Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Biome: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(20 intermediate revisions by the same user not shown)
Line 5: Line 5:
The biome of a location is determined during [[Minecraft:world generation]] rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes.
The biome of a location is determined during [[Minecraft:world generation]] rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes.


Existing biomes can be located with the {{cmd|locate biome}} command. {{IN|java}}, the {{cmd|fillbiome}} command can be used to change the biome in a selected area.  
Existing biomes can be located with the {{cmd|locate biome}} command. The {{cmd|fillbiome}} command {{in|je}}, or the "Biome Data Assignment" tool in ''[[Minecraft:Bedrock Editor]]'' can be used to change the biome in a selected area.  


== List of biomes ==
== List of biomes ==
=== Biome types ===
=== Biome types ===
{{IN|java}}, there are 65 different biome types: 54 for the [[Minecraft:Overworld]], 5 for [[Minecraft:the Nether]], and 5 for [[Minecraft:the End]], plus one used only for a [[Minecraft:superflat]] preset. {{IN|bedrock}}, there are 87 biome types: 54 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.
{{IN|java}}, there are 66 different biome types: 55 for the [[Minecraft:Overworld]], 5 for [[Minecraft:the Nether]], and 5 for [[Minecraft:the End]], plus one used only for a [[Minecraft:superflat]] preset. {{IN|bedrock}}, there are 88 biome types: 55 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.


On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official.
On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official.
Line 16: Line 16:


==== {{Anchor|Non-land_biomes}} Offshore biomes ====
==== {{Anchor|Non-land_biomes}} Offshore biomes ====
These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of [[Minecraft:water]] going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. [[Minecraft:Squid]] and [[Minecraft:fish]] spawn frequently in the water, and [[Minecraft:dolphin]]s spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while [[Minecraft:drowned]] and sometimes [[Minecraft:Zombie nautilus jockey|zombie nautilus jockeys]] spawn underwater. [[Minecraft:Shipwrecks]] and underwater [[Minecraft:ruined portals]] are found in all ocean biomes, and [[Minecraft:Ocean Ruins|ocean ruins]] may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans.
These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of [[Minecraft:water]] going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. [[Minecraft:Squid]], [[Minecraft:fish]] and [[Minecraft:nautilus]] spawn frequently in the water, and [[Minecraft:dolphin]]s spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while [[Minecraft:drowned]] and sometimes [[Minecraft:zombie nautilus jockey]]s spawn underwater. [[Minecraft:Shipwrecks]] and underwater [[Minecraft:ruined portals]] are found in all ocean biomes, and [[Minecraft:ocean ruins]] may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans.


{| class="wikitable collapsible" data-description="Offland biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Offland biomes"
! width="15%" | Biome name
! width="15%" | Biome name
! Description
! Description
! Screenshot
! Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Ocean]]'''
| '''[[Minecraft:Ocean]]'''
|{{anchor|Ocean}}
|{{anchor|Ocean}}
The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with [[Minecraft:kelp]] and [[Minecraft:seagrass]]. However, small patches of dirt, sand and [[Minecraft:clay]] can also appear. [[Minecraft:Cod]] and [[Minecraft:salmon]]{{Only|BE|short=1}} can spawn here alongside [[Minecraft:dolphin]]s, [[Minecraft:squid]], and [[Minecraft:nautilus]]es.
The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with [[Minecraft:kelp]] and [[Minecraft:seagrass]]. However, small patches of dirt, sand and [[Minecraft:clay]] can also appear. [[Minecraft:Cod]] and [[Minecraft:salmon]]{{Only|BE|short=1}} can spawn here alongside [[Minecraft:dolphin]]s, [[Minecraft:squid]], [[Minecraft:nautilus]]es, and [[Minecraft:zombie nautilus]]es.
| style="text-align:center;" |[[File:Ocean.png|frameless]]
| [[File:Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep ocean]]'''
| '''[[Minecraft:Deep ocean]]'''
|{{Anchor|Deep ocean}}
|{{Anchor|Deep ocean}}
In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. [[Minecraft:Ocean monument]]s generate in deep oceans, where [[Minecraft:guardian]]s, [[Minecraft:elder guardian]]s, [[Minecraft:prismarine]], and [[Minecraft:sponge]]s can be found.
In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. [[Minecraft:Ocean monument]]s generate in deep oceans, where [[Minecraft:guardian]]s, [[Minecraft:elder guardian]]s, [[Minecraft:prismarine]], and [[Minecraft:sponge]]s can be found.
| style="text-align:center;" |[[File:Deep Ocean.png|frameless]]
| [[File:Deep Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Warm ocean]]'''
| '''[[Minecraft:Warm ocean]]'''
|{{anchor|Warm ocean}}
|{{anchor|Warm ocean}}
A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of [[Minecraft:sand]] and like all oceans, it is populated with seagrass, but without kelp. [[Minecraft:Pufferfish]] and [[Minecraft:tropical fish]] spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of [[Minecraft:coral reef]]s and [[Minecraft:sea pickle]]s. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans.  
A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of [[Minecraft:sand]] and like all oceans, it is populated with seagrass, but without kelp. [[Minecraft:Pufferfish]] and [[Minecraft:tropical fish]] spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of [[Minecraft:coral reef]]s and [[Minecraft:sea pickle]]s. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans.  
| style="text-align:center;" |[[File:Warm Ocean.png|frameless]]
| [[File:Warm Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Lukewarm ocean]]'''
| '''[[Minecraft:Lukewarm ocean]]'''
|{{anchor|Lukewarm ocean}}
|{{anchor|Lukewarm ocean}}
A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmon{{only|Bedrock|short=1}} can spawn here, together with pufferfish{{Only|JE|short=1}} and tropical fish. Dolphins, squid, and nautiluses may also spawn.
A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmon{{only|Bedrock|short=1}} can spawn here, together with pufferfish{{Only|JE|short=1}} and tropical fish. Dolphins, squid, and nautiluses may also spawn.
| style="text-align:center;" |[[File:Lukewarm Ocean.png|frameless]]
| [[File:Lukewarm Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep lukewarm ocean]]'''
| '''[[Minecraft:Deep lukewarm ocean]]'''
|{{anchor|Lukewarm deep ocean|Deep lukewarm ocean}}
|{{anchor|Lukewarm deep ocean|Deep lukewarm ocean}}
Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate [[Minecraft:ocean monument]]s.
Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate [[Minecraft:ocean monument]]s.
| style="text-align:center;" |[[File:Deep Lukewarm Ocean.png|frameless]]
| [[File:Deep Lukewarm Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Cold ocean]]'''
| '''[[Minecraft:Cold ocean]]'''
|{{anchor|Cold ocean}}
|{{anchor|Cold ocean}}
A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.{{Only|Bedrock|short=BE}}
A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.{{Only|Bedrock|short=BE}}
| style="text-align:center;" |[[File:Cold Ocean.png|frameless]]
| [[File:Cold Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep cold ocean]]'''
| '''[[Minecraft:Deep cold ocean]]'''
|{{anchor|Cold deep ocean|Deep cold ocean}}
|{{anchor|Cold deep ocean|Deep cold ocean}}
Similar to the cold ocean biome, but twice as deep. Like other deep oceans, [[Minecraft:ocean monument]]s can generate here.
Similar to the cold ocean biome, but twice as deep. Like other deep oceans, [[Minecraft:ocean monument]]s can generate here.
| style="text-align:center;" |[[File:Deep Cold Ocean.png|frameless]]
| [[File:Deep Cold Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Frozen ocean]]'''
| '''[[Minecraft:Frozen ocean]]'''
|{{anchor|Frozen ocean|Ice ocean}}
|{{anchor|Frozen ocean|Ice ocean}}
A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of [[Minecraft:ice]] and large [[Minecraft:Iceberg (feature)|icebergs]], consisting of [[Minecraft:packed ice]] and [[Minecraft:blue ice]], and occasionally topped with [[Minecraft:snow block]]s and [[Minecraft:snow]].{{Only|be|short=y}} [[Minecraft:Stray]]s, [[Minecraft:polar bear]]s, [[Minecraft:rabbit]]s,{{Only|BE|short=1}} and nautiluses can spawn here, but dolphins can't. Salmon and cod{{Only|Bedrock|short=BE}} may also spawn here.
A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of [[Minecraft:ice]] and large [[Minecraft:Iceberg (feature)|icebergs]], consisting of [[Minecraft:packed ice]] and [[Minecraft:blue ice]], and occasionally topped with [[Minecraft:snow block]]s and [[Minecraft:snow]].{{Only|be|short=y}} [[Minecraft:Stray]]s, [[Minecraft:polar bear]]s, [[Minecraft:rabbit]]s,{{Only|BE|short=1}} and nautiluses can spawn here, but dolphins can't. Salmon and cod{{Only|Bedrock|short=BE}} may also spawn here.
| style="text-align:center;" |[[File:Frozen Ocean.png|frameless]]
| [[File:Frozen Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep frozen ocean]]'''
| '''[[Minecraft:Deep frozen ocean]]'''
|{{anchor|Frozen deep ocean|Deep frozen ocean}}
|{{anchor|Frozen deep ocean|Deep frozen ocean}}
Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for [[Minecraft:snowfall]], instead icebergs are floating standalone in the dark indigo water. [[Minecraft:Ocean monuments]] can generate here.
Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for [[Minecraft:snowfall]], instead icebergs are floating standalone in the dark indigo water. [[Minecraft:Ocean monuments]] can generate here.
| style="text-align:center;" |[[File:Deep Frozen Ocean.png|frameless]]
| [[File:Deep Frozen Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Mushroom fields]]'''
| '''[[Minecraft:Mushroom fields]]'''
|{{anchor|Mushroom fields}}
|{{anchor|Mushroom fields}}
This rare biome consists of a mostly flat island and has [[Minecraft:mycelium]] as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where [[Minecraft:huge mushroom]]s can generate naturally, and where [[Minecraft:mushroom]]s can grow in full sunlight.
This rare biome consists of a mostly flat island and has [[Minecraft:mycelium]] as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where [[Minecraft:huge mushroom]]s can generate naturally, and where [[Minecraft:mushroom]]s can grow in full sunlight.


No mobs other than [[Minecraft:mooshroom]]s, [[Minecraft:bat]]s,{{Only|JE|short=1}} and [[Minecraft:glow squid]] spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as [[Minecraft:monster spawners]] and [[Minecraft:wandering traders]]. Phantoms cannot spawn {{In|be}}.
No mobs other than [[Minecraft:mooshroom]]s, [[Minecraft:bat]]s,{{Only|JE|short=1}} and [[Minecraft:glow squid]] spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as [[Minecraft:monster spawners]] and [[Minecraft:wandering traders]]. Phantoms cannot spawn {{In|be}}.
| style="text-align:center;" |[[File:Mushroom Fields.png|frameless]]
| [[File:Mushroom Fields.png|frameless]]
|}
|}


Line 80: Line 80:
Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line.
Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line.


{| class="wikitable collapsible" data-description="Highland biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Highland biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Jagged peaks]]'''
| '''[[Minecraft:Jagged peaks]]'''
|{{anchor|Jagged peaks}}
|{{anchor|Jagged peaks}}
One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the [[Minecraft:cloud]]s and can peak at Y=256. It is covered by a single layer of [[Minecraft:snow block]]s with stone underneath often exposing ores such as [[Minecraft:Coal Ore|coal]], [[Minecraft:Iron Ore|iron]] and [[Minecraft:Emerald Ore|emerald]]. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. [[Minecraft:Goat]]s spawn in this biome. [[Minecraft:Polar bear]]s and [[Minecraft:rabbit]]s may also spawn here and [[Minecraft:stray]]s appear at night or during thunderstorms.{{Only|Bedrock|short=BE}} [[Minecraft:Pillager outpost]]s can generate here with tall foundations.
One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the [[Minecraft:cloud]]s and can peak at Y=256. It is covered by a single layer of [[Minecraft:snow block]]s with stone underneath often exposing ores such as [[Minecraft:Coal Ore|coal]], [[Minecraft:Iron Ore|iron]] and [[Minecraft:Emerald Ore|emerald]]. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. [[Minecraft:Goat]]s spawn in this biome. [[Minecraft:Polar bear]]s and [[Minecraft:rabbit]]s may also spawn here and [[Minecraft:stray]]s appear at night or during thunderstorms.{{Only|Bedrock|short=BE}} [[Minecraft:Pillager outpost]]s can generate here with tall foundations.
| style="text-align:center;" |[[File:Jagged Peaks.png|frameless]]
| [[File:Jagged Peaks.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Frozen peaks]]'''
| '''[[Minecraft:Frozen peaks]]'''
|{{anchor|Frozen peaks}}
|{{anchor|Frozen peaks}}
Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of [[Minecraft:ice]]. Like jagged peaks, mobs that spawn here include goats, polar bears, rabbits, and strays.{{Only|Bedrock|short=BE}} This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here.
Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of [[Minecraft:ice]]. Like jagged peaks, mobs that spawn here include goats, polar bears, rabbits, and strays.{{Only|Bedrock|short=BE}} This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here.
| style="text-align:center;" |[[File:Frozen Peaks.png|frameless]]
| [[File:Frozen Peaks.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Stony peaks]]'''
| '''[[Minecraft:Stony peaks]]'''
|{{anchor|Stony peaks}}
|{{anchor|Stony peaks}}
The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without [[Minecraft:snowfall]]. It is mainly covered by stone with large [[Minecraft:strip]]s of [[Minecraft:calcite]] and exposed ores. No passive mobs spawn here, and pillager outposts can generate.
The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without [[Minecraft:snowfall]]. It is mainly covered by stone with large [[Minecraft:strip]]s of [[Minecraft:calcite]] and exposed ores. No passive mobs spawn here, and pillager outposts can generate.
| style="text-align:center;" |[[File:Stony Peaks.png|frameless]]
| [[File:Stony Peaks.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Meadow]]'''
| '''[[Minecraft:Meadow]]'''
|{{anchor|Meadow}}
|{{anchor|Meadow}}
The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of [[Minecraft:flower]] and turquoise-green [[Minecraft:short grass]] and [[Minecraft:tall grass]]. Rarely, a lone [[Minecraft:oak]] or [[Minecraft:birch]] tree can generate and always has a [[Minecraft:bee nest]]. [[Minecraft:Sheep]], [[Minecraft:donkey]]s and [[Minecraft:rabbit]]s are the only passive mobs that spawn in this biome. Pillager outposts and [[Minecraft:plains village]]s commonly generate here.
The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of [[Minecraft:flower]] and turquoise-green [[Minecraft:short grass]] and [[Minecraft:tall grass]]. Rarely, a lone [[Minecraft:oak]] or [[Minecraft:birch]] tree can generate and always has a [[Minecraft:bee nest]]. [[Minecraft:Sheep]], [[Minecraft:donkey]]s and [[Minecraft:rabbit]]s are the only passive mobs that spawn in this biome. Pillager outposts and [[Minecraft:plains village]]s commonly generate here.
| style="text-align:center;" |[[File:Mountain Meadows.png|frameless]]
| [[File:Mountain Meadows.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Cherry grove]]'''
| '''[[Minecraft:Cherry grove]]'''
|{{anchor|Cherry grove}}
|{{anchor|Cherry grove}}
Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with [[Minecraft:pink petals]]. The main environmental feature of the cherry grove are [[Minecraft:cherry]] trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, [[Minecraft:pig]]s and rabbits are the only passive mobs that spawn in this biome.
Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with [[Minecraft:pink petals]]. The main environmental feature of the cherry grove are [[Minecraft:cherry]] trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, [[Minecraft:pig]]s and rabbits are the only passive mobs that spawn in this biome.
| style="text-align:center;" |[[File:Cherry Grove.png|frameless]]
| [[File:Cherry Grove.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Grove]]'''
| '''[[Minecraft:Grove]]'''
|{{anchor|Grove}}
|{{anchor|Grove}}
The grove creates a forest of [[Minecraft:spruce]] trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with [[Minecraft:snow block]]s and patches of [[Minecraft:powder snow]] instead of grass blocks. Rabbits, [[Minecraft:wolves]] and [[Minecraft:fox]]es can spawn in this biome.
The grove creates a forest of [[Minecraft:spruce]] trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with [[Minecraft:snow block]]s and patches of [[Minecraft:powder snow]] instead of grass blocks. Rabbits, [[Minecraft:wolves]] and [[Minecraft:fox]]es can spawn in this biome.
| style="text-align:center;" |[[File:Grove.png|frameless]]
| [[File:Grove.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Snowy slopes]]'''
| '''[[Minecraft:Snowy slopes]]'''
|{{anchor|Snowy slopes}}
|{{anchor|Snowy slopes}}
The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of [[Minecraft:snow block]]s and [[Minecraft:powder snow]], with some sides also having stone cliffs. [[Minecraft:Goat]]s spawn in this biome alongside rabbits and [[Minecraft:polar bear]]s.{{Only|Bedrock|short=BE}} [[Minecraft:Stray]]s may also spawn here at night and during thunderstorms.{{Only|Bedrock|short=BE}} This is the only mountain biome where [[Minecraft:igloo]]s can generate.
The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of [[Minecraft:snow block]]s and [[Minecraft:powder snow]], with some sides also having stone cliffs. [[Minecraft:Goat]]s spawn in this biome alongside rabbits and [[Minecraft:polar bear]]s.{{Only|Bedrock|short=BE}} [[Minecraft:Stray]]s may also spawn here at night and during thunderstorms.{{Only|Bedrock|short=BE}} This is the only mountain biome where [[Minecraft:igloo]]s can generate.
| style="text-align:center;" |[[File:Snowy Slopes 1.18.png|frameless]]
| [[File:Snowy Slopes 1.18.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Windswept hills]]'''
| '''[[Minecraft:Windswept hills]]'''
|{{anchor|Mountains|Windswept hills}}
|{{anchor|Mountains|Windswept hills}}
A highland biome with some steep hilltops and an occasional [[Minecraft:oak]] or [[Minecraft:spruce]] tree {{In|je}}. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where [[Minecraft:llama]]s can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where [[Minecraft:emerald ore]] and [[Minecraft:infested stone]] can be found naturally. Cold [[Minecraft:animal]] variants may also spawn here.
A highland biome with some steep hilltops and an occasional [[Minecraft:oak]] or [[Minecraft:spruce]] tree {{In|je}}. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where [[Minecraft:llama]]s can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where [[Minecraft:emerald ore]] and [[Minecraft:infested stone]] can be found naturally. Cold [[Minecraft:animal]] variants may also spawn here.
| style="text-align:center;" |[[File:Windswept Hills.png|frameless]]
| [[File:Windswept Hills.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Windswept gravelly hills]]'''
| '''[[Minecraft:Windswept gravelly hills]]'''
|A variant of the windswept hills mostly{{Only|je|short=1}} or almost entirely{{Only|Bedrock|short=BE}} covered in [[Minecraft:gravel]] with occasional patches of grass and stone blocks. In ''Java Edition'', spruce and oak trees can generate here but due to the low amount of grass, the population is sparse. Cold animal variants and llamas may spawn on the rare grass blocks.
|A variant of the windswept hills mostly{{Only|je|short=1}} or almost entirely{{Only|Bedrock|short=BE}} covered in [[Minecraft:gravel]] with occasional patches of grass and stone blocks. In ''Java Edition'', spruce and oak trees can generate here but due to the low amount of grass, the population is sparse. Cold animal variants and llamas may spawn on the rare grass blocks.
| style="text-align:center;" |[[File:Gravelly Mountains.png|frameless]]
| [[File:Gravelly Mountains.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Windswept forest]]'''
| '''[[Minecraft:Windswept forest]]'''
|{{Anchor|Wooded mountains|Windswept forest}}
|{{Anchor|Wooded mountains|Windswept forest}}
This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here.
This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here.
| style="text-align:center;" |[[File:Wooded Mountains.png|frameless]]
| [[File:Wooded Mountains.png|frameless]]
|}
|}


Line 138: Line 138:
Woodland biomes are rich in plants with a variety of [[Minecraft:tree]]s, [[Minecraft:flower]]s and [[Minecraft:grass]]es.
Woodland biomes are rich in plants with a variety of [[Minecraft:tree]]s, [[Minecraft:flower]]s and [[Minecraft:grass]]es.


{| class="wikitable collapsible" data-description="Woodland biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Woodland biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
Line 144: Line 144:


|-
|-
| style="text-align:center;" |'''[[Minecraft:Forest]]'''
| '''[[Minecraft:Forest]]'''
|{{anchor|Forest}}
|{{anchor|Forest}}
A common biome with many [[Minecraft:oak]] and [[Minecraft:birch]] trees and a fair amount of [[Minecraft:short grass]], [[Minecraft:mushroom]]s and [[Minecraft:flower]]s. The ground beneath the trees is covered with [[Minecraft:leaf litter]]. [[Minecraft:Wolves]] can spawn in this biome.
A common biome with many [[Minecraft:oak]] and [[Minecraft:birch]] trees and a fair amount of [[Minecraft:short grass]], [[Minecraft:mushroom]]s and [[Minecraft:flower]]s. The ground beneath the trees is covered with [[Minecraft:leaf litter]]. [[Minecraft:Wolves]] can spawn in this biome.
| style="text-align:center;" |[[File:Forest.png|frameless]]
| [[File:Forest.png|frameless]]


|-
|-
| style="text-align:center;" |'''[[Minecraft:Flower forest]]'''
| '''[[Minecraft:Flower forest]]'''
|{{Anchor|Flower forest}}
|{{Anchor|Flower forest}}
This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although [[Minecraft:rabbit]]s spawn occasionally. [[Minecraft:Bee nest]]s have a higher chance to generate in this biome.
This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although [[Minecraft:rabbit]]s spawn occasionally. [[Minecraft:Bee nest]]s have a higher chance to generate in this biome.
| style="text-align:center;" |[[File:Flower Forest.png|frameless]]
| [[File:Flower Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Taiga]]'''
| '''[[Minecraft:Taiga]]'''
|{{Anchor|Taiga}}
|{{Anchor|Taiga}}
A biome covered by a forest of [[Minecraft:spruce]] trees. [[Minecraft:Ferns]], [[Minecraft:Large Fern|large ferns]] and [[Minecraft:sweet berry bushes]] grow commonly on the forest floor. One can find packs of wolves here, along with small groups of [[Minecraft:fox]]es, rabbits or cold [[Minecraft:animal]] variants. [[Minecraft:Pillager outpost]]s, [[Minecraft:taiga village]]s, and [[Minecraft:trail ruins]] can generate here.
A biome covered by a forest of [[Minecraft:spruce]] trees. [[Minecraft:Ferns]], [[Minecraft:Large Fern|large ferns]] and [[Minecraft:sweet berry bushes]] grow commonly on the forest floor. One can find packs of wolves here, along with small groups of [[Minecraft:fox]]es, rabbits or cold [[Minecraft:animal]] variants. [[Minecraft:Pillager outpost]]s, [[Minecraft:taiga village]]s, and [[Minecraft:trail ruins]] can generate here.
| style="text-align:center;" |[[File:Taiga.png|frameless]]
| [[File:Taiga.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Old growth pine taiga]]'''
| '''[[Minecraft:Old growth pine taiga]]'''
|{{Anchor|Giant tree taiga|Old growth pine taiga}}
|{{Anchor|Giant tree taiga|Old growth pine taiga}}
A biome composed of [[Minecraft:spruce]] trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone [[Minecraft:Forest Rock|boulders]] appear frequently, [[Minecraft:mushrooms]] are common, and [[Minecraft:podzol]] can be found on the forest floor. There are also patches of [[Minecraft:coarse dirt]] that do not grow grass, with some [[Minecraft:dead bush]]es.  
A biome composed of [[Minecraft:spruce]] trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone [[Minecraft:Forest Rock|boulders]] appear frequently, [[Minecraft:mushrooms]] are common, and [[Minecraft:podzol]] can be found on the forest floor. There are also patches of [[Minecraft:coarse dirt]] that do not grow grass, with some [[Minecraft:dead bush]]es.  


Wolves, foxes and cold animal variants can spawn here, as they do in normal taiga biomes. Rabbits may also spawn here.{{Only|JE|short=1}}
Wolves, foxes and cold animal variants can spawn here, as they do in normal taiga biomes. Rabbits may also spawn here.{{Only|JE|short=1}}
| style="text-align:center;" |[[File:Giant Tree Taiga.png|frameless]]
| [[File:Giant Tree Taiga.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Old growth spruce taiga]]'''
| '''[[Minecraft:Old growth spruce taiga]]'''
|{{Anchor|Giant spruce taiga|Old growth spruce taiga}}
|{{Anchor|Giant spruce taiga|Old growth spruce taiga}}
At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbits{{Only|Java|short=JE}} spawn here. [[Minecraft:Trail ruins]] can generate here.
At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbits{{Only|Java|short=JE}} spawn here. [[Minecraft:Trail ruins]] can generate here.
| style="text-align:center;" |[[File:Giant Spruce Taiga.png|frameless]]
| [[File:Giant Spruce Taiga.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Snowy taiga]]'''
| '''[[Minecraft:Snowy taiga]]'''
|{{anchor|Snowy taiga}}
|{{anchor|Snowy taiga}}
A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however [[Minecraft:Sweet Berries|sweet berry]] bushes generate more rarely than in the normal taiga. {{IN|be}}, [[Minecraft:taiga village]]s with snowy villagers and [[Minecraft:pillager outpost]]s can generate here.
A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however [[Minecraft:Sweet Berries|sweet berry]] bushes generate more rarely than in the normal taiga. {{IN|be}}, [[Minecraft:taiga village]]s with snowy villagers and [[Minecraft:pillager outpost]]s can generate here.


Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an [[Minecraft:igloo]] nestled between the trees.
Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an [[Minecraft:igloo]] nestled between the trees.
| style="text-align:center;" |[[File:Snowy Taiga.png|frameless]]
| [[File:Snowy Taiga.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Birch forest]]'''
| '''[[Minecraft:Birch forest]]'''
|{{Anchor|Birch forest}}
|{{Anchor|Birch forest}}
A forest that is solely made of [[Minecraft:birch]] trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. [[Minecraft:Wildflowers]] cover the ground and give the biome a slight yellow tint.
A forest that is solely made of [[Minecraft:birch]] trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. [[Minecraft:Wildflowers]] cover the ground and give the biome a slight yellow tint.
| style="text-align:center;" |[[File:Birch Forest.png|frameless]]
| [[File:Birch Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Old growth birch forest]]'''
| '''[[Minecraft:Old growth birch forest]]'''
|{{Anchor|Old growth birch forest}}
|{{Anchor|Old growth birch forest}}
Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where [[Minecraft:trail ruins]] can generate.  
Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where [[Minecraft:trail ruins]] can generate.  
| style="text-align:center;" |[[File:Tall Birch Forest.png|frameless]]
| [[File:Tall Birch Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Dark forest]]'''
| '''[[Minecraft:Dark forest]]'''
|{{Anchor|Dark forest}}
|{{Anchor|Dark forest}}
This biome is mainly composed of [[Minecraft:dark oak]] trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and [[Minecraft:huge mushroom]]s can also be found occasionally, and the ground is covered with [[Minecraft:leaf litter]]. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. [[Minecraft:Woodland mansion]]s can generate here.
This biome is mainly composed of [[Minecraft:dark oak]] trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and [[Minecraft:huge mushroom]]s can also be found occasionally, and the ground is covered with [[Minecraft:leaf litter]]. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. [[Minecraft:Woodland mansion]]s can generate here.
| style="text-align:center;" |[[File:Dark Forest.png|frameless]]
| [[File:Dark Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Pale garden]]'''  
| '''[[Minecraft:Pale garden]]'''  
|{{anchor|Pale garden}}
|{{anchor|Pale garden}}
A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with [[Minecraft:pale oak]] trees, with lots of [[Minecraft:pale hanging moss]]. Patches of [[Minecraft:pale moss block]]s and [[Minecraft:pale moss carpet]]s cover much of the ground, and [[Minecraft:eyeblossom]]s dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no [[Minecraft:music]] plays inside the biome. Gray [[Minecraft:fog]] with [[Minecraft:Vibrant Visuals]] is extremely dense and obstructs almost all view.
A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with [[Minecraft:pale oak]] trees, with lots of [[Minecraft:pale hanging moss]]. Patches of [[Minecraft:pale moss block]]s and [[Minecraft:pale moss carpet]]s cover much of the ground, and [[Minecraft:eyeblossom]]s dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no [[Minecraft:music]] plays inside the biome. Gray [[Minecraft:fog]] with [[Minecraft:Vibrant Visuals]] is extremely dense and obstructs almost all view.


Some of the pale oak trees may have a [[Minecraft:creaking heart]] hidden within them, which spawns a [[Minecraft:creaking]] at night. Like dark forests, hostile mobs can spawn even at day under the dark trees and woodland mansions generate here.
Some of the pale oak trees may have a [[Minecraft:creaking heart]] hidden within them, which spawns a [[Minecraft:creaking]] at night. Like dark forests, hostile mobs can spawn even at day under the dark trees and woodland mansions generate here.
| style="text-align:center;" |[[File:Pale Garden.png|frameless]]
| [[File:Pale Garden.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Jungle]]'''
| '''[[Minecraft:Jungle]]'''
|{{anchor|Jungle}}
|{{anchor|Jungle}}
A dense forested biome that includes many different plants and features. [[Minecraft:Jungle tree]]s and mega jungle trees are common, with the mega trees having 2×2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and [[Minecraft:jungle bush]]es often cover much of the forest floor. Ferns and large ferns are found commonly, and [[Minecraft:vines]] are found growing and hanging on most types of blocks. Additionally, [[Minecraft:cocoa]] can also grow on the sides of jungle trees. [[Minecraft:Melon]]s can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of [[Minecraft:bamboo]] can be found scattered throughout the biome.  
A dense forested biome that includes many different plants and features. [[Minecraft:Jungle tree]]s and mega jungle trees are common, with the mega trees having 2×2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and [[Minecraft:jungle bush]]es often cover much of the forest floor. Ferns and large ferns are found commonly, and [[Minecraft:vines]] are found growing and hanging on most types of blocks. Additionally, [[Minecraft:cocoa]] can also grow on the sides of jungle trees. [[Minecraft:Melon]]s can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of [[Minecraft:bamboo]] can be found scattered throughout the biome.  


The foliage in the jungle is a bright, lush green color. [[Minecraft:Ocelot]]s, [[Minecraft:parrot]]s, [[Minecraft:panda]]s, and warm [[Minecraft:animal]] variants can spawn in this biome. [[Minecraft:Jungle pyramid]]s and [[Minecraft:trail ruins]] generate here.
The foliage in the jungle is a bright, lush green color. [[Minecraft:Ocelot]]s, [[Minecraft:parrot]]s, [[Minecraft:panda]]s, and warm [[Minecraft:animal]] variants can spawn in this biome. [[Minecraft:Jungle pyramid]]s and [[Minecraft:trail ruins]] generate here.
| style="text-align:center;" |[[File:Jungle.png|frameless]]
| [[File:Jungle.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Sparse jungle]]'''
| '''[[Minecraft:Sparse jungle]]'''
|{{anchor|Sparce jungle}}
|{{anchor|Sparce jungle}}
In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment.  
In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment.  


Parrots, ocelots, and pandas can still spawn in the sparse jungle.{{Only|Bedrock}} [[Minecraft:Wolves]] can also spawn in this biome along with warm animal variants.
Parrots, ocelots, and pandas can still spawn in the sparse jungle.{{Only|Bedrock}} [[Minecraft:Wolves]] can also spawn in this biome along with warm animal variants.
| style="text-align:center;" |[[File:Jungle Edge.png|frameless]]
| [[File:Jungle Edge.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Bamboo jungle]]'''
| '''[[Minecraft:Bamboo jungle]]'''
|{{anchor|Bamboo jungle}}
|{{anchor|Bamboo jungle}}
In this jungle biome, large areas of the landscape are covered with massive amounts of [[Minecraft:bamboo]]. The ground consist of [[Minecraft:podzol]] underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here.
In this jungle biome, large areas of the landscape are covered with massive amounts of [[Minecraft:bamboo]]. The ground consist of [[Minecraft:podzol]] underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here.


Pandas have a much higher chance to spawn here than the other jungle biomes, making this the best place to find them. Ocelots,{{Only|Bedrock|short=BE}} parrots, and warm animal variants are also able to spawn. [[Minecraft:Jungle pyramid]]s can generate here.{{only|java|short=1}}
Pandas have a much higher chance to spawn here than the other jungle biomes, making this the best place to find them. Ocelots,{{Only|Bedrock|short=BE}} parrots, and warm animal variants are also able to spawn. [[Minecraft:Jungle pyramid]]s can generate here.{{only|java|short=1}}
| style="text-align:center;" |[[File:Bamboo Jungle.png|frameless]]
| [[File:Bamboo Jungle.png|frameless]]
|-
| '''[[Minecraft:Dappled forest]]'''{{upcoming|Third Drop 2026|nocat=1}}
|{{Anchor|Dappled forest}}
A forest vegetated by [[Minecraft:poplar]] trees on an orange-brown grass tint with [[Minecraft:red shrub]]s. The biome also has various [[Minecraft:mushroom]]s, [[Minecraft:fallen tree]]s, and [[Minecraft:coarse dirt]]. Foxes and rabbits spawn here alongside cold animals.
| [[File:Dappled Forest.png|frameless]]
|}
|}


Line 226: Line 231:
Wetland biomes are rivers, swamps and beaches. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the ocean and land.
Wetland biomes are rivers, swamps and beaches. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the ocean and land.


{| class="wikitable collapsible" data-description="wetland biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="wetland biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:River]]'''
| '''[[Minecraft:River]]'''
|{{anchor|River}}
|{{anchor|River}}
A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland.
A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland.


On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of [[Minecraft:oak]] trees and [[Minecraft:firefly bush]]es tend to generate there. Rivers are also a reliable source of [[Minecraft:clay]] and sand. [[Minecraft:Drowned]], [[Minecraft:squid]], [[Minecraft:cod]], and [[Minecraft:salmon]] spawn underwater. {{IN|bedrock}}, no other mobs can spawn through the spawn cycle, even common hostile mobs.
On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of [[Minecraft:oak]] trees and [[Minecraft:firefly bush]]es tend to generate there. Rivers are also a reliable source of [[Minecraft:clay]] and sand. [[Minecraft:Drowned]], [[Minecraft:squid]], [[Minecraft:cod]], and [[Minecraft:salmon]] spawn underwater. {{IN|bedrock}}, no other mobs can spawn through the spawn cycle, even common hostile mobs.
| style="text-align:center;" |[[File:River.png|frameless]]
| [[File:River.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Frozen river]]'''
| '''[[Minecraft:Frozen river]]'''
|{{anchor|Frozen river}}
|{{anchor|Frozen river}}
A river with a layer of [[Minecraft:ice]] covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while [[Minecraft:rabbit]]s{{Only|Bedrock|short=BE}} and [[Minecraft:polar bear]]s{{Only|Bedrock|short=BE}} spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with [[Minecraft:stray]]s{{Only|Bedrock|short=BE}} and [[Minecraft:skeletons]] on the surface. {{IN|bedrock}}, no other hostile mobs can spawn here.
A river with a layer of [[Minecraft:ice]] covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while [[Minecraft:rabbit]]s{{Only|Bedrock|short=BE}} and [[Minecraft:polar bear]]s{{Only|Bedrock|short=BE}} spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with [[Minecraft:stray]]s{{Only|Bedrock|short=BE}} and [[Minecraft:skeletons]] on the surface. {{IN|bedrock}}, no other hostile mobs can spawn here.
| style="text-align:center;" |[[File:Frozen River.png|frameless]]
| [[File:Frozen River.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Swamp]]'''
| '''[[Minecraft:Swamp]]'''
|{{anchor|Swamp}}
|{{anchor|Swamp}}
A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating [[Minecraft:lily pad]]s. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with [[Minecraft:vines]] and can be found growing out from the water, and {{In|be}}, [[Minecraft:huge mushrooms]] also generate. [[Minecraft:Mushroom]]s, [[Minecraft:firefly bush]]es, [[Minecraft:dead bush]]es, and [[Minecraft:sugar cane]]s are abundant, and [[Minecraft:blue orchid]]s grow exclusively here. [[Minecraft:Frog]]s of the temperate variant can spawn here as well.
A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating [[Minecraft:lily pad]]s. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with [[Minecraft:vines]] and can be found growing out from the water, and {{In|be}}, [[Minecraft:huge mushrooms]] also generate. [[Minecraft:Mushroom]]s, [[Minecraft:firefly bush]]es, [[Minecraft:dead bush]]es, and [[Minecraft:sugar cane]]s are abundant, and [[Minecraft:blue orchid]]s grow exclusively here. [[Minecraft:Frog]]s of the temperate variant can spawn here as well.


[[Minecraft:Swamp hut]]s with a black [[Minecraft:cat]] and a [[Minecraft:witch]] generate exclusively in swamps, and [[Minecraft:fossils]] are rarely found underground. [[Minecraft:Slime]]s also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by [[Minecraft:bogged]]. Green [[Minecraft:volumetric fog]] and underwater [[Minecraft:fog]] is much denser than in other biomes.
[[Minecraft:Swamp hut]]s with a black [[Minecraft:cat]] and a [[Minecraft:witch]] generate exclusively in swamps, and [[Minecraft:fossils]] are rarely found underground. [[Minecraft:Slime]]s also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by [[Minecraft:bogged]]. Green [[Minecraft:volumetric fog]] and underwater [[Minecraft:fog]] is much denser than in other biomes.
| style="text-align:center;" |[[File:Swamp.png|frameless]]
| [[File:Swamp.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Mangrove swamp]]'''
| '''[[Minecraft:Mangrove swamp]]'''
|{{anchor|Mangrove swamp}}
|{{anchor|Mangrove swamp}}
A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of [[Minecraft:mangrove]] trees of varying heights. The floor is mainly composed of [[Minecraft:mud]] blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not.
A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of [[Minecraft:mangrove]] trees of varying heights. The floor is mainly composed of [[Minecraft:mud]] blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not.


| style="text-align:center;" |[[File:Mangrove_Swamp.png|frameless]]
| [[File:Mangrove_Swamp.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Beach]]'''
| '''[[Minecraft:Beach]]'''
|{{anchor|Beach}}
|{{anchor|Beach}}
Generated where oceans meet land biomes, beaches are primarily composed of [[Minecraft:sand]]. [[Minecraft:Buried treasure|Buried treasures]] can be found under few blocks of sand, and an occasional [[Minecraft:shipwreck]] can also generate here. Passive mobs other than [[Minecraft:turtle]]s do not spawn on beaches.  
Generated where oceans meet land biomes, beaches are primarily composed of [[Minecraft:sand]]. [[Minecraft:Buried treasure|Buried treasures]] can be found under few blocks of sand, and an occasional [[Minecraft:shipwreck]] can also generate here. Passive mobs other than [[Minecraft:turtle]]s do not spawn on beaches.  
| style="text-align:center;" |[[File:Beach.png|frameless]]
| [[File:Beach.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Snowy beach]]'''
| '''[[Minecraft:Snowy beach]]'''
|{{anchor|Snowy beach}}
|{{anchor|Snowy beach}}
Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of [[Minecraft:snow]]. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than [[Minecraft:rabbit]]s{{only|bedrock|short=1}} spawn in this biome, and shipwrecks occasionally generate on land.
Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of [[Minecraft:snow]]. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than [[Minecraft:rabbit]]s{{only|bedrock|short=1}} spawn in this biome, and shipwrecks occasionally generate on land.
| style="text-align:center;" |[[File:Snowy Beach.png|frameless]]
| [[File:Snowy Beach.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Stony shore]]'''
| '''[[Minecraft:Stony shore]]'''
|{{anchor|Stony shore}}
|{{anchor|Stony shore}}
This stone-covered biome generates at shores with low erosion values, usually close to [[Minecraft:mountains]]. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.{{only|bedrock|short=y}} [[Minecraft:Strip]]s of [[Minecraft:gravel]] can sometimes be found here.
This stone-covered biome generates at shores with low erosion values, usually close to [[Minecraft:mountains]]. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.{{only|bedrock|short=y}} [[Minecraft:Strip]]s of [[Minecraft:gravel]] can sometimes be found here.
| style="text-align:center;" |[[File:Stone Shore.png|frameless]]
| [[File:Stone Shore.png|frameless]]
|}
|}


Line 275: Line 280:
These biomes have a wide view because less [[Minecraft:tree]]s spawn here and the terrain usually does not contain mountains or cliffs, although hills and plateaus are common. They also have a higher number of passive mob spawns.
These biomes have a wide view because less [[Minecraft:tree]]s spawn here and the terrain usually does not contain mountains or cliffs, although hills and plateaus are common. They also have a higher number of passive mob spawns.


{| class="wikitable collapsible" data-description="Flatland biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Flatland biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Plains]]'''
| '''[[Minecraft:Plains]]'''
|{{anchor|Plains}}
|{{anchor|Plains}}
A grassy biome with rolling hills and few [[Minecraft:oak]] trees, as well as many [[Minecraft:flowers]] and grasses. [[Minecraft:Village]]s and [[Minecraft:pillager outposts]] are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where [[Minecraft:horse]]s and [[Minecraft:donkey]]s spawn naturally. Hostile [[Minecraft:Zombie Horse|zombie horses]] spawn rarely at night as zombie horsemen.
A grassy biome with rolling hills and few [[Minecraft:oak]] trees, as well as many [[Minecraft:flowers]] and grasses. [[Minecraft:Village]]s and [[Minecraft:pillager outposts]] are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where [[Minecraft:horse]]s and [[Minecraft:donkey]]s spawn naturally. Hostile [[Minecraft:Zombie Horse|zombie horses]] spawn rarely at night as zombie horsemen.
| style="text-align:center;" |[[File:Plains.png|frameless]]
| [[File:Plains.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Sunflower plains]]'''
| '''[[Minecraft:Sunflower plains]]'''
|{{Anchor|Sunflower plains}}
|{{Anchor|Sunflower plains}}
A fairly uncommon variation of the plains, this biome is the only place where [[Minecraft:sunflower]]s naturally generate. {{IN|BE}}, plains villages and pillager outposts can generate here.
A fairly uncommon variation of the plains, this biome is the only place where [[Minecraft:sunflower]]s naturally generate. {{IN|BE}}, plains villages and pillager outposts can generate here.
| style="text-align:center;" |[[File:Sunflower Plains.png|frameless]]
| [[File:Sunflower Plains.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Snowy plains]]'''
| '''[[Minecraft:Snowy plains]]'''
|{{anchor|Snowy plains}}
|{{anchor|Snowy plains}}
A variant of plains entirely covered with [[Minecraft:snow]], and freezing water. There are few [[Minecraft:spruce]] trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than [[Minecraft:rabbit]]s and [[Minecraft:polar bear]]s can spawn; however, it is one of the few biomes where [[Minecraft:stray]]s and [[Minecraft:zombie horsemen]] spawn at night. {{IN|Bedrock}}, this biome does not spawn any other monsters except [[Minecraft:skeletons]], [[Minecraft:stray]]s, and [[Minecraft:zombie horsemen]]. Snowy villages, pillager outposts, and [[Minecraft:igloos]] can generate here.
A variant of plains entirely covered with [[Minecraft:snow]], and freezing water. There are few [[Minecraft:spruce]] trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than [[Minecraft:rabbit]]s and [[Minecraft:polar bear]]s can spawn; however, it is one of the few biomes where [[Minecraft:stray]]s and [[Minecraft:zombie horsemen]] spawn at night. {{IN|Bedrock}}, this biome does not spawn any other monsters except [[Minecraft:skeletons]], [[Minecraft:stray]]s, and [[Minecraft:zombie horsemen]]. Snowy villages, pillager outposts, and [[Minecraft:igloos]] can generate here.
| style="text-align:center;" |[[File:Snowy Plains.png|frameless]]
| [[File:Snowy Plains.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Ice spikes]]'''
| '''[[Minecraft:Ice spikes]]'''
|{{Anchor|Ice spikes}}
|{{Anchor|Ice spikes}}
A rare variation of the snowy plains biome that features large spikes and glaciers of [[Minecraft:packed ice]]. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in [[Minecraft:snow block]]s instead of grass, and [[Minecraft:ice patch]]es made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than [[Minecraft:rabbit]]s and [[Minecraft:polar bear]]s can spawn and [[Minecraft:stray]]s appear at night or during thunderstorms.  
A rare variation of the snowy plains biome that features large spikes and glaciers of [[Minecraft:packed ice]]. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in [[Minecraft:snow block]]s instead of grass, and [[Minecraft:ice patch]]es made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than [[Minecraft:rabbit]]s and [[Minecraft:polar bear]]s can spawn and [[Minecraft:stray]]s appear at night or during thunderstorms.  
| style="text-align:center;" |[[File:Ice Spikes.png|frameless]]
| [[File:Ice Spikes.png|frameless]]
|}
|}


Line 304: Line 309:
In these biomes, it neither rains nor snows. The surface is covered with sparse vegetation.
In these biomes, it neither rains nor snows. The surface is covered with sparse vegetation.


{| class="wikitable collapsible" data-description="Arid-land biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Arid-land biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Desert]]'''
| '''[[Minecraft:Desert]]'''
|{{anchor|Desert}}
|{{anchor|Desert}}
A barren biome consisting mostly of [[Minecraft:sand]] dunes, [[Minecraft:dead bush]]es, [[Minecraft:dry grass]], and [[Minecraft:cacti]]. [[Minecraft:Sandstone]] and sometimes [[Minecraft:fossil]]s are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy [[Minecraft:rabbit]]s and [[Minecraft:camel]]s. At night and during dry thunderstorms, [[Minecraft:husk]]s, [[Minecraft:parched]], and [[Minecraft:Camel husk jockey|camel husk jockeys]] usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including [[Minecraft:desert village]]s, [[Minecraft:desert well]]s, [[Minecraft:desert pyramid]]s, and [[Minecraft:pillager outpost]]s.
A barren biome consisting mostly of [[Minecraft:sand]] dunes, [[Minecraft:dead bush]]es, [[Minecraft:dry grass]], and [[Minecraft:cacti]]. [[Minecraft:Sandstone]] and sometimes [[Minecraft:fossil]]s are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy [[Minecraft:rabbit]]s and [[Minecraft:camel]]s. At night and during dry thunderstorms, [[Minecraft:husk]]s, [[Minecraft:parched]], and [[Minecraft:Camel husk jockey|camel husk jockeys]] usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including [[Minecraft:desert village]]s, [[Minecraft:desert well]]s, [[Minecraft:desert pyramid]]s, and [[Minecraft:pillager outpost]]s.
| style="text-align:center;" |[[File:Desert.png|frameless]]
| [[File:Desert.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Savanna]]'''
| '''[[Minecraft:Savanna]]'''
|{{Anchor|Savanna}}
|{{Anchor|Savanna}}
A relatively flat and dry biome with a dull-brown grass color and [[Minecraft:acacia]] trees scattered around the biome, though [[Minecraft:oak]] trees may generate occasionally. Tall grass covers the landscape. [[Minecraft:Savanna village|Savanna villages]] can generate in this biome, constructed of acacia wood, and [[Minecraft:pillager outposts]] also generate. [[Minecraft:Horse]]s, [[Minecraft:armadillo]]s and warm [[Minecraft:animal]] variants can naturally spawn here, and it is one of the only biomes with rare [[Minecraft:zombie horsemen]]. [[Minecraft:Llama]]s may also spawn here.{{Only|Bedrock|short=BE}}
A relatively flat and dry biome with a dull-brown grass color and [[Minecraft:acacia]] trees scattered around the biome, though [[Minecraft:oak]] trees may generate occasionally. Tall grass covers the landscape. [[Minecraft:Savanna village|Savanna villages]] can generate in this biome, constructed of acacia wood, and [[Minecraft:pillager outposts]] also generate. [[Minecraft:Horse]]s, [[Minecraft:armadillo]]s and warm [[Minecraft:animal]] variants can naturally spawn here, and it is one of the only biomes with rare [[Minecraft:zombie horsemen]]. [[Minecraft:Llama]]s may also spawn here.{{Only|Bedrock|short=BE}}
| style="text-align:center;" |[[File:Savanna.png|frameless]]
| [[File:Savanna.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Savanna plateau]]'''
| '''[[Minecraft:Savanna plateau]]'''
|{{Anchor|Savanna plateau}}
|{{Anchor|Savanna plateau}}
This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that [[Minecraft:llama]]s and [[Minecraft:wolves]] can spawn. Villages and pillager outpost do not generate.
This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that [[Minecraft:llama]]s and [[Minecraft:wolves]] can spawn. Villages and pillager outpost do not generate.
| style="text-align:center;" |[[File:Savanna Plateau.png|frameless]]
| [[File:Savanna Plateau.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Windswept Savanna]]'''
| '''[[Minecraft:Windswept Savanna]]'''
|{{Anchor|Shattered savanna|Windswept savanna}}
|{{Anchor|Shattered savanna|Windswept savanna}}
In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in [[Minecraft:coarse dirt]] and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate.  
In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in [[Minecraft:coarse dirt]] and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate.  


Horses, armadillos and warm animal variants can still spawn in the windswept savanna, as well as [[Minecraft:zombie horsemen]] and [[Minecraft:llama]]s.{{Only|Bedrock|short=BE}}
Horses, armadillos and warm animal variants can still spawn in the windswept savanna, as well as [[Minecraft:zombie horsemen]] and [[Minecraft:llama]]s.{{Only|Bedrock|short=BE}}
| style="text-align:center;" |[[File:Windswept Savanna.png|frameless]]
| [[File:Windswept Savanna.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Badlands]]'''
| '''[[Minecraft:Badlands]]'''
|{{Anchor|Badlands}}
|{{Anchor|Badlands}}
An uncommon mountainous and desertic biome composed of layers of [[Minecraft:terracotta]] and stained terracotta on higher grounds. [[Minecraft:Red sand]] covers this in valleys, with occasional [[Minecraft:cacti]], [[Minecraft:dead bush]]es, and [[Minecraft:dry grass]]. Armadillos are the only mobs that can be found here. [[Minecraft:Mineshaft]]s generate at a higher altitude than normal, allowing them to be exposed to the surface, and have [[Minecraft:dark oak planks]] instead of [[Minecraft:oak planks]]. [[Minecraft:Gold ore]] also generates more frequently.
An uncommon mountainous and desertic biome composed of layers of [[Minecraft:terracotta]] and stained terracotta on higher grounds. [[Minecraft:Red sand]] covers this in valleys, with occasional [[Minecraft:cacti]], [[Minecraft:dead bush]]es, and [[Minecraft:dry grass]]. Armadillos are the only mobs that can be found here. [[Minecraft:Mineshaft]]s generate at a higher altitude than normal, allowing them to be exposed to the surface, and have [[Minecraft:dark oak planks]] instead of [[Minecraft:oak planks]]. [[Minecraft:Gold ore]] also generates more frequently.
| style="text-align:center;" |[[File:Badlands.png|frameless]]
| [[File:Badlands.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Wooded badlands]]'''
| '''[[Minecraft:Wooded badlands]]'''
|{{Anchor|Wooded badlands plateau|Wooded badlands}}
|{{Anchor|Wooded badlands plateau|Wooded badlands}}
On higher altitudes, the wooded badlands have layers of [[Minecraft:coarse dirt]] and [[Minecraft:grass blocks]], and forests of small [[Minecraft:oak]] trees with [[Minecraft:leaf litter]]. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and [[Minecraft:wolves]] and warm [[Minecraft:animal]] variants can spawn on the wooded plateaus.
On higher altitudes, the wooded badlands have layers of [[Minecraft:coarse dirt]] and [[Minecraft:grass blocks]], and forests of small [[Minecraft:oak]] trees with [[Minecraft:leaf litter]]. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and [[Minecraft:wolves]] and warm [[Minecraft:animal]] variants can spawn on the wooded plateaus.
| style="text-align:center;" |[[File:Wooded Badlands Plateau.png|frameless]]
| [[File:Wooded Badlands Plateau.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Eroded badlands]]'''
| '''[[Minecraft:Eroded badlands]]'''
|{{Anchor|Eroded badlands}}
|{{Anchor|Eroded badlands}}
This rare variant generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful [[Minecraft:terracotta]] rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here.
This rare variant generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful [[Minecraft:terracotta]] rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here.
| style="text-align:center;" |[[File:Eroded Badlands.png|frameless]]
| [[File:Eroded Badlands.png|frameless]]
|}
|}


Line 350: Line 355:
These biomes generate inside [[Minecraft:cave]]s in the Overworld. They are mostly found underground but can sometimes leak out of cave entrances.
These biomes generate inside [[Minecraft:cave]]s in the Overworld. They are mostly found underground but can sometimes leak out of cave entrances.


{| class="wikitable collapsible" data-description="Neutral and other biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Neutral and other biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep dark]]'''
| '''[[Minecraft:Deep dark]]'''
|{{anchor|Deep dark}}
|{{anchor|Deep dark}}
A dimly lit cave biome that generates deep underground mostly within the [[Minecraft:deepslate]] layer under [[Minecraft:mountains]]. It is largely [[Minecraft:sculk]] blocks 1 block thick upon all surfaces, with frequent [[Minecraft:sculk sensor]]s and occasional [[Minecraft:sculk shrieker]]s, the latter of which can directly summon a [[Minecraft:warden]]. Large structures known as [[Minecraft:ancient cities]] can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle.
A dimly lit cave biome that generates deep underground mostly within the [[Minecraft:deepslate]] layer under [[Minecraft:mountains]]. It is largely [[Minecraft:sculk]] blocks 1 block thick upon all surfaces, with frequent [[Minecraft:sculk sensor]]s and occasional [[Minecraft:sculk shrieker]]s, the latter of which can directly summon a [[Minecraft:warden]]. Large structures known as [[Minecraft:ancient cities]] can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle.
| style="text-align:center;" |[[File:Deep Dark.png|frameless]]
| [[File:Deep Dark.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Dripstone caves]]'''
| '''[[Minecraft:Dripstone caves]]'''
|{{anchor|Dripstone caves}}
|{{anchor|Dripstone caves}}
These are caves filled with [[Minecraft:dripstone block]]s and [[Minecraft:pointed dripstone]] both hanging as stalactites and growing from the ground as stalagmites and small [[Minecraft:water]] wells of 1×1 in the ground. Large [[Minecraft:dripstone cluster]]s structures generate occasionally inside these caves. [[Minecraft:Copper ore]] blobs found in this biome are much bigger compared to other biomes. [[Minecraft:Drowned]] and rarely [[Minecraft:zombie nautilus]]es can spawn in aquifers.
These are caves filled with [[Minecraft:dripstone block]]s and [[Minecraft:pointed dripstone]] both hanging as stalactites and growing from the ground as stalagmites and small [[Minecraft:water]] wells of 1×1 in the ground. Large [[Minecraft:dripstone cluster]]s structures generate occasionally inside these caves. [[Minecraft:Copper ore]] blobs found in this biome are much bigger compared to other biomes. [[Minecraft:Drowned]] and rarely [[Minecraft:zombie nautilus]]es can spawn in aquifers.
| style="text-align:center;" |[[File:Dripstone Caves.png|frameless]]
| [[File:Dripstone Caves.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Lush caves]]'''
| '''[[Minecraft:Lush caves]]'''
|{{anchor|Lush caves}}
|{{anchor|Lush caves}}
Lush caves are often found underground below [[Minecraft:azalea tree]]s. These caves are covered by [[Minecraft:moss block]]s, [[Minecraft:moss carpet]]s, [[Minecraft:short grass]] and [[Minecraft:azalea]] bushes on the floors. On the ceiling, [[Minecraft:vine]]s and cave vines with [[Minecraft:glow berries]] grow down and light up the caves, and [[Minecraft:spore blossom]]s grow and spore [[Minecraft:particle]]s. There are also shallow lakes with [[Minecraft:clay]] where [[Minecraft:dripleaf]] plants grow out of them and [[Minecraft:axolotl]]s spawn, making this the only biome where they can spawn. [[Minecraft:Tropical fish]] can also spawn inside the aquifers in a lush cave.
Lush caves are often found underground below [[Minecraft:azalea tree]]s. These caves are covered by [[Minecraft:moss block]]s, [[Minecraft:moss carpet]]s, [[Minecraft:short grass]] and [[Minecraft:azalea]] bushes on the floors. On the ceiling, [[Minecraft:vine]]s and cave vines with [[Minecraft:glow berries]] grow down and light up the caves, and [[Minecraft:spore blossom]]s grow and spore [[Minecraft:particle]]s. There are also shallow lakes with [[Minecraft:clay]] where [[Minecraft:dripleaf]] plants grow out of them and [[Minecraft:axolotl]]s spawn, making this the only biome where they can spawn. [[Minecraft:Tropical fish]] can also spawn inside the aquifers in a lush cave.
| style="text-align:center;" |[[File:Lush Caves.png|frameless]]
| [[File:Lush Caves.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Sulfur caves]]'''{{upcoming|Chaos Cubed}}
| '''[[Minecraft:Sulfur caves]]'''
|{{anchor|Sulfur caves}}
|{{anchor|Sulfur caves}}
A biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, [[Minecraft:sulfur spike]], as well as [[Minecraft:potent sulfur]] in water pools that inflicts the [[Minecraft:Nausea]] effect. [[Minecraft:Sulfur Cube|Sulfur cubes]] can spawn here. In  [[Minecraft:Java edition]] cave spiders can spawn making it the only biome where they can spawn naturally. [[Minecraft:Sulfur spring]]s generate at the surface, indicating there are sulfur caves below.
A biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, [[Minecraft:sulfur spike]]s, as well as [[Minecraft:potent sulfur]] in water pools that inflicts the [[Minecraft:Nausea]] effect. [[Minecraft:Sulfur cube]]s can spawn here. Cave spiders can spawn making it the only biome where they can spawn naturally. [[Minecraft:Sulfur spring]]s generate at the surface, indicating there are sulfur caves below.
| style="text-align:center;" |[[File:Sulfur Caves.png|frameless]]
| [[File:Sulfur Caves.png|frameless]]
|}
|}


==== The Void ====
==== The Void ====
{| class="wikitable collapsible" data-description="Void biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Void biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:The Void]]'''{{only|java}}  
| '''[[Minecraft:The Void]]'''{{only|java}}  
|{{anchor|Void|The Void}}
|{{anchor|Void|The Void}}
Can be accessed only through [[Minecraft:Single Biome]] world selection or The Void [[Minecraft:Superflat#Presets|superflat preset]]. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone [[Minecraft:Void Start Platform|start platform]]. No mobs from the regular spawn cycle spawn here, and it does not rain.
Can be accessed only through [[Minecraft:Single Biome]] world selection or The Void [[Minecraft:Superflat#Presets|superflat preset]]. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone [[Minecraft:Void Start Platform|start platform]]. No mobs from the regular spawn cycle spawn here, and it does not rain.
| style="text-align:center;" |[[File:The Void.png|frameless]]
| [[File:The Void.png|frameless]]
|}
|}


Line 391: Line 396:
[[Minecraft:The Nether]] is considered a different [[Minecraft:dimension]]. All biomes in this dimension are hot and dry, and it is not possible to place [[Minecraft:water]]; [[Minecraft:ice]] can still be placed, though it does not turn into water upon melting. Lava oceans are generated as a [[Minecraft:feature]] and are therefore not considered a separate biome.
[[Minecraft:The Nether]] is considered a different [[Minecraft:dimension]]. All biomes in this dimension are hot and dry, and it is not possible to place [[Minecraft:water]]; [[Minecraft:ice]] can still be placed, though it does not turn into water upon melting. Lava oceans are generated as a [[Minecraft:feature]] and are therefore not considered a separate biome.


{| class="wikitable collapsible" data-description="Nether biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="Nether biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Nether wastes]]'''
| '''[[Minecraft:Nether wastes]]'''
|{{anchor|Nether|The Nether|Hell|Nether wastes}}
|{{anchor|Nether|The Nether|Hell|Nether wastes}}
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling and [[Minecraft:gravel]] and [[Minecraft:soul sand]] lining its shores. Most of the Nether’s mobs can spawn here, including [[Minecraft:ghast]]s, [[Minecraft:zombified piglin]]s, [[Minecraft:magma cube]]s, [[Minecraft:strider]]s, [[Minecraft:piglin]]s, and the occasional [[Minecraft:endermen]].
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling and [[Minecraft:gravel]] and [[Minecraft:soul sand]] lining its shores. Most of the Nether’s mobs can spawn here, including [[Minecraft:ghast]]s, [[Minecraft:zombified piglin]]s, [[Minecraft:magma cube]]s, [[Minecraft:strider]]s, [[Minecraft:piglin]]s, and the occasional [[Minecraft:endermen]].
| style="text-align:center;" |[[File:Nether.png|frameless]]
| [[File:Nether.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Soul sand valley]]'''
| '''[[Minecraft:Soul sand valley]]'''
|{{anchor|Soul sand valley}}
|{{anchor|Soul sand valley}}
The soul sand valley mainly consists of [[Minecraft:soul sand]], basalt and [[Minecraft:soul soil]]. Notable features of the biome are exposed [[Minecraft:Nether fossil]]s in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], [[Minecraft:soul fire]], and the occasional [[Minecraft:Nether fortress]] or [[Minecraft:bastion remnant]]. [[Minecraft:Ghast]]s and [[Minecraft:skeleton]]s are common in this biome while [[Minecraft:Enderman|endermen]] are rare. [[Minecraft:Strider]]s can spawn here as well. This is the only place to find [[Minecraft:dried ghast]]s naturally.
The soul sand valley mainly consists of [[Minecraft:soul sand]], basalt and [[Minecraft:soul soil]]. Notable features of the biome are exposed [[Minecraft:Nether fossil]]s in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], [[Minecraft:soul fire]], and the occasional [[Minecraft:Nether fortress]] or [[Minecraft:bastion remnant]]. [[Minecraft:Ghast]]s and [[Minecraft:skeleton]]s are common in this biome while [[Minecraft:Enderman|endermen]] are rare. [[Minecraft:Strider]]s can spawn here as well. This is the only place to find [[Minecraft:dried ghast]]s naturally.
| style="text-align:center;" |[[File:Soul Sand Valley.png|frameless]]
| [[File:Soul Sand Valley.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Crimson forest]]'''
| '''[[Minecraft:Crimson forest]]'''
|{{anchor|Crimson forest}}
|{{anchor|Crimson forest}}
The crimson forest consists of many [[Minecraft:Huge crimson fungus|huge crimson fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:weeping vines]] hanging from them, and [[Minecraft:shroomlight]]s which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:Nether wart block]]s. [[Minecraft:Crimson roots]], [[Minecraft:crimson fungus]], and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling.  
The crimson forest consists of many [[Minecraft:Huge crimson fungus|huge crimson fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:weeping vines]] hanging from them, and [[Minecraft:shroomlight]]s which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:Nether wart block]]s. [[Minecraft:Crimson roots]], [[Minecraft:crimson fungus]], and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling.  


[[Minecraft:Hoglin]]s, [[Minecraft:piglin]]s, [[Minecraft:zombified piglin]]s, and [[Minecraft:strider]]s can spawn in this biome.  
[[Minecraft:Hoglin]]s, [[Minecraft:piglin]]s, [[Minecraft:zombified piglin]]s, and [[Minecraft:strider]]s can spawn in this biome.  
| style="text-align:center;" |[[File:Crimson Forest.png|frameless]]
| [[File:Crimson Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Warped forest]]'''
| '''[[Minecraft:Warped forest]]'''
|{{anchor|Warped forest}}
|{{anchor|Warped forest}}
The warped forest consists of many [[Minecraft:Huge warped fungus|huge warped fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:shroomlight]]s, which light up the landscape. [[Minecraft:Twisting vines]] grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:warped wart block]]s. [[Minecraft:Warped roots]], [[Minecraft:warped fungus]], [[Minecraft:Nether sprouts]], and occasionally crimson fungus grow on the ground.
The warped forest consists of many [[Minecraft:Huge warped fungus|huge warped fungi]], which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:shroomlight]]s, which light up the landscape. [[Minecraft:Twisting vines]] grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or [[Minecraft:warped wart block]]s. [[Minecraft:Warped roots]], [[Minecraft:warped fungus]], [[Minecraft:Nether sprouts]], and occasionally crimson fungus grow on the ground.


[[Minecraft:Endermen]] and [[Minecraft:strider]]s are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry.  
[[Minecraft:Endermen]] and [[Minecraft:strider]]s are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry.  
| style="text-align:center;" |[[File:Warped Forest.png|frameless]]
| [[File:Warped Forest.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Basalt deltas]]'''
| '''[[Minecraft:Basalt deltas]]'''
|{{anchor|Basalt deltas}}
|{{anchor|Basalt deltas}}
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.{{citation needed}} The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, [[Minecraft:bastion remnant]]s do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.  
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.{{citation needed}} The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, [[Minecraft:bastion remnant]]s do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.  


Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to [[Minecraft:Tutorial:Magma Cube farming|farm magma cream]]. This biome also contains a much higher abundance of blackstone compared to other Nether biomes. [[Minecraft:Ghast]]s and [[Minecraft:strider]]s can spawn in this biome as well.  
Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to [[Minecraft:Tutorial:Magma Cube farming|farm magma cream]]. This biome also contains a much higher abundance of blackstone compared to other Nether biomes. [[Minecraft:Ghast]]s and [[Minecraft:strider]]s can spawn in this biome as well.  
| style="text-align:center;" |[[File:Basalt Deltas.png|frameless]]
| [[File:Basalt Deltas.png|frameless]]
|}
|}


Line 431: Line 436:
[[Minecraft:The End]] is considered a different dimension. The terrain consists of [[Minecraft:End Stone|end stone]] islands of varying sizes, floating in the [[Minecraft:void]]. They use five different biomes {{In|je}}, or all use [[Minecraft:The End (biome)|the End]] {{In|be}}, with no terrain differences.
[[Minecraft:The End]] is considered a different dimension. The terrain consists of [[Minecraft:End Stone|end stone]] islands of varying sizes, floating in the [[Minecraft:void]]. They use five different biomes {{In|je}}, or all use [[Minecraft:The End (biome)|the End]] {{In|be}}, with no terrain differences.


{| class="wikitable collapsible" data-description="The End biomes"
{| class="wikitable collapsible col-1-center col-3-center" data-description="The End biomes"
! width="15%" |Biome name
! width="15%" |Biome name
!Description
!Description
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:The End (biome)|The End]]'''
| '''[[Minecraft:The End (biome)|The End]]'''
|{{anchor|The End|End}}
|{{anchor|The End|End}}
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[Minecraft:the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the [[Minecraft:ender dragon]], the [[Minecraft:End spike|obsidian pillars]], the [[Minecraft:End crystal]]s, the 5×5 spawn platform, the exit portal and the 20 central [[Minecraft:End gateway]]s. Large amounts of [[Minecraft:endermen]] spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using [[Minecraft:End gateway]]s after the ender dragon has been defeated. {{IN|Bedrock}}, this biome is instead the biggest, as it is used to generate the whole dimension.  
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[Minecraft:the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the [[Minecraft:ender dragon]], the [[Minecraft:End spike|obsidian pillars]], the [[Minecraft:End crystal]]s, the 5×5 spawn platform, the exit portal and the 20 central [[Minecraft:End gateway]]s. Large amounts of [[Minecraft:endermen]] spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using [[Minecraft:End gateway]]s after the ender dragon has been defeated. {{IN|Bedrock}}, this biome is instead the biggest, as it is used to generate the whole dimension, and [[Minecraft:Chorus Plant (feature)|chorus trees]] generate there.  


If the biome is used for a [[Minecraft:superflat]] world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.
If the biome is used for a [[Minecraft:superflat]] world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.
| style="text-align:center;" |[[File:The End.png|frameless]]
| [[File:The End.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Small End islands]]'''{{Only|Java|short=JE}}
| '''[[Minecraft:Small End islands]]'''{{Only|Java|short=JE}}
|{{anchor|Small End islands}}
|{{anchor|Small End islands}}
Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
| style="text-align:center;" |[[File:Small End Islands.png|frameless]]
| [[File:Small End Islands.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:End midlands]]'''{{Only|Java|short=JE}}
| '''[[Minecraft:End midlands]]'''{{Only|Java|short=JE}}
|{{anchor|End midlands}}
|{{anchor|End midlands}}
Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. [[Minecraft:End cities]] generate here, but chorus trees do not. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. [[Minecraft:End cities]] generate here, but chorus trees do not. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
| style="text-align:center;" |[[File:End Midlands.png|frameless]]
| [[File:End Midlands.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:End highlands]]'''{{Only|Java|short=JE}}
| '''[[Minecraft:End highlands]]'''{{Only|Java|short=JE}}
|{{anchor|End highlands}}
|{{anchor|End highlands}}
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both [[Minecraft:chorus tree]]s and [[Minecraft:End cities]] generate. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.  
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both [[Minecraft:chorus tree]]s and [[Minecraft:End cities]] generate. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.  
| style="text-align:center;" |[[File:End Highlands.png|frameless]]
| [[File:End Highlands.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:End barrens]]'''{{Only|Java|short=JE}}
| '''[[Minecraft:End barrens]]'''{{Only|Java|short=JE}}
|{{anchor|End barrens}}
|{{anchor|End barrens}}
Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome.
| style="text-align:center;" |[[File:End Barrens.png|frameless]]
| [[File:End Barrens.png|frameless]]
|}
|}


=== Unused biomes ===
=== Unused biomes ===
{{main|Biome/Before 1.18}}{{Unobtainable|section=y|edition=be}}{{Removed feature|section=y|edition=je}}These biomes have been completely removed from the game {{in|java}}. {{IN|be}}, they continued receiving updates, but do not generate and can only be found in old worlds or using [[Minecraft:Single Biome|single biome]]. Most biomes were removed from the generator because the terrain was the only difference with their regular biome variant, although a few also have other different features.
{{main|Biome/Before 1.18}}
Many biomes, made redundant via Caves & Cliffs world generation changes, still exist {{in|BE}} but have been removed from {{el|JE}}, and are documented on the page linked above.
 
=== Removed biomes ===
{{main|Biome/Before Beta 1.8}}


{| class="wikitable collapsible" data-description="Unused biomes"
=== Joke biomes ===
! width="10%" | Biome name
{{split|Biome/Joke versions|reason=this page should only document canonical versions of the game; we should list these elsewhere on a dedicated page}}
! Description
These biomes can appear only in April Fools snapshots of the game.
! Screenshot
 
==== [[Minecraft:Java Edition 20w14∞]] (2020) ====
{| class="wikitable collapsible col-1-center col-3-center" data-description="Joke biomes"
! width="10%" |Biome name
!Description
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Legacy frozen ocean]]'''
|'''[[Minecraft:Java_Edition_20w14∞#World_generation|<code>_generated:id</code>]]'''
| Similar to the [[Minecraft:frozen ocean]] biome, but without icebergs, it is completely flat. No structures generate here, and land inside this biome is made out of stone covered with snow.
|'''<code>_generated:''id''</code>''' is the resource location of the generated biome. Its namespace is <code>_generated</code> and its name is the [[Minecraft:Java Edition 20w14∞|biome's numeric ID]].
This biome has never generated naturally on both editions. In ''Java Edition'', it was merged with the current frozen ocean, while in ''Bedrock Edition'' it still exists as an unused biome.
This "biome" includes all the other non-custom dimensions biomes. All mobs, blocks, particles and structures in [[Minecraft:20w13b]] (vanilla) can generate in this biome. A dimension can have multiple of these randomly generated biomes.
| style="text-align:center;" |[[File:Legacy Frozen Ocean.png|frameless]]
| [[File:Dimension.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Mountain edge]]'''
|'''[[Minecraft:Between]]'''
| Similar to the [[Minecraft:sparse jungle]] biome, the mountain edge used to generate exclusively at the edge of windswept hills biomes in order to smooth the transition between biomes. This biome had lots of trees, similar to windswept forests. While the terrain was lower and gentler in nature, some areas may reach high enough to be covered by snow.
|Grid of End ships. Generates in the <code>fleet</code> dimension as well as some other random ones. There is no elytra as loot, but dragon heads still generate. Chests generate, but contain only a book titled "orders" written by a mess of changing letters. The contents have at least one word, usually an order (eg: build), a mess of constantly changing letters with varying lengths and another word(s) (eg: Lost Floppy).
This biome doesn't generate naturally from [[Minecraft:Java Edition 1.7.2]] onward, and never generated in ''Bedrock Edition''.
| [[File:Between.jpg|frameless]]
| style="text-align:center;" |[[File:Mountain Edge.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Deep warm ocean]]'''
|'''[[Minecraft:Biome For Player With No Time For Nonsense]]'''
| Similar to the [[Minecraft:warm ocean]] biome, but without coral reefs or sea pickles in ''Java Edition'', and twice as deep. Because they were a deep ocean variant, they could generate ocean monuments. Unlike the regular warm ocean, shipwrecks do not generate here in ''Bedrock Edition''.
|Generates as a normal snowy taiga, but all ores are mineral blocks or redstone components.
The deep warm ocean did not naturally generate in any non-snapshot or non-beta version.
| [[File:Biome For Player With No Time For Nonsense.jpg|frameless]]
| style="text-align:center;" |[[File:Deep Warm Ocean.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Badlands plateau]]'''
|'''[[Minecraft:Shapes]]'''
| Badlands plateaus generated as actual biomes in badlands biomes, and were flattened at the top, much like real-life plateaus. They came to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a badlands plateau.
|Generates spheres, cubes, octahedra etc. of various colors of [[Minecraft:terracotta]], [[Minecraft:glazed terracotta]], [[Minecraft:concrete]], [[Minecraft:concrete powder]], [[Minecraft:wool]], [[Minecraft:carpet]]s, [[Minecraft:stained glass]] and [[Minecraft:stained glass pane]]s.
With the new terrain generation in [[Minecraft:Caves & Cliffs: Part II]], the regular [[Minecraft:badlands]] biome also featured these plateaus and this biome became redundant.
| [[File:Shapes biome.png|frameless]]
| style="text-align:center;" |[[File:Badlands Plateau.png|frameless]]
|}
|-
| style="text-align:center;" |'''[[Minecraft:Mushroom field shore]]'''
|Mushroom field shores represented the transition between [[Minecraft:mushroom fields]] and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it did not generate if the ocean biome was a deep ocean. This biome also generated when a river met a mushroom fields biome, similar to what frozen rivers did in snowy plains. The terrain of this biome was much more flat and shallow than the main mushroom fields biome, though it contained many of the same features, such as a mycelium surface layer, huge mushrooms and lack of hostile mobs, but shipwrecks and buried treasure could generate here.{{Only|BE}}
Because the terrain was the only difference with the regular mushroom fields biome, this biome became redundant after [[Minecraft:Caves & Cliffs: Part II]].
| style="text-align:center;" |[[File:Mushroom Field Shore.png|frameless]]
|-
| style="text-align:center;" |'''Hills'''
| Hills biomes were generated as small spots scattered throughout certain biomes. This included:


* {{BiomeLink|Wooded Hills}}
==== [[Minecraft:Java Edition 23w13a_or_b]] (2023) ====
* {{BiomeLink|Taiga Hills}}
{| class="wikitable collapsible col-1-center col-3-center" data-description="Joke biomes"
* {{BiomeLink|Snowy Taiga Hills}}
! width="10%" |Biome name
* {{BiomeLink|Jungle Hills}}
!Description
* {{BiomeLink|Desert Hills}}
!Screenshot
* {{BiomeLink|Birch Forest Hills}}
* {{BiomeLink|Giant Tree Taiga Hills}}
* {{BiomeLink|Snowy Mountains}}
* {{BiomeLink|Bamboo Jungle Hills}}
 
Most hills were gentle rolling slopes on which the usual biome terrain generated, with some sharper cliffs here and there. Some biomes did not generate all structures from their main counterparts.
 
[[Minecraft:Swamp hills]] and [[Minecraft:dark forest hills]] generated as "modified" biomes instead of hills biomes, making them slightly rarer but also bigger in size.
 
[[Minecraft:Tall birch hills]] generated as "modified hills" biomes, which made them even rarer than modified biomes. Tall birch hills had much more mountainous terrain than most hills biomes.
| style="text-align:center;" | [[File:Giant Tree Taiga Hills.png|frameless]]<br>[[File:Desert Hills.png|frameless]]<br>[[File:Jungle Hills.png|frameless]]<br>[[File:Snowy Mountains.png|frameless]]<br>[[File:Tall Birch Hills.png|frameless]]
|-
|-
| style="text-align:center;" | '''[[Minecraft:Giant spruce taiga hills]]'''
|'''[[Minecraft:The Moon#Biomes|The Moon]]'''
|Giant spruce taiga hills were a special case. {{IN|java}}, the game code sets the values <code>setBaseHeight</code> and <code>setHeightVariation</code> to define a "hilly" biome, but used the same values as for its non-hill variant ({{Abbr|giant spruce taiga|now known as old growth spruce taiga}}), meaning there was absolutely no terrain difference between the two biomes.
|Generates flat terrain with craters made of blocks of [[Minecraft:cheese]], which can be "eaten" to change their shape. The only mob that spawns here is the [[Minecraft:moon cow]]. There is also the [[Minecraft:Lunar Base]] that can be expanded by stepping on the pressure plate, the only [[Minecraft:feature]] in the moon.
| [[File:Moon 1.png|frameless]]
|}


{{IN|bedrock}}, this biome did generate as a much hillier version of the giant spruce taiga, even more mountainous than regular hills biomes. However, the giant spruce taiga hills used the same trees as the giant tree taiga hills (with leaves only at the top), making this biome very similar to the giant tree taiga hills.
==== [[Minecraft:Java Edition 24w14potato]] (2024) ====
| style="text-align:center;" |[[File:Giant Spruce Taiga Hills.png|frameless]]
{| class="wikitable collapsible col-1-center col-3-center" data-description="Joke biomes"
! width="10%" |Biome name
!Description
!Screenshot
|-
|-
| style="text-align:center;" | '''[[Minecraft:Gravelly Mountains+|Gravelly mountains+]]'''
|'''[[Minecraft:Arboretum]]'''
| The gravelly mountains+ had exactly the same terrain and features as the regular {{Abbr|gravelly mountains|now known as windswept gravelly hills}} in ''Java Edition''.
|A forested biome, with every type of tree that exists in [[Minecraft:24w12a]], along with [[Minecraft:huge mushroom]]s and [[Minecraft:potato tree]]s. Non-uniform foliage color distinguishes this biome from other forest-type biomes.  
{{IN|BE}}, the regular gravelly mountains did not have any trees, but this biome did, making it slightly different. Because almost no grass blocks were generated between the gravel, trees did rarely generate.
| [[File:Arboretum.png|frameless]]
| style="text-align:center;" |[[File:Gravelly_Mountains_Plus.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Shattered savanna plateau]]'''
|'''[[Minecraft:Corruption]]'''
| The terrain of the shattered savanna plateau biome was much less tame than its normal counterpart. It featured incredibly large and steep mountains that jut out of the terrain, similar to the {{Abbr|shattered savanna|now known as windswept savanna}} biome, albeit slightly smaller and gentler in comparison.
|A forested biome, covered in potato trees of various sizes, as well as potato buds, that grow upward like stalagmites. Phantoms here spawn naturally during the day and they don't burn.
{{IN|BE}}, the grass and foliage color was lush green (the same color as in mushroom fields) and [[Minecraft:rainfall]] could occur, making it easily distinguishable from the regular shattered savanna.
| [[File:Corruption.png|frameless]]
| style="text-align:center;" |[[File:Shattered Savanna Plateau.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Desert lakes]]'''
|'''[[Minecraft:Fields]]'''
| In this biome, patches of water were more common, and the terrain was slightly more rough. Although desert wells could be found, desert pyramids, villages and outposts did not generate in this biome.
|A flat and open biome. Much of the surface is covered with [[Minecraft:poison farmland]], and potatoes grow on top of it.  
| style="text-align:center;" |[[File:Desert Lakes.png|frameless]]
| [[File:Fields.png|frameless]]
|-
|-
| style="text-align:center;" |'''[[Minecraft:Modified wooded badlands plateau]]'''
|'''[[Minecraft:Hash]]'''
|This biome featured grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generated here were generally smaller, allowing far less foliage to be generated. The terrain was more erratic, and could be compared to that of the similar modified badlands plateau biome, having an old and eroded appearance. Eroded badlands generated instead of desert alongside this biome.
|A dry biome, with almost no vegetation. Only biome where [[Minecraft:gravtater]] and [[Minecraft:vicious potato]]es occur naturally. [[Minecraft:Hash well]]s and [[Minecraft:fossil]]s generate here.
| style="text-align:center;" |[[File:Modified Wooded Badlands Plateau.png|frameless]]
| [[File:Hash.png|frameless]]
|-
|-
| style="text-align:center;" | '''[[Minecraft:Modified Badlands Plateau|Modified badlands plateau]]'''
|'''[[Minecraft:Wasteland]]'''
| Compared to the average badlands plateau, the modified badlands plateau featured more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It was the second-rarest biome in the game, after the modified jungle edge.
|A desolate and dangerous biome. Water and rain applies the [[Minecraft:Poison]] effect to players and mobs. [[Minecraft:Toxifin slab]]s spawn in large numbers, causing more Poison and [[Minecraft:Wither (effect)|Wither]]. [[Minecraft:Ancient debris]] is common in this biome.
| style="text-align:center;" |[[File:Modified Badlands Plateau.png|frameless]]
| [[File:Wasteland (24w14potato).png|frameless]]
|-
| style="text-align:center;" | '''[[Minecraft:Modified Jungle|Modified jungle]]'''
|The modified jungle featured very mountainous terrain, with many cliffs and overhangs.
| style="text-align:center;" |[[File:Modified_Jungle.png|frameless]]
|-
| style="text-align:center;" | '''[[Minecraft:Modified Jungle Edge|Modified jungle edge]]'''
|The very rare modified jungle edge only generated when a rare swamp hills biome bordered a jungle. Like the regular modified jungle, this biome had much more mountainous terrain, but it was very small in size.
| style="text-align:center;" |[[File:Modified_Jungle_Edge.png|frameless]]
|-
| style="text-align:center;" | '''[[Minecraft:Taiga Mountains|Taiga mountains]]'''
| Like the snowy taiga mountains, this biome featured very mountainous terrain, sometimes passing snowfall height. The taiga mountains were very similar to the windswept forest, but with a higher density of trees and slightly lower elevation.
| style="text-align:center;" |[[File:Taiga_Mountains.png|frameless]]
|-
| style="text-align:center;" | '''[[Minecraft:Snowy Taiga Mountains|Snowy taiga mountains]]'''
| The very rare snowy taiga mountains featured even more mountainous terrain than the snowy taiga hills, although not as much as the windswept hills.
| style="text-align:center;" |[[File:Snowy_Taiga_Mountains.png|frameless]]
|}
|}


 
==== [[Minecraft:Java Edition 25w14craftmine]] (2025) ====
=== Removed biomes ===
{| class="wikitable collapsible col-1-center col-3-center" data-description="Joke biomes"
{{main|Biome/Before Beta 1.8}}
These biomes no longer exist in current versions of the game.
 
{| class="wikitable collapsible" data-description="Snowy biomes"
! width="10%" |Biome name
! width="10%" |Biome name
! width="15%" |Features
!Description
!Description  
!Screenshot
!Screenshot
|-
|-
| style="text-align:center;" |'''[[Minecraft:Tundra]]'''
|'''[[Minecraft:Hub]]'''
|{{anchor|Tundra}}
|A biome consisting of a "+"-shaped room with a [[Minecraft:mine crafter]] in the center, with [[Minecraft:shimmering door]]s on opposite sides, which lead to additional rooms once unlocked. On the third side lies the entrance to the memory lane, a long corridor lined with [[Minecraft:mine revisitor]]s. All the rooms are surrounded in [[Minecraft:Sky (April Fools' joke)|sky blocks]].
[[Minecraft:Snow]], [[Minecraft:grass block]]s, [[Minecraft:ice]]
| [[File:Hub.png|frameless]]
|Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%.
| style="text-align:center;" |[[File:Tundra.jpg|frameless]]
|-
| style="text-align:center;" |'''[[Minecraft:Rainforest]]'''
|{{Anchor|Rainforest}}
[[Minecraft:Grass block]], [[Minecraft:short grass]], [[Minecraft:fern]]s, [[Minecraft:oak tree]]s, [[Minecraft:birch tree]]s
|Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of short grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills, because the world generator reduces height variation at lower downfalls.
| style="text-align:center;" |[[File:Rainforest.jpg|frameless]]
|-
| style="text-align:center;" |'''[[Minecraft:Seasonal forest]]'''
|{{anchor|Seasonal forest}}
[[Minecraft:Grass block]], [[Minecraft:short grass]], [[Minecraft:oak tree]]s
|Seasonal forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rainforests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of short grass.
| style="text-align:center;" |[[File:SeasonalForest.jpg|frameless]]
|-
| style="text-align:center;" |'''[[Minecraft:Ice desert]]'''
|{{anchor|Ice desert}}
[[Minecraft:Sand]], [[Minecraft:snow]], [[Minecraft:ice]]
|An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome).
| style="text-align:center;" |[[File:Ice desert.png|frameless]]
|-
| style="text-align:center;" |'''[[Minecraft:Shrubland]]'''
|{{anchor|Shrubland}}
[[Minecraft:Grass block]], [[Minecraft:oak tree]]s, [[Minecraft:birch tree]]s
|A biome with few trees and no short grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest.
| style="text-align:center;" |[[File:Shrubland.jpg|frameless]]
|}
|}


=== Joke biomes ===
== Tint ==
These biomes can appear only in April Fools snapshots of the game.
All biomes use a set of [[Minecraft:colors]] for various environmental aspects such as the [[Minecraft:sky]], [[Minecraft:water]], [[Minecraft:fog]], and some [[Minecraft:blocks]]. {{IN|bedrock}}, biomes specify their colors in the <code>[[Minecraft:Resource pack#Biomes|client_biome]]</code> JSON files in the [[Minecraft:Resource pack#Internal resource packs|vanilla resource packs]]. Some biomes specify their colors directly, while others use colormaps or separate JSON files which can also control other environmental effects.
 
{{IN|bedrock}}, all biome colors for blocks are also visible on [[Minecraft:maps]].<ref>{{bug|MC-130658}}</ref>
 
=== Plants ===
[[File:Grass colors.png|thumb|Example of different grass colors for different biomes]]
Biome grass and foliage colors are selected from three 256×256 colormap images: <code>grass.png</code>, <code>foliage.png</code>, and <code>dry_foliage.png</code> under {{cd|assets/minecraft/textures/colormap}}{{only|je|short=1}} or {{cd|textures/colormap}}{{only|be|short=1}} in the [[Minecraft:Resource pack#Internal resource packs|vanilla resource pack]]. The <code>grass.png</code> colormap sets the colors for [[Minecraft:grass block]]s, [[Minecraft:short grass]], [[Minecraft:tall grass]], [[Minecraft:fern]]s, [[Minecraft:large fern]]s, ferns in [[Minecraft:flower pot]]s, [[Minecraft:sugar cane]]s, [[Minecraft:bush]]es and stems of [[Minecraft:pink petals]] and [[Minecraft:wildflowers]]. Meanwhile, the {{cd|foliage.png}} colormap sets the colors for [[Minecraft:vines]] and tree [[Minecraft:leaves]] of oak, jungle, acacia, dark oak and mangrove. The {{cd|dry_foliage.png}} colormap sets the colors for [[Minecraft:leaf litter]]. Only the colors in the lower-left halfs of the images are used, even though the upper-right side of {{cd|foliage.png}} and {{cd|dry_foliage.png}} is colored.


==== [[Minecraft:Java Edition 20w14∞]] (2020) ====
<gallery>
{| class="wikitable collapsible" data-description="Joke biomes"
Grasscolor.png|<samp>grass.png</samp>
! width="10%" |Biome name
foliage.png|<samp>foliage.png</samp>
!Description
dry_foliage.png|<samp>dry_foliage.png</samp>
!Screenshot
</gallery>
|-
|'''[[Minecraft:Java_Edition_20w14∞#World_generation|<code>_generated:id</code>]]'''
|'''<code>_generated:''id''</code>''' is the resource location of the generated biome. Its namespace is <code>_generated</code> and its name is the [[Minecraft:Java Edition 20w14∞|biome's numeric ID]].
This "biome" includes all the other non-custom dimensions biomes. All mobs, blocks, particles and structures in [[Minecraft:20w13b]] (vanilla) can generate in this biome. A dimension can have multiple of these randomly generated biomes.
| style="text-align:center;" |[[File:Dimension.png|frameless]]
|-
|'''[[Minecraft:Between]]'''
|Grid of End ships. Generates in the <code>fleet</code> dimension as well as some other random ones. There is no elytra as loot, but dragon heads still generate. Chests generate, but contain only a book titled "orders" written by a mess of changing letters. The contents have at least one word, usually an order (eg: build), a mess of constantly changing letters with varying lengths and another word(s) (eg: Lost Floppy).
| style="text-align:center;" |[[File:Between.jpg|frameless]]
|-
|'''[[Minecraft:Biome For Player With No Time For Nonsense]]'''
|Generates as a normal snowy taiga, but all ores are mineral blocks or redstone components.
| style="text-align:center;" |[[File:Biome For Player With No Time For Nonsense.jpg|frameless]]
|-
|'''[[Minecraft:Shapes]]'''
|Generates spheres, cubes, octahedra etc. of various colors of [[Minecraft:terracotta]], [[Minecraft:glazed terracotta]], [[Minecraft:concrete]], [[Minecraft:concrete powder]], [[Minecraft:wool]], [[Minecraft:carpet]]s, [[Minecraft:stained glass]] and [[Minecraft:stained glass pane]]s.
| style="text-align:center;" |[[File:Shapes biome.png|frameless]]
|}


==== [[Minecraft:Java Edition 23w13a_or_b]] (2023) ====
The base [[Minecraft:Biome#Temperature|temperature]] and [[Minecraft:Biome#Downfall|downfall]] values are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as 0 for both values, the temperature increases to 1.0 along the X-axis, and the downfall increases to 1.0 along the Y-axis. When a biome's temperature or downfall extends past the lower-left half, it will use the color on the closest edge of the image.
{| class="wikitable collapsible" data-description="Joke biomes"
! width="10%" |Biome name
!Description
!Screenshot
|-
|'''[[Minecraft:The Moon#Biomes|The Moon]]'''
|Generates flat terrain with craters made of blocks of [[Minecraft:cheese]], which can be "eaten" to change their shape. The only mob that spawns here is the [[Minecraft:moon cow]]. There is also the [[Minecraft:Lunar Base]] that can be expanded by stepping on the pressure plate, the only [[Minecraft:feature]] in the moon.
| style="text-align:center;" |[[File:Moon 1.png|frameless]]
|}


==== [[Minecraft:Java Edition 24w14potato]] (2024) ====
==== Special plant tints ====
{| class="wikitable collapsible" data-description="Joke biomes"
In the following cases, the plants are not tinted exactly according to the default colormap.  
! width="10%" |Biome name
 
!Description
'''Swamps'''
!Screenshot
 
|-
In swamps and mangrove swamps, the grass color is based on a noise on the XZ plane. When the value of this noise is less than -0.1, it uses the color {{color|#4c763c}}, otherwise using {{Color|#6a7039}}. The foliage color is {{Color|#6a7039}} in swamps and {{Color|#8db127}} in mangrove swamps. The dry foliage color in swamps and mangrove swamps is {{color|#7b5334}}.
|'''[[Minecraft:Arboretum]]'''
|A forested biome, with every type of tree that exists in [[Minecraft:24w12a]], along with [[Minecraft:huge mushroom]]s and [[Minecraft:potato tree]]s. Non-uniform foliage color distinguishes this biome from other forest-type biomes.
| style="text-align:center;" |[[File:Arboretum.png|frameless]]
|-
|'''[[Minecraft:Corruption]]'''
|A forested biome, covered in potato trees of various sizes, as well as potato buds, that grow upward like stalagmites. Phantoms here spawn naturally during the day and they don't burn.
| style="text-align:center;" |[[File:Corruption.png|frameless]]
|-
|'''[[Minecraft:Fields]]'''
|A flat and open biome. Much of the surface is covered with [[Minecraft:poison farmland]], and potatoes grow on top of it.
| style="text-align:center;" |[[File:Fields.png|frameless]]
|-
|'''[[Minecraft:Hash]]'''
|A dry biome, with almost no vegetation. Only biome where [[Minecraft:gravtater]] and [[Minecraft:vicious potato]]es occur naturally. [[Minecraft:Hash well]]s and [[Minecraft:fossil]]s generate here.
| style="text-align:center;" |[[File:Hash.png|frameless]]
|-
|'''[[Minecraft:Wasteland]]'''
|A desolate and dangerous biome. Water and rain applies the [[Minecraft:Poison]] effect to players and mobs. [[Minecraft:Toxifin slab]]s spawn in large numbers, causing more Poison and [[Minecraft:Wither (effect)|Wither]]. [[Minecraft:Ancient debris]] is common in this biome.
| style="text-align:center;" |[[File:Wasteland (24w14potato).png|frameless]]
|}
 
==== [[Minecraft:Java Edition 25w14craftmine]] (2025) ====
{| class="wikitable collapsible" data-description="Joke biomes"
! width="10%" |Biome name
!Description
!Screenshot
|-
|'''[[Minecraft:Hub]]'''
|A biome consisting of a "+"-shaped room with a [[Minecraft:mine crafter]] in the center, with [[Minecraft:shimmering door]]s on opposite sides, which lead to additional rooms once unlocked. On the third side lies the entrance to the memory lane, a long corridor lined with [[Minecraft:mine revisitor]]s. All the rooms are surrounded in [[Minecraft:Sky (April Fools' joke)|sky blocks]].
| style="text-align:center;" |[[File:Hub.png|frameless]]
|}
 
== Tint ==
All biomes use a set of [[Minecraft:colors]] for various environmental aspects such as the [[Minecraft:sky]], [[Minecraft:water]], [[Minecraft:fog]], and some [[Minecraft:blocks]]. {{IN|bedrock}}, biomes specify their colors in the <code>[[Minecraft:Resource pack#Biomes|client_biome]]</code> JSON files in the [[Minecraft:Resource pack#Internal resource packs|vanilla resource packs]]. Some biomes specify their colors directly, while others use colormaps or separate JSON files which can also control other environmental effects.
 
{{IN|bedrock}}, all biome colors for blocks are also visible on [[Minecraft:maps]].<ref>{{bug|MC-130658}}</ref>
 
=== Plants ===
Biome grass and foliage colors are selected from three 256×256 colormap images: <code>grass.png</code>, <code>foliage.png</code>, and <code>dry_foliage</code> under {{cd|assets/minecraft/textures/colormap}}{{only|je|short=1}} or {{cd|textures/colormap}}{{only|be|short=1}} in the [[Minecraft:Resource pack#Internal resource packs|vanilla resource pack]]. The <code>grass.png</code> colormap sets the colors for [[Minecraft:grass block]], [[Minecraft:short grass]], [[Minecraft:tall grass]], [[Minecraft:fern]]s, [[Minecraft:large fern]]s, ferns in [[Minecraft:flower pot]]s, [[Minecraft:sugar cane]]s, [[Minecraft:bush]]es and stems of [[Minecraft:pink petals]] and [[Minecraft:wildflowers]]. Meanwhile, the {{cd|foliage.png}} colormap sets the colors for [[Minecraft:vines]] and tree [[Minecraft:leaves]] of oak, jungle, acacia, dark oak and mangrove. The {{cd|dry_foliage.png}} colormap sets the colors for [[Minecraft:leaf litter]]. Only the colors in the lower-left halfs of the images are used, even though the upper-right side of {{cd|foliage.png}} and {{cd|dry_foliage.png}} is colored.
 
<gallery>
Grasscolor.png|<samp>grass.png</samp>
foliage.png|<samp>foliage.png</samp>
dry_foliage.png|<samp>dry_foliage.png</samp>
</gallery>
 
The adjusted temperature and adjusted downfall values (recognized as AdjTemp and AdjDownfall in the following, respectively) are used when determining the biome color to select from the colormap. They are computed as follows:
 
<code>AdjTemp = clamp( Temperature, 0.0, 1.0 )</code>
 
<code>AdjDownfall = clamp( Downfall, 0.0, 1.0 ) * AdjTemp</code>.
 
"clamp" limits the range of the temperature and downfall to 0.0—1.0. The clamped downfall value is then multiplied by the adjusted temperature value, bringing its value to be inside the lower left triangle. Treating the bottom-right corner of the colormap as <code>AdjTemp = 0.0</code> and <code>AdjDownfall = 0.0</code>, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted downfall increases to 1.0 along the Y-axis.
 
==== Special plant tints ====
In the following cases, the plants are not tinted exactly according to the colormap. {{IN|java}}, several of them are specified in [[Minecraft:custom biome|biome Json]]s in vanilla data pack.  
 
'''Swamps'''
 
In swamps and mangrove swamps, the grass color is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color {{color|#4c763c}}. Otherwise using {{Color|#6a7039}}. The foliage color is {{Color|#6a7039}} in swamps and {{Color|#8db127}} in mangrove swamps, which are not affected by the colormap. The dry foliage color in swamps and mangrove swamps is {{color|#7b5334}}, which also ignores the colormap.


{{IN|bedrock}}, all swamp biomes use colormaps to determine these colors, similar to regular colormaps described above.<gallery>
{{IN|bedrock}}, all swamp biomes use colormaps to determine these colors, similar to regular colormaps described above.<gallery>
Line 720: Line 588:
'''Badlands'''
'''Badlands'''


In [[Minecraft:badlands]], [[Minecraft:wooded badlands]] and [[Minecraft:eroded badlands]], the grass color is {{Color|#90814d}} and the foliage color and dry foliage color is {{Color|#9e814d}}. They are not affected by the colormap.
In [[Minecraft:badlands]], [[Minecraft:wooded badlands]] and [[Minecraft:eroded badlands]], the grass color is {{Color|#90814d}} and the foliage color and dry foliage color is {{Color|#9e814d}}.


'''Cherry grove'''
'''Cherry grove'''


The color for grass and foliage in [[Minecraft:cherry groves]] is always {{Color|#b6db61}}, which is not affected by the colormap.
The color for grass and foliage in [[Minecraft:cherry groves]] is always {{Color|#b6db61}}.


'''Pale garden'''
'''Pale garden'''


In the [[Minecraft:pale garden]], the grass color is {{Color|#778272}}, the foliage color is {{Color|#878d76}}, and the dry foliage color is {{Color|#a0a69c}} They are not affected by the colormap.
In the [[Minecraft:pale garden]], the grass color is {{Color|#778272}}, the foliage color is {{Color|#878d76}}, and the dry foliage color is {{Color|#a0a69c}}.
 
'''Sulfur caves'''
 
In [[Minecraft:Sulfur Caves|sulfur caves]], the grass color is {{Color|#aba64f}}.


'''Other leaves'''
'''Other leaves'''


The color for spruce [[Minecraft:leaves]] is {{Color|#619961}} and the color for birch leaves is {{Color|#80a755}}. Both are not affected by the biome, but determined by colormaps {{In|be}}.<gallery>
The color for spruce [[Minecraft:leaves]] is {{Color|#619961}} and the color for birch leaves is {{Color|#80a755}}. Both are not affected by the biome, but determined by biome colormaps {{In|be}}.<gallery>
File:Birch (colormap).png|<samp>birch.png</samp>
File:Birch (colormap).png|<samp>birch.png</samp>
File:Evergreen.png|<samp>evergreen.png</samp>
File:Evergreen.png|<samp>evergreen.png</samp>
Line 738: Line 610:


=== Environment ===
=== Environment ===
The color of the daytime [[Minecraft:sky]] in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as <code>T = clamp( Temperature / 3 , -1.0, 1.0 )</code>. Then the triple <code>(0.62222224-0.05T, 0.5+0.1T, 1)</code> is the sky color.  
The base color of the daytime [[Minecraft:sky]] in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as <code>T = clamp( Temperature / 3 , -1.0, 1.0 )</code>. Then the triple <code>(0.62222224-0.05T, 0.5+0.1T, 1)</code> is the sky color.
 
The color of the sky in the [[Minecraft:Pale Garden|pale garden]] biome is {{color|#b9b9b9}}, which is unaffected by the above formula. See {{Slink|2=List of biome climates}} below for all sky colors.
The color of the sky in the [[Minecraft:Pale Garden|pale garden]] biome is {{color|#b9b9b9}}, which is unaffected by the above formula. See {{Slink|2=List of biome climates}} below for all sky colors.


The colors and surface opacity of [[Minecraft:water]] are defined in the vanilla data pack{{only|je|short=1}} or client biome JSON files in vanilla resource packs.{{only|be|short=1}} Some biomes {{In|je}}, or most biomes {{In|be}} have unique water colors. [[Minecraft:Swamps]] and [[Minecraft:Warm Ocean|warm oceans]] in ''Bedrock Edition'' have unique water surface opacities, 65% and 55% respectively.
The colors and surface opacity of [[Minecraft:water]] are defined in the vanilla data pack{{only|je|short=1}} or client biome JSON files in vanilla resource packs.{{only|be|short=1}} Some biomes {{In|je}}, or most biomes {{In|be}} have unique water colors. [[Minecraft:Swamps]] and [[Minecraft:Warm Ocean|warm oceans]] in ''Bedrock Edition'' have unique water surface opacities, 65% and 55% respectively.


The color and density of water and sky [[Minecraft:fog]] is different for most biomes, defined by separate JSON files for each biome in ''Bedrock Edition''. The underwater fog color is {{Color|#050533}} with a few exceptions in ''Java Edition'', or the same as the water surface color with some exceptions in ''Bedrock Edition''. The sky fog color is {{Color|#c0d8ff}}{{only|je|short=1}} or {{Color|#abd2ff}}{{only|be|short=1}} in all Overworld biomes, except pale gardens which use {{Color|#817770}}, and sulfur caves use {{Color|#8cb831}}.{{Upcoming|be 26.30}} Nether biomes and the End have unique fog colors.
The color and density of water and sky [[Minecraft:fog]] is different for most biomes, defined by separate JSON files for each biome in ''Bedrock Edition''. The underwater fog color is {{Color|#050533}} with a few exceptions in ''Java Edition'', or the same as the water surface color with some exceptions in ''Bedrock Edition''. The sky fog color is {{Color|#c0d8ff}}{{only|je|short=1}} or {{Color|#abd2ff}}{{only|be|short=1}} in all Overworld biomes, except pale gardens which use {{Color|#817770}}, and sulfur caves use {{Color|#8cb831}}. Nether biomes and the End have unique fog colors.


==== Vibrant Visuals ====
==== Vibrant Visuals ====
Line 750: Line 623:
* '''Lighting''', which includes directional lighting from the [[Minecraft:sun]] and [[Minecraft:moon]] and ambient lighting. These have a specified brightness and color, and constantly change with the [[Minecraft:daylight cycle]]. Certain biomes have unique sunlight or moonlight colors, and a few biomes have lower sunlight illuminances. The End has slightly brighter ambient light, and the Nether has much brighter ambient light. See {{Slink|Vibrant Visuals/Configurations|Lighting}} for a full overview.
* '''Lighting''', which includes directional lighting from the [[Minecraft:sun]] and [[Minecraft:moon]] and ambient lighting. These have a specified brightness and color, and constantly change with the [[Minecraft:daylight cycle]]. Certain biomes have unique sunlight or moonlight colors, and a few biomes have lower sunlight illuminances. The End has slightly brighter ambient light, and the Nether has much brighter ambient light. See {{Slink|Vibrant Visuals/Configurations|Lighting}} for a full overview.


* '''Atmospherics''', which includes the [[Minecraft:sky]] colors and tints [[Minecraft:fog]]. The sky color of a biome is defined at zenith and at the horizon, with specified heights where the colors are blended. It is further illuminated and tinted by directional lighting, rayleigh scattering, and mie scattering, and the atmosphere is constantly changing with the daylight cycle. Some biomes have unique zenith or horizon colors at daytime or nighttime, and a few have fully custom colors. The Nether and the End have static atmospherics that tint the distance fog with the classic colors. See {{Slink|Vibrant Visuals/Configurations|Atmospherics}} for a full overview.
* '''Atmospherics''', which colors [[Minecraft:atmospherics]], a replacement of the classic sky box created by distance [[Minecraft:fog]]. The sky color of a biome is defined at zenith and at the horizon, with specified heights where the colors are blended. It is further illuminated and tinted by directional lighting, rayleigh scattering, and mie scattering, and the atmosphere is constantly changing with the daylight cycle. Some biomes have unique zenith or horizon colors at daytime or nighttime, and a few have fully custom colors. The Nether and the End have static atmospherics that tint the distance fog with the classic colors. See {{Slink|Vibrant Visuals/Configurations|Atmospherics}} for a full overview.
* '''Volumetric fog''' is an additional layer of fog with large differences between biomes. There are 9 different fog effects, mainly depending on the biome's humidity, but some biomes like swamps and pale gardens have unique dense fog effects with different colors. The final strength and tint depends on atmospherics and directional lighting. See {{Slink|Fog|Vanilla volumetric fog settings}} for a full overview.
* '''Volumetric fog''' is an additional layer of fog with large differences between biomes. There are 9 different fog effects, mainly depending on the biome's humidity, but some biomes like swamps and pale gardens have unique dense fog effects with different colors. The final strength and tint depends on atmospherics and directional lighting. See {{Slink|Fog|Vanilla volumetric fog settings}} for a full overview.
* '''Color grading''' is applied to the final image rendering. This rebalances saturation levels for RGB colors at different illumination levels, and changes the image's color temperature. Most Overworld biomes are identified by different color temperatures, while a few also change saturation or contrast. See {{Slink|Vibrant Visuals/Configurations|Color grading}} for a full overview.
* '''Color grading''' is applied to the final image rendering. This rebalances saturation levels for RGB colors at different illumination levels, and changes the image's color temperature. Most Overworld biomes are identified by different color temperatures, while a few also change saturation or contrast. See {{Slink|Vibrant Visuals/Configurations|Color grading}} for a full overview.
Line 757: Line 630:


=== Transition ===
=== Transition ===
When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in [[Minecraft:options]]. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.
When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. {{IN|je}}, the range of the block involved in the calculation can be decreased with the biome blend radius in the [[Minecraft:options]]. It takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.


The sky color{{only|je|short=1}} and the fog color use the color processed by {{w|Gaussian blur}} from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.
The sky color and the fog color use the color processed by {{w|Gaussian blur}} from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.


== Climate ==
== Climate ==
{{For|climates in unused biomes|Biome/Before 1.18#Climate}}
{{For|climates in unused biomes|Biome/Before 1.18#Climate}}
A biome has three climate attributes: temperature, downfall and precipitation.
=== Temperature ===
=== Temperature ===
Each biome has a '''base temperature''' value (see {{Slink|2=List of biome climates}}), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 ({{frac|1|800}}) every block up.
Each biome has a '''base temperature''' value (see {{Slink|2=List of biome climates}}), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 ({{frac|1|800}}) every block up.


In [[Minecraft:frozen ocean]]s and [[Minecraft:deep frozen ocean]]s, it is also affected by a noise value on the XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in [[Minecraft:frozen ocean]]s, as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.
In [[Minecraft:frozen ocean]]s and [[Minecraft:deep frozen ocean]]s, it is also affected by a noise value on the XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in frozen oceans, as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.


The temperature affects at which height [[Minecraft:snowfall]] can occur, the sky and block colors, and whether [[Minecraft:sponges]] dry in the air.{{only|be|short=1}}
The temperature affects at which height [[Minecraft:snowfall]] can occur, the sky and block colors, and whether [[Minecraft:sponges]] dry in the air.{{only|be|short=1}}


=== Downfall ===
=== Downfall ===
The downfall value is a number between 0.0 and 1.0 (see {{Slink|2=List of biome climates}}). When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of [[Minecraft:fire]] and block colors. This value doesn't affect the [[Minecraft:weather]].
The downfall value is a number between 0.0 and 1.0 (see {{Slink|2=List of biome climates}}) mainly used for block colors. When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of [[Minecraft:fire]].
 
Additionally, the downfall controls whether a biome is arid {{In|be}}; if it is 0.0, no [[Minecraft:rain]] or [[Minecraft:Snowfall|snow]] occurs. Otherwise, a location is rainable when its temperature value is equal or greater than 0.15, and snowable otherwise.


=== Precipitation ===
=== Precipitation ===
The precipitation value can be "true" or "false". If the precipitation of the biome is false, no [[Minecraft:rain]] or [[Minecraft:Snowfall|snow]] occurs. Otherwise, a location is rainable when its temperature value is equal or greater than 0.15, and snowable otherwise.
{{IN|je}}, precipitation is separate from downfall, which can be "true" or "false".


So, if the base temperature is less than 0.15, it's snowable at any Y level. Even if equal or greater than 0.15, it will still snow above a certain Y level, which are listed below:
If the base temperature is less than 0.15, it's snowable at any Y level. If equal or greater than 0.15, it will still snow above a certain Y level, caused by temperature decrease above Y=81.


{| class="wikitable collapsible" style="text-align:center"
{| class="wikitable collapsible" style="text-align:center"
Line 797: Line 670:
|Any
|Any
|-
|-
|{{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref><br>{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref><br>Some regions of {{BiomeLink|Frozen Ocean}} and {{BiomeLink|Deep Frozen Ocean}}
|{{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref><br>{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>{{Note|Arid biome, this height only causes snow to generate and water to freeze}}<br>Some regions of {{BiomeLink|Frozen Ocean}} and {{BiomeLink|Deep Frozen Ocean}}
|120±8
|120±8
|-
|-
Line 809: Line 682:
|356±8 (out of world)
|356±8 (out of world)
|}
|}
The exact minimum height for snowfall is randomized per block, with a margin of 8 blocks. {{IN|bedrock}}, this is a transition layer where both snow and rain particles are visible at the same time. This transition also appears when moving horizontally between snowy and rainy biomes, and the particle density decreases when moving to a dry biome.
The exact minimum height for snowfall is randomized per block because the temperature slightly shifts, with a margin of up to 8 blocks. {{IN|bedrock}}, this is a transition layer where both snow and rain particles are visible at the same time. This transition also appears when moving horizontally between snowy and rainy biomes, and the particle density decreases when moving to a dry biome.


=== Snow accumulation ===
=== Snow accumulation ===
{{IN|bedrock}}, the amount of [[Minecraft:snow]] layers generated on the surface is based on the snow accumulation value of the biome. The snow height is randomly selected per block between a minimum and maximum value, with 0.0 being no snow and 1.0 being the full height of one block.
{{Exclusive|bedrock|section=1}}
The amount of [[Minecraft:snow]] layers generated on the surface is based on the snow accumulation value of the biome. The first value calculates how snow is randomly stacked – a value of 0 results in all blocks covered by 1 snow layer; a value of 0.125 results in some areas not being covered by snow, and snow gets stacked when next to a full block; a higher value adds random patches of higher piles which increase in size and height with the value.


During snowfall, snow can stack infinitely on top of generated snow, unlike {{In|je}} where this is controlled by a snow accumulation [[Minecraft:game rule]].
During snowfall, snow can stack infinitely on top of generated snow, unlike {{In|je}} where this is controlled by a snow accumulation [[Minecraft:game rule]]. The second value calculates how quickly snow accumulates during snowfall.


=== List of biome climates ===
=== List of biome climates ===
Line 825: Line 699:
!Base temperature
!Base temperature
!Downfall
!Downfall
!Precipitation
!Precipitation{{Only|je|short=1}}
!Snow accumulation{{only|be|short=1}}
!Snow accumulation{{only|be|short=1}}
!Grass color
!Grass color
Line 836: Line 710:
| rowspan="7" |0.0
| rowspan="7" |0.0
| rowspan="7" |FALSE
| rowspan="7" |FALSE
| rowspan="27" |0.0-0.125
| rowspan="28" |0.0-0.125
| rowspan="3" |{{Color|#90814d}}
| rowspan="3" |{{Color|#90814d}}
| rowspan="3" |{{Color|#9e814d}}
| rowspan="3" |{{Color|#9e814d}}
Line 864: Line 738:
|1.0
|1.0
|0.3
|0.3
| rowspan="20" |TRUE
| rowspan="21" |TRUE
|{{Color|#9abe4b}}
|{{Color|#9abe4b}}
|{{Color|#82ac1e}}
|{{Color|#82ac1e}}
Line 907: Line 781:
| rowspan="5" |0.8
| rowspan="5" |0.8
| rowspan="5" |0.4
| rowspan="5" |0.4
| rowspan="5" |{{Color|#91bd59}}
| rowspan="4" |{{Color|#91bd59}}
| rowspan="5" |{{Color|#77ab2f}}
| rowspan="5" |{{Color|#77ab2f}}
| rowspan="5" |{{color|#a37546}}
| rowspan="5" |{{color|#a37546}}
Line 918: Line 792:
|{{BiomeLink|Deep Dark}}
|{{BiomeLink|Deep Dark}}
|-
|-
|{{BiomeLink|Sulfur Caves}}{{upcoming|Chaos Cubed}}
|{{BiomeLink|Sulfur Caves}}
|{{color|#aba64f}}
|-
|-
|{{BiomeLink|Dripstone Caves}}
|{{BiomeLink|Dripstone Caves}}
Line 949: Line 824:
|-
|-
|{{BiomeLink|Birch Forest}}
|{{BiomeLink|Birch Forest}}
| rowspan="2" |0.6
| rowspan="3" |0.6
| rowspan="2" |0.6
| rowspan="3" |0.6
| rowspan="2" |{{Color|#88bb67}}
| rowspan="2" |{{Color|#88bb67}}
| rowspan="2" |{{Color|#6ba941}}
| rowspan="2" |{{Color|#6ba941}}
Line 957: Line 832:
|-
|-
|{{BiomeLink|Old Growth Birch Forest}}
|{{BiomeLink|Old Growth Birch Forest}}
|-
|{{BiomeLink|Dappled Forest}}{{upcoming|Third Drop 2026}}
| {{color|#df6827}}
| {{color|#e68e30}}
| {{color|#8c3a04}}
| {{color|#7ca3ff}}
|-
|-
|{{BiomeLink|Lush Caves}}
|{{BiomeLink|Lush Caves}}
Line 1,118: Line 999:
|{{Color|#556980}}
|{{Color|#556980}}
|-
|-
|{{BiomeLink|Sulfur Caves}}{{upcoming|Chaos Cubed}}
|{{BiomeLink|Sulfur Caves}}
|{{color|#34BF89}}
|{{color|#34BF89}}
|{{color|#5bc313}}
|{{color|#5bc313}}
|{{color|#34BF89}}
|{{color|#34BF89}}
|{{color|#17543c}}
|{{color|#17543c}}
|-
|{{BiomeLink|Dappled Forest}}{{upcoming|Third Drop 2026}}
|{{color|#375154}}<br>100% opacity
|{{color|#ccd8e2}}<br>30 blocks distance
|{{color|#375154}}
|{{color|#375154}}
|-
|-
|{{BiomeLink|Badlands}}
|{{BiomeLink|Badlands}}
Line 1,328: Line 1,215:


=== Biome distribution ===
=== Biome distribution ===
This is as of [[Minecraft:Java Edition 1.21.4]]. [[Minecraft:Pale gardens]] currently take up more space from [[Minecraft:Dark Forest|dark forests]] in the Overworld and [[Minecraft:Sulfur Caves|sulfur caves]] will replace parts of other biomes in [[Minecraft:Chaos Cubed]].{{Upcoming}}


==== [[Minecraft:Overworld]] ====
==== [[Minecraft:Overworld]] ====
{{needs update|Sulfur caves|section=1}}
{| class="wikitable sortable collapsible"
{| class="wikitable sortable collapsible"
|+ Overworld surface biomes
|+ Overworld surface biomes
Line 1,337: Line 1,224:
|-
|-
|{{BiomeLink|Forest}}
|{{BiomeLink|Forest}}
|12.354%
|12.288%
|-
|-
|{{BiomeLink|Plains}}
|{{BiomeLink|Plains}}
Line 1,476: Line 1,363:
|{{BiomeLink|Frozen Peaks}}
|{{BiomeLink|Frozen Peaks}}
|0.157%
|0.157%
|-
|{{BiomeLink|Pale Garden}}
|0.156%
|-
|-
|{{BiomeLink|Mushroom Fields}}
|{{BiomeLink|Mushroom Fields}}
|0.145%
|0.135%
|-
|-
|{{BiomeLink|Stony Peaks}}
|{{BiomeLink|Stony Peaks}}
|0.103%
|0.107%
|-
|-
|{{BiomeLink|Windswept Gravelly Hills}}
|{{BiomeLink|Windswept Gravelly Hills}}
|0.103%
|0.098%
|-
|{{BiomeLink|Pale Garden}}
|0.078%
|}
|}


Line 1,565: Line 1,452:


==== [[Minecraft:The End]] ====
==== [[Minecraft:The End]] ====
This only applies to {{JE}}, {{in|be}} the entire dimension is set to [[Minecraft:The End (biome)|the End]] biome.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Biome
!Biome
Line 1,691: Line 1,579:
|{{HistoryLine||1.21.4|dev=24w44a|[[Minecraft:Pale garden]]s are now available without using the "Winter Drop" experimental data pack.}}
|{{HistoryLine||1.21.4|dev=24w44a|[[Minecraft:Pale garden]]s are now available without using the "Winter Drop" experimental data pack.}}
|{{HistoryLine||1.21.11|dev=25w42a|Added environment attributes for biomes.}}
|{{HistoryLine||1.21.11|dev=25w42a|Added environment attributes for biomes.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap1|Added the [[Minecraft:sulfur caves]] biome.}}
|{{HistoryLine||26.2|dev=snap1|Added the [[Minecraft:sulfur caves]] biome.}}
|{{HistoryLine|upcoming java edition}}
|{{HistoryLine||26.3|dev=snap1|Added the [[Minecraft:dappled forest]] biome.}}
}}
}}


Line 1,730: Line 1,619:
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match [[Minecraft:Java Edition]].}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match [[Minecraft:Java Edition]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added unique atmospherics, lighting, color grading, and volumetric fog settings for each biome with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added unique atmospherics, lighting, color grading, and volumetric fog settings for each biome with [[Minecraft:Vibrant Visuals]].}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added the [[Minecraft:sulfur caves]] biome.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added the [[Minecraft:sulfur caves]] biome.}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Added the [[Minecraft:dappled forest]] biome.}}
}}
}}


Line 1,775: Line 1,665:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
File:Grass colors.png|Examples of different colors for grass and leaves in different biomes.
File:Roofed forest.png|A dark forest bordering onto a [[Minecraft:lake]].
File:Big Island.png|A relatively large island.
File:BiomesExample.png|A [[Minecraft:river]] runs through a flower forest, a [[Minecraft:sunflower plains]], a jungle and a sparse jungle biome.
File:BiomesExample.png|A [[Minecraft:river]] runs through a flower forest, a [[Minecraft:sunflower plains]], a jungle and a sparse jungle biome.
File:Badlands Cave.png|A [[Minecraft:carver cave]] in a badlands biome.
File:Badlands Cave.png|A [[Minecraft:carver cave]] in a badlands biome.
File:JungleandBadlands.png|Jungle and badlands biome generated next to each other.
File:Interesting biome blending.png|When savanna meets the snow.
File:Interesting biome blending.png|When savanna meets the snow.
File:Basalt columns with many variations.png|With varying terrain, [[Minecraft:basalt deltas]] biomes can be hard to navigate.
File:Basalt columns with many variations.png|With varying terrain, [[Minecraft:basalt deltas]] biomes can be hard to navigate.
File:1.19 panorama.png|Showcase of 1.19 world generation.
File:Villager View.png|A forest next to a lukewarm ocean.
File:Jungle at dawn.png|A picture of a [[Minecraft:jungle]] taken at dawn.
File:JungleSunset.png|A jungle sunset.
File:JungleSunset.png|A jungle sunset.
File:Redwood Sunset.png|The sun setting in a old growth pine taiga.
File:LotsOfForestBiomes.png|Many different biomes in one place.
File:LotsOfForestBiomes.png|Many different biomes in one place.
</gallery>
</gallery>


=== Historical screenshots ===
==== Historical screenshots ====
<gallery>
<gallery>
File:RoofedForestMountains.jpg|A [[Minecraft:dark forest]] biome. The stone variants [[Minecraft:granite]], [[Minecraft:diorite]] and [[Minecraft:andesite]] can also be seen in the cliff.
File:RoofedForestMountains.jpg|A [[Minecraft:dark forest]] biome. The stone variants [[Minecraft:granite]], [[Minecraft:diorite]] and [[Minecraft:andesite]] can also be seen in the cliff.
Line 1,801: Line 1,683:
File:Sand in badlands biome.png|Before 1.18, badlands and [[Minecraft:Badlands Plateau|badlands plateaus]] were separate biomes with sharper cliffs on the edges.
File:Sand in badlands biome.png|Before 1.18, badlands and [[Minecraft:Badlands Plateau|badlands plateaus]] were separate biomes with sharper cliffs on the edges.
File:Miscoloured-Jungle.png|A [[Minecraft:jungle edge]] before 1.18, which was an actual thin edge of the jungle.
File:Miscoloured-Jungle.png|A [[Minecraft:jungle edge]] before 1.18, which was an actual thin edge of the jungle.
File:Mine craft light.png|A desert with a jungle right beside it, which is no longer possible.
File:OceanSwamp.jpg|An old [[Minecraft:swamp]] generated in the middle of an ocean, causing miscolored [[Minecraft:water]] and [[Minecraft:lily pad]]s without any actual swampland.
File:OceanSwamp.jpg|An old [[Minecraft:swamp]] generated in the middle of an ocean, causing miscolored [[Minecraft:water]] and [[Minecraft:lily pad]]s without any actual swampland.
File:Mushroom Biome on the mainland.png|A rare occurrence of a mushroom fields biome touching the mainland, which is not possible since [[Minecraft:Caves & Cliffs]].
File:Mushroom Biome on the mainland.png|A rare occurrence of a mushroom fields biome touching the mainland, which is not possible since [[Minecraft:Caves & Cliffs]].
Line 1,809: Line 1,690:
File:ExtremeHillsComparison.png|Two old mountain variants covered with snow.
File:ExtremeHillsComparison.png|Two old mountain variants covered with snow.
File:MegaTaigaVsMegaSpruce.png|Comparison of giant tree taiga and giant spruce taiga biomes, which are now always separated by rivers.
File:MegaTaigaVsMegaSpruce.png|Comparison of giant tree taiga and giant spruce taiga biomes, which are now always separated by rivers.
File:River in 1.16.png|A river biome in [[Minecraft:Java Edition 1.16]], with visible [[Minecraft:seagrass]] in it.
File:Roofed swamp.png|A swamp and dark forest connecting with a river in between. Rivers can no longer generate in swamps.
File:Roofed swamp.png|A swamp and dark forest connecting with a river in between. Rivers can no longer generate in swamps.
File:Biome replacement.png|When 1.7 update was released, old worlds were completely rewritten.
File:3biomesvillage.png|Village reaching into 3 biomes (jungle, desert and plains).
File:3biomesvillage.png|Village reaching into 3 biomes (jungle, desert and plains).
File:Massive lake system.png|Two large lakes in a plains biome, near a forest biome and a dark forest biome.
File:Massive lake system.png|Two large lakes in a plains biome, near a forest biome and a dark forest biome.
File:Rare division.png|A badlands biome and an ice spikes biome generated next to each other.
File:Rare division.png|A badlands biome and an ice spikes biome generated next to each other.
File:BiomeConnection.png|Mushroom fields and giant tree taiga biomes connected together.
File:BiomeConnection.png|Mushroom fields and giant tree taiga biomes connected together.
File:Shroom Beach.png|A mushroom biome connected to a forest biome.
File:Hot and Cold.png|A jungle between an ice spikes biome and a taiga.
File:Hot and Cold.png|A jungle between an ice spikes biome and a taiga.
File:DesertView.png|A [[Minecraft:desert]] sunrise with a mushroom island in the background.
File:Flower Forest Overview.png|A village in a flower forest before 1.18, when flower forests usually had rough terrain.
File:Flower Forest Overview.png|A village in a flower forest before 1.18, when flower forests usually had rough terrain.
</gallery>
</gallery>

Latest revision as of 11:05, 18 July 2026

Template:For

File:Biome preview.png
Minecraft contains many different biomes that can be traveled to. Some examples, from left to right, are Minecraft:forest, Minecraft:badlands, Minecraft:deep ocean, Minecraft:grove, Minecraft:cherry grove, and Minecraft:warped forest.

A biome is a region in a world with distinct geographical features, Minecraft:plants, Minecraft:mobs, temperatures, humidity levels, colors, and more. Biomes separate every generated world into different environments, such as forests, deserts, and oceans.

The biome of a location is determined during Minecraft:world generation rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes.

Existing biomes can be located with the Template:Cmd command. The Template:Cmd command Template:In, or the "Biome Data Assignment" tool in Minecraft:Bedrock Editor can be used to change the biome in a selected area.

List of biomes

Biome types

Template:IN, there are 66 different biome types: 55 for the Minecraft:Overworld, 5 for Minecraft:the Nether, and 5 for Minecraft:the End, plus one used only for a Minecraft:superflat preset. Template:IN, there are 88 biome types: 55 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.

On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official.

Overworld

Template:Anchor Offshore biomes

These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of Minecraft:water going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. Minecraft:Squid, Minecraft:fish and Minecraft:nautilus spawn frequently in the water, and Minecraft:dolphins spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while Minecraft:drowned and sometimes Minecraft:zombie nautilus jockeys spawn underwater. Minecraft:Shipwrecks and underwater Minecraft:ruined portals are found in all ocean biomes, and Minecraft:ocean ruins may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans.

Biome name Description Screenshot
Minecraft:Ocean Template:Anchor

The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with Minecraft:kelp and Minecraft:seagrass. However, small patches of dirt, sand and Minecraft:clay can also appear. Minecraft:Cod and Minecraft:salmonTemplate:Only can spawn here alongside Minecraft:dolphins, Minecraft:squid, Minecraft:nautiluses, and Minecraft:zombie nautiluses.

File:Ocean.png
Minecraft:Deep ocean Template:Anchor

In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. Minecraft:Ocean monuments generate in deep oceans, where Minecraft:guardians, Minecraft:elder guardians, Minecraft:prismarine, and Minecraft:sponges can be found.

File:Deep Ocean.png
Minecraft:Warm ocean Template:Anchor

A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of Minecraft:sand and like all oceans, it is populated with seagrass, but without kelp. Minecraft:Pufferfish and Minecraft:tropical fish spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of Minecraft:coral reefs and Minecraft:sea pickles. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans.

File:Warm Ocean.png
Minecraft:Lukewarm ocean Template:Anchor

A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmonTemplate:Only can spawn here, together with pufferfishTemplate:Only and tropical fish. Dolphins, squid, and nautiluses may also spawn.

File:Lukewarm Ocean.png
Minecraft:Deep lukewarm ocean Template:Anchor

Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate Minecraft:ocean monuments.

File:Deep Lukewarm Ocean.png
Minecraft:Cold ocean Template:Anchor

A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.Template:Only

File:Cold Ocean.png
Minecraft:Deep cold ocean Template:Anchor

Similar to the cold ocean biome, but twice as deep. Like other deep oceans, Minecraft:ocean monuments can generate here.

File:Deep Cold Ocean.png
Minecraft:Frozen ocean Template:Anchor

A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of Minecraft:ice and large icebergs, consisting of Minecraft:packed ice and Minecraft:blue ice, and occasionally topped with Minecraft:snow blocks and Minecraft:snow.Template:Only Minecraft:Strays, Minecraft:polar bears, Minecraft:rabbits,Template:Only and nautiluses can spawn here, but dolphins can't. Salmon and codTemplate:Only may also spawn here.

File:Frozen Ocean.png
Minecraft:Deep frozen ocean Template:Anchor

Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for Minecraft:snowfall, instead icebergs are floating standalone in the dark indigo water. Minecraft:Ocean monuments can generate here.

File:Deep Frozen Ocean.png
Minecraft:Mushroom fields Template:Anchor

This rare biome consists of a mostly flat island and has Minecraft:mycelium as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where Minecraft:huge mushrooms can generate naturally, and where Minecraft:mushrooms can grow in full sunlight.

No mobs other than Minecraft:mooshrooms, Minecraft:bats,Template:Only and Minecraft:glow squid spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as Minecraft:monster spawners and Minecraft:wandering traders. Phantoms cannot spawn Template:In.

File:Mushroom Fields.png

Highland biomes

Template:See also Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line.

Biome name Description Screenshot
Minecraft:Jagged peaks Template:Anchor

One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the Minecraft:clouds and can peak at Y=256. It is covered by a single layer of Minecraft:snow blocks with stone underneath often exposing ores such as coal, iron and emerald. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Minecraft:Goats spawn in this biome. Minecraft:Polar bears and Minecraft:rabbits may also spawn here and Minecraft:strays appear at night or during thunderstorms.Template:Only Minecraft:Pillager outposts can generate here with tall foundations.

File:Jagged Peaks.png
Minecraft:Frozen peaks Template:Anchor

Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of Minecraft:ice. Like jagged peaks, mobs that spawn here include goats, polar bears, rabbits, and strays.Template:Only This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here.

File:Frozen Peaks.png
Minecraft:Stony peaks Template:Anchor

The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without Minecraft:snowfall. It is mainly covered by stone with large Minecraft:strips of Minecraft:calcite and exposed ores. No passive mobs spawn here, and pillager outposts can generate.

File:Stony Peaks.png
Minecraft:Meadow Template:Anchor

The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of Minecraft:flower and turquoise-green Minecraft:short grass and Minecraft:tall grass. Rarely, a lone Minecraft:oak or Minecraft:birch tree can generate and always has a Minecraft:bee nest. Minecraft:Sheep, Minecraft:donkeys and Minecraft:rabbits are the only passive mobs that spawn in this biome. Pillager outposts and Minecraft:plains villages commonly generate here.

File:Mountain Meadows.png
Minecraft:Cherry grove Template:Anchor

Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with Minecraft:pink petals. The main environmental feature of the cherry grove are Minecraft:cherry trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, Minecraft:pigs and rabbits are the only passive mobs that spawn in this biome.

File:Cherry Grove.png
Minecraft:Grove Template:Anchor

The grove creates a forest of Minecraft:spruce trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with Minecraft:snow blocks and patches of Minecraft:powder snow instead of grass blocks. Rabbits, Minecraft:wolves and Minecraft:foxes can spawn in this biome.

File:Grove.png
Minecraft:Snowy slopes Template:Anchor

The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of Minecraft:snow blocks and Minecraft:powder snow, with some sides also having stone cliffs. Minecraft:Goats spawn in this biome alongside rabbits and Minecraft:polar bears.Template:Only Minecraft:Strays may also spawn here at night and during thunderstorms.Template:Only This is the only mountain biome where Minecraft:igloos can generate.

File:Snowy Slopes 1.18.png
Minecraft:Windswept hills Template:Anchor

A highland biome with some steep hilltops and an occasional Minecraft:oak or Minecraft:spruce tree Template:In. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where Minecraft:llamas can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where Minecraft:emerald ore and Minecraft:infested stone can be found naturally. Cold Minecraft:animal variants may also spawn here.

File:Windswept Hills.png
Minecraft:Windswept gravelly hills A variant of the windswept hills mostlyTemplate:Only or almost entirelyTemplate:Only covered in Minecraft:gravel with occasional patches of grass and stone blocks. In Java Edition, spruce and oak trees can generate here but due to the low amount of grass, the population is sparse. Cold animal variants and llamas may spawn on the rare grass blocks. File:Gravelly Mountains.png
Minecraft:Windswept forest Template:Anchor

This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here.

File:Wooded Mountains.png

Woodland biomes

Woodland biomes are rich in plants with a variety of Minecraft:trees, Minecraft:flowers and Minecraft:grasses.

Biome name Description Screenshot
Minecraft:Forest Template:Anchor

A common biome with many Minecraft:oak and Minecraft:birch trees and a fair amount of Minecraft:short grass, Minecraft:mushrooms and Minecraft:flowers. The ground beneath the trees is covered with Minecraft:leaf litter. Minecraft:Wolves can spawn in this biome.

File:Forest.png
Minecraft:Flower forest Template:Anchor

This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although Minecraft:rabbits spawn occasionally. Minecraft:Bee nests have a higher chance to generate in this biome.

File:Flower Forest.png
Minecraft:Taiga Template:Anchor

A biome covered by a forest of Minecraft:spruce trees. Minecraft:Ferns, large ferns and Minecraft:sweet berry bushes grow commonly on the forest floor. One can find packs of wolves here, along with small groups of Minecraft:foxes, rabbits or cold Minecraft:animal variants. Minecraft:Pillager outposts, Minecraft:taiga villages, and Minecraft:trail ruins can generate here.

File:Taiga.png
Minecraft:Old growth pine taiga Template:Anchor

A biome composed of Minecraft:spruce trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone boulders appear frequently, Minecraft:mushrooms are common, and Minecraft:podzol can be found on the forest floor. There are also patches of Minecraft:coarse dirt that do not grow grass, with some Minecraft:dead bushes.

Wolves, foxes and cold animal variants can spawn here, as they do in normal taiga biomes. Rabbits may also spawn here.Template:Only

File:Giant Tree Taiga.png
Minecraft:Old growth spruce taiga Template:Anchor

At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbitsTemplate:Only spawn here. Minecraft:Trail ruins can generate here.

File:Giant Spruce Taiga.png
Minecraft:Snowy taiga Template:Anchor

A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however sweet berry bushes generate more rarely than in the normal taiga. Template:IN, Minecraft:taiga villages with snowy villagers and Minecraft:pillager outposts can generate here.

Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an Minecraft:igloo nestled between the trees.

File:Snowy Taiga.png
Minecraft:Birch forest Template:Anchor

A forest that is solely made of Minecraft:birch trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. Minecraft:Wildflowers cover the ground and give the biome a slight yellow tint.

File:Birch Forest.png
Minecraft:Old growth birch forest Template:Anchor

Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where Minecraft:trail ruins can generate.

File:Tall Birch Forest.png
Minecraft:Dark forest Template:Anchor

This biome is mainly composed of Minecraft:dark oak trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and Minecraft:huge mushrooms can also be found occasionally, and the ground is covered with Minecraft:leaf litter. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. Minecraft:Woodland mansions can generate here.

File:Dark Forest.png
Minecraft:Pale garden Template:Anchor

A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with Minecraft:pale oak trees, with lots of Minecraft:pale hanging moss. Patches of Minecraft:pale moss blocks and Minecraft:pale moss carpets cover much of the ground, and Minecraft:eyeblossoms dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no Minecraft:music plays inside the biome. Gray Minecraft:fog with Minecraft:Vibrant Visuals is extremely dense and obstructs almost all view.

Some of the pale oak trees may have a Minecraft:creaking heart hidden within them, which spawns a Minecraft:creaking at night. Like dark forests, hostile mobs can spawn even at day under the dark trees and woodland mansions generate here.

File:Pale Garden.png
Minecraft:Jungle Template:Anchor

A dense forested biome that includes many different plants and features. Minecraft:Jungle trees and mega jungle trees are common, with the mega trees having 2×2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and Minecraft:jungle bushes often cover much of the forest floor. Ferns and large ferns are found commonly, and Minecraft:vines are found growing and hanging on most types of blocks. Additionally, Minecraft:cocoa can also grow on the sides of jungle trees. Minecraft:Melons can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of Minecraft:bamboo can be found scattered throughout the biome.

The foliage in the jungle is a bright, lush green color. Minecraft:Ocelots, Minecraft:parrots, Minecraft:pandas, and warm Minecraft:animal variants can spawn in this biome. Minecraft:Jungle pyramids and Minecraft:trail ruins generate here.

File:Jungle.png
Minecraft:Sparse jungle Template:Anchor

In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment.

Parrots, ocelots, and pandas can still spawn in the sparse jungle.Template:Only Minecraft:Wolves can also spawn in this biome along with warm animal variants.

File:Jungle Edge.png
Minecraft:Bamboo jungle Template:Anchor

In this jungle biome, large areas of the landscape are covered with massive amounts of Minecraft:bamboo. The ground consist of Minecraft:podzol underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here.

Pandas have a much higher chance to spawn here than the other jungle biomes, making this the best place to find them. Ocelots,Template:Only parrots, and warm animal variants are also able to spawn. Minecraft:Jungle pyramids can generate here.Template:Only

File:Bamboo Jungle.png
Minecraft:Dappled forestTemplate:Upcoming Template:Anchor

A forest vegetated by Minecraft:poplar trees on an orange-brown grass tint with Minecraft:red shrubs. The biome also has various Minecraft:mushrooms, Minecraft:fallen trees, and Minecraft:coarse dirt. Foxes and rabbits spawn here alongside cold animals.

File:Dappled Forest.png

Wetland biomes

Wetland biomes are rivers, swamps and beaches. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the ocean and land.

Biome name Description Screenshot
Minecraft:River Template:Anchor

A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland.

On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of Minecraft:oak trees and Minecraft:firefly bushes tend to generate there. Rivers are also a reliable source of Minecraft:clay and sand. Minecraft:Drowned, Minecraft:squid, Minecraft:cod, and Minecraft:salmon spawn underwater. Template:IN, no other mobs can spawn through the spawn cycle, even common hostile mobs.

File:River.png
Minecraft:Frozen river Template:Anchor

A river with a layer of Minecraft:ice covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while Minecraft:rabbitsTemplate:Only and Minecraft:polar bearsTemplate:Only spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with Minecraft:straysTemplate:Only and Minecraft:skeletons on the surface. Template:IN, no other hostile mobs can spawn here.

File:Frozen River.png
Minecraft:Swamp Template:Anchor

A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating Minecraft:lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with Minecraft:vines and can be found growing out from the water, and Template:In, Minecraft:huge mushrooms also generate. Minecraft:Mushrooms, Minecraft:firefly bushes, Minecraft:dead bushes, and Minecraft:sugar canes are abundant, and Minecraft:blue orchids grow exclusively here. Minecraft:Frogs of the temperate variant can spawn here as well.

Minecraft:Swamp huts with a black Minecraft:cat and a Minecraft:witch generate exclusively in swamps, and Minecraft:fossils are rarely found underground. Minecraft:Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by Minecraft:bogged. Green Minecraft:volumetric fog and underwater Minecraft:fog is much denser than in other biomes.

File:Swamp.png
Minecraft:Mangrove swamp Template:Anchor

A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of Minecraft:mangrove trees of varying heights. The floor is mainly composed of Minecraft:mud blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not.

File:Mangrove Swamp.png
Minecraft:Beach Template:Anchor

Generated where oceans meet land biomes, beaches are primarily composed of Minecraft:sand. Buried treasures can be found under few blocks of sand, and an occasional Minecraft:shipwreck can also generate here. Passive mobs other than Minecraft:turtles do not spawn on beaches.

File:Beach.png
Minecraft:Snowy beach Template:Anchor

Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of Minecraft:snow. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than Minecraft:rabbitsTemplate:Only spawn in this biome, and shipwrecks occasionally generate on land.

File:Snowy Beach.png
Minecraft:Stony shore Template:Anchor

This stone-covered biome generates at shores with low erosion values, usually close to Minecraft:mountains. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.Template:Only Minecraft:Strips of Minecraft:gravel can sometimes be found here.

File:Stone Shore.png

Flatland biomes

These biomes have a wide view because less Minecraft:trees spawn here and the terrain usually does not contain mountains or cliffs, although hills and plateaus are common. They also have a higher number of passive mob spawns.

Biome name Description Screenshot
Minecraft:Plains Template:Anchor

A grassy biome with rolling hills and few Minecraft:oak trees, as well as many Minecraft:flowers and grasses. Minecraft:Villages and Minecraft:pillager outposts are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where Minecraft:horses and Minecraft:donkeys spawn naturally. Hostile zombie horses spawn rarely at night as zombie horsemen.

File:Plains.png
Minecraft:Sunflower plains Template:Anchor

A fairly uncommon variation of the plains, this biome is the only place where Minecraft:sunflowers naturally generate. Template:IN, plains villages and pillager outposts can generate here.

File:Sunflower Plains.png
Minecraft:Snowy plains Template:Anchor

A variant of plains entirely covered with Minecraft:snow, and freezing water. There are few Minecraft:spruce trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than Minecraft:rabbits and Minecraft:polar bears can spawn; however, it is one of the few biomes where Minecraft:strays and Minecraft:zombie horsemen spawn at night. Template:IN, this biome does not spawn any other monsters except Minecraft:skeletons, Minecraft:strays, and Minecraft:zombie horsemen. Snowy villages, pillager outposts, and Minecraft:igloos can generate here.

File:Snowy Plains.png
Minecraft:Ice spikes Template:Anchor

A rare variation of the snowy plains biome that features large spikes and glaciers of Minecraft:packed ice. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in Minecraft:snow blocks instead of grass, and Minecraft:ice patches made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than Minecraft:rabbits and Minecraft:polar bears can spawn and Minecraft:strays appear at night or during thunderstorms.

File:Ice Spikes.png

Arid-land biomes

In these biomes, it neither rains nor snows. The surface is covered with sparse vegetation.

Biome name Description Screenshot
Minecraft:Desert Template:Anchor

A barren biome consisting mostly of Minecraft:sand dunes, Minecraft:dead bushes, Minecraft:dry grass, and Minecraft:cacti. Minecraft:Sandstone and sometimes Minecraft:fossils are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy Minecraft:rabbits and Minecraft:camels. At night and during dry thunderstorms, Minecraft:husks, Minecraft:parched, and camel husk jockeys usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including Minecraft:desert villages, Minecraft:desert wells, Minecraft:desert pyramids, and Minecraft:pillager outposts.

File:Desert.png
Minecraft:Savanna Template:Anchor

A relatively flat and dry biome with a dull-brown grass color and Minecraft:acacia trees scattered around the biome, though Minecraft:oak trees may generate occasionally. Tall grass covers the landscape. Savanna villages can generate in this biome, constructed of acacia wood, and Minecraft:pillager outposts also generate. Minecraft:Horses, Minecraft:armadillos and warm Minecraft:animal variants can naturally spawn here, and it is one of the only biomes with rare Minecraft:zombie horsemen. Minecraft:Llamas may also spawn here.Template:Only

File:Savanna.png
Minecraft:Savanna plateau Template:Anchor

This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that Minecraft:llamas and Minecraft:wolves can spawn. Villages and pillager outpost do not generate.

File:Savanna Plateau.png
Minecraft:Windswept Savanna Template:Anchor

In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in Minecraft:coarse dirt and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate.

Horses, armadillos and warm animal variants can still spawn in the windswept savanna, as well as Minecraft:zombie horsemen and Minecraft:llamas.Template:Only

File:Windswept Savanna.png
Minecraft:Badlands Template:Anchor

An uncommon mountainous and desertic biome composed of layers of Minecraft:terracotta and stained terracotta on higher grounds. Minecraft:Red sand covers this in valleys, with occasional Minecraft:cacti, Minecraft:dead bushes, and Minecraft:dry grass. Armadillos are the only mobs that can be found here. Minecraft:Mineshafts generate at a higher altitude than normal, allowing them to be exposed to the surface, and have Minecraft:dark oak planks instead of Minecraft:oak planks. Minecraft:Gold ore also generates more frequently.

File:Badlands.png
Minecraft:Wooded badlands Template:Anchor

On higher altitudes, the wooded badlands have layers of Minecraft:coarse dirt and Minecraft:grass blocks, and forests of small Minecraft:oak trees with Minecraft:leaf litter. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and Minecraft:wolves and warm Minecraft:animal variants can spawn on the wooded plateaus.

File:Wooded Badlands Plateau.png
Minecraft:Eroded badlands Template:Anchor

This rare variant generates unique terrain features that are similar to the structures in Utah's Bryce Canyon. Tall and narrow spires of colorful Minecraft:terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here.

File:Eroded Badlands.png

Cave biomes

These biomes generate inside Minecraft:caves in the Overworld. They are mostly found underground but can sometimes leak out of cave entrances.

Biome name Description Screenshot
Minecraft:Deep dark Template:Anchor

A dimly lit cave biome that generates deep underground mostly within the Minecraft:deepslate layer under Minecraft:mountains. It is largely Minecraft:sculk blocks 1 block thick upon all surfaces, with frequent Minecraft:sculk sensors and occasional Minecraft:sculk shriekers, the latter of which can directly summon a Minecraft:warden. Large structures known as Minecraft:ancient cities can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle.

File:Deep Dark.png
Minecraft:Dripstone caves Template:Anchor

These are caves filled with Minecraft:dripstone blocks and Minecraft:pointed dripstone both hanging as stalactites and growing from the ground as stalagmites and small Minecraft:water wells of 1×1 in the ground. Large Minecraft:dripstone clusters structures generate occasionally inside these caves. Minecraft:Copper ore blobs found in this biome are much bigger compared to other biomes. Minecraft:Drowned and rarely Minecraft:zombie nautiluses can spawn in aquifers.

File:Dripstone Caves.png
Minecraft:Lush caves Template:Anchor

Lush caves are often found underground below Minecraft:azalea trees. These caves are covered by Minecraft:moss blocks, Minecraft:moss carpets, Minecraft:short grass and Minecraft:azalea bushes on the floors. On the ceiling, Minecraft:vines and cave vines with Minecraft:glow berries grow down and light up the caves, and Minecraft:spore blossoms grow and spore Minecraft:particles. There are also shallow lakes with Minecraft:clay where Minecraft:dripleaf plants grow out of them and Minecraft:axolotls spawn, making this the only biome where they can spawn. Minecraft:Tropical fish can also spawn inside the aquifers in a lush cave.

File:Lush Caves.png
Minecraft:Sulfur caves Template:Anchor

A biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks, Minecraft:sulfur spikes, as well as Minecraft:potent sulfur in water pools that inflicts the Minecraft:Nausea effect. Minecraft:Sulfur cubes can spawn here. Cave spiders can spawn making it the only biome where they can spawn naturally. Minecraft:Sulfur springs generate at the surface, indicating there are sulfur caves below.

File:Sulfur Caves.png

The Void

Biome name Description Screenshot
Minecraft:The VoidTemplate:Only Template:Anchor

Can be accessed only through Minecraft:Single Biome world selection or The Void superflat preset. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone start platform. No mobs from the regular spawn cycle spawn here, and it does not rain.

File:The Void.png

The Nether

Minecraft:The Nether is considered a different Minecraft:dimension. All biomes in this dimension are hot and dry, and it is not possible to place Minecraft:water; Minecraft:ice can still be placed, though it does not turn into water upon melting. Lava oceans are generated as a Minecraft:feature and are therefore not considered a separate biome.

Biome name Description Screenshot
Minecraft:Nether wastes Template:Anchor

The Nether wastes is the most common biome in the Nether. The terrain mainly consists of Minecraft:netherrack, with Minecraft:glowstone clusters growing and lava leaking from the ceiling and Minecraft:gravel and Minecraft:soul sand lining its shores. Most of the Nether’s mobs can spawn here, including Minecraft:ghasts, Minecraft:zombified piglins, Minecraft:magma cubes, Minecraft:striders, Minecraft:piglins, and the occasional Minecraft:endermen.

File:Nether.png
Minecraft:Soul sand valley Template:Anchor

The soul sand valley mainly consists of Minecraft:soul sand, basalt and Minecraft:soul soil. Notable features of the biome are exposed Minecraft:Nether fossils in various shapes and sizes, large amounts of Minecraft:lava, blue fog, large spires made of Minecraft:basalt, Minecraft:soul fire, and the occasional Minecraft:Nether fortress or Minecraft:bastion remnant. Minecraft:Ghasts and Minecraft:skeletons are common in this biome while endermen are rare. Minecraft:Striders can spawn here as well. This is the only place to find Minecraft:dried ghasts naturally.

File:Soul Sand Valley.png
Minecraft:Crimson forest Template:Anchor

The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with Minecraft:weeping vines hanging from them, and Minecraft:shroomlights which light up the landscape. The floor is mostly covered with crimson Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or Minecraft:Nether wart blocks. Minecraft:Crimson roots, Minecraft:crimson fungus, and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling.

Minecraft:Hoglins, Minecraft:piglins, Minecraft:zombified piglins, and Minecraft:striders can spawn in this biome.

File:Crimson Forest.png
Minecraft:Warped forest Template:Anchor

The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with Minecraft:shroomlights, which light up the landscape. Minecraft:Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or Minecraft:warped wart blocks. Minecraft:Warped roots, Minecraft:warped fungus, Minecraft:Nether sprouts, and occasionally crimson fungus grow on the ground.

Minecraft:Endermen and Minecraft:striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry.

File:Warped Forest.png
Minecraft:Basalt deltas Template:Anchor

A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.Template:Citation needed The ground consists of Minecraft:basalt and Minecraft:blackstone blocks, with small patches of Minecraft:netherrack and pools of Minecraft:lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, Minecraft:bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry.

Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream. This biome also contains a much higher abundance of blackstone compared to other Nether biomes. Minecraft:Ghasts and Minecraft:striders can spawn in this biome as well.

File:Basalt Deltas.png

The End

Minecraft:The End is considered a different dimension. The terrain consists of end stone islands of varying sizes, floating in the Minecraft:void. They use five different biomes Template:In, or all use the End Template:In, with no terrain differences.

Biome name Description Screenshot
The End Template:Anchor

This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in Minecraft:the End. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the Minecraft:ender dragon, the obsidian pillars, the Minecraft:End crystals, the 5×5 spawn platform, the exit portal and the 20 central Minecraft:End gateways. Large amounts of Minecraft:endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using Minecraft:End gateways after the ender dragon has been defeated. Template:IN, this biome is instead the biggest, as it is used to generate the whole dimension, and chorus trees generate there.

If the biome is used for a Minecraft:superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.

File:The End.png
Minecraft:Small End islandsTemplate:Only Template:Anchor

Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of endermen spawn in this biome.

File:Small End Islands.png
Minecraft:End midlandsTemplate:Only Template:Anchor

Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. Minecraft:End cities generate here, but chorus trees do not. Large amounts of endermen spawn in this biome.

File:End Midlands.png
Minecraft:End highlandsTemplate:Only Template:Anchor

Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both Minecraft:chorus trees and Minecraft:End cities generate. Large amounts of endermen spawn in this biome.

File:End Highlands.png
Minecraft:End barrensTemplate:Only Template:Anchor

Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of endermen spawn in this biome.

File:End Barrens.png

Unused biomes

Template:Main Many biomes, made redundant via Caves & Cliffs world generation changes, still exist Template:In but have been removed from Template:El, and are documented on the page linked above.

Removed biomes

Template:Main

Joke biomes

Template:Split These biomes can appear only in April Fools snapshots of the game.

Minecraft:Java Edition 20w14∞ (2020)

Biome name Description Screenshot
_generated:id _generated:id is the resource location of the generated biome. Its namespace is _generated and its name is the biome's numeric ID.

This "biome" includes all the other non-custom dimensions biomes. All mobs, blocks, particles and structures in Minecraft:20w13b (vanilla) can generate in this biome. A dimension can have multiple of these randomly generated biomes.

File:Dimension.png
Minecraft:Between Grid of End ships. Generates in the fleet dimension as well as some other random ones. There is no elytra as loot, but dragon heads still generate. Chests generate, but contain only a book titled "orders" written by a mess of changing letters. The contents have at least one word, usually an order (eg: build), a mess of constantly changing letters with varying lengths and another word(s) (eg: Lost Floppy). File:Between.jpg
Minecraft:Biome For Player With No Time For Nonsense Generates as a normal snowy taiga, but all ores are mineral blocks or redstone components. File:Biome For Player With No Time For Nonsense.jpg
Minecraft:Shapes Generates spheres, cubes, octahedra etc. of various colors of Minecraft:terracotta, Minecraft:glazed terracotta, Minecraft:concrete, Minecraft:concrete powder, Minecraft:wool, Minecraft:carpets, Minecraft:stained glass and Minecraft:stained glass panes. File:Shapes biome.png

Minecraft:Java Edition 23w13a_or_b (2023)

Biome name Description Screenshot
The Moon Generates flat terrain with craters made of blocks of Minecraft:cheese, which can be "eaten" to change their shape. The only mob that spawns here is the Minecraft:moon cow. There is also the Minecraft:Lunar Base that can be expanded by stepping on the pressure plate, the only Minecraft:feature in the moon. File:Moon 1.png

Minecraft:Java Edition 24w14potato (2024)

Biome name Description Screenshot
Minecraft:Arboretum A forested biome, with every type of tree that exists in Minecraft:24w12a, along with Minecraft:huge mushrooms and Minecraft:potato trees. Non-uniform foliage color distinguishes this biome from other forest-type biomes. File:Arboretum.png
Minecraft:Corruption A forested biome, covered in potato trees of various sizes, as well as potato buds, that grow upward like stalagmites. Phantoms here spawn naturally during the day and they don't burn. File:Corruption.png
Minecraft:Fields A flat and open biome. Much of the surface is covered with Minecraft:poison farmland, and potatoes grow on top of it. File:Fields.png
Minecraft:Hash A dry biome, with almost no vegetation. Only biome where Minecraft:gravtater and Minecraft:vicious potatoes occur naturally. Minecraft:Hash wells and Minecraft:fossils generate here. File:Hash.png
Minecraft:Wasteland A desolate and dangerous biome. Water and rain applies the Minecraft:Poison effect to players and mobs. Minecraft:Toxifin slabs spawn in large numbers, causing more Poison and Wither. Minecraft:Ancient debris is common in this biome. File:Wasteland (24w14potato).png

Minecraft:Java Edition 25w14craftmine (2025)

Biome name Description Screenshot
Minecraft:Hub A biome consisting of a "+"-shaped room with a Minecraft:mine crafter in the center, with Minecraft:shimmering doors on opposite sides, which lead to additional rooms once unlocked. On the third side lies the entrance to the memory lane, a long corridor lined with Minecraft:mine revisitors. All the rooms are surrounded in sky blocks. File:Hub.png

Tint

All biomes use a set of Minecraft:colors for various environmental aspects such as the Minecraft:sky, Minecraft:water, Minecraft:fog, and some Minecraft:blocks. Template:IN, biomes specify their colors in the client_biome JSON files in the vanilla resource packs. Some biomes specify their colors directly, while others use colormaps or separate JSON files which can also control other environmental effects.

Template:IN, all biome colors for blocks are also visible on Minecraft:maps.<ref>Template:Bug</ref>

Plants

File:Grass colors.png
Example of different grass colors for different biomes

Biome grass and foliage colors are selected from three 256×256 colormap images: grass.png, foliage.png, and dry_foliage.png under Template:CdTemplate:Only or Template:CdTemplate:Only in the vanilla resource pack. The grass.png colormap sets the colors for Minecraft:grass blocks, Minecraft:short grass, Minecraft:tall grass, Minecraft:ferns, Minecraft:large ferns, ferns in Minecraft:flower pots, Minecraft:sugar canes, Minecraft:bushes and stems of Minecraft:pink petals and Minecraft:wildflowers. Meanwhile, the Template:Cd colormap sets the colors for Minecraft:vines and tree Minecraft:leaves of oak, jungle, acacia, dark oak and mangrove. The Template:Cd colormap sets the colors for Minecraft:leaf litter. Only the colors in the lower-left halfs of the images are used, even though the upper-right side of Template:Cd and Template:Cd is colored.

The base temperature and downfall values are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as 0 for both values, the temperature increases to 1.0 along the X-axis, and the downfall increases to 1.0 along the Y-axis. When a biome's temperature or downfall extends past the lower-left half, it will use the color on the closest edge of the image.

Special plant tints

In the following cases, the plants are not tinted exactly according to the default colormap.

Swamps

In swamps and mangrove swamps, the grass color is based on a noise on the XZ plane. When the value of this noise is less than -0.1, it uses the color Template:Color, otherwise using Template:Color. The foliage color is Template:Color in swamps and Template:Color in mangrove swamps. The dry foliage color in swamps and mangrove swamps is Template:Color.

Template:IN, all swamp biomes use colormaps to determine these colors, similar to regular colormaps described above.

Dark forest

In Minecraft:dark forests, the grass color is the result of the bitwise AND between the color in the colormap and Template:Color, and then averaging with Template:Color. In vanilla, that is Template:Color.

Badlands

In Minecraft:badlands, Minecraft:wooded badlands and Minecraft:eroded badlands, the grass color is Template:Color and the foliage color and dry foliage color is Template:Color.

Cherry grove

The color for grass and foliage in Minecraft:cherry groves is always Template:Color.

Pale garden

In the Minecraft:pale garden, the grass color is Template:Color, the foliage color is Template:Color, and the dry foliage color is Template:Color.

Sulfur caves

In sulfur caves, the grass color is Template:Color.

Other leaves

The color for spruce Minecraft:leaves is Template:Color and the color for birch leaves is Template:Color. Both are not affected by the biome, but determined by biome colormaps Template:In.

Environment

The base color of the daytime Minecraft:sky in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as T = clamp( Temperature / 3 , -1.0, 1.0 ). Then the triple (0.62222224-0.05T, 0.5+0.1T, 1) is the sky color.

The color of the sky in the pale garden biome is Template:Color, which is unaffected by the above formula. See Template:Slink below for all sky colors.

The colors and surface opacity of Minecraft:water are defined in the vanilla data packTemplate:Only or client biome JSON files in vanilla resource packs.Template:Only Some biomes Template:In, or most biomes Template:In have unique water colors. Minecraft:Swamps and warm oceans in Bedrock Edition have unique water surface opacities, 65% and 55% respectively.

The color and density of water and sky Minecraft:fog is different for most biomes, defined by separate JSON files for each biome in Bedrock Edition. The underwater fog color is Template:Color with a few exceptions in Java Edition, or the same as the water surface color with some exceptions in Bedrock Edition. The sky fog color is Template:ColorTemplate:Only or Template:ColorTemplate:Only in all Overworld biomes, except pale gardens which use Template:Color, and sulfur caves use Template:Color. Nether biomes and the End have unique fog colors.

Vibrant Visuals

Minecraft:Vibrant Visuals ignores default colors for the sky, water, and fog, and adds new effects for each biome or a set of biome. Which environmental settings are used is determined by the biome JSON file, and all environmental settings are stored in separate directories in resource packs. In vanilla, the following effects are affected by the biome:

  • Lighting, which includes directional lighting from the Minecraft:sun and Minecraft:moon and ambient lighting. These have a specified brightness and color, and constantly change with the Minecraft:daylight cycle. Certain biomes have unique sunlight or moonlight colors, and a few biomes have lower sunlight illuminances. The End has slightly brighter ambient light, and the Nether has much brighter ambient light. See Template:Slink for a full overview.
  • Atmospherics, which colors Minecraft:atmospherics, a replacement of the classic sky box created by distance Minecraft:fog. The sky color of a biome is defined at zenith and at the horizon, with specified heights where the colors are blended. It is further illuminated and tinted by directional lighting, rayleigh scattering, and mie scattering, and the atmosphere is constantly changing with the daylight cycle. Some biomes have unique zenith or horizon colors at daytime or nighttime, and a few have fully custom colors. The Nether and the End have static atmospherics that tint the distance fog with the classic colors. See Template:Slink for a full overview.
  • Volumetric fog is an additional layer of fog with large differences between biomes. There are 9 different fog effects, mainly depending on the biome's humidity, but some biomes like swamps and pale gardens have unique dense fog effects with different colors. The final strength and tint depends on atmospherics and directional lighting. See Template:Slink for a full overview.
  • Color grading is applied to the final image rendering. This rebalances saturation levels for RGB colors at different illumination levels, and changes the image's color temperature. Most Overworld biomes are identified by different color temperatures, while a few also change saturation or contrast. See Template:Slink for a full overview.

Water colors are not visible with Vibrant Visuals, but all non-air fog colors still apply asides from the volumetric fog. Vibrant Visuals effects are dynamically blended at biome transitions.

Transition

When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. Template:IN, the range of the block involved in the calculation can be decreased with the biome blend radius in the Minecraft:options. It takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.

The sky color and the fog color use the color processed by Template:W from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.

Climate

Template:For

Temperature

Each biome has a base temperature value (see Template:Slink), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 (Template:Frac) every block up.

In Minecraft:frozen oceans and Minecraft:deep frozen oceans, it is also affected by a noise value on the XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in frozen oceans, as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.

The temperature affects at which height Minecraft:snowfall can occur, the sky and block colors, and whether Minecraft:sponges dry in the air.Template:Only

Downfall

The downfall value is a number between 0.0 and 1.0 (see Template:Slink) mainly used for block colors. When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of Minecraft:fire.

Additionally, the downfall controls whether a biome is arid Template:In; if it is 0.0, no Minecraft:rain or snow occurs. Otherwise, a location is rainable when its temperature value is equal or greater than 0.15, and snowable otherwise.

Precipitation

Template:IN, precipitation is separate from downfall, which can be "true" or "false".

If the base temperature is less than 0.15, it's snowable at any Y level. If equal or greater than 0.15, it will still snow above a certain Y level, caused by temperature decrease above Y=81.

Biomes Minimum height for snowfall
Template:BiomeLink

Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Some regions of Template:BiomeLink

Any
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink<ref name="MC-240697">Template:Bug</ref>
Template:BiomeLinkTemplate:Only<ref>Template:Bug</ref>Template:Note
Some regions of Template:BiomeLink and Template:BiomeLink
120±8
Template:BiomeLink
Template:BiomeLink
160±8
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
200±8
Others 356±8 (out of world)

The exact minimum height for snowfall is randomized per block because the temperature slightly shifts, with a margin of up to 8 blocks. Template:IN, this is a transition layer where both snow and rain particles are visible at the same time. This transition also appears when moving horizontally between snowy and rainy biomes, and the particle density decreases when moving to a dry biome.

Snow accumulation

Template:Exclusive The amount of Minecraft:snow layers generated on the surface is based on the snow accumulation value of the biome. The first value calculates how snow is randomly stacked – a value of 0 results in all blocks covered by 1 snow layer; a value of 0.125 results in some areas not being covered by snow, and snow gets stacked when next to a full block; a higher value adds random patches of higher piles which increase in size and height with the value.

During snowfall, snow can stack infinitely on top of generated snow, unlike Template:In where this is controlled by a snow accumulation Minecraft:game rule. The second value calculates how quickly snow accumulates during snowfall.

List of biome climates

Template:For

Overworld

Climate and environment colors
Biomes Base temperature Downfall PrecipitationTemplate:Only Snow accumulationTemplate:Only Grass color Foliage color Dry foliage color Sky color
Template:BiomeLink 2.0 0.0 FALSE 0.0-0.125 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink 2.0Template:Only
1.2Template:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLink 2.0Template:Only
1.0Template:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLink 1.0 0.3 TRUE Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink 0.95 0.9 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink 0.8 Template:Color Template:Color
Template:BiomeLink 0.9 1.0 Template:Color Template:Color Template:Color
Template:BiomeLink 0.8 0.9 Template:Color
Template:Color
Template:Color Template:Color Template:Color
Template:BiomeLink 0.9Template:Only
0.5Template:Only
Template:Color
Template:BiomeLink 0.8 0.4 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink Template:Color
Template:BiomeLink 0.8Template:Only
0.2Template:Only
0.4Template:Only
0.0Template:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLink 0.7 0.8 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink 0.6 0.6 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLinkTemplate:Upcoming Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink 0.5Template:Only
0.9Template:Only
0.5Template:Only
0.0Template:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLinkTemplate:Only 0.5 0.5 FALSE N/A Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink TRUE 0.0-0.125
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink 0.5Template:Only
0.3Template:Only
0.8 Template:Color Template:Color Template:ColorTemplate:Only

Template:ColorTemplate:Only

Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLink Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:BiomeLink 0.3 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink 0.25 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink 0.2 0.3 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink 0.0-0.25
Template:BiomeLink
Template:BiomeLink 0.05 0.125-0.25 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink 0.0 0.5 Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink
Template:BiomeLink 0.25-1.0
Template:BiomeLink 0.5Template:Only
1.0Template:Only
0.5-1.5
Template:BiomeLink -0.2 0.8 0.125-0.25 Template:Color
Template:BiomeLink -0.3 0.9 0.125-0.5 Template:Color
Template:BiomeLink -0.5 0.4 Template:Color
Template:BiomeLink -0.7 0.9 0.125-0.25 Template:Color
Template:BiomeLink
Water colors
Biome Water color Template:In Water fog color Template:In Water color Template:In Water fog color Template:In
Template:BiomeLink Template:Color Template:Color
30 blocks distance
Template:Color Template:Color
Decreased
Template:BiomeLink Template:Color
65% opacity
Template:Color
30 blocks distance
Template:Color Template:Color
Decreased
Template:BiomeLink Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color Template:Color
Template:BiomeLinkTemplate:Upcoming Template:Color
100% opacity
Template:Color
30 blocks distance
Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink
Template:BiomeLink
Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink
Template:BiomeLink
Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
55% opacity
Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color
Template:BiomeLink Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink
Template:BiomeLink
Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink
Template:BiomeLink
Template:Color
Template:BiomeLink Template:Color Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:BiomeLink
Template:Color Template:Color
Template:BiomeLinkTemplate:Only N/A

The Nether

Biome Base temperature Downfall Precipitation Grass color Foliage color Dry foliage color Sky color Water color Water fog color Fog color
Template:BiomeLink 2.0 0.0 FALSE Template:Color Template:Color Template:Color Template:Color Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:Color
15 blocks distanceTemplate:Only
Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color
Template:BiomeLink Template:Color Template:ColorTemplate:Only
Template:Color
15 blocks distanceTemplate:Only
Template:Color

The End

Biome Base temperature Downfall Precipitation Grass color Foliage color Dry foliage color Sky color Water color Water fog color Fog color
Template:BiomeLink
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
Template:BiomeLinkTemplate:Only
0.5 0.5 FALSE Template:Color Template:Color Template:Color Template:Color Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only
Template:Color
15 blocks distanceTemplate:Only
Template:ColorTemplate:Only
Template:ColorTemplate:Only

Generation

Template:Main

Biome distribution

Minecraft:Overworld

Template:Needs update

Overworld surface biomes
Biome Surface area cover
Template:BiomeLink 12.288%
Template:BiomeLink 10.627%
Template:BiomeLink 7.158%
Template:BiomeLink 6.208%
Template:BiomeLink 4.506%
Template:BiomeLink 4.359%
Template:BiomeLink 3.899%
Template:BiomeLink 3.813%
Template:BiomeLink 3.344%
Template:BiomeLink 2.897%
Template:BiomeLink 2.473%
Template:BiomeLink 2.422%
Template:BiomeLink 2.413%
Template:BiomeLink 2.327%
Template:BiomeLink 2.301%
Template:BiomeLink 2.280%
Template:BiomeLink 2.179%
Template:BiomeLink 2.043%
Template:BiomeLink 2.041%
Template:BiomeLink 2.032%
Template:BiomeLink 2.026%
Template:BiomeLink 1.404%
Template:BiomeLink 1.189%
Template:BiomeLink 1.187%
Template:BiomeLink 1.123%
Template:BiomeLink 1.071%
Template:BiomeLink 0.876%
Template:BiomeLink 0.822%
Template:BiomeLink 0.782%
Template:BiomeLink 0.690%
Template:BiomeLink 0.685%
Template:BiomeLink 0.668%
Template:BiomeLink 0.648%
Template:BiomeLink 0.642%
Template:BiomeLink 0.619%
Template:BiomeLink 0.517%
Template:BiomeLink 0.398%
Template:BiomeLink 0.359%
Template:BiomeLink 0.332%
Template:BiomeLink 0.298%
Template:BiomeLink 0.290%
Template:BiomeLink 0.285%
Template:BiomeLink 0.249%
Template:BiomeLink 0.218%
Template:BiomeLink 0.186%
Template:BiomeLink 0.173%
Template:BiomeLink 0.157%
Template:BiomeLink 0.156%
Template:BiomeLink 0.135%
Template:BiomeLink 0.107%
Template:BiomeLink 0.098%
Overworld cave biomes
Biome Area cover by altitude Volume cover
Y = -55 Y = -32 Y = 0 Y = 32 Y = 64 Y < 64 Y < 320
Surface biomes 88.16% 86.42% 76.38% 87.95% 96.29% 85.74% 95.00%
Template:BiomeLink 0.914% 4.41% 12.66% 8.75% 3.03% 6.78% 2.48%
Template:BiomeLink 0.886% 5.23% 10.18% 3.20% 0.668% 4.74% 1.62%
Template:BiomeLink 10.04% 3.94% 0.776% 0.108% 0.013% 2.74% 0.915%

Template:Calculator

Minecraft:The Nether

Biome Volume cover
Template:BiomeLink 36.30%
Template:BiomeLink 22.22%
Template:BiomeLink 17.08%
Template:BiomeLink 15.86%
Template:BiomeLink 8.54%

Template:Calculator

Minecraft:The End

This only applies to Template:JE, Template:In the entire dimension is set to the End biome.

Biome Area cover
Template:BiomeLink 45.81%
Template:BiomeLink 25.70%
Template:BiomeLink 17.66%
Template:BiomeLink 10.82%<ref group="note" name="barrens">This ignores the regions of End terrain that fail to generate due to Template:Bug, which entirely consist of End barrens.</ref>
Template:BiomeLink Template:Tooltip

Template:Notelist Template:Calculator

Biome IDs

Template:See also

Java Edition

Each type of biome has its own Resource Location, shown in the following tables.

Before 1.13 biomes used to have a numerical ID. These can be seen in this page: Minecraft:Biome/IDs before 1.13

In versions after 1.13 biomes use a numerical ID which is determined by the alphabetical ordering of their resource locations.Template:Verify This information is however only used by the game internals and is not included below.

Name Minecraft:Resource location
Template:BiomeSprite Minecraft:The Void the_void
Template:BiomeSprite Minecraft:Plains plains
Template:BiomeSprite Minecraft:Sunflower Plains sunflower_plains
Template:BiomeSprite Minecraft:Snowy Plains snowy_plains
Template:BiomeSprite Minecraft:Ice Spikes ice_spikes
Template:BiomeSprite Minecraft:Desert desert
Template:BiomeSprite Minecraft:Swamp swamp
Template:BiomeSprite Minecraft:Mangrove Swamp mangrove_swamp
Template:BiomeSprite Minecraft:Forest forest
Template:BiomeSprite Minecraft:Flower Forest flower_forest
Template:BiomeSprite Minecraft:Birch Forest birch_forest
Template:BiomeSprite Minecraft:Dark Forest dark_forest
Template:BiomeSprite Minecraft:Pale Garden pale_garden
Template:BiomeSprite Minecraft:Old Growth Birch Forest old_growth_birch_forest
Template:BiomeSprite Minecraft:Old Growth Pine Taiga old_growth_pine_taiga
Template:BiomeSprite Minecraft:Old Growth Spruce Taiga old_growth_spruce_taiga
Template:BiomeSprite Minecraft:Taiga taiga
Template:BiomeSprite Minecraft:Snowy Taiga snowy_taiga
Template:BiomeSprite Minecraft:Savanna savanna
Template:BiomeSprite Minecraft:Savanna Plateau savanna_plateau
Template:BiomeSprite Minecraft:Windswept Hills windswept_hills
Template:BiomeSprite Minecraft:Windswept Gravelly Hills windswept_gravelly_hills
Template:BiomeSprite Minecraft:Windswept Forest windswept_forest
Template:BiomeSprite Minecraft:Windswept Savanna windswept_savanna
Template:BiomeSprite Minecraft:Jungle jungle
Template:BiomeSprite Minecraft:Sparse Jungle sparse_jungle
Template:BiomeSprite Minecraft:Bamboo Jungle bamboo_jungle
Template:BiomeSprite Minecraft:Badlands badlands
Template:BiomeSprite Minecraft:Eroded Badlands eroded_badlands
Template:BiomeSprite Minecraft:Wooded Badlands wooded_badlands
Template:BiomeSprite Minecraft:Meadow meadow
Template:BiomeSprite Minecraft:Cherry Grove cherry_grove
Template:BiomeSprite Minecraft:Grove grove
Template:BiomeSprite Minecraft:Snowy Slopes snowy_slopes
Template:BiomeSprite Minecraft:Frozen Peaks frozen_peaks
Template:BiomeSprite Minecraft:Jagged Peaks jagged_peaks
Template:BiomeSprite Minecraft:Stony Peaks stony_peaks
Template:BiomeSprite Minecraft:River river
Template:BiomeSprite Minecraft:Frozen River frozen_river
Template:BiomeSprite Minecraft:Beach beach
Template:BiomeSprite Minecraft:Snowy Beach snowy_beach
Template:BiomeSprite Minecraft:Stony Shore stony_shore
Template:BiomeSprite Minecraft:Warm Ocean warm_ocean
Template:BiomeSprite Minecraft:Lukewarm Ocean lukewarm_ocean
Template:BiomeSprite Minecraft:Deep Lukewarm Ocean deep_lukewarm_ocean
Template:BiomeSprite Minecraft:Ocean ocean
Template:BiomeSprite Minecraft:Deep Ocean deep_ocean
Template:BiomeSprite Minecraft:Cold Ocean cold_ocean
Template:BiomeSprite Minecraft:Deep Cold Ocean deep_cold_ocean
Template:BiomeSprite Minecraft:Frozen Ocean frozen_ocean
Template:BiomeSprite Minecraft:Deep Frozen Ocean deep_frozen_ocean
Template:BiomeSprite Minecraft:Mushroom Fields mushroom_fields
Template:BiomeSprite Minecraft:Dripstone Caves dripstone_caves
Template:BiomeSprite Minecraft:Lush Caves lush_caves
Template:BiomeSprite Minecraft:Deep Dark deep_dark
Template:BiomeSprite Minecraft:Nether Wastes nether_wastes
Template:BiomeSprite Minecraft:Warped Forest warped_forest
Template:BiomeSprite Minecraft:Crimson Forest crimson_forest
Template:BiomeSprite Minecraft:Soul Sand Valley soul_sand_valley
Template:BiomeSprite Minecraft:Basalt Deltas basalt_deltas
Template:BiomeSprite The End the_end
Template:BiomeSprite Minecraft:End Highlands end_highlands
Template:BiomeSprite Minecraft:End Midlands end_midlands
Template:BiomeSprite Minecraft:Small End Islands small_end_islands
Template:BiomeSprite Minecraft:End Barrens end_barrens

Bedrock Edition

Each type of biome has its own Resource Location / IDs, shown in the following tables.

Name Minecraft:Resource location Numeric ID
Template:BiomeSprite Minecraft:Ocean ocean 0
Template:BiomeSprite Minecraft:Legacy Frozen Ocean legacy_frozen_ocean 10
Template:BiomeSprite Minecraft:Deep Ocean deep_ocean 24
Template:BiomeSprite Minecraft:Frozen Ocean frozen_ocean 46
Template:BiomeSprite Minecraft:Deep Frozen Ocean deep_frozen_ocean 47
Template:BiomeSprite Minecraft:Cold Ocean cold_ocean 44
Template:BiomeSprite Minecraft:Deep Cold Ocean deep_cold_ocean 45
Template:BiomeSprite Minecraft:Lukewarm Ocean lukewarm_ocean 42
Template:BiomeSprite Minecraft:Deep Lukewarm Ocean deep_lukewarm_ocean 43
Template:BiomeSprite Minecraft:Warm Ocean warm_ocean 40
Template:BiomeSprite Minecraft:Deep Warm Ocean deep_warm_ocean 41
Template:BiomeSprite Minecraft:River river 7
Template:BiomeSprite Minecraft:Frozen River frozen_river 11
Template:BiomeSprite Minecraft:Beach beach 16
Template:BiomeSprite Minecraft:Stony Shore stone_beach 25
Template:BiomeSprite Minecraft:Snowy Beach cold_beach 26
Template:BiomeSprite Minecraft:Forest forest 4
Template:BiomeSprite Minecraft:Wooded Hills forest_hills 18
Template:BiomeSprite Minecraft:Flower Forest flower_forest 132
Template:BiomeSprite Minecraft:Birch Forest birch_forest 27
Template:BiomeSprite Minecraft:Birch Forest Hills birch_forest_hills 28
Template:BiomeSprite Minecraft:Old Growth Birch Forest birch_forest_mutated 155
Template:BiomeSprite Minecraft:Tall Birch Hills birch_forest_hills_mutated 156
Template:BiomeSprite Minecraft:Dark Forest roofed_forest 29
Template:BiomeSprite Minecraft:Dark Forest Hills roofed_forest_mutated 157
Template:BiomeSprite Minecraft:Pale Garden pale_garden 193
Template:BiomeSprite Minecraft:Jungle jungle 21
Template:BiomeSprite Minecraft:Jungle Hills jungle_hills 22
Template:BiomeSprite Minecraft:Modified Jungle jungle_mutated 149
Template:BiomeSprite Minecraft:Sparse Jungle jungle_edge 23
Template:BiomeSprite Minecraft:Modified Jungle Edge jungle_edge_mutated 151
Template:BiomeSprite Minecraft:Bamboo Jungle bamboo_jungle 48
Template:BiomeSprite Minecraft:Bamboo Jungle Hills bamboo_jungle_hills 49
Template:BiomeSprite Minecraft:Taiga taiga 5
Template:BiomeSprite Minecraft:Taiga Hills taiga_hills 19
Template:BiomeSprite Minecraft:Taiga Mountains taiga_mutated 133
Template:BiomeSprite Minecraft:Snowy Taiga cold_taiga 30
Template:BiomeSprite Minecraft:Snowy Taiga Hills cold_taiga_hills 31
Template:BiomeSprite Minecraft:Snowy Taiga Mountains cold_taiga_mutated 158
Template:BiomeSprite Minecraft:Old Growth Pine Taiga mega_taiga 32
Template:BiomeSprite Minecraft:Giant Tree Taiga Hills mega_taiga_hills 33
Template:BiomeSprite Minecraft:Old Growth Spruce Taiga redwood_taiga_mutated 160
Template:BiomeSprite Minecraft:Giant Spruce Taiga Hills redwood_taiga_hills_mutated 161
Template:BiomeSprite Minecraft:Mushroom Fields mushroom_island 14
Template:BiomeSprite Minecraft:Mushroom Field Shore mushroom_island_shore 15
Template:BiomeSprite Minecraft:Swamp swampland 6
Template:BiomeSprite Minecraft:Swamp Hills swampland_mutated 134
Template:BiomeSprite Minecraft:Mangrove Swamp mangrove_swamp 191
Template:BiomeSprite Minecraft:Savanna savanna 35
Template:BiomeSprite Minecraft:Savanna Plateau savanna_plateau 36
Template:BiomeSprite Minecraft:Windswept Savanna savanna_mutated 163
Template:BiomeSprite Minecraft:Shattered Savanna Plateau savanna_plateau_mutated 164
Template:BiomeSprite Minecraft:Plains plains 1
Template:BiomeSprite Minecraft:Sunflower Plains sunflower_plains 129
Template:BiomeSprite Minecraft:Desert desert 2
Template:BiomeSprite Minecraft:Desert Hills desert_hills 17
Template:BiomeSprite Minecraft:Desert Lakes desert_mutated 130
Template:BiomeSprite Minecraft:Snowy Plains ice_plains 12
Template:BiomeSprite Minecraft:Snowy Mountains ice_mountains 13
Template:BiomeSprite Minecraft:Ice Spikes ice_plains_spikes 140
Template:BiomeSprite Minecraft:Windswept Hills extreme_hills 3
Template:BiomeSprite Minecraft:Windswept Forest extreme_hills_plus_trees 34
Template:BiomeSprite Minecraft:Windswept Gravelly Hills extreme_hills_mutated 131
Template:BiomeSprite Minecraft:Gravelly Mountains+ extreme_hills_plus_trees_mutated 162
Template:BiomeSprite Minecraft:Mountain Edge extreme_hills_edge 20
Template:BiomeSprite Minecraft:Badlands mesa 37
Template:BiomeSprite Minecraft:Badlands Plateau mesa_plateau 39
Template:BiomeSprite Minecraft:Modified Badlands Plateau mesa_plateau_mutated 167
Template:BiomeSprite Minecraft:Wooded Badlands mesa_plateau_stone 38
Template:BiomeSprite Minecraft:Modified Wooded Badlands Plateau mesa_plateau_stone_mutated 166
Template:BiomeSprite Minecraft:Eroded Badlands mesa_bryce 165
Template:BiomeSprite Minecraft:Meadow meadow 186
Template:BiomeSprite Minecraft:Cherry Grove cherry_grove 192
Template:BiomeSprite Minecraft:Grove grove 185
Template:BiomeSprite Minecraft:Snowy Slopes snowy_slopes 184
Template:BiomeSprite Minecraft:Jagged Peaks jagged_peaks 182
Template:BiomeSprite Minecraft:Frozen Peaks frozen_peaks 183
Template:BiomeSprite Minecraft:Stony Peaks stony_peaks 189
Template:BiomeSprite Minecraft:Lush Caves lush_caves 187
Template:BiomeSprite Minecraft:Dripstone Caves dripstone_caves 188
Template:BiomeSprite Minecraft:Deep Dark deep_dark 190
Template:BiomeSprite Minecraft:Sulfur Caves sulfur_caves 194
Template:BiomeSprite Minecraft:Dappled ForestTemplate:Upcoming dappled_forest 195
Template:BiomeSprite Minecraft:Nether Wastes hell 8
Template:BiomeSprite Minecraft:Crimson Forest crimson_forest 179
Template:BiomeSprite Minecraft:Warped Forest warped_forest 180
Template:BiomeSprite Minecraft:Soul Sand Valley soulsand_valley 178
Template:BiomeSprite Minecraft:Basalt Deltas basalt_deltas 181
Template:BiomeSprite The End the_end 9


Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:See also

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

April Fools biomes

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The term biome is slightly similar to its scientific usage: in the real world, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as Template:Ws.<ref>"Biome" on Wikipedia</ref><ref>"biome" on Dictionary.com</ref> Minecraft biomes are defined by all of the blocks that compose them, not just the plants and animals found in them.
  • A biome can sometimes generate with an area of only one block.<ref>Template:Bug</ref>

Gallery

Screenshots

Historical screenshots

Templates

Mojang images

See also

References

Template:Reflist

External links

Navigation

Template:Navbox biomes Template:Navbox environment

Minecraft:cs:Biom Minecraft:de:Biom Minecraft:es:Bioma Minecraft:fr:Biome Minecraft:hu:Biom Minecraft:it:Bioma Minecraft:ja:バイオーム Minecraft:ko:생물 군계 Minecraft:lzh:生態域 Minecraft:nl:Klimaat Minecraft:pl:Biom Minecraft:pt:Bioma Minecraft:ru:Биом Minecraft:th:ไบโอม Minecraft:uk:Біом Minecraft:zh:生物群系