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** Players can always invite friends to their world or server, sending a device notification.
** Players can always invite friends to their world or server, sending a device notification.
'''[[Minecraft:Parties]]'''{{Upcoming|nocat=1}}
'''''[[Minecraft:Parties]]'''''
* A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
* A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
* Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
* Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
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* [[Minecraft:Realms Stories]], a social hub for Realm members allowing to share screenshots, comment, view members and activity.
* [[Minecraft:Realms Stories]], a social hub for Realm members allowing to share screenshots, comment, view members and activity.
** Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the [[Minecraft:ender dragon]].
** Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the [[Minecraft:ender dragon]].
** A report system allows administrators to manage Realms Stories.
* Allows [[Minecraft:add-ons]] to be enabled.
* Allows [[Minecraft:add-ons]] to be enabled.
* Realms subscriptions include a separate Realm for ''[[Minecraft:Minecraft Preview]]''.
* Realms subscriptions include a separate Realm for ''[[Minecraft:Minecraft Preview]]''.
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* Text backgrounds from hotbar tooltips and {{Cmd|title}} command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
* Text backgrounds from hotbar tooltips and {{Cmd|title}} command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
* Background opacity of the [[Minecraft:action bar]] can be adjusted.
* Background opacity of the [[Minecraft:action bar]] can be adjusted.
* Background opacity of [[Minecraft:closed captions]] can be adjusted with "Chat Background Opacity".
* The [[Minecraft:hotbar]] shows enchantments and shulker box contents in item tooltips.
* The [[Minecraft:hotbar]] shows enchantments and shulker box contents in item tooltips.
* Hand in first person is positioned lower and turns red when taking damage.
* Hand in first person is positioned lower and turns red when taking damage.
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* [[File:Charging a crossbow (Top- Java, Bottom- Bedrock).png|thumb|Comparison of charging a crossbow between ''Java Edition'' (top) and ''Bedrock Edition'' (bottom).]]The player's arm is animated when charging a [[Minecraft:crossbow]] in first person.
* [[File:Charging a crossbow (Top- Java, Bottom- Bedrock).png|thumb|Comparison of charging a crossbow between ''Java Edition'' (top) and ''Bedrock Edition'' (bottom).]]The player's arm is animated when charging a [[Minecraft:crossbow]] in first person.
* Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
* Staying idle for 15 minutes lowers the brightness and shows an inactive toast.
'''[[Minecraft:Closed captions]]'''
* Background opacity of closed captions can be adjusted with "Chat Background Opacity".
* Changing [[Minecraft:chat]] font and color also affects closed captions.
* Closed captions can be toggled to show at the height of the chat in the top-right.
* Can adjust time of closed captions.
* Can be toggled to hide weather and ambient sounds, or the player's own sounds.
'''[[Minecraft:Screen effects]]'''
'''[[Minecraft:Screen effects]]'''
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'''[[Minecraft:Effect]]s'''
'''[[Minecraft:Effect]]s'''
* Can be viewed in a separate GUI opened by pressing {{keys|Z}}.
* Can be viewed in a separate GUI opened by pressing {{keys|Z}}.
* Timer is accurate (never displays as infinite).
'''[[Minecraft:Enchanting]]'''
'''[[Minecraft:Enchanting]]'''
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'''[[Minecraft:Button]]s'''
'''[[Minecraft:Button]]s'''
* Can be placed on top of fences.
* Do not get broken when placed on the side of a piston when the piston is activated.
* Do not get broken when placed on the side of a piston when the piston is activated.
* Do not get broken by water or lava.
* Do not get broken by water or lava.
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'''[[Minecraft:Ravager]]s'''
'''[[Minecraft:Ravager]]s'''
* Can destroy more block types.<ref group="note">See [[Minecraft:Ravager#Behavior|this section]] for comparison.</ref>{{until|BE 26.20}}
* Can destroy more block types.<ref group="note">See [[Minecraft:Ravager#Behavior|this section]] for comparison.</ref>
* Have a delay between beginning their attack animation and dealing damage to their target.
* Have a delay between beginning their attack animation and dealing damage to their target.
* Have a farther attack reach.
* Have a farther attack reach.
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'''[[Minecraft:Biome|Biomes]]'''
'''[[Minecraft:Biome|Biomes]]'''
* [[Minecraft:Dripstone caves]], [[Minecraft:meadow]]s, and [[Minecraft:cherry grove]]s are colder, allowing [[Minecraft:snowfall]] at lower elevations.
* [[Minecraft:Dripstone caves]], [[Minecraft:meadow]]s, and [[Minecraft:cherry grove]]s are colder, allowing [[Minecraft:snowfall]] within the build limit.
* Dripstone caves and [[Minecraft:Lush Caves|lush caves]] are arid biomes with dry grass colors and no precipitation.
* Each biome has a unique snow accumulation height.
* Each biome has a unique snow accumulation height.
'''[[Minecraft:Badlands]]'''
* Generation of [[Minecraft:terracotta]] layers in the badlands have their Y-axis varied by a few layers randomly across the X/Z axis.
'''[[Minecraft:Jungle]]'''
* Generates slightly less tall jungle trees.
'''[[Minecraft:Snowy plains]] and [[Minecraft:frozen river]]'''
'''[[Minecraft:Snowy plains]] and [[Minecraft:frozen river]]'''
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'''[[Minecraft:Woodland mansion]]s'''[[File:Desert mansion.png|thumb|A woodland mansion in a [[desert]], because lush caves generated underground.]]
'''[[Minecraft:Woodland mansion]]s'''[[File:Desert mansion.png|thumb|A woodland mansion in a [[desert]], because lush caves generated underground.]]
* Can generate in [[Minecraft:lush caves]] and [[Minecraft:dripstone caves]].
* Can generate in [[Minecraft:lush caves]], [[Minecraft:dripstone caves]], and [[Minecraft:Sulfur Caves|sulfur caves]].{{Upcoming|be 26.30}}
For the {{{Description}}} of the same name, see [[{{{Destination}}}]].
Template:Exclusive
This is a list of Bedrock Edition exclusive features, compared to Minecraft:Java Edition. Some of these exclusive features may be eventually added to Java Edition to bring parity.
Features marked in italics are fully exclusive to Bedrock Edition (except Minecraft Launcher), other features have exclusive behavior listed below.
General
Platforms
Bedrock Edition is supported on Windows, Xbox, Nintendo Switch, PlayStation, Android, ChromeOS, iOS, and Fire. See Template:BE for more information.
The game is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
Cross-platform multiplayer between all supported platforms.
The Windows version of Bedrock Edition runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. User data is also separately stored for each signed-in player, and synced to the Xbox cloud.
Has tabs for Creator Tools, FAQ, and Marketplace Pass in the Bedrock Edition section.
Bedrock Edition does not require the Minecraft Launcher to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.
Resource packs use JSON files called Template:Cd for applying biome Minecraft:tints depending on biome, rather than confusing color maps like with foliage.
Said JSON file can also be used to change and apply other effects, such as fog.
Bedrock Edition uses the Xbox Minecraft:social system in-game, synchronizing friend lists and profile data.
Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the Minecraft:game settings, or extended to friends of friends.
Players can always invite friends to their world or server, sending a device notification.
The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in Minecraft:options.txt.
Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.
Similar to the nautilus particle in Java Edition but with different shapes and colors. Separate particle variants exist for the conduit animation and attack animation.
falling_border_dust_particle
Some particles with the same textures but different usage have multiple IDs
Explosion particles are more pixelated.
Scraping and waxing copper particles appear to fade in instead of instantly appearing.
Biome particles are dependent of the player's position rather than the block position of particles, similar to Minecraft:weather particles.
Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the Minecraft:settings and by pressing Template:Keys.
Text backgrounds from hotbar tooltips and Template:Cmd command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
All screen effects except the vignette are visible with the HUD hidden.
The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.
Has much more different tutorial hints than Java Edition.
Animated tutorial hints show a tiny Minecraft:Alex performing an action, sometimes clarified with a Minecraft:control which changes depending on the control mode.
Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
A feature exclusive to console versions of the game that allows up to four players to play on one device.
Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.
After opening the game for the first time after installation, the player is welcomed with Minecraft:quick world creation, allowing to create a Survival or Creative world with default settings through a number of steps.
The world seed is predefined from specific starter seeds, notable for unique or outstanding world generation.
The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Minecraft:Creative mode, joining Realms, and in Minecraft:Preview.
Exclusive loading screens are used for the Marketplace and Realms.
Menu music continues in the loading screen and fades out after spawning in a world.
Errors on world load are named and provide links and information.
Range is 5 blocks on keyboard & mouse and controller controls, 12 blocks in Minecraft:Creative on touch controls, and 6 blocks in Minecraft:Survival on touch controls.
In addition to the internal Minecraft:permission level, each player in a server or multiplayer game has permissions that affect what a player can do in the world.
The owner of the world can change each player's permissions in the Minecraft:pause menu, or in permissions.json for servers.
During precipitation the sun and moon remain visible in biomes without rain or snow.
The sky color is still darkened and Minecraft:mobs can still spawn during thunderstorms.
Rain is slightly tilted.
Snow particles can fall twisting, bending, and moving around, independent of a block.
The transition between precipitation and dry biomes, or snowfall and rainfall is a mix between the precipitation in both biomes, which strengthens from one biome to another depending on the player's position rather than the border between the biomes.
This is also applied vertically.
Blocks
General
Light-emitting blocks are brighter and not shaded.
Light-emitting blocks also appear brighter in the inventory. They look like Template:Slot instead of Template:Slot.
Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
Some semi-transparent blocks, like Minecraft:glass panes and sugar cane, become more transparent when the camera is close to the block, which can be toggled in the settings.
Slabs, stairs, and farmland do not block light.
More different values of sky Minecraft:light reduction per block.
The player's inventory can contain blocks, not just items.
For example, Minecraft:stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
Blocks in the inventory can have block states. For example, the player can obtain Minecraft:mushroom blocks with pores on some or all sides.
Many more blocks with a random horizontal or vertical offset also have their hitbox offset.
Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
Players and Minecraft:dispensers in any game mode can waterlog barriers or remove water from it.
Minecraft:Arrows can be tipped by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
Using Minecraft:bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.
A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
When in snowy biomes, leaves gradually become fully white when it snows. Template:Animate<ref group="feedback">See feedback page.</ref><ref group="note">This doesn't include cherry, azalea, flowering azalea, and pale oak leaves.</ref><ref group="feedback discord">See feedback Discord.</ref>
Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.
A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See feedback page.</ref><ref group="feedback discord">See feedback Discord.</ref>
Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition, due to Template:Bug.</ref>
Remains on the base of a piston after being extended and then retracted.
Underwater brightness is much brighter than in Java Edition.
Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See feedback page.</ref>
Tropical fish inside are always named with their colors, following "Bucket of [<color 1> - [<color 2>]] <tropical fish name>" instead of showing the colors below the name.
Five colors have unique names instead of Minecraft's color names.
If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
The map and empty map equivalent to Java Edition are called "Empty Locator Map" and "Locator Map".
A separate "regular" map item exists that can be crafted with 9 Minecraft:paper in a crafting table or one paper in a cartography table. This map does not show location markers.
Locator maps can be crafted with one paper and one compass in a cartography table.
The coloring of grass blocks, water, etc. on the map depends on the biome they are placed on.
Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See feedback page.</ref>
Map adding locator, cloning and expanding can also be done in Minecraft:anvils.
Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
"Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.
Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104.</ref>
Thrown tridents don't despawn.
Entities
General
Entities on fire have an orange-yellow tint and an exclusive particle.
Pillagers and vindicators can wear armor, though it does not render.
Silverfish and endermites have walking sounds.
Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in Java Edition (3x2.1x3).
Slimes and magma cubes can damage snow golems.
Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See this section for more details.</ref>
Wandering traders run away from zombified piglins.
Mobs that can pick up items will actively try to pick them up.
Solid entity collisions can't push players into a crawling position.
Mobs have better pathfinding AI for blocks like Minecraft:rails and Minecraft:azaleas. Mobs generally get less often stuck and start spinning on such blocks.
Foxes that trust the player attack any mob that harms their trusted player, including other players.
If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
Shake side to side before pouncing and their legs wave while in midair.
The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
Baby husks/zombies/drowned can ride many mobs other than just chickens<ref group="feedback">See feedback page.</ref><ref group="note>See Template:Slink for a full list of mobs.</ref>
Jockey mechanics are different for zombies and variants. Babies have a 15% chance to spawn as a mob that can mount mobs, and will try to find mobs they can ride.
A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.
Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
Drop 0-2 bamboo upon death, rather than always 1.
When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
Snowballs and eggs deal knockback to players and trigger their pets to attack.
Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.
A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
Skeletons typically shoot more rapidly at players the more they are closer to it.
Underwater, skeletons switch to melee attacks without using a bow and arrow.<ref group="feedback">See feedback page.</ref>
Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.
If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
A removed Minecraft:world type. Old worlds can no longer be created, but pre-existing old worlds remain. Old worlds can be converted to infinite worlds.
Finite, 256×128×256 world; although NBT editing can change the size of the world or it's location in the world seed.
If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.
Has a larger chance to generate under a Minecraft:village meeting point to easily detect without an eye of ender, even when the Minecraft:eye of ender has been added.
Number of strongholds able to generate per world is random instead of 128 per world.
3 strongholds generate in a ring centered at 0,0 and other strongholds generate infinitely around the world.
The 5-way crossing room in strongholds usually has 1–4 entrances sealed.
Possibly a reference to Minecraft:Minecraft's infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in Bedrock Edition.
Almost C++20!
& Knuckles!
Refers to the Sega game Sonic & Knuckles, which could be combined with Sonic 2 and Sonic 3 to allow play of the Knuckles character in both games. When this is done, the games become Knuckles in Sonic 2 and Sonic 3 & Knuckles respectively.
Pandamonium!
A portmanteau of Minecraft:panda and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
A reference to "The Llama Song" by Burton Earney as published on Albino Blacksheep.
When it's ready!
Make a viral video!!1
Artisinal!
The Floor is Lava!
Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on Minecraft:magma blocks.
Refers to the picture ZHOOlOr.png on Imgur. It bears the title "Good for Realms" within an obsidian border.
Oh geez!
Crush it!
Keep your head down, there's two of us in here now. Remember?
This is a quote from the first level of Halo: Combat Evolved called "The Pillar of Autumn" where if the player takes damage after Cortana is inserted into the players helmet, she will say that line.