:Code Emitter that spawns Template:Code entities with the Minecraft:Trial Omen effect.Template:Only
Template:Code Produced by players and mobs with the Minecraft:Trial Omen effect.
Template:Code Template:Code Created when a Minecraft:wind charge from a Minecraft:breeze hits a block hits a block,Template:Only created by Template:Code.Template:Only File:Gust (texture 0) JE1 BE1.png File:Gust (texture 1) JE1 BE1.png File:Gust (texture 2) JE1 BE1.png File:Gust (texture 3) JE1 BE1.png File:Gust (texture 4) JE1 BE1.png File:Gust (texture 5) JE1 BE1.png File:Gust (texture 6) JE1 BE1.png File:Gust (texture 7) JE1 BE1.png File:Gust (texture 8) JE1 BE1.png File:Gust (texture 9) JE1 BE1.png File:Gust (texture 10) JE1 BE1.png File:Gust (texture 11) JE1 BE1.png File:Gust particle example JE.png

width=150x150

Template:Code Template:Code Created when a Minecraft:wind charge hits a block. Spawns a number of gust particles.
Template:Tc Template:Code Template:Info needed Template:Info needed
Template:Code Template:Code Floats off the top of Minecraft:campfires and Minecraft:soul campfires. File:Big Smoke (texture 0) JE2 BE1.png File:Big Smoke (texture 1) JE2 BE1.png File:Big Smoke (texture 2) JE2 BE1.png File:Big Smoke (texture 3) JE2 BE1.png File:Big Smoke (texture 4) JE2 BE1.png File:Big Smoke (texture 5) JE2 BE1.png File:Big Smoke (texture 6) JE2 BE1.png File:Big Smoke (texture 7) JE2 BE1.png File:Big Smoke (texture 8) JE2 BE1.png File:Big Smoke (texture 9) JE2 BE1.png File:Big Smoke (texture 10) JE2 BE1.png File:Big Smoke (texture 11) JE2 BE1.png File:Campfire cosy smoke particle example JE.png
Template:Code Template:Code Floats off the top of campfires and soul campfires above Minecraft:hay bales. File:Campfire signal smoke particle example JE.png
Template:Code Template:Code Created by players with Minecraft:Soul Speed boots running on Minecraft:soul sand or Minecraft:soul soil. File:Soul (texture 0) JE1 BE1.png File:Soul (texture 1) JE1 BE1.png File:Soul (texture 2) JE1 BE1.png File:Soul (texture 3) JE1 BE1.png File:Soul (texture 4) JE1 BE1.png File:Soul (texture 5) JE1 BE1.png File:Soul (texture 6) JE1 BE1.png File:Soul (texture 7) JE1 BE1.png File:Soul (texture 8) JE1 BE1.png File:Soul (texture 9) JE1 BE1.png File:Soul (texture 10) JE1 BE1.png File:Soul particle example JE.png
Template:Code Template:Code Appears above Minecraft:sculk catalysts when activated. File:Sculk Soul (texture 0) BE1.png File:Sculk Soul (texture 1) BE1.png File:Sculk Soul (texture 2) BE1.png File:Sculk Soul (texture 3) BE1.png File:Sculk Soul (texture 4) BE1.png File:Sculk Soul (texture 5) BE1.png File:Sculk Soul (texture 6) BE1.png File:Sculk Soul (texture 7) BE1.png File:Sculk Soul (texture 8) BE1.png File:Sculk Soul (texture 9) BE1.png File:Sculk Soul (texture 10) BE1.png File:Sculk soul particle example JE.png
Template:Code Template:Code Marks the path of a sculk charge. File:Sculk Charge (texture 0) JE1 BE1.png File:Sculk Charge (texture 1) JE1 BE1.png File:Sculk Charge (texture 2) JE1 BE1.png File:Sculk Charge (texture 3) JE1 BE1.png File:Sculk Charge (texture 4) JE1 BE1.png File:Sculk Charge (texture 5) JE1 BE1.png File:Sculk Charge (texture 6) JE1 BE1.png File:Sculk charge particle example JE.png
Template:Code Template:Code Appears when a sculk charge ends. File:Sculk Charge Pop (texture 0) JE1 BE1.png File:Sculk Charge Pop (texture 1) JE1 BE1.png File:Sculk Charge Pop (texture 2) JE1 BE1.png File:Sculk Charge Pop (texture 3) JE1 BE1.png File:Sculk charge pop particle example JE.png
Template:Code Template:Code Emitted by activated Minecraft:sculk shriekers. File:Shriek BE1.png File:Shriek particle example JE.png
Template:Code Template:Code Produced by the Minecraft:warden during its sonic boom attack. File:Sonic Explosion (texture 0) JE1 BE1.png File:Sonic Explosion (texture 1) JE1 BE1.png File:Sonic Explosion (texture 2) JE1 BE1.png File:Sonic Explosion (texture 3) JE1 BE1.png File:Sonic Explosion (texture 4) JE1 BE1.png File:Sonic Explosion (texture 5) JE1 BE1.png File:Sonic Explosion (texture 6) JE1 BE1.png File:Sonic Explosion (texture 7) JE1 BE1.png File:Sonic Explosion (texture 8) JE1 BE1.png File:Sonic Explosion (texture 9) JE1 BE1.png File:Sonic Explosion (texture 10) JE1 BE1.png File:Sonic Explosion (texture 11) JE1 BE1.png File:Sonic Explosion (texture 12) JE1 BE1.png File:Sonic Explosion (texture 13) JE1 BE1.png File:Sonic Explosion (texture 14) JE1 BE1.png File:Sonic Explosion (texture 15) JE1 BE1.png File:Sonic boom particle example JE.png
Template:Code Template:Code Moves from sounds to the warden or a sculk sensor, moves from note blocks to allays. File:Vibration Signal (frame 0) JE1 BE1.png File:Vibration Signal (frame 1) JE1 BE1.png File:Vibration Signal (frame 2) JE1 BE1.png File:Vibration Signal (frame 3) JE1 BE1.png File:Vibration Signal (frame 4) JE1 BE1.png File:Vibration Signal (frame 5) JE1 BE1.png File:Vibration Signal (frame 6) JE1 BE1.png File:Vibration particle example JE.png
Template:Code Produced when a Minecraft:trial spawner is activated. File:Trial spawner detection (texture 0) JE1 BE1.pngFile:Trial spawner detection (texture 1) JE1 BE1.pngFile:Trial spawner detection (texture 2) JE1 BE1.pngFile:Trial spawner detection (texture 3) JE1 BE1.pngFile:Trial spawner detection (texture 4) JE1 BE1.png File:Trial spawner particles.png
Template:Code Produced when an Minecraft:ominous trial spawner is activated. File:Ominous Trial Spawner Detection (Texture 0).pngFile:Ominous Trial Spawner Detection (Texture 1).pngFile:Ominous Trial Spawner Detection (Texture 2).pngFile:Ominous Trial Spawner Detection (Texture 3).pngFile:Ominous Trial Spawner Detection (Texture 4).png File:Ominous Trial Spawner Particles.png
Template:Code Produced when a player is near a Minecraft:vault. File:Vault connection JE1 BE1.png File:Vault connection example JE.png
Template:Code Produced by sulfur cubes jumping. Each particle uses a random part of the texture, similar to slime particles below.Template:Upcoming width=16x16 width=150x150
Template:Info needed Template:Code Appears above water with potent sulfur below.Template:Upcoming width=128x128 width=150x150

Block or item particles

These particles re-use textures from Minecraft:blocks or Minecraft:items, which depends on the situation. They are squared and use a random part of the textures, transparencies in the textures result in different shapes.

ID Description Texture Example
Template:JE Template:BE
Template:Code Template:Code Produced when Minecraft:blocks are broken, flakes off blocks being Minecraft:brushed, produced when Minecraft:iron golems walk, produced when entities fall a long distance, produced when players and cats sprint, displayed when armor stands are broken, appears when sheep eat grass, appears when Minecraft:super fertilizer is produced in a lab table.Template:Info needed From the broken block File:Block particle example JE.png
Template:Code Shown when sliding down the side of a Minecraft:honey block. Honey block width=150x150
Template:Code Created when the Minecraft:warden emerges from the ground. From the block where the warden spawns width=150x150
Template:Code Template:Code Shown when a Minecraft:creaking despawns. Active creaking heartTemplate:Note width=150x150
Template:Code Shown when a Minecraft:creaking heart is destroyed. Dormant creaking heart File:Block crumble particle JE.png
Template:Code Template:Code Produced by Minecraft:mace smash attacks. Which block the targeted mob is standing on File:Noor using mace in trial chambers 2.jpeg
Template:Code
Template:Code Template:Tc Marks the position of Minecraft:barriers and Minecraft:light blocks when they are held in the main hand. Which block this particle represents File:Block marker particle example JE.png
Template:Tc Template:Code Shown when feeding mobs, shown when a Minecraft:panda eats bamboo or a cake. The used item width=150x150
Template:Code Template:Code Produced when tools break, produced when players or foxes eat food, produced when splash potions, lingering potions, or bottles o' enchanting break, produced by Minecraft:turtle eggs hatching, shown when thrown Minecraft:eggs break, shown when the Minecraft:wither is created, shown when any kind of Minecraft:fireballs break, shown when Minecraft:eyes of ender break,Template:Only shown when thrown ice bombs break.Template:Only File:Item particle example JE.png
Template:Code Produced when thrown Minecraft:snowballs break. Snowball File:Item snowball particle example JE.png
Template:Code Shown when Minecraft:slimes jump. Slimeball File:Item slime particle example JE.png
Template:Code Produced by entities with the Minecraft:Oozing effect. width=150x150
Template:Code Emitter that spawns Template:Code at entities with the Oozing effect.
Template:Code Template:Code Produced by entities with the Minecraft:Weaving effect. Cobweb File:Item cobweb particle example JE1.png
Template:Code Emitter that spawns Template:Codeat entities with the Weaving effect.

Colored particles

The grayscale textures of these particles are colored differently depending on the situation.

ID Description Texture Color Example
Template:JE Template:BE
Template:Code Template:Code Traces a trail between two points. Shown when the creaking is attacked, to link it to its heart. Template:Info neededTemplate:Note Template:Color/Template:Color Trail particle connecting Creaking with its Heart
Template:Code Emitted by the Minecraft:eyeblossom flower when it opens during the Minecraft:night. Template:Color width=150x150
Template:Code Emitted by the eyeblossom flower when it closes during the day. Template:Color width=150x150
Template:Tc Template:Code Produced by Minecraft:squid and glow squid being hit. width=16x16 Template:Color width=150x150
Template:Tc Template:Code Unused.Template:Info needed
Template:Code Template:Code Appears above Minecraft:mycelium. Template:Darkbg GrayTemplate:Note width=150x150
Template:Code Trails behind the wings of Minecraft:phantoms. File:Mycelium particle example JE.png
Template:Tc Template:Code Appears when heat blocks are produced in a lab table.
Template:Code Template:TcTemplate:Note Floats in the atmosphere underwater. Template:Info needed File:Underwater particle example JE.png
Template:Code Template:TcTemplate:Note Floats throughout the atmosphere in the soul sand valley biome. Template:Info needed File:Ash particle example JE.png
Template:Code Template:TcTemplate:Note Floats throughout the atmosphere in the Minecraft:crimson forest biome. Template:Info needed File:Crimson spore particle example JE.png
Template:Code Template:TcTemplate:Note Floats in the atmosphere in warped forest biomes. Template:Info needed File:Warped spore particle example JE.png
Template:Code Template:TcTemplate:Note Floats in the atmosphere in basalt deltas. Template:Info needed File:White ash particle example JE.png
Template:Code Template:Code Falls off the bottom of any type Minecraft:leaves except for pale oak and cherry leaves. File:Tinted Leaf (texture 0).pngFile:Tinted Leaf (texture 1).png File:Tinted Leaf (texture 2).pngFile:Tinted Leaf (texture 3).pngFile:Tinted Leaf (texture 4).pngFile:Tinted Leaf (texture 5).pngFile:Tinted Leaf (texture 6).pngFile:Tinted Leaf (texture 7).pngFile:Tinted Leaf (texture 8).pngFile:Tinted Leaf (texture 9).pngFile:Tinted Leaf (texture 10).pngFile:Tinted Leaf (texture 11).png Corresponds to the leaves block its falling off. Template:IN, the color changes to different white tints during Minecraft:snowfall, corresponding to the snowy leaves. File:Falling leaves.jpeg
Template:Tc Template:Code Represents the flame of colored torches. File:Soul Flame.png Template:Info needed width=162x162
Template:Code Template:Code Emitted by Minecraft:witches. Template:Darkbg File:Spell (texture 1) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 7) JE1 BE1.png Purple File:Witch particle example JE.png
Template:Code Template:Tc Produced when splash potions or lingering potions of Minecraft:Instant Health or Minecraft:Instant Damage break. Also produced trailing spectral arrow entities. Red File:Instant effect particle example JE.png
Template:Tc Template:Code Falls off the bottom of Minecraft:border blocks, if the showbordereffect Minecraft:game rule is enabled. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 RedTemplate:Note width=150x150
Template:Tc Template:Code Rises off the top of border blocks, if the showbordereffect game rule is enabled.
Template:Code Template:Code Trails behind Minecraft:crossbow shots and fully charged Minecraft:bow shots. File:Crit.pngTemplate:Only

Template:Darkbg width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16Template:Only

White, fades to orangeTemplate:Note} File:Crit particle example JE.png
Template:Code Displayed when enities are struck by a critical hit.
Template:Code Produced by Minecraft:evoker fangs.
Template:Code Template:Code Appears when hitting the respective entities with a weapon enchanted with Minecraft:Sharpness, Minecraft:Bane of Arthropods, Minecraft:Smite or Minecraft:Impaling. File:Enchanted Hit.png Purple or whiteTemplate:Note File:Enchanted hit particle example JE.png
Template:Code Template:Tc Appears when a Minecraft:sweeping attack is performed. Template:Darkbg Template:Darkbg Template:Darkbg Template:Darkbg Template:Darkbg Template:Darkbg Template:Darkbg Template:Darkbg Gray File:Sweep attack particle example JE.png
Template:Code Template:Info needed Trails behind Minecraft:fireworks, produced when fireworks crafted with Minecraft:firework stars explode. File:Spark (texture 0) JE1 BE1.png File:Spark (texture 1) JE1 BE1.png File:Spark (texture 2) JE1 BE1.png File:Spark (texture 3) JE1 BE1.png File:Spark (texture 4) JE1 BE1.png File:Spark (texture 5) JE1 BE1.png File:Spark (texture 6) JE1 BE1.png File:Spark (texture 7) JE1 BE1.png Corresponds to the color of the firework star. File:Firework particle example JE.png
Template:Tc Template:Code Emitted by sparklers. Template:Info needed width=150x150
Template:Code Template:Info needed Shown when fireworks with crafted with firework stars explode. File:Flash.png Corresponds to the color of the firework star. File:Flash particle example JE.png
Template:Code Template:Code Emitted by Minecraft:glow squid. File:Glow (texture) JE1 BE1.png Template:Info needed File:Glow particle example JE.png
Template:Code Template:Code Emitted by Minecraft:lightning rods during thunderstorms, produced when lightning hits Minecraft:copper. Template:Color File:Electric spark particle example JE.png
Template:Code Template:Code Shown when scraping oxidization off Minecraft:copper. Template:Info needed File:Scrape particle example JE.png
Template:Code Produced when scraping wax off copper. Template:Info needed File:Wax off particle example JE.png
Template:Code Produced when using Minecraft:honeycomb on copper. Template:Info needed File:Wax on particle example JE.png
Template:Code Template:Code Produced by Minecraft:jukeboxes, produced by Minecraft:note blocks. File:Note.png See Template:Slink. Jukeboxes use these colors randomly. File:Note particle example JE.png
Template:Code Template:Code Floats from Minecraft:bookshelves to Minecraft:enchanting tables. File:Standard Galactic Alphabet A (texture) JE1 BE1.png File:Standard Galactic Alphabet B (texture) JE1 BE1.png File:Standard Galactic Alphabet C (texture) JE1 BE1.png File:Standard Galactic Alphabet D (texture) JE1 BE1.png File:Standard Galactic Alphabet E (texture) JE1 BE1.png File:Standard Galactic Alphabet F (texture) JE1 BE1.png File:Standard Galactic Alphabet G (texture) JE1 BE1.png File:Standard Galactic Alphabet H (texture) JE1 BE1.png File:Standard Galactic Alphabet I (texture) JE1 BE1.png File:Standard Galactic Alphabet J (texture) JE1 BE1.png File:Standard Galactic Alphabet K (texture) JE1 BE1.png File:Standard Galactic Alphabet L (texture) JE1 BE1.png File:Standard Galactic Alphabet M (texture) JE1 BE1.png File:Standard Galactic Alphabet N (texture) JE1 BE1.png File:Standard Galactic Alphabet O (texture) JE1 BE1.png File:Standard Galactic Alphabet P (texture) JE1 BE1.png File:Standard Galactic Alphabet Q (texture) JE1 BE1.png File:Standard Galactic Alphabet R (texture) JE1 BE1.png File:Standard Galactic Alphabet S (texture) JE1 BE1.png File:Standard Galactic Alphabet T (texture) JE1 BE1.png File:Standard Galactic Alphabet U (texture) JE1 BE1.png File:Standard Galactic Alphabet V (texture) JE1 BE1.png File:Standard Galactic Alphabet W (texture) JE1 BE1.png File:Standard Galactic Alphabet X (texture) JE1 BE1.png File:Standard Galactic Alphabet Y (texture) JE1 BE1.png File:Standard Galactic Alphabet Z (texture) JE1 BE1.png GrayTemplate:Note File:Enchant particle example JE.png
Template:Tc Template:Code Occasionally appears when Minecraft:garbage is produced in a lab table.
Template:Code Template:Code Emitted by Minecraft:end rods. File:Glitter (texture 7) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png GrayTemplate:Note File:End rod particle example JE.png
Template:Code Trails behind shulker bullets.
Template:Code Template:Code Unused. Yellow or greenTemplate:Note} File:Totem of undying particle example JE.png
Template:Code Produced when a Minecraft:totem of undying is used.
Template:Tc Template:Code Left behind by balloons popping, and quickly dissipates. White, fades to transparentTemplate:Note width=150x150
Template:Code Template:Code Produced by Minecraft:splash potions. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png File:Effect (texture 0) JE1 BE1.png

With multiple effects, each particle uses the color of one of them at random, except from tipped arrows and effect clouds, which merge with multiple effects.Template:Note

File:Effect particle example JE.png
Template:Code Produced by dragon fireballs exploding, produced when bottles o' enchanting hit the ground, produced when lingering potions hit the ground. width=150x150
Template:Code Floats off tipped arrows. width=150x150
Template:Code Displayed when putting potions in cauldrons, emitted by cauldrons with potions. width=150x150
Template:Code Emitted by players with ambient effects from a Minecraft:beacon or conduit.Template:Only width=150x150
Template:Code Produced by area of effect clouds from lingering potions, emitted by players with non-ambient effects. File:Entity effect particle example JE.png
Template:Code Produced by evokers casting spells. Template:Info needed width=150x150

width=150x150

Template:Code Produced when a ravager is stunned after being blocked by a Minecraft:shield. Template:Color width=150x150
Template:Code Emitted by the wither while it is invulnerable as it is being born, produced by the wither's armor when it is at half health. Template:Color width=150x150
Template:Tc Template:Code Appears when magnesium salts are produced in a lab table. Template:Info needed
Template:Tc Template:Code Template:Info needed Template:Info needed Template:Info needed
Template:Code Template:Code Represents Minecraft:water drips collected on the bottom of Minecraft:leaves in Minecraft:rain and blocks with water above or the bottom, sides of Minecraft:wet sponges, and on pointed dripstone with water above when it fills a cauldron below,Template:Only that have not yet dripped down. Template:Darkbg Template:Color File:Dripping water particle example JE.png
Template:Code Drips off of the bottom of blocks with water above, drips off the bottom of leaves during rain, drips off of wet sponges, drips from pointed dripstone with water above when it fills a cauldron below.Template:Only File:Falling water particle example JE.png
Template:Code Template:Code Represents water drips collected on Minecraft:pointed dripstone with water or nothing above that have not yet dripped down. Template:Color File:Dripping dripstone water particle example JE.png
Template:Code Drips off pointed dripstone with nothing or water above. File:Falling dripstone water particle example JE.png
Template:Code Template:Code Represents lava drips collected on the bottom of blocks with lava above or pointed dripstone with lava above when it fills a cauldron below,Template:Only that have not yet dripped down, occasionally appears when garbage is produced in a lab table. Template:Only Orange.Template:Note File:Dripping lava particle example JE.png
Template:Code Drips off the bottom of blocks with lava above, drips from pointed dripstone with lava above when it fills a cauldron below,Template:Only occasionally appears when garbage is produced in a lab table,Template:Only lies on the ground for a while.Template:Only File:Falling lava particle example JE.png
Template:Code Template:Code Represents lava drips collected on Minecraft:pointed dripstone with lava above that have not yet dripped down. OrangeTemplate:Note File:Dripping dripstone lava particle example JE.png
Template:Code Drips off pointed dripstone with lava above, lies on the ground for a while.Template:Only File:Falling dripstone lava particle example JE.png
Template:Code Template:Code Represents honey drips collected on the bottom of full Minecraft:bee nests or Minecraft:beehives that have not yet dripped down. Template:Color File:Dripping honey particle example JE.png
Template:Code Drips off beehives and bee nests that are full of honey, lies on the ground for a while.Template:Only File:Falling honey particle example JE.png
Template:Code Template:Code Falls off Minecraft:bees that have collected pollen. Template:Color File:Falling nectar particle example JE.png
Template:Code Template:Code Drips off of Minecraft:spore blossoms. Template:Color File:Falling spore blossom particle example JE.png
Template:Code Template:Code Floats in the atmosphere around spore blossoms. File:Spore blossom air particle example JE.png
Template:Code Template:Code Represents tears collected on the sides or bottom of Minecraft:crying obsidian that have not yet dripped down. Template:Color File:Dripping obsidian tear particle example JE.png
Template:Code Drips off crying obsidian, lies on the ground for a while.Template:Only File:Falling obsidian tear particle example JE.png
Template:Code Template:Tc Created when honey particles hit the ground. Template:Darkbg Template:Color File:Landing honey particle example JE.png
Template:Code Template:Tc Created when lava or dripstone lava particles hit the ground. OrangeTemplate:Note File:Landing lava particle example JE.png
Template:Code Template:Tc Created when obsidian tear particles hit the ground. Template:Color File:Landing obsidian tear particle example JE.png
Template:Code Template:Code Produced by Minecraft:explosions. File:Explosion (texture 0) JE1.png File:Explosion (texture 1) JE1.png File:Explosion (texture 2) JE1.png File:Explosion (texture 3) JE1.png File:Explosion (texture 4) JE1.png File:Explosion (texture 5) JE1.png File:Explosion (texture 6) JE1.png File:Explosion (texture 7) JE1.png File:Explosion (texture 8) JE1.png File:Explosion (texture 9) JE1.png File:Explosion (texture 10) JE1.png File:Explosion (texture 11) JE1.png File:Explosion (texture 12) JE1.png File:Explosion (texture 13) JE1.png File:Explosion (texture 14) JE1.png File:Explosion (texture 15) JE1.pngTemplate:Only

width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16Template:Only

GrayTemplate:Note File:Explosion emitter particle example JE.png
Template:Code Shown when shearing mooshrooms, produced by the final explosion when the ender dragon dies. File:Explosion particle example JE.png
Template:Code Produced by blocks destroyed by the ender dragon, appears when shulker bullets hit the ground.Template:Only width=150x150
Template:Code Emitted by the ender dragon as it dies.
Template:Tc Template:Code Displayed when cameras take pictures. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16
Template:Tc Template:Code Unused.<ref>Template:Bug</ref>Template:Info needed
Template:Tc Template:Code Unused.<ref>Template:Bug</ref>Template:Info needed
Template:Tc Template:Code Occasionally appears when garbage is produced in a lab table.
Template:Code Template:Code Spit out by the Minecraft:ender dragon during its breath attack. width=16x16 width=16x16 width=16x16 Purple or magenta.Template:Note File:Dragon breath particle example JE.png
Template:Code Trails behind the ender dragons's fireballs.
Template:Code Produced by area effect clouds created by the ender dragon's breath attack or fireballs. Template:Color
Template:Code Template:Code Spit out by Minecraft:llamas. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 GrayTemplate:Note File:Spit particle example JE.png
Template:Tc Template:Code Occasionally appears when garbage is produced in a lab table.
Template:Tc Template:Code Appears when using water buckets in the Nether. width=150x150
Template:Code Template:Code Produced when filling a Minecraft:cauldron with something other than what it already contained,Template:Only shown when entering a village with the Minecraft:Bad Omen effect.Template:Only width=150x150
Template:Code Produced when powder snow sublimates.
Template:Code Produced when entities on fire enter water.
Template:Code Represents water evaporating from wet sponges placed in the Minecraft:Nether or dry biomes File:Cloud particle example JE.png
Template:Code Created when fireworks crafted without stars expire. File:Poof particle example JE.png
Template:Code Left behind when a mob dies.
Template:Code Shown when Minecraft:zombies trample turtle eggs
Template:Code Appears when mobs are spawned from a monster spawner.
Template:Code Left behind by Minecraft:silverfish entering stone blocks.
Template:Code Produced by ravagers roaring after being stunned. GrayTemplate:Note
Template:Tc Template:Code Unused.<ref>Template:Bug</ref>Template:Info needed
Template:Tc Template:Code Produced by blocks destroyed by explosions. width=150x150
Template:Code Template:Code Displayed when failing to tame a mob, represents the smoke produced when a Minecraft:campfire or soul campfire is extinguished, floats off the top of food placed on a campfire, produced by Minecraft:lava during Minecraft:rain, produced by furnaces, blast furnaces, and smokers when smelting items, shot out of dispensers and droppers when they fire, trails behind Minecraft:blaze fireballs, trails behind Minecraft:wither skulls, trails behind Minecraft:ghast fireballs, emitted by the wither, floats off the top of monster spawners, represents the smoke from candles, floats off the top of torches and soul torches, emitted by the Minecraft:end portal when active, floats off the top of wither roses, emitted by brewing stands, trails behind lava particles, emitted by campfires in the rain, appears when a Minecraft:heat block is produced in a lab table, occasionally appears when garbage is produced in a lab table.

Template:IN, also appears when Minecraft:TNT is primed, produced when placing eyes of ender in an Minecraft:end portal frame, produced when Minecraft:redstone torches burn out.

Dark grayTemplate:Note File:Smoke particle example JE.png
Template:Code Floats off the top of Minecraft:fire, produced by Minecraft:blazes, appears when trying to place water in the Nether,Template:Only appears when Minecraft:obsidian, Minecraft:stone, or Minecraft:cobblestone is created by lava and water.Template:Only File:Large smoke particle example JE.png
Template:Code Template:Code Produced by glow squid when hit. Template:Info needed File:Glow ink particle example JE.png
Template:Code Produced by Minecraft:squid when hit. Template:Info needed File:Squid ink particle example JE.png
Template:Code Sneezed out by Minecraft:pandas. Green File:Sneeze particle example JE.png
Template:Code Template:Code Created by entities in Minecraft:powder snow. Template:Color File:Snowflake particle example JE.png
Template:Code Template:Code Emitted by Minecraft:crafters when ejecting an item. White File:White smoke particle example JE1.png
Template:Code Template:Code Trails behind Minecraft:eyes of ender. Purple or magenta.Template:Note File:Portal particle example JE.png
Template:Code Appears and floats toward ender chests.
Template:Code Produced when an Minecraft:eye of ender breaks.
Template:Code Floats toward where an Minecraft:ender pearl broke, floats behind a teleporting dragon egg, floats toward where players teleport with chorus fruit.
Template:Code Emitted by Minecraft:endermen, emitted by endermites.
Template:Code Floats toward nether portals and Minecraft:end gateway portals along the x axis.
Template:Code Floats toward nether portals and end gateway portals along the z axis.
Template:Code Template:Code Floats off the top of Minecraft:respawn anchors that have some level of charge. File:Reverse portal particle example JE.png
Template:Code Template:Tc Emitted powered Minecraft:levers. Red.Template:Note File:Dust particle example JE.png
Template:Code Emitted by Minecraft:redstone ore
Template:Code Emitted by powered redstone repeaters.
Template:Code Emitted by powered redstone torches.
Template:Code Emitted by powered Minecraft:redstone dust.
Template:Code Template:Code Emitted by activated Minecraft:sculk sensors. Red, fades to blue.Template:Note} File:Dust color transition particle example JE.png
Template:Code Shown when adding items to Minecraft:decorated pots. Gray File:Dust plume particle example JE.png
Template:Code Template:Code Unused.Template:Info needed Template:Info needed
Template:Code Falls off the bottom of floating Minecraft:concrete powder. Template:Info needed
Template:Code Falls off the bottom of floating dragon eggs. Template:Color
Template:Code Falls off the bottom of floating Minecraft:gravel and suspicious gravel. Template:Color File:Falling dust particle example JE.png
Template:Code Falls off the bottom of floating Minecraft:red sand. Template:Color width=157x157
Template:Code Falls off the bottom of floating Minecraft:sand and suspicious sand. Template:Color width=150x150
Template:Code Falls off the bottom of Minecraft:scaffolding blocks six blocks away from a scaffolding block supported by the ground. Template:Color
Template:Tc Template:Code Falls off the bottom of Minecraft:snow placed on leaves, or floating. Template:Color width=150x150
Template:Tc Template:Code Appears at coordinates 0, 0, 0, when a Minecraft:glowing obsidian is placed. These particles then reappear when one is nearby every so often. This is most likely a bug.Template:Info needed Red.Template:Note width=150x150
Template:Tc Template:Code Represents elephant toothpaste produced in a lab table.Template:Note OrangeTemplate:Note width=176x176
Template:Code Template:Code Appears when an Minecraft:ominous item spawner spawns a Minecraft:item during an Minecraft:ominous event. File:Ominous Spawning JE1.png Gradient Template:ColorTemplate:Color Template:Darkbg

Unused particle textures

Template:Main

The following textures exist in the game, but are not associated with any particle definitions controlling their behavior and appearance; they are unused and cannot be created with commands.

History

Template:For Template:Expand section

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Most particle textures can be changed using resource packs, however, particle colors that are applied to the texture files such as those for smoke particles used in Minecraft:redstone, portals, and Minecraft:endermen cannot be changed without mods in Java Edition.
    • The Template:Code particle has unique syntax used for color, represented with three RGB values as decimal percentages.
  • Status effect particles appear where the player face is pointing.
  • The Template:Code particle always follows the player regardless of what its location has been set to.
  • Minecraft:Redstone repeaters emit particles, but Minecraft:redstone comparators do not.
  • There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the Template:Cmd command. Before the name was removed in 1.13, it was called Template:Code.
  • There is a limit of 16384 particles existing at the same time.

Gallery

Bedrock Edition texture files

Template:Tabber

Screenshots

Development images

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox gameplay Template:Navbox particles

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