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Minecraft:Bedrock Edition exclusive features

From SAS Gaming Wiki

Template:See also

Template:Exclusive This is a list of Bedrock Edition exclusive features, compared to Minecraft:Java Edition. Some of these exclusive features may be eventually added to Java Edition to bring parity.

Features marked in italics are fully exclusive to Bedrock Edition (except Minecraft Launcher), other features have exclusive behavior listed below.

General

Platforms

  • Bedrock Edition is supported on Windows, Xbox, Nintendo Switch, PlayStation, Android, ChromeOS, iOS, and Fire. See Template:BE for more information.
  • The game is purchased, downloaded, updated, and managed from the platform's app store in addition to the Minecraft Launcher and the Xbox app on Windows.
  • Cross-platform multiplayer between all supported platforms.
  • Minecraft:Bedrock Dedicated Server is supported on Windows and Linux.
  • The Windows version of Bedrock Edition runs on the latest GDK (Game Development Kit) version, which allows signing in and downloading updates during startup. User data is also separately stored for each signed-in player, and synced to the Xbox cloud.
  • On Windows and mobile versions, Minecraft:add-ons, Minecraft:skin packs, Minecraft:worlds, and Minecraft:world templates can be zipped into dedicated Minecraft:file extensions that can be automatically imported into the game.

Minecraft:Minecraft Preview

  • A separate app for testing beta features.
  • Has some exclusive features compared to Bedrock Edition, such as debug information and toggleable Minecraft:Ore UI menu screens.

Minecraft:Bedrock Editor

Minecraft:Minecraft Launcher

  • Has tabs for Creator Tools, FAQ, and Marketplace Pass in the Bedrock Edition section.
  • Bedrock Edition does not require the Minecraft Launcher to be launched, but can also be opened with a desktop shortcut on Windows, or like regular applications on other devices.

Minecraft:Add-ons

  • Official modding API.
  • Used to change the way things look in-game.
    • Minecraft:Behavior packs are used to change behavior, loot, equipment, and spawn rule of entities, instead of data packs in Java Edition.
    • Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
    • Minecraft:Scripting can be used for further customization, such as adding new commands.
  • Minecraft:World templates can be used to re-create a Minecraft:world with imported settings, world data, and add-ons.
  • Bedrock Edition supports backwards-compatibility, making it possible to "lock" world templates in older versions.
  • Some creator options are available for debugging when creating add-ons.
  • Packs can have a settings menu to switch between sub-packs or adjust custom options.

Minecraft:Resource packs

  • Entities can be remodeled.
  • Can be used to customize Minecraft:animations and GUIs.
  • Resource packs use JSON files called Template:Cd for applying biome Minecraft:tints depending on biome, rather than confusing color maps like with foliage.
    • Said JSON file can also be used to change and apply other effects, such as fog.

Minecraft:Marketplace

File:Marketplace.png
The Marketplace.

Dressing Room

File:Dressing Room (Bedrock).png
The main menu of the Dressing Room.
  • Interface where players can view and select skins, even while in-game.
  • Allows customization of skins with cosmetic items obtained in-game and from the Marketplace.
  • Allows equipment of Minecraft:emotes and Minecraft:capes.

Minecraft:Skins

  • Have extra 3D pixels on the skin model.
  • Resolution supports up to 128×128 pixels.
  • Skins can be customized into four different sizes.
  • Minecraft:Skin packs are available from the Minecraft:Marketplace or can be created manually.
  • Default and Character Creator skins blink occasionally.

Minecraft:Emotes

Minecraft:Multiplayer

  • Minecraft:LAN worlds show on the Minecraft:Play screen alongside local worlds.
  • Bedrock Edition uses the Xbox Minecraft:social system in-game, synchronizing friend lists and profile data.
    • Any player can be searched in-game and added as a friend. Friends can be viewed and managed in the social drawer.
    • Players can join worlds from in-game friends from the worlds list or the social drawer. This can be disabled in the Minecraft:game settings, or extended to friends of friends.
    • Players can always invite friends to their world or server, sending a device notification.

Minecraft:PartiesTemplate:Upcoming

  • A feature in the social drawer where friends can be invited to a group of online players, or join one depending on the settings.
  • Parties have a leader, and if the leader joins a world or server, the entire party moves to that world.
  • Each party has a chat, which allows members to send and view messages regardless of whether they are in the same game.

Minecraft:Servers

Minecraft:Realms

  • Has two subscriptions: Core for two players online at once, and Plus for 10 players online at once.
  • Allows access to the Minecraft:Realms Celebration Map.
  • Allows members to be invited with the Xbox friends system and invite links.
  • Minecraft:Realms Stories, a social hub for Realm members allowing to share screenshots, comment, view members and activity.
    • Includes Realm Events, auto-generated stories when one or more players achieved a goal on the Realm, such as defeating the Minecraft:ender dragon.
  • Allows Minecraft:add-ons to be enabled.
  • Realms subscriptions include a separate Realm for Minecraft:Minecraft Preview.
  • Worlds can be copied at any time on a Realm to be stored as a save in addition to backups, with a maximum storage of 10GB for Plus and 5GB for Core.

Graphical

  • Bedrock Edition uses different types of anti-aliasing, configurable in the Minecraft:settings.
  • Burning mobs emit large particles with fire's animation.
  • Minecraft:Sky color is affected by vertical position; it darkens at lower altitudes and turns purple at higher altitudes.
  • At sunset and sunrise, Minecraft:clouds and ambient Minecraft:lighting turn red.
  • The Minecraft:sun and the Minecraft:moon disappear after a period of time after sunset and sunrise respectively.
  • When the camera is looking at the sun, the environment darkens.
  • Fancy bubbles are affected by their own Minecraft:settings rather than the graphics mode.
  • Textures in the far distance are rendered opaque, and some textures do not render at all to save on GPU load.

Minecraft:Fog

  • All settings related to fog can be customized per biome using resource packs (see Minecraft:Fog definition).
  • Render distance fog is thicker and smoother.

Minecraft:Rendering

  • The render distance with Fancy or Simple graphics can be changed between 5-96 chunks, depending on the device. The device's limit can be bypassed by adjusting it in Minecraft:options.txt.
  • Vibrant Visuals and Ray Tracing graphics modes each use a separate render distance option. The render distance with Vibrant Visuals can be increased to 128 chunks in options.txt.

Minecraft:RenderDragon

Ray tracing

File:Bedrock 1.16.200 PatchNotes.png
Different light sources with reflective materials with RTX.

Vibrant Visuals

File:Vibrant Visuals.png
A beach with Vibrant Visuals.

Minecraft:Particles

  • Has several exclusive particles:
    • breaking_item_terrain
    • cauldron_explosion_emitter
    • cauldron_spell_emitter
    • conduit_particle
      • Similar to the nautilus particle in Java Edition but with different shapes and colors. Separate particle variants exist for the conduit animation and attack animation.
    • falling_border_dust_particle
  • Some particles with the same textures but different usage have multiple IDs
  • Explosion particles are more pixelated.
  • Scraping and waxing copper particles appear to fade in instead of instantly appearing.
  • Biome particles are dependent of the player's position rather than the block position of particles, similar to Minecraft:weather particles.

User interface

File:Emojis in book.png
Some of the private area emojis written in a book.
  • Two UIs for in-game interfaces: Pocket and Classic.
  • Is data-driven and can be customized by resource packs.
  • GUIs have a close button on the top-right, and most settings menus have a Reset to Default button.
  • Minecraft:Menu screens use JSON UI or Minecraft:Ore UI.
    • Ore UI has unique sound effects, animations, textures, and in-game descriptions.
    • A large version of Ore UI menu screens can be toggled in the Minecraft:settings.
  • Opening/closing GUIs and menu screens has an animation, toggleable in the settings.
  • Quick moving items in the GUI has an animation.
  • Stacked items in the inventory can be split by holding on the item.
  • Selecting an item in any interface enlargens it.
  • Menu screens have generally more different types of objects, rather than only buttons.
  • Game load after the Mojang Studios splash screen is a Minecraft splash screen and shows loading percentage.
  • Animated loading icon exists for all interfaces that are not instant.
  • Many more Minecraft:toasts exist for menu notifications.
    • Some toasts can be opened to show error details.
  • Menu buttons and inventory slots turn green upon hover.
  • Some text uses the Minecraft:Noto Sans font for better readability, or Minecraft:Minecraft Ten for styling.
  • Certain private area emojis are implemented as icons in-game for text inputs, mainly for controls, but also others such as the hunger or armor icons.

Minecraft:Heads-up display

  • Shows a paper doll in the top-left when the player is sneaking or sprinting, which can be toggled from the Minecraft:settings and by pressing Template:Keys.
  • Shows Minecraft:coordinates and days played, toggleable in the Minecraft:game settings.
  • Text backgrounds from hotbar tooltips and Template:Cmd command are more rounded and centered, slightly opaque by default and adjustable separately from chat background.
  • Background opacity of the Minecraft:action bar can be adjusted.
  • Background opacity of Minecraft:closed captions can be adjusted with "Chat Background Opacity".
  • The Minecraft:hotbar shows enchantments and shulker box contents in item tooltips.
  • Hand in first person is positioned lower and turns red when taking damage.
  • When not moving, the hand/held item sways up and down to imitate breathing in first person.
  • Switching to the same item in a different hotbar slot plays the item switching animation.
  • File:Charging a crossbow (Top- Java, Bottom- Bedrock).png
    Comparison of charging a crossbow between Java Edition (top) and Bedrock Edition (bottom).
    The player's arm is animated when charging a Minecraft:crossbow in first person.
  • Staying idle for 15 minutes lowers the brightness and shows an inactive toast.

Minecraft:Screen effects

  • Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
    • The same is applied when stepping into a Nether portal and being on fire, the latter is locked around the point of view.
  • All screen effects except the vignette are visible with the HUD hidden.
  • The elder guardian in the Mining Fatigue effect is animated and shortly waits in the middle of the screen.

Minecraft:Tutorial hints

  • Has much more different tutorial hints than Java Edition.
  • Animated tutorial hints show a tiny Minecraft:Alex performing an action, sometimes clarified with a Minecraft:control which changes depending on the control mode.
  • Certain tutorial hints appear on different positions with different shapes on the screen, for example, the hotbar hint appears right above the hotbar slot it is pointing to.
  • Tutorial hints can be toggled and reset from the Minecraft:settings.

Minecraft:Creative inventoryTemplate:Anchor

File:Search items tab in Creative inventory BE.png
The Creative inventory.

Minecraft:Recipe book

File:Crafting Recipe Book BE.png
The recipe book.
  • Uses the same layout and tabs as the Creative inventory.
  • The craftable amount of an item is shown up to 99 and shift-clicking instantly crafts the maximum amount possible.
  • "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.
  • Recipe unlocking can be disabled in the Minecraft:game settings as a Minecraft:game rule.

Minecraft:Autosave

File:Auto save.png
The full animation of the autosave indicator.
  • The autosave indicator has an animated icon.
  • Autosaving happens more often.

Minecraft:Splitscreen

File:BE Splitscreen.jpg
Two players in splitscreen.
  • A feature exclusive to console versions of the game that allows up to four players to play on one device.
  • Players can enter splitscreen mode by connecting another controller. A player needs to select a user profile and the world must have enabled multiplayer.

Minecraft:Chat

File:Chat BE.png
The chat in Bedrock Edition.
  • Players can be mentioned with @.
  • Allows quick execution of some Minecraft:commands with buttons.
  • Can show player and facing Minecraft:coordinates with copy interface.
  • Chat settings can be changed from the chat menu itself.
  • The chat can filter certain messages which can be toggled in the Minecraft:settings.
  • The chat can also be opened by pressing Template:Keys as a second customizable keybind.
  • On keyboard & mouse and controller controls, a message informs how to open the chat and execute emotes every time the world gets loaded.
  • In the United Kingdom, chat is not disabled in multiplayer if all players are Xbox friends.
  • Most Minecraft:action bar messages are shown in the chat.
  • Shows a tooltip if there are new messages below.

Minecraft:Formatting codes

File:Textformatting.png
Text formatting in the chat.
  • Text can be styled with § in any in-game text input.
  • Many more color codes exist for in-game materials.

Minecraft:How to Play

File:Bedrock How to Play screen.png
How to Play.

Minecraft:Controls

  • Has three control modes: Keyboard & Mouse, Controller, and Touch.
  • Allows Minecraft:full keyboard gameplay to map mouse controls on the keyboard.
  • Keybind for Minecraft:Identify, which shows the name of facing block or entity above the hotbar.
  • Touch controls have three control modes, with further customization options.
  • Touch buttons can be changed in position, opacity, and scale.
  • Touch control mode can vibrate the device when breaking blocks or splitting items.
  • Controller control mode shows controller hints on the Minecraft:HUD, user interfaces, and menu screens.
  • Controllers have a cursor in user interfaces.

Minecraft:Settings

  • Signed out players can change their name in the options.
    • "Dinnerbone" or "Grumm" turns the player model upside down.
    • This supports names up to 32 characters long.
  • Account settings have links to Xbox account management and privacy settings.
  • Players on non-Windows devices can sign out in-game, and sign in with Microsoft Remote Connect.
  • Subscriptions tab shows available and active subscriptions as well as managing options.
  • Storage tab allows to clear different types of cache and quickly delete Minecraft:screenshots, several packs, and Minecraft:worlds.
    • File storage location can be toggled between Application and External on Android devices.
  • Has some exclusive options:Template:Note
    • Allow mobile data for online play
    • Websockets Enabled
      • Require Encrypted Websockets
    • Auto Update Unlocked Packs
    • Lower Framerate When Controller Is Disconnected
    • Improved Input Response
    • Frame Pacing
    • Allow In-Game Graphics Mode Switching
    • Beautiful Skies
    • Camera Perspective
    • Spyglass Damping
    • Change Screen Safe Area

Minecraft:Select World and Minecraft:server list

File:Ore UI - Play Screen Menu "Worlds" Tab - Grid Mode (Bedrock).png
The Play screen in grid mode.
  • Is called "Play" screen and shows all worlds, Realms, and servers in different tabs.
  • Has an option to automatically import world files and world templates on Windows.
  • Worlds tab has a list of Marketplace and imported world templates which can be used to create a world.
  • Can be organized in gallery style.
  • Minecraft:Hardcore worlds show the amount of in-game days played on the Hardcore tag, if the game rule is enabled.

Minecraft:Create New World

File:Ore UI - Create New World Screen Menu "General" Tab Settings (Bedrock).png
The Create new world screen.

Seed templates

File:Ore UI - Create New World Screen "Advanced" Tab Settings - Templates Button - Seed Templates Screen Menu (Bedrock).png
The seed templates.

Minecraft:Game settings

File:Ore UI - Edit World Screen Menu "General" Tab Settings (Bedrock).png
The Edit world screen.

Minecraft:Experiments

  • Has exclusive experiments for add-on creators.
  • Minecraft:Named updates receive an experimental toggle in a minor update before the release, containing some of the update's features.
  • Experiments can be enabled for existing worlds.

Minecraft:Main menu

Minecraft:Game menu

File:Pause menu with screenshot button (Bedrock).png
The game menu.

Profile

File:Ore UI - Profile Screen Menu "Overview" Tab (Bedrock).png
The profile screen.
  • Every signed in player has an in-game profile screen.
  • The player's profile image is the face of their Minecraft:skin.
  • The profile screen is used to track Minecraft:achievements, view Minecraft:screenshots, view some player statistics, and view Xbox friends.
  • The profile is connected to the Xbox profile where some settings can be managed.
  • Players can open a profile from other players to compare statistics, and view up to 5 showcased screenshots, from which one featured.

Inbox

  • All Realms invites, Marketplace offers, and announcements can be found in the in-game inbox, accessible from the main menu.
  • Certain announcements and offers also appear as pop-ups upon launching the game or opening the Marketplace.
  • Some settings related to notifications and invites can be changed in the inbox.

Minecraft:Background

Minecraft:Loading world screen

File:Bedrock Loading Screen.png
The loading world screen.
  • Displays loading progress with an experience bar.
  • Displays Minecraft:loading tips.
    • The set of loading tips used depends on the player's game progress. Exclusive loading tips are shown when loading modified worlds, when joining Realms, in Minecraft:Creative mode, joining Realms, and in Minecraft:Preview.
  • Exclusive loading screens are used for the Marketplace and Realms.
  • Menu music continues in the loading screen and fades out after spawning in a world.
  • Errors on world load are named and provide links and information.

Minecraft:Sound

  • Exclusive sounds are listed on Minecraft:sounds.json.
  • Ambient sound effects can play at different pitches.
  • Stereo footstep sounds.
  • "UI" slider is called "Sound" and controls miscellaneous sounds and invalid sound categories.

Gameplay

General

  • Facing down at an angle allows the player to place off of the front of the block without crouching and pointing their crosshair at it.
  • Blocks can be placed or broken more quickly in a row by holding the place button.
  • Block placing speed matches player movement speed.
  • Elytra flight can be disabled by pressing jump button while gliding.
  • Attempting to place blocks below the minimum height limit shows warning messages.
  • Block outline on double blocks (such as doors, beds and tall grass) is connected.
  • Has two types of block selection: Highlighted Color and Show Block Outline.
  • Pick block can replace items on the Minecraft:hotbar.
  • Hitting the air makes a sound.
  • Jumping sounds when jumping off of and landing on blocks.
  • Separate chat messages are shown when respawning at a bed or respawn anchor fails.
  • The Minecraft:world spawn is restricted to certain common Minecraft:biomes.

Achievements

File:Ore UI - Achievements Screen Menu - Filter & Sort Menu - "Default Sorting" Tab (Bedrock).png
The achievements screen.
  • A game progression system similar to Java Edition's Minecraft:advancements.
  • Achievements are tracked for the whole game rather than one world.
  • Completing certain achievements grants Minecraft:Character Creator items, Minecraft:emotes, and Xbox gamerscore.
  • Can be sorted by game progress, update, or completion.
  • Achievements can be marked as in progress.
  • Some achievements are equivalent to some advancements in Java Edition but many are exclusive.

Minecraft:Breaking

Minecraft:Creative mode

  • Letting go any movement keys while Minecraft:flying makes the player stop immediately.
  • Players crouch when flying down in Creative mode.
  • Players can "step upward" while flying.
  • When touching the ground while flying down in Creative mode, the player will not stop flying.
  • Players in Creative mode cannot be killed.

Minecraft:Death

File:New UI - Death Screen Menu - Steve Died (Bedrock 1.20.30).png
The death screen.
  • Death screen uses Minecraft:Ore UI.
  • The death screen is slightly darkened and a maroon vignette appears and closes around the screen,
  • Upon dying, the camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death.
  • Unique death messages for being killed by llama spit and shulker bullet projectiles.

Minecraft:Difficulty

  • Minecraft:Food can be eaten in Peaceful difficulty when the hunger bar is full.

Education features

Minecraft:Effects

  • Can be viewed in a separate GUI opened by pressing Template:Keys.
  • Timer is accurate (never displays as infinite).

Minecraft:Enchanting

Minecraft:Fatal Poison File:EffectSprite fatal-poison.png

  • An Minecraft:effect occurred when a Minecraft:parrot is given a cookie.
  • Can hurt and kill both undead and non-undead mobs similar to Wither effect.
  • Damage is classified as magic attack, unlike Wither.

Minecraft:Haste, Minecraft:Strength and Minecraft:Weakness

  • Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
  • The haste effect is generally more powerful than in Java Edition.

Minecraft:Hero of the Village

File:Hero of the Village Bedrock Animation.gif
The Hero of the Village animation.
  • Pop up shows an animation similar to the totem of undying.
  • Amplifier is always I, regardless of waves defeated in raids.
  • Stored per saved village, and considered as AoE buff.
  • Is not removed from drinking milk, using a Totem of Undying, or dying.‌

Minecraft:Night Vision

Minecraft:Levitation

  • Works underwater.

Player permissions

File:Ore UI - Game Menu - Player Permissions (Other Player) Screen Menu (Bedrock).png
The player permissions screen in the pause menu in multiplayer.
  • In addition to the internal Minecraft:permission level, each player in a server or multiplayer game has permissions that affect what a player can do in the world.
  • The owner of the world can change each player's permissions in the Minecraft:pause menu, or in permissions.json for servers.

Minecraft:Pillager patrol

  • On Easy difficulty, patrols can only spawn at light level 7 or less, on Normal and Hard difficulty, they can spawn at any light level.
  • Can spawn inside villages.
  • Attacked patrol members provokes all illagers in the patrol.

Minecraft:Raid

Minecraft:Raid Omen

File:Raid Omen Bedrock Animation.gif
The Raid Omen animation.
  • Pop up shows an animation similar to the totem of undying.

Minecraft:Sleeping

File:Ore UI - Sleep Screen Animation (Bedrock).gif
The sleeping animation.
  • Sleeping screen uses Minecraft:Ore UI and has the chat not opened by default.
  • When sleeping, the camera is animated and moves slowly downward, as if the player starts laying in the bed.
    • A dark screen overlay is animated from the top and bottom and darkens the whole screen almost pitch black.

Minecraft:Regeneration

Spawn event

  • A way to spawn entities under certain event conditions. Spawn events are used in commands such as Template:Cmd and Template:Cmd.

Minecraft:Spectator mode

Minecraft:Water breathing

  • Allows usage of waterlogged Minecraft:beds.
  • Prevents aquatic mobs from taking suffocation damage above the water.
  • Prevents suffocation damage inside blocks.

Minecraft:Weather

File:Snow rain transition BE.gif
The transition between snowfall and rainfall.
  • Sky color during Minecraft:rain is gray, rather than bluish-gray.
  • Minecraft:Lightning changes color from white to orange at sunset, and appears brighter during the daytime.
  • Rainfall and Minecraft:snowfall can have variable strengths.
  • During precipitation the sun and moon remain visible in biomes without rain or snow.
    • The sky color is still darkened and Minecraft:mobs can still spawn during thunderstorms.
  • Rain is slightly tilted.
  • Snow particles can fall twisting, bending, and moving around, independent of a block.
  • The transition between precipitation and dry biomes, or snowfall and rainfall is a mix between the precipitation in both biomes, which strengthens from one biome to another depending on the player's position rather than the border between the biomes.
    • This is also applied vertically.

Blocks

General

  • Light-emitting blocks are brighter and not shaded.
  • Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.
  • Almost every non-full block can be Minecraft:waterlogged.<ref group="note">See this section for a full comparison list.</ref>
  • Some semi-transparent blocks, like Minecraft:glass panes and sugar cane, become more transparent when the camera is close to the block, which can be toggled in the settings.
  • Slabs, stairs, and farmland do not block light.
  • More different values of sky Minecraft:light reduction per block.
  • The player's inventory can contain blocks, not just items.
    • For example, Minecraft:stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
    • Through add-ons, inventory editing, or glitches, the player can obtain technical blocks such as lit furnaces and End gateways.
    • Blocks in the inventory can have block states. For example, the player can obtain Minecraft:mushroom blocks with pores on some or all sides.

Minecraft:Fluids

  • Blocks that can be destroyed by fluids are unable to be placed in fluids.
  • Holding fluids by bucket will not briefly remove the fluid when the player is underwater.
  • Make the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
    • If the camera ends up at the height of water or lava in other situations, the camera is moved instead.

Minecraft:Plants

File:Tall Grass Height.jpg
Short grass and ferns have a randomly selected height in Bedrock Edition.
File:Snow Plants.jpg
Plants can be snowlogged in Bedrock Edition.
  • Some plants can be "Minecraft:snowlogged"; snow can be placed inside plant blocks and completely cover the plant with multiple layers.
  • Short grass and ferns have a randomly selected height.
  • Crops, melons, and pumpkins grow more slowly than in Java Edition.

Allow and deny Template:Slot Template:Slot

Minecraft:Banners

Minecraft:Barriers

  • Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.
  • Players and Minecraft:dispensers in any game mode can waterlog barriers or remove water from it.

Minecraft:Beacons

  • Instantly turns on, on the first tick when placed.

Minecraft:Beds

Minecraft:Bells

  • Can be rung by any projectiles (including thrown items).
  • Projectiles get bounced back after hitting the bell.

Minecraft:Big dripleaf

  • Water can flow through big dripleaf plants.

Minecraft:Border Template:Slot

Minecraft:Buttons

  • Can be placed on top of fences.
  • Do not get broken when placed on the side of a piston when the piston is activated.
  • Do not get broken by water or lava.

Minecraft:Cacti

Minecraft:Cakes

  • Make burp sound when eaten.
  • Stack up to 64.

Minecraft:Campfires

File:Named campfire.png
A named campfire.
  • Can be lit by players and mobs standing on top when they are on Minecraft:fire.
  • Can be lit by a sword or axe with the Minecraft:Fire Aspect enchantment.
  • Can be extinguished at the bottom face.
  • Can also be extinguished by placing a water source or allowing water to flow in the space above.
  • Display custom item names as name tags above the campfire on hover.

Minecraft:Candles

Minecraft:Cartography tables

File:Cartography table inventory BE.png
Cartography table GUI.
  • Can be used to rename maps.
  • Can be used to create Minecraft:locator maps.
  • Can be used to turn paper into maps.
  • Show the top of a cartography table in the GUI, covered with a glass pane when locking maps.

Minecraft:Cauldrons

File:Cauldrons potion.png
Several potions in cauldrons.
  • Are block entities.
  • Can hold up to three Minecraft:potions, including Minecraft:splash potions and Minecraft:lingering potions.
    • Cauldrons in Minecraft:swamp huts generate with random potions inside.
    • Minecraft:Arrows can be tipped by right-clicking on a potion cauldron. The maximum amount of arrows tipped at once depends on the amount of potions in the cauldron; a full cauldron can tip a stack of arrows.
    • Potion cauldrons produce an explosion animation and empty the cauldron when a different fluid is added to the cauldron.
  • Can hold twice as many levels of liquid at once.
  • Cauldrons beneath Minecraft:water fill up with water.
  • Using a lava bucket on a water or snow cauldron removes the water or snow.
  • Water in cauldrons can be colored using Minecraft:dyes. Multiple dyes can be added for unique colors.<ref group="feedback"> See feedback page.</ref>
    • Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.

Minecraft:Cave vines

  • Can grow in the Nether.

Minecraft:Chests, Minecraft:trapped chests, and Minecraft:ender chests

Minecraft:Command blocks

  • GUI is a full menu rather than an overlay.
  • GUI shows Minecraft:target selectors.
  • Have a delay option.
  • Can set a hover note, which shows when targeting at the command block.
  • Command input can be expanded into a full typing interface.

Minecraft:Composters

  • When the composter’s fullness increases, any entities inside are pushed up accordingly.

Minecraft:Conduit

  • Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
  • When activated by 42 specified blocks, changes its inside texture another time.
  • Have more particles.

Minecraft:Coral

  • Coral can be grown by using bone meal underwater outside of warm ocean biomes.
  • Larger variation in the amount of time it takes for coral to die when not exposed to water.

Minecraft:Coral blocks

  • Always dies after 2.25 seconds of being out of water.
  • Do not die if they are surrounded by any non-air blocks.

Minecraft:Coral fans

  • Wall fans have one texture pane, as opposed to two in Java Edition.
  • Instantly turn into dead coral fans if placed outside of water.

Daylight detectors

  • The inverted variant of daylight detectors can be obtained in Minecraft:Creative mode using pick block.

Minecraft:Dead coral and Minecraft:dead coral fans

  • Can be obtained using any Silk Touch tool, not just a pickaxe.

Minecraft:Decorated pots

  • Play different sounds when picked up without shattering.

Minecraft:Dirt paths

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
  • Drop itself when broken using Minecraft:Silk Touch.

Minecraft:Dragon eggs

  • Two dragon eggs spawn per world instead of one.

Minecraft:Enchanting table

  • Appears more brightly lit.

End portals

  • Reduce fall damage.
  • Allow withers to teleport.

Minecraft:Farmland

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
  • Does not dehydrate when growing plants.

Minecraft:Fire

  • The side texture of fire is slightly tilted towards the center of the block.
  • Rain extinguishes fire more quickly.
  • Players catch fire immediately after walking through it.

Minecraft:Flowers

Minecraft:Frosted ice

Minecraft:Glass panes

Minecraft:Grass blocks

Minecraft:Hanging roots

  • Can be obtained using any Silk Touch tool.

Minecraft:Honey blocks

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.
  • Entities slide much less compared to Java Edition.
  • Honey blocks moved by pistons move entities that are touching the side of the block.
  • Transfers redstone power (not a transparent block).
  • Jump height on honey blocks is lower.
  • Fences, glass panes, walls and iron bars connect with honey blocks.

Minecraft:Hoppers

  • A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
  • Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
  • Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.

Invisible bedrock

Minecraft:Iron bars

  • Have different models and appearance when unconnected.

Minecraft:Item frames and Minecraft:glow item frames

  • Are blocks instead of entities, allowing for some exclusive features like breaking time and Minecraft:waterlogging.
  • Can be placed on the lid of a shulker box without popping off when the lid is opened.
  • Can be placed on the top face of fences, walls, and fence gates.
  • Display particles when broken.
  • Several items on the item frame glow in the dark:
    • Items that have enchantment glint overlay.
    • Light-emitting block items (including lava bucket and with the exception of campfires).

Minecraft:Jigsaw blocks

  • GUI and functionality is different.

Minecraft:Lava

  • Lava does not deactivate elytra flight.
  • Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.

Minecraft:Leaves

File:Snowfall Transition Bedrock.gif
Leaves becoming snowy during snowfall.
  • Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
  • Render the back faces. Template:Animate
  • When in snowy biomes, leaves gradually become fully white when it snows. Template:Animate<ref group="feedback">See feedback page.</ref><ref group="note">This doesn't include cherry, azalea, flowering azalea, and pale oak leaves.</ref><ref group="feedback discord">See feedback Discord.</ref>
    • Leaf particles also turn white during snowfall.
  • Waterlogged leaves flood the area.
  • Jungle leaves have a different inventory model. Template:Slot Template:Slot

Minecraft:Lecterns

  • Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
  • The tops of lecterns are slightly less than one block wide.

Minecraft:Levers

  • Can be placed on the top of a fence, wall or hopper.
  • Do not get broken by water or lava.

Light

  • Can be replaced by placing a block in its place.
  • Can be moved by pistons.
  • Produce particles when broken.
  • Use different inventory textures. They look like Template:Slot instead of Template:Slot.

Minecraft:Lightning rods

  • Has a radius of 128 blocks instead of 64.
  • Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.

Minecraft:Lily pads

  • Are brighter in the inventory.
  • Are considered treasure loot in Minecraft:fishing instead of junk loot as in Java Edition.
  • Can be placed inside entities.

Minecraft:Looms

  • Banner designs are listed in a separate tab on the GUI similar to the Creative inventory instead of inside the inventory tab.
    • This makes all banner designs visible at once.
  • Preview all banner designs without a banner and dye in the input slots.

Minecraft:Monster spawners

  • Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
  • Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
  • Spawners can only spawn fish if the spawner is waterlogged.

Minecraft:Moss blocks

  • Can spread on polished andesite, polished diorite, and polished granite.
  • Growing trees other than spruce or azalea on a moss block will turn the moss block to dirt.
  • Moss blocks require air above a replaceable block to spread.

Minecraft:Muddy mangrove roots

  • Saplings convert muddy mangrove roots into dirt when grown.

Minecraft:Mushrooms

  • Can generate in caves.

Minecraft:Mushroom blocks

Nether portals

  • Have 3D block models.

Minecraft:Netherrack

  • Generates additionally next to the obsidian floor when a Nether portal generates floating in the air, making it Minecraft:renewable.

Minecraft:Note blocks

  • Honeycomb blocks, infested blocks, and blocks of resin produce a flute sound.

Minecraft:Ominous banners

  • Have a longer flagpole model when worn by illagers.
  • Worn using an illager's chestplate slot rather than helmet slot.
  • Can be copied using loom or crafting table.

Minecraft:Petrified oak slabs

  • Drop a normal oak slab.
  • Called "Wooden Slab" in-game.

Minecraft:Pistons and Minecraft:sticky pistons

  • A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
  • Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See feedback page.</ref><ref group="feedback discord">See feedback Discord.</ref>
  • Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
  • Break Minecraft:banners and Minecraft:signs, rather than being unable to extend.
  • Have a 1 game tick delay between powering/depowering and extension/retraction.
  • Have a block entity; control pick blocking an extended piston gives a piston that deletes any block in front of it when placed.
  • Piston head model has a larger "neck".
  • Piston head has a slightly different side texture.
  • Pistons only extend/retract when the previous action finished.
  • Can push and pull bells, lanterns and candles.
  • Blocks retracted by sticky pistons take entities with them.

Minecraft:Pointed dripstone

  • Placing a Minecraft:pointed dripstone with commands places a stalactite instead of a stalagmite.
  • Jumping on a stalagmite makes the falling sound and particles.

Minecraft:Powder snow

  • Freezing effect looks slightly different.
  • Particles appear when an entity is extinguished by powder snow.
  • Powder snow slows down flying fireworks.

Minecraft:Pumpkins

  • Can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.

Minecraft:Rails

  • Are broken by flowing water.

Minecraft:Redstone comparators

  • Can be placed on walls and fences.
  • Comparators can read inventories through chains.

Minecraft:Redstone dust

  • Connects to pistons.
  • Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java Edition, due to Template:Bug.</ref>
  • Remains on the base of a piston after being extended and then retracted.
  • Transparent blocks can pass redstone power downward.

Minecraft:Redstone repeaters

  • Can be placed on walls and fences.

Minecraft:Redstone torches

  • Redstone torches can be turned off with a one-tick pulse.
  • Redstone torches on powered pistons always turn off.
  • Have a different appearance. Template:Animate

Minecraft:Sand

  • Sand block shading is lighter.

Minecraft:Scaffolding

Minecraft:Sculk catalysts

  • Have a larger detection range for mob deaths.

Minecraft:Sculk sensors

  • Different tendril animations and textures.
  • Sculk sensors are activated upon placing eyes of ender into end portal frames.

Minecraft:Sculk shriekers

  • Sculk shrieker particles last longer.

Minecraft:Seagrass

Minecraft:Shulker boxes

  • Can't open if obstructed by a redstone conductive block.
  • Items inside are listed on the tooltip as properties when being held.

Minecraft:Signs

  • Are flammable.
  • GUI is much bigger and always shows a wall sign.
    • The GUI can be closed by clicking anywhere next to the sign rather than with a button.
  • Can be placed on top of more blocks.
  • Support Minecraft:formatting codes for decorative effects such as color or italics.
  • Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
  • Writing JSON on a sign shows the JSON output, rather than the input on the sign.

Minecraft:Small dripleaf

  • Leaves can overlap when placed next to each other.
  • Small dripleaf can partially break from lack of water.
  • Small dripleaf can be placed in flowing water.

Minecraft:Snow

  • Can be removed by right-clicking with a shovel.
    • With Silk Touch, this will drop snowballs instead of the block.
  • Can generate randomly in multiple layers.
  • Generates and can be placed on packed ice and blue ice.
  • Is affected by gravity.<ref group="feedback">See feedback page.</ref>
    • When falling on other snow, it'll add the layer count together and add an additional few.
  • Melts in snowless biomes.
    • If there are multiple layers, the layers melt gradually.
  • While snowing snow randomly stacks together to have random patches, opposed to being completely flat.

Minecraft:Soul sand

  • Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.

Minecraft:Sponges

  • A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.
  • If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.

Minecraft:Stonecutter

  • Can be crafted using andesite, diorite and granite.

Minecraft:Structure blocks

File:Structure Block Bedrock ClassicUI.png
Structure block GUI.
  • Can export and import .mcstructure files, which can be used directly in a Minecraft:behavior pack.
  • Show a rotatable preview of the structure.
  • Has placement animation options in Load mode.
  • Remove blocks (can include entity without saving any block as structures).
  • Structure size is limited to 64 on horizontal axis and 384 on the Y-axis, rather than 48.
  • Usage is explained in-game.
  • Option to save structures in the world data when powered by redstone rather than memory.
  • Can waterlog blocks.
  • Can export structures as 3D renders to view them in external programs like Paint 3D.
  • Can toggle bounding box in any mode.

Minecraft:Structure void

  • Can support blocks such as signs, torches, and redstone wire.
  • Have different (full) textures and inventory icons.

Minecraft:Sugar cane

  • Bone meal can be used on sugar cane.<ref group="feedback">See feedback page.</ref>
  • Instantly breaks if its water is removed, rather than not breaking until updated as in Java Edition.
  • Grows much more slowly than in Java Edition.
  • Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.

Minecraft:Tall grass

  • Can generate in windswept savannas and snowy plains.

Minecraft:TNT

  • TNT submerged in water can destroy armor stands, leash knots and paintings.

Minecraft:Tripwire

  • Can be activated by thrown eyes of ender, the ender dragon, and items clipped into solid blocks.

Minecraft:Water

  • Underwater brightness is much brighter than in Java Edition.
  • Water has different surface and fog colors, strengths, or opacities for every biome, rather than only in ocean and swamp biomes.<ref group="feedback">See feedback page.</ref>
  • Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in biome JSON files in resource packs.
  • Underwater sky lighting visually changes depending on player's underwater level.
  • Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.
  • Underwater fog is thicker than in Java Edition.

Items

General

  • Held items in third person point up more.
  • Most items with durability have one additional durability point.
    • Because of this, a single unenchanted Minecraft:brush can get 5 armadillo scutes from an armadillo instead of 4.
  • Players throwing items emits a sound.
  • Can be stacked up to 127 using Minecraft:commands.
  • Ink sacs, cocoa beans, lapis lazuli, and bone meal can be used to substitute corresponding dyes with crafting.

Minecraft:Armor

  • When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
File:Bedrock Book & Quill.png
Book and quill GUI
File:Bedrock Book & Quill Signing.png
Book signing GUI

Minecraft:Books and quills and Minecraft:written books

  • GUI has 2 pages open at once.
  • GUI has options to delete pages, insert empty pages, and swap pages.
  • Writing is always saved when pressing Template:Keys or X and does not require to press a "Done" button.
  • When signed, the author can be anything the player wants.
  • Book signing GUI has unique texture.
  • Text can be pasted in the title.
  • Title can be up to 16 characters long.
  • Writing JSON in the book shows the JSON output, rather than the input in the book.

Buckets of tropical fish

  • Tropical fish inside are always named with their colors, following "Bucket of [<color 1> - [<color 2>]] <tropical fish name>" instead of showing the colors below the name.
    • Five colors have unique names instead of Minecraft's color names.

Minecraft:Compass

  • Needle has an animation when the compass changes direction by being used on a lodestone.
  • Lodestone compass is a separate item and has a tooltip. Template:Slot

Minecraft:Ender pearls

  • Travel further when thrown.

Minecraft:Eyes of ender

  • If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.

Minecraft:Fishing rods

  • Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
  • Have a higher durability (384 compared to 64 in Java Edition).
  • Mobs riding other mobs dismount when hooked by a fishing rod.

Minecraft:Maps and Minecraft:explorer maps

File:Map item BE.png
Map colors in Bedrock Edition.
File:Map Zoom 4.png
Map colors in Java Edition.
  • Filled maps and explorer maps have different item models. Template:Slot Template:Slot
  • The map and empty map equivalent to Java Edition are called "Empty Locator Map" and "Locator Map".
    • A separate "regular" map item exists that can be crafted with 9 Minecraft:paper in a crafting table or one paper in a cartography table. This map does not show location markers.
  • Locator maps can be crafted with one paper and one compass in a cartography table.
  • The coloring of grass blocks, water, etc. on the map depends on the biome they are placed on.
  • Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See feedback page.</ref>
  • Map adding locator, cloning and expanding can also be done in Minecraft:anvils.
  • Individual pixels of zoomed out maps depends on one single block instead of the highest amount of the same block in a section.
  • File:Bedrock multiplayer map.png
    Multiplayer markers on a map.
    All players in Minecraft:multiplayer are displayed on a map with marker colors corresponding to the Minecraft:locator bar.
  • Show player heads instead of arrows in multiplayer when the player is nearby.
  • Players wearing mob heads are invisible on maps.
  • Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
  • The zoom level of a map is always displayed in its tooltip.
  • Locator map pointers become invisible when far away.
  • Locked maps have unique item models. Template:Slot
  • Maps can be renamed in a cartography table.
  • More map icons exist, some of which are unused.
  • Maps in generated loot are filled.

Minecraft:Nether stars

  • Never despawn when dropped.

Minecraft:Ominous bottles

  • Effects are applied with a slight delay after drinking.

Minecraft:Potions

  • Potions, splash potions, lingering potions, and tipped arrows of Decay exist, which apply the Minecraft:Wither effect. Template:Slot Template:Slot Template:Slot Template:Slot
  • Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the Creative inventory.
  • The corruption of Healing II or Poison II potions results in a potion of Harming I.
  • Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
  • Splash and lingering potions can be used to extinguish a burning entity in the Nether.
  • Weakness potions can be brewed by awkward, mundane, long mundane, thick, and Strength potions.

Minecraft:Recovery compass

Minecraft:Shields

Minecraft:Smithing templates

  • "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.

Minecraft:Spears

Minecraft:Suspicious stew

  • Effects have a shorter duration.<ref group="note">See this table for comparison.</ref>

Minecraft:Sweet berries

  • Restore 1.2 saturation instead of 0.4.

Minecraft:Tipped arrows

  • Display more particles.

Minecraft:Tridents

  • Can hurt multiple mobs in one throw.
  • Can be shot from Minecraft:dispensers, rather than thrown as an item.
  • Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104.</ref>
  • Thrown tridents don't despawn.

Entities

General

  • Entities on fire have an orange-yellow tint and an exclusive particle.
  • Entities with the Minecraft:Fire Resistance effect or a total Minecraft:Fire Protection of 7 or higher do not catch fire.
  • Entities become slightly transparent when the camera gets closer, which can be toggled in the settings.
  • Entities do not take Minecraft:entity cramming damage and can be crammed infinitely.
  • Pillagers and vindicators can wear armor, though it does not render.
  • Silverfish and endermites have walking sounds.
  • Slimes and magma cubes can spawn in smaller spaces (2×2x2) than in Java Edition (3x2.1x3).
  • Slimes and magma cubes can damage snow golems.
  • Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See this section for more details.</ref>
  • Wandering traders run away from zombified piglins.
  • Mobs that can pick up items will actively try to pick them up.
  • Solid entity collisions can't push players into a crawling position.
  • Mobs have better pathfinding AI for blocks like Minecraft:rails and Minecraft:azaleas. Mobs generally get less often stuck and start spinning on such blocks.
  • Many mobs appear to have glowing textures, even without Vibrant Visuals. Most notably, Minecraft:spider eyes, Minecraft:ghast eyes, and Minecraft:glow squid are brighter.

Agents width=64x64 Template:Slot

  • A mob primarily used in Minecraft Education but also obtainable via commands.
  • Can be programmed to perform specific actions.
  • Stays invisible and can't be interacted with, except if it is connected to Minecraft:Code Connection through WebSocket.

Minecraft:Allays

  • Can follow players through portals by teleporting across dimensions.
  • Has different animations.
  • Can have a lead or name tag attached by shift clicking.

Minecraft:Animals

  • Animals that are in love mode emit heart particles constantly.
  • Aquatic mobs can survive on land if given the water breathing effect.
  • Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.
  • Feeding mobs makes the corresponding food particles and plays a sound.
  • Some animals detect and follow players holding food from a greater distance.
  • Striders and hoglins share a mob cap.
  • The player can hold an object that cannot be used when mounting a wild ride, instead of just their bare hand.

Minecraft:Armor stands

File:Bedrock edition armor stand poses.png
Posed armor stands.
  • Are affected by splash potions effect.
  • Have a brief death animation when killed with a Harming, Wither, or Poison potion.
  • Can be renamed using name tags.
    • Armor stands named "Dinnerbone" or "Grumm" turn upside-down.
  • Can change pose depending on a Minecraft:redstone signal or by sneaking and interacting.
  • Can use totems of undying.
  • Can ride minecarts and boats.
  • Have arms and can hold items by default.
  • Renamed armor stands display their name tag like mobs and players.
  • Stack up to 64.

Minecraft:Axolotls

  • Can breed again after 1 minute instead of 5.
  • Can turn their heads.
  • Regeneration effect given to players has no time limit.
  • Keep status effects when caught in a bucket.

Minecraft:Boats

  • Boats can be ridden upward in descending water.
  • Do not sink when submerged but instead float up.
  • Falling boats can go through other entities.
  • Have 40 health points instead of 4 health points.
  • Mobs can be picked up by a boat being ridden by a player.
  • Leashed boats can bounce when the player jumps.

Minecraft:Breeze

  • Faster spinning animation. Template:Animate
  • Eye emissive layer is rendered over the entire body instead of only the head.

Minecraft:Cats

  • 25% chance to spawn as a kitten.<ref group="feedback">See feedback page.</ref>
  • Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See feedback page.</ref>
  • Stray kittens follows stray cats.
  • Can not teleport when blocking a container.

Minecraft:Cod

  • Can spawn in frozen oceans.

Minecraft:Copper golems

Minecraft:Creepers

  • Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.

Minecraft:Dolphins

  • Attacks the player more often while angered.
  • Swims in groups of 2.
  • Baby dolphins follow nearby adult dolphins.
  • Produce bubble particles when swimming.
  • Apply a speed boost directly to players rather than providing an effect.

Minecraft:Donkeys

  • More donkeys naturally spawn at once.
  • Chests attached to donkeys and mules wobble while the animal walks.

Minecraft:Drowned

  • Are neutral during the day, not passive.
  • Chase and attack villagers and snow golems.
  • Have exclusive attack animations.
  • Have a swimming animation.
  • Have glowing eyes and mouth.<ref group="feedback">See feedback page.</ref>
  • Have proper throwing animations.<ref group="feedback">See feedback page.</ref>
  • Spawn in groups of 2 to 4 in oceans.
  • When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See feedback page.</ref>

Minecraft:Elder guardians

  • Inflicts any unafflicted player within range with Mining Fatigue immediately.
  • Make their underwater death sounds if killed on land.
  • The animation when inflicting Mining Fatigue uses a separate entity, the Minecraft:elder guardian ghost.
    • Can also be summoned using commands.

Minecraft:Endermen

  • Arrows go straight through endermen that are unable to teleport, but effects are still applied if it is a tipped arrow.
  • Can be provoked by players under the Invisibility effect.
  • Take damage from standing in cauldrons filled with water.
  • Teleports away if being attacked on their legs or by wolves.
  • Endermen can be attacked with projectiles if they are in a boat or minecart.

Minecraft:Endermites

  • Are hostile to endermen and iron golems.
  • Spawn at an ender pearl's landing site.

Minecraft:Evokers

Minecraft:Firework rockets

  • Have a cross model like arrows.

Minecraft:Fish

  • Cod, salmon, and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
  • Have different swimming animations.
    • Pufferfish wiggle their tail rather than fins.
    • Cod and salmon wiggle their tail further than in Java Edition.
  • When flopping, they rotate around the Y-axis.<ref group="feedback">See feedback page.</ref>
  • Fish avoid axolotls.
  • All fish drop Minecraft:bones instead of bone meal.
  • Bone drops are affected by Minecraft:Looting and can yield up to 8 bones.

Minecraft:Fishing bobbers

Minecraft:Foxes

  • Foxes that trust the player attack any mob that harms their trusted player, including other players.
  • If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
  • Shake side to side before pouncing and their legs wave while in midair.

Minecraft:Frogs

  • Frogs that grow up in stony peaks biomes are green instead of orange.
  • Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.

Minecraft:Ghasts

  • Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
  • Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
  • Retaliate when attacked by other mobs.

Minecraft:Glow squid

  • Can spawn in any dimension.
  • Glow squid can spawn inside water (with any block above it), regardless of lighting.

Minecraft:Goats

  • Two screaming goats have a 2% chance of producing a non-screaming baby.
  • Goats can accidentally ram attack other goats.

Minecraft:Guardians

  • Can attack players under the Invisibility effect.

Minecraft:Happy ghasts

Minecraft:Hoglins

  • Leads attached to hoglins do not break when hoglins turn into zoglins.

Minecraft:Horses

  • The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated

Minecraft:Iron golems

  • Can ride minecarts.
  • Can spawn during world generation.
  • Walk slightly faster.

Minecraft:Jockeys

Minecraft:Leads

  • Have a better physics engine.
    • Leashes drag on the ground and don't get longer.
  • When in the air, the leashed mob doesn't bounce higher.
  • Stick to the arm while it's moving in third person.
  • Can be attached to walls.

Minecraft:Llamas

  • Carpet becomes invisible if the llama is invisible.
  • Trader llamas are immediately tame after being unleashed from a wandering trader.
  • Can spawn in windswept savannas.
  • Minecraft:Llama spit can be deflected like ghast fireballs.

Minecraft:Magma cubes

  • Have glowing cores.

Minecraft:Minecarts

  • Can move trough entities without being stopped or losing velocity.
  • Players in minecarts can climb rail and unpowered rail slopes at the lowest speed.
  • Minecarts don't glide down on unpowered rail slopes.

Minecraft:Minecart with chests

Minecraft:Minecarts with command block

  • Use repeating command block instead of impulse by default. Template:Slot

Minecraft:Minecarts with hopper

  • A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
  • Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.

NPCs File:NPC1pre.png Template:Slot

Minecraft:Ocelots

  • Can spawn in all jungle variants.
  • Breeding creates an ocelot kitten that trusts the player.
  • Trusting ocelots don't despawn.

Minecraft:Pandas

  • Attack the player less often while angered.
  • Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
  • Drop 0-2 bamboo upon death, rather than always 1.
  • When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
  • Can spawn in Minecraft:sparse jungles.

Minecraft:Parrots

  • Dance on the player's shoulder when a music disc is playing.
  • Dismount when the player falls down a distance greater than Template:Frac blocks, compared to Template:Frac of a block in Java Edition.
  • Dismount when the player's shoulders become submerged in water, instead of feet in Java Edition.
  • Parrots sitting on the player's shoulders prevent the player from entering a Nether portal.
  • Parrots can imitate pandas, polar bears, wolves, endermen, and zombified piglins.
  • Can spawn in Minecraft:sparse jungles.

Minecraft:Pillager patrols

  • Can spawn in any light level.

Minecraft:Phantoms

Minecraft:Piglins

  • Are afraid of extinguished soul campfires.
  • Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
  • Baby piglins drop Template:Xp instead of Template:Xp.
  • Baby piglins make angry noises when any piglin gets angry.
  • Can exist and spawn in Peaceful difficulty with passive behavior.
  • Hold a loaded crossbow with both hands.
  • Need 8 seconds to barter, rather than 6.
  • Immediately attack players while bartering instead of waiting for the transaction to finish.

Minecraft:Piglin brutes

  • Deal less damage when armed.
  • Hunt down hoglins with piglins.

Minecraft:Pillagers

  • Drop 0-2 Minecraft:arrows upon death.
  • Have a melee attack.
    • Used when underwater only, not when no crossbow is equipped.
  • Have a unique celebration animation. File:Pillager celebrating BE.gif
  • Don't hold their crossbow with two hands unless they are targeting.
  • Hold a loaded crossbow with both hands.

Minecraft:Players

  • All projectiles knockback players.
  • Players can fall off non-full blocks when crouching.
  • Players have an eating and drinking animation in third person.
  • Player name tags completely disappear when sneaking.

Minecraft:Polar bears

  • Can spawn in frozen river, frozen peaks, jagged peaks, and snowy slopes.
  • Can drop both cod and salmon at once.

Minecraft:Projectiles

  • Snowballs and eggs deal knockback to players and trigger their pets to attack.
  • Snowballs, eggs, fishing rod bobbers, and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
  • Throwable entities such as eggs, ender pearls, and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.

Minecraft:Pufferfish

  • Inflates when hurt.
  • Small pufferfish move their tails when swimming.

Minecraft:Rabbits

  • Baby rabbits follow adult rabbits.<ref group="feedback">See feedback page.</ref><ref group="feedback discord" >See feedback Discord.</ref>.
  • Can spawn in frozen oceans, frozen peaks, frozen rivers, jagged peaks, and snowy beaches.<ref group="feedback discord" name="rabbitspawn">See feedback Discord.</ref>
  • Can eat immature carrot crops.

Minecraft:Ravagers

  • Can destroy more block types.<ref group="note">See this section for comparison.</ref>Template:Until
  • Have a delay between beginning their attack animation and dealing damage to their target.
  • Have a farther attack reach.

Minecraft:Salmon

  • Can spawn in lukewarm and normal oceans.

Minecraft:Silverfish

  • Attack iron golems before they are hit.

Minecraft:Shulkers

  • Can be colored by using a dye on them in Creative mode.
  • Can spawn in Peaceful mode.
  • Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).

Minecraft:Skeletons, Minecraft:strays, and Minecraft:bogged

  • A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
  • Skeletons typically stop moving to shoot, making no attempt to avoid being hit.
  • Skeletons typically shoot more rapidly at players the more they are closer to it.
  • Underwater, skeletons switch to melee attacks without using a bow and arrow.<ref group="feedback">See feedback page.</ref>
  • Strays can spawn from skeleton spawners.

Minecraft:Skeleton horses

  • Can be controlled without a saddle.
  • Immune to lightning.
  • Killing a trap skeleton horse yields no items or experience.

Minecraft:Slimes

  • The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.

Minecraft:Sniffers

  • Only sniffers at full health can breed.
  • Sniffers are healed by 2 health points each time they are fed a torchflower seed.

Minecraft:Snow golems

  • Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.

Minecraft:Spiders

  • Can spawn in 3x1x3 spaces beneath full solid blocks.

Minecraft:Squid

  • If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.

Minecraft:Striders

  • Can move their heads up and down when being ridden by mobs.
  • Can spawn at the bottom of lava lakes.
  • Babies spawn more than adults.
  • Players can ride striders submerged in lava.

Minecraft:Tropical fish

  • Are bigger than in Java Edition.

Minecraft:Turtles

  • Much shorter breeding cooldown.

Minecraft:Vexes

  • Don't despawn after raids end.
  • Have a random chance of dropping an iron sword.

Minecraft:Villagers

  • Babies ignore players.
  • Babies can take poppies held by iron golems.
  • Baby villagers can grow into Minecraft:nitwits.
  • Display angry particles when nearby beds, bells, and assigned workstations are broken by a player.
  • Heal if there is Minecraft:bread in their inventory.
  • Heal after sleeping in a bed.
  • Prefer certain path blocks over others, especially Minecraft:dirt path and building blocks are preferred and job site blocks avoided.
  • If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.
  • If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
  • Negative reputation can never increase the prices, only lower discounts. Instead, the entire village's population can increase prices.
  • Always spawn with random professions.
  • When showing an item they offer, they will slightly lift their arms.
  • During rain or snowfall, villagers enter houses and stop their daily schedule.
  • Summon iron golems based on village population and active working, rather than panicking or gossiping.
  • Activity schedule is more varied; gathering happens at noon, villagers stay at home before sleeping, and nitwits start and stop sleeping later.
  • Librarians inspect bookshelves.
  • Villager GUI always shows the next locked trades.
    File:Bedrock trading interface.png
    Trading GUI.
  • Villagers can sometimes have three trades on one level.

Minecraft:Vindicators

  • Johnny vindicators target baby villagers and armor stands.
  • Arm position is different when not holding a weapon.

Minecraft:Wandering traders

  • Can spawn in village gathering sites.
  • Despawn shortly after all trades are used up.
  • Drink an Invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and their variants).
  • Show the item they offer when the player is holding an emerald or tradable item.
    • Have an 8.5% chance to drop this item when killed.
  • Always spawns with two leashed Minecraft:trader llamas, even when spawned with a spawn egg.
  • Run away from zombified piglins.
  • Can sell Minecraft:mangrove logs.

Minecraft:Witches

  • Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
  • Are immune to their own negative splash potion effects.
  • Attack iron golems before they are hit even if not in a raid or patrol.
  • Held potion and hat model pieces are offset. Template:Animate

Minecraft:Withers

  • Have different AI.
    • Fly around their target, then fire a volley of 3 wither skulls and 1 blue wither skull.
    • Possess a dash attack.
    • Spawn four Minecraft:wither skeletons when at half health, except when on Easy difficulty.
    • Always break blocks that they touch.
    • Do not inflict the Wither effect on Easy difficulty.
    • Fire wither skulls at a faster rate the lower health they have.
  • Do not regenerate health.
  • Explode not just when created, but also when half health, and killed.
  • Have a different spawning and death animation.
  • Health depends on the world's Minecraft:difficulty. They have Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard, opposed to Template:Hp in Java Edition.
  • Wither skull projectiles can be deflected.
  • Blue wither skull projectiles can be deflected when hit.
  • Can break Nether portals and End gateways, and cannot break Minecraft:structure voids.

Minecraft:Zombies

  • Will break off from chasing a player to target closer villagers and golems.
  • Can see villagers through walls.

Minecraft:Zombie villagers

  • Nitwit zombie villagers can become employed after being cured.
  • Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
  • Zombie villagers spawn in groups.
  • Zombie villagers never count towards mob caps.

Minecraft:Zombified piglins

  • Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.

World generation

Minecraft:The Nether

Minecraft:The End

  • Uses one biome (The End) to generate the whole dimension.
    • This does not result in any gameplay or generation differences.

Minecraft:Void

Minecraft:World boundary

  • A Minecraft:world border does not exist and the world attempts to generate infinitely. Teleporting is limited to 30,000,000 blocks from the origin.
  • Distance effects gradually increase at higher distances and make the game unplayable after a certain distance.
  • The Stripe Lands are a graphical glitch with some distorted physics, usually seen as the world boundary.
    • Players next to water are teleported into the Minecraft:void.
    • Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
    • Generated structures can still generate.

Minecraft:Flat world

Minecraft:Old world type

  • A removed Minecraft:world type. Old worlds can no longer be created, but pre-existing old worlds remain. Old worlds can be converted to infinite worlds.
  • Finite, 256×128×256 world; although NBT editing can change the size of the world or it's location in the world seed.
  • Has some changed gameplay and other limitations.

Biomes

Minecraft:Badlands

  • Generation of Minecraft:terracotta layers in the badlands have their Y-axis varied by a few layers randomly across the X/Z axis.

Minecraft:Jungle

  • Generates slightly less tall jungle trees.

Minecraft:Snowy plains and Minecraft:frozen river

  • No monsters other than strays and skeletons can naturally spawn here.

Minecraft:Swamp

File:Swamp Vibrant Visuals.png
Huge mushrooms in a swamp.

Minecraft:Windswept gravelly hills

File:Windswept Gravelly Hills Vibrant Visuals.png
Windswept gravelly hills in Bedrock Edition.

Minecraft:Windswept hills

Minecraft:Structures

  • Have display names and translations.

Minecraft:Buried treasures

Minecraft:Desert pyramids

  • Are slightly more common.
  • If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
  • If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.

Minecraft:Igloos

  • Generate with packed ice windows instead of ice.
  • The Minecraft:villager spawned in the basement is from the snowy type and has a random profession.

Minecraft:Jungle pyramids

Minecraft:Ocean monuments

  • Always generate at the same Y level, with the top of the roof at Y=56.

Minecraft:Ocean ruins

  • Are much more common.

Pillager outposts

File:Pillager outpost in taiga village.png
A pillager outpost in a snowy taiga village.

Minecraft:Ruined portals

  • Chest cannot be overridden by world generation features.

Minecraft:Shipwrecks

  • Shipwrecks are present with their masts made of stripped logs.
  • Acacia variants of shipwrecks can generate.

Minecraft:Strongholds

  • Has a larger chance to generate under a Minecraft:village meeting point to easily detect without an eye of ender, even when the Minecraft:eye of ender has been added.
  • Number of strongholds able to generate per world is random instead of 128 per world.
    • 3 strongholds generate in a ring centered at 0,0 and other strongholds generate infinitely around the world.
  • The 5-way crossing room in strongholds usually has 1–4 entrances sealed.
  • Altar chests can contain emeralds.
  • Storeroom chests can contain ink sacs.

Minecraft:Swamp huts

Minecraft:Villages

  • Plains tannery only generate a one cauldron so there aren't multiple leatherworkers in one building.
  • A crafting table and empty barrel generate inside the house instead of a chest and two barrels outside.
  • Can generate in Minecraft:snowy taigas and Minecraft:sunflower plains.
  • Are slightly more common.

Minecraft:Woodland mansions

File:Desert mansion.png
A woodland mansion in a desert, because lush caves generated underground.

Minecraft:Bonus chest

Minecraft:Canyons

  • Are generally larger and deeper.

Minecraft:Coral reefs

Minecraft:Desert wells

  • Generation is 1 in 500 chunks, rather than 1 in 1000.
  • When generated, sometimes consist of 2 desert wells, rather than 1.

Minecraft:Erosions

  • Generate properly in all Overworld biomes.

Icebergs

  • Generate twice as often.

Minecraft:Nether portal

  • If generated in mid-air, Minecraft:netherrack generates as a part of the generation, even in the Overworld.

Ores

  • Can generate in polished andesite, diorite, and granite in structures.
  • Minecraft:Ancient debris ores generate much more often.

Minecraft:Trees

File:Dying Trees.jpg
Dying trees.

Commands

General

  • Commands can be performed by Minecraft:NPCs and connected WebSocket servers.
  • Most commands are not available at all in worlds with cheats disabled.
  • A relative coordinate can have the next relative coordinate right behind it (without a space).
  • The list of suggested inputs in the chat shows icons for blocks and items.
  • Minecraft:Command macros can be used to exectute any command with a hotkey.

Minecraft:Target selectors

  • @initiator exists to select players who click an Minecraft:NPC dialogue button.
  • Can select targets by family, permission, item, and property.

Exclusive commands

Template:Cmd

  • More Minecraft:game rules:
    • functionCommandLimit<ref group="note">Java Edition uses the maxChainCommandLength gamerule for this purpose.</ref>
    • recipesUnlock
    • respawnBlocksExplode
    • showBorderEffect
    • showCoordinates
    • showDaysPlayed
    • showRecipeMessages
    • showTags<ref group="note">Java Edition uses the HideFlags item tag for this purpose.</ref>
  • Certain gamerule commands are available even without turning on cheats.
  • Disabling doMobSpawning gamerule prevents passive mobs and mobs from structures from spawning.

Template:Cmd and Template:Cmd

  • Can be typed with abbreviated forms and numeric IDs.

Template:Cmd

  • List of commands is organized into pages.
  • Template:Cmd as alias.

Template:Cmd

  • Allows to summon riders or rides for mobs.
  • Allows to select rides to dismount their riders.

Template:Cmd, Template:Cmd and Template:Cmd

Template:Cmd

  • Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.

Template:Cmd

  • Time can be set to sunrise and sunset.

Template:Cmd

Template:Cmd

  • Can be used to show the current weather.

Splashes

Splash text Explanation
Glowing creepy eyes! Refers to Minecraft:endermen and Minecraft:spiders' glowing eyes.
100% more yellow text!
Astronomically accurate!
Cubism!
Mostly harmless! Refers to Mostly Harmless of the serial book The Hitchhiker's Guide to the Galaxy.
!!!1! A reference to a common typo when typing in several !s.
Dramatic lighting! Implementation of dynamic Minecraft:lighting and/or Minecraft:sunlight shading.
Multithreaded!
Hmmmrmm. References Minecraft:villagers' sounds.
Episode 3! Probably in reference to Half-Life 2: Episode Three, which was announced, but doesn't actually exist.
Made by Mojang! Minecraft:Mojang Studios develops Minecraft.
Made in C++! Bedrock Edition is written in C++.
Multiplayer!
OpenGL ES 2.0+! Bedrock Edition runs on OpenGL ES.
Ported implementation! A reference to the port of Java Edition features into Bedrock Edition, implementing them through gradual updates.
The Work of Many! Before 0.15.0 alpha build 1 it read "The Work of Notch!", likely referencing his personal blog named "Minecraft:The Word of Notch".
V-synched! Bedrock Edition uses V-sync.
110813! Minecraft:Notch's and Ez's wedding day, August 13, 2011.
Endless! Possibly a reference to Minecraft:Minecraft's infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in Bedrock Edition.
Almost C++20!
& Knuckles! Refers to the Sega game Sonic & Knuckles, which could be combined with Sonic 2 and Sonic 3 to allow play of the Knuckles character in both games. When this is done, the games become Knuckles in Sonic 2 and Sonic 3 & Knuckles respectively.
Pandamonium! A portmanteau of Minecraft:panda and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
code.org/minecraft This is a reference of Minecraft:Minecraft Hour of Code.
discord.gg/minecraft This is a reference to the Minecraft Discord server.
Machine learning!
Release the Snord!
Team Mystic! Team Mystic is one of the teams that can be joined in Pokémon Go.
Living, breathing world!
Innovating innovation!
Change my mind.
High-key!
Funding secured! Reference to a tweet by Template:W.
YANNY OR LAUREL??? Refers to a memetic audio clip which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
So. You read splash text.
Alexander Hamilton! Most likely refers to Hamilton, a sung-and-rapped-through multiaward Broadway musical based on the life of the American Founding Father Alexander Hamilton.
#Blessed!
Have you finished your homework? Refers to Minecraft:Minecraft Education's splash "The creeper ate my homework!"
We're working on it!
Like that smash button! The phrase "Smash that like button" (commonly used in Template:W videos) with "smash" and "like" reversed.
Minecraft 2 unconfirmed! Refers to rumors that Minecraft:Mojang Studios is working on a sequel to Minecraft.
A circle-free environment! Minecraft does not have any circles.
Llama, llama, duck! A reference to "The Llama Song" by Burton Earney as published on Albino Blacksheep.
When it's ready!
Make a viral video!!1
Artisinal!
The Floor is Lava! Refers to a simple game in which the floor is imagined as lava and players must seek higher ground. "<player> discovered floor was lava" is a death message due to players walking on Minecraft:magma blocks.
Savage Dad jokes!
Protec but also attac A reference to a meme.
Potatoes gonna potate! A reference to the phrase "Haters gonna hate".
Bananas!
zhoolor Refers to the picture ZHOOlOr.png on Imgur. It bears the title "Good for Realms" within an obsidian border.
Oh geez!
Crush it!
Keep your head down, there's two of us in here now. Remember? This is a quote from the first level of Halo: Combat Evolved called "The Pillar of Autumn" where if the player takes damage after Cortana is inserted into the players helmet, she will say that line.
Sodium free! A common marketing term.
What DOES the fox say? Refers to Ylvis song The Fox (What Does the Fox Say?).
#gartzkebrokeit
All blocks covered!
feedback.minecraft.net Minecraft's feedback site.
Enter the Render Dragon! A reference to Minecraft:RenderDragon, the rendering engine used in Bedrock Edition.

Notes

Template:Reflist

Feedback notes

Template:Reflist

Feedback Discords

Template:Reflist

Navigation

Template:Navbox Bedrock Edition Template:Navbox version history

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