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Minecraft:Bedrock Edition level format/Entity format: Difference between revisions

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{{Upstream update available|Minecraft:Bedrock Edition level format/Entity format/Upstream}}
{{exclusive|bedrock}}
{{exclusive|bedrock}}
This page lists the entity NBT structures {{in|bedrock}}.
This page lists the entity NBT structures {{in|bedrock}}.
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All entities share this base:
All entities share this base:
* {{nbt|compound}}: The entity's root tag.
* {{nbt|compound}}: The entity's root tag.
** {{nbt|byte|Chested}}: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
<section begin="entity format" />
** {{nbt|byte|Chested}}: {{nbt boolean}} - {{cd|true}} if this entity is chested. Used by donkey, llama, and mule.
** {{nbt|byte|Color}}: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
** {{nbt|byte|Color}}: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
** {{nbt|byte|Color2}}: The entity's second color value. Used by tropical fish. Defaults to 0.
** {{nbt|byte|Color2}}: The entity's second color value. Used by tropical fish. Defaults to 0.
** {{nbt|string|CustomName}}: (May not exist) The custom name of this entity.
** {{nbt|string|CustomName}}: (May not exist) The custom name of this entity.
** {{nbt|byte|CustomNameVisible}}: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
** {{nbt|byte|CustomNameVisible}}: {{nbt boolean}} - (may not exist) if {{cd|true}}, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
** {{nbt|list|definitions}}: (May not exist) The namespaced ID of this entity and its current and previous component groups.  
** {{nbt|list|definitions}}: (May not exist) The namespaced ID of this entity and its current and previous component groups.  
*** {{nbt|string}}: Unknown
*** {{nbt|string}}: Unknown
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*** {{nbt|compound|EntityStorageKeyComponent}}: Unknown.
*** {{nbt|compound|EntityStorageKeyComponent}}: Unknown.
**** {{nbt|string|StorageKey}}: Unknown.
**** {{nbt|string|StorageKey}}: Unknown.
** {{nbt|byte|Invulnerable}}: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.{{needs testing}}
** {{nbt|byte|Invulnerable}}: {{nbt boolean}} - {{cd|true}} if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.{{needs testing}}
** {{nbt|byte|IsAngry}}: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
** {{nbt|byte|IsAngry}}: {{nbt boolean}} - {{cd|true}} if this entity is angry. Used by wolf and bee.
** {{nbt|byte|IsAutonomous}}: 1 or 0 (true/false) - true if this entity is an autonomous entity.
** {{nbt|byte|IsAutonomous}}: {{nbt boolean}} - {{cd|true}} if this entity is an autonomous entity.
** {{nbt|byte|IsBaby}}: 1 or 0 (true/false) - true if this entity is a baby.
** {{nbt|byte|IsBaby}}: {{nbt boolean}} - {{cd|true}} if this entity is a baby.
** {{nbt|byte|IsEating}}: 1 or 0 (true/false) - true if this entity is eating.
** {{nbt|byte|IsEating}}: {{nbt boolean}} - {{cd|true}} if this entity is eating.
** {{nbt|byte|IsGliding}}: 1 or 0 (true/false) - true if this entity is gliding.
** {{nbt|byte|IsGliding}}: {{nbt boolean}} - {{cd|true}} if this entity is gliding.
** {{nbt|byte|IsGlobal}}: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
** {{nbt|byte|IsGlobal}}: {{nbt boolean}} - {{cd|true}} if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
** {{nbt|byte|IsIllagerCaptain}}: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
** {{nbt|byte|IsIllagerCaptain}}: {{nbt boolean}} - {{cd|true}} if the entity is an illager captain. Used by pillager and vindicator.
** {{nbt|byte|IsOrphaned}}: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
** {{nbt|byte|IsOrphaned}}: {{nbt boolean}} - {{cd|true}} if this entity is not spawn from its parents. Used by all the mobs that can breed.
** {{nbt|byte|IsOutOfControl}}: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
** {{nbt|byte|IsOutOfControl}}: {{nbt boolean}} - {{cd|true}} if the entity is out of control. Used by boat.
** {{nbt|byte|IsRoaring}}: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
** {{nbt|byte|IsRoaring}}: {{nbt boolean}} - {{cd|true}} if this entity is roaring. Used by ravager.
** {{nbt|byte|IsScared}}: 1 or 0 (true/false) - true if this entity is scared.
** {{nbt|byte|IsScared}}: {{nbt boolean}} - {{cd|true}} if this entity is scared.
** {{nbt|byte|IsStunned}}: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
** {{nbt|byte|IsStunned}}: {{nbt boolean}} - {{cd|true}} if this entity is stunned. Used by ravager.
** {{nbt|byte|IsSwimming}}: 1 or 0 (true/false) - true if this entity is swimming.
** {{nbt|byte|IsSwimming}}: {{nbt boolean}} - {{cd|true}} if this entity is swimming.
** {{nbt|byte|IsTamed}}: 1 or 0 (true/false) - true if this entity is tamed.
** {{nbt|byte|IsTamed}}: {{nbt boolean}} - {{cd|true}} if this entity is tamed.
** {{nbt|byte|IsTrusting}}: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
** {{nbt|byte|IsTrusting}}: {{nbt boolean}} - {{cd|true}} if this entity is trusting a player. Used by fox and ocelot.
** {{nbt|int|LastDimensionId}}: (May not exist) Unknown.
** {{nbt|int|LastDimensionId}}: (May not exist) Unknown.
** {{nbt|compound|LinksTag}}: (May not exist) Unknown
** {{nbt|compound|LinksTag}}: (May not exist) Unknown
*** {{nbt|long|entityID}}: The Unique ID of an entity.
*** {{nbt|long|entityID}}: The Unique ID of an entity.
*** {{nbt|int|LinkID}}: Unknown.
*** {{nbt|int|LinkID}}: Unknown.
** {{nbt|byte|LootDropped}}: 1 or 0 (true/false) - true if this entity can drop [[Minecraft:Drops#Mob_drops|loot]] when killed.
** {{nbt|byte|LootDropped}}: {{nbt boolean}} - {{cd|true}} if this entity can drop [[Minecraft:Drops#Mob_drops|loot]] when killed.
** {{nbt|int|MarkVariant}}: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
** {{nbt|int|MarkVariant}}: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
** {{nbt|list|Motion}}: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
** {{nbt|list|Motion}}: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
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*** {{nbt|float}}: dY
*** {{nbt|float}}: dY
*** {{nbt|float}}: dZ
*** {{nbt|float}}: dZ
** {{nbt|byte|OnGround}}: 1 or 0 (true/false) - true if the entity is touching the ground.
** {{nbt|byte|OnGround}}: {{nbt boolean}} - {{cd|true}} if the entity is touching the ground.
** {{nbt|long|OwnerNew}}: Unknown. Defaults to -1.
** {{nbt|long|OwnerNew}}: Unknown. Defaults to -1.
** {{nbt|byte|Persistent}}: 1 or 0 (true/false) - true if an entity should be [[Minecraft:Mob spawning#Despawning|persistent]] in the world.
** {{nbt|byte|Persistent}}: {{nbt boolean}} - {{cd|true}} if an entity should be [[Minecraft:Mob spawning#Despawning|persistent]] in the world.
** {{nbt|int|PortalCooldown}}: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
** {{nbt|int|PortalCooldown}}: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
** {{nbt|list|Pos}}: Three TAG_Floats describing the current X, Y and Z position of the entity.
** {{nbt|list|Pos}}: Three TAG_Floats describing the current X, Y and Z position of the entity.
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*** {{nbt|float}}: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
*** {{nbt|float}}: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
*** {{nbt|float}}: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
*** {{nbt|float}}: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
** {{nbt|byte|Saddled}}: 1 or 0 (true/false) - true if this entity is saddled.
** {{nbt|byte|Saddled}}: {{nbt boolean}} - {{cd|true}} if this entity is saddled.
** {{nbt|byte|Sheared}}: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
** {{nbt|byte|Sheared}}: {{nbt boolean}} - {{cd|true}} if this entity is sheared. Used by sheep and snow golem.
** {{nbt|byte|ShowBottom}}: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.{{Needs testing}}
** {{nbt|byte|ShowBottom}}: {{nbt boolean}} - {{cd|true}} if the End Crystal shows the bedrock slate underneath.{{Needs testing}}
** {{nbt|byte|Sitting}}: 1 or 0 (true/false) - true if this entity is sitting.
** {{nbt|byte|Sitting}}: {{nbt boolean}} - {{cd|true}} if this entity is sitting.
** {{nbt|int|SkinID}}: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
** {{nbt|int|SkinID}}: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
** {{nbt|int|Strength}}: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
** {{nbt|int|Strength}}: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
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*** {{nbt|string}}: A tag.
*** {{nbt|string}}: A tag.
** {{nbt|long|UniqueID}}: The Unique ID of this entity.
** {{nbt|long|UniqueID}}: The Unique ID of this entity.
** {{nbt|int|Variant}}: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.
** {{nbt|int|Variant}}: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.<section end="entity format" />


== Additional fields for entity categories ==
== Additional fields for entity categories ==
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Additional fields for mobs:
Additional fields for mobs:
* {{nbt|compound}}: The entity's root tag.
* {{nbt|compound}}: The entity's root tag.
<section begin="mob format" />
** {{nbt|list|ActiveEffects}}: (May not exist) The list of potion effects on this mob.
** {{nbt|list|ActiveEffects}}: (May not exist) The list of potion effects on this mob.
*** {{nbt|compound}}: An effect.
*** {{nbt|compound}}: An effect.
**** {{bedrock nbt|Mob Effect}}
**** {{bedrock nbt/mob effect}}
** {{nbt|short|Air}}: How much air the living entity has, in ticks.
** {{nbt|short|Air}}: How much air the living entity has, in ticks.
** {{nbt|list|Armor}}: The list of items the mob is wearing as armor.
** {{nbt|list|Armor}}: The list of items the mob is wearing as armor.
*** {{nbt|compound}}: The item on the head.
*** {{nbt|compound}}: The item on the head.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the chest.
*** {{nbt|compound}}: The item on the chest.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the legs.
*** {{nbt|compound}}: The item on the legs.
**** {{bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the feets.
*** {{nbt|compound}}: The item on the feets.
**** {{bedrock nbt|Item Stack|item}}
**** {{bedrock nbt/itemnoslot|indent=****}}
** {{nbt|short|AttackTime}}: Number of ticks the mob attacks for. 0 when not attacking.
** {{nbt|short|AttackTime}}: Number of ticks the mob attacks for. 0 when not attacking.
** {{nbt|list|Attributes}}: A list of [[Minecraft:Attribute]]s for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the [[Minecraft:Attribute|main article]].
** {{nbt|list|Attributes}}: A list of [[Minecraft:Attribute]]s for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the [[Minecraft:Attribute|main article]].
*** {{nbt|compound}}: An Attribute.
*** {{nbt|compound}}: An Attribute.
**** {{bedrock nbt|Attribute}}
**** {{bedrock nbt/Attribute}}
** {{nbt|float|BodyRot}}: (May not exist) Unknown.
** {{nbt|float|BodyRot}}: (May not exist) Unknown.
** {{nbt|int|boundX}}: X of the bound origin.
** {{nbt|int|boundX}}: X of the bound origin.
** {{nbt|int|boundY}}: Y of the bound origin.
** {{nbt|int|boundY}}: Y of the bound origin.
** {{nbt|int|boundZ}}: Z of the bound origin.
** {{nbt|int|boundZ}}: Z of the bound origin.
** {{nbt|byte|canPickupItems}}: 1 or 0 (true/false) - true if this entity can pick up items.
** {{nbt|byte|canPickupItems}}: {{nbt boolean}} - {{cd|true}} if this entity can pick up items.
** {{nbt|byte|Dead}}: 1 or 0 (true/false) - true if dead.
** {{nbt|byte|Dead}}: {{nbt boolean}} - {{cd|true}} if dead.
** {{nbt|short|DeathTime}}: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
** {{nbt|short|DeathTime}}: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
** {{nbt|byte|expDropEnabled}}: (May not exist) {{nbt boolean}} - {{cd|true}} if this mob drops experience when killed.
** {{nbt|byte|expDropEnabled}}: (May not exist) {{nbt boolean}} - {{cd|true}} if this mob drops experience when killed.
** {{nbt|byte|hasBoundOrigin}}: 1 or 0 (true/false) - if this mob has bound origin. Only{{needs testing}} effects [[Minecraft:Vex]]. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15{{needs testing}} cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false.
** {{nbt|byte|hasBoundOrigin}}: {{nbt boolean}} - {{cd|true}} if this mob has bound origin. Only{{needs testing}} effects [[Minecraft:Vex]]. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15{{needs testing}} cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false.
** {{nbt|byte|hasSetCanPickupItems}}: 1 or 0 (true/false) - true if <code>canPickupItems</code> has been set by the game.
** {{nbt|byte|hasSetCanPickupItems}}: {{nbt boolean}} - {{cd|true}} if <code>canPickupItems</code> has been set by the game.
** {{nbt|short|HurtTime}}: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
** {{nbt|short|HurtTime}}: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
** {{nbt|long|LeasherID}}: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
** {{nbt|long|LeasherID}}: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
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** {{nbt|list|Mainhand}}: The item being held in the mob's main hand.
** {{nbt|list|Mainhand}}: The item being held in the mob's main hand.
*** {{nbt|compound}}: The item.
*** {{nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
**** {{bedrock nbt/itemnoslot|indent=****}}
** {{nbt|byte|NaturalSpawn}}: 1 or 0 (true/false) - true if it is naturally spawned.
** {{nbt|byte|NaturalSpawn}}: {{nbt boolean}} - {{cd|true}} if it is naturally spawned.
** {{nbt|list|Offhand}}: The item being held in the mob's off hand.
** {{nbt|list|Offhand}}: The item being held in the mob's off hand.
*** {{nbt|compound}}: The item.
*** {{nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
**** {{bedrock nbt/itemnoslot|indent=****}}
** {{nbt|compound|persistingOffers}}: (May not exist) Unknown.
** {{nbt|compound|persistingOffers}}: (May not exist) Unknown.
** {{nbt|int|persistingRiches}}: (May not exist) Unknown.
** {{nbt|int|persistingRiches}}: (May not exist) Unknown.
** {{nbt|byte|Surface}}: 1 or 0 (true/false) - true if it is naturally spawned on the surface.
** {{nbt|byte|Surface}}: {{nbt boolean}} - {{cd|true}} if it is naturally spawned on the surface.
** {{nbt|long|TargetCaptainID}}: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
** {{nbt|long|TargetCaptainID}}: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
** {{nbt|long|TargetID}}: The Unique ID of an entity that this entity is angry at.
** {{nbt|long|TargetID}}: The Unique ID of an entity that this entity is angry at.
** {{nbt|int|TradeExperience}}: (May not exist) Trade experiences of this trader entity.
** {{nbt|int|TradeExperience}}: (May not exist) Trade experiences of this trader entity.
** {{nbt|int|TradeTier}}: (May not exist) Trade tier of this trader entity.
** {{nbt|int|TradeTier}}: (May not exist) Trade tier of this trader entity.
** {{nbt|byte|WantsToBeJockey}}: (May not exist) unknown.
** {{nbt|byte|WantsToBeJockey}}: (May not exist) unknown.<section end="mob format" />


=== Abstract Arrow ===
=== Abstract Arrow ===
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Additional fields for [[Minecraft:sulfur cube]]:
Additional fields for [[Minecraft:sulfur cube]]:
* {{nbt|compound}}: The entity's root tag.
* {{nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{bedrock nbt/ageable}}
** {{bedrock nbt|breedable|component}}
** {{nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.
** {{nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.
** {{nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.
** {{nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.
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**** {{nbt|string|Slot}}: The name of the equipment slot. Can be {{cd|mainhand}}.
**** {{nbt|string|Slot}}: The name of the equipment slot. Can be {{cd|mainhand}}.
** {{nbt|compound|properties}}: The sulfur cube <code>properties</code>.
** {{nbt|compound|properties}}: The sulfur cube <code>properties</code>.
*** {{nbt|byte|minecraft:with_block}}: {{nbt boolean}} - {{cd|true}} if the sulfur cube it has a block.
*** {{nbt|byte|minecraft:with_block}}{{until|be 26.30}}: {{nbt boolean}} - {{cd|true}} if the sulfur cube has a block.
*** {{nbt|string|minecraft:sulfur_cube_archetype}}{{upcoming|be 26.30}}: If the sulfur cube has a block and behavior can be {{cd|none|bouncy|regular|slow_bouncy|slow_flat|fast_flat|light|fast_sliding|slow_sliding|sticky|high_resistance|explosive|hot|d=and}}.


=== Tadpole ===
=== Tadpole ===

Latest revision as of 11:02, 7 May 2026

Template:Exclusive This page lists the entity NBT structures Template:In.

Entity

All entities share this base:

<section begin="entity format" />

Additional fields for entity categories

Minecart

Minecart entities include:

Additional fields for minecart entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
    • Template:Nbt: (May not exist) The custom block in the minecart.
    • Template:Nbt: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.Template:Needs testing

Villagers

Villager entities include:

Additional fields for village entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Monster

Monster entities include:

Additional fields for monsters:

Humanoid Monster

Humanoid monster entities include:

Additional fields for humanoid monsters:

Mob

Mob entities include:

Additional fields for mobs:

<section begin="mob format" />

Abstract Arrow

Abstract arrow entities include:

Additional fields for abstract arrow entities:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
    • Template:Nbt: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
    • Template:Nbt: 1 or 0 (true/false) - true if its owner is a player.

Throwable

Throwable entities include:

Additional fields for throwable entities:

Additional fields for entity types

Allay

Additional fields for Minecraft:allay:

Area Effect Cloud

Additional fields for Minecraft:area effect cloud:

Armadillo

Additional fields for Minecraft:armadillo:

Armor Stand

Additional fields for Minecraft:armor stand:

Arrow

Additional fields for Minecraft:arrow:

Axolotl

Additional fields for Minecraft:axolotl:

Bat

Additional fields for Minecraft:bat:

Bee

Additional fields for Minecraft:bee:

Boat with Chest

Additional fields for Minecraft:boat with chest:

Breeze

Additional fields for Minecraft:breeze:

Camel

Additional fields for Minecraft:camel:

Cat

Additional fields for Minecraft:cat:

Chicken

Additional fields for Minecraft:chicken:

Cow

Additional fields for Minecraft:cow:

Creeper

Additional fields for Minecraft:creeper:

Dolphin

Additional fields for Minecraft:dolphin:

Donkey

Additional fields for Minecraft:donkey:

Egg

Additional fields for Minecraft:egg:

End Crystal

Additional fields for Minecraft:end crystal:

Enderman

Additional fields for Minecraft:enderman:

Endermite

Additional fields for Minecraft:endermite:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: How long the endermite has existed in ticks. Disappears when this reaches around 2400.

Evoker

Additional fields for Minecraft:evoker:

Experience Orb

Additional fields for Minecraft:experience orb:

Experience Potion

Additional fields for Minecraft:experience potion:

Falling Block

Additional fields for Minecraft:falling block:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt
    • Template:Nbt: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. Template:Needs testing

Fireball

Additional fields for Minecraft:fireball:

Fireworks Rocket

Additional fields for firework rocket:

Fishing Bobber

Additional fields for Minecraft:fishing bobber:

Fox

Additional fields for Minecraft:fox:

Frog

Additional fields for Minecraft:frog:

Goat

Additional fields for Minecraft:goat:

Guardian and Elder Guardian

Additional fields for Minecraft:guardian and Minecraft:elder guardian:

Hoglin

Additional fields for Minecraft:hoglin:

Horse

Additional fields for Minecraft:horse:

Husk

Additional fields for Minecraft:husk:

Iron Golem

Additional fields for Minecraft:iron golem:

Item Entity

Additional fields for item entity:

Llama

Additional fields for Minecraft:llama:

Llama Spit

Additional fields for llama spit:

Minecart with Chest

Additional fields for Minecraft:minecart with chest:

Minecart with Command Block

Additional fields for Minecraft:minecart with command block:

Minecart with Hopper

Additional fields for Minecraft:minecart with hopper:

Minecart with TNT

Additional fields for Minecraft:minecart with tnt:

Mooshroom

Additional fields for Minecraft:mooshroom:

Mule

Additional fields for Minecraft:mule:

NPC

Additional fields for Minecraft:NPC:

Ocelot

Additional fields for Minecraft:ocelot:

Painting

Additional fields for Minecraft:painting:

Panda

Additional fields for Minecraft:panda:

Pig

Additional fields for Minecraft:pig:

Piglin

Additional fields for Minecraft:piglin:

Piglin Brute

Additional fields for Minecraft:piglin brute:

Pillager

Additional fields for Minecraft:pillager:

Player

Additional fields for Minecraft:player:

Polar Bear

Additional fields for Minecraft:polar bear:

Pufferfish

Additional fields for Minecraft:pufferfish:

Rabbit

Additional fields for Minecraft:rabbit:

Ravager

Additional fields for Minecraft:ravager:

Sheep

Additional fields for Minecraft:sheep:

Shulker Bullet

Additional fields for Minecraft:shulker bullet:

Skeleton

Additional fields for Minecraft:skeleton:

Skeleton Horse

Additional fields for Minecraft:skeleton horse:

Slime

Additional fields for Minecraft:slime:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.

Sniffer

Additional fields for Minecraft:sniffer:

Snowball

Additional fields for Minecraft:snowball:

Strider

Additional fields for Minecraft:strider:

Sulfur cube

Additional fields for Minecraft:sulfur cube:

Tadpole

Additional fields for Minecraft:tadpole:

Thrown Ender Pearl

Additional fields for thrown Minecraft:ender pearl:

Thrown Potion

Additional fields for thrown Minecraft:potion:

Thrown Trident

Additional fields for thrown Minecraft:trident:

TNT

Additional fields for Minecraft:tnt:

Turtle

Additional fields for Minecraft:turtle:

Vex

Additional fields for Minecraft:vex:

Villager (V2)

Additional fields for Minecraft:villager (v2):

Vindicator

Additional fields for Minecraft:vindicator:

Wandering Trader

Additional fields for Minecraft:wandering trader:

Warden

Additional fields for Minecraft:warden:

Wind Charge Projectile

Additional fields for Minecraft:wind charge projectile:

Witch

Additional fields for Minecraft:witch:

Wither

Additional fields for Minecraft:wither:

  • Template:Nbt: The entity's root tag.
    • Template:Nbt: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
    • Template:Nbt: The number of ticks remaining before the wither explodes during its death animation.
    • Template:Nbt: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
    • Template:Nbt: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
    • Template:Nbt: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
    • Template:Nbt: Unknown.
    • Template:Nbt: The swellAmount in the previous tick.
    • Template:Nbt: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
    • Template:Nbt: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
    • Template:Nbt: Unknown.
    • Template:Nbt: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
    • Template:Nbt: How much the wither has swelled during its death animation. Has no effect outside the death animation.

Wither Skull

Additional fields for wither skull:

Wolf

Additional fields for Minecraft:wolf:

Zombie

Additional fields for Minecraft:zombie:

Zombie Horse

Additional fields for Minecraft:zombie horse:

Zombie Villager

Additional fields for Minecraft:zombie villager:

Zombified Piglin

Additional fields for Minecraft:zombified piglin:

Minecraft:pt:Formato de nível da Edição Bedrock/Formato de entidade Minecraft:zh:基岩版存档格式/实体格式

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