Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition level format/Entity format: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: upstream update available (local edits by imported>Joaololpvp preserved)
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Upstream update available|Minecraft:Bedrock Edition level format/Entity format/Upstream}}
{{Upstream update available|Minecraft:Bedrock Edition level format/Entity format/Upstream}}
{{exclusive|bedrock}}
{{MC/Exclusive|bedrock}}
This page lists the entity NBT structures {{in|bedrock}}.
This page lists the entity NBT structures {{MC/In|bedrock}}.


__TOC__
__TOC__
Line 7: Line 7:
== Entity ==
== Entity ==
All entities share this base:
All entities share this base:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|Chested}}: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
** {{MC/Nbt|byte|Chested}}: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
** {{nbt|byte|Color}}: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
** {{MC/Nbt|byte|Color}}: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
** {{nbt|byte|Color2}}: The entity's second color value. Used by tropical fish. Defaults to 0.
** {{MC/Nbt|byte|Color2}}: The entity's second color value. Used by tropical fish. Defaults to 0.
** {{nbt|string|CustomName}}: (May not exist) The custom name of this entity.
** {{MC/Nbt|string|CustomName}}: (May not exist) The custom name of this entity.
** {{nbt|byte|CustomNameVisible}}: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
** {{MC/Nbt|byte|CustomNameVisible}}: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
** {{nbt|list|definitions}}: (May not exist) The namespaced ID of this entity and its current and previous component groups.  
** {{MC/Nbt|list|definitions}}: (May not exist) The namespaced ID of this entity and its current and previous component groups.  
*** {{nbt|string}}: Unknown
*** {{MC/Nbt|string}}: Unknown
** {{nbt|float|FallDistance}}: Distance the entity has fallen. Larger values cause more damage when the entity lands.
** {{MC/Nbt|float|FallDistance}}: Distance the entity has fallen. Larger values cause more damage when the entity lands.
** {{nbt|short|Fire}}: Number of ticks until the fire is put out. Default 0 when not on fire.
** {{MC/Nbt|short|Fire}}: Number of ticks until the fire is put out. Default 0 when not on fire.
** {{nbt|string|identifier}}: The namespaced ID of this entity.
** {{MC/Nbt|string|identifier}}: The namespaced ID of this entity.
** {{nbt|compound|internalComponents}}: Unknown.
** {{MC/Nbt|compound|internalComponents}}: Unknown.
*** {{nbt|compound|EntityStorageKeyComponent}}: Unknown.
*** {{MC/Nbt|compound|EntityStorageKeyComponent}}: Unknown.
**** {{nbt|string|StorageKey}}: Unknown.
**** {{MC/Nbt|string|StorageKey}}: Unknown.
** {{nbt|byte|Invulnerable}}: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.{{needs testing}}
** {{MC/Nbt|byte|Invulnerable}}: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.{{MC/Needs testing}}
** {{nbt|byte|IsAngry}}: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
** {{MC/Nbt|byte|IsAngry}}: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
** {{nbt|byte|IsAutonomous}}: 1 or 0 (true/false) - true if this entity is an autonomous entity.
** {{MC/Nbt|byte|IsAutonomous}}: 1 or 0 (true/false) - true if this entity is an autonomous entity.
** {{nbt|byte|IsBaby}}: 1 or 0 (true/false) - true if this entity is a baby.
** {{MC/Nbt|byte|IsBaby}}: 1 or 0 (true/false) - true if this entity is a baby.
** {{nbt|byte|IsEating}}: 1 or 0 (true/false) - true if this entity is eating.
** {{MC/Nbt|byte|IsEating}}: 1 or 0 (true/false) - true if this entity is eating.
** {{nbt|byte|IsGliding}}: 1 or 0 (true/false) - true if this entity is gliding.
** {{MC/Nbt|byte|IsGliding}}: 1 or 0 (true/false) - true if this entity is gliding.
** {{nbt|byte|IsGlobal}}: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
** {{MC/Nbt|byte|IsGlobal}}: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
** {{nbt|byte|IsIllagerCaptain}}: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
** {{MC/Nbt|byte|IsIllagerCaptain}}: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
** {{nbt|byte|IsOrphaned}}: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
** {{MC/Nbt|byte|IsOrphaned}}: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
** {{nbt|byte|IsOutOfControl}}: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
** {{MC/Nbt|byte|IsOutOfControl}}: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
** {{nbt|byte|IsRoaring}}: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
** {{MC/Nbt|byte|IsRoaring}}: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
** {{nbt|byte|IsScared}}: 1 or 0 (true/false) - true if this entity is scared.
** {{MC/Nbt|byte|IsScared}}: 1 or 0 (true/false) - true if this entity is scared.
** {{nbt|byte|IsStunned}}: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
** {{MC/Nbt|byte|IsStunned}}: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
** {{nbt|byte|IsSwimming}}: 1 or 0 (true/false) - true if this entity is swimming.
** {{MC/Nbt|byte|IsSwimming}}: 1 or 0 (true/false) - true if this entity is swimming.
** {{nbt|byte|IsTamed}}: 1 or 0 (true/false) - true if this entity is tamed.
** {{MC/Nbt|byte|IsTamed}}: 1 or 0 (true/false) - true if this entity is tamed.
** {{nbt|byte|IsTrusting}}: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
** {{MC/Nbt|byte|IsTrusting}}: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
** {{nbt|int|LastDimensionId}}: (May not exist) Unknown.
** {{MC/Nbt|int|LastDimensionId}}: (May not exist) Unknown.
** {{nbt|compound|LinksTag}}: (May not exist) Unknown
** {{MC/Nbt|compound|LinksTag}}: (May not exist) Unknown
*** {{nbt|long|entityID}}: The Unique ID of an entity.
*** {{MC/Nbt|long|entityID}}: The Unique ID of an entity.
*** {{nbt|int|LinkID}}: Unknown.
*** {{MC/Nbt|int|LinkID}}: Unknown.
** {{nbt|byte|LootDropped}}: 1 or 0 (true/false) - true if this entity can drop [[Minecraft:Drops#Mob_drops|loot]] when killed.
** {{MC/Nbt|byte|LootDropped}}: 1 or 0 (true/false) - true if this entity can drop loot when killed.
** {{nbt|int|MarkVariant}}: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
** {{MC/Nbt|int|MarkVariant}}: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
** {{nbt|list|Motion}}: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
** {{MC/Nbt|list|Motion}}: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
*** {{nbt|float}}: dX
*** {{MC/Nbt|float}}: dX
*** {{nbt|float}}: dY
*** {{MC/Nbt|float}}: dY
*** {{nbt|float}}: dZ
*** {{MC/Nbt|float}}: dZ
** {{nbt|byte|OnGround}}: 1 or 0 (true/false) - true if the entity is touching the ground.
** {{MC/Nbt|byte|OnGround}}: 1 or 0 (true/false) - true if the entity is touching the ground.
** {{nbt|long|OwnerNew}}: Unknown. Defaults to -1.
** {{MC/Nbt|long|OwnerNew}}: Unknown. Defaults to -1.
** {{nbt|byte|Persistent}}: 1 or 0 (true/false) - true if an entity should be [[Minecraft:Mob spawning#Despawning|persistent]] in the world.
** {{MC/Nbt|byte|Persistent}}: 1 or 0 (true/false) - true if an entity should be persistent in the world.
** {{nbt|int|PortalCooldown}}: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
** {{MC/Nbt|int|PortalCooldown}}: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
** {{nbt|list|Pos}}: Three TAG_Floats describing the current X, Y and Z position of the entity.
** {{MC/Nbt|list|Pos}}: Three TAG_Floats describing the current X, Y and Z position of the entity.
*** {{nbt|float}}: X
*** {{MC/Nbt|float}}: X
*** {{nbt|float}}: Y
*** {{MC/Nbt|float}}: Y
*** {{nbt|float}}: Z
*** {{MC/Nbt|float}}: Z
** {{nbt|list|Rotation}}: Two TAG_Floats representing rotation in degrees.
** {{MC/Nbt|list|Rotation}}: Two TAG_Floats representing rotation in degrees.
*** {{nbt|float}}: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
*** {{MC/Nbt|float}}: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
*** {{nbt|float}}: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
*** {{MC/Nbt|float}}: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
** {{nbt|byte|Saddled}}: 1 or 0 (true/false) - true if this entity is saddled.
** {{MC/Nbt|byte|Saddled}}: 1 or 0 (true/false) - true if this entity is saddled.
** {{nbt|byte|Sheared}}: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
** {{MC/Nbt|byte|Sheared}}: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
** {{nbt|byte|ShowBottom}}: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.{{Needs testing}}
** {{MC/Nbt|byte|ShowBottom}}: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.{{MC/Needs testing}}
** {{nbt|byte|Sitting}}: 1 or 0 (true/false) - true if this entity is sitting.
** {{MC/Nbt|byte|Sitting}}: 1 or 0 (true/false) - true if this entity is sitting.
** {{nbt|int|SkinID}}: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
** {{MC/Nbt|int|SkinID}}: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
** {{nbt|int|Strength}}: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
** {{MC/Nbt|int|Strength}}: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
** {{nbt|int|StrengthMax}}: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
** {{MC/Nbt|int|StrengthMax}}: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
** {{nbt|list|Tags}}: (May not exist) List of [[Minecraft:Scoreboard|scoreboard tags]] of this entity.
** {{MC/Nbt|list|Tags}}: (May not exist) List of scoreboard tags of this entity.
*** {{nbt|string}}: A tag.
*** {{MC/Nbt|string}}: A tag.
** {{nbt|long|UniqueID}}: The Unique ID of this entity.
** {{MC/Nbt|long|UniqueID}}: The Unique ID of this entity.
** {{nbt|int|Variant}}: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.
** {{MC/Nbt|int|Variant}}: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.


== Additional fields for entity categories ==
== Additional fields for entity categories ==
=== Minecart ===
=== Minecart ===
Minecart entities include:
Minecart entities include:
** {{EntityLink|Minecart}}
** {{MC/Entitylink|Minecart}}
*** {{EntityLink|Minecart with Chest}}
*** {{MC/Entitylink|Minecart with Chest}}
*** {{EntityLink|Minecart with Command Block}}
*** {{MC/Entitylink|Minecart with Command Block}}
*** {{EntityLink|Minecart with Hopper}}
*** {{MC/Entitylink|Minecart with Hopper}}
*** {{EntityLink|Minecart with TNT}}
*** {{MC/Entitylink|Minecart with TNT}}
Additional fields for minecart entities:
Additional fields for minecart entities:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|CustomDisplayTile}}: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
** {{MC/Nbt|byte|CustomDisplayTile}}: 1 or 0 (true/false) - (may not exist) if is displayed the custom tile in this minecart.
** {{nbt|compound|DisplayBlock}}: (May not exist) The custom block in the minecart.
** {{MC/Nbt|compound|DisplayBlock}}: (May not exist) The custom block in the minecart.
*** {{bedrock nbt|block}}
*** {{MC/Bedrock nbt|block}}
** {{nbt|int|DisplayOffset}}: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.{{Needs testing}}
** {{MC/Nbt|int|DisplayOffset}}: (May not exist) The offset of the block displayed in the Minecart in pixels. Positive values move the block upwards, while negative values move it downwards. A value of 16 moves the block up by exactly one multiple of its height.{{MC/Needs testing}}


=== Villagers ===
=== Villagers ===
Villager entities include:
Villager entities include:
** {{EntityLink|Old Villager|Villager}}
** {{MC/Entitylink|Old Villager|Villager}}
** {{EntityLink|Villager|Villager V2}}
** {{MC/Entitylink|Villager|Villager V2}}
Additional fields for village entities:
Additional fields for village entities:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|Willing}}: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
** {{MC/Nbt|byte|Willing}}: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.


=== Monster ===
=== Monster ===
Monster entities include:
Monster entities include:
** {{EntityLink|Blaze}}
** {{MC/Entitylink|Blaze}}
** {{EntityLink|Breeze}}
** {{MC/Entitylink|Breeze}}
** {{EntityLink|Creeper}}
** {{MC/Entitylink|Creeper}}
** {{EntityLink|Ender Dragon}}
** {{MC/Entitylink|Ender Dragon}}
** {{EntityLink|Enderman}}
** {{MC/Entitylink|Enderman}}
** {{EntityLink|Endermite}}
** {{MC/Entitylink|Endermite}}
** {{EntityLink|Ghast}}
** {{MC/Entitylink|Ghast}}
** {{EntityLink|Guardian}}
** {{MC/Entitylink|Guardian}}
*** {{EntityLink|Elder Guardian}}
*** {{MC/Entitylink|Elder Guardian}}
*** {{EntityLink|Elder Guardian Ghost}}
*** {{MC/Entitylink|Elder Guardian Ghost}}
** [[#Humanoid Monster|Humanoid Monster]]
** [[#Humanoid Monster|Humanoid Monster]]
** {{EntityLink|Phantom}}
** {{MC/Entitylink|Phantom}}
** {{EntityLink|Ravager}}
** {{MC/Entitylink|Ravager}}
** {{EntityLink|Slime}}
** {{MC/Entitylink|Slime}}
*** {{EntityLink|Magma Cube}}
*** {{MC/Entitylink|Magma Cube}}
** {{EntityLink|Silverfish}}
** {{MC/Entitylink|Silverfish}}
** {{EntityLink|Spider}}
** {{MC/Entitylink|Spider}}
*** {{EntityLink|Cave Spider}}
*** {{MC/Entitylink|Cave Spider}}
** {{EntityLink|Sulfur Cube}}
** {{MC/Entitylink|Sulfur Cube}}
** {{EntityLink|Vex}}
** {{MC/Entitylink|Vex}}
** {{EntityLink|Warden}}
** {{MC/Entitylink|Warden}}
** {{EntityLink|Wither}}
** {{MC/Entitylink|Wither}}
Additional fields for monsters:
Additional fields for monsters:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|SpawnedByNight}}: 1 or 0 (true/false) - true if is spawned by night.{{more info}}
** {{MC/Nbt|byte|SpawnedByNight}}: 1 or 0 (true/false) - true if is spawned by night.{{MC/More info}}


=== Humanoid Monster ===
=== Humanoid Monster ===
Humanoid monster entities include:
Humanoid monster entities include:
** {{EntityLink|Evoker|Evocation Illager}}
** {{MC/Entitylink|Evoker|Evocation Illager}}
** {{EntityLink|Piglin}}
** {{MC/Entitylink|Piglin}}
*** {{EntityLink|Piglin Brute}}
*** {{MC/Entitylink|Piglin Brute}}
** {{EntityLink|Pillager}}
** {{MC/Entitylink|Pillager}}
** {{EntityLink|Skeleton}}
** {{MC/Entitylink|Skeleton}}
*** {{EntityLink|Bogged}}
*** {{MC/Entitylink|Bogged}}
*** {{EntityLink|Stray}}
*** {{MC/Entitylink|Stray}}
*** {{EntityLink|Wither Skeleton}}
*** {{MC/Entitylink|Wither Skeleton}}
** {{EntityLink|Vindicator|Vindication Illager}}
** {{MC/Entitylink|Vindicator|Vindication Illager}}
** {{EntityLink|Witch}}
** {{MC/Entitylink|Witch}}
** {{EntityLink|Zombie}}
** {{MC/Entitylink|Zombie}}
*** {{EntityLink|Drowned}}
*** {{MC/Entitylink|Drowned}}
*** {{EntityLink|Husk}}
*** {{MC/Entitylink|Husk}}
*** {{EntityLink|Old Zombie Villager|Zombie Villager}}
*** {{MC/Entitylink|Old Zombie Villager|Zombie Villager}}
*** {{EntityLink|Zombie Villager|Zombie Villager V2}}
*** {{MC/Entitylink|Zombie Villager|Zombie Villager V2}}
*** {{EntityLink|Zombified Piglin}}
*** {{MC/Entitylink|Zombified Piglin}}
Additional fields for humanoid monsters:
Additional fields for humanoid monsters:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|ItemInHand}}: (May not exist) The items in the entity's hand.
** {{MC/Nbt|compound|ItemInHand}}: (May not exist) The items in the entity's hand.
*** {{bedrock nbt|Item Stack|item}}
*** {{MC/Bedrock nbt|Item Stack|item}}


=== Mob ===
=== Mob ===
Mob entities include:
Mob entities include:
** {{EntityLink|Agent}}
** {{MC/Entitylink|Agent}}
** {{EntityLink|Allay}}
** {{MC/Entitylink|Allay}}
** [[Minecraft:Animal]]
** [[Minecraft:Animal]]
*** {{EntityLink|Armadillo}}
*** {{MC/Entitylink|Armadillo}}
*** {{EntityLink|Axolotl}}
*** {{MC/Entitylink|Axolotl}}
*** {{EntityLink|Bee}}
*** {{MC/Entitylink|Bee}}
*** {{EntityLink|Camel}}
*** {{MC/Entitylink|Camel}}
*** {{EntityLink|Cat}}
*** {{MC/Entitylink|Cat}}
*** {{EntityLink|Chicken}}
*** {{MC/Entitylink|Chicken}}
*** {{EntityLink|Cow}}
*** {{MC/Entitylink|Cow}}
*** {{EntityLink|Fox}}
*** {{MC/Entitylink|Fox}}
*** {{EntityLink|Frog}}
*** {{MC/Entitylink|Frog}}
*** {{EntityLink|Goat}}
*** {{MC/Entitylink|Goat}}
*** {{EntityLink|Horse}}
*** {{MC/Entitylink|Horse}}
**** {{EntityLink|Donkey}}
**** {{MC/Entitylink|Donkey}}
**** {{EntityLink|Mule}}
**** {{MC/Entitylink|Mule}}
**** {{EntityLink|Skeleton Horse}}
**** {{MC/Entitylink|Skeleton Horse}}
**** {{EntityLink|Zombie Horse}}
**** {{MC/Entitylink|Zombie Horse}}
*** {{EntityLink|Llama}}
*** {{MC/Entitylink|Llama}}
**** {{EntityLink|Trader Llama}}
**** {{MC/Entitylink|Trader Llama}}
*** {{EntityLink|Mooshroom|Mushroom Cow}}
*** {{MC/Entitylink|Mooshroom|Mushroom Cow}}
*** {{EntityLink|Ocelot}}
*** {{MC/Entitylink|Ocelot}}
*** {{EntityLink|Panda}}
*** {{MC/Entitylink|Panda}}
*** {{EntityLink|Parrot}}
*** {{MC/Entitylink|Parrot}}
*** {{EntityLink|Pig}}
*** {{MC/Entitylink|Pig}}
*** {{EntityLink|Polar Bear}}
*** {{MC/Entitylink|Polar Bear}}
*** {{EntityLink|Rabbit}}
*** {{MC/Entitylink|Rabbit}}
*** {{EntityLink|Sheep}}
*** {{MC/Entitylink|Sheep}}
*** {{EntityLink|Sniffer}}
*** {{MC/Entitylink|Sniffer}}
*** {{EntityLink|Strider}}
*** {{MC/Entitylink|Strider}}
*** {{EntityLink|Turtle}}
*** {{MC/Entitylink|Turtle}}
*** {{EntityLink|Wolf}}
*** {{MC/Entitylink|Wolf}}
** {{EntityLink|Armor Stand}}
** {{MC/Entitylink|Armor Stand}}
** {{EntityLink|Bat}}
** {{MC/Entitylink|Bat}}
** {{EntityLink|Iron Golem}}
** {{MC/Entitylink|Iron Golem}}
** {{EntityLink|Hoglin}}
** {{MC/Entitylink|Hoglin}}
** [[#Monster|Monsters]]
** [[#Monster|Monsters]]
** {{EntityLink|NPC}}
** {{MC/Entitylink|NPC}}
** {{EntityLink|Player}}
** {{MC/Entitylink|Player}}
** {{EntityLink|Shulker}}
** {{MC/Entitylink|Shulker}}
** {{EntityLink|Snow Golem}}
** {{MC/Entitylink|Snow Golem}}
** {{EntityLink|Squid}}
** {{MC/Entitylink|Squid}}
*** {{EntityLink|Glow Squid}}
*** {{MC/Entitylink|Glow Squid}}
** {{EntityLink|Tripod Camera}}
** {{MC/Entitylink|Tripod Camera}}
**[[#Villagers|Villagers]]
**[[#Villagers|Villagers]]
** {{EntityLink|Wandering Trader}}
** {{MC/Entitylink|Wandering Trader}}
** [[Minecraft:Aquatic#Animals|Water Animal]]
** [[Minecraft:Aquatic#Animals|Water Animal]]
*** {{EntityLink|Dolphin}}
*** {{MC/Entitylink|Dolphin}}
*** [[Minecraft:Fish]]
*** Fish
**** {{EntityLink|Cod}}
**** {{MC/Entitylink|Cod}}
**** {{EntityLink|Salmon}}
**** {{MC/Entitylink|Salmon}}
**** {{EntityLink|Pufferfish}}
**** {{MC/Entitylink|Pufferfish}}
*** {{EntityLink|Tadpole}}
*** {{MC/Entitylink|Tadpole}}
*** {{EntityLink|Tropical Fish}}
*** {{MC/Entitylink|Tropical Fish}}
** {{EntityLink|Zoglin}}
** {{MC/Entitylink|Zoglin}}
Additional fields for mobs:
Additional fields for mobs:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|list|ActiveEffects}}: (May not exist) The list of potion effects on this mob.
** {{MC/Nbt|list|ActiveEffects}}: (May not exist) The list of potion effects on this mob.
*** {{nbt|compound}}: An effect.
*** {{MC/Nbt|compound}}: An effect.
**** {{bedrock nbt|Mob Effect}}
**** {{MC/Bedrock nbt|Mob Effect}}
** {{nbt|short|Air}}: How much air the living entity has, in ticks.
** {{MC/Nbt|short|Air}}: How much air the living entity has, in ticks.
** {{nbt|list|Armor}}: The list of items the mob is wearing as armor.
** {{MC/Nbt|list|Armor}}: The list of items the mob is wearing as armor.
*** {{nbt|compound}}: The item on the head.
*** {{MC/Nbt|compound}}: The item on the head.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the chest.
*** {{MC/Nbt|compound}}: The item on the chest.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the legs.
*** {{MC/Nbt|compound}}: The item on the legs.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
*** {{nbt|compound}}: The item on the feets.
*** {{MC/Nbt|compound}}: The item on the feets.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|short|AttackTime}}: Number of ticks the mob attacks for. 0 when not attacking.
** {{MC/Nbt|short|AttackTime}}: Number of ticks the mob attacks for. 0 when not attacking.
** {{nbt|list|Attributes}}: A list of [[Minecraft:Attribute]]s for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the [[Minecraft:Attribute|main article]].
** {{MC/Nbt|list|Attributes}}: A list of [[Minecraft:Attribute]]s for this mob. These are used for many purposes in internal calculations. Valid Attributes for a given mob are listed in the [[Minecraft:Attribute|main article]].
*** {{nbt|compound}}: An Attribute.
*** {{MC/Nbt|compound}}: An Attribute.
**** {{bedrock nbt|Attribute}}
**** {{MC/Bedrock nbt|Attribute}}
** {{nbt|float|BodyRot}}: (May not exist) Unknown.
** {{MC/Nbt|float|BodyRot}}: (May not exist) Unknown.
** {{nbt|int|boundX}}: X of the bound origin.
** {{MC/Nbt|int|boundX}}: X of the bound origin.
** {{nbt|int|boundY}}: Y of the bound origin.
** {{MC/Nbt|int|boundY}}: Y of the bound origin.
** {{nbt|int|boundZ}}: Z of the bound origin.
** {{MC/Nbt|int|boundZ}}: Z of the bound origin.
** {{nbt|byte|canPickupItems}}: 1 or 0 (true/false) - true if this entity can pick up items.
** {{MC/Nbt|byte|canPickupItems}}: 1 or 0 (true/false) - true if this entity can pick up items.
** {{nbt|byte|Dead}}: 1 or 0 (true/false) - true if dead.
** {{MC/Nbt|byte|Dead}}: 1 or 0 (true/false) - true if dead.
** {{nbt|short|DeathTime}}: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
** {{MC/Nbt|short|DeathTime}}: Number of ticks the mob has been dead for. Controls death animations. 0 when alive.
** {{nbt|byte|expDropEnabled}}: (May not exist) {{nbt boolean}} - {{cd|true}} if this mob drops experience when killed.
** {{MC/Nbt|byte|expDropEnabled}}: (May not exist) {{MC/Nbt boolean}} - {{MC/Cd|true}} if this mob drops experience when killed.
** {{nbt|byte|hasBoundOrigin}}: 1 or 0 (true/false) - if this mob has bound origin. Only{{needs testing}} effects [[Minecraft:Vex]]. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15{{needs testing}} cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false.
** {{MC/Nbt|byte|hasBoundOrigin}}: 1 or 0 (true/false) - if this mob has bound origin. Only{{MC/Needs testing}} effects Vex. When a vex is idle, it wanders, selecting air blocks from within a 15×11×15{{MC/Needs testing}} cuboid range centered at BoundX, BoundY, BoundZ. when it summoned the vex, this value is set to true, and the central spot is the location of the evoker. Or if an evoker was not involved, this value is false.
** {{nbt|byte|hasSetCanPickupItems}}: 1 or 0 (true/false) - true if <code>canPickupItems</code> has been set by the game.
** {{MC/Nbt|byte|hasSetCanPickupItems}}: 1 or 0 (true/false) - true if <code>canPickupItems</code> has been set by the game.
** {{nbt|short|HurtTime}}: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
** {{MC/Nbt|short|HurtTime}}: Number of ticks the mob turns red for after being hit. 0 when not recently hit.
** {{nbt|long|LeasherID}}: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
** {{MC/Nbt|long|LeasherID}}: The Unique ID of an entity that is leashing it with a lead. Set to -1 if there's no leasher.
** {{nbt|long|limitedLife}}: The left time in ticks until this entity disapears. Only{{needs testing}} effects [[Minecraft:Evoker Fang]]s. For other entities, it is set to 0.
** {{MC/Nbt|long|limitedLife}}: The left time in ticks until this entity disapears. Only{{MC/Needs testing}} effects Evoker Fangs. For other entities, it is set to 0.
** {{nbt|list|Mainhand}}: The item being held in the mob's main hand.
** {{MC/Nbt|list|Mainhand}}: The item being held in the mob's main hand.
*** {{nbt|compound}}: The item.
*** {{MC/Nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|byte|NaturalSpawn}}: 1 or 0 (true/false) - true if it is naturally spawned.
** {{MC/Nbt|byte|NaturalSpawn}}: 1 or 0 (true/false) - true if it is naturally spawned.
** {{nbt|list|Offhand}}: The item being held in the mob's off hand.
** {{MC/Nbt|list|Offhand}}: The item being held in the mob's off hand.
*** {{nbt|compound}}: The item.
*** {{MC/Nbt|compound}}: The item.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|compound|persistingOffers}}: (May not exist) Unknown.
** {{MC/Nbt|compound|persistingOffers}}: (May not exist) Unknown.
** {{nbt|int|persistingRiches}}: (May not exist) Unknown.
** {{MC/Nbt|int|persistingRiches}}: (May not exist) Unknown.
** {{nbt|byte|Surface}}: 1 or 0 (true/false) - true if it is naturally spawned on the surface.
** {{MC/Nbt|byte|Surface}}: 1 or 0 (true/false) - true if it is naturally spawned on the surface.
** {{nbt|long|TargetCaptainID}}: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
** {{MC/Nbt|long|TargetCaptainID}}: (May not exist) The Unique ID of a captain to follow. Used by pillager and vindicator.
** {{nbt|long|TargetID}}: The Unique ID of an entity that this entity is angry at.
** {{MC/Nbt|long|TargetID}}: The Unique ID of an entity that this entity is angry at.
** {{nbt|int|TradeExperience}}: (May not exist) Trade experiences of this trader entity.
** {{MC/Nbt|int|TradeExperience}}: (May not exist) Trade experiences of this trader entity.
** {{nbt|int|TradeTier}}: (May not exist) Trade tier of this trader entity.
** {{MC/Nbt|int|TradeTier}}: (May not exist) Trade tier of this trader entity.
** {{nbt|byte|WantsToBeJockey}}: (May not exist) unknown.
** {{MC/Nbt|byte|WantsToBeJockey}}: (May not exist) unknown.


=== Abstract Arrow ===
=== Abstract Arrow ===
Abstract arrow entities include:
Abstract arrow entities include:
** {{EntityLink|Arrow}}
** {{MC/Entitylink|Arrow}}
** {{EntityLink|Trident|Thrown Trident}}
** {{MC/Entitylink|Trident|Thrown Trident}}
Additional fields for abstract arrow entities:
Additional fields for abstract arrow entities:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|isCreative}}: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
** {{MC/Nbt|byte|isCreative}}: 1 or 0 (true/false) - true if its owner is a player in Creative mode.
** {{nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
** {{MC/Nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by. Set to -1 if it has no owner.
** {{nbt|byte|player}}: 1 or 0 (true/false) - true if its owner is a player.
** {{MC/Nbt|byte|player}}: 1 or 0 (true/false) - true if its owner is a player.


=== Throwable ===
=== Throwable ===
Throwable entities include:
Throwable entities include:
** {{EntityLink|Bottle o' Enchanting|Experience Potion}}
** {{MC/Entitylink|Bottle o' Enchanting|Experience Potion}}
** {{EntityLink|Snowball}}
** {{MC/Entitylink|Snowball}}
** {{EntityLink|Ender Pearl|Thrown Ender Pearl}}
** {{MC/Entitylink|Ender Pearl|Thrown Ender Pearl}}
** {{EntityLink|Egg|Thrown Egg}}
** {{MC/Entitylink|Egg|Thrown Egg}}
** {{EntityLink|Ice Bomb|Thrown Ice Bomb}}
** {{MC/Entitylink|Ice Bomb|Thrown Ice Bomb}}
** {{EntityLink|Splash Potion|Thrown Potion}}
** {{MC/Entitylink|Splash Potion|Thrown Potion}}
Additional fields for throwable entities:
Additional fields for throwable entities:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|inGround}}: Unknown.
** {{MC/Nbt|byte|inGround}}: Unknown.
** {{nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by.
** {{MC/Nbt|long|OwnerID}}: The Unique ID of the entity this projectile was thrown by.
** {{nbt|byte|shake}}: Unknown.
** {{MC/Nbt|byte|shake}}: Unknown.


== Additional fields for entity types ==
== Additional fields for entity types ==
=== Allay ===
=== Allay ===
Additional fields for [[Minecraft:allay]]:
Additional fields for allay:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|long|AllayDuplicationCooldown}}: The allay's duplication cooldown in ticks. This is set to 6000 ticks (5 minutes) when the allay duplicates.
** {{MC/Nbt|long|AllayDuplicationCooldown}}: The allay's duplication cooldown in ticks. This is set to 6000 ticks (5 minutes) when the allay duplicates.
** {{nbt|compound|VibrationListener}}: The vibration event listener of this allay.
** {{MC/Nbt|compound|VibrationListener}}: The vibration event listener of this allay.
*** {{nbt|int|event}}: Unknown.
*** {{MC/Nbt|int|event}}: Unknown.
*** {{nbt|compound|pending}}: Unknown.
*** {{MC/Nbt|compound|pending}}: Unknown.
**** {{nbt|float|distance}}: Unknown.
**** {{MC/Nbt|float|distance}}: Unknown.
**** {{nbt|long|source}}: Unknown.
**** {{MC/Nbt|long|source}}: Unknown.
**** {{nbt|int|vibration}}: Unknown.
**** {{MC/Nbt|int|vibration}}: Unknown.
**** {{nbt|int|x}}: Unknown.
**** {{MC/Nbt|int|x}}: Unknown.
**** {{nbt|int|y}}: Unknown.
**** {{MC/Nbt|int|y}}: Unknown.
**** {{nbt|int|z}}: Unknown.
**** {{MC/Nbt|int|z}}: Unknown.
*** {{nbt|compound|selector}}: Unknown.
*** {{MC/Nbt|compound|selector}}: Unknown.
*** {{nbt|int|ticks}}: Unknown.
*** {{MC/Nbt|int|ticks}}: Unknown.


=== Area Effect Cloud ===
=== Area Effect Cloud ===
Additional fields for [[Minecraft:area effect cloud]]:
Additional fields for area effect cloud:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|int|Duration}}: The maximum age of the field.
** {{MC/Nbt|int|Duration}}: The maximum age of the field.
** {{nbt|int|DurationOnUse}}: The amount the duration of the field changes upon applying the effect.
** {{MC/Nbt|int|DurationOnUse}}: The amount the duration of the field changes upon applying the effect.
** {{nbt|float|InitialRadius}}: The field's initial radius.
** {{MC/Nbt|float|InitialRadius}}: The field's initial radius.
** {{nbt|list|mobEffects}}: A list of the applied [[Minecraft:effect]]s.
** {{MC/Nbt|list|mobEffects}}: A list of the applied effects.
*** {{bedrock nbt|Mob Effect}}
*** {{MC/Bedrock nbt|Mob Effect}}
** {{nbt|long|OwnerId}}: The Unique ID of the entity who created the cloud. If it has no owner, defaults to -1.
** {{MC/Nbt|long|OwnerId}}: The Unique ID of the entity who created the cloud. If it has no owner, defaults to -1.
** {{nbt|int|ParticleColor}}: The color of the particles.
** {{MC/Nbt|int|ParticleColor}}: The color of the particles.
** {{nbt|int|ParticleId}}: The particles displayed by the field.
** {{MC/Nbt|int|ParticleId}}: The particles displayed by the field.
** {{nbt|int|PickupCount}}: How many [[Minecraft:dragon's breath]] can be picked up.
** {{MC/Nbt|int|PickupCount}}: How many dragon's breath can be picked up.
** {{nbt|short|PotionId}}: The name of the default potion effect. See [[Minecraft:potion#Item data|potion data values]] for valid IDs.
** {{MC/Nbt|short|PotionId}}: The name of the default potion effect. See [[Minecraft:potion#Item data|potion data values]] for valid IDs.
** {{nbt|float|Radius}}: The field's current radius.
** {{MC/Nbt|float|Radius}}: The field's current radius.
** {{nbt|float|RadiusChangeOnPickup}}: The amount the radius changes when picked up by a glass bottle.
** {{MC/Nbt|float|RadiusChangeOnPickup}}: The amount the radius changes when picked up by a glass bottle.
** {{nbt|float|RadiusOnUse}}: The amount the radius changes upon applying the effect. Normally negative.
** {{MC/Nbt|float|RadiusOnUse}}: The amount the radius changes upon applying the effect. Normally negative.
** {{nbt|float|RadiusPerTick}}: The amount the radius changes per tick. Normally negative.
** {{MC/Nbt|float|RadiusPerTick}}: The amount the radius changes per tick. Normally negative.
** {{nbt|int|ReapplicationDelay}}: The number of ticks before reapplying the effect.
** {{MC/Nbt|int|ReapplicationDelay}}: The number of ticks before reapplying the effect.
** {{nbt|long|SpawnTick}}: The time when it was spawned.
** {{MC/Nbt|long|SpawnTick}}: The time when it was spawned.


=== Armadillo ===
=== Armadillo ===
Additional fields for [[Minecraft:armadillo]]:
Additional fields for armadillo:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|spawn_entity|component}}
** {{MC/Bedrock nbt|spawn_entity|component}}
** {{nbt|compound|properties}}: The armadillo <code>properties</code>.
** {{MC/Nbt|compound|properties}}: The armadillo <code>properties</code>.
*** {{nbt|byte|minecraft:is_rolled_up}}: 1 or 0 (true/false) - true if the armadillo is rolled up.
*** {{MC/Nbt|byte|minecraft:is_rolled_up}}: 1 or 0 (true/false) - true if the armadillo is rolled up.
*** {{nbt|byte|minecraft:is_threatened}}: 1 or 0 (true/false) - true if the armadillo was hit.
*** {{MC/Nbt|byte|minecraft:is_threatened}}: 1 or 0 (true/false) - true if the armadillo was hit.
*** {{nbt|byte|minecraft:is_trying_to_relax}}: 1 or 0 (true/false) - {{info needed}}.
*** {{MC/Nbt|byte|minecraft:is_trying_to_relax}}: 1 or 0 (true/false) - {{MC/Info needed}}.


=== Armor Stand ===
=== Armor Stand ===
Additional fields for [[Minecraft:armor stand]]:
Additional fields for armor stand:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|Pose}}: The ArmorStand's pose.
** {{MC/Nbt|compound|Pose}}: The ArmorStand's pose.
*** {{nbt|int|LastSignal}}: The redstone signal level it received.
*** {{MC/Nbt|int|LastSignal}}: The redstone signal level it received.
*** {{nbt|int|PoseIndex}}: The index of current pose.
*** {{MC/Nbt|int|PoseIndex}}: The index of current pose.


=== Arrow ===
=== Arrow ===
Additional fields for [[Minecraft:arrow]]:
Additional fields for [[Minecraft:arrow]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}
** {{nbt|byte|auxValue}}: The metadata of this arrow. See [[Minecraft:Arrow#Metadata]].
** {{MC/Nbt|byte|auxValue}}: The metadata of this arrow. See [[Minecraft:Arrow#Metadata]].
** {{nbt|byte|enchantFlame}}: The level of [[Minecraft:Flame]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Flame enchantment.
** {{MC/Nbt|byte|enchantFlame}}: The level of Flame enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Flame enchantment.
** {{nbt|byte|enchantInfinity}}: The level of [[Minecraft:Infinity]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Infinity enchantment.
** {{MC/Nbt|byte|enchantInfinity}}: The level of Infinity enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Infinity enchantment.
** {{nbt|list|mobEffects}}: Effects on a tipped arrow.
** {{MC/Nbt|list|mobEffects}}: Effects on a tipped arrow.
*** {{nbt|compound}}: An effect.
*** {{MC/Nbt|compound}}: An effect.
**** {{bedrock nbt|Mob Effect}}
**** {{MC/Bedrock nbt|Mob Effect}}
** {{nbt|byte|enchantPower}}: The level of [[Minecraft:Power]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Power enchantment.
** {{MC/Nbt|byte|enchantPower}}: The level of Power enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Power enchantment.
** {{nbt|byte|enchantPunch}}: The level of [[Minecraft:Punch]] enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Punch enchantment.
** {{MC/Nbt|byte|enchantPunch}}: The level of Punch enchantment on the bow that shot this arrow, where 1 is level 1. 0 if no Punch enchantment.


=== Axolotl ===
=== Axolotl ===
Additional fields for [[Minecraft:axolotl]]:
Additional fields for axolotl:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|drying_out_timer|component}}
** {{MC/Bedrock nbt|drying_out_timer|component}}
** {{nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the axolotl at specified intervals.
** {{MC/Nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the axolotl at specified intervals.
** {{nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the axolotl dies when it is on the surface. Initially starts at 6000 ticks (5 minutes) and counts down to 0.
** {{MC/Nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the axolotl dies when it is on the surface. Initially starts at 6000 ticks (5 minutes) and counts down to 0.


=== Bat ===
=== Bat ===
Additional fields for [[Minecraft:bat]]:
Additional fields for bat:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|BatFlags}}: 1 when hanging upside down and 0 when flying.{{More info}}
** {{MC/Nbt|byte|BatFlags}}: 1 when hanging upside down and 0 when flying.{{MC/More info}}


=== Bee ===
=== Bee ===
Additional fields for [[Minecraft:bee]]:
Additional fields for bee:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|home|component}}
** {{MC/Bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}
** {{nbt|compound|properties}}: The bee <code>properties</code>.
** {{MC/Nbt|compound|properties}}: The bee <code>properties</code>.
*** {{nbt|byte|minecraft:has_nectar}}: 1 or 0 (true/false) - true if the bee is carrying pollen.
*** {{MC/Nbt|byte|minecraft:has_nectar}}: 1 or 0 (true/false) - true if the bee is carrying pollen.


=== Boat with Chest ===
=== Boat with Chest ===
Additional fields for [[Minecraft:boat with chest]]:
Additional fields for boat with chest:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}


=== Breeze ===
=== Breeze ===
Additional fields for [[Minecraft:breeze]]:
Additional fields for breeze:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|properties}}: The breeze <code>properties</code>.
** {{MC/Nbt|compound|properties}}: The breeze <code>properties</code>.
*** {{nbt|byte|minecraft:is_playing_idle_ground_sound}}: 1 or 0 (true/false) - true if the breeze is playing the <code>mob.breeze.idle_ground</code> sound.
*** {{MC/Nbt|byte|minecraft:is_playing_idle_ground_sound}}: 1 or 0 (true/false) - true if the breeze is playing the <code>mob.breeze.idle_ground</code> sound.


=== Camel ===
=== Camel ===
Additional fields for [[Minecraft:camel]]:
Additional fields for camel:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}


=== Cat ===
=== Cat ===
Additional fields for [[Minecraft:cat]]:
Additional fields for cat:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Chicken ===
=== Chicken ===
Additional fields for [[Minecraft:chicken]]:
Additional fields for chicken:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{nbt|list|entries}}
** {{MC/Nbt|list|entries}}
*** {{nbt|compound}}: An entry.
*** {{MC/Nbt|compound}}: An entry.
**** {{nbt|int|SpawnTimer}}: Unknown.
**** {{MC/Nbt|int|SpawnTimer}}: Unknown.
**** {{nbt|byte|StopSpawning}}: Unknown.
**** {{MC/Nbt|byte|StopSpawning}}: Unknown.


=== Cow ===
=== Cow ===
Additional fields for [[Minecraft:cow]]:
Additional fields for cow:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Creeper ===
=== Creeper ===
Additional fields for [[Minecraft:creeper]]:
Additional fields for creeper:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}


=== Dolphin ===
=== Dolphin ===
Additional fields for [[Minecraft:dolphin]]:
Additional fields for dolphin:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|drying_out_timer|component}}
** {{MC/Bedrock nbt|drying_out_timer|component}}
** {{nbt|int|BribeTime}}: Unknown.
** {{MC/Nbt|int|BribeTime}}: Unknown.
** {{nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the dolphin at specified intervals.
** {{MC/Nbt|short|DamageTime}}: (May not exist) Applies a defined amount of damage to the dolphin at specified intervals.
** {{nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the dolphin dies when it is on the surface. Initially starts at 2400 ticks (2 minutes) and counts down to 0.
** {{MC/Nbt|int|TicksRemainingUntilDryOut}}: Number of ticks until the dolphin dies when it is on the surface. Initially starts at 2400 ticks (2 minutes) and counts down to 0.


=== Donkey ===
=== Donkey ===
Additional fields for [[Minecraft:donkey]]:
Additional fields for donkey:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the donkey easier to tame.
** {{MC/Nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the donkey easier to tame.


=== Egg ===
=== Egg ===
Additional fields for [[Minecraft:egg]]:
Additional fields for [[Minecraft:egg]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== End Crystal ===
=== End Crystal ===
Additional fields for [[Minecraft:end crystal]]:
Additional fields for end crystal:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}
** {{nbt|int|BlockTargetX}}: (May not exist) The block location its beam points to.
** {{MC/Nbt|int|BlockTargetX}}: (May not exist) The block location its beam points to.
** {{nbt|int|BlockTargetY}}: (May not exist) See above.
** {{MC/Nbt|int|BlockTargetY}}: (May not exist) See above.
** {{nbt|int|BlockTargetZ}}: (May not exist) See above.
** {{MC/Nbt|int|BlockTargetZ}}: (May not exist) See above.


=== Enderman ===
=== Enderman ===
Additional fields for [[Minecraft:enderman]]:
Additional fields for [[Minecraft:enderman]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|carriedBlock}}: The block carried by the enderman.
** {{MC/Nbt|compound|carriedBlock}}: The block carried by the enderman.
*** {{bedrock nbt|Block}}
*** {{MC/Bedrock nbt|Block}}


=== Endermite ===
=== Endermite ===
Additional fields for [[Minecraft:endermite]]:
Additional fields for endermite:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|int|Lifetime}}: How long the endermite has existed in ticks. Disappears when this reaches around 2400.
** {{MC/Nbt|int|Lifetime}}: How long the endermite has existed in ticks. Disappears when this reaches around 2400.


=== Evoker ===
=== Evoker ===
Additional fields for [[Minecraft:evoker]]:
Additional fields for evoker:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Experience Orb ===
=== Experience Orb ===
Additional fields for [[Minecraft:experience orb]]:
Additional fields for experience orb:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|short|Age}}: The number of ticks the XP orb has been "untouched". After 6000 ticks (5 minutes) the orb is destroyed.{{Needs testing}}
** {{MC/Nbt|short|Age}}: The number of ticks the XP orb has been "untouched". After 6000 ticks (5 minutes) the orb is destroyed.{{MC/Needs testing}}
** {{nbt|int|experience value}}: The amount of experience the orb gives when picked up.
** {{MC/Nbt|int|experience value}}: The amount of experience the orb gives when picked up.


=== Experience Potion ===
=== Experience Potion ===
Additional fields for [[Minecraft:experience potion]]:
Additional fields for experience potion:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Falling Block ===
=== Falling Block ===
Additional fields for [[Minecraft:falling block]]:
Additional fields for falling block:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|FallingBlock}}
** {{MC/Nbt|compound|FallingBlock}}
*** {{bedrock nbt|Block}}
*** {{MC/Bedrock nbt|Block}}
** {{nbt|byte|Time}}: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's <code>FallingBlock.Name</code>. If the block at its location has the same ID as its <code>FallingBlock.Name</code> when <code>Time</code> ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. {{Needs testing}}
** {{MC/Nbt|byte|Time}}: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's <code>FallingBlock.Name</code>. If the block at its location has the same ID as its <code>FallingBlock.Name</code> when <code>Time</code> ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. {{MC/Needs testing}}


=== Fireball ===
=== Fireball ===
Additional fields for [[Minecraft:fireball]]:
Additional fields for fireball:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}
** {{nbt|list|Direction}}: List of 3 doubles. Should be identical to Motion.{{needs testing}}
** {{MC/Nbt|list|Direction}}: List of 3 doubles. Should be identical to Motion.{{MC/Needs testing}}
*** {{nbt|float}}: X
*** {{MC/Nbt|float}}: X
*** {{nbt|float}}: Y
*** {{MC/Nbt|float}}: Y
*** {{nbt|float}}: Z
*** {{MC/Nbt|float}}: Z
** {{nbt|byte|inGround}}: Unknown.
** {{MC/Nbt|byte|inGround}}: Unknown.
** {{nbt|list|power}}: List of 3 floats that adds to <code>Direction</code> every tick. Act as the acceleration.
** {{MC/Nbt|list|power}}: List of 3 floats that adds to <code>Direction</code> every tick. Act as the acceleration.
*** {{nbt|float}}: X
*** {{MC/Nbt|float}}: X
*** {{nbt|float}}: Y
*** {{MC/Nbt|float}}: Y
*** {{nbt|float}}: Z
*** {{MC/Nbt|float}}: Z


=== Fireworks Rocket ===
=== Fireworks Rocket ===
Additional fields for [[Minecraft:firework|firework rocket]]:
Additional fields for firework rocket:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|int|Life}}: The number of ticks this fireworks rocket has been flying for.
** {{MC/Nbt|int|Life}}: The number of ticks this fireworks rocket has been flying for.
** {{nbt|int|LifeTime}}: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched.{{Needs testing}}
** {{MC/Nbt|int|LifeTime}}: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched.{{MC/Needs testing}}


=== Fishing Bobber ===
=== Fishing Bobber ===
Additional fields for [[Minecraft:fishing bobber]]:
Additional fields for fishing bobber:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Fox ===
=== Fox ===
Additional fields for [[Minecraft:fox]]:
Additional fields for fox:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{nbt|int|TrustedPlayersAmount}}: The number of players who are trusted by the fox.
** {{MC/Nbt|int|TrustedPlayersAmount}}: The number of players who are trusted by the fox.
** {{nbt|long|TrustedPlayer<''num''>}}: A player's Unique ID. Note that <code><''num''></code> counts from 0.
** {{MC/Nbt|long|TrustedPlayer<''num''>}}: A player's Unique ID. Note that <code><''num''></code> counts from 0.


=== Frog ===
=== Frog ===
Additional fields for [[Minecraft:frog]]:
Additional fields for frog:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Goat ===
=== Goat ===
Additional fields for [[Minecraft:goat]]:
Additional fields for goat:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|genetics|component}}
** {{MC/Bedrock nbt|genetics|component}}
** {{nbt|int|GoatHornCount}}: Unknown.
** {{MC/Nbt|int|GoatHornCount}}: Unknown.


=== Guardian and Elder Guardian ===
=== Guardian and Elder Guardian ===
Additional fields for [[Minecraft:guardian]] and [[Minecraft:elder guardian]]:
Additional fields for guardian and elder guardian:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|home|component}}
** {{MC/Bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}
** {{nbt|byte|Elder}}: 1 or 0 (true/false) - true if it is an elder guardian.
** {{MC/Nbt|byte|Elder}}: 1 or 0 (true/false) - true if it is an elder guardian.


=== Hoglin ===
=== Hoglin ===
Additional fields for [[Minecraft:hoglin]]:
Additional fields for hoglin:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Horse ===
=== Horse ===
Additional fields for [[Minecraft:horse]]:
Additional fields for [[Minecraft:horse]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the horse easier to tame.
** {{MC/Nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the horse easier to tame.


=== Husk ===
=== Husk ===
Additional fields for [[Minecraft:husk]]:
Additional fields for [[Minecraft:husk]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Iron Golem ===
=== Iron Golem ===
Additional fields for [[Minecraft:iron golem]]:
Additional fields for iron golem:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Item Entity ===
=== Item Entity ===
Additional fields for [[Minecraft:Item (entity)|item entity]]:
Additional fields for [[Minecraft:Item (entity)|item entity]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|short|Age}}: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed.
** {{MC/Nbt|short|Age}}: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed.
** {{nbt|short|Health}}: The health of the item, which starts at 5. Items take damage from fire, lava, and explosions. The item is destroyed when its health reaches 0.{{Needs testing}}
** {{MC/Nbt|short|Health}}: The health of the item, which starts at 5. Items take damage from fire, lava, and explosions. The item is destroyed when its health reaches 0.{{MC/Needs testing}}
** {{nbt|compound|Item}}: The item of this stack.
** {{MC/Nbt|compound|Item}}: The item of this stack.
*** {{bedrock nbt|Item Stack|item}}
*** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|long|OwnerID}}: If present, only the player{{Needs testing}} with this Unique ID can pick up the item.
** {{MC/Nbt|long|OwnerID}}: If present, only the player{{MC/Needs testing}} with this Unique ID can pick up the item.


=== Llama ===
=== Llama ===
Additional fields for [[Minecraft:llama]]:
Additional fields for llama:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the llama easier to tame.
** {{MC/Nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the llama easier to tame.


=== Llama Spit ===
=== Llama Spit ===
Additional fields for [[Minecraft:Llama_Spit|llama spit]]:
Additional fields for llama spit:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Minecart with Chest ===
=== Minecart with Chest ===


Additional fields for [[Minecraft:minecart with chest]]:
Additional fields for minecart with chest:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}


=== Minecart with Command Block ===
=== Minecart with Command Block ===
Additional fields for [[Minecraft:minecart with command block]]:
Additional fields for minecart with command block:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|Command Block|other}}
** {{MC/Bedrock nbt|Command Block|other}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|int|CurrentTickCount}}: Number of ticks until it executes the command again.
** {{MC/Nbt|int|CurrentTickCount}}: Number of ticks until it executes the command again.
** {{nbt|byte|Ticking}}: Unknown.
** {{MC/Nbt|byte|Ticking}}: Unknown.


=== Minecart with Hopper ===
=== Minecart with Hopper ===
Additional fields for [[Minecraft:minecart with hopper]]:
Additional fields for minecart with hopper:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}


=== Minecart with TNT ===
=== Minecart with TNT ===
Additional fields for [[Minecraft:minecart with tnt]]:
Additional fields for minecart with tnt:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}


=== Mooshroom ===
=== Mooshroom ===
Additional fields for [[Minecraft:mooshroom]]:
Additional fields for mooshroom:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Mule ===
=== Mule ===
Additional fields for [[Minecraft:mule]]:
Additional fields for mule:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the mule easier to tame.
** {{MC/Nbt|int|Temper}}: Random number that ranges from 0 to 100; increases with feeding or trying to tame it. Higher values make the mule easier to tame.


=== NPC ===
=== NPC ===
Additional fields for [[Minecraft:NPC]]:
Additional fields for [[Minecraft:NPC]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|string|Actions}}: (May not exist) The actions.{{more info}}
** {{MC/Nbt|string|Actions}}: (May not exist) The actions.{{MC/More info}}
** {{nbt|string|InterativeText}}: (May not exist) The interactive text.{{more info}}
** {{MC/Nbt|string|InterativeText}}: (May not exist) The interactive text.{{MC/More info}}
** {{nbt|list|PlayerSceneMapping}}: (May not exist) Unknown
** {{MC/Nbt|list|PlayerSceneMapping}}: (May not exist) Unknown
*** {{nbt|compound}}: A key-value pair.
*** {{MC/Nbt|compound}}: A key-value pair.
**** {{nbt|long|PlayerID}}: A player's Unique ID.
**** {{MC/Nbt|long|PlayerID}}: A player's Unique ID.
**** {{nbt|string|SceneName}}: Unknown
**** {{MC/Nbt|string|SceneName}}: Unknown
** {{nbt|string|RawtextName}}: (May not exist) The name.{{more info}}
** {{MC/Nbt|string|RawtextName}}: (May not exist) The name.{{MC/More info}}


=== Ocelot ===
=== Ocelot ===
Additional fields for [[Minecraft:ocelot]]:
Additional fields for ocelot:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Painting ===
=== Painting ===
Additional fields for [[Minecraft:painting]]:
Additional fields for [[Minecraft:painting]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|Dir}}: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east.{{needs testing}}
** {{MC/Nbt|byte|Dir}}: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east.{{MC/Needs testing}}
** {{nbt|byte|Direction}}: Unknown.
** {{MC/Nbt|byte|Direction}}: Unknown.
** {{nbt|string|Motif}}: (May not exist) The ID of the painting's artwork.
** {{MC/Nbt|string|Motif}}: (May not exist) The ID of the painting's artwork.


=== Panda ===
=== Panda ===
Additional fields for [[Minecraft:panda]]:
Additional fields for panda:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|genetics|component}}
** {{MC/Bedrock nbt|genetics|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}


=== Pig ===
=== Pig ===
Additional fields for [[Minecraft:pig]]:
Additional fields for [[Minecraft:pig]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Piglin ===
=== Piglin ===
Additional fields for [[Minecraft:piglin]]:
Additional fields for [[Minecraft:piglin]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Piglin Brute ===
=== Piglin Brute ===
Additional fields for [[Minecraft:piglin brute]]:
Additional fields for piglin brute:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|home|component}}
** {{MC/Bedrock nbt|home|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Pillager ===
=== Pillager ===
Additional fields for [[Minecraft:pillager]]:
Additional fields for pillager:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Player ===
=== Player ===
Additional fields for [[Minecraft:player]]:
Additional fields for player:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|Abilities}}
** {{MC/Bedrock nbt|Abilities}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}
** {{nbt|long|AgentID}}: The Unique ID of the player's agent.
** {{MC/Nbt|long|AgentID}}: The Unique ID of the player's agent.
** {{nbt|int|DimensionId}}: The ID of the dimension the player is in.
** {{MC/Nbt|int|DimensionId}}: The ID of the dimension the player is in.
** {{nbt|int|EnchantmentSeed}}: The seed used for the next enchantment in [[Minecraft:enchantment table]]s.
** {{MC/Nbt|int|EnchantmentSeed}}: The seed used for the next enchantment in enchantment tables.
** {{nbt|list|EnderChestInventory}}: Each compound tag in this list is an item in the player's 27-slot ender chest inventory.
** {{MC/Nbt|list|EnderChestInventory}}: Each compound tag in this list is an item in the player's 27-slot ender chest inventory.
*** {{nbt|compound}}: An item in the inventory.
*** {{MC/Nbt|compound}}: An item in the inventory.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{MC/Nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|list|fogCommandStack}}: Unknown.
** {{MC/Nbt|list|fogCommandStack}}: Unknown.
*** {{nbt|string}}: Unknown.
*** {{MC/Nbt|string}}: Unknown.
** {{nbt|string|format_version}}: The format version of this NBT.
** {{MC/Nbt|string|format_version}}: The format version of this NBT.
** {{nbt|byte|HasSeenCredits}}: 1 or 0 (true/false) - true if the player has traveled to the [[Minecraft:Overworld]] via an [[Minecraft:End portal]].
** {{MC/Nbt|byte|HasSeenCredits}}: 1 or 0 (true/false) - true if the player has traveled to the [[Minecraft:Overworld]] via an [[Minecraft:End portal]].
** {{nbt|list|Inventory}}: Each compound tag in this list is an item in the player's inventory.
** {{MC/Nbt|list|Inventory}}: Each compound tag in this list is an item in the player's inventory.
*** {{nbt|compound}}: An item in the inventory, including the slot tag.
*** {{MC/Nbt|compound}}: An item in the inventory, including the slot tag.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{MC/Nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|long|LeftShoulderRiderID}}: The Unique ID of the entity that is on the player's left shoulder.
** {{MC/Nbt|long|LeftShoulderRiderID}}: The Unique ID of the entity that is on the player's left shoulder.
** {{nbt|int|MapIndex}}: Unknown.
** {{MC/Nbt|int|MapIndex}}: Unknown.
** {{nbt|int|PlayerGameMode}}: The game mode of the player.
** {{MC/Nbt|int|PlayerGameMode}}: The game mode of the player.
** {{nbt|int|PlayerLevel}}: The level shown on the [[Minecraft:XP]] bar.
** {{MC/Nbt|int|PlayerLevel}}: The level shown on the XP bar.
** {{nbt|float|PlayerLevelProgress}}: The progress/percent across the XP bar to the next level.
** {{MC/Nbt|float|PlayerLevelProgress}}: The progress/percent across the XP bar to the next level.
** {{nbt|list|PlayerUIItems}}: Unknown
** {{MC/Nbt|list|PlayerUIItems}}: Unknown
*** {{nbt|compound}}: An item in the UI, including the slot tag.
*** {{MC/Nbt|compound}}: An item in the UI, including the slot tag.
**** {{nbt|byte|Slot}}: The slot the item is in.
**** {{MC/Nbt|byte|Slot}}: The slot the item is in.
**** {{bedrock nbt|Item Stack|item}}
**** {{MC/Bedrock nbt|Item Stack|item}}
** {{nbt|compound|recipe_unlocking}}: Contains information about the recipes that the player has unlocked.
** {{MC/Nbt|compound|recipe_unlocking}}: Contains information about the recipes that the player has unlocked.
*** {{nbt|list|unlocked_recipes}}: A list of all recipes the player has unlocked.
*** {{MC/Nbt|list|unlocked_recipes}}: A list of all recipes the player has unlocked.
**** {{nbt|string}}: The name of a recipe, for instance <code>minecraft:stick</code> or <code>minecraft:ladder</code>.
**** {{MC/Nbt|string}}: The name of a recipe, for instance <code>minecraft:stick</code> or <code>minecraft:ladder</code>.
*** {{nbt|int|used_contexts}}: Unknown. Defaults to 2.
*** {{MC/Nbt|int|used_contexts}}: Unknown. Defaults to 2.
** {{nbt|long|RideID}}: The Unique ID of the entity that the player is riding.
** {{MC/Nbt|long|RideID}}: The Unique ID of the entity that the player is riding.
** {{nbt|long|RightShoulderRiderID}}: The Unique ID of the entity that is on the player's right shoulder.
** {{MC/Nbt|long|RightShoulderRiderID}}: The Unique ID of the entity that is on the player's right shoulder.
** {{nbt|int|SelectedContainerId}}: The ID of the selected container.{{needs testing}}
** {{MC/Nbt|int|SelectedContainerId}}: The ID of the selected container.{{MC/Needs testing}}
** {{nbt|int|SelectedInventorySlot}}: The selected inventory slot of the player.
** {{MC/Nbt|int|SelectedInventorySlot}}: The selected inventory slot of the player.
** {{nbt|byte|Sleeping}}: 1 or 0 (true/false) - true if the player is sleeping.
** {{MC/Nbt|byte|Sleeping}}: 1 or 0 (true/false) - true if the player is sleeping.
** {{nbt|short|SleepTimer}}: The number of ticks the player had been in bed. 0 when the player is not sleeping. In bed, increases up to 100, then stops. Skips the night after all players in bed have reached 100. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0.{{needs testing}}
** {{MC/Nbt|short|SleepTimer}}: The number of ticks the player had been in bed. 0 when the player is not sleeping. In bed, increases up to 100, then stops. Skips the night after all players in bed have reached 100. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0.{{MC/Needs testing}}
** {{nbt|byte|Sneaking}}: 1 or 0 (true/false) - true if the player is sneaking.
** {{MC/Nbt|byte|Sneaking}}: 1 or 0 (true/false) - true if the player is sneaking.
** {{nbt|int|SpawnBlockPositionX}}: The X coordinate of the player's spawn block.
** {{MC/Nbt|int|SpawnBlockPositionX}}: The X coordinate of the player's spawn block.
** {{nbt|int|SpawnBlockPositionY}}: The Y coordinate of the player's spawn block.
** {{MC/Nbt|int|SpawnBlockPositionY}}: The Y coordinate of the player's spawn block.
** {{nbt|int|SpawnBlockPositionZ}}: The Z coordinate of the player's spawn block.
** {{MC/Nbt|int|SpawnBlockPositionZ}}: The Z coordinate of the player's spawn block.
** {{nbt|int|SpawnDimension}}: The dimension of the player's spawn point.
** {{MC/Nbt|int|SpawnDimension}}: The dimension of the player's spawn point.
** {{nbt|int|SpawnX}}: The X coordinate of the player's spawn point.
** {{MC/Nbt|int|SpawnX}}: The X coordinate of the player's spawn point.
** {{nbt|int|SpawnY}}: The Y coordinate of the player's spawn point.
** {{MC/Nbt|int|SpawnY}}: The Y coordinate of the player's spawn point.
** {{nbt|int|SpawnZ}}: The Z coordinate of the player's spawn point.
** {{MC/Nbt|int|SpawnZ}}: The Z coordinate of the player's spawn point.
** {{nbt|int|TimeSinceRest}}: The time in ticks since last rest.
** {{MC/Nbt|int|TimeSinceRest}}: The time in ticks since last rest.
** {{nbt|int|WardenThreatDecreaseTimer}}: The number of ticks since the player was threatened for warden spawning. Increases by 1 every tick. After 12000 ticks (10 minutes) it will be set back to 0, and the <code>WardenThreatLevel</code> will be decreased by 1.
** {{MC/Nbt|int|WardenThreatDecreaseTimer}}: The number of ticks since the player was threatened for warden spawning. Increases by 1 every tick. After 12000 ticks (10 minutes) it will be set back to 0, and the <code>WardenThreatLevel</code> will be decreased by 1.
** {{nbt|int|WardenThreatLevel}}: A threat level between 0 and 4 (inclusive). The warden will spawn at level 4.
** {{MC/Nbt|int|WardenThreatLevel}}: A threat level between 0 and 4 (inclusive). The warden will spawn at level 4.
** {{nbt|int|WardenThreatLevelIncreaseCooldown}}: The number of ticks before the <code>WardenThreatLevel</code> can be increased again. Decreases by 1 every tick. It is set 200 ticks (10 seconds) every time the threat level is increased.
** {{MC/Nbt|int|WardenThreatLevelIncreaseCooldown}}: The number of ticks before the <code>WardenThreatLevel</code> can be increased again. Decreases by 1 every tick. It is set 200 ticks (10 seconds) every time the threat level is increased.


=== Polar Bear ===
=== Polar Bear ===
Additional fields for [[Minecraft:polar bear]]:
Additional fields for polar bear:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}


=== Pufferfish ===
=== Pufferfish ===
Additional fields for [[Minecraft:pufferfish]]:
Additional fields for pufferfish:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Rabbit ===
=== Rabbit ===
Additional fields for [[Minecraft:rabbit]]:
Additional fields for rabbit:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{nbt|int|CarrotsEaten}}: Unknown.
** {{MC/Nbt|int|CarrotsEaten}}: Unknown.
** {{nbt|int|MoreCarrotTicks}}: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0.{{needs testing}}
** {{MC/Nbt|int|MoreCarrotTicks}}: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0.{{MC/Needs testing}}


=== Ravager ===
=== Ravager ===
Additional fields for [[Minecraft:ravager]]:
Additional fields for ravager:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Sheep ===
=== Sheep ===
Additional fields for [[Minecraft:sheep]]:
Additional fields for sheep:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Shulker Bullet ===
=== Shulker Bullet ===
Additional fields for [[Minecraft:shulker bullet]]:
Additional fields for shulker bullet:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Skeleton ===
=== Skeleton ===
Additional fields for [[Minecraft:skeleton]]:
Additional fields for skeleton:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}
** {{nbt|compound|ItemInHand}}: The item in its hand. Defaults to a bow.
** {{MC/Nbt|compound|ItemInHand}}: The item in its hand. Defaults to a bow.
*** {{bedrock nbt|Item Stack|item}}
*** {{MC/Bedrock nbt|Item Stack|item}}


=== Skeleton Horse ===
=== Skeleton Horse ===
Additional fields for [[Minecraft:skeleton horse]]:
Additional fields for skeleton horse:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}


=== Slime ===
=== Slime ===
Additional fields for [[Minecraft:slime]]:
Additional fields for slime:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|Size}}: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.
** {{MC/Nbt|byte|Size}}: The size of the slime. Note that this value is zero-based, so 0 is the smallest slime, 1 is the next larger, etc.


=== Sniffer ===
=== Sniffer ===
Additional fields for [[Minecraft:sniffer]]:
Additional fields for sniffer:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Snowball ===
=== Snowball ===
Additional fields for [[Minecraft:snowball]]:
Additional fields for [[Minecraft:snowball]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Strider ===
=== Strider ===
Additional fields for [[Minecraft:strider]]:
Additional fields for strider:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}


=== Sulfur cube ===
=== Sulfur cube ===
Additional fields for [[Minecraft:sulfur cube]]:
Additional fields for sulfur cube:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.
** {{MC/Nbt|byte|Size}}: The size of the sulfur cube. 1 is the smallest slime, 2 is the next larger.
** {{nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.
** {{MC/Nbt|list|SlotDropChances}}: List of equipment slots and the chance that the item in that slot drops when the sulfur cube dies.
*** {{nbt|compound|}}: A slot entry.
*** {{MC/Nbt|compound|}}: A slot entry.
**** {{nbt|float|DropChance}}: The probability that the item in this slot will drop (0.0 to 1.0).
**** {{MC/Nbt|float|DropChance}}: The probability that the item in this slot will drop (0.0 to 1.0).
**** {{nbt|string|Slot}}: The name of the equipment slot. Can be {{cd|mainhand}}.
**** {{MC/Nbt|string|Slot}}: The name of the equipment slot. Can be {{MC/Cd|mainhand}}.
** {{nbt|compound|properties}}: The sulfur cube <code>properties</code>.
** {{MC/Nbt|compound|properties}}: The sulfur cube <code>properties</code>.
*** {{nbt|byte|minecraft:with_block}}: {{nbt boolean}} - {{cd|true}} if the sulfur cube it has a block.
*** {{MC/Nbt|byte|minecraft:with_block}}: {{MC/Nbt boolean}} - {{MC/Cd|true}} if the sulfur cube it has a block.


=== Tadpole ===
=== Tadpole ===
Additional fields for [[Minecraft:tadpole]]:
Additional fields for tadpole:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}


=== Thrown Ender Pearl ===
=== Thrown Ender Pearl ===
Additional fields for thrown [[Minecraft:ender pearl]]:
Additional fields for thrown ender pearl:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Thrown Potion ===
=== Thrown Potion ===
Additional fields for thrown [[Minecraft:potion]]:
Additional fields for thrown [[Minecraft:potion]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}
** {{nbt|short|PotionId}}: The [[Minecraft:Potion#Item data|ID of the potion effect]].
** {{MC/Nbt|short|PotionId}}: The [[Minecraft:Potion#Item data|ID of the potion effect]].


=== Thrown Trident ===
=== Thrown Trident ===
Additional fields for thrown [[Minecraft:trident]]:
Additional fields for thrown [[Minecraft:trident]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}
** {{nbt|int|favoredSlot}}: The slot id when it is thrown out.This means thrown trident with [[Minecraft:Loyalty]] prefers to return to this slot when this slot is empty. Set to -1 when without [[Minecraft:Loyalty]] enchantment.
** {{MC/Nbt|int|favoredSlot}}: The slot id when it is thrown out.This means thrown trident with Loyalty prefers to return to this slot when this slot is empty. Set to -1 when without Loyalty enchantment.
** {{nbt|compound|Trident}}: The item that is given when the entity is picked up.
** {{MC/Nbt|compound|Trident}}: The item that is given when the entity is picked up.
*** {{bedrock nbt|Item Stack|item}}
*** {{MC/Bedrock nbt|Item Stack|item}}


=== TNT ===
=== TNT ===
Additional fields for [[Minecraft:tnt]]:
Additional fields for tnt:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}


=== Turtle ===
=== Turtle ===
Additional fields for [[Minecraft:turtle]]:
Additional fields for [[Minecraft:turtle]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{bedrock nbt|home|component}}
** {{MC/Bedrock nbt|home|component}}
** {{nbt|byte|IsPregnant}}: 1 or 0 (true/false) - true if the turtle has eggs.
** {{MC/Nbt|byte|IsPregnant}}: 1 or 0 (true/false) - true if the turtle has eggs.


=== Vex ===
=== Vex ===
Additional fields for [[Minecraft:vex]]:
Additional fields for vex:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|ItemInHand}}: The item in its hand. Defaults to an iron sword.
** {{MC/Nbt|compound|ItemInHand}}: The item in its hand. Defaults to an iron sword.
*** {{bedrock nbt|Item Stack|item}}
*** {{MC/Bedrock nbt|Item Stack|item}}


=== Villager (V2) ===
=== Villager (V2) ===
Additional fields for [[Minecraft:villager]] (v2):
Additional fields for [[Minecraft:villager]] (v2):
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}
** {{bedrock nbt|economy_trade_table|component}}
** {{MC/Bedrock nbt|economy_trade_table|component}}
** {{bedrock nbt|inventory|component}}
** {{MC/Bedrock nbt|inventory|component}}
** {{bedrock nbt|trade_table|component}}
** {{MC/Bedrock nbt|trade_table|component}}
** {{nbt|byte|HasResupplied}}: 1 or 0 (true/false) - true if the villager's trade has been resupplied.
** {{MC/Nbt|byte|HasResupplied}}: 1 or 0 (true/false) - true if the villager's trade has been resupplied.
** {{nbt|byte|IsInRaid}}: Unknown.
** {{MC/Nbt|byte|IsInRaid}}: Unknown.
** {{nbt|byte|ReactToBell}}: Unknown.
** {{MC/Nbt|byte|ReactToBell}}: Unknown.


=== Vindicator ===
=== Vindicator ===
Additional fields for [[Minecraft:vindicator]]:
Additional fields for vindicator:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Wandering Trader ===
=== Wandering Trader ===
Additional fields for [[Minecraft:wandering trader]]:
Additional fields for wandering trader:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|economy_trade_table|component}}
** {{MC/Bedrock nbt|economy_trade_table|component}}
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}
** {{nbt|list|entries}}
** {{MC/Nbt|list|entries}}
*** {{nbt|compound}}: An entry.
*** {{MC/Nbt|compound}}: An entry.
**** {{nbt|int|SpawnTimer}}: Unknown.
**** {{MC/Nbt|int|SpawnTimer}}: Unknown.
**** {{nbt|byte|StopSpawning}}: Unknown.
**** {{MC/Nbt|byte|StopSpawning}}: Unknown.


=== Warden ===
=== Warden ===
Additional fields for [[Minecraft:warden]]:
Additional fields for [[Minecraft:warden]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|list|Nuisances}}: List of nuisances that have angered the warden.
** {{MC/Nbt|list|Nuisances}}: List of nuisances that have angered the warden.
*** {{nbt|compound}}: A nuisance.
*** {{MC/Nbt|compound}}: A nuisance.
**** {{nbt|long|ActorId}}: The Unique ID of the entity that is associated with the anger.
**** {{MC/Nbt|long|ActorId}}: The Unique ID of the entity that is associated with the anger.
**** {{nbt|int|Anger}}: The level of anger. It has a maximum value of 150 and decreases by 1 every second.
**** {{MC/Nbt|int|Anger}}: The level of anger. It has a maximum value of 150 and decreases by 1 every second.
**** {{nbt|byte|Priority}}: 1 or 0 (true/false) - true if the nuisance is priority.
**** {{MC/Nbt|byte|Priority}}: 1 or 0 (true/false) - true if the nuisance is priority.
** {{nbt|compound|VibrationListener}}: The vibration event listener of the warden.
** {{MC/Nbt|compound|VibrationListener}}: The vibration event listener of the warden.
*** {{nbt|int|event}}: Unknown.
*** {{MC/Nbt|int|event}}: Unknown.
*** {{nbt|compound|pending}}: Unknown.
*** {{MC/Nbt|compound|pending}}: Unknown.
**** {{nbt|float|distance}}: Unknown.
**** {{MC/Nbt|float|distance}}: Unknown.
**** {{nbt|long|source}}: Unknown.
**** {{MC/Nbt|long|source}}: Unknown.
**** {{nbt|int|vibration}}: Unknown.
**** {{MC/Nbt|int|vibration}}: Unknown.
**** {{nbt|int|x}}: Unknown.
**** {{MC/Nbt|int|x}}: Unknown.
**** {{nbt|int|y}}: Unknown.
**** {{MC/Nbt|int|y}}: Unknown.
**** {{nbt|int|z}}: Unknown.
**** {{MC/Nbt|int|z}}: Unknown.
*** {{nbt|compound|selector}}: Unknown.
*** {{MC/Nbt|compound|selector}}: Unknown.
*** {{nbt|int|ticks}}: Unknown.
*** {{MC/Nbt|int|ticks}}: Unknown.


=== Wind Charge Projectile ===
=== Wind Charge Projectile ===
Additional fields for [[Minecraft:wind charge projectile]]:
Additional fields for wind charge projectile:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Witch ===
=== Witch ===
Additional fields for [[Minecraft:witch]]:
Additional fields for [[Minecraft:witch]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|dweller|component}}
** {{MC/Bedrock nbt|dweller|component}}


=== Wither ===
=== Wither ===
Additional fields for [[Minecraft:wither]]:
Additional fields for [[Minecraft:wither]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|AirAttack}}: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
** {{MC/Nbt|byte|AirAttack}}: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
** {{nbt|int|dyingFrames}}: The number of ticks remaining before the wither explodes during its death animation.  
** {{MC/Nbt|int|dyingFrames}}: The number of ticks remaining before the wither explodes during its death animation.  
** {{nbt|int|firerate}}: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
** {{MC/Nbt|int|firerate}}: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
** {{nbt|int|Invul}}: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
** {{MC/Nbt|int|Invul}}: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
** {{nbt|int|lastHealthInterval}}: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.  
** {{MC/Nbt|int|lastHealthInterval}}: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.  
** {{nbt|int|maxHealth}}: Unknown.
** {{MC/Nbt|int|maxHealth}}: Unknown.
** {{nbt|float|oldSwellAmount}}: The swellAmount in the previous tick.
** {{MC/Nbt|float|oldSwellAmount}}: The swellAmount in the previous tick.
** {{nbt|float|overlayAlpha}}: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
** {{MC/Nbt|float|overlayAlpha}}: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
** {{nbt|int|Phase}}: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
** {{MC/Nbt|int|Phase}}: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
** {{nbt|int|ShieldHealth}}: Unknown.
** {{MC/Nbt|int|ShieldHealth}}: Unknown.
** {{nbt|int|SpawningFrames}}: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
** {{MC/Nbt|int|SpawningFrames}}: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
** {{nbt|float|swellAmount}}: How much the wither has swelled during its death animation. Has no effect outside the death animation.
** {{MC/Nbt|float|swellAmount}}: How much the wither has swelled during its death animation. Has no effect outside the death animation.


=== Wither Skull ===
=== Wither Skull ===
Additional fields for [[Minecraft:Wither|wither skull]]:
Additional fields for [[Minecraft:Wither|wither skull]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|explode|component}}
** {{MC/Bedrock nbt|explode|component}}
** {{bedrock nbt|projectile|component}}
** {{MC/Bedrock nbt|projectile|component}}


=== Wolf ===
=== Wolf ===
Additional fields for [[Minecraft:wolf]]:
Additional fields for [[Minecraft:wolf]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}
** {{bedrock nbt|breedable|component}}
** {{MC/Bedrock nbt|breedable|component}}
** {{nbt|compound|properties}}: The wolf <code>properties</code>.
** {{MC/Nbt|compound|properties}}: The wolf <code>properties</code>.
*** {{nbt|byte|minecraft:has_armor}}: 1 or 0 (true/false) - true if the wolf has [[Minecraft:wolf armor]].
*** {{MC/Nbt|byte|minecraft:has_armor}}: 1 or 0 (true/false) - true if the wolf has wolf armor.
*** {{nbt|byte|minecraft:has_increased_max_health}}: 1 or 0 (true/false) - true if the wolf's maximum health is {{hp|40}}.
*** {{MC/Nbt|byte|minecraft:has_increased_max_health}}: 1 or 0 (true/false) - true if the wolf's maximum health is {{hp|40}}.
*** {{nbt|byte|minecraft:is_armorable}}: 1 or 0 (true/false) - true if the wolf can be equipped with [[Minecraft:wolf armor]].
*** {{MC/Nbt|byte|minecraft:is_armorable}}: 1 or 0 (true/false) - true if the wolf can be equipped with wolf armor.


=== Zombie ===
=== Zombie ===
Additional fields for [[Minecraft:zombie]]:
Additional fields for [[Minecraft:zombie]]:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|timer|component}}
** {{MC/Bedrock nbt|timer|component}}


=== Zombie Horse ===
=== Zombie Horse ===
Additional fields for [[Minecraft:zombie horse]]:
Additional fields for zombie horse:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{bedrock nbt|ageable|component}}
** {{MC/Bedrock nbt|ageable|component}}


=== Zombie Villager ===
=== Zombie Villager ===
Additional fields for [[Minecraft:zombie villager]]:
Additional fields for zombie villager:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|byte|SpawnedFromVillage}}: 1 or 0 (true/false) - true if spawned from village.
** {{MC/Nbt|byte|SpawnedFromVillage}}: 1 or 0 (true/false) - true if spawned from village.


=== Zombified Piglin ===
=== Zombified Piglin ===


Additional fields for [[Minecraft:zombified piglin]]:
Additional fields for zombified piglin:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|short|Anger}}: Unknown.
** {{MC/Nbt|short|Anger}}: Unknown.
</div>
</div>


[[Minecraft:pt:Formato de nível da Edição Bedrock/Formato de entidade]]
pt:Formato de nível da Edição Bedrock/Formato de entidade
[[Minecraft:zh:基岩版存档格式/实体格式]]
zh:基岩版存档格式/实体格式

Latest revision as of 19:50, 9 April 2026

Upstream Update Available — The source wiki has a newer version of this page. View upstream version
Dismiss this banner by removing {{Upstream update available}} from the page after reviewing.

Script error: No such module "Exclusive". This page lists the entity NBT structures in Template:Editions.

Entity

All entities share this base:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite Chested: 1 or 0 (true/false) - true if this entity is chested. Used by donkey, llama, and mule.
    • Template:Nbt/sprite Color: The main color value of the entity. Used by sheep, llama, shulker, tropical fish, etc. Defaults to 0.
    • Template:Nbt/sprite Color2: The entity's second color value. Used by tropical fish. Defaults to 0.
    • Template:Nbt/sprite CustomName: (May not exist) The custom name of this entity.
    • Template:Nbt/sprite CustomNameVisible: 1 or 0 (true/false) - (may not exist) if true, and this entity has a custom name, the name always appears above the entity, regardless of where the cursor points. If the entity does not have a custom name, a default name is shown.
    • Template:Nbt/sprite definitions: (May not exist) The namespaced ID of this entity and its current and previous component groups.
    • Template:Nbt/sprite FallDistance: Distance the entity has fallen. Larger values cause more damage when the entity lands.
    • Template:Nbt/sprite Fire: Number of ticks until the fire is put out. Default 0 when not on fire.
    • Template:Nbt/sprite identifier: The namespaced ID of this entity.
    • Template:Nbt/sprite internalComponents: Unknown.
    • Template:Nbt/sprite Invulnerable: 1 or 0 (true/false) - true if the entity should not take damage. This applies to living and nonliving entities alike: mobs should not take damage from any source (including potion effects), and cannot be moved by fishing rods, attacks, explosions, or projectiles, and objects such as vehicles cannot be destroyed. Invulnerable player entities are also ignored by any hostile mobs. Note that these entities can be damaged by players in Creative mode.<needs testing></needs testing>
    • Template:Nbt/sprite IsAngry: 1 or 0 (true/false) - true if this entity is angry. Used by wolf and bee.
    • Template:Nbt/sprite IsAutonomous: 1 or 0 (true/false) - true if this entity is an autonomous entity.
    • Template:Nbt/sprite IsBaby: 1 or 0 (true/false) - true if this entity is a baby.
    • Template:Nbt/sprite IsEating: 1 or 0 (true/false) - true if this entity is eating.
    • Template:Nbt/sprite IsGliding: 1 or 0 (true/false) - true if this entity is gliding.
    • Template:Nbt/sprite IsGlobal: 1 or 0 (true/false) - true if this entity is a global entity (e.g. lightning bolt, ender dragon, arrow).
    • Template:Nbt/sprite IsIllagerCaptain: 1 or 0 (true/false) - true if the entity is an illager captain. Used by pillager and vindicator.
    • Template:Nbt/sprite IsOrphaned: 1 or 0 (true/false) - true if this entity is not spawn from its parents. Used by all the mobs that can breed.
    • Template:Nbt/sprite IsOutOfControl: 1 or 0 (true/false) - true if the entity is out of control. Used by boat.
    • Template:Nbt/sprite IsRoaring: 1 or 0 (true/false) - true if this entity is roaring. Used by ravager.
    • Template:Nbt/sprite IsScared: 1 or 0 (true/false) - true if this entity is scared.
    • Template:Nbt/sprite IsStunned: 1 or 0 (true/false) - true if this entity is stunned. Used by ravager.
    • Template:Nbt/sprite IsSwimming: 1 or 0 (true/false) - true if this entity is swimming.
    • Template:Nbt/sprite IsTamed: 1 or 0 (true/false) - true if this entity is tamed.
    • Template:Nbt/sprite IsTrusting: 1 or 0 (true/false) - true if this entity is trusting a player. Used by fox and ocelot.
    • Template:Nbt/sprite LastDimensionId: (May not exist) Unknown.
    • Template:Nbt/sprite LinksTag: (May not exist) Unknown
    • Template:Nbt/sprite LootDropped: 1 or 0 (true/false) - true if this entity can drop loot when killed.
    • Template:Nbt/sprite MarkVariant: The ID of the mark variant. Used by villager, horse, bee etc. Defaults to 0.
    • Template:Nbt/sprite Motion: (May not exist) Three TAG_Floats describing the current dX, dY and dZ velocity of the entity in meters per tick.
    • Template:Nbt/sprite OnGround: 1 or 0 (true/false) - true if the entity is touching the ground.
    • Template:Nbt/sprite OwnerNew: Unknown. Defaults to -1.
    • Template:Nbt/sprite Persistent: 1 or 0 (true/false) - true if an entity should be persistent in the world.
    • Template:Nbt/sprite PortalCooldown: The number of ticks before which the entity may be teleported back through a nether portal. Initially starts at 300 ticks (15 seconds) after teleportation and counts down to 0.
    • Template:Nbt/sprite Pos: Three TAG_Floats describing the current X, Y and Z position of the entity.
    • Template:Nbt/sprite Rotation: Two TAG_Floats representing rotation in degrees.
      • Template:Nbt/sprite: The entity's rotation clockwise around the Y axis (called yaw). Due south is 0. Does not exceed 360 degrees.
      • Template:Nbt/sprite: The entity's declination from the horizon (called pitch). Horizontal is 0. Positive values look downward. Does not exceed positive or negative 90 degrees.
    • Template:Nbt/sprite Saddled: 1 or 0 (true/false) - true if this entity is saddled.
    • Template:Nbt/sprite Sheared: 1 or 0 (true/false) - true if this entity is sheared. Used by sheep and snow golem.
    • Template:Nbt/sprite ShowBottom: 1 or 0 (true/false) - true if the End Crystal shows the bedrock slate underneath.<needs testing></needs testing>
    • Template:Nbt/sprite Sitting: 1 or 0 (true/false) - true if this entity is sitting.
    • Template:Nbt/sprite SkinID: The entity's Skin ID value. Used by villager and zombified villager. Defaults to 0.
    • Template:Nbt/sprite Strength: Determines the number of items the entity can carry (items = 3 × strength). Used by llama. Defaults to 0.
    • Template:Nbt/sprite StrengthMax: Determines the maximum number of items the entity can carry (items = 3 × strength). Defaults to 0.
    • Template:Nbt/sprite Tags: (May not exist) List of scoreboard tags of this entity.
    • Template:Nbt/sprite UniqueID: The Unique ID of this entity.
    • Template:Nbt/sprite Variant: The ID of the variant. Used by cat, villager, horse, etc. Defaults to 0.

Additional fields for entity categories

Minecart

Minecart entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for minecart entities:

Villagers

Villager entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for village entities:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.

Monster

Monster entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for monsters:

  1. REDIRECT Template:Info needed

Template:Redr

Humanoid Monster

Humanoid monster entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for humanoid monsters:

Mob

Mob entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
      • Fish
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for mobs:

  1. REDIRECT Template:Code

Template:Redr if this mob drops experience when killed.

Abstract Arrow

Abstract arrow entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for abstract arrow entities:

Throwable

Throwable entities include:

  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink
  1. REDIRECT Template:EntityLink

Additional fields for throwable entities:

Additional fields for entity types

Allay

Additional fields for allay:

Area Effect Cloud

Additional fields for area effect cloud:

Armadillo

Additional fields for armadillo:

Armor Stand

Additional fields for armor stand:

Arrow

Additional fields for Minecraft:arrow:

Axolotl

Additional fields for axolotl:

Bat

Additional fields for bat:

  1. REDIRECT Template:Info needed

Template:Redr

Bee

Additional fields for bee:

Boat with Chest

Additional fields for boat with chest:

Breeze

Additional fields for breeze:

Camel

Additional fields for camel:

Cat

Additional fields for cat:

Chicken

Additional fields for chicken:

Cow

Additional fields for cow:

Creeper

Additional fields for creeper:

Dolphin

Additional fields for dolphin:

Donkey

Additional fields for donkey:

Egg

Additional fields for Minecraft:egg:

End Crystal

Additional fields for end crystal:

Enderman

Additional fields for Minecraft:enderman:

Endermite

Additional fields for endermite:

Evoker

Additional fields for evoker:

Experience Orb

Additional fields for experience orb:

Experience Potion

Additional fields for experience potion:

Falling Block

Additional fields for falling block:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite FallingBlock
    • Template:Nbt/sprite Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. <needs testing></needs testing>

Fireball

Additional fields for fireball:

Fireworks Rocket

Additional fields for firework rocket:

Fishing Bobber

Additional fields for fishing bobber:

Fox

Additional fields for fox:

Frog

Additional fields for frog:

Goat

Additional fields for goat:

Guardian and Elder Guardian

Additional fields for guardian and elder guardian:

Hoglin

Additional fields for hoglin:

Horse

Additional fields for Minecraft:horse:

Husk

Additional fields for Minecraft:husk:

Iron Golem

Additional fields for iron golem:

Item Entity

Additional fields for item entity:

Llama

Additional fields for llama:

Llama Spit

Additional fields for llama spit:

Minecart with Chest

Additional fields for minecart with chest:

Minecart with Command Block

Additional fields for minecart with command block:

Minecart with Hopper

Additional fields for minecart with hopper:

Minecart with TNT

Additional fields for minecart with tnt:

Mooshroom

Additional fields for mooshroom:

Mule

Additional fields for mule:

NPC

Additional fields for Minecraft:NPC:

  1. REDIRECT Template:Info needed

Template:Redr

  1. REDIRECT Template:Info needed

Template:Redr

  1. REDIRECT Template:Info needed

Template:Redr

Ocelot

Additional fields for ocelot:

Painting

Additional fields for Minecraft:painting:

Panda

Additional fields for panda:

Pig

Additional fields for Minecraft:pig:

Piglin

Additional fields for Minecraft:piglin:

Piglin Brute

Additional fields for piglin brute:

Pillager

Additional fields for pillager:

Player

Additional fields for player:

Polar Bear

Additional fields for polar bear:

Pufferfish

Additional fields for pufferfish:

Rabbit

Additional fields for rabbit:

Ravager

Additional fields for ravager:

Sheep

Additional fields for sheep:

Shulker Bullet

Additional fields for shulker bullet:

Skeleton

Additional fields for skeleton:

Skeleton Horse

Additional fields for skeleton horse:

Slime

Additional fields for slime:

Sniffer

Additional fields for sniffer:

Snowball

Additional fields for Minecraft:snowball:

Strider

Additional fields for strider:

Sulfur cube

Additional fields for sulfur cube:

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr if the sulfur cube it has a block.

Tadpole

Additional fields for tadpole:

Thrown Ender Pearl

Additional fields for thrown ender pearl:

Thrown Potion

Additional fields for thrown Minecraft:potion:

Thrown Trident

Additional fields for thrown Minecraft:trident:

TNT

Additional fields for tnt:

Turtle

Additional fields for Minecraft:turtle:

Vex

Additional fields for vex:

Villager (V2)

Additional fields for Minecraft:villager (v2):

Vindicator

Additional fields for vindicator:

Wandering Trader

Additional fields for wandering trader:

Warden

Additional fields for Minecraft:warden:

Wind Charge Projectile

Additional fields for wind charge projectile:

Witch

Additional fields for Minecraft:witch:

Wither

Additional fields for Minecraft:wither:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite AirAttack: Whether the wither exhibits first or second phase behavior, as well as whether the shield effect is visible - 1 for first phase and shield invisible, 0 for second phase and shield visible.
    • Template:Nbt/sprite dyingFrames: The number of ticks remaining before the wither explodes during its death animation.
    • Template:Nbt/sprite firerate: The delay in ticks between wither skull shots. Does not affect the delay between volleys.
    • Template:Nbt/sprite Invul: The remaining number of ticks the wither will be invulnerable for. Updated to match SpawningFrames or dyingFrames every tick during spawn/death animation, otherwise remains static.
    • Template:Nbt/sprite lastHealthInterval: The greatest multiple of 75 that is fewer than the wither's lowest health. Does not increase if the wither is healed.
    • Template:Nbt/sprite maxHealth: Unknown.
    • Template:Nbt/sprite oldSwellAmount: The swellAmount in the previous tick.
    • Template:Nbt/sprite overlayAlpha: The alpha/brightness of the wither texture overlay during its death animation. Has no effect outside the death animation.
    • Template:Nbt/sprite Phase: Which phase the wither is in. Has no effect on wither behavior or shield visibility. Has a value of 1 during spawning and first phase and 0 during second phase and death.
    • Template:Nbt/sprite ShieldHealth: Unknown.
    • Template:Nbt/sprite SpawningFrames: The number of ticks remaining before the wither finishes its spawning animation and becomes vulnerable.
    • Template:Nbt/sprite swellAmount: How much the wither has swelled during its death animation. Has no effect outside the death animation.

Wither Skull

Additional fields for wither skull:

Wolf

Additional fields for Minecraft:wolf:

Zombie

Additional fields for Minecraft:zombie:

Zombie Horse

Additional fields for zombie horse:

Zombie Villager

Additional fields for zombie villager:

Zombified Piglin

Additional fields for zombified piglin:

pt:Formato de nível da Edição Bedrock/Formato de entidade zh:基岩版存档格式/实体格式

Contents