Minecraft:Java Edition 1.14
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Template:Distinguish Template:Log4j vulnerability Template:Infobox version Template:Relevant guide
1.14, the release of Minecraft:Village & Pillage and the Minecraft:Texture Update, is a major update to Template:JE released on April 23, 2019.<ref>Template:Mcnet</ref> It focuses mainly on Minecraft:villages, adding a new type of Minecraft:illagers known as Minecraft:pillagers, and redesigns village architecture to match the Minecraft:biome it is located in. This update also introduces many new blocks and mobs, revamps the crafting system by moving some functionalities to different blocks, updates the Minecraft:taiga biome with Minecraft:foxes and Minecraft:sweet berries, and adds a new Minecraft:bamboo jungle biome along with Minecraft:bamboo and Minecraft:pandas. It is also the first major release to include the new textures of the Minecraft:Texture Update.
Originally, 1.14 was planned to be the version number for Minecraft:Update Aquatic, but the numbering was changed when the Technically Updated release (planned earlier as 1.13) was merged<ref>Template:Mcnet</ref> with the actual Update Aquatic 1.13, making 1.14 version number available for the next (i.e. Village & Pillage) update.
The update was originally revealed during the Minecraft:MINECON Earth 2018 livestream on September 29, 2018.<ref>Template:Ytl</ref>
This is the first version released in 2019.
Additions
Blocks
Template:Animate Minecraft:Bamboo
- Can be found scattered around Minecraft:jungles and in large clusters in Minecraft:bamboo jungles.
- Can be found in Minecraft:shipwrecks and Minecraft:jungle temples.
- Dropped by Minecraft:pandas when killed, or can be obtained when Minecraft:fishing in Minecraft:jungle biomes.
- Can be farmed and grow up to 12–16 Minecraft:blocks tall.
- Grows 1–2 blocks taller when Minecraft:bone meal is used on the block.
- Can be eaten by pandas, used as fuel (four bamboo can smelt one item), or planted inside a Minecraft:flower pot.
- Can be used to craft Minecraft:sticks and Minecraft:scaffolding.
Template:Animate Minecraft:Flowers
- Added Template:BlockLink.
- Can be crafted into Minecraft:blue dye.
- Appear in Minecraft:plains biomes.
- Added Template:BlockLink.
- Can be crafted into Minecraft:black dye.
- Inflicts 1 second of Wither status effect to Minecraft:players and Minecraft:mobs around it, when in any difficulty besides Peaceful.
- Is dropped or planted from any non-undead mob being killed by the Minecraft:wither.
- Added Template:BlockLink.
- Can be crafted into Minecraft:white dye.
- Appear in Minecraft:forest biomes.
File:Loom (S) JE1 BE1.png Minecraft:Looms
- Can be crafted with 2 Minecraft:string on top of 2 Minecraft:planks.
- Generate in Minecraft:village shepherd houses.
- Act as the shepherd villager's job site.
- Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
- Have a slot for a Minecraft:banner, a Minecraft:dye and a Minecraft:banner pattern.
- Generic patterns now only require 1 dye.
- Removed existing banner recipes.
- Special banner patterns can now be crafted into a new item, banner patterns.
- Craftable using Minecraft:paper and the special pattern Minecraft:items.
- These patterns don't consume the pattern item when used in the loom.
- Available banner patterns are shown as a list.
Template:Animate Minecraft:Signs
- Added spruce, birch, acacia, jungle, and dark oak signs: signs now come in all different wood types.
- Sign text's color can now be changed by right-clicking them with any of the 16 dyes.
Template:Animate Minecraft:Slabs
- Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, smooth quartz, red nether brick, and End stone brick slabs.
Template:Animate Minecraft:Stairs
- Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and End stone brick stairs.
Template:Animate Minecraft:Walls
- Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and End stone brick walls.
File:Barrel (U) JE1 BE1.png Minecraft:Barrels
- Act as a storage unit, with the inventory of a Minecraft:chest.
- However, unlike a chest, work in tight spaces and can be opened even with a solid block above them.
- Can be crafted using 6 planks, and two slabs
- Generate in Minecraft:village fisher cottages.
- Act as the fisherman villager's job site.
- Can be filled by Minecraft:droppers and filled and emptied by Minecraft:hoppers.
File:Bell (N).png Minecraft:Bells
- Play a swinging animation and a sound when right-clicked.
- Based on the position and facing of the player, bells can only be hit in some certain directions, and only swings on that axis. For example, if the player is standing to the north of a bell and hits the bell, it swings north/south.
- Generate in Minecraft:village meeting points.
- Can be anchored to top and bottom block, as well as walls, with different texture for each.
- Pop off as an Minecraft:item when the anchored block is destroyed or moved.
- Hitting a bell during a Minecraft:raid applies the Minecraft:Glowing effect to raiding illagers within 32 blocks of it.
- Hitting a bell also wakes nearby sleeping villagers.
Template:Animate Minecraft:Blast furnaces
- New Minecraft:furnace upgrade that allows for the smelting of ores and melting of metals faster than the traditional Minecraft:furnace.
- Twice as fast as a regular furnace.
- Can only smelt ores and melt metals.
- Can be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
- Generate in Minecraft:village armorer houses.
- Act as the armorer villager's job site.
- Have support for Minecraft:hopper and Minecraft:dropper inputs and outputs.
Template:Animate Minecraft:Smokers
- New Minecraft:furnace upgrade that allows for cooking food faster than the traditional Minecraft:furnace.
- Twice as fast as a regular furnace.
- Can only smelt and cook food.
- Can be crafted using 4 of any log/wood and 1 furnace.
- Generate in Minecraft:village butcher shops.
- Act as the butcher villager's job site.
- Have support for Minecraft:hopper and Minecraft:dropper inputs and outputs.
File:Cartography Table JE3 BE2.png Minecraft:Cartography tables
- Can be crafted with 2 paper and 4 wooden planks.
- UI visualizes the function of the recipes.
- Allows cloning, extending, and locking of maps.
- Locking can be done with a Minecraft:glass pane to prevent modifying them.
- Generate in village cartographer houses.
- Act as the cartographer villager's job site.
File:Fletching Table JE2 BE1.png Minecraft:Fletching tables
- Generate in Minecraft:village fletcher houses.
- Can be crafted with 4 Minecraft:planks and 2 Minecraft:flint.
- Act as the fletcher villager's job site.
File:Smithing Table JE2 BE2.png Minecraft:Smithing tables
- Generate in Minecraft:village toolsmith houses.
- Can be crafted with 4 Minecraft:planks and 2 Minecraft:iron ingots.
- Act as the toolsmith villager's job site.
File:Stonecutter JE2 BE1.gif Minecraft:Stonecutters
- Can be used as a simpler and cheaper way to craft various stone variants (stairs, slabs, bricks, walls, chiseled, etc.).
- Can be crafted with 3 Minecraft:stone blocks and 1 Minecraft:iron ingot.
- Generate in Minecraft:village mason houses.
- Act as the mason villager's job site.
File:Grindstone (floor) (N).png Minecraft:Grindstones
- Craftable with 2 sticks, a stone slab, and 2 planks.
- Generate in Minecraft:village weaponsmiths.
- Act as the weaponsmith villager's job site.
- Have a GUI with 2 input slots and 1 output slot.
- Remove any non-curse enchantment(s) from an item.
- Give the player Minecraft:experience back for each enchantment removed.
- Minecraft:Weapons, Minecraft:tools, Minecraft:armor and Minecraft:enchanted books can have their enchantments removed with this block.
- Can repair items by combining them together.
- Can be placed on the top, bottom, or side of a Minecraft:block.
Template:Animate Minecraft:Lecterns
- Were an idea originally scrapped from 2012.
- Unique Minecraft:model based on the scrapped design.
- Can be crafted from slabs and bookshelves.
- Right-click empty lectern to place Minecraft:book.
- Right-click lectern with book to open.
- Multiple Minecraft:players can read the book at the same time, without having the item.
- The current page is persistent and shared between all readers.
- Book can be removed from it.
- Emits Minecraft:redstone pulses when the page is changed.
- Minecraft:Redstone comparators can be used to get book reading progress.
- Generate in Minecraft:village libraries.
- Act as the librarian villager's job site.
Template:Animate Minecraft:Scaffolding
- A new, quickly climbable Minecraft:block that can be crafted using Minecraft:bamboo and Minecraft:string.
- The Minecraft:player can build a pillar of scaffolding by just pressing Template:Control on the top face of a scaffolding block, as well as place scaffolding to the side.
- The entire structure breaks when the bottom Minecraft:block is broken.
- The player can climb up a block by Template:Control and descend by pressing Template:Control.
- The player can sneak normally by pressing Template:Control when there's no other scaffolding Minecraft:block below.
- The sides only have placement collision detection on the bamboo struts.
- Scaffolding without blocks under it has a bottom that can be walked on.
- Can be placed 6 blocks out from its base of support without falling.
File:Lantern JE1 BE1.png Minecraft:Lanterns
- New Minecraft:light source.
- A feature originally planned for the Alpha Minecraft:Halloween Update.
- Minecraft:Notch had previously said that lanterns would not be added into Minecraft.
- Crafted with 8 Minecraft:iron nuggets surrounding 1 Minecraft:torch.
- Generate in snowy Minecraft:villages.
- Can be placed either hanging under or on top of a Minecraft:block.
- Give slightly more light than a torch.
File:Jigsaw Block (S) JE3 BE2.png Minecraft:Jigsaw blocks
- A technical block.
- Not obtainable in Minecraft:Survival mode or the Minecraft:Creative inventory.
- Can only be obtained using Minecraft:commands.
- Is a 'junction' block that allows the Minecraft:player to construct structures out of smaller templates.
- Target pool
- Refers to a pool of elements the jigsaw block can draw elements from (i.e.: the next template to place).
- Attachment type
- Refers to the "name" of the jigsaw block. Jigsaw blocks can only connect to other jigsaw blocks with the same "name" (attachment type).
- Turn into
- The blockstate the jigsaw block turns into once the whole feature is placed.
- Target pool
Template:Animate Minecraft:Sweet berry bushes
- Commonly found in Template:BiomeLink, Template:BiomeLink, and Template:BiomeLink biomes.
- Rarely found in Template:BiomeLink, Template:BiomeLink and Template:BiomeLink biomes.
- Can be planted from Minecraft:sweet berries.
- Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
- Drop 1–2 berries in younger stage, 2–3 in full growth stage.
- They're harvested with right-click.
- Support bone meal usage.
- They slow movement of all mobs in all stages of growth, with the exception of foxes
- Any mob can stand inside them, but they deal damage similar to a Minecraft:cactus if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage. This applies to all mobs other than foxes.
File:Campfire JE2 BE2.gif Minecraft:Campfires
- Generate in taiga Minecraft:villages.
- Decorative fireplace without fire spreading.
- Does not burn items.
- Can be crafted with 3 sticks, 1 coal or charcoal, and 3 wood or logs, stripped or unstripped, of any wood type.
- Cooks up to four food items, but 3 times slower than a Minecraft:furnace (30 seconds).
- Right-click with a food item to place food on campfire.
- Food item pops off when cooked.
- Emits a new type of particle, a smoke signal that can be seen from a longer distance than normal particles.
- The particles can travel through 1–2 blocks.
- Placing a Minecraft:hay bale below the campfire causes the smoke particles to stay longer and rise higher.
- Emits a light level of 15.
- Can be put out using a Minecraft:water bucket or a splash water bottle.
- Extinguishing a campfire pops off any (uncooked) food item on it.
- Can be re-lit with Minecraft:flint and steel or Minecraft:fire charges, but not other fire sources like fire spread.
- Repeatedly deals Template:Hp damage when walked on (except when Minecraft:sneaking).
Template:Animate Minecraft:Composters
- Block that converts crops and plants into Minecraft:bone meal.
- Crafted using 3 Minecraft:planks and 4 wooden fences.
- Generate in village farms.
- Act as the farmer villager's job site.
- Creates a single piece of bone meal per 7 levels of composting.
- Template:Ctrl certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it turns into level 8 which is the harvestable stage, yielding 1 bone meal when used.
- Some composted items are consumed without adding a level. The chance a level is added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. kelp has a low chance of about 30%, while pumpkin pie has a chance of 100%).
File:Note Block JE2 BE2.png Minecraft:Note blocks
- Added 6 new note block sounds: "Iron Xylophone", "Cow Bell", "Didgeridoo", "Bit", "Banjo", and "Pling".
- The sounds can be heard by using Minecraft:iron blocks, Minecraft:soul sand, Minecraft:pumpkins, Minecraft:emerald blocks, Minecraft:hay bales, and Minecraft:glowstone respectively.
Items
General
- Added a new tag for item forms of blocks called
BlockStateTag.- Formatted as
{BlockStateTag:{state:"value",state2:"value2",stateN:"valueN"}}. - Does not affect item model.
- Formatted as
Template:Animate Minecraft:Banner patterns
- Added "flower charge", "creeper charge", "skull charge", and "thing" banner patterns.
- Crafted with Minecraft:paper and their associated Minecraft:items.
- New "globe" banner pattern.
- Obtained by trading with a master-level cartographer villager.
Template:Animate Minecraft:Crossbows
- Crafted from Minecraft:string, Minecraft:iron ingots, Minecraft:sticks, and Minecraft:tripwire hooks.
- Can be used as a Minecraft:weapon similar to Minecraft:bows.
- Slightly more range, but takes longer to charge without enchantments.
- Hold to charge, click to release.
- Charged crossbows remain charged in the Minecraft:inventory and can be immediately fired later.
- Its arrows deal Template:Hp to Template:Hp damage.
- Can be used to shoot Minecraft:firework rockets by holding the crossbow in one hand and fireworks in the other.
- Can be enchanted with new Minecraft:enchantments:
- Minecraft:Multishot
- Fires three Minecraft:arrows at once in different directions; not compatible with Piercing.
- Minecraft:Quick Charge
- Increases the reload speed. 3 levels; 0.25 seconds faster each level.
- Minecraft:Piercing
- Projectiles pierce through Minecraft:mobs. 4 levels; not compatible with Multishot.
- Minecraft:Multishot
File:Suspicious Stew JE1 BE1.png Minecraft:Suspicious stew
- Found in Minecraft:shipwreck supply Minecraft:chests.
- Can be crafted with a red and brown Minecraft:mushroom, a Minecraft:bowl and any Minecraft:flower.
- Cannot be obtained in the creative inventory.
- Restores Template:Hunger hunger points and 7.2 saturation points and gives roughly 5 seconds of a Minecraft:status effect.
- The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
- Minecraft:Oxeye daisy gives Minecraft:Regeneration.
- Minecraft:Cornflower gives Minecraft:Jump Boost.
- Minecraft:Lily of the valley gives Minecraft:Poison.
- Minecraft:Wither rose gives Wither.
- Minecraft:Tulip gives Minecraft:Weakness.
- Minecraft:Azure bluet gives Minecraft:Blindness.
- Minecraft:Allium gives Minecraft:Fire Resistance.
- Minecraft:Blue orchid gives Saturation.
- Minecraft:Poppy gives Minecraft:Speed.
- Minecraft:Dandelion gives Saturation.
- The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
Template:Animate Minecraft:Dyes
- Added Minecraft:blue dye, Minecraft:brown dye, Minecraft:black dye and Minecraft:white dye.
- Separated Minecraft:bone meal, Minecraft:ink sacs, Minecraft:cocoa beans and Minecraft:lapis lazuli into their own Minecraft:items: they can no longer be used to dye directly.
- New dyes craftable from respective ingredients.
File:Sweet Berries JE1 BE1.png Minecraft:Sweet berries
- Fill Template:Hunger hunger points.
- Can be planted in the ground and grow into sweet berry bushes.
File:Leather Horse Armor (item) JE2.png Minecraft:Leather horse armor
- Added leather horse armor Template:In.
- This was already an item in Template:Els.
- Crafted from 7 leather.
- Can be dyed 12,326,391 different colors, similar to leather armor.
- Can now be bought from a Minecraft:leatherworker villager.
- File:Panda Spawn Egg JE1.png Minecraft:Panda spawn egg
- Spawns pandas.
- File:Pillager Spawn Egg JE1 BE1.png Minecraft:Pillager spawn egg
- Spawns pillagers.
- File:Ravager Spawn Egg JE1 BE1.png Minecraft:Ravager spawn egg
- Spawns ravagers.
- File:Cat Spawn Egg JE2.png Minecraft:Cat spawn egg
- Spawns cats.
- File:Trader Llama Spawn Egg JE1 BE1.png Minecraft:Trader llama spawn egg
- Spawns trader llamas.
- File:Wandering Trader Spawn Egg JE1.png Minecraft:Wandering trader spawn egg
- Spawns wandering traders.
- File:Fox Spawn Egg JE1 BE1.png Minecraft:Fox spawn egg
- Spawns foxes.
Mobs
Template:Animate Minecraft:Mooshroom
- Added brown variant.
- Does not spawn naturally.
- Obtainable when a normal mooshroom gets struck by lightning, or by using the command Template:Cmd.
- Change back into a normal mooshroom when it gets struck by lightning again.
- Can be fed with a flower and be "milked" for Minecraft:suspicious stew.
- The stew would have the same attributes that would be given if the player crafted a Minecraft:suspicious stew with the flower.
- Only given the first time the mooshroom has eaten the flower.
- Does not spawn naturally.
File:Panda JE1 BE1.png Minecraft:Pandas
- Have Template:Hp Minecraft:health, except for weak pandas, which have Template:Hp.
- Drop 1 Minecraft:bamboo when killed (not affected by Minecraft:Looting).
- Neutral mobs.
- Spawn in bamboo forests inside Minecraft:jungles.
- Seek out bamboo and Minecraft:cake items, and eat them.
- Have varying personalities and traits.
- They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags,
MainGeneandHiddenGene). - They have a rare brown variant (both main and hidden genes have to be brown for a panda to appear brown).
- Their emotions can be read on their faces.
- They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags,
- Minecraft:Breedable.
- Baby pandas sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a Minecraft:slimeball.
- Variants are inherited by a special panda inheritance system.
- Sometimes roll and sit on hind legs.
- When hit, nearby Minecraft:villagers display the angry villager Minecraft:particles.
Template:Animate Minecraft:Pillagers
- They are hostile mobs, considered a type of Minecraft:illagers.
- Have Template:Hp Minecraft:health.
- Wield Minecraft:crossbows.
- Drop their crossbows when killed (affected by Minecraft:Looting).
- Raid, or take over, Minecraft:villages, killing Minecraft:villagers.
- Cannot equip armor of any type.
- Attack villagers, iron golems and wandering traders.
File:Ravager JE1.png Minecraft:Ravagers
- Have Template:Hp Minecraft:health.
- Have 100% knockback resistance when hit.
- Destroy Minecraft:crops and Minecraft:leaves.
- Attack villagers, iron golems and wandering traders.
- Drop a Minecraft:saddle when killed (100% of the time, not affected by Minecraft:Looting).
- Name was chosen by the community (It was named "Illager beast" as a placeholder).
width=53x53 Minecraft:Ravager Jockeys
- Ravagers ridden by illagers that spawn in illager raids.
Template:Animate Minecraft:Cats
- Have Template:Hp Minecraft:health.
- Drop 0–2 Minecraft:string.
- Typically found wandering around Minecraft:villages as strays.
- Black cats can spawn in Minecraft:swamp huts.
- Have 8 new skins, one being chosen by the community.
- Can be tamed using Minecraft:raw cod or Minecraft:raw salmon.
- Tamed cats sleep or sit on the owner if they go to sleep in a Minecraft:bed.
- When the owner wakes up from the bed, the owner receives a gift, based on a loot table.
- The possible gifts are: Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink or Template:ItemLink.
- Scare off Minecraft:phantoms and hiss at them.
- Cat collars can now be Minecraft:dyed.
- Untamed cats can despawn.
File:Brown Trader Llama.png Trader Llamas
- Have Template:Hp to Template:Hp Minecraft:health.
- Spawn in pairs alongside a Minecraft:wandering trader.
- Are hostile toward all Minecraft:illagers (except for Minecraft:ravagers) and all Minecraft:zombie variants.
- Are the same as normal Minecraft:llamas but have blue and gold decorations.
- Have a unique default carpet design. Can't be removed, but can be replaced.
- Can be equipped with carpets as normal llamas. Original garb reappears when the carpet is taken off.
- Can be tamed normally like any wild Minecraft:llama after the Minecraft:wandering trader is killed or the Minecraft:lead breaks after it walks too far away.
- Drop 1 Minecraft:lead when killed (100% of the time, not affected by Minecraft:Looting).
File:Wandering Trader.png Wandering Traders
- Have Template:Hp Minecraft:health.
- Found in random places around the world. Only one spawns in the world with two Minecraft:trader llamas and within a 48-block radius of a player.
- After one in-game day, the game begins to attempt to spawn a Minecraft:wandering trader once per in-game day.
- Spawn attempt chance increases with each failed attempt: initially it starts out at 2.5%, then 5%, and then finally caps out at 7.5%.
- Provides a random variety of biome-specific item trades, not dependent on biome it spawns in.
- Trading times are limited, locked trades are not unlockable by conducting other trades.
- Has 6 trades, all unlocked upfront, once used up cannot be reopened.
- Despawn after Template:Convert.
- Drink potions of Minecraft:Invisibility at night to hide from hostile mobs.
- Drink Minecraft:milk in the daytime to remove the potion effect.
- Have a
WanderTargetdata tag containing a block position. When set, they pathfind to that position.
Template:Animate Minecraft:Foxes
- Have Template:Hp Minecraft:health.
- Nocturnal mobs which sleep in the morning and are awake at night.
- Drop nothing when killed.
- Run from the player.
- They are about as fast as Minecraft:ocelots.
- Can be bred with Minecraft:sweet berries.
- The baby born trusts the player and doesn't run away.
- Pick up dropped food items with their mouth.
- Are attacked by wild Minecraft:wolves (but run faster).
- May spawn wandering around villages at night.
- A white variant spawns in Template:BiomeLink.
World generation
General
- Added a loading animation when generating a world.
- Visualizes render of the spawn chunks.
File:BiomeSprite bamboo-jungle.png Bamboo Forests
- New Minecraft:biome variant of Minecraft:jungles.
- Contains bamboo shoots, Minecraft:podzol, and Minecraft:pandas.
- Are structures related to pillagers, separate from Minecraft:illager patrols.
- Spawn pillagers. Patrol leaders can spawn at outposts.
- Have loot chests at the top, and minor structures around the main tower.
- Can be found in any Minecraft:biome a Minecraft:village can be generated in.
- Use the Minecraft:jigsaw block for generation.
File:Snowy Small House 6.png Minecraft:Villages
- Added Minecraft:snowy tundra villages.
File:EnvSprite abandoned-village.png Zombie Villages
- Added snowy tundra zombie villages.
Gameplay
Minecraft:Advancements Template:Load advancements
- Spawn in the world as a pack of 5 Minecraft:mobs consisting of Minecraft:pillagers or Minecraft:vindicators.
- Spawn in all variations of the Minecraft:plains, Minecraft:taiga, Minecraft:desert and Minecraft:savanna Minecraft:biomes, on top of grass or Minecraft:sand blocks.
- An illager Minecraft:banner can be found on the patrol leader's head.
- Pillagers attack and pillage Minecraft:villages, trampling Minecraft:crops and killing Minecraft:villagers.
- Players who kill the leader have the Minecraft:Bad Omen status effect inflicted upon them.
- Triggered when a Minecraft:player inflicted with the Minecraft:Bad Omen effect enters a Minecraft:village.
- Max Bad Omen level for a maximum-strength raid is V.
- Kill leaders to increase Bad Omen level.
- Each person that brings Bad Omen into the village leads to additional waves of raids.
- Higher level of Bad Omen means a higher chance that enemies have enchanted weapons.
- Minecraft:Pillagers, Minecraft:vindicators, Minecraft:evokers, Minecraft:witches and Minecraft:ravagers can appear as part of the raids.
- Raid progress bar once a village has been entered is displayed like the ender dragon health bar, decreases on pillager kills.
- The raid boss bar slowly fills up when a raid is triggered or when a wave is cleared.
- Shows remaining mobs near the end.
- Mobs appear in waves, which follow a set pattern of waves based on difficulty (Easy is three waves, Normal is five waves, and Hard is seven waves).
- A bonus wave is added for every additional level of Bad Omen brought into a village, equivalent to the final base wave.
- A wave can only begin, if all mobs in the previous wave have been killed.
- Include witches and evokers on later waves.
- When players defeat all waves, they get a Template:EffectLink effect as a reward, and the villagers gift the Minecraft:player random items according to their profession.
- Raids end with a "Victory" or "Defeat" message.
- Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.
- File:Bad Omen JE2 BE2.png Minecraft:Bad Omen
- Acquired by killing an illager patrol leader (an illager wearing a banner on its head).
- File:Hero of the Village JE1 BE2.png Minecraft:Hero of the Village
- Occurs when a Minecraft:raid is defeated.
- The level of the effect is equivalent to the level of the Minecraft:Bad Omen effect.
- Lasts for approximately two in-game days, in which trades from Minecraft:villagers are heavily discounted.
- Occurs when a Minecraft:raid is defeated.
Command format
Tags
- Nine new block tags:
- Six new item tags: Template:Code.
- General syntax: Template:Cmd.
- Sources: Template:Code for fishing, Template:Code for loot chests, Template:Code for entity drops, and Template:Code for block drops.
- Sources:
- Template:Cd
- Uses fishing context.
- Template:Cd
- Uses loot chest context (can be also used for advancement awards and cat gifts).
- Template:Cd
- Simulates entity drops.
- Template:Cd
- Simulates block drops.
- Template:Cd
- Targets:
- Template:Code
- Drops in world.
- Template:Code
- Works similar to Template:Cmd. If Template:Code is missing, command tries to place all returned items. If Template:Code is higher than number of items, remaining slots are cleared.
- Template:Code
- Replaces a range of slots.
- Template:Code
- Replaces range of slots.
- Template:Code
- Inserts items into player's inventory (similar to Template:Cmd).
- Template:Code
- Inserts items into container (similar to Template:Key+left-click).
- Template:Code
- Schedules functions or tags to run in gametime ticks.
- Any function/tag can be scheduled only once.
- Calling for an already scheduled function/tag replaces the oldest record.
- General syntax: Template:Cmd Sends <message> to all players on the team of the player who runs the command. Available to all players on a team.
- Alias: Template:Cmd.
- Clicking the team name opens a new Template:Cmd command.
General
- Added a version.json file to the root of client.jar, which lists information such as Minecraft:data version, Minecraft:protocol version, Minecraft:data pack version, parent version, build date and time, and whether it is a stable build.
- Added new death messages for when a player dies from moving through a Minecraft:sweet berry bush.
- Added more characters to the default font.
- Corrected several glyphs.
- Added "Accessibility Options" button to the title screen.
- Three new particle types: Template:Code.
- "campfire" type recipes for adding custom campfire recipes.
- Added the following splash texts:
- "<Playername> IS YOU"
- "Rainbow turtle?"
- "Something funny!"
- "I need more context."
- "Ahhhhhh!"
- "Don't worry, be happy!"
- "Water bottle!"
- "What's the question?"
- "Plant a tree!"
- "Go to the dentist!"
- "What do you expect?"
- "Look mum, I'm in a splash!"
- "It came from space."
Startup screen
- Added a loading bar to the startup screen.
- Once loading is complete, the startup screen now fades into the main menu.
- Several new statistics:
- "Barrels opened"
- "Bells Rung"
- "Interactions with Blast Furnace"
- "Interactions with Campfire"
- "Interactions with Cartography Table"
- "Interactions with Lectern"
- "Interactions with Loom"
- "Raids Triggered"
- "Raids Won"
- "Interactions with Smoker"
- "Interactions with Stonecutter"
Changes
Blocks
- Now have an accurate hitbox.<ref>Template:Bug</ref>
- Now generate in Minecraft:village temples.
- Act as the cleric villager's job site.
- Can now be made by surrounding a non-white dye with white carpet.
- Now generate in Minecraft:village tanneries.
- Act as the leatherworker villager's job site.
- Now break and drop themselves when shot by Minecraft:arrows and Minecraft:tridents.
Minecraft:Crops and Minecraft:nether wart
- Added placement and breaking sounds.
Minecraft:Cut sandstone and Minecraft:cut red sandstone
- Now available through Minecraft:stonecutters.
- Minecraft:Shears can now be dispensed and shear Minecraft:sheep.
- Is now more like most Minecraft:solid blocks.
- Redstone dust can now be placed on top of glass.
Minecraft:Grass path, Minecraft:mycelium, and Minecraft:podzol
- Now have random orientation when placed to correspond with Minecraft:grass blocks.
- Now drop 0–2 Template:ItemLinks.
- Recipe changed to include Minecraft:nether brick items rather than just Minecraft:nether bricks blocks.
- Now require 4 nether brick blocks and 2 nether brick items.
- The old recipe is now used to craft Minecraft:nether brick walls.
- Depowering performance increase.
- Renamed "Sign" to "Oak Sign".
- Crafting a sign now requires the same wood type instead of a random assortment.
- Right-clicking on signs with Minecraft:dyes now changes the text color.
- Rewrote editing to be more intuitive:
- Movable cursor for free text editing.
- Selection support.
- Copy and paste support.
Minecraft:Smooth quartz, Minecraft:smooth sandstone, Minecraft:smooth red sandstone and Minecraft:smooth stone
- Obtainable from smelting Minecraft:blocks of quartz, Minecraft:sandstone, Minecraft:red sandstone and Minecraft:stone, respectively.
- Stone slabs have been renamed to smooth stone slabs.
- Now crafted with smooth stone instead of stone.
- Now can be made by surrounding a dye with non-stained glass panes.
- Explosions now have a 100% drop rate.
Transparent blocks
- Numerous things pertaining to transparent blocks have been changed; see Minecraft:/Transparent block changes for more info.
- Can now be climbed without supporting blocks.
Items
- Recipe changed to be shapeless.
- Rewrote editing to be more intuitive:
- Movable cursor for free text editing.
- Selection support.
- Copy and paste support.
- Keyboard and mouse handling.
- Improved page filling and line-wrapping.
- Double-click to highlight a word, triple-click to highlight a page.
- Can now go up to 100 pages.
- Can now be used as fuel in a furnace.
- Unified all dye names.
- Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.
- Minecraft:Lapis lazuli, Minecraft:cocoa beans, Minecraft:bone meal and Minecraft:ink sac can no longer be used as dyes.
- Now remains visible when the horse wearing it has the Minecraft:Invisibility effect.
- No longer flashes red when the horse takes damage.
- Now apply the Minecraft:Thorns, Minecraft:Feather Falling, Minecraft:Depth Strider, Minecraft:Respiration, Minecraft:Protection, Minecraft:Fire Protection, Minecraft:Projectile Protection and Minecraft:Blast Protection enchantments to horses that are wearing it.
- Recipe changed to be shapeless.
- Texture and model of the totem when used now has the same CustomModelData value as the item had, making Minecraft:resource packs who use that tag have the correct model when activated.
Mobs
General
- Mobs can now sleep in beds using commands.Template:Verify
- Updated hitboxes and eye positions of many entities.Template:More info
- Player height while sneaking is now 1.5m.
- Minecraft:Mobs that would spawn and then despawn from being too far away from the Minecraft:player the next Minecraft:tick no longer spawn.
Minecraft:Cats and Minecraft:ocelots
- Cats and ocelots are split into two separate Minecraft:mobs.
- Cats are now able to spawn as strays in Minecraft:villages, which can be tamed.
- Ocelots can no longer be tamed; instead, they trust the Minecraft:player, if fed Minecraft:raw salmon or Minecraft:raw cod.
- Can now drop Minecraft:music discs from Minecraft:strays, in addition to Minecraft:skeletons again.<ref>Template:Bug</ref>
- Can no longer have armor equipped onto them via a dispenser.
- Performance improvements.
Minecraft:Illusioners, Minecraft:players and the Minecraft:wither
- Now have loot tables.
- Tweaked spawning in Minecraft:villages
- Spawn when enough villagers meet.
- Also only spawn if villagers in a village have worked and slept before a meeting.
- Villagers that are recently hurt by Minecraft:zombies have a higher chance of spawning an iron golem.
- Switch types (red or brown) when struck by lightning.
- Added 3 new sounds, for converting, eating and milking.
- Mooshrooms now have a Template:Cd data field.
- Can now imitate Minecraft:pillagers, Minecraft:ravagers and Minecraft:pandas.
- Are now afraid of Minecraft:cats.
- Villagers and Minecraft:zombie villagers now have seven skin types which correspond to the following biomes:
- Plains
- Desert
- Savanna
- Taiga
- Snowy tundra/snowy taiga
- Jungle
- Swamp
- Added new mason profession.
- Revamped trading UI.
- Available trades are listed in a left sidebar, similar to Template:BE.
- When players have the required materials, clicking on one of the trades puts the items into the slots automatically.
- Villager AI has been rewritten, they can now sleep, and around midday, they gather at the meeting point of the village.
- All villagers spawn as nitwits (green robes) or unemployed (brown robes) when spawned by Minecraft:spawn egg or commands.
- Unemployed villagers have no profession initially, but change profession based on a "Minecraft:job site" block near them.
- Now have levels based on XP gained from trading.
- Now have badges marking their level.
- When hit by the player, villagers raise the price of their trades.
- Now show players their trades in their hands if the player is holding certain items, which they are trading for.
- Cured zombie villagers retain their trades when they are converted back into regular villagers.
- Villager children now play in villages.
- Villagers no longer look at players in Spectator mode.
- Now break down doors.
- Tamed wolf kills now count as a player kill.
- E.g. a Minecraft:zombie can rarely drop a Minecraft:potato on death alongside its normal drops, or an Minecraft:illager captain inflict Minecraft:Bad Omen on death when killed by the wolf.
- Before, tamed wolves only had mobs drop XP and their common drops upon death.
- E.g. a Minecraft:zombie can rarely drop a Minecraft:potato on death alongside its normal drops, or an Minecraft:illager captain inflict Minecraft:Bad Omen on death when killed by the wolf.
Non-mob entities
- Now has a loot table.
Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink, Template:EntityLink (fire charge), and Template:EntityLink.
- Now have an optional Template:Code tag that can specify a different item stack to render.
- Explosions now have a 100% drop rate.
- Now broken up into individual textures.
- Animations are supported.
World generation
- Now naturally generate with one Minecraft:iron golem spawned.
- Village detection is now based on beds, job sites and meeting points instead of doors.
- Template:BiomeLink, Template:BiomeLink, Template:BiomeLink and Template:BiomeLink villages have a new architecture.
- Village houses now have drastically different structures that depend on the biome and there are many more types.
- Use Minecraft:jigsaw blocks for generation.
- Added new structure and loot table files for the new village houses.
- Now generate with a black Minecraft:cat.
- Updated plains, desert, savanna, and taiga zombie villages.
- Minecraft:Soul sand and Minecraft:gravel now generate below Y-level 34 at Minecraft:lava sea level, instead of between Y-level 60 and 65.<ref>Template:Bug Resolved as "Works As Intended"</ref>
- A possible reason for this tweak was to accommodate for the increased availability of soul sand in the upcoming Minecraft:Nether Update, as the idea of Minecraft:soul sand valley biome had likely been envisioned by the developers while 1.14 was still in development.
Command format
- Entity type predicates now accept tags (Template:Code).
- The damage source predicate now has option: Template:Code.
- The entity predicate now accepts a flag field.
- Available tests: Template:Code.
- Entity predicate now accepts Template:Code field.
- This predicate can contain up to six fields: Template:Code.
- If this predicate is non-null, test fails for entities that have no equipment (i.e. not mobs, players or armor stands).
Commands/NBT data
- Extended NBT path syntax.
- New chat component for displaying values from NBT.
- Block variant Template:Code.
- The Template:Code entry is exactly like it's used in commands, for example "15 16 17" means x=15, y=16 and z=17.
- Entity variant Template:Code.
- If interpret is present and true, contents of selected tags are interpreted as chat components.
- Block variant Template:Code.
- Item lore tag now uses chat component syntax.
- Time arguments in Template:Cmd, Template:Cmd and Template:Cmd can now have units.
- Template:Code for ticks, Template:Code for seconds, Template:Code for days.
- Fractions are allowed as long as the result is integer (for example Template:Code).
Conditions
- Template:Code
- Now uses same predicate syntax as advancements (like Template:Code).
- Parameters are now described in Template:Code field. If this field is an empty object, any entity is accepted (but still has to be present).
Creative menu
- Creative menu search box now accepts tags (starting with #).
- Tooltip in creative search menu now lists Minecraft:item's tags.
- Block drops are now controlled by loot tables.
- Tables and pools accept functions.
- New loot table entry types: Template:Code.
- New loot table functions: Template:Code.
- New loot table conditions: Template:Code, and two special modifiers: Template:Code.
- Integer values can now specify random number generator.
- constant, uniform (default), binomial.
- Optional type used to validate function usage.
- Template:Code.
- Using function that references data not available in given context causes warning.
- Entity parameters in predicates: Template:Code - allows access to projectiles etc.
- Renamed entity parameter in predicates from Template:Code to Template:Code.
- New conditions
- Template:Code: joins conditions from parameter terms with "or".
- Template:Code: check properties of block state, parameters:
- Template:Code: id of block; test fails if broken block doesn't match.
- Template:Code: map of property:value pairs.
- Template:Code: checks damage source.
- Same syntax as Template:Code, but uses damage source predicate (see Template:Code advancement trigger).
- Template:Code: inverts condition from parameter term.
- Template:Code: applies advancement location predicate, parameters:
- Template:Code: predicate applied to location, uses same structure as advancements.
- Template:Code: checks tool (only available for block breaking and fishing). Parameters are:
- Template:Code: predicate applied to item, uses same structure as advancements.
- Template:Code: returns true with 1/explosion radius probability.
- Template:Code: passes with probability picked from table, indexed by enchantment level. Parameters are:
- Template:Code: id of enchantment.
- Template:Code: list of probabilities for enchantment level, indexed from 0.
- Template:Code with these parameters:
- Template:Code - optional boolean.
- Template:Code - optional boolean.
- New entries
- alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
- Dynamic
- Gets block specific drops.
- Template:Code: block entity contents.
- Template:Code: for banners and player skulls.
- Gets block specific drops.
- Template:Code: Executes child entries when own conditions pass, has no weight or quality.
- Template:Code: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
- Template:Code: adds contents of item tag;fields:
- Template:Code: id of tag.
- Template:Code: if false, entry returns all contents of tag, otherwise entry behaves as multiple item entries (all with same weight and quality).
- New functions
- Template:Code: applies one of predefined bonus formulas.
- Common fields:
- Template:Code: id for enchantment level used for calculation.
- Template:Code: type of used bonus formula.
- Template:Code: values required for formula (depend on type).
- Formulas based on existing fortune bonuses.
- Formula Template:Code, parameters are:
- Template:Code : float
- Template:Code : int
- Adds random value using binomial distribution with n <- level + extraRounds and p <- probability.
- Formula Template:Code, parameters are:
- Template:Code
- Adds random value using uniform distribution from 0 to Template:Code *Template:Code.
- Formula Template:Code, no parameters.
- Applies formula count *(max(0, random(0..1) - 1) + 1).
- Common fields:
- Template:Code
- Copies display name from block entity to item (see enchanting table behavior).
- Template:Code.
- Copies NBT from source to item tags.
- Parameters:
- Template:Code: can be Template:Code.
- Template:Code
- List of copy operations:
- Template:Code: source path (same as Template:Cmd).
- Template:Code: target path.
- Template:Code: Template:Code, Template:Code (for lists), or Template:Code; for compound tags.
- List of copy operations:
- Template:Code
- Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
- Template:Code, parameters are:
- Template:Code
- Template:Code - optional
- Template:Code - optional
- Limits count of every item stack to range.
- Template:Code
- Template:Code, parameters:
- entries list of entries (same as in pool).
- Populates Template:Code with items from entries.
- Template:Code, parameters are:
- Template:Code: id of loot table.
- Template:Code: seed; if omitted or 0, Template:Code is not set.
- Sets Template:Code tags.
- Template:Code
- Added new parameter Template:Cd (same values as Template:Cd condition). If present, the name is resolved with that entity (which allows using selector and score components).
- Template:Code
- Copies player profile info to player head item.
- Parameters:
- Template:Cd – source of profile (same values as Template:Cd condition, does nothing if it's not player).
- Template:Cd
- Adds or replaces lore lines.
- Parameters:
- Template:Code – list of lines (in chat component format) to be added.
- Template:Code – if true, previous lore is erased.
- Template:Code – if present, name is resolved with selected entity (same values as Template:Code condition).
- Template:Code: applies one of predefined bonus formulas.
JSON text components
- Block variant Template:Code, where Template:Code field uses same format as Template:Cmd.
- Entity variant Template:Code, where Template:Code field uses same format as Template:Cmd.
- Additionally, if field Template:Code is present and set to Template:Code, contents of selected tags are interpreted as chat components.
- Works same as selector components:
- If there are no elements, returns empty string.
- If there are multiple elements, merges them with Template:Code.
NBT paths
- Can now return multiple values.
- When used as target, modification is applied to every element.
- When setting location and no elements are found, new matching element is created:
- Adds Template:Code to match objects in list that have matching fields.
- Adds Template:Code to match objects.
- Selects 0 or 1 element, mostly as safeguard against mismatched entries.
- Allows negative indices as Template:Code to index elements in reverse from end.
- Add Template:Code to select all elements from list.
Villager NBT Removed the following NBT information:
- Template:Nbt: The ID of the texture used for this villager.
- Template:Nbt: The ID of this villager's career.
- Template:Nbt: The current level of this villager's trading options.
Added the following NBT information:
- Template:Nbt: Information about the villager's profession.
- Template:Nbt: The current level of this villager's trading options (Template:Code) and at the same time its displayed badge (capped at Template:Code).
- Template:Nbt: Namespaced Template:Tooltip value.
- Template:Nbt: Namespaced Template:Tooltip value.
- Template:Nbt: Information about the villager's profession.
World generator registries
- Most of the Minecraft:biome related features now have a registry and their configuration can be serialized.
- Added a feature registry.
- Added a registry for decorators.
- Added a registry for carvers.
- Added a registry for surface builders.
Zombie villager NBT Removed the following NBT information:
- Template:Nbt: The ID of the texture used for this zombie-villager.
Added the following NBT information:
- Template:Nbt: Information about the villager's profession.
- Template:Nbt: Copied from converted villager.
Other
- Template:Cmd
- Returns count of matched elements when used as command.
- Continues on non-zero(if) or zero(unless) count when used as part of command.
- Item frame contents can now be modified with Template:Cmd.
- Template:Cmd.
- Applies an operation to selected fields.
- Operations
- Are set on all types.
- Are inserted before index, insert after index, prepend, append on lists.
- Merge on objects.
- Sources
- from Template:Code to copy a value from an existing tag.
- value Template:Code.
- Added entity type tags.
- Work like other tags, stored in Template:Code.
- The type field in @ selectors now accepts entity type tags.
- Template:Cmd
- Can locate pillager outposts.
- Changing item models based on item NBT.
- New item model property: Template:Code, backed directly by Template:Code integer NBT field.
- Template:Cmd can now be executed by command blocks and functions.
- Template:Code can once again be used for string quotes in commands in addition to the double quote Template:Code.<ref>Template:Link</ref>
- Inside single-quoted strings, double quotes are handled as a normal character and requires no escaping (and vice-versa), making it easier to input text components in NBT.
Gameplay
- Recipes for combining damaged items have been removed; these are now done using the grindstone.
- The Minecraft:Protection, Minecraft:Blast Protection, Minecraft:Fire Protection, and Minecraft:Projectile Protection enchantments are no longer mutually exclusive.
Minecraft:Lighting system
- Has been rewritten.
- Moved light storage from Minecraft:chunks to a separate structure.
- Moved light calculation from all over the code to a self-contained place.
- Moved light computation off the main thread on the server.
- Now reduces the player's height to 1.5 blocks, allowing them to walk through 1.5-block-tall gaps.
- Each individual status effect icon texture is now found in a separate texture file.
- Minecraft:Luck and Minecraft:Bad Luck have had their icons updated.
- Improved the Minecraft:Invisibility status effect to allow it to correctly work in many cases where it didn't.
- Guardians no longer see invisible players.
- Zombies and illagers no longer see invisible villagers and wandering traders.
- Added many new villager trades, for each villager profession.
- Villager trading prices now also depend on demand and player's popularity in the village.
- Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
- Updated the villager trading UI.
- Villagers now level up from gaining experience by trading with a player.
- Villagers have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit: novice, apprentice, journeyman, expert, and master.
- The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
- Some of the professions have less than five trade tiers in total.
- If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however, the player wouldn't be able to interact with it.
- A little experience bar is shown at the top of the trading UI. Once the bar fills up from trading, exiting the UI and waiting briefly levels up the villager and show pink particles similar to those shown when refreshing trades in previous versions of the game.
- Experience that exceeds the level up amount seems to roll over between level ups.
- The experience bar disappears once the villager becomes master level.
- Every time a new level is reached, 1-2 new trade offers appear.
- The villager's experience gained per trade is based on the trade itself, the level the trade was unlocked at (novice, apprentice, etc.), and the current level of the villager.
- Lower level trades give less experience toward a level up once the villager is a higher level.
General
- "A Balanced Diet"
- Now also requires Minecraft:suspicious stew and Minecraft:sweet berries.
- "How Did We Get Here?"
- Now requires Template:EffectLink and Template:EffectLink as these effects can be obtained through Minecraft:suspicious stew.
- "Monsters Hunted"
- No longer requires Minecraft:polar bears.
- "Monster Hunter"
- Polar bears no longer serve as a valid mob to trigger this advancement.
- "The Parrots and the Bats" and "Best Friends Forever"
- Requirements have been changed from Minecraft:ocelots to Minecraft:cats.
- "Two by Two"
- Requirements have been changed from ocelots to cats.
- Now requires Minecraft:pandas and Minecraft:foxes.
Collision code
- Improved collision code.
- Wall blocks are now found in the "Decoration Blocks" tab.
- Updated the credits list.
- Updated the game credits to include more Mojang staff.
- Pressing Template:Key shows a server-side ticks-per-second chart in singleplayer.
- Added Template:Code tick times to Template:Key charts to help find stutters.
Dedicated Minecraft:servers
- Minecraft:server.properties
- Template:Cd and Template:Cd settings now accept string names; integer values are still allowed as legacy option.
- Server now exits faster if Template:Cd is not set.
- Command line
- Added new option Template:Cd.
- Added new command line option Template:Cd.
- Initializes Template:Cd with defaults, then exits.
Language
- Now changes the language after clicking on the 'Done' button to avoid having to wait after accidentally clicking an unwanted language option.
- Before, language changed immediately after choosing a different language option.
Loading screen
- Now shows a progress bar.
- Updated to 3.2.1.
- Updated panorama background to show the new village structures.
- The menu panorama uses seed
2802867088795589976at coordinates X = 240.57, Y = 78.12, Z = 147.38
- The menu panorama uses seed
- Menu buttons, edit boxes, and other UI elements can now be cycled through by pressing Template:Key.
- Template:Key goes backwards.
- Lists allow Template:Key/Template:Key arrow keys to navigate through them.
- Now found in settings.
- Reads hovered over buttons out loud.
Optimizations
- Inside the optimize world screen there is now an option to remove cached world data (e.g., height maps and light), so that it is re-computed when the world is next loaded.
- Optimized nether portals.
- They now keep the other side loaded for 15 seconds after an entity goes through.
- Added "Accessibility Settings".
- All accessibility features are now easily toggled within the settings.
- "Auto-Jump" is now also listed in accessibility settings.
- Added a new option that allows turning up transparent backgrounds.
- Transparency setting is now labeled "Chat Text Opacity" instead of "Chat Opacity".
- Removed "Snooper Settings". However, the snooper setting is still configurable in Minecraft:options.txt (
snooperEnabled). - "Sensitivity", "Invert Mouse" and "Touchscreen Mode" have been moved to a subsection "Mouse Settings".
- Added new options: "Scroll Sensitivity" and "Discrete Scrolling", also in "Mouse Settings"; these fix Template:Bug.
- Scroll sensitivity is a multiplier for scroll magnitude; the setting was first added in Minecraft:18w21a but was only accessible by editing
mouseWheelSensitivityin Minecraft:options.txt. - Discrete scrolling tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied −1 or +1. These are influenced by the sensitivity afterwards, if needed.
- If unwanted scrolling occurs, enable discrete scrolling and set the sensitivity to 1.
- Scroll sensitivity is a multiplier for scroll magnitude; the setting was first added in Minecraft:18w21a but was only accessible by editing
- Are now broken up into individual textures files per frame rather than being in Template:Cd.
- Do not use Template:Cd files for their animation – those are still hard-coded.
- Sprites for particles can now be configured in resource packs.
Pause screen
- Added "Give Feedback" and "Report Bugs" buttons.
Player positioning
- The player's position now adjusts to the gap they are within:
- 1.5 blocks: sneaking posture
- <1 block: swimming animation
- Being forced into an area under two blocks high causes the player to adopt the appropriate posture.
- Rewrote sound system.
- Reduced stuttering when playing sounds.
- Global sounds now always play at full volume. Previously they were just played at the player's position, which made it possible for them to become quieter or stop being audible if the player moved while it was playing.
- Removed "Hobo humping slobo babe!"
- Removed splashes referencing Minecraft:Notch:
- "Made by Notch!"
- "The Work of Notch!"
- "110813!"
Technical
- Added support for directional opacity of Minecraft:blocks (used by Minecraft:slabs, Minecraft:stairs, Minecraft:snow, Minecraft:farmland, Minecraft:grass paths, extended Minecraft:pistons (base and head), Minecraft:End portal frames, and Minecraft:enchanting tables).
Textures
- All textures have been updated.
- New consistent set of Minecraft:block, Minecraft:item, Minecraft:mob, effect, GUI, etc. textures made by Minecraft:Jasper Boerstra.
- Old textures are offered as a Minecraft:resource pack called "Programmer Art".
Video settings
- 'Use VBOs' toggle removed. Now always enabled.<ref>Template:Tweet</ref>
World creation
- New progress message: "Upgrading structure data".
- Worlds with names already being used now prepend to the folder name a number in parentheses instead of adding hyphens (e.g., "New World (3)" instead of "New World---").
Fixes
Gallery
-
Terrain in this version.
Videos
See also
References
Template:Navbox Java Edition versions
Minecraft:cs:Java Edice 1.14 Minecraft:de:1.14 Minecraft:es:Java Edition 1.14 Minecraft:fr:Édition Java 1.14 Minecraft:it:Java Edition 1.14 Minecraft:ja:Java Edition 1.14 Minecraft:ko:Java Edition 1.14 Minecraft:nl:1.14 Minecraft:pl:Village and Pillage Minecraft:pt:Edição Java 1.14 Minecraft:ru:1.14 (Java Edition) Minecraft:th:รุ่น Java 1.14 Minecraft:zh:Java版1.14