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{{ | {{For|an overview of changes to these textures|History of textures#Unused textures}} | ||
This page documents textures that are | This page documents [[Minecraft:textures]] that are present in ''Minecraft'' but are not actually used. | ||
Specifically, only textures that were ''fully unused'' are included here. Textures that were previously | Specifically, only textures that were ''fully unused'' are included here. Textures that were previously unused but became used in a later update—even if the texture was changed before being used are not included. Examples include cobweb, crying obsidian, calibrated sculk sensor, end stone, and the original two sandstone texture variants. Unused duplicate textures are generally not listed unless they are tied to another unused texture or were changed later on. | ||
== Current == | |||
{{IN|be}}, most textures from older versions are still in the game to support [[Minecraft:backward-compatibility]]; therefore they are not unused. Only textures that have never been used, or were updated for [[Minecraft:Vibrant Visuals]] without being used are included. | |||
== Blocks == | === Blocks === | ||
==== <samp>debug.png</samp> and <samp>debug2.png</samp> ==== | |||
In [[Minecraft:Java Edition 15w31a]], these two textures were added to the game, where they remain to the current day. It appears that there are the letters N, E, S, and W on the texture of debug2, all placed at different rotations. This could possibly be used for rendering, with the letters signifying the four [[Minecraft:w:Cardinal_direction|cardinal directions]]. | |||
<gallery class="pixel-image center"> | |||
Debug (texture) JE2.png|<samp>debug.png</samp> | |||
Debug2 (texture) JE1.png|<samp>debug2.png</samp> | |||
</gallery> | |||
<samp><code>debug.png</code></samp> was used in [[Minecraft:Java Edition 18w07a]], presumably unintentionally, due to being defined as the particle texture for [[Minecraft:bubble column]]s, meaning actions that would result in the creation of particles (such as falling from a height onto the edge of a block next to a bubble column) would show particles with this texture. They could also be seen when the bubble column was pushed by a [[Minecraft:piston]].<ref>{{bug|MC-125280}}</ref> | |||
<gallery class="center"> | |||
Bubble Column (pushed by piston) JE1.png | |||
</gallery> | |||
=== Items === | |||
==== Ruby ==== | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Ruby JE1 BE1.png|Ruby | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Ruby (MERS) BE1.png|Ruby | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Ruby (MER) BE1.png|Ruby | |||
</gallery> | |||
}} | |||
==== Quiver ==== | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Quiver JE2 BE1.png|Quiver | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Quiver (MERS) BE1.png|Quiver | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Quiver (MER) BE1.png|Quiver | |||
</gallery> | |||
}} | |||
==== Unused potions ==== | |||
{{BE}} has unused [[Minecraft:potion]] textures for many [[Minecraft:effect]]s, along with their [[Minecraft:splash potion|splash]] variants. These effects are [[Minecraft:Absorption]], [[Minecraft:Blindness]], [[Minecraft:Haste]], [[Minecraft:Health Boost]], [[Minecraft:Hunger]], [[Minecraft:Mining Fatigue]], [[Minecraft:Nausea]], [[Minecraft:Resistance]], [[Minecraft:Saturation (effect)|Saturation]], and [[Minecraft:Levitation]]. These unused textures were added along with the other potion textures in [[Minecraft:Pocket Edition v0.12.1 alpha]], except for the potion of Levitation, which was added in [[Minecraft:Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[Minecraft:Texture Update]] in [[Minecraft:Bedrock Edition 1.10.0]]. Some potions once again updated when potion colors changed in [[Minecraft:Bedrock Edition 1.20.0]]. Strangely, the potion of Levitation texture is a duplicate of the splash potion of Levitation texture. Moreover, the potions of Blindness, Resistance, Saturation, and Levitation look like [[Minecraft:potions of Weakness]], [[Minecraft:Potion of Fire Resistance|Fire Resistance]], [[Minecraft:Potion of Healing|Healing]], and [[Minecraft:Potion of Leaping|Leaping]] respectively. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion of Absorption BE2.png|Potion of Absorption | |||
Potion of Blindness BE3.png|Potion of Blindness | |||
Potion of Haste BE2.png|Potion of Haste | |||
Potion of Health Boost BE2.png|Potion of Health Boost | |||
Potion of Hunger BE2.png|Potion of Hunger | |||
Potion of Levitation BE3.png|Potion of Levitation | |||
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue | |||
Potion of Nausea BE2.png|Potion of Nausea | |||
Potion of Resistance BE3.png|Potion of Resistance | |||
Potion of Saturation BE3.png|Potion of Saturation | |||
Splash Potion of Absorption BE2.png|Splash Potion of Absorption | |||
Splash Potion of Blindness BE3.png|Splash Potion of Blindness | |||
Splash Potion of Haste BE2.png|Splash Potion of Haste | |||
Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost | |||
Splash Potion of Hunger BE2.png|Splash Potion of Hunger | |||
Potion of Levitation BE3.png|Splash Potion of Levitation | |||
Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue | |||
Splash Potion of Nausea BE2.png|Splash Potion of Nausea | |||
Splash Potion of Resistance BE3.png|Splash Potion of Resistance | |||
Splash Potion of Saturation BE3.png|Splash Potion of Saturation | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion of Absorption (MERS) BE1.png|Potion of Absorption | |||
Potion (MERS) BE1.png|Potion of Blindness | |||
Potion (MERS) BE1.png|Potion of Haste | |||
Potion (MERS) BE1.png|Potion of Health Boost | |||
Potion (MERS) BE1.png|Potion of Hunger | |||
Splash Potion (MERS) BE1.png|Potion of Levitation | |||
Potion (MERS) BE1.png|Potion of Mining Fatigue | |||
Potion (MERS) BE1.png|Potion of Nausea | |||
Potion (MERS) BE1.png|Potion of Resistance | |||
Potion (MERS) BE1.png|Potion of Saturation | |||
Splash Potion (MERS) BE1.png|Splash Potion of Absorption | |||
Splash Potion (MERS) BE1.png|Splash Potion of Blindness | |||
Splash Potion (MERS) BE1.png|Splash Potion of Haste | |||
Splash Potion (MERS) BE1.png|Splash Potion of Health Boost | |||
Splash Potion (MERS) BE1.png|Splash Potion of Hunger | |||
Splash Potion (MERS) BE1.png|Splash Potion of Levitation | |||
Splash Potion (MERS) BE1.png|Splash Potion of Mining Fatigue | |||
Splash Potion (MERS) BE1.png|Splash Potion of Nausea | |||
Splash Potion (MERS) BE1.png|Splash Potion of Resistance | |||
Splash Potion (MERS) BE1.png|Splash Potion of Saturation | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion (MER) BE1.png|Potion of Absorption | |||
Potion (MER) BE1.png|Potion of Blindness | |||
Potion (MER) BE1.png|Potion of Haste | |||
Potion (MER) BE1.png|Potion of Health Boost | |||
Potion (MER) BE1.png|Potion of Hunger | |||
Splash Potion (MER) BE1.png|Potion of Levitation | |||
Potion (MER) BE1.png|Potion of Mining Fatigue | |||
Potion (MER) BE1.png|Potion of Nausea | |||
Potion (MER) BE1.png|Potion of Resistance | |||
Potion (MER) BE1.png|Potion of Saturation | |||
Splash Potion (MER) BE1.png|Splash Potion of Absorption | |||
Splash Potion (MER) BE1.png|Splash Potion of Blindness | |||
Splash Potion (MER) BE1.png|Splash Potion of Haste | |||
Splash Potion (MER) BE1.png|Splash Potion of Health Boost | |||
Splash Potion (MER) BE1.png|Splash Potion of Hunger | |||
Splash Potion (MER) BE1.png|Splash Potion of Levitation | |||
Splash Potion (MER) BE1.png|Splash Potion of Mining Fatigue | |||
Splash Potion (MER) BE1.png|Splash Potion of Nausea | |||
Splash Potion (MER) BE1.png|Splash Potion of Resistance | |||
Splash Potion (MER) BE1.png|Splash Potion of Saturation | |||
</gallery> | |||
}} | |||
==== Potion overlay ==== | |||
A texture presumably intended to be colored with [[Minecraft:effect colors]] exists in ''Bedrock Edition'' even though potions use pre-colored textures. ''Java Edition'' does use coloring for this purpose, but its overlay texture differs from ''Bedrock Edition''. | |||
Similarly, an empty lingering potion bottle texture is unused in ''Bedrock Edition''. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion overlay BE1.png | |||
Lingering Potion (texture) JE2 BE2.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion (overlay) (MERS) BE1.png | |||
Lingering Potion (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Potion (overlay) (MER) BE1.png | |||
Lingering Potion (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Tipped arrow base and overlay ==== | |||
[[Minecraft:Tipped arrow]]s use [[Minecraft:effect colors]] with base and overlay textures in ''Java Edition'' and pre-colored textures in ''Bedrock Edition'', yet unused base and overlay textures exist in ''Bedrock Edition''. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Tipped Arrow (base texture) JE1 BE1.png | |||
Tipped Arrow (head texture) JE2 BE2.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Tipped Arrow (base) (MERS) BE1.png | |||
Tipped Arrow (head) (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Tipped Arrow (base) (MER) BE1.png | |||
Tipped Arrow (head) (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Potion and arrow of Luck ==== | |||
The [[Minecraft:potion of Luck|potions of Luck]] are exclusive to ''Java Edition'' yet the lingering potion and tipped arrow textures exist in ''Bedrock Edition''. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lingering Potion of Luck BE3.png | |||
Arrow of Luck BE3.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lingering Potion (MERS) BE1.png | |||
Tipped Arrow (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lingering Potion (MER) BE1.png | |||
Tipped Arrow (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Minecart with furnace ==== | |||
The [[Minecraft:minecart with furnace]] exists in ''Java Edition'' but has an unused item texture in ''Bedrock Edition''. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Minecart with Furnace (item) JE2.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Minecart with Furnace (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Minecart with Furnace (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Hoglin meat ==== | |||
Textures for raw and cooked <code>hoglin_meat</code> exist in ''Bedrock Edition'' but are unused. They are identical to raw and cooked [[Minecraft:beef]]. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Raw Beef JE4 BE3.png|Hoglin Meat | |||
Steak JE4 BE3.png|Cooked Hoglin Meat | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Raw Beef (MERS) BE1.png|Hoglin Meat | |||
Steak (MERS) BE1.png|Cooked Hoglin Meat | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Raw Beef (MER) BE1.png|Hoglin Meat | |||
Steak (MER) BE1.png|Cooked Hoglin Meat | |||
</gallery> | |||
}} | |||
==== Old boat and banner pattern ==== | |||
The textures for the [[Minecraft:boat]] and [[Minecraft:banner pattern]] items have both been split into individual textures for each variant, but the old generic textures still exist in ''Bedrock Edition'' and are unused. The old banner pattern texture is used in backward-compatibility but still receives updates. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Oak Boat (item) JE2 BE1.png | |||
Banner Pattern JE1 BE1.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Boat (MERS) BE1.png | |||
Banner Pattern (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Boat (MER) BE1.png | |||
Banner Pattern (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Hanging roots and lever ==== | |||
The [[Minecraft:hanging roots]] and [[Minecraft:lever]] items re-use the block textures for item display, but identical item textures exist in ''Bedrock Edition'' and are unused. | |||
{{tabber|tabname1=RGBA|tabcontent1= | |||
The regular color textures. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lever (texture) JE1 BE1.png | |||
Hanging Roots (texture) JE1.png | |||
</gallery> | |||
|tabname2=MERS|tabcontent2=The MERS textures for [[Minecraft:Vibrant Visuals]]. | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lever (MERS) BE1.png | |||
Hanging Roots (MERS) BE1.png | |||
</gallery> | |||
|tabname3=MER|tabcontent3=The MERS textures, edited to ignore the alpha channel for visibility (MER). | |||
<gallery widths="48" heights="48" perrow="30" class="center pixel-image"> | |||
Lever (MER) BE1.png | |||
Hanging Roots (MER) BE1.png | |||
</gallery> | |||
}} | |||
==== Unused compounds ==== | |||
In the chemistry resource pack folder of [[Minecraft:Minecraft Education|''Minecraft Education'']], there are numerous [[Minecraft:compound]] textures which are not used in the game, including a variant of the [[Minecraft:bleach]] texture. | |||
<div style="text-align:center"> | |||
<gallery widths="48" heights="48" perrow="10" class="center"> | |||
Flask EE1.png|Flask | |||
Black Flask EE1.png|Black Flask | |||
Blue Flask EE1.png|Blue Flask | |||
Brown Beaker EE1.png|Brown Beaker | |||
Brown Flask EE1.png|Brown Flask | |||
Dark Gray Beaker EE1.png|Dark Gray Beaker | |||
Dark Gray Flask EE1.png|Dark Gray Flask | |||
Dark Gray Jar EE1.png|Dark Gray Jar | |||
Green Beaker EE1.png|Green Beaker | |||
Green Flask EE1.png|Green Flask | |||
Green Jar EE1.png|Green Jar | |||
Indigo Beaker EE1.png|Indigo Beaker | |||
Indigo Flask EE1.png|Indigo Flask | |||
Indigo Jar EE1.png|Indigo Jar | |||
Light Gray Beaker EE1.png|Light Gray Beaker | |||
Light Gray Flask EE1.png|Light Gray Flask | |||
Orange Beaker EE1.png|Orange Beaker | |||
Orange Flask EE1.png|Orange Flask | |||
Orange Jar EE1.png|Orange Jar | |||
Purple Beaker EE1.png|Purple Beaker | |||
Purple Flask EE1.png|Purple Flask | |||
Purple Jar EE1.png|Purple Jar | |||
Red Beaker EE1.png|Red Beaker | |||
Red Flask EE1.png|Red Flask | |||
Red Jar EE1.png|Red Jar | |||
White Flask EE1.png|White Flask | |||
Yellow Flask EE1.png|Yellow Flask | |||
Bleach (compound).png|Bleach | |||
</gallery> | |||
</div> | |||
=== Entities === | |||
==== Gray Tabby Cat ==== | |||
In ''Bedrock Edition'', a texture file for a tamed gray tabby [[Minecraft:cat]] exists. However, it is completely unused and cannot be spawned in-game. The [[Minecraft:Dungeons:Grey Tabby|grey tabby]] is, however used as a [[Minecraft:Dungeons:Pet (cosmetic)|cosmetic pet]] in ''[[Minecraft:Minecraft Dungeons]]''. | |||
<div style="text-align:center"> | |||
<gallery class="pixel-image"> | |||
Tamed Gray Tabby Texture.png|Unused gray tabby texture | |||
Tamed Gray Tabby Cat with Red Collar.png|What the texture would look like on a standard cat model | |||
</gallery> | |||
</div> | |||
==== Clownfish ==== | |||
In ''Bedrock Edition'', there is a texture for a generic [[Minecraft:Tropical Fish (item)|clownfish]], which is unused; instead, clownfish are a variant of [[Minecraft:tropical fish]]. | |||
<div style="text-align:center"> | |||
<gallery class="pixel-image"> | |||
Clownfish (unused texture).png|Unused clownfish texture | |||
Clownfish (unused).png|A possible look of the unused clownfish mob | |||
</gallery> | |||
</div> | |||
==== <samp>char.png</samp> ==== | |||
In ''Bedrock Edition'', a mysterious all-green 16x16 texture is present. It is unkown what this texture is meant for. | |||
<div style="text-align:center"> | |||
<gallery class="pixel-image"> | |||
Char (BE).png|<samp>char.png</samp> | |||
</gallery> | |||
</div> | |||
=== Particles === | |||
==== <samp>goldheart</samp> ==== | |||
[[Minecraft:Java Edition 23w12a]] added three particle textures. As of today, they still exist in the game.<ref>{{bug|MC-276570}}</ref> | |||
<gallery class="center pixel-image"> | |||
Goldheart 0 (texture) JE1.png|<samp>goldheart_0.png</samp> | |||
Goldheart 1 (texture) JE1.png|<samp>goldheart_1.png</samp> | |||
Goldheart 2 (texture) JE1.png|<samp>goldheart_2.png</samp> | |||
</gallery> | |||
==== Light blue particles ==== | |||
In [[Minecraft:Java Edition Beta 1.4]] and [[Minecraft:Pocket Edition v0.1.0 alpha]], two blue particles were added to <samp>[[Minecraft:particles.png|<code>particles.png</code>]]</samp> of completely unknown use. They visually resemble water droplets, possibly implying early plans to add the water dripping event later added, or a change to existing water splash effects. These particle textures were eventually removed in [[Minecraft:Java Edition 19w06a]] with the removal of <samp><code>particles.png</code></samp> and still exist in ''Bedrock Edition''. | |||
<div style="text-align:center"> | |||
<gallery class="pixel-image"> | |||
Water Flame (texture) JE1 BE1.png | |||
Water Lava (texture) JE1 BE1.png | |||
</gallery> | |||
</div> | |||
==== Angry villager head ==== | |||
In [[Minecraft:Java Edition 12w34a]] and [[Minecraft:Pocket Edition v0.12.1 alpha build 1]], a texture resembling an angry-looking [[Minecraft:villager]] head was added to <samp><code>particles.png</code></samp>, which was never used. This texture was removed in Java Edition 19w06a and still exists in ''Bedrock Edition''. | |||
<div style="text-align:center"> | |||
{{darkbg|[[File:Angry Villager (texture) JE0 BE0.png|80px|class=pixel-image]]}} | |||
</div> | |||
==== Fishing bobber ==== | |||
This texture is used in ''Java Edition'' to render the [[Minecraft:fishing bobber]] and exists on the <samp><code>particles.png</code></samp> file, but it is unused in ''Bedrock Edition'' due to it having its own 3D model. | |||
<div style="text-align:center"> | |||
{{darkbg|[[File:Fishing Bobber JE1.png|80px|class=pixel-image]]}} | |||
</div> | |||
==== Soul lava ==== | |||
In an unknown build of [[Minecraft:Bedrock Edition 1.16.0]],{{info needed}} a "soul lava" particle was added to <samp><code>particles.png</code></samp>. It can be seen that this particle is to the "lava" particle texture what the soul flame particle is to the ordinary "flame" particle. It appears completely unused. | |||
<div style="text-align:center"> | |||
{{darkbg|[[File:Soul Lava (texture) BE1.png|80px]]}} | |||
</div> | |||
Unlike normal [[Minecraft:campfire]]s, soul campfires do not emit any type of ember. This is due to there being no defined particle for a soul ember,<ref name="JEsoul">{{bug|MC-185482}}</ref> something which this texture would fill in. Despite this, the texture only exists in ''Bedrock Edition''.<ref>{{bug|MCPE-121516}}</ref> | |||
==== Copper lava ==== | |||
Similarly to soul lava, a "copper lava" particle was added to <samp><code>particles.png</code></samp> in [[Minecraft:Bedrock Edition Preview 1.21.110.23]]. A difference is that copper campfires do not exist, so it would not hava a use. | |||
<div style="text-align:center"> | |||
{{darkbg|[[File:Copper Lava (texture) BE1.png|80px]]}} | |||
</div> | |||
==== Drip land ==== | |||
This particle exists in <samp><code>particles.png</code></samp> in ''Bedrock Edition'' or as a dedicated texture in ''Java Edition'', but it is only used on the latter edition for crying obsidian, honey, and lava drip particles landing on the ground and disappearing after a while. In ''Bedrock Edition'', it is instead the drip particle itself that lands on the ground and disappears after a while, making this texture unused. | |||
<div style="text-align:center"> | |||
{{darkbg|[[File:Drip Land (texture) JE1 BE1.png|80px|class=pixel-image]]}} | |||
</div> | |||
=== UI === | |||
{{Expand section|Many more UI textures seem to be unused, many not even uploaded to the wiki.}} | |||
==== Purtle ==== | |||
Purtle (Performance Turtle){{Info needed|what could this relate to?}} | |||
<gallery class="pixel-image"> | |||
Purtle BE1.png | |||
Purtle BE2.png | |||
</gallery> | |||
== Hidden in transparency == | |||
{{Main|/Hidden in transparency}} | |||
== Historical == | |||
{{Cleanup|Many version names throughout this page use non-standard formatting (such as referring to some infdev versions by the date they released on, rather than their actual version name, and referring to some versions just by the time between certain events and their release), plenty of Oxford commas are missing, as well as a plethora of other formatting and wording changes that need to be made as well|section=1}} | |||
=== | === Blocks === | ||
==== Classic white texture ==== | ==== Classic white texture ==== | ||
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{{-}} | {{-}} | ||
= | === Items === | ||
== Items | |||
==== Studded armor ==== | ==== Studded armor ==== | ||
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{{-}} | {{-}} | ||
=== Entities === | |||
= | |||
== Entities | |||
==== <samp>2char.png</samp> ==== | ==== <samp>2char.png</samp> ==== | ||
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==== Skis ==== | ==== Skis ==== | ||
In [[Minecraft:Java Edition 12w50a|12w50a]], a snapshot for [[Minecraft:Java Edition 1.4.6]], a texture named <samp>skis.png</samp> was added to the game. Notably, 1.4.6 was released close to Christmas of 2012. The texture was never actually intended to be used, and instead added by Dinnerbone as a [[Minecraft:wikipedia:red herring|red herring]].<ref>{{tweet|Dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref> | In [[Minecraft:Java Edition 12w50a|12w50a]], a snapshot for [[Minecraft:Java Edition 1.4.6]], a texture named <samp>skis.png</samp> was added to the game. Notably, 1.4.6 was released close to Christmas of 2012. The texture was never actually intended to be used, and instead added by Dinnerbone as a [[Minecraft:wikipedia:red herring|red herring]].<ref>{{tweet|Dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref> | ||
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{{-}} | {{-}} | ||
= | === Particles === | ||
== Particles | |||
==== Footprint particle ==== | ==== Footprint particle ==== | ||
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{{-}} | {{-}} | ||
=== | === Miscellaneous === | ||
==== tallterrain.png ==== | |||
Between [[Minecraft:Java Edition Classic 0.0.14a|Classic 0.0.14a]] and [[Minecraft:Java Edition Classic 0.0.14a 08|Classic 0.0.14a_08]] a 16x4096 file named <samp>tallterrain.png</samp> was added to the jar file. It is dated from May 23rd 2009 and uses textures from [[Minecraft:Java Edition Classic 0.0.13a 03|Classic 0.0.13a_03]], its intended use is unknown. The file was removed between [[Minecraft:Java Edition Classic 0.28|Classic 0.28]] and [[Minecraft:Java Edition Classic 0.28 01|Classic 0.28_01]].<gallery> | Between [[Minecraft:Java Edition Classic 0.0.14a|Classic 0.0.14a]] and [[Minecraft:Java Edition Classic 0.0.14a 08|Classic 0.0.14a_08]] a 16x4096 file named <samp>tallterrain.png</samp> was added to the jar file. It is dated from May 23rd 2009 and uses textures from [[Minecraft:Java Edition Classic 0.0.13a 03|Classic 0.0.13a_03]], its intended use is unknown. The file was removed between [[Minecraft:Java Edition Classic 0.28|Classic 0.28]] and [[Minecraft:Java Edition Classic 0.28 01|Classic 0.28_01]].<gallery> | ||
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{{-}} | {{-}} | ||
=== Villager speech bubble === | ==== Villager speech bubble ==== | ||
[[File:Unused villager speech bubble.png|thumb|100px|A villager speech bubble]] | [[File:Unused villager speech bubble.png|thumb|100px|A villager speech bubble]] | ||
| Line 702: | Line 864: | ||
The texture was partially overwritten by the selection arrows. It was removed in snapshot [[Minecraft:Java Edition 23w31a|23w31a]].<ref>{{bug|MC-264467}}</ref> | The texture was partially overwritten by the selection arrows. It was removed in snapshot [[Minecraft:Java Edition 23w31a|23w31a]].<ref>{{bug|MC-264467}}</ref> | ||
=== waterterrain.png === | ==== waterterrain.png ==== | ||
{{info needed section| | {{info needed section| | ||
* File is dated 2010-06-14 14:40 in inf-20100615 | * File is dated 2010-06-14 14:40 in inf-20100615 | ||
| Line 718: | Line 880: | ||
{{-}} | {{-}} | ||
=== watercolor.png === | ==== watercolor.png ==== | ||
[[Minecraft:Java Edition Beta 1.6 Test Build 3]] introduced this file to the <samp>/misc/</samp> directory in the jar file. This image was a color map intended to be used depending on the [[Minecraft:biome]], similarly to the existing <samp>grasscolor.png</samp> and <samp>foliagecolor.png</samp>, where a color would be selected from a point on the image depending on temperature and humidity. | [[Minecraft:Java Edition Beta 1.6 Test Build 3]] introduced this file to the <samp>/misc/</samp> directory in the jar file. This image was a color map intended to be used depending on the [[Minecraft:biome]], similarly to the existing <samp>grasscolor.png</samp> and <samp>foliagecolor.png</samp>, where a color would be selected from a point on the image depending on temperature and humidity. | ||
| Line 737: | Line 899: | ||
Reimplementing and actually using this file for the majority of biomes, like is done for grass and foliage, with swamps and possibly a few other biomes being the only remaining special-cased biomes, would likely resolve this issue in its entirety, as there would no longer be a need to specify water colors in biome json files; a blank entry would cause the game to seek out a value from the color map, which is what happens currently for grass and foliage. | Reimplementing and actually using this file for the majority of biomes, like is done for grass and foliage, with swamps and possibly a few other biomes being the only remaining special-cased biomes, would likely resolve this issue in its entirety, as there would no longer be a need to specify water colors in biome json files; a blank entry would cause the game to seek out a value from the color map, which is what happens currently for grass and foliage. | ||
=== Selected and unselected === | ==== Selected and unselected ==== | ||
Squares labeled "SEL" and "UN SEL" (likely "SELECTED" and "UNSELECTED") can be found in "textures\gui\container\creative_inventory\tabs.png". Purpose is unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png. | Squares labeled "SEL" and "UN SEL" (likely "SELECTED" and "UNSELECTED") can be found in "textures\gui\container\creative_inventory\tabs.png". Purpose is unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png. | ||
It was removed in snapshot [[Minecraft:Java Edition 23w31a|23w31a]]. | It was removed in snapshot [[Minecraft:Java Edition 23w31a|23w31a]]. | ||
== References == | == References == | ||
Revision as of 11:14, 14 September 2026
This page documents Minecraft:textures that are present in Minecraft but are not actually used.
Specifically, only textures that were fully unused are included here. Textures that were previously unused but became used in a later update—even if the texture was changed before being used are not included. Examples include cobweb, crying obsidian, calibrated sculk sensor, end stone, and the original two sandstone texture variants. Unused duplicate textures are generally not listed unless they are tied to another unused texture or were changed later on.
Current
Template:IN, most textures from older versions are still in the game to support Minecraft:backward-compatibility; therefore they are not unused. Only textures that have never been used, or were updated for Minecraft:Vibrant Visuals without being used are included.
Blocks
debug.png and debug2.png
In Minecraft:Java Edition 15w31a, these two textures were added to the game, where they remain to the current day. It appears that there are the letters N, E, S, and W on the texture of debug2, all placed at different rotations. This could possibly be used for rendering, with the letters signifying the four cardinal directions.
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debug.png
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debug2.png
debug.png was used in Minecraft:Java Edition 18w07a, presumably unintentionally, due to being defined as the particle texture for Minecraft:bubble columns, meaning actions that would result in the creation of particles (such as falling from a height onto the edge of a block next to a bubble column) would show particles with this texture. They could also be seen when the bubble column was pushed by a Minecraft:piston.<ref>Template:Bug</ref>
Items
Ruby
Quiver
Unused potions
Template:BE has unused Minecraft:potion textures for many Minecraft:effects, along with their splash variants. These effects are Minecraft:Absorption, Minecraft:Blindness, Minecraft:Haste, Minecraft:Health Boost, Minecraft:Hunger, Minecraft:Mining Fatigue, Minecraft:Nausea, Minecraft:Resistance, Saturation, and Minecraft:Levitation. These unused textures were added along with the other potion textures in Minecraft:Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Minecraft:Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the Minecraft:Texture Update in Minecraft:Bedrock Edition 1.10.0. Some potions once again updated when potion colors changed in Minecraft:Bedrock Edition 1.20.0. Strangely, the potion of Levitation texture is a duplicate of the splash potion of Levitation texture. Moreover, the potions of Blindness, Resistance, Saturation, and Levitation look like Minecraft:potions of Weakness, Fire Resistance, Healing, and Leaping respectively.
Potion overlay
A texture presumably intended to be colored with Minecraft:effect colors exists in Bedrock Edition even though potions use pre-colored textures. Java Edition does use coloring for this purpose, but its overlay texture differs from Bedrock Edition.
Similarly, an empty lingering potion bottle texture is unused in Bedrock Edition. Template:Tabber
Tipped arrow base and overlay
Minecraft:Tipped arrows use Minecraft:effect colors with base and overlay textures in Java Edition and pre-colored textures in Bedrock Edition, yet unused base and overlay textures exist in Bedrock Edition. Template:Tabber
Potion and arrow of Luck
The potions of Luck are exclusive to Java Edition yet the lingering potion and tipped arrow textures exist in Bedrock Edition. Template:Tabber
Minecart with furnace
The Minecraft:minecart with furnace exists in Java Edition but has an unused item texture in Bedrock Edition. Template:Tabber
Hoglin meat
Textures for raw and cooked hoglin_meat exist in Bedrock Edition but are unused. They are identical to raw and cooked Minecraft:beef.
Template:Tabber
Old boat and banner pattern
The textures for the Minecraft:boat and Minecraft:banner pattern items have both been split into individual textures for each variant, but the old generic textures still exist in Bedrock Edition and are unused. The old banner pattern texture is used in backward-compatibility but still receives updates.
Hanging roots and lever
The Minecraft:hanging roots and Minecraft:lever items re-use the block textures for item display, but identical item textures exist in Bedrock Edition and are unused. Template:Tabber
Unused compounds
In the chemistry resource pack folder of Minecraft Education, there are numerous Minecraft:compound textures which are not used in the game, including a variant of the Minecraft:bleach texture.
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Flask
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Black Flask
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Blue Flask
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Brown Beaker
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Brown Flask
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Dark Gray Beaker
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Dark Gray Flask
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Dark Gray Jar
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Green Beaker
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Green Flask
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Green Jar
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Indigo Beaker
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Indigo Flask
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Indigo Jar
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Light Gray Beaker
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Light Gray Flask
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Orange Beaker
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Orange Flask
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Orange Jar
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Purple Beaker
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Purple Flask
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Purple Jar
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Red Beaker
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Red Flask
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Red Jar
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White Flask
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Yellow Flask
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Bleach
Entities
Gray Tabby Cat
In Bedrock Edition, a texture file for a tamed gray tabby Minecraft:cat exists. However, it is completely unused and cannot be spawned in-game. The grey tabby is, however used as a cosmetic pet in Minecraft:Minecraft Dungeons.
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Unused gray tabby texture
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What the texture would look like on a standard cat model
Clownfish
In Bedrock Edition, there is a texture for a generic clownfish, which is unused; instead, clownfish are a variant of Minecraft:tropical fish.
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Unused clownfish texture
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A possible look of the unused clownfish mob
char.png
In Bedrock Edition, a mysterious all-green 16x16 texture is present. It is unkown what this texture is meant for.
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char.png
Particles
goldheart
Minecraft:Java Edition 23w12a added three particle textures. As of today, they still exist in the game.<ref>Template:Bug</ref>
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goldheart_0.png
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goldheart_1.png
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goldheart_2.png
Light blue particles
In Minecraft:Java Edition Beta 1.4 and Minecraft:Pocket Edition v0.1.0 alpha, two blue particles were added to particles.png of completely unknown use. They visually resemble water droplets, possibly implying early plans to add the water dripping event later added, or a change to existing water splash effects. These particle textures were eventually removed in Minecraft:Java Edition 19w06a with the removal of particles.png and still exist in Bedrock Edition.
Angry villager head
In Minecraft:Java Edition 12w34a and Minecraft:Pocket Edition v0.12.1 alpha build 1, a texture resembling an angry-looking Minecraft:villager head was added to particles.png, which was never used. This texture was removed in Java Edition 19w06a and still exists in Bedrock Edition.
Fishing bobber
This texture is used in Java Edition to render the Minecraft:fishing bobber and exists on the particles.png file, but it is unused in Bedrock Edition due to it having its own 3D model.
Soul lava
In an unknown build of Minecraft:Bedrock Edition 1.16.0,Template:Info needed a "soul lava" particle was added to particles.png. It can be seen that this particle is to the "lava" particle texture what the soul flame particle is to the ordinary "flame" particle. It appears completely unused.
Unlike normal Minecraft:campfires, soul campfires do not emit any type of ember. This is due to there being no defined particle for a soul ember,<ref name="JEsoul">Template:Bug</ref> something which this texture would fill in. Despite this, the texture only exists in Bedrock Edition.<ref>Template:Bug</ref>
Copper lava
Similarly to soul lava, a "copper lava" particle was added to particles.png in Minecraft:Bedrock Edition Preview 1.21.110.23. A difference is that copper campfires do not exist, so it would not hava a use.
Drip land
This particle exists in particles.png in Bedrock Edition or as a dedicated texture in Java Edition, but it is only used on the latter edition for crying obsidian, honey, and lava drip particles landing on the ground and disappearing after a while. In Bedrock Edition, it is instead the drip particle itself that lands on the ground and disappears after a while, making this texture unused.
UI
Purtle
Purtle (Performance Turtle)Template:Info needed
Hidden in transparency
Historical
Blocks
Classic white texture
In the versions of Minecraft:terrain.png used between 0.0.14a and 0.0.14a_08 there is a white texture which was not used in any in-game block. It may have been an early experimental Minecraft:snow texture, as Minecraft:Notch had stated interest in adding snow and ice before this point,<ref>https://web.archive.org/web/20090529032513/http://notch.tumblr.com/post/110593679/winter-is-an-awesome-idea-i-can-see-snow-and-tiles</ref> or it could relate to clouds, as they were added in the same version. This texture was removed from terrain.png in 0.0.15a.
Chair textures
From Indev 20100206-2034 to Infdev 20100627, two textures were present in terrain.png that were based off of the Minecraft:oak planks texture. The first texture is commonly recognized to be a side view of a chair, and the other texture is often interpreted as being either the front view of a chair or the side view of a table. However, the latter was never mentioned by Notch and, as such, this interpretation remains speculative.
Indev 20100206-2034 also added a duplicate oak planks texture. This may have been intended for use in the aforementioned chair texture as well (potentially being used as the back or seat portions), or it may have simply been the texture copied for the other two textures to be cut from. This was removed earlier than the other two textures, in Infdev 20100607.
In Infdev 20100618, the chair texture was changed to be slightly darker. The Minecraft:door and Minecraft:ladder textures, which were relatively close to it in terrain.png, were also darkened in that version, and the second "table" texture remained completely untouched.
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The original chair side texture.
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The darkened chair side texture.
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The chair front texture.
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The duplicated wooden planks texture for the chair.
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Recreated possible model of a chair using all 3 textures.
During the time these textures existed within terrain.png, Notch repeatedly stated plans to implement chairs,<ref>"Asynchronous saving and loading, and slightly more complex save files" – The Word of Notch, June 3, 2010</ref><ref>"I got my Pandora yesterday" – The Word of Notch, June 5, 2010</ref> as well as mentions of other furniture (like doors, signs, and ladders).<ref>"Lo and behold, now I need larger blocks" – The Word of Notch, June 3, 2010</ref><ref>"Finally, an update" – The Word of Notch, June 7, 2010</ref>
Intriguingly, these textures were added in the exact same version as Minecraft:wheat crops and farming mechanics were. Crops of invalid data values (8 and beyond, as wheat normally only grows to 7) would overflow to the next line of terrain.png, due to how wheat models and texture selection were defined at the time. Data values 11 and 12 specifically happened to use the exact spots where these two textures were positioned, resulting in wheat with these data values appearing as rather broken chairs.
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Wheat with age 11 used the chair side texture.
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Wheat with age 11 used a darkened chair side texture.
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Wheat with age 12 used the chair front texture.
Mojang have since rejected the idea of adding "furniture" blocks to the game, as their existence would "inhibit natural creativity".<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref>
A mechanic that, unlike chairs, does exist in Minecraft, are Minecraft:cushions. These can be sat on, and can be used to make chair-like builds and furnishings.
Coral block texture
In Infdev 20100629, a Minecraft:coral block texture was added to terrain.png, being composed of several transparent and grayscale pixels. The coral texture was later removed in Alpha v1.0.4, with its position being taken by the snowy Minecraft:grass block side texture.
Around the same time the texture was added to terrain.png, Notch mentioned an attempt to add coral blocks to the game, according to a post on The Word of Notch documenting a failed attempt to draw a realistic-looking coral block texture.<ref>https://web.archive.org/web/20130104104219/http://notch.tumblr.com/post/746938105/the-server-is-back-up</ref>
Unused code for coral blocks was found in a development build of Beta 1.2_02, allowing randomly-colored coral blocks to be created in-game. While the remaining code does not specify which spot in terrain.png corals would have used, the way in which the random coloring was implemented implies it would have been used on a grayscale texture, such as this one.
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Unused texture in Infdev 20100629
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The texture applied to the unused block code
Grass block top texture duplicate
In Beta 1.6 Test Build 3, a duplicate of the grass block top texture was added to terrain.png. This version also added Minecraft:grass and Minecraft:ferns, which appear adjacent to this texture.
Interestingly, in Beta 1.9 Prerelease 5, despite being completely unused in-game, this texture was actually changed alongside other block textures that changed in this version. The actually-used grass block texture also changed in this version, and despite both textures being identical beforehand, Beta 1.9 Prerelease 5 made the two textures visually distinct from one another.
The terrain.png used in Minecraft:Pocket Edition v0.2.0 alpha, being based off of the terrain.png from Minecraft:Java Edition 1.0.0, also includes this texture. It was also present in Xbox 360 Edition since its inception, due to initially being based on Minecraft:Java Edition Beta 1.6.6.
The texture was eventually removed from Java Edition in 13w02a and Pocket Edition in v0.8.0 alpha build 2 due to the deprecation of terrain.png in those versions. It was removed from Xbox 360 Edition in TU12 due to being replaced by the vertical Minecraft:dispenser texture, although it still technically persists in the base game, as the original terrain.png was never removed, in spite of it becoming unused in TU3.
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The original duplicate, identical to the actually used texture
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The retextured duplicate
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The retextured actual grass block top, which differs from the duplicate
"Footprints" texture
In Beta 1.8 Pre-release, a texture composed of three footprints was added to Minecraft:terrain.png. Its intended use is unknown. The texture was eventually removed in 13w03a due to terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png.
This texture also carried on to Pocket Edition in v0.2.0 alpha due to the terrain.png used being based off of the one from Java Edition 1.0.0, before its removal in v0.8.0 alpha build 2.
The texture was also present in Xbox 360 Edition since TU0 due to said version including a copy of Minecraft:Java Edition 1.2's terrain.png. It was re-replaced by a placeholder texture in TU12.
"Village border"
These textures, also added to terrain.png in Beta 1.8 Pre-release, remained unused and were removed in 13w03a per terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png. These textures were said to have been used to mark the edges of Minecraft:villages as seen in the Beta 1.8 PAX demo,<ref>2013 TCRF page revision: https://tcrf.net/index.php?title=Minecraft:_Java_Edition/Unused_Graphics&oldid=158074#Village_Border</ref> however footage of these textures in action does not seem to exist.
The "edge" texture was carried to Pocket Edition in v0.2.0 alpha, however the "corner" texture was not, as its place was taken up by the Minecraft:info_update texture. The "edge" was removed in v0.8.0 alpha build 2 alongside many other such textures.
Both textures were present in Xbox 360 Edition since TU0 due to said version including a copy of Java Edition 1.2's terrain.png. In TU12, the "edge" was replaced by the bottom texture of the Minecraft:block of quartz (later known as the Minecraft:smooth quartz texture), and the "corner" by the top texture of the Minecraft:hopper.
Beta/Release white texture
The last of four unused textures added in Beta 1.8 Pre-release, this white texture was located alongside the three others. Its use is also unknown (potentially, it could be meant to be a "snowy" overlay for Minecraft:saplings), and was removed in 13w02a per terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png.
This texture never appeared in Pocket Edition Alpha, as its position was taken by the texture for Minecraft:info_update2.
The texture was present in Xbox 360 Edition since TU0 due to said version including a copy of Java Edition 1.2's terrain.png. It was re-replaced by a placeholder texture in TU12.
Paeonia
The Minecraft:paeonia was a Minecraft:flower type originally planned for implementation in 1.7.2. Originally revealed by Minecraft:Jeb in a screenshot,<ref>"I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding" – @jebkhaile, August 16, 2013</ref> the flower was never implemented, being superseded by the Minecraft:peony.
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The screenshot revealed by Jeb on Instagram
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Model
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Texture
However, the texture for the paeonia was still added to the game's texture files in 13w36a as flower_paeonia.png, alongside all the actually implemented flowers. This texture persisted in the files for over four years, eventually being removed in 17w47a due to resource changes and Minecraft:the Flattening.
Interestingly, despite the texture being completely unused throughout its presence in the game files, paeonias were redone in the Minecraft:Texture Update beta packs. The texture is present in the Template:BE default resource pack, having been added along with the other texture update textures.
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Texture Update texture
Vine variants
Three unused Minecraft:vine variant textures were present in early revisions of the Minecraft:Texture Update.
Barrel variants
In a beta 1.9.0.0 resource pack template, two unused Minecraft:barrel textures were added, though it is uncertain if they were ever in any releases.Template:Verify<ref name="RPTemplate">https://web.archive.org/web/20190105195053/https://meedownloads.blob.core.windows.net/worlds/Vanilla_Resource_Pack_Beta_1.9.0.zip</ref> The "empty" texture visually resembles the later-introduced open texture. What these textures were specifically intended for remains unknown.
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fishbarrel_top_empty.png
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fishbarrel_top.png
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How the empty barrel with the aforementioned texture as the top would look in-game. Again, the empty top texture is different than its later in-game counterpart.
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How the fish-filled barrel with the aforementioned texture as the top would look in-game.
Wax block
A texture for a wax block was added to the game files in 19w34a. This texture was removed in 19w42a, as it was never actually intended to be used.<ref name="CancelledApiculture">https://twitter.com/cojomax99/status/1183761380228452355</ref>
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Wax block texture
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Speculative rendering of what the wax block could have looked like
Root vines
In Minecraft:Java Edition 21w05a, a texture named root_vines_head.png was added to the assets/minecraft/textures/block/ directory. This unused texture was an early design for Minecraft:cave vines.<ref>Template:Tweet</ref> There is no known "body" texture, despite this being implied by this texture being named "head" alongside the naming of existing cave vines.
The texture was removed in Minecraft:Java Edition 21w16a.<ref>Template:Bug</ref>
Items
Studded armor
Minecraft:Studded armor refers to four Minecraft:armor item textures which were found in the initial versions of Minecraft:items.png, alongside the leather armor, chain armor and plate (iron) armor sets. First appearing in the second December 31, 2009 build, the sprites technically did see use in-game, but this is of little significance as all sprites on items.png were used at the time, with basically no functionality. These textures were taken directly from one of Notch's games Minecraft:Legend of the Chambered 2.
The textures were ultimately removed some time between the 4th and 6th of February, 2010 in preparation for the actual implementation of armor and its mechanics.
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Helmet
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Chestplate
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Leggings
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Boots
Quiver
The Minecraft:quiver was another unused item texture which existed in items.png from Minecraft:Java Edition Indev 0.31 20091231-2255, but which persisted for much longer. Having its origins in Minecraft:Legend of the Chambered, one of Notch's prior games, the texture was also included among the first item sprites in the game. While it also technically existed as an item, it was also ultimately nonfunctional and only existed for testing purposes.
Its texture was changed on the 22nd of January, 2010 by flipping it horizontally from its original orientation.
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Original texture
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Second version
The texture itself, however, remained in items.png for as long as items.png itself existed, and even outlived it; it became an individual file in Minecraft:13w02a with items.png's splitting. It was also not removed in 13w24a with the advent of Minecraft:resource packs, despite many other unused textures being deleted.
Despite the quiver texture continuing to exist in the game unused, Minecraft:Jeb stated in 2011 he would not add quivers to the game as an item.<ref>"No" – Jeb, April 24, 2011</ref>
During the development of Minecraft:Java Edition 1.9, Minecraft:Dinnerbone posted a 2×204960 image on Twitter<ref>Template:Tweet</ref> which could be reformed into a 854×480 Minecraft screenshot, clearly depicting the quiver as a usable item in the inventory, where it had what seemed to be a dedicated slot alongside a slot for Minecraft:arrows.<ref>Template:Reddit</ref> He shared another screenshot of the quiver in the inventory a few weeks later, with the quiver slot in a different location.<ref>Template:Tweet</ref> On June 30, 2015, Dinnerbone stated that he scrapped quivers as he felt that holding arrows in the off-hand felt "more natural."<ref>Template:Tweet</ref>
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The screenshot which Dinnerbone's 854×480 image decodes to, showing a quiver in its slot in the survival inventory
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A similar screenshot showing a quiver slot in the creative inventory
As a result of this scrapping, with there no longer being any planned future uses for the texture, it was ultimately removed from Java Edition in 1.9's first snapshot, 15w31a.
The quiver texture was also present in Pocket EditionTemplate:'s items.png file from the beginning and, reflecting the behavior of early Indev, was even unintentionally assigned to an invalid ID item.Template:Info needed It remained part of Items.png and its successor Minecraft:Items-opaque.tga until the texture atlas was replaced with invidual item textures. It was removed at an unknown time but later re-added,Template:Verify and is still present in Bedrock EditionTemplate:'s vanilla resource pack. It was also present in the Legacy Console Edition from the start, being replaced by the Minecraft:end crystal item texture in TU43 and equivalent versions. The texture is also present in every version of Pi Edition.
Unused camera item texture
Prior to the addition of Minecraft:cameras in Minecraft:Pocket Edition v0.2.0 alpha, an unused item texture resembling a handheld camera existed next to the texture for the actual Minecraft:camera entity. It would be replaced by a "blocks" music disc texture with the full addition of the camera.
Ruby
Minecraft:Rubies were intended to be the original currency used for Minecraft:trading. They could be seen in a screenshot released by Jeb on 21 May 2012,<ref>https://twitter.com/jeb_/status/204619936616808451</ref> in which the trading system was first being tested. While it was later decided that Minecraft:emeralds would take their place as a currency, a ruby texture was still in Minecraft:Java Edition 12w21a's items.png file, alongside the emerald. The unused ruby texture which was present in the game differed from the version shown in the screenshot, however.
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Jeb's screenshot showing rubies.
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A re-created ruby texture, as seen in Jeb's screenshot
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The unused ruby texture present in released Minecraft versions
Alongside emeralds, 12w21a also implemented Minecraft:emerald ore as a method of obtaining them. However, the texture used for emerald ore was accidentally set to a texture seemingly intended for ruby ore,<ref>https://twitter.com/jeb_/status/205641953742819328</ref> and translation strings in the game's language files included references to rubies and ruby ore:
item.ruby.name=Rubytile.oreRuby.name=Ruby Ore
Minecraft:Java Edition 12w21b was swiftly released to give emerald ore its intended release texture, and the translation strings for rubies and ruby ore were removed in the full release of Minecraft:Java Edition 1.10.
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Emerald ore in its first iteration, using the "ruby ore" texture
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Emerald ore in its second iteration, using its intended texture
Emeralds were decided upon over rubies for accessibility purposes, as Minecraft:Dinnerbone stated he has red-green color blindness, and had difficulty distinguishing between ruby ore and Minecraft:redstone ore.<ref>Template:Citation</ref>
Despite the item texture for rubies being completely unused throughout its existence in the game files, it, like the quiver, inexplicably survived the splitting of items.png and remained in the game as an unused texture file for much longer than expected. It even beat the quiver in longevity, remaining unused in the game for close to a decade prior to its removal in Minecraft:Java Edition 21w13a.<ref name="UnusedFiles">Template:Bug</ref>
The texture was added to Pocket Edition in Minecraft:Pocket Edition v0.8.0 alpha build 2. It was eventually removed in the first v0.14.0 build, but later re-added and is still present in the vanilla resource pack. The texture was also added to Xbox 360 Edition in TU9, and remained in the console editions until TU54 and equivalent versions, in which it was replaced by one of the textures used for Minecraft:bed itemsTemplate:Info needed.
The name "Ruby" was reused for a currency in the now-discontinued game Minecraft:Minecraft Earth, using completely different textures from those present in the main game.
Rubies were reimplemented as a joke feature in Minecraft:23w13a_or_b snapshot, where they could replace the Minecraft:Emerald item texture via a specific vote.
Banner item textures
During the Minecraft:Java Edition 1.8 snapshots, starting with Minecraft:Java Edition 14w30a, there were two unused item textures, "banner_base" and "banner_overlay", which were likely intended to be used together as a recolorable inventory icon for Minecraft:banners. The Template:Code texture was removed in Minecraft:16w41a, and the Template:Code texture removed in Minecraft:17w47a.
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The base texture.
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The overlay texture.
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Both textures put together.
Crystallized honey
A texture for a crystallized honey item was added to the game files in 19w34a. This texture was removed in 19w42a, as it was never actually intended to be used.<ref name="CancelledApiculture"/>
Entities
2char.png
2char.png is a texture that was added in Minecraft:Java Edition Classic 0.0.20a, consisting of an entirely white player skin. It was removed in Minecraft:Java Edition Alpha v1.2.2.
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2char.png
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2char.png used as a player skin
char_2.png
char_2.png is a texture that could be found in the jar file for Minecraft:Java Edition Indev 20100212-1210. The texture is mostly identical to that of Minecraft:Steve, with the main difference being another layer of hair being present in the hat layer. Two potentially-misplaced yellow pixels also appear on the forehead. It was removed two days later.
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char_2.png
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char_2.png used as a player skin
Door entity
Template:Info needed section On 3 June 2010, Notch discussed on his blog plans to add different types of furniture to the game, including Minecraft:doors. These postings include discussions of implementing said furniture in the form of entities as opposed to blocks, as was previously done for Minecraft:paintings in Indev, with Notch also stating his successful reimplementation of Minecraft:signs the previous day<ref>https://web.archive.org/web/20210118183930/https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more</ref> as a Minecraft:block entity.<ref name="doors2">https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks</ref> If implemented as a block entity, this would allow doors to have a smooth opening and closing animation,<ref name="doors2" /> similarly to what was added for Minecraft:chests just over a year later in Beta 1.8 Pre-release by converting them from normal blocks.
Doors were ultimately added on the 7th of June, 2010, as a relatively normal block, which would instantly open or close when interacted with, having no continuous animation in the process as had been mentioned. However, the /item directory in Minecraft:minecraft.jar, which stored the textures for other non-mob entities at that time such as Minecraft:minecarts and Minecraft:arrows, gained a texture called door.png in this same version, which is speculated to have been linked to said scrapped opening/closing animation. An early iteration of the oak door texture can be seen in it, with empty space in the texture being filled out by solid purple.
An interesting thing to note about this unused door texture is the absence of any windows, a significant difference from the door actually implemented in the June 7th Infdev build, the top half of which does have a transparent window. The item form, however, still did not have a window in it until Alpha v1.0.1.
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The oak door item from the June 7th build of Infdev
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The oak door item in Alpha v1.0.1
This door entity texture was one of many unused textures removed in 13w24a with the reconfiguring of game assets and the introduction of resource packs as the successor to texture packs.
villager.png
Minecraft:Villagers were added to Java Edition in the first Beta 1.9 prerelease, with their textures located together in a dedicated subfolder of the mob textures folder: /mob/villager. However, another texture was added in this version, called villager.png, which is located directly in the mob folder itself rather than the villager subfolder. (It is not to be confused with the "generic" file also called villager.png which is located in the villager subfolder, which was later used for Minecraft:nitwits.) This texture is completely unused, and closely resembles Steve, but with significant modifications to fit a different entity model.
If this texture is applied to a villager through use of a custom texture pack, the overall appearance is broken and mismatched, implying that the model it was intended to be used for was different than the released villager model.
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villager.png used as the texture for a villager using a texture pack
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How this texture was likely intended to look, applied to a speculative entity model
Along with many other unused textures, villager.png was removed in 13w24a when texture packs were succeeded by resource packs.
Villager, vindicator, evoker, and witch hood
Minecraft:Evokers, Minecraft:vindicators, and Minecraft:witches had an unused hood texture.
The evoker hood can be seen in the Minecraft:minecraft.net article "Meet the Evoker" and the witch hood can be seen in Minecraft:18w50a.
Prior to the Minecraft:Village & Pillage update, the villagers also had unused hood textures.
The hoods on the evokers, vindicators, and witches were removed in Minecraft:Java Edition 1.18 Pre-release 5.<ref>Template:Bug</ref>
Early ender dragon textures
In Minecraft:Java Edition Beta 1.9 Prerelease 4, two unused Minecraft:ender dragon textures, titled "body" and "dragon", were added, probably left over from an earlier phase in development, as they resemble other pre-release ender dragon textures that Notch shared on twitter. They were removed in Minecraft:Java Edition 1.6.1.
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The "body" texture.
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The "dragon" texture.
Skis
In 12w50a, a snapshot for Minecraft:Java Edition 1.4.6, a texture named skis.png was added to the game. Notably, 1.4.6 was released close to Christmas of 2012. The texture was never actually intended to be used, and instead added by Dinnerbone as a red herring.<ref>Template:Tweet</ref>
Like many other unused textures, it was removed in 13w24a with the switch to resource packs. The texture was reimplemented and used as a joke feature in 23w13a_or_b.
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A speculative model for skis.png
Particles
Footprint particle
Template:See also A footstep Minecraft:particle was introduced, but never used in-game. The particle itself was removed in snapshot Minecraft:17w47a as part of Minecraft:The Flattening, and the texture file was removed in snapshot 21w13a.<ref>Template:Bug</ref>
The footstep was later added as an easter egg item in the 20w14∞ April Fools snapshot with the Minecraft:resource location minecraft:footprint. It could be obtained in the "missing" dimension or using the Template:Cmd command. The particle itself was readded in 22w13oneblockatatime, which is spawned when the player walks around. It was once again readded in 24w14potato which is shown when the player has the Sticky effect and walks around.
Miscellaneous
tallterrain.png
Between Classic 0.0.14a and Classic 0.0.14a_08 a 16x4096 file named tallterrain.png was added to the jar file. It is dated from May 23rd 2009 and uses textures from Classic 0.0.13a_03, its intended use is unknown. The file was removed between Classic 0.28 and Classic 0.28_01.
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tallterrain.png
Villager speech bubble
The villager speech bubble is an image that was added along with the villager.png file in the jar when the trading system was added. It showed a trade, where Minecraft:raw chicken could be sold to Minecraft:villagers for another raw chicken. Both raw chickens have the old raw chicken texture. During an interview about villagers, Minecraft:Jeb offered a possible explanation: "We did some experiments with thought bubbles, but it didn't look good. So in the end, after I'd been lead on Minecraft for a year, we just decided to add an interface instead." <ref>Template:Citation</ref>
The texture was partially overwritten by the selection arrows. It was removed in snapshot 23w31a.<ref>Template:Bug</ref>
waterterrain.png
Template:Info needed section In the 15 June 2010 Infdev release, a texture file named waterterrain.png was added to the jar file. Resembling terrain.png in name, dimensions and the use of similar lilac textures in empty spots, it featured a multitude of different directional symbols.
This was added in the same version that implemented new flowing mechanics for water and lava.
Ultimately, flowing liquids simply used a 32×32 texture each (which remained within terrain.png), rotated accordingly depending on the flow direction (which could be orthogonal, diagonal or knightwise, the last of which this sheet did not account for), and this file fell into disuse. It was eventually removed in Alpha v1.2.2 with the addition of texture pack support.
watercolor.png
Minecraft:Java Edition Beta 1.6 Test Build 3 introduced this file to the /misc/ directory in the jar file. This image was a color map intended to be used depending on the Minecraft:biome, similarly to the existing grasscolor.png and foliagecolor.png, where a color would be selected from a point on the image depending on temperature and humidity.
Intended for use on water, with the game even containing unused code around the time of its introduction which would apply it to water,<ref>https://twitter.com/craftycodie/status/1464312766886465545?s=20</ref> it ultimately remained unused, with water maintaining a constant color regardless of biome at the time. This may or may not be due to water's texture being blue at the time, rather than the gray or white required for an effective tint, and as such multiplying it with a color would yield undesirable results (tinting already-blue water with another shade of blue would just make it much darker and unsightly); since water's texture was generated at runtime rather than defined as an image, actually making water's raw texture be gray would be a non-trivial task.
Biome-tinted water was first introduced in Minecraft:Java Edition Beta 1.9 Prerelease, but only to a limited extent, as swamps were the only biome to have a tint defined, and as water's texture was still blue by default, swamp water had to be tinted green to make it appear browner.
When procedurally-generated animated textures were replaced by texture files in 13w02a, the water texture was still inherently blue, even though making it gray or white would have been an easy task at this point and would allow watercolor.png to be used for biome-dependent water colors.
watercolor.png was ultimately removed in 13w24a alongside many others due to it remaining unused.
When Minecraft:Java Edition 18w15a expanded on biome-dependent water tints (and made the water textures white to accommodate this), the subject biomes still remained limited, as swamps and different temperature oceans were the onlyTemplate:Verify biomes to have colors which differed from the default color specified. These colors were values explicitly specified per biome, rather than taken from a colormap like watercolor.png. As a result of this approach, there are currently several oversights in the current game where special water colors have not been defined for certain biomes even when they should be.<ref>Template:Bug</ref>
Reimplementing and actually using this file for the majority of biomes, like is done for grass and foliage, with swamps and possibly a few other biomes being the only remaining special-cased biomes, would likely resolve this issue in its entirety, as there would no longer be a need to specify water colors in biome json files; a blank entry would cause the game to seek out a value from the color map, which is what happens currently for grass and foliage.
Selected and unselected
Squares labeled "SEL" and "UN SEL" (likely "SELECTED" and "UNSELECTED") can be found in "textures\gui\container\creative_inventory\tabs.png". Purpose is unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png.
It was removed in snapshot 23w31a.
References
Template:Navbox textures Template:Navbox Java Edition Template:Navbox Bedrock Edition
Minecraft:es:Texturas no usadas Minecraft:pt:Texturas não utilizadas