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Minecraft:Bedrock Edition data values

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Revision as of 13:00, 22 March 2026 by imported>The Non Useful (stone_slab_type)
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Template:Exclusive Template:Update Template:Missing info These data values refer to the different types of blocks and items on Template:El. They are used in many places in Minecraft. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are valid only for items. These data values differ greatly from the Minecraft:Java Edition data values.

File:DataValuesPE.png
The block and item IDs, as of version 1.16.20

IDs

Template:For

Block IDs

Template:Hatnote Bedrock Edition data values/Blocks2

Item IDs

Block items

The string IDs of most blocks' direct item forms are the same as IDs of the blocks themselves. However, there are some exceptions:

Note that commands like Template:Cmd use blocks' IDs to specify block items, instead of block items' IDs.

There are also some block items that were previously in the game but have since been removed:

Other items

Other items have values above 255, making it easy to separate the block item IDs from the other item IDs.

In early versions, items had numeric IDs which had been used in commands and savegame files. However, these numeric IDs are deprecated. The following table lists items with their legacy numeric IDs.

Template:LoadBox

In current versions, items have numeric runtime IDs which are used internally in the game. The runtime IDs depend on the order in which the item is registered in the code. So when a new item is added, other items' IDs may also change. And some items are exclusive in normal Bedrock Edition, the developer version, or the Education Edition, so items' runtime IDs are not the same in each edition. The following table lists items with their numeric runtime IDs.

Template:LoadBox

Template:LoadBox

Template:LoadBox

Note that the Template:Code, Template:Code, Template:Code, and Template:Code in the four tables above are not normal items in game. They are used as alias IDs. For backward compatibility, an item has alias ID if its ID was changed:

Entity IDs

Several entity names do not correlate with entity names from Java Edition. The standard for naming new entities changes with subsequent releases; however, existing entity names have not been changed.

Effect IDs

Enchantment IDs

Block states

Template:Merge

After block IDs, block states further define blocks placed, describing for example the height of water or the direction a torch points. These replace the former block data, which was removed from command syntax in 1.19.70. Some of these block states are associated with legacy aux values (also called metadata), which are defined in the form of binary flags. Aux values are intended to be deprecated, with newly added blocks and block states no longer supporting them.

active

Determines whether the block is active or not.

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

age

Tracks the age of plants to handle growth and of fire to handle spread.

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code)
Integer (Template:Code to Template:Code) Template:BlockLink
Integer (Template:Code to Template:Code)

age_bit

Determines if the sapling should grow.

State Value Blocks
Boolean (Template:Code or Template:Code)

attached_bit

Whether the tripwire hook is connected to a valid tripwire circuit or not. For hanging signs, whether the sign is hanging from a single point or not.

State Value Blocks
Boolean (Template:Code or Template:Code)

attachment

Determines the type of attachment used by a block.

State Value Blocks

bamboo_leaf_size

Determines the size of bamboo leaves.

State Value Blocks
Template:BlockLink

bamboo_stalk_thickness

Determines the thickness of bamboo stalk.

State Value Blocks
Template:BlockLink

big_dripleaf_head

Determines if the block is the leaf part of the plant, or a part of the stem.

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

big_dripleaf_tilt

State Value Blocks
Template:BlockLink

bite_counter

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

bloom

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

books_stored

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

brewing_stand_slot_a_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

brewing_stand_slot_b_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

brewing_stand_slot_c_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

brushed_progress

State Value Blocks
Integer (Template:Code to Template:Code)

button_pressed_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any)

can_summon

Determines if the block can or cannot summon mobs.

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

candles

How many candles are contained within this block.

State value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (any)

cauldron_liquid

What the liquid in the cauldron is.

State Value Blocks
Template:BlockLink

cluster_count

How much is in a cluster

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

composter_fill_level

The fill level of a composter

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

conditional_bit

If a command block is conditional

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink (any)

coral_direction

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (any, including dead)

coral_fan_direction

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (any, including dead)

covered_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

crafting

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

creaking_heart_state

State Value Blocks
Template:BlockLink

dead_bit

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

deprecated

State Value Blocks
Integer (Template:Code to Template:Code)

direction

State Value Blocks
Integer (Template:Code to Template:Code)

disarmed_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

door_hinge_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink (any)

drag_down

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

dripstone_thickness

State Value Blocks
Template:BlockLink

end_portal_eye_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

explode_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

extinguished

State Value Blocks
Boolean (Template:Code to Template:Code)

facing_direction

State Value Blocks
Integer (Template:Code to Template:Code) (with Template:Code to Template:Code unused)
Integer (Template:Code to Template:Code and Template:Code Template:Code) (with Template:Code unused) Template:BlockLink
Integer (Template:Code to Template:Code)

fill_level

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

ground_sign_direction

The rotation of standing heads, signs, and banners.

State Value Blocks
Integer (Template:Code to Template:Code)

growing_plant_age

State Value Blocks
Integer (Template:Code to Template:Code)

growth

The rotation of standing heads, signs, and banners.

State Value Blocks
Integer (Template:Code to Template:Code) (with Template:Code to Template:Code unused)
Integer (Template:Code to Template:Code) (with Template:Code to Template:Code unused) Template:BlockLink
Integer (Template:Code to Template:Code) (with Template:Code to Template:Code unused) Template:BlockLink
Integer (Template:Code to Template:Code)

hanging

The rotation of standing heads, signs, and banners.

State Value Blocks
Boolean (Template:Code to Template:Code)

head_piece_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

height

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

honey_level

State Value Blocks
Integer (Template:Code to Template:Code)

huge_mushroom_bits

State Value Blocks
Integer (Template:Code to Template:Code)

in_wall_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

infiniburn_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

item_frame_map_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

item_frame_photo_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

kelp_age

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

lever_direction

State Value Blocks
Template:BlockLink

liquid_depth

State Value Blocks
Integer (Template:Code to Template:Code)

lit

State Value Blocks
Boolean (Template:Code to Template:Code)

minecraft:block_face

State Value Blocks

minecraft:cardinal_direction

State Value Blocks

minecraft:connection_east

State Value Blocks
Boolean (Template:Code to Template:Code) Empty

minecraft:connection_north

State Value Blocks
Boolean (Template:Code to Template:Code) Empty

minecraft:connection_south

State Value Blocks
Boolean (Template:Code to Template:Code) Empty

minecraft:connection_west

State Value Blocks
Boolean (Template:Code to Template:Code) Empty

minecraft:facing_direction

State Value Blocks
Template:BlockLink

minecraft:vertical_half

State Value Blocks

moisturized_amount

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

multi_face_direction_bits

State Value Blocks
Integer (Template:Code to Template:Code) (with Template:Code unused}}

natrual

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

occupied_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

ominous

State Value Blocks
Boolean (Template:Code to Template:Code)

open_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

orientation

State Value Blocks
Template:BlockLink

output_lit_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

output_subtract_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

pale_moss_carpet_side_east

State Value Blocks
Template:BlockLink

pale_moss_carpet_side_north

State Value Blocks
Template:BlockLink

pale_moss_carpet_side_south

State Value Blocks
Template:BlockLink

pale_moss_carpet_side_west

State Value Blocks
Template:BlockLink

persistent_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink (any)

pillar_axis

State Value Blocks

portal_axis

State Value Blocks
Template:BlockLink

powered_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

powered_shelf_type

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

propagule_stage

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

rail_data_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

rail_direction

State Value Blocks
Integer (Template:Code to Template:Code with Template:Code to Template:Code unused)
Integer (Template:Code to Template:Code) Template:BlockLink

redstone_signal

State Value Blocks
Integer (Template:Code to Template:Code with Template:Code to Template:Code)
Integer (Template:Code to Template:Code)

rehydration_level

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

repeater_delay

State Value Blocks
Integer (Template:Code to Template:Code)

respawn_anchor_charge

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

rotation

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

sculk_sensor_phase

State Value Blocks
Integer (Template:Code to Template:Code)

sea_grass_type

State Value Blocks
Template:BlockLink

stability

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

stability_check

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

propagule_stage

State Value Blocks
Template:BlockLink

suspended_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

tip

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

toggle_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

torch_facing_direction

State Value Blocks

trial_spawner_state

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

triggered_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

turtle_egg_count

State Value Blocks
Template:BlockLink

twisting_vines_age

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

update_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

upper_block_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

upside_down_bit

State Value Blocks
Boolean (Template:Code to Template:Code)

vault_state

State Value Blocks
Template:BlockLink

vine_direction_bits

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

wall_connection_type_east

State Value Blocks
Template:BlockLink Template:BlockLink (any)

wall_connection_type_north

State Value Blocks
Template:BlockLink Template:BlockLink (any)

wall_connection_type_south

State Value Blocks
Template:BlockLink Template:BlockLink (any)

wall_connection_type_west

State Value Blocks
Template:BlockLink Template:BlockLink (any)

wall_post_bit

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink Template:BlockLink (any)

weeping_vines_age

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

weirdo_direction

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink (all)

Deprecated

This is a list of block states deprecated due to the flattening. These block states are still present in the game files, and they can still be used with pre-flattened block IDs in commands. For example, Template:Command would place an Minecraft:acacia fence.

allow_underwater_bit

Deprecated Preview 1.21.30.23.

State Value Blocks
Boolean (Template:Code or Template:Code) Template:BlockLink

block_light_level

Deprecated Preview 1.21.20.21.

State Value Blocks
Integer (Template:Code to Template:Code) Template:BlockLink

chemistry_table_type

Deprecated Preview 1.21.30.23.

State Value Blocks
Template:BlockLink

chisel_type

Deprecated Preview 1.21.30.21.

State Value Blocks

color

Deprecated Preview 1.20.60.24.

State Value Blocks

color_bit

Deprecated Preview 1.21.30.22.

State Value Blocks
Boolean (Template:Code to Template:Code)

coral_color

Deprecated Preview 1.21.0.21.

State Value Blocks

coral_hang_type_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (Template:Code to Template:Code)

damage

Deprecated Preview 1.21.20.22.

State Value Blocks
Template:BlockLink

dead_bit

Deprecated Preview 1.21.10.21.

State Value Blocks
Boolean (Template:Code to Template:Code)

dirt_type

Deprecated Preview 1.21.20.22.

State Value Blocks
Template:BlockLink

double_plant_type

Deprecated Preview 1.21.0.22.

State Value Blocks
Template:BlockLink

flower_type

Deprecated Preview 1.20.80.23.

State Value Blocks
Template:BlockLink

monster_egg_type

Deprecated Preview 1.21.10.20.

State Value Blocks
Template:BlockLink

new_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
Template:BlockLink (2)

new_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
Template:BlockLink (2)

old_leaf_type

Deprecated Preview 1.20.70.20.

State Value Blocks
Template:BlockLink

old_log_type

Deprecated Preview 1.20.0.20.

State Value Blocks
Template:BlockLink

prismarine_block_type

Deprecated Preview 1.21.10.22.

State Value Blocks
Template:BlockLink

sand_stone_type

Deprecated Preview 1.21.20.22.

State Value Blocks

sand_type

Deprecated Preview 1.21.20.22.

State Value Blocks
Template:BlockLink

sapling_type

Deprecated Preview 1.20.80.20.

State Value Blocks

sponge_type

Deprecated Preview 1.21.30.22.

State Value Blocks
Template:BlockLink

stone_brick_type

Deprecated Preview 1.21.10.20.

State Value Blocks
Template:BlockLink

stone_slab_type

Deprecated Preview 1.21.10.20.

State Value Blocks
Template:BlockLink Template:BlockLink

stone_slab_type_2

Deprecated Preview 1.21.10.22.

State Value Blocks

}}

Template:BlockLink (2) Template:BlockLink (2)

stone_slab_type_3

Deprecated Preview 1.21.10.22.

State Value Blocks
Template:BlockLink (3) Template:BlockLink (3)

stone_slab_type_4

Deprecated Preview 1.21.10.22.

State Value Blocks

}}

Template:BlockLink (4) Template:BlockLink (4)

stone_type

Deprecated Preview 1.20.50.20.

State Value Blocks
Template:BlockLink

stripped_bit

Deprecated Preview 1.20.70.22.

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink

structure_void_type

Deprecated Preview 1.21.30.21.

State Value Blocks
Template:BlockLink

tall_grass_type

Deprecated Preview 1.21.0.20.

State Value Blocks
Template:BlockLink

top_slot_bit

Deprecated Preview 1.20.20.20.

State Value Blocks
Boolean (Template:Code to Template:Code) Template:BlockLink Template:BlockLink

wall_block_type

Deprecated Preview 1.21.30.21.

State Value Blocks
Template:BlockLink (except blackstone and deepslate walls)

wood_type

Deprecated Preview 1.20.70.22.

State Value Blocks
Template:BlockLink Template:BlockLink

Numeric ID Inherit Tree

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition Template:Navbox Minecraft


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