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Minecraft:Bedrock Editor: Difference between revisions

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{{Upstream update available|Minecraft:Bedrock Editor/Upstream}}
{{Upstream update available|Minecraft:Bedrock Editor/Upstream}}
{{Redirect|Editor|the character|Editor (character)}}
{{MC/Redirect|Editor|the character|Editor (character)}}
{{Redirect|Project|the command|Commands/project}}
{{MC/Redirect|Project|the command|Commands/project}}
{{Distinguish|Bedrock Edition}}
{{MC/Distinguish|Bedrock Edition}}
{{Italic title}}
{{MC/Italic title}}
{{Wip}}{{exclusive|bedrock|customtext=This feature is exclusive to the Windows versions of {{BE}}.}}{{Infobox program
{{MC/WIP}}{{exclusive|bedrock|customtext=This feature is exclusive to the Windows versions of {{MC/BE}}.}}{{Infobox program
| image = Ore UI - "Tutorial Start" Image.png
| image = Ore UI - "Tutorial Start" Image.png
| imagesize = 280px
| imagesize = 280px
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| developer =  
| developer =  
| publisher =  
| publisher =  
| platform = {{os|winwm}}
| platform = {{MC/OS|winwm}}
| version = '''Stable''': {{v|editor-bedrock}}<br>
| version = '''Stable''': {{MC/V|editor-bedrock}}<br>
'''Preview''': {{v|editor-bedrock-beta}}
'''Preview''': {{MC/V|editor-bedrock-beta}}
| programming language = {{os|C++}} {{w|C++}}<br>Bedrock Codebase
| programming language = {{MC/OS|C++}} {{MC/W|C++}}<br>Bedrock Codebase
| size = Same as {{BE}} and ''[[Minecraft:Minecraft Preview]]''.
| size = Same as {{MC/BE}} and ''[[Minecraft:Minecraft Preview]]''.
| date = '''Preview:''' March 8, 2023<br>
| date = '''Preview:''' March 8, 2023<br>
'''Stable:''' December 3, 2024
'''Stable:''' December 3, 2024
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== Launching ==
== Launching ==
[[File:Bedrock Editor Section.png|thumb|The Creator Tools section in the ''Minecraft Launcher''.]]
[[File:Bedrock Editor Section.png|thumb|The Creator Tools section in the ''Minecraft Launcher''.]]
The ''Bedrock Editor'' uses the same app as ''Minecraft'' and ''Minecraft Preview'', in the "Editor" state. It can be opened from the "Creator Tools" tab in the ''Bedrock Edition'' section of the ''Minecraft Launcher''. A desktop shortcut can be created to launch the Editor directly without opening the ''Minecraft Launcher''. This should be an internet shortcut with {{cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''.
The ''Bedrock Editor'' uses the same app as ''Minecraft'' and ''Minecraft Preview'', in the "Editor" state. It can be opened from the "Creator Tools" tab in the ''Bedrock Edition'' section of the ''Minecraft Launcher''. A desktop shortcut can be created to launch the Editor directly without opening the ''Minecraft Launcher''. This should be an internet shortcut with {{MC/Cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{MC/Cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''.


Opening the ''Bedrock Editor'' can also be done by pressing {{Key|Windows+R}}, and entering {{cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''.
Opening the ''Bedrock Editor'' can also be done by pressing {{MC/Key|Windows+R}}, and entering {{MC/Cd|<nowiki>minecraft://creator/?Editor=true</nowiki>}} for the stable version, or {{MC/Cd|<nowiki>minecraft-preview://creator/?Editor=true</nowiki>}} for ''Preview''.


[[Minecraft:Bedrock Dedicated Server]] can also enable the Editor for clients. To launch BDS with the Editor, enter {{Cd|1=bedrock_server.exe Editor=true}} in a command prompt. This will create a new project on the server, and only works if the server doesn't contain any worlds. An existing project can be applied to a server by adding the project to the server's worlds folder and specifying the world name in {{Cd|[[Minecraft:server.properties]]}}. Only players on an Editor client can join compatible servers with a project to edit on the server.
[[Minecraft:Bedrock Dedicated Server]] can also enable the Editor for clients. To launch BDS with the Editor, enter {{MC/Cd|1=bedrock_server.exe Editor=true}} in a command prompt. This will create a new project on the server, and only works if the server doesn't contain any worlds. An existing project can be applied to a server by adding the project to the server's worlds folder and specifying the world name in {{MC/Cd|[[Minecraft:server.properties]]}}. Only players on an Editor client can join compatible servers with a project to edit on the server.


== Usage ==
== Usage ==
{{Hatnote|1=For detailed information and tutorials, see the [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable official documentation].}}[[File:EditorsMainMenu.png|thumb|The Editor's main menu.]]
{{MC/Hatnote|1=For detailed information and tutorials, see the [https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/editoroverview?view=minecraft-bedrock-stable official documentation].}}[[File:EditorsMainMenu.png|thumb|The Editor's main menu.]]
[[File:New UI - Play Screen Menu "Projects" Tab (Bedrock Editor Preview 26.20.20).png|thumb|New main menu UI, based on [[Ore UI]].{{upcoming|BE 26.20}}]]
[[File:New UI - Play Screen Menu "Projects" Tab (Bedrock Editor Preview 26.20.20).png|thumb|New main menu UI, based on [[Ore UI]].{{MC/Upcoming|BE 26.20}}]]
Using the tool starts with creating a new ''Project''. A project is similar to a world, but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several world options such as the bonus chest can still be enabled after editing. Achievements are always disabled for projects and worlds created with the project.   
Using the tool starts with creating a new ''Project''. A project is similar to a world, but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several world options such as the bonus chest can still be enabled after editing. Achievements are always disabled for projects and worlds created with the project.   


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The Editor GUI uses [[Minecraft:Ore UI]], and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature.
The Editor GUI uses [[Minecraft:Ore UI]], and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature.


The statistics bar at the bottom shows some coordinates{{Info needed|What are the second and third coordinate values?}} and the ID of the hovered block.
The statistics bar at the bottom shows some coordinates{{MC/Info needed|What are the second and third coordinate values?}} and the ID of the hovered block.


The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions.
The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions.
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Contains a list of actions used to add and remove things from the world.
Contains a list of actions used to add and remove things from the world.


* Undo ({{Keys|Ctrl+Z}})
* Undo ({{MC/Keys|Ctrl+Z}})
** Undos the latest action performed in the Editor.
** Undos the latest action performed in the Editor.
* Redo ({{Keys|Ctrl+Y}})
* Redo ({{MC/Keys|Ctrl+Y}})
** Reverts an undo action.
** Reverts an undo action.
* Cut ({{Keys|Ctrl+X}})
* Cut ({{MC/Keys|Ctrl+X}})
** Copies the selected blocks/entities to the clipboard and removes them.
** Copies the selected blocks/entities to the clipboard and removes them.
* Copy ({{Keys|Ctrl+C}})
* Copy ({{MC/Keys|Ctrl+C}})
** Copies the selected blocks/entities to the clipboard.
** Copies the selected blocks/entities to the clipboard.
* Delete ({{Keys|Del}})
* Delete ({{MC/Keys|Del}})
** Deletes the selected blocks/entities. Blocks are replaced with [[Minecraft:air]].
** Deletes the selected blocks/entities. Blocks are replaced with [[Minecraft:air]].
* Deselect ({{Keys|Ctrl+D}})
* Deselect ({{MC/Keys|Ctrl+D}})
** Deselects a selected area.
** Deselects a selected area.
* Fill ({{Keys|Ctrl+F}})
* Fill ({{MC/Keys|Ctrl+F}})
** Fills the selected area with the block selected in the hotbar.
** Fills the selected area with the block selected in the hotbar.


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Contains a list of options to show menus in the Editor.
Contains a list of options to show menus in the Editor.


* Game menu ({{Keys|Ctrl+Q}})
* Game menu ({{MC/Keys|Ctrl+Q}})
** Closes the Editor GUI and opens the pause menu. The pause menu looks similar to the pause menu in ''Minecraft'' but the Marketplace, profile screen and Dressing Room are inaccessible.
** Closes the Editor GUI and opens the pause menu. The pause menu looks similar to the pause menu in ''Minecraft'' but the Marketplace, profile screen and Dressing Room are inaccessible.
* Log Panel ({{Keys|Ctrl+H}})
* Log Panel ({{MC/Keys|Ctrl+H}})
* Jigsaws
* Jigsaws


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** Toggles to pause all entity movements and suspend their AI.
** Toggles to pause all entity movements and suspend their AI.
* [[Minecraft:Bedrock Editor#Navigation Panel|Navigation Panel]]
* [[Minecraft:Bedrock Editor#Navigation Panel|Navigation Panel]]
* [[Minecraft:Bedrock Editor#Locate|Locate]] ({{Keys|Ctrl+Shift+L}})
* [[Minecraft:Bedrock Editor#Locate|Locate]] ({{MC/Keys|Ctrl+Shift+L}})
* [[Minecraft:Bedrock Editor#Time of Day|Time of Day]]
* [[Minecraft:Bedrock Editor#Time of Day|Time of Day]]
* Weather
* Weather
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{{Columns-list|* Attach Debugger
{{Columns-list|* Attach Debugger
** Connects or listens to the script debugger, configurable in the settings. Connection status can be found in the Log Panel.{{info needed}}
** Connects or listens to the script debugger, configurable in the settings. Connection status can be found in the Log Panel.{{MC/Info needed}}
* Copy
* Copy
* [[#Crosshair mode|Crosshair Mode]]
* [[#Crosshair mode|Crosshair Mode]]
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==== World preview ====
==== World preview ====
The world preview can be highlighted with {{Keys|Ctrl+Tab}} (viewport focus). The camera can be moved by moving the mouse while holding right click. Horizontal movement is done through {{key|W}}, {{key|A}}, {{key|S}}, and {{key|D}}. Vertical movement is done through {{key|E}} (up) and {{key|Q}} (down).
The world preview can be highlighted with {{MC/Keys|Ctrl+Tab}} (viewport focus). The camera can be moved by moving the mouse while holding right click. Horizontal movement is done through {{MC/Key|W}}, {{MC/Key|A}}, {{MC/Key|S}}, and {{MC/Key|D}}. Vertical movement is done through {{MC/Key|E}} (up) and {{MC/Key|Q}} (down).


Scrolling on the mouse moves the camera in the facing direction. The camera can be dragged over the world by holding the middle mouse button and moving the mouse.  
Scrolling on the mouse moves the camera in the facing direction. The camera can be dragged over the world by holding the middle mouse button and moving the mouse.  
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===== Crosshair mode =====
===== Crosshair mode =====
Crosshair mode can be enabled on the action bar or with {{Keys|Ctrl+Tab}} twice, and simply opens the world in regular Creative mode. Crosshair mode can be left by pressing {{key|Esc}} or {{key|Ctr+Tab}}. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in Spectator mode.
Crosshair mode can be enabled on the action bar or with {{MC/Keys|Ctrl+Tab}} twice, and simply opens the world in regular Creative mode. Crosshair mode can be left by pressing {{MC/Key|Esc}} or {{MC/Key|Ctr+Tab}}. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in Spectator mode.


==== Quick Start and Tutorial ====
==== Quick Start and Tutorial ====
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==== Locate ====
==== Locate ====
[[File:Ore UI - Project Locate Menu (Bedrock Editor).png|thumb|width=200x200|The Locate window.]]
[[File:Ore UI - Project Locate Menu (Bedrock Editor).png|thumb|width=200x200|The Locate window.]]
The Locate window, opened with {{Keys|Ctrl+Shift+L}}, allows to quickly perform the {{Cmd|/locate biome}} command. A biome searchbar allows to quickly find a [[Minecraft:biome]] with the ID or display name.
The Locate window, opened with {{MC/Keys|Ctrl+Shift+L}}, allows to quickly perform the {{MC/Cmd|/locate biome}} command. A biome searchbar allows to quickly find a [[Minecraft:biome]] with the ID or display name.


==== Time of Day ====
==== Time of Day ====
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==== Selection ====
==== Selection ====
{{Hatnote|Opened with {{keys|Ctrl+S}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+S}}}}


==== Brush Paint ====
==== Brush Paint ====
{{Hatnote|Opened with {{keys|Ctrl+B}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+B}}}}


==== Pencil ====
==== Pencil ====
{{Hatnote|Opened with {{keys|Space}}}}
{{Hatnote|Opened with {{MC/Keys|Space}}}}


==== Paste Preview ====
==== Paste Preview ====
{{Hatnote|Opened with {{keys|Ctrl+V}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+V}}}}


==== Line ====
==== Line ====
{{Hatnote|Opened with {{keys|Ctrl+L}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+L}}}}


==== Ruler ====
==== Ruler ====
{{Hatnote|Opened with {{keys|Ctrl+Shift+R}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+Shift+R}}}}


==== Smart Fill ====
==== Smart Fill ====
{{Hatnote|Opened with {{keys|Ctrl+Shift+M}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+Shift+M}}}}


==== Terrain ====
==== Terrain ====
{{Hatnote|Opened with {{keys|Ctrl+T}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+T}}}}


==== Extrude ====
==== Extrude ====
{{Hatnote|Opened with {{keys|Ctrl+Shift+E}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+Shift+E}}}}


==== Repeater ====
==== Repeater ====
{{Hatnote|Opened with {{keys|Ctrl+R}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+R}}}}


==== Summon ====
==== Summon ====
{{Hatnote|Opened with {{keys|Ctrl+Shift+S}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+Shift+S}}}}


==== Entity Inspector ====
==== Entity Inspector ====
{{Hatnote|Opened with {{keys|Ctrl+Shift+I}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+Shift+I}}}}


==== Workbench ====
==== Workbench ====
{{Hatnote|Opened with {{keys|Ctrl+W}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+W}}}}


==== Farm Generator ====
==== Farm Generator ====
{{Hatnote|Opened with {{keys|Ctrl+P}}}}
{{Hatnote|Opened with {{MC/Keys|Ctrl+P}}}}


==== Block Inspector ====
==== Block Inspector ====
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The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or edit world screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including Hardcore, Starting Map, and Bonus Chest. Add-ons or experiments cannot be changed.
The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or edit world screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including Hardcore, Starting Map, and Bonus Chest. Add-ons or experiments cannot be changed.


The {{cmd|project}} command can also be used to export the project, with the world settings defined in the edit world screen.
The {{MC/Cmd|project}} command can also be used to export the project, with the world settings defined in the edit world screen.


'''Export Type'''
'''Export Type'''
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|-
|-
| style="font-size: large;" | Function Command Limit
| style="font-size: large;" | Function Command Limit
| The maximum number of commands that {{Cmd|function}} can execute.
| The maximum number of commands that {{MC/Cmd|function}} can execute.
| style="text-align: center;" | 10000
| style="text-align: center;" | 10000
|}
|}
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|-
|-
|Delete
|Delete
| style="text-align: center" |{{Keys|Delete}}
| style="text-align: center" |{{MC/Keys|Delete}}
|Replace all blocks inside a selection with [[Minecraft:air]] blocks.
|Replace all blocks inside a selection with [[Minecraft:air]] blocks.
|-
|-
|Redo
|Redo
| style="text-align: center" |{{Keys|Ctrl+Y}}
| style="text-align: center" |{{MC/Keys|Ctrl+Y}}
|Redo a previous action.
|Redo a previous action.
|-
|-
|Toggle Mode
|Toggle Mode
| style="text-align: center" |{{Keys|Ctrl+Tab}}
| style="text-align: center" |{{MC/Keys|Ctrl+Tab}}
|Toggle between viewport focus, UI focus, and Crosshair mode.
|Toggle between viewport focus, UI focus, and Crosshair mode.
|-
|-
|Undo
|Undo
| style="text-align: center" |{{Keys|Ctrl+Z}}
| style="text-align: center" |{{MC/Keys|Ctrl+Z}}
|Undo a previous action
|Undo a previous action
|}
|}
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|-
|-
|Activate Ruler
|Activate Ruler
| style="text-align: center" |{{Keys|Ctrl+Shift+R}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+R}}
|Activates the [[Minecraft:Bedrock Editor#Ruler|Ruler]] tool.
|Activates the [[Minecraft:Bedrock Editor#Ruler|Ruler]] tool.
|-
|-
|Block Inspector
|Block Inspector
| style="text-align: center" |{{Keys|Ctrl+Shift+B}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+B}}
|Activates the [[Minecraft:Bedrock Editor#Block Inspector|Block Inspector]] tool.
|Activates the [[Minecraft:Bedrock Editor#Block Inspector|Block Inspector]] tool.
|-
|-
|Brush Paint
|Brush Paint
| style="text-align: center" |{{Keys|Ctrl+B}}
| style="text-align: center" |{{MC/Keys|Ctrl+B}}
|Activates the [[Minecraft:Bedrock Editor#Brush Paint|Brush Paint]] tool.
|Activates the [[Minecraft:Bedrock Editor#Brush Paint|Brush Paint]] tool.
|-
|-
|Clear
|Clear
| style="text-align: center" |{{Keys|Ctrl+D}}
| style="text-align: center" |{{MC/Keys|Ctrl+D}}
|Clears [[Minecraft:Bedrock Editor#Selection|Selection]] volume.
|Clears [[Minecraft:Bedrock Editor#Selection|Selection]] volume.
|-
|-
|Copy
|Copy
| style="text-align: center" |{{Keys|Ctrl+C}}
| style="text-align: center" |{{MC/Keys|Ctrl+C}}
|Copys Selection to clipboard.
|Copys Selection to clipboard.
|-
|-
|Cut
|Cut
| style="text-align: center" |{{Keys|Ctrl+X}}
| style="text-align: center" |{{MC/Keys|Ctrl+X}}
|Copys Selection to clipboard and clears the volume.
|Copys Selection to clipboard and clears the volume.
|-
|-
|Entity Inspector
|Entity Inspector
| style="text-align: center" |{{Keys|Ctrl+Shift+I}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+I}}
|Activates the [[Minecraft:Bedrock Editor#Entity Inspector|Entity Inspector]] tool.
|Activates the [[Minecraft:Bedrock Editor#Entity Inspector|Entity Inspector]] tool.
|-
|-
|Extrude
|Extrude
| style="text-align: center" |{{Keys|Ctrl+Shift+E}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+E}}
|Activates the [[Minecraft:Bedrock Editor#Extrude|Extrude]] tool.
|Activates the [[Minecraft:Bedrock Editor#Extrude|Extrude]] tool.
|-
|-
|Farm Generator
|Farm Generator
| style="text-align: center" |{{Keys|Ctrl+P}}
| style="text-align: center" |{{MC/Keys|Ctrl+P}}
|Activates the [[Minecraft:Bedrock Editor#Farm Generator|Farm Generator]] tool.
|Activates the [[Minecraft:Bedrock Editor#Farm Generator|Farm Generator]] tool.
|-
|-
|Fill
|Fill
| style="text-align: center" |{{Keys|Ctrl+F}}
| style="text-align: center" |{{MC/Keys|Ctrl+F}}
|Fills Selection volume with the currently selected block or block list in the hotbar.
|Fills Selection volume with the currently selected block or block list in the hotbar.
|-
|-
|Line
|Line
| style="text-align: center" |{{Keys|Ctrl+L}}
| style="text-align: center" |{{MC/Keys|Ctrl+L}}
|Activates the [[Minecraft:Bedrock Editor#Line|Line]] tool.
|Activates the [[Minecraft:Bedrock Editor#Line|Line]] tool.
|-
|-
|Locate Biome
|Locate Biome
| style="text-align: center" |{{Keys|Ctrl+Shift+L}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+L}}
|Activates the [[Minecraft:Bedrock Editor#Locate|Locate Biome]] tool.
|Activates the [[Minecraft:Bedrock Editor#Locate|Locate Biome]] tool.
|-
|-
|Open Chat Window
|Open Chat Window
| style="text-align: center" |{{Keys|/}}
| style="text-align: center" |{{MC/Keys|/}}
|Opens the chat window to send messages or use commands.
|Opens the chat window to send messages or use commands.
|-
|-
|Paste
|Paste
| style="text-align: center" |{{Keys|Ctrl+Shift+V}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+V}}
|Pastes clipboard at cursor position.
|Pastes clipboard at cursor position.
|-
|-
|Paste Preview
|Paste Preview
| style="text-align: center" |{{Keys|Ctrl+V}}
| style="text-align: center" |{{MC/Keys|Ctrl+V}}
|Activates the [[Minecraft:Bedrock Editor#Paste Preview|Paste Preview]] tool.
|Activates the [[Minecraft:Bedrock Editor#Paste Preview|Paste Preview]] tool.
|-
|-
|Pencil
|Pencil
| style="text-align: center" |{{Keys|Space}}
| style="text-align: center" |{{MC/Keys|Space}}
|Activates the [[Minecraft:Bedrock Editor#Pencil|Pencil]] tool. When Pencil is active, toggles between Brush Paint and Pencil.
|Activates the [[Minecraft:Bedrock Editor#Pencil|Pencil]] tool. When Pencil is active, toggles between Brush Paint and Pencil.
|-
|-
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|-
|-
|Repeater
|Repeater
| style="text-align: center" |{{Keys|Ctrl+R}}
| style="text-align: center" |{{MC/Keys|Ctrl+R}}
|Activates the [[Minecraft:Bedrock Editor#Repeater|Repeater]] tool.
|Activates the [[Minecraft:Bedrock Editor#Repeater|Repeater]] tool.
|-
|-
|Select Hotbar (1-9)
|Select Hotbar (1-9)
| style="text-align: center" |{{Keys|1}}-{{Keys|9}}, respectively
| style="text-align: center" |{{MC/Keys|1}}-{{MC/Keys|9}}, respectively
|Selects the respective slot of the [[Minecraft:Bedrock Editor#Hotbar|hotbar]]. If the hotbar slot is already selected, this key opens the block picker.
|Selects the respective slot of the [[Minecraft:Bedrock Editor#Hotbar|hotbar]]. If the hotbar slot is already selected, this key opens the block picker.
|-
|-
|Selection
|Selection
| style="text-align: center" |{{Keys|Ctrl+S}}
| style="text-align: center" |{{MC/Keys|Ctrl+S}}
|Activates the [[Minecraft:Bedrock Editor#Selection|Selection]] tool.
|Activates the [[Minecraft:Bedrock Editor#Selection|Selection]] tool.
|-
|-
|Show Game Menu
|Show Game Menu
| style="text-align: center" |{{Keys|Ctrl+Q}}
| style="text-align: center" |{{MC/Keys|Ctrl+Q}}
|Displays the pause menu, opened in Crosshair Mode.
|Displays the pause menu, opened in Crosshair Mode.
|-
|-
|Show Log Panel
|Show Log Panel
| style="text-align: center" |{{Keys|Ctrl+H}}
| style="text-align: center" |{{MC/Keys|Ctrl+H}}
|Opens the [[Minecraft:Bedrock Editor#Log Panel|log panel]] at the bottom of the screen.
|Opens the [[Minecraft:Bedrock Editor#Log Panel|log panel]] at the bottom of the screen.
|-
|-
|Smart Fill
|Smart Fill
| style="text-align: center" |{{Keys|Ctrl+Shift+M}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+M}}
|Activates the [[Minecraft:Bedrock Editor#Smart Fill|Smart Fill]] tool.
|Activates the [[Minecraft:Bedrock Editor#Smart Fill|Smart Fill]] tool.
|-
|-
|Summon
|Summon
| style="text-align: center" |{{Keys|Ctrl+Shift+S}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+S}}
|Activates the [[Minecraft:Bedrock Editor#Summon|Summon]] tool.
|Activates the [[Minecraft:Bedrock Editor#Summon|Summon]] tool.
|-
|-
|Terrain
|Terrain
| style="text-align: center" |{{Keys|Ctrl+T}}
| style="text-align: center" |{{MC/Keys|Ctrl+T}}
|Activates the [[Minecraft:Bedrock Editor#Terrain|Terrain]] tool.
|Activates the [[Minecraft:Bedrock Editor#Terrain|Terrain]] tool.
|-
|-
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|-
|-
|Cursor Orbit Left
|Cursor Orbit Left
| style="text-align: center" |{{Keys|Z}}
| style="text-align: center" |{{MC/Keys|Z}}
|Rotates the camera around the cursor in left direction.
|Rotates the camera around the cursor in left direction.
|-
|-
|Cursor Orbit Right
|Cursor Orbit Right
| style="text-align: center" |{{Keys|C}}
| style="text-align: center" |{{MC/Keys|C}}
|Rotates the camera around the cursor in right direction.
|Rotates the camera around the cursor in right direction.
|-
|-
|Decrease Fly Speed
|Decrease Fly Speed
| style="text-align: center" |{{Keys|Shift+Q}}
| style="text-align: center" |{{MC/Keys|Shift+Q}}
|Decreases the multiplier to fly speed of the camera in Tool Mode. Minimum multiplier of 1.
|Decreases the multiplier to fly speed of the camera in Tool Mode. Minimum multiplier of 1.
|-
|-
|Fly To Cursor
|Fly To Cursor
| style="text-align: center" |{{Keys|G}}
| style="text-align: center" |{{MC/Keys|G}}
|Moves the camera to the location of the non-air block the cursor is on. If the cursor is on an air block, the camera moves 100 blocks forward.
|Moves the camera to the location of the non-air block the cursor is on. If the cursor is on an air block, the camera moves 100 blocks forward.
|-
|-
|Fly To Selection
|Fly To Selection
| style="text-align: center" |{{Keys|Ctrl+Shift+F}}
| style="text-align: center" |{{MC/Keys|Ctrl+Shift+F}}
|Moves the camera to the location of the nearest Selection volume.
|Moves the camera to the location of the nearest Selection volume.
|-
|-
|Increase Fly Speed
|Increase Fly Speed
| style="text-align: center" |{{Keys|Shift+E}}
| style="text-align: center" |{{MC/Keys|Shift+E}}
|Increases the multiplier to fly speed of the camera in Tool Mode. Maximum multiplier of 10.
|Increases the multiplier to fly speed of the camera in Tool Mode. Maximum multiplier of 10.
|-
|-
|Move Back
|Move Back
| style="text-align: center" |{{Keys|S}}
| style="text-align: center" |{{MC/Keys|S}}
|Moves the camera backwards in Tool Mode.
|Moves the camera backwards in Tool Mode.
|-
|-
|Move Down
|Move Down
| style="text-align: center" |{{Keys|Q}}
| style="text-align: center" |{{MC/Keys|Q}}
|Moves the camera downwards in Tool Mode.
|Moves the camera downwards in Tool Mode.
|-
|-
|Move Forward
|Move Forward
| style="text-align: center" |{{Keys|W}}
| style="text-align: center" |{{MC/Keys|W}}
|Moves the camera forwards in Tool Mode.
|Moves the camera forwards in Tool Mode.
|-
|-
|Move Left
|Move Left
| style="text-align: center" |{{Keys|A}}
| style="text-align: center" |{{MC/Keys|A}}
|Moves the camera left in Tool Mode.
|Moves the camera left in Tool Mode.
|-
|-
|Move Right
|Move Right
| style="text-align: center" |{{Keys|D}}
| style="text-align: center" |{{MC/Keys|D}}
|Moves the camera right in Tool Mode.
|Moves the camera right in Tool Mode.
|-
|-
|Move Up
|Move Up
| style="text-align: center" |{{Keys|E}}
| style="text-align: center" |{{MC/Keys|E}}
|Moves the camera upwards in Tool Mode.
|Moves the camera upwards in Tool Mode.
|-
|-
|Selection Orbit Left
|Selection Orbit Left
| style="text-align: center" |{{Keys|Shift+Z}}
| style="text-align: center" |{{MC/Keys|Shift+Z}}
|Rotates the camera around Selection in left direction.
|Rotates the camera around Selection in left direction.
|-
|-
|Selection Orbit Right
|Selection Orbit Right
| style="text-align: center" |{{Keys|Shift+C}}
| style="text-align: center" |{{MC/Keys|Shift+C}}
|Rotates the camera around Selection in right direction.
|Rotates the camera around Selection in right direction.
|-
|-
|Workbench Primary Action
|Workbench Primary Action
| style="text-align: center" |{{Keys|+}} on numpad
| style="text-align: center" |{{MC/Keys|+}} on numpad
|Performs the action that is currently set to primary in the Workbench tool.
|Performs the action that is currently set to primary in the Workbench tool.
|-
|-
|Workbench Quaternary Action
|Workbench Quaternary Action
| style="text-align: center" |{{Keys|Ctrl + Shift +}}{{Keys|+}} on numpad
| style="text-align: center" |{{MC/Keys|Ctrl + Shift +}}{{MC/Keys|+}} on numpad
|Performs the action that is currently set to quaternary in the Workbench tool.
|Performs the action that is currently set to quaternary in the Workbench tool.
|-
|-
|Workbench Secondary Action
|Workbench Secondary Action
| style="text-align: center" |{{Keys|Shift+}}{{Keys|+}} on numpad
| style="text-align: center" |{{MC/Keys|Shift+}}{{MC/Keys|+}} on numpad
|Performs the action that is currently set to secondary in the Workbench tool.
|Performs the action that is currently set to secondary in the Workbench tool.
|-
|-
|Workbench Tertiary Action
|Workbench Tertiary Action
| style="text-align: center" |{{Keys|Ctrl+}}{{Keys|+}} on numpad
| style="text-align: center" |{{MC/Keys|Ctrl+}}{{MC/Keys|+}} on numpad
|Performs the action that is currently set to tertiary in the Workbench tool.
|Performs the action that is currently set to tertiary in the Workbench tool.
|}
|}
Line 734: Line 734:
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
| style="text-align: center" |{{Keys|B}}
| style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Brush Mask
|Cycle Brush Mask
|style="text-align: center" |{{Keys|M}}
|style="text-align: center" |{{MC/Keys|M}}
|Cycles through brush mask modes (block filters).
|Cycles through brush mask modes (block filters).
|-
|-
|Cycle Cursor Control Mode
|Cycle Cursor Control Mode
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
|Move Cursor Back
|Move Cursor Back
|style="text-align: center" |{{Keys|Down}}
|style="text-align: center" |{{MC/Keys|Down}}
|Moves the cursor backward.
|Moves the cursor backward.
|-
|-
|Move Cursor Down
|Move Cursor Down
|style="text-align: center" |{{Keys|Page Down}}
|style="text-align: center" |{{MC/Keys|Page Down}}
|Moves the cursor downward.
|Moves the cursor downward.
|-
|-
|Move Cursor Forward
|Move Cursor Forward
|style="text-align: center" |{{Keys|Up}}
|style="text-align: center" |{{MC/Keys|Up}}
|Moves the cursor forward.
|Moves the cursor forward.
|-
|-
|Move Cursor Left
|Move Cursor Left
|style="text-align: center" |{{Keys|Left}}
|style="text-align: center" |{{MC/Keys|Left}}
|Moves the cursor to the left.
|Moves the cursor to the left.
|-
|-
|Move Cursor Right
|Move Cursor Right
|style="text-align: center" |{{Keys|Right}}
|style="text-align: center" |{{MC/Keys|Right}}
|Moves the cursor to the right.
|Moves the cursor to the right.
|-
|-
|Move Cursor Up
|Move Cursor Up
|style="text-align: center" |{{Keys|Page Up}}
|style="text-align: center" |{{MC/Keys|Page Up}}
|Moves the cursor upward.
|Moves the cursor upward.
|-
|-
|Nudge Offset
|Nudge Offset
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key.
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key.
|Nudges the offset of the brush in the direction of the move key. Individual move keys are identical to the keys for "Move Cursor".
|Nudges the offset of the brush in the direction of the move key. Individual move keys are identical to the keys for "Move Cursor".
|-
|-
|Paint
|Paint
| style="text-align: center" |{{Keys|Enter}}
| style="text-align: center" |{{MC/Keys|Enter}}
|Paints blocks into the world by holding this button and moving the cursor.
|Paints blocks into the world by holding this button and moving the cursor.
|-
|-
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|-
|-
|Clear Selection
|Clear Selection
|style="text-align: center" |{{Keys|Ctrl+D}}
|style="text-align: center" |{{MC/Keys|Ctrl+D}}
|Deselects currently selected entity.
|Deselects currently selected entity.
|-
|-
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|-
|-
|Add to Selection (volume)
|Add to Selection (volume)
|style="text-align: center" |{{Keys|Alt+S}}
|style="text-align: center" |{{MC/Keys|Alt+S}}
|Adds current preview to existing selection volume.
|Adds current preview to existing selection volume.
|-
|-
|Clear Selected
|Clear Selected
|style="text-align: center" |{{Keys|Ctrl+Shift+Backspace}}
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+Backspace}}
|Removes selected line points.
|Removes selected line points.
|-
|-
|Clears All
|Clears All
|style="text-align: center" |{{Keys|Ctrl+Backspace}}
|style="text-align: center" |{{MC/Keys|Ctrl+Backspace}}
|Removes all line points.
|Removes all line points.
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
|style="text-align: center" |{{Keys|B}}
|style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Cursor Control Mode
|Cycle Cursor Control Mode
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
|Decrease Horizontal Weight
|Decrease Horizontal Weight
|style="text-align: center" |{{Keys|Shift+Left}}
|style="text-align: center" |{{MC/Keys|Shift+Left}}
|Decreases horizontal weight of the line.
|Decreases horizontal weight of the line.
|-
|-
|Decrease Vertical Weight
|Decrease Vertical Weight
|style="text-align: center" |{{Keys|Shift+Down}}
|style="text-align: center" |{{MC/Keys|Shift+Down}}
|Decreases vertical weight of the line.
|Decreases vertical weight of the line.
|-
|-
|Delete
|Delete
|style="text-align: center" |{{Keys|Delete}}
|style="text-align: center" |{{MC/Keys|Delete}}
|Deletes all blocks selected by the line tool.
|Deletes all blocks selected by the line tool.
|-
|-
|Fill
|Fill
|style="text-align: center" |{{Keys|Ctrl+F}}
|style="text-align: center" |{{MC/Keys|Ctrl+F}}
|Fills blocks along the placed points of the line tool.
|Fills blocks along the placed points of the line tool.
|-
|-
|Increase Horizontal Weight
|Increase Horizontal Weight
|style="text-align: center" |{{Keys|Shift+Right}}
|style="text-align: center" |{{MC/Keys|Shift+Right}}
|Increases horizontal weight of the line.
|Increases horizontal weight of the line.
|-
|-
|Increase Vertical Weight
|Increase Vertical Weight
|style="text-align: center" |{{Keys|Shift+Up}}
|style="text-align: center" |{{MC/Keys|Shift+Up}}
|Increases vertical weight of the line.
|Increases vertical weight of the line.
|-
|-
Line 834: Line 834:
|-
|-
|Move Selected
|Move Selected
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key.
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key.
|Moves the selected control points in the direction of the move key. See Brush Paint above for individual move keys.
|Moves the selected control points in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Select All
|Select All
|style="text-align: center" |{{Keys|Ctrl+A}}
|style="text-align: center" |{{MC/Keys|Ctrl+A}}
|If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line.
|If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line.
|-
|-
Line 844: Line 844:
|-
|-
|Clear Preview
|Clear Preview
|style="text-align: center" |{{Keys|Ctrl+D}}
|style="text-align: center" |{{MC/Keys|Ctrl+D}}
|Removes the clipboard item from the cursor.
|Removes the clipboard item from the cursor.
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
|style="text-align: center" |{{Keys|B}}
|style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Cursor Control Mode
|Cycle Cursor Control Mode
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
Line 860: Line 860:
|-
|-
|Move Origin
|Move Origin
|style="text-align: center" |{{Keys|Ctrl+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+}}respective move key
|Moves the origin point in the direction of the move key. See Brush Paint above for individual move keys.
|Moves the origin point in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Nudge Offset
|Nudge Offset
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key
|Nudges the offset of the preview in the direction of the move key. See Brush Paint above for individual move keys.
|Nudges the offset of the preview in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Paste At Cursor
|Paste At Cursor
|style="text-align: center" |{{Keys|Enter}}{{Keys|Ctrl+V}}
|style="text-align: center" |{{MC/Keys|Enter}}{{MC/Keys|Ctrl+V}}
|Pastes the preview at cursor position.
|Pastes the preview at cursor position.
|-
|-
|Rotate Preview Clockwise
|Rotate Preview Clockwise
|style="text-align: center" |{{Keys|R}}
|style="text-align: center" |{{MC/Keys|R}}
|Rotates the preview clockwise 90 degrees.
|Rotates the preview clockwise 90 degrees.
|-
|-
|Rotate Preview Counter Clockwise
|Rotate Preview Counter Clockwise
|style="text-align: center" |{{Keys|Shift+R}}
|style="text-align: center" |{{MC/Keys|Shift+R}}
|Rotates the preview counter clockwise 90 degrees.
|Rotates the preview counter clockwise 90 degrees.
|-
|-
|Toggle Mirror X
|Toggle Mirror X
|style="text-align: center" |{{Keys|X}}
|style="text-align: center" |{{MC/Keys|X}}
|Mirrors the preview along the X axis.
|Mirrors the preview along the X axis.
|-
|-
|Toggle Mirror Z
|Toggle Mirror Z
|style="text-align: center" |{{Keys|Z}}
|style="text-align: center" |{{MC/Keys|Z}}
|Mirrors the preview along the Z axis.
|Mirrors the preview along the Z axis.
|-
|-
Line 890: Line 890:
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
|style="text-align: center" |{{Keys|B}}
|style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Brush Mask
|Cycle Brush Mask
|style="text-align: center" |{{Keys|M}}
|style="text-align: center" |{{MC/Keys|M}}
|Cycles through brush mask modes (block filters).
|Cycles through brush mask modes (block filters).
|-
|-
|Cycle Cursor Control Mode
|Cycle Cursor Control Mode
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
Line 906: Line 906:
|-
|-
|Nudge Offset
|Nudge Offset
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key
|Nudges the offset of the pencil in the direction of the move key. See Brush Paint above for individual move keys.
|Nudges the offset of the pencil in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
Line 912: Line 912:
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
|style="text-align: center" |{{Keys|B}}
|style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Brush Mask
|Cycle Brush Mask
|style="text-align: center" |{{Keys|M}}
|style="text-align: center" |{{MC/Keys|M}}
|Cycles through brush mask modes (block filters).
|Cycles through brush mask modes (block filters).
|-
|-
|Cycle Cursor Control Mode
|Cycle Cursor Control Mode
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
|Grow Selection
|Grow Selection
|style="text-align: center" |{{Keys|Shift+}}respective move key
|style="text-align: center" |{{MC/Keys|Shift+}}respective move key
|Increases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
|Increases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
Line 932: Line 932:
|-
|-
|Make Additional Selection
|Make Additional Selection
|style="text-align: center" |{{Keys|Shift+Enter}}
|style="text-align: center" |{{MC/Keys|Shift+Enter}}
|Adds an additional selection volume to the world.
|Adds an additional selection volume to the world.
|-
|-
|Make Selection
|Make Selection
|style="text-align: center" |{{Keys|Enter}}
|style="text-align: center" |{{MC/Keys|Enter}}
|Adds a selection volume to the world.
|Adds a selection volume to the world.
|-
|-
Line 944: Line 944:
|-
|-
|Move Selection
|Move Selection
|style="text-align: center" |{{Keys|Alt+}}respective move key
|style="text-align: center" |{{MC/Keys|Alt+}}respective move key
|Moves the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
|Moves the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Nudge Offset
|Nudge Offset
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key
|Nudges the offset of the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
|Nudges the offset of the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Shrink Selection
|Shrink Selection
|style="text-align: center" |{{Keys|Ctrl+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+}}respective move key
|Decreases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
|Decreases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
Line 966: Line 966:
|-
|-
|Clear
|Clear
|style="text-align: center" |{{Keys|Ctrl+D}}
|style="text-align: center" |{{MC/Keys|Ctrl+D}}
|Deselects selected entity.
|Deselects selected entity.
|-
|-
|Delete
|Delete
|style="text-align: center" |{{Keys|Delete}}
|style="text-align: center" |{{MC/Keys|Delete}}
|Deletes selected entity.
|Deletes selected entity.
|-
|-
Line 980: Line 980:
|-
|-
|Cycle Block Target Mode
|Cycle Block Target Mode
|style="text-align: center" |{{Keys|B}}
|style="text-align: center" |{{MC/Keys|B}}
|Cycles through block target modes (block or face).
|Cycles through block target modes (block or face).
|-
|-
|Cycle Brush Mask
|Cycle Brush Mask
|style="text-align: center" |{{Keys|M}}
|style="text-align: center" |{{MC/Keys|M}}
|Cycles through brush mask modes (block filters).
|Cycles through brush mask modes (block filters).
|-
|-
|Cycle Cursor Mask
|Cycle Cursor Mask
|style="text-align: center" |{{Keys|T}}
|style="text-align: center" |{{MC/Keys|T}}
|Cycles between cursor control modes.
|Cycles between cursor control modes.
|-
|-
Line 996: Line 996:
|-
|-
|Nudge Offset
|Nudge Offset
|style="text-align: center" |{{Keys|Ctrl+Shift+}}respective move key
|style="text-align: center" |{{MC/Keys|Ctrl+Shift+}}respective move key
|Nudges the offset of the brush in the direction of the move key. See Brush Paint above for individual move keys.
|Nudges the offset of the brush in the direction of the move key. See Brush Paint above for individual move keys.
|-
|-
|Switch Terrain Mode
|Switch Terrain Mode
|style="text-align: center" |{{Keys|Shift+F}}{{Keys|Shift+D}}{{Keys|Shift+U}}
|style="text-align: center" |{{MC/Keys|Shift+F}}{{MC/Keys|Shift+D}}{{MC/Keys|Shift+U}}
|Switches between the different terrain modes (flatten, smoothen, roughen).
|Switches between the different terrain modes (flatten, smoothen, roughen).
|}
|}
Line 1,459: Line 1,459:
|-
|-
! 0.1
! 0.1
| {{FN|v0.1 was an internal version for prototyping and establishing the foundation of the Editor.<ref name="v0.3"/>}}
| {{MC/Fn|v0.1 was an internal version for prototyping and establishing the foundation of the Editor.<ref name="v0.3"/>}}
|}
|}


{{FNlist}}
{{MC/Fnlist}}


== Trivia ==
== Trivia ==
* In the first build (0.3), a [https://alturl.com/p749b link] referenced as an example scripting pack was jokingly put in the code. The link redirects to {{W|Rick Astley|newtab=1}}'s song "{{W|Never Gonna Give You Up|newtab=1}}".
* In the first build (0.3), a [https://alturl.com/p749b link] referenced as an example scripting pack was jokingly put in the code. The link redirects to {{MC/W|Rick Astley|newtab=1}}'s song "{{MC/W|Never Gonna Give You Up|newtab=1}}".


== Gallery ==
== Gallery ==
Line 1,476: Line 1,476:
</gallery>
</gallery>
==== Create new project ====
==== Create new project ====
{{More images|section=1|Add screenshots}}
{{MC/More images|section=1|Add screenshots}}
<gallery>
<gallery>
File:Ore UI - Create New Project Screen Menu "General" Tab Settings (Bedrock Editor).png|The "General" tab.
File:Ore UI - Create New Project Screen Menu "General" Tab Settings (Bedrock Editor).png|The "General" tab.
Line 1,512: Line 1,512:


=== Editor entity ===
=== Editor entity ===
{{Main|Map Marker}}<gallery>
{{MC/Main|Map Marker}}<gallery>
File:Location Pointer Idle.png|The Location Pointer Idle entity.
File:Location Pointer Idle.png|The Location Pointer Idle entity.
File:Location Pointer Selected.png|The Location Pointer Selected entity.
File:Location Pointer Selected.png|The Location Pointer Selected entity.
Line 1,521: Line 1,521:


== See also ==
== See also ==
* [[Minecraft:Ore UI]], the {{BE}} UI refresh
* [[Minecraft:Ore UI]], the {{MC/BE}} UI refresh
* [[Minecraft:Add-on]]
* [[Minecraft:Add-on]]
* Resource pack
* Resource pack


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 1,558: Line 1,558:


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition}}
{{MC/Navbox Bedrock Edition}}
{{Navbox Bedrock Editor versions|all}}
{{MC/Navbox Bedrock Editor versions|all}}


de:Bedrock Editor
de:Bedrock Editor

Latest revision as of 19:53, 9 April 2026

Upstream Update Available — The source wiki has a newer version of this page. View upstream version
Dismiss this banner by removing {{Upstream update available}} from the page after reviewing.

Template:Hatnote Template:Hatnote Template:Hatnote

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Template:RedrTemplate:ExclusiveTemplate:Infobox program

The Bedrock Editor, also referred to as Minecraft: Bedrock Editor or simply the Editor, is an in-game tool that can be used to edit worlds through projects. It is customizable through the use of scripting.

Launching

File:Bedrock Editor Section.png
The Creator Tools section in the Minecraft Launcher.

The Bedrock Editor uses the same app as Minecraft and Minecraft Preview, in the "Editor" state. It can be opened from the "Creator Tools" tab in the Bedrock Edition section of the Minecraft Launcher. A desktop shortcut can be created to launch the Editor directly without opening the Minecraft Launcher. This should be an internet shortcut with

  1. REDIRECT Template:Code

Template:Redr for the stable version, or

  1. REDIRECT Template:Code

Template:Redr for Preview.

Opening the Bedrock Editor can also be done by pressing

  1. REDIRECT Template:Keys

Template:Redr, and entering

  1. REDIRECT Template:Code

Template:Redr for the stable version, or

  1. REDIRECT Template:Code

Template:Redr for Preview.

Minecraft:Bedrock Dedicated Server can also enable the Editor for clients. To launch BDS with the Editor, enter

  1. REDIRECT Template:Code

Template:Redr in a command prompt. This will create a new project on the server, and only works if the server doesn't contain any worlds. An existing project can be applied to a server by adding the project to the server's worlds folder and specifying the world name in

  1. REDIRECT Template:Code

Template:Redr. Only players on an Editor client can join compatible servers with a project to edit on the server.

Usage

For detailed information and tutorials, see the official documentation.
File:EditorsMainMenu.png
The Editor's main menu.
File:New UI - Play Screen Menu "Projects" Tab (Bedrock Editor Preview 26.20.20).png
}}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>

Using the tool starts with creating a new Project. A project is similar to a world, but a project is not "played" until it is exported, and stays in the initial creation state during editing, meaning that several world options such as the bonus chest can still be enabled after editing. Achievements are always disabled for projects and worlds created with the project.

New projects can be created from the main menu. All existing projects are shown in the "Projects" list, with the options to edit a project, create a new project, or import a world file. The player can join multiplayer projects from the "Friends" tab or join external servers from the "Servers" tab. The settings icon in the top-right opens the same Minecraft:settings menu as in regular gameplay. Pressing a project in the list opens the editor for that world.

Creating a new project has the same options as a new world in Minecraft, with the exception of Hardcore mode and Marketplace add-ons. The world type option has one additional preset, "Void world", which generates an empty world across all dimensions with a small grass block platform in the Overworld.

Editing a project has the same options as the regular edit world screen (see Template:Slink), but these options affect the world only in test mode or for exporting. The edit world screen allows add-ons and experiments to be enabled, which can't be done from the Editor. A project can also be exported as project file to import it in the Editor, as world file to import it in Minecraft, or as template to import its world settings and add-ons.

GUI

File:Ore UI - Project Tool Mode - Theme Dark Screen Menu (Bedrock Editor).png
The GUI in Tool Mode.

The Editor GUI uses Minecraft:Ore UI, and consists of several bars on the sides. Windows and pop-up bars can be closed and adjusted in scale and position towards the world preview. Several options and buttons have blue tooltips that appear when hovering over the option. These show hotkeys, a short description of the option, and sometimes a video explaining the feature.

The statistics bar at the bottom shows some coordinates​<more information needed></more information needed> and the ID of the hovered block.

The menu bar on the top has five tabs with options. Unless stated else, each of these buttons opens the respective window on the right side. See the respective sections below for more information about the functions.

File

Contains a list of actions and settings that handle the project.

Edit

Contains a list of actions used to add and remove things from the world.

  • Undo (Script error: No such module "keys".)
    • Undos the latest action performed in the Editor.
  • Redo (Script error: No such module "keys".)
    • Reverts an undo action.
  • Cut (Script error: No such module "keys".)
    • Copies the selected blocks/entities to the clipboard and removes them.
  • Copy (Script error: No such module "keys".)
    • Copies the selected blocks/entities to the clipboard.
  • Delete (Script error: No such module "keys".)
    • Deletes the selected blocks/entities. Blocks are replaced with Minecraft:air.
  • Deselect (Script error: No such module "keys".)
    • Deselects a selected area.
  • Fill (Script error: No such module "keys".)
    • Fills the selected area with the block selected in the hotbar.

View

Contains a list of options to show menus in the Editor.

  • Game menu (Script error: No such module "keys".)
    • Closes the Editor GUI and opens the pause menu. The pause menu looks similar to the pause menu in Minecraft but the Marketplace, profile screen and Dressing Room are inaccessible.
  • Log Panel (Script error: No such module "keys".)
  • Jigsaws

World

Contains a list of options that change the attributes of the world.

  • Pause Entities
    • Toggles to pause all entity movements and suspend their AI.
  • Navigation Panel
  • Locate (Script error: No such module "keys".)
  • Time of Day
  • Weather
    • Opens a sub-menu to set the current weather to clear, rain, or thunder.
  • Dimensions
    • Opens a sub-menu to teleport the player to the Overworld, the Nether, or the End.
  • Vibrant Visuals Settings

Help

Contains a list of resources and information to teach about the Editor.

Action bar

The action bar is located below the menu bar and contains buttons on the left and right side. On both sides, a set of buttons can be selected for quick actions. If there are more buttons than space on one side, a button appears to switch between pages. Right-clicking a button or selecting the triangle in the bottom-right opens the button selection panel with an option to remove the button. Most of these buttons are also available from the menu bar above. The available buttons are:

Template:Columns-list

Hotbar
File:Ore UI - Project Hotbar (Bedrock Editor).png
The block hotbar.
File:Ore UI - Project Hotbars Menu (Bedrock Editor).png
The hotbars window.
File:Ore UI - Project Block Picker Menu Pop-Ups (Bedrock Editor).png
The Block Picker.

In the middle of the action bar is the block hotbar, which is used for several placing and filling actions. A block in the hotbar can be selected using the 1-9 hotkeys, or by selecting a block. Double-clicking a slot opens a pop-up to pick a block.

The block picker shows in which block the slot changes, with a list of all blocks below. The list shows the inventory icon as well as the ID, and can be filtered with a searchbar above. The list can also be sorted by color, and the exact color can be picked with a HEX graphical color picker. There is also a recently used tab below.

The block picker allows to switch the hotbar slot to a list of blocks. Lists are shown in the "Hotbar" window on the right, per hotbar slot. When performing an action with a list, such as filling, the blocks will be randomly selected from the list. The weight of each block can be adjusted, and blocks can be added or removed to a list.

With the menu button next to the hotbar, a set hotbar can be saved to a name. Saved hotbars can be selected from this menu or with the arrow buttons next to the hotbar. A saved hotbar can be overwritten with the selected hotbar with the "Save to Hotbar" option. The "Hotbar" window on the right can be opened to change hotbars and lists.

World preview

The world preview can be highlighted with Script error: No such module "keys". (viewport focus). The camera can be moved by moving the mouse while holding right click. Horizontal movement is done through

  1. REDIRECT Template:Keys

Template:Redr,

  1. REDIRECT Template:Keys

Template:Redr,

  1. REDIRECT Template:Keys

Template:Redr, and

  1. REDIRECT Template:Keys

Template:Redr. Vertical movement is done through

  1. REDIRECT Template:Keys

Template:Redr (up) and

  1. REDIRECT Template:Keys

Template:Redr (down).

Scrolling on the mouse moves the camera in the facing direction. The camera can be dragged over the world by holding the middle mouse button and moving the mouse.

Selecting blocks and areas can be done with the selection tool by left-clicking. See Template:Slink below for more information.

Crosshair mode

Crosshair mode can be enabled on the action bar or with Script error: No such module "keys". twice, and simply opens the world in regular Creative mode. Crosshair mode can be left by pressing

  1. REDIRECT Template:Keys

Template:Redr or

  1. REDIRECT Template:Keys

Template:Redr. All features from Creative mode are available, including the hotbar and Creative inventory, but not certain GUIs and commands. Additionally, the player can phase through blocks like players in Spectator mode.

Quick Start and Tutorial

File:Ore UI - Project Help Tab Dropdown Menu - Quick Start Menu Pop-Ups (Bedrock Editor).png
The Quick Start window.

Upon first launch, the player is welcomed with a "Quick Start" window and a tutorial. Both can be opened at any time from the menu bar.

The Quick Start window has four tabs with a small overview of the GUI. The first tab shows links to the official documentation, feedback site, and Discord channel.

The tutorial consists of several pop-ups with tasks. After completion of all tasks (marked with a checkbox), the next tutorial pop-up opens. This tutorial shows some information about the GUI, controls, and the selection and brush tools.

World options

Navigation Panel

File:Ore UI - Project Navigation Panel Menu (Bedrock Editor).png
The Navigation Panel with the map enabled.

The Navigation Panel is used for the location of the camera in the world previewer. At the top, the "Show Map" option enables a map preview. The map preview uses the same layout and colors as in-game maps, but it is always centered around the player, with a marker. The map size can be adjusted between 64x64, 128x128, and 256x256 blocks. The map can be refreshed with a button below.

The players current XYZ location is shown below the map. By entering different values for the location, the player can teleport to any coordinates.

The Navigation Panel allows to store locations. The current location of the player can be stored with a custom name with the buttons at the bottom. Saved locations show as markers on the map, with a customizable color using a HEX graphical color picker. A single location can be selected in the panel, with the options to instantly teleport to that location or delete it.

Locate

File:Ore UI - Project Locate Menu (Bedrock Editor).png
The Locate window.

The Locate window, opened with Script error: No such module "keys"., allows to quickly perform the

  1. REDIRECT Template:Command

Template:Redr command. A biome searchbar allows to quickly find a Minecraft:biome with the ID or display name.

Time of Day

File:Ore UI - Project World Tab Dropdown Menu - Time of Day Settings Menu (Bedrock Editor).png
The Time of Day Settings window.

The Time of Day Settings are used to quickly change the current in-game time. The time can be set to any integer or clock value, depending on the clock type used. The daylight cycle option can also be changed here. Below, a time preset (e.g. noon, sunset, midnight) can be selected, or the time can quickly be adjusted with a slider.

See Template:Slink below for more information about specific time options.

Tools

Tools can be selected from the left toolrail.

Selection

Template:Hatnote

Brush Paint

Template:Hatnote

Pencil

Template:Hatnote

Paste Preview

Template:Hatnote

Line

Template:Hatnote

Ruler

Template:Hatnote

Smart Fill

Template:Hatnote

Terrain

Template:Hatnote

Extrude

Template:Hatnote

Repeater

Template:Hatnote

Summon

Template:Hatnote

Entity Inspector

Template:Hatnote

Workbench

Template:Hatnote

Farm Generator

Template:Hatnote

Block Inspector

Scale

Test world

File:Ore UI - Project Test World Settings Menu (Bedrock Editor).png
The Test Settings.

With the test world feature, the player can playtest the world with regular gameplay. Changes won't be saved (including options changed in the pause menu), and test world is only available in singleplayer. Cheats are enabled for test mode, and some settings can be changed before playing. The pause menu has an option to return to the Editor instead of leaving the game.

Option Description Default
Game Mode The game mode the player spawns with, between Survival, Creative, and Adventure. Survival
Difficulty The difficulty of the world, between Peaceful, Easy, Normal, and Hard. Normal
Spawn at Current Location Whether the player spawns at the current location of the camera in the Editor, or at the Minecraft:world spawn. File:Ore UI - Checkbox Button Icon (Bedrock).png
Daylight Cycle Changes the daylight cycle, between Normal, Always Day, and Lock Time. Normal
Custom Time Allows the current time to be changed to an integer when "Custom" is selected as time of day.
Time of Day Allows the current time to be changed to a time of the day between Current Time, Day, Noon, Sunset, Night, Midnight, Sunrise, and Custom. Current Time
Weather Cycle Whether the weather cycle is enabled and weather can change randomly. File:Ore UI - Checkbox Button Icon (Bedrock).png
Weather What type of weather is currently used, between Clear, Rain, and Thunder. Clear
Show Coordinates Whether the player's current Minecraft:coordinates are shown in the hotbar. File:Ore UI - Checkbox Button Icon (Bedrock).png
Skip Night by Sleeping Whether the night can be skipped by sleeping in a bed. File:Ore UI - Checkbox Button Icon (Bedrock).png
Required Sleeping Players The percentage of players in a bed required to skip the night. 100

Export

File:Ore UI - Project Export Menu (Bedrock Editor).png
The Export settings.

The project can be exported as a world file from inside the Editor. There are several export options, some of which can also be changed from the pause menu or edit world screen. Options exclusive to the Editor are listed here. World options that are usually disabled after world creation are also available, including Hardcore, Starting Map, and Bonus Chest. Add-ons or experiments cannot be changed.

The

  1. REDIRECT Template:Command

Template:Redr command can also be used to export the project, with the world settings defined in the edit world screen.

Export Type

Allows the file extension to be changed, influencing how the world is imported in the Editor or in Minecraft. This can only be set to regular "Playable World" for now.

Initial Play Settings

Option Description Default
World Spawn Point Allows the Minecraft:world spawn to be changed with custom XYZ values, which can also be outside of the world. The button below can be used to set the world spawn to the current location of the camera. X: 21 Y: 32767 Z: 118
Starting Time Allows the time upon first launch to be changed to a time of the day between Custom, Day, Noon, Sunset, Night, Midnight, and Sunrise. Custom
Clock Type Allows the time upon first launch to be changed to an integer. Minecraft Clock
Custom Time Allows the time upon first launch to be changed to an integer. Normal
Starting Weather Allows the weather upon first launch to be changed to Current Weather, Clear, Rain, or Thunder. Clear

Advanced Settings

Option Description Default
Limited Crafting Whether players can craft only those recipes that they have unlocked. File:Ore UI - Empty Checkbox Button Icon (Bedrock).png
Show Death Message Whether a death message is shown in the chat when a player dies. Also affects whether a message is sent to the pet's owner when the pet dies. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Item Tags Hides the "Can place on" and "Can destroy" block lists from item lore, as well as item lock indicators. File:Ore UI - Checkbox Button Icon (Bedrock).png

Cheats Settings

These settings are only available when cheats are enabled.

Option Description Default
Command Block Output Whether operators should be notified when a command block executes a command. File:Ore UI - Checkbox Button Icon (Bedrock).png
Send Command Feedback Whether command block output is shown in the chat. File:Ore UI - Checkbox Button Icon (Bedrock).png
Max Command Chain Length The maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions. 65535
Fire Damage Whether fire damage is applied to players. File:Ore UI - Checkbox Button Icon (Bedrock).png
Freeze Damage Whether freeze damage is applied to players. File:Ore UI - Checkbox Button Icon (Bedrock).png
Fall Damage Whether fall damage is applied to players. File:Ore UI - Checkbox Button Icon (Bedrock).png
Drowning Damage Whether drowning damage is applied to players. File:Ore UI - Checkbox Button Icon (Bedrock).png
Insomnia Whether phantoms can spawn in the nighttime. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Border Effect Whether Minecraft:border blocks display particles. File:Ore UI - Checkbox Button Icon (Bedrock).png
Function Command Limit The maximum number of commands that
  1. REDIRECT Template:Command

Template:Redr can execute.

10000

The "Export" button below instantly exports the world to the regular Minecraft world list. All options can be reset to their default state with a button next to it.

Publish to Realms

File:Ore UI - Project Publish To Realms Menu (Bedrock Editor).png
The Publish to Realms window.

Projects can be exported as worlds to owned Minecraft:Realms servers. The "Publish to Realms" window has the same exportation options as when exporting a world, and the Realm and world slot can be selected. "Download" downloads the world currently stored on that slot to the device, and "Publish" replaces the selected slot with the world.

Settings

File:Ore UI - Project Settings Menu (Bedrock Editor).png
The Settings.

In addition to the game settings accessible from the main menu and the pause menu, some settings related to the Editor GUI can be changed here.

Option Description Default
Move Speed Multiplier The movement speed of the camera in the world preview. Can be set between 1 and 10. 4
Project cursor through liquid Whether the cursor hovers over blocks behind bodies of liquids, or selects the liquids. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Compass Shows a compass in the world previewer, with the facing direction above. The compass shows which direction increases/decreases which coordinate value. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Toast Notifications Whether toast notifications are shown while in the Editor. File:Ore UI - Checkbox Button Icon (Bedrock).png
Mute Music Mutes all game music. File:Ore UI - Checkbox Button Icon (Bedrock).png
Mute Game Sounds Mutes all other game sounds. File:Ore UI - Empty Checkbox Button Icon (Bedrock).png
UI Scale The scale adjustment of the Editor GUI. 100%
Font The scale of the font in the Editor GUI. 100%
Theme The theme used for the Editor GUI. Can be set to Dark, Light, Redstone, and High Contrast. Dark
Night Vision Enables the Night Vision effect for the camera in the world preview, without showing particles or the status indicator. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Invisible Blocks Whether invisible blocks are visible. File:Ore UI - Checkbox Button Icon (Bedrock).png
Show Chunk Boundaries Shows chunk boundaries. File:Ore UI - Empty Checkbox Button Icon (Bedrock).png

Vibrant Visuals Settings

File:Ore UI - Project Vibrant Visuals Settings Menu (Bedrock Editor).png
The Vibrant Visuals settings.

Minecraft:Vibrant Visuals can be completely customized with resource packs, and the Bedrock Editor provides an interface to easily create Vibrant Visuals resource packs.

From the Vibrant Visuals Settings window, Vibrant Visuals can be enabled for the world previewer. Closing the window might reset some settings, so it is recommended to export the settings to the clipboard regularly. Vibrant Visuals settings are not saved for a project.

The Vibrant Visuals Settings has six tabs: Water, Global Lighting, Atmospheric Scattering, Color Grading, Cubemaps, Shadows, and Local Lights.

The water settings allow the water color and fog color to be changed with three particle effects. Water caustics can be enabled and adjusted in length, power, and scale. An additional feature called "Waves" can be enabled and customized. This is not enabled in the default Vibrant Visuals and creates detailed animated wave effects on water surfaces. Many settings, such as depth, frequency, pull, shape, and speed can be adjusted.

Global lighting settings allows for customization of global light sources, including the sun, Minecraft:moon, and End flashes. The color spectrum, illuminance, and orbital offset can be adjusted and is previewed with graphical projections. Non-directional light sources, including emissiveness, ambient lighting, and sky lighting, can be customized in saturation, color, and intensity, respectively.

Atmospheric scattering allows customization of some atmospheric effects for the default atmospherics (excludes certain biomes), such as different sky colors. The strength, shape, and blending of scattering from directional light sources can also be adjusted.

Color grading changes how some color effects are changed as a post-processing effect. RGB values for different color grading aspects can be adjusted. The tone mapping operator can be selected from preset curves.

Cubemap textures are always rendered around the player and can be reflected by water. It can be affected by various types of lighting, which is customziable.

Shadow effects can be selected between the default "blocky" shadows and regular soft shadows. The texel size can be adjusted which changes the size of the shadow pixels.

Light settings for every Minecraft:block with configurations in the resource packs can be customized.

For more information about individual options and key frame graphs, see Template:Slink.

All adjustments can be exported into a resource pack. The game automatically generates a resource pack which can be applied to the project, or other worlds without further modification.

Configurations per setting group can be assigned to every Minecraft:biome in the game (including custom biomes). Each setting group allows to create a configuration file, or modify existing ones, with a customizable namespace and name. To quickly import settings, or add more options to key frames or local lighting, the raw JSON contents of a configuration file can be inported. The entire settings window can be exported to mctools.dev, allowing to create a complete resource pack, or every settings file can be copied to the clipboard.

Log Panel

File:Ore UI - Project Log Panel Menu (Bedrock Editor).png
The Log Panel.

Structures

Jigsaws

File:Ore UI - Project Jigsaws Menu (Bedrock Editor).png
The Jigsaws window.

Keyboard Settings

File:Ore UI - Project Keyboard Settings Menu Pop-Ups (Bedrock Editor).png
The Keyboard Settings.

Keybinds for almost all functions in the Editor can be customized. The Kyeboard Settings window can be opened only from the action bar, and lists all keybinds in several tabs. To change a keybind, select the input box and press a key to change it into that key. Right-clicking the keybind or clicking the button on the right clears the keybind. The second button on the right resets the keybind to the default state. Changes need to be saved with a button at the bottom, and all keybinds can be restored to their default state, or reset to the previously saved state.

Next to each keybind is an option to make the keybind "exclusive". This makes single-key actions activate only if no other modifiers are present, or if the specified modifier is used alongside the key. By default, all single keybinds are marked as exclusive.

Project

Action Default Description
Delete Script error: No such module "keys". Replace all blocks inside a selection with Minecraft:air blocks.
Redo Script error: No such module "keys". Redo a previous action.
Toggle Mode Script error: No such module "keys". Toggle between viewport focus, UI focus, and Crosshair mode.
Undo Script error: No such module "keys". Undo a previous action

Core Contexts

Action Default Description
Tool Mode
Activate Ruler Script error: No such module "keys". Activates the Ruler tool.
Block Inspector Script error: No such module "keys". Activates the Block Inspector tool.
Brush Paint Script error: No such module "keys". Activates the Brush Paint tool.
Clear Script error: No such module "keys". Clears Selection volume.
Copy Script error: No such module "keys". Copys Selection to clipboard.
Cut Script error: No such module "keys". Copys Selection to clipboard and clears the volume.
Entity Inspector Script error: No such module "keys". Activates the Entity Inspector tool.
Extrude Script error: No such module "keys". Activates the Extrude tool.
Farm Generator Script error: No such module "keys". Activates the Farm Generator tool.
Fill Script error: No such module "keys". Fills Selection volume with the currently selected block or block list in the hotbar.
Line Script error: No such module "keys". Activates the Line tool.
Locate Biome Script error: No such module "keys". Activates the Locate Biome tool.
Open Chat Window Script error: No such module "keys". Opens the chat window to send messages or use commands.
Paste Script error: No such module "keys". Pastes clipboard at cursor position.
Paste Preview Script error: No such module "keys". Activates the Paste Preview tool.
Pencil Script error: No such module "keys". Activates the Pencil tool. When Pencil is active, toggles between Brush Paint and Pencil.
Reload Unassigned Reloads all script files for behavior packs and refreshes UIs for all clients.
Repeater Script error: No such module "keys". Activates the Repeater tool.
Select Hotbar (1-9) Script error: No such module "keys".-Script error: No such module "keys"., respectively Selects the respective slot of the hotbar. If the hotbar slot is already selected, this key opens the block picker.
Selection Script error: No such module "keys". Activates the Selection tool.
Show Game Menu Script error: No such module "keys". Displays the pause menu, opened in Crosshair Mode.
Show Log Panel Script error: No such module "keys". Opens the log panel at the bottom of the screen.
Smart Fill Script error: No such module "keys". Activates the Smart Fill tool.
Summon Script error: No such module "keys". Activates the Summon tool.
Terrain Script error: No such module "keys". Activates the Terrain tool.
Viewport
Cursor Orbit Left Script error: No such module "keys". Rotates the camera around the cursor in left direction.
Cursor Orbit Right Script error: No such module "keys". Rotates the camera around the cursor in right direction.
Decrease Fly Speed Script error: No such module "keys". Decreases the multiplier to fly speed of the camera in Tool Mode. Minimum multiplier of 1.
Fly To Cursor Script error: No such module "keys". Moves the camera to the location of the non-air block the cursor is on. If the cursor is on an air block, the camera moves 100 blocks forward.
Fly To Selection Script error: No such module "keys". Moves the camera to the location of the nearest Selection volume.
Increase Fly Speed Script error: No such module "keys". Increases the multiplier to fly speed of the camera in Tool Mode. Maximum multiplier of 10.
Move Back Script error: No such module "keys". Moves the camera backwards in Tool Mode.
Move Down Script error: No such module "keys". Moves the camera downwards in Tool Mode.
Move Forward Script error: No such module "keys". Moves the camera forwards in Tool Mode.
Move Left Script error: No such module "keys". Moves the camera left in Tool Mode.
Move Right Script error: No such module "keys". Moves the camera right in Tool Mode.
Move Up Script error: No such module "keys". Moves the camera upwards in Tool Mode.
Selection Orbit Left Script error: No such module "keys". Rotates the camera around Selection in left direction.
Selection Orbit Right Script error: No such module "keys". Rotates the camera around Selection in right direction.
Workbench Primary Action Script error: No such module "keys". on numpad Performs the action that is currently set to primary in the Workbench tool.
Workbench Quaternary Action Script error: No such module "keys".Script error: No such module "keys". on numpad Performs the action that is currently set to quaternary in the Workbench tool.
Workbench Secondary Action Script error: No such module "keys".Script error: No such module "keys". on numpad Performs the action that is currently set to secondary in the Workbench tool.
Workbench Tertiary Action Script error: No such module "keys".Script error: No such module "keys". on numpad Performs the action that is currently set to tertiary in the Workbench tool.

Modal Tools

The following keybinds are only available when the corresponding tool is activated.

Action Default Description
Brush Paint
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Brush Mask Script error: No such module "keys". Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Script error: No such module "keys". Cycles between cursor control modes.
Move Cursor Back Script error: No such module "keys". Moves the cursor backward.
Move Cursor Down Script error: No such module "keys". Moves the cursor downward.
Move Cursor Forward Script error: No such module "keys". Moves the cursor forward.
Move Cursor Left Script error: No such module "keys". Moves the cursor to the left.
Move Cursor Right Script error: No such module "keys". Moves the cursor to the right.
Move Cursor Up Script error: No such module "keys". Moves the cursor upward.
Nudge Offset Script error: No such module "keys".respective move key. Nudges the offset of the brush in the direction of the move key. Individual move keys are identical to the keys for "Move Cursor".
Paint Script error: No such module "keys". Paints blocks into the world by holding this button and moving the cursor.
Entity Inspector
Clear Selection Script error: No such module "keys". Deselects currently selected entity.
Line
Add to Selection (volume) Script error: No such module "keys". Adds current preview to existing selection volume.
Clear Selected Script error: No such module "keys". Removes selected line points.
Clears All Script error: No such module "keys". Removes all line points.
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Cursor Control Mode Script error: No such module "keys". Cycles between cursor control modes.
Decrease Horizontal Weight Script error: No such module "keys". Decreases horizontal weight of the line.
Decrease Vertical Weight Script error: No such module "keys". Decreases vertical weight of the line.
Delete Script error: No such module "keys". Deletes all blocks selected by the line tool.
Fill Script error: No such module "keys". Fills blocks along the placed points of the line tool.
Increase Horizontal Weight Script error: No such module "keys". Increases horizontal weight of the line.
Increase Vertical Weight Script error: No such module "keys". Increases vertical weight of the line.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Selected Script error: No such module "keys".respective move key. Moves the selected control points in the direction of the move key. See Brush Paint above for individual move keys.
Select All Script error: No such module "keys". If one or more points are not selected, this selects all points on a line. If all points are selected, this deselects all points on a line.
Paste Preview
Clear Preview Script error: No such module "keys". Removes the clipboard item from the cursor.
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Cursor Control Mode Script error: No such module "keys". Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Origin Script error: No such module "keys".respective move key Moves the origin point in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset Script error: No such module "keys".respective move key Nudges the offset of the preview in the direction of the move key. See Brush Paint above for individual move keys.
Paste At Cursor Script error: No such module "keys".Script error: No such module "keys". Pastes the preview at cursor position.
Rotate Preview Clockwise Script error: No such module "keys". Rotates the preview clockwise 90 degrees.
Rotate Preview Counter Clockwise Script error: No such module "keys". Rotates the preview counter clockwise 90 degrees.
Toggle Mirror X Script error: No such module "keys". Mirrors the preview along the X axis.
Toggle Mirror Z Script error: No such module "keys". Mirrors the preview along the Z axis.
Pencil
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Brush Mask Script error: No such module "keys". Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Script error: No such module "keys". Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset Script error: No such module "keys".respective move key Nudges the offset of the pencil in the direction of the move key. See Brush Paint above for individual move keys.
Selection
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Brush Mask Script error: No such module "keys". Cycles through brush mask modes (block filters).
Cycle Cursor Control Mode Script error: No such module "keys". Cycles between cursor control modes.
Grow Selection Script error: No such module "keys".respective move key Increases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
Hollow Selection Unassigned Creates a hollow selection volume.
Make Additional Selection Script error: No such module "keys". Adds an additional selection volume to the world.
Make Selection Script error: No such module "keys". Adds a selection volume to the world.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Move Selection Script error: No such module "keys".respective move key Moves the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset Script error: No such module "keys".respective move key Nudges the offset of the selection volume in the direction of the move key. See Brush Paint above for individual move keys.
Shrink Selection Script error: No such module "keys".respective move key Decreases the size of the marquee selection in the direction of the move key. See Brush Paint above for individual move keys.
Trim Selection (Bounds) Unassigned Reduces the selection so the bounds are touching at least one non-air block on each side.
Trim Selection (Remove Air) Unassigned Removes all air blocks from a selection.
Summon
Clear Script error: No such module "keys". Deselects selected entity.
Delete Script error: No such module "keys". Deletes selected entity.
Move Selected Respective move key Moves the selection entity in the direction of the move key. See Brush Paint above for individual move keys.
Terrain
Cycle Block Target Mode Script error: No such module "keys". Cycles through block target modes (block or face).
Cycle Brush Mask Script error: No such module "keys". Cycles through brush mask modes (block filters).
Cycle Cursor Mask Script error: No such module "keys". Cycles between cursor control modes.
Move Cursor Respective move key Moves the cursor in the direction of the move key. See Brush Paint above for individual move keys.
Nudge Offset Script error: No such module "keys".respective move key Nudges the offset of the brush in the direction of the move key. See Brush Paint above for individual move keys.
Switch Terrain Mode Script error: No such module "keys".Script error: No such module "keys".Script error: No such module "keys". Switches between the different terrain modes (flatten, smoothen, roughen).

Version history

Version Preview version Release version Date
1.3.3 Preview 26.20.22 March 25, 2026
1.3.2 Preview 26.20.21 March 17, 2026
1.3.1 Preview 26.20.20 March 10, 2026
1.2.9/1.3.0 Preview 26.10.25 26.10 (Preview)
February 24, 2026
(Release)
March 24, 2026
1.2.8 Preview 26.10.24 February 17, 2026
1.2.7 Preview 26.10.23 February 11, 2026
1.2.6 Preview 26.10.21 February 3, 2026
1.2.5 Preview 26.10.20 January 27, 2026
1.2.4 Preview 26.0.28 26.0 (Preview)
January 13, 2026
(Release)
February 10, 2026
1.2.3 Preview 26.0.27 January 7, 2026
1.2.2 Preview 26.0.25 December 10, 2025
1.2.1 Preview 26.0.23 December 3, 2025
1.2.0 Preview 1.21.130.27 1.21.130 (Preview)
November 11, 2025
(Release)
December 9, 2025
1.1.9 Preview 1.21.130.26 November 4, 2025
1.1.8 Preview 1.21.130.24 October 29, 2025
1.1.7 Preview 1.21.130.22 October 22, 2025
1.1.6 Preview 1.21.130.20 October 14, 2025
1.1.5 Preview 1.21.120.24 1.21.120 (Preview)
October 1, 2025
(Release)
October 28, 2025
1.1.4 Preview 1.21.120.23 September 23, 2025
1.1.3 Preview 1.21.120.22 September 16, 2025
1.1.2 Preview 1.21.120.21 September 9, 2025
1.1.1 Preview 1.21.120.20 September 3, 2025
1.1.0 Preview 1.21.110.25 1.21.111 (Preview)
August 19, 2025
(Release)
September 30, 2025
1.0.8 Preview 1.21.110.24 August 12, 2025
1.0.7 Preview 1.21.110.23 August 6, 2025
1.0.6 Preview 1.21.110.22 July 30, 2025
1.0.5 Preview 1.21.110.20 July 22, 2025
1.0.4 Preview 1.21.100.23 1.21.100 (Preview)
July 1, 2025
(Release)
August 5, 2025
1.0.3 Preview 1.21.100.22 June 25, 2025
1.0.2 Preview 1.21.100.21 June 18, 2025
1.0.1 Preview 1.21.100.20 June 10, 2025
1.0.0
(The Exiting Beta Update)
Preview 1.21.90.27 1.21.90 (Preview)
May 27, 2025
(Release)
June 17, 2025
0.9.9.9 Preview 1.21.90.26 May 20, 2025
0.9.9 Preview 1.21.90.25 May 13, 2025
0.9.8 Preview 1.21.90.23 May 7, 2025
0.9.7 Preview 1.21.90.21 April 29, 2025
0.9.6 Preview 1.21.90.20 April 22, 2025
0.9.5 Preview 1.21.80.27 1.21.80 (Preview)
April 8, 2025
(Release)
May 6, 2025
0.9.4 Preview 1.21.80.25 April 3, 2025
0.9.3 Preview 1.21.80.22 March 26, 2025
0.9.2 Preview 1.21.80.21 March 18, 2025
0.9.1 Preview 1.21.80.20 March 11, 2025
0.9.0
(The Realms Update)
Preview 1.21.70.25 1.21.70 (Preview)
February 26, 2025
(Release)
March 25, 2025
0.8.9 Preview 1.21.70.24 February 19, 2025
0.8.8 Preview 1.21.70.23 February 12, 2025
0.8.7 Preview 1.21.70.22 February 5, 2025
0.8.6 Preview 1.21.70.20 January 30, 2025
0.8.5 Preview 1.21.60.27 1.21.60 (Preview)
January 15, 2025
(Release)
February 11, 2025
0.8.4 Preview 1.21.60.25 January 8, 2025
0.8.3 Preview 1.21.60.24 December 12, 2024
0.8.2 Preview 1.21.60.23 December 4, 2024
0.8.1 Preview 1.21.60.21 November 20, 2024
0.8.0
(The Sculpting Update)
Preview 1.21.50.28 1.21.50 (Preview)
November 7, 2024
(Release)
December 3, 2024
0.7.7 Preview 1.21.50.26 October 30, 2024
0.7.6 Preview 1.21.50.25 October 23, 2024
0.7.5 Preview 1.21.50.24 October 17, 2024
0.7.4 Preview 1.21.50.20 October 9, 2024
0.7.3 Preview 1.21.40.23 September 25, 2024
0.7.2 Preview 1.21.40.21 September 11, 2024
0.7.1 Preview 1.21.40.20 September 4, 2024
0.7.0
(Personalization Update)
Preview 1.21.30.23 August 15, 2024
0.6.11 Preview 1.21.30.22 August 7, 2024
0.6.10 Preview 1.21.30.21 August 1, 2024
0.6.9 Preview 1.21.20.23 July 17, 2024
0.6.8 Preview 1.21.20.22 July 10, 2024
0.6.7 Preview 1.21.20.21 June 27, 2024
0.6.6 Preview 1.21.10.22 June 5, 2024
0.6.5 Preview 1.21.10.21 May 29, 2024
0.6.4 Preview 1.21.10.20 May 22, 2024
0.6.3 Preview 1.21.0.24 May 1, 2024
0.6.2 Preview 1.21.0.23 April 24, 2024
0.6.1 Preview 1.21.0.22 April 18, 2024
0.6.0
(Visualization Update)
Preview 1.21.0.21 April 10, 2024
0.5.11 Preview 1.21.0.20 April 3, 2024
0.5.10 Preview 1.20.80.23 March 20, 2024
0.5.9 Preview 1.20.80.22 March 14, 2024
0.5.8 Preview 1.20.80.21 March 6, 2024
0.5.7 Preview 1.20.80.20 February 29, 2024
0.5.6 Preview 1.20.70.24 February 15, 2024
0.5.5 Preview 1.20.70.22 February 7, 2024
0.5.4 Preview 1.20.70.21 January 31, 2024
0.5.3 Preview 1.20.70.20 January 24, 2024
0.5.2 Preview 1.20.60.25 January 10, 2024
0.5.1 Preview 1.20.60.24 January 4, 2024
0.5.0
(Edit/Test Update)
Preview 1.20.60.23 December 13, 2023
0.4.11 Preview 1.20.60.22 December 6, 2023
0.4.10 Preview 1.20.60.21 November 29, 2023
0.4.9 Preview 1.20.60.20 November 15, 2023
0.4.8 Preview 1.20.50.22 October 25, 2023
0.4.7 Preview 1.20.50.20 October 11, 2023
0.4.6 Preview 1.20.40.23 September 27, 2023
0.4.5 Preview 1.20.40.22 September 20, 2023
0.4.4 Preview 1.20.30.22 August 17, 2023
0.4.3 Preview 1.20.30.21 August 9, 2023
0.4.2 Preview 1.20.30.20 August 3, 2023
0.4.1 Preview 1.20.20.21 July 12, 2023
0.4.0
(The Editor API Update)
Preview 1.20.20.20 June 28, 2023
0.3.7 Preview 1.20.10.23 June 14, 2023
0.3.6 Preview 1.20.10.20 May 25, 2023
0.3.5 Preview 1.20.0.22 April 26, 2023
0.3.4 Preview 1.20.0.21 April 19, 2023
0.3.3 Preview 1.20.0.20 April 12, 2023
0.3.2 Preview 1.19.80.22 March 22, 2023
0.3.1 Preview 1.19.80.21 March 15, 2023
0.3
(The Basics Update)
Preview 1.19.80.20 March 8, 2023
0.2 Template:FN N/A
0.1 <ref group="fn"></ref>

<references group="fn"></references>

Trivia

  • In the first build (0.3), a link referenced as an example scripting pack was jokingly put in the code. The link redirects to
  1. REDIRECT Template:Wikipedia

Template:Redr's song "

  1. REDIRECT Template:Wikipedia

Template:Redr".

Gallery

Screenshots

Main menu

Create new project

Template:Message box

Edit world

Projects tool mode

Editor entity

{{#vardefine:params|0

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See also

References

<references group="">

 </references>

External links

Documentation


GitHub


Minecraft.net


Other

Navigation

Editions
Merged
Ports to consoles
Discontinued
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Version history
Technical
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Add-ons
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Blocks
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Internal versions
  • 0.1
  • 0.2
0.3.x
The Basics Update
0.4.x
The Editor API Update
0.5.x
Edit/Test Update
0.6.x
Visualization Update
0.7.x
Personalization Update
Underlined versions have been released outside of Preview

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